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  • Compiler issues on VC++ 2008 Express, Seemingly correct code throws errors.

    - by Anthony Clever
    Hi there, I've been trying to get back into coding for a while, so I figured I'd start with some simple SDL, now, without the file i/o, this compiles fine, but when I throw in the stdio code, it starts throwing errors. This I'm not sure about, I don't see any problem with the code itself, however, like I said, I might as well be a newbie, and figured I'd come here to get someone with a little more experience with this type of thing to look at it. I guess my question boils down to: "Why doesn't this compile under Microsoft's Visual C++ 2008 Express?" I've attached the error log at the bottom of the code snippet. Thanks in advance for any help. #include "SDL/SDL.h" #include "stdio.h" int main(int argc, char *argv[]) { FILE *stderr; FILE *stdout; stderr = fopen("stderr", "wb"); stdout = fopen("stdout", "wb"); SDL_Init(SDL_INIT_EVERYTHING); fprintf(stdout, "SDL INITIALIZED SUCCESSFULLY\n"); SDL_Quit(); fprintf(stderr, "SDL QUIT.\n"); fclose(stderr); fclose(stdout); return 0; } /* 1>------ Build started: Project: opengl_crap, Configuration: Debug Win32 ------ 1>Compiling... 1>main.cpp 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2090: function returns array 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2528: '__iob_func' : pointer to reference is illegal 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2556: 'FILE ***__iob_func(void)' : overloaded function differs only by return type from 'FILE *__iob_func(void)' 1> c:\program files\microsoft visual studio 9.0\vc\include\stdio.h(132) : see declaration of '__iob_func' 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(7) : error C2090: function returns array 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(7) : error C2528: '__iob_func' : pointer to reference is illegal 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(9) : error C2440: '=' : cannot convert from 'FILE *' to 'FILE ***' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(10) : error C2440: '=' : cannot convert from 'FILE *' to 'FILE ***' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(13) : error C2664: 'fprintf' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(15) : error C2664: 'fprintf' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(17) : error C2664: 'fclose' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(18) : error C2664: 'fclose' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>Build log was saved at "file://c:\Documents and Settings\Owner\My Documents\Visual Studio 2008\Projects\opengl_crap\opengl_crap\Debug\BuildLog.htm" 1>opengl_crap - 11 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== */

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  • Convert UIViews made programmatically to UIScrollViews

    - by Scott
    So I have a bunch of UIViews that I made programmatically and placed a bunch of content on (UIButtons, UILabels, UINavigationBars, etc.), and most of these views are going to need to actually be UIScrollViews instead. Now keep in mind I made all these through code not the Interface Builder. What I first tried was to just change each declaration of a UIView to a UIScrollView instead, and that compiled and ran fine, however, they were not scrollable. It's REALLY weird. Here is the code that I change into UIScrollViews, although it doesn't scroll: - (void)loadView { //allocate the view self.view = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; UIFont *myBoldFont = [UIFont boldSystemFontOfSize:20.0]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(20, b + (j*45), c, d)]; [label setBackgroundColor:[UIColor clearColor]]; label.text = element; label.font = myBoldFont; UIImage *img = [UIImage imageNamed:@"ButtonBase.png"]; [button setImage:img forState:UIControlStateNormal]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); // [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; [self.view addSubview:label]; j++; } } What am I doing wrong?

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  • Fragment not showing up and breaks other buttons on Layout

    - by Devin Crane
    I'm learning how to use Fragments, and trying to add a fragment tag_button.xml at runtime to a FrameLayout tagFragmentContainer deep within another layout, deepLayout.xml. I get no errors, but the fragment doesn't show up. When I make its container visible, I can see a small sliver of layout between the other elements already existing, but then it disappears after onCreateView(), and all the remaining buttons are broken, which is even more confusing to me. tag_button.xml is just a regular layout file with some text and a button. tagFragmentContainer, within a LinearLayout in the middle of a large layout file, deepLayout.xml: <LinearLayout android:id="@+id/tagButtonsLayout" android:layout_marginBottom="10dip" android:visibility="gone" style="@style/Form"> <FrameLayout android:id="@+id/tagFragmentContainer" android:layout_marginBottom="10dip" style="@style/Form"> </FrameLayout> </LinearLayout> In deepLayoutActivity, I make visible tagButtonsLayout and start TagButtonActivity: final LinearLayout anotherlm = (LinearLayout) findViewById(R.id.tagButtonsLayout); anotherlm.setVisibility(View.VISIBLE); Intent i = new Intent (this, TagButtonActivity.class); startActivity(i); TagButtonActivity is as follows: public class TagButtonActivity extends FragmentActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.action_expense); if (savedInstanceState != null) return; TagButtonFragment firstFragment = new TagButtonFragment(); getSupportFragmentManager().beginTransaction().add(R.id.tagFragmentContainer, firstFragment, "tagOne").commit(); } } TagButtonFragment: public class TagButtonFragment extends Fragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // Inflate the layout for this fragment return inflater.inflate(R.layout.tag_button, container, false); } } tag_button.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/Form"> <TextView android:id="@+id/tag_button_header" style="@style/FieldHeader" android:text="example text"/> <RelativeLayout android:id="@+id/tag_button_block" android:layout_width="match_parent" android:layout_marginLeft="2dip" android:layout_marginTop="3dip" android:layout_marginBottom="3dip" android:layout_marginRight="2dip" android:layout_height="43dip" android:clickable="true" android:background="@drawable/row_spinner_selector"> <ImageView android:id="@+id/question_arrow" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:src="@drawable/arrow_right"/> <TextView android:id="@+id/tag_question_text" android:layout_toLeftOf="@id/question_arrow" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginLeft="10dip" android:layout_centerVertical="true" android:textColor="@android:color/black" android:singleLine="true" android:ellipsize="end" android:textSize="15sp" android:text="@string/not_selected"/> </RelativeLayout> </LinearLayout> I would certainly appreciate any help in figuring this out from someone who knows fragments better than me! Thanks!

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  • Google Maps Rollover Problem in a Flex Website

    - by Laxmidi
    Hi, I'm using Google Maps in my Flex site to create a map. I've got polygons overlayed on the map. When the user rolls over a polygon an infowindow opens identifying the area and the fill Alpha of the area is set to 0. On roll-out, the info window is removed and the fill Alpha is returned to the default, 0.2. The polygons display and the InfoWindow is added and removed correctly. The problem is that the change in fill alpha only occurs on the very last polygon in the list. So for example, if I have polygons A, B, C, and D. If I rollover A, then A's alpha should change. But, instead D's alpha changes. No matter which polygon I rollover, the last polygon's alpha changes. It's weird, because the infoWindows behave correctly on rollover. So, if I rollover polygon A, the correct information for InfoWindow A appears. Please see the code below: private function allEncodedPolygons(event:MouseEvent) : void { var myPaneManager:IPaneManager = map.getPaneManager(); var myMapPane:IPane = myPaneManager.createPane(); if (allHoodsToggle.selected) { map.clearOverlays(); mapType.selectedIndex = -1; for each (var neighbNode:XML in detailMapResultData){ outlinePolygon = this.createPoly(neighbNode); map.addOverlay(outlinePolygon)}; allHoodsToggle.removeEventListener(MouseEvent.CLICK, allEncodedPolygons); } else {myPaneManager.clearOverlays(); allHoodsToggle.removeEventListener(MouseEvent.CLICK, allEncodedPolygons); } } The function below creates the polygons and has the rollover function: private var neighbShapes:Polygon; private function createPoly(neighbNode:XML):Polygon { var optionsDefault:PolygonOptions = new PolygonOptions( { strokeStyle: {thickness: 5, color: 0xFFFF00, alpha: 0.4, pixelHinting: true}, fillStyle: { alpha: 0.2 }} ); var neighbCenterLat:Number = neighbNode.latitudeCenter.toString(); var neighbCenterLong:Number = neighbNode.longitudeCenter.toString(); var neighbCenter:LatLng = new LatLng(neighbCenterLat,neighbCenterLong); var optionsHover:PolygonOptions = new PolygonOptions( { fillStyle: { alpha: 0.0 }} ); var encodedData:EncodedPolylineData = new EncodedPolylineData(neighbNode.encoding.toString(), neighbNode.zoomFactor.toString(), neighbNode.level.toString(), neighbNode.numlevels.toString()); var encodedList:Array = [encodedData]; neighbShapes = Polygon.fromEncoded(encodedList, optionsDefault); neighbShapes.addEventListener(MapMouseEvent.CLICK, function(event:MapMouseEvent): void { map.openInfoWindow(event.latLng, new InfoWindowOptions({content: neighbNode.name.toString(), hasCloseButton:false, hasShadow:true})); }); neighbShapes.addEventListener(MapMouseEvent.ROLL_OVER, function(event:MapMouseEvent): void { neighbShapes.setOptions(optionsHover); map.openInfoWindow(neighbCenter, new InfoWindowOptions({content: neighbNode.name.toString(), hasCloseButton:false, hasShadow:false})); }); neighbShapes.addEventListener(MapMouseEvent.ROLL_OUT, function(event:MapMouseEvent): void { neighbShapes.setOptions(optionsDefault); }); return neighbShapes; } Any suggestions as to why the function that changes the alpha is firing on the last polygon only, even though the InfoWindow appears correctly? If anyone has any ideas, I'd love to hear them. Thanks. -Laxmidi

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  • CSS Background image arbitrarily not getting requested at all

    - by Pekka
    I`m in the process of building a template for Redmine (a project management system based on Ruby on Rails.) Ruby is running on a virtual server from a Bitnami.org installation package. The OS is Windows. The template essentially consists of a styles.css file. In that file, I have the following line: #header { padding: 0px; padding-top: 48px; background-color: #62DFFF; background-image: url(../images/bkg.jpg); background-position: center bottom; background-repeat: repeat-x; height:150px; } It's a header element with a background image. The problem: This background image arbitrarily appears and disappears when reloading the page. It is more often missing than it is not. Say you reload the page in your browser ten times in twenty seconds; the image will appear in two instances, and be missing in the 18 others. I would have put this down to server problems, but the weird thing is that when it's missing, the request for the image doesn't appear in Firebug's net tab at all. Even if it were cached, the request should be there, shouldn't it? Raw screenshots of the identical page on two reloads: I am 100% sure the CSS file does not change in between. I have examined both instances with Firebug and the CSS is identical. When I change the image's URL by editing the style declaration in firebug to bkg.jpg?xyz=123445 then the image will get loaded, which is making me think this must be a server problem. It happens in both Firefox and Chrome so it must be something basic I'm overlooking. What could be causing a browser not to load a resource at all? I have zero idea about Ruby nor Rails - getting Redmine running and customized is all I have ever had to do with this platform - so I don't really know where to start debugging. Apache's, Mongrel's and Redmine's error logs look fine, though. And then again, this looks like a browser issue. I'm stumped.

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  • Z-Index and javascript for rollover

    - by Raffaele
    I have a container (div) with a background image. In this div there is a menu - a horizontal list. What I need is to insert an image onMouseOver, positioning it absolutely, and showing it behind the text (of course!) AND on top of the div's background image. I also use jQuery, but I think this doesn't matter. The problem can be viewed online. Go to http://www.w3schools.com/css/tryit.asp?filename=trycss_zindex and paste the following text <html> <head> <style type="text/css"> img { top: 0; left: 0; position:absolute; z-index:-1; } #main { color: red; margin: 30px; padding: 20px; width: 700px; min-height: 400px; z-index: -2; background-image: url("http://www.google.com/logos/mother10-hp.gif"); background-repeat: no-repeat; } </style> </head> <body> <div id="main"> <h1>Z-Index question:</h1> <img src="w3css.gif" width="100" height="140" /> <p>How can we place the green pic between the text and the div#main?</p> <p>I need the green gif to appear</p> <ol> <li>On top of #main's background image</li> <li>Behind the text</li> </ol> </div> </body> </html>

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  • AVFoundation buffer comparison to a saved image

    - by user577552
    Hi, I am a long time reader, first time poster on StackOverflow, and must say it has been a great source of knowledge for me. I am trying to get to know the AVFoundation framework. What I want to do is save what the camera sees and then detect when something changes. Here is the part where I save the image to a UIImage : if (shouldSetBackgroundImage) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(rowBase, bufferWidth, bufferHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image UIImage * image = [UIImage imageWithCGImage:quartzImage]; [self setBackgroundImage:image]; NSLog(@"reference image actually set"); // Release the Quartz image CGImageRelease(quartzImage); //Signal that the image has been saved shouldSetBackgroundImage = NO; } and here is the part where I check if there is any change in the image seen by the camera : else { CGImageRef cgImage = [backgroundImage CGImage]; CGDataProviderRef provider = CGImageGetDataProvider(cgImage); CFDataRef bitmapData = CGDataProviderCopyData(provider); char* data = CFDataGetBytePtr(bitmapData); if (data != NULL) { int64_t numDiffer = 0, pixelCount = 0; NSMutableArray * pointsMutable = [NSMutableArray array]; for( int row = 0; row < bufferHeight; row += 8 ) { for( int column = 0; column < bufferWidth; column += 8 ) { //we get one pixel from each source (buffer and saved image) unsigned char *pixel = rowBase + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); unsigned char *referencePixel = data + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); pixelCount++; if ( !match(pixel, referencePixel, matchThreshold) ) { numDiffer++; [pointsMutable addObject:[NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH - (column/ (float) bufferHeight)* SCREEN_WIDTH - 4.0, (row/ (float) bufferWidth)* SCREEN_HEIGHT- 4.0)]]; } } } numberOfPixelsThatDiffer = numDiffer; points = [pointsMutable copy]; } For some reason, this doesn't work, meaning that the iPhone detects almost everything as being different from the saved image, even though I set a very low threshold for detection in the match function... Do you have any idea of what I am doing wrong?

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  • N2 CMS SlidingCurtain control is not visible

    - by Carl Raymond
    I just set up a new N2 site by starting with the MVC 2 Web Application template in Visual Studio, then following the directions in N2 CMS Developer Documentation in the section Integrating with Existing ASP.NET MVC Application. I have the basic site running now, but with one problem: the sliding curtain widget that holds the administrative controls is not visible in the upper right corner (when logged in, of course). I can make it visible the hard way by using Firebug to locate it in the DOM, and then disabling a couple of the CSS positioning elements. Once I do that, it seems to work normally. After I open it that way, I can click the various controls, or close it up (and I see the animation). But then it's off screen again. My master page has the sliding curtain just inside the <body> tag: <body> <n2:SlidingCurtain runat="server"> <n2:ControlPanel runat="server" /> </n2:SlidingCurtain> ... The site.css file generated in the base MVC site doesn't seem to do any positioning that would affect this. Firebug shows that right after by <body> tag, I have this: <div class="sc" id="SC" style="top: -2px; left: -574px;"><div class="scContent"> .... The style for <div class="sc" ...> is element.style { left:-574px; top:-2px; } .sc { background:#FFFFFF none repeat-x scroll 0 0; border-color:#CCCCBB; border-style:none solid solid none; border-width:1px; left:-200px; position:fixed; top:-200px; z-index:990; } If I disable both top: and both left: rules, the widget appears.

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  • using PixelBender to double the size of a bitmap

    - by jedierikb
    I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machines, I get great comparative performance out of many pixel bender demonstrations. To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds to do 3000 scalings vs .5 seconds! I expected to get at least the same performance as as3. What am I doing wrong? I got the straightforward pixel bender code here (and it is included below for easy reference). package { import aCore.aUtil.timingUtils; import flash.display.BitmapData; import flash.display.Shader; import flash.display.ShaderJob; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Matrix; public class flashFlash extends Sprite { [Embed ( source="pixelbender/bilinearresample.pbj", mimeType="application/octet-stream" ) ] private static var BilinearScaling:Class; public function flashFlash( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { removeEventListener( Event.ENTER_FRAME, efCb, false ); traceTime( "init" ); var srcBmd:BitmapData = new BitmapData( 80, 120, false, 0 ); var destBmd:BitmapData = new BitmapData( 160, 240, false, 0 ); var mx:Matrix = new Matrix( ); mx.scale( 2, 2 ); for (var i:uint = 0; i < 3000; i++) { destBmd.draw( srcBmd, mx ); } traceTime( "scaled with as3" ); // create and configure a Shader object var shader:Shader = new Shader( ); shader.byteCode = new BilinearScaling( ); shader.data.scale.value = [2]; shader.data.src.input = srcBmd; for (var j:uint = 0; j < 3000; j++) { var shaderJob:ShaderJob = new ShaderJob( ); shaderJob.shader = shader; shaderJob.target = destBmd; shaderJob.start( true ); } traceTime( "scaled with pixel bender bilinearresample.pbj" ); } private static var _lastTraceTime:Number = new Date().getTime(); public static function traceTime( note:String ):Number { var nowTime:Number = new Date().getTime(); var diff:Number = (nowTime-_lastTraceTime); trace( "[t" + diff + "] " + note ); _lastTraceTime = nowTime; return diff; } } } And the pixel bender code: <languageVersion : 1.0;> kernel BilinearResample < namespace : "com.brooksandrus.pixelbender"; vendor : "Brooks Andrus"; version : 1; description : "Resizes an image using bilinear resampling. Constrains aspect ratio - divide Math.max( input.width / output.width, input.height / output.height ) and pass in to the scale parameter"; > { parameter float scale < minValue: 0.0; maxValue: 1000.0; defaultValue: 1.0; >; input image4 src; output pixel4 dst; void evaluatePixel() { // scale should be Math.max( src.width / output.width, src.height / output.height ) dst = sampleLinear( src, outCoord() * scale ); // bilinear scaling } }

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  • R Install/Update on Mac OS X (Snow Leopard): where does R put files during install/config?

    - by doug
    In sum, there's a stray preference-like file or two (probably just one) that i can't find. Here's the whole story: I recently attempted to update my R install from 2.10 to 2.11. As i have done before, i installed from source. I know that all of the dependencies are correctly installed and made available to R, because my prior install worked fine. When i upgraded to 2.11, i am unable to install packages (no exception thrown, it just doesn't appear to complete the install and is unresponsive so i have to quit + restart R. Given i install from source, there are any number of points in the process that i could have messed up. What i need to do now is "start over" which requires that i clear out my my prior install. I am having trouble doing that. There is still at least one preference file or something like that i can't find and one of these is causing the problem, so i need to find it and terminate it with extreme prejudice before i do a fresh install. Although i set a number of flags during the install, i have never opted out of the default install locations during the config step. There has to be one or more preference files still in my file structure (and that's also accessible to the new install of R) because after i follow all of the steps below, then do a fresh install, when i start R for the first time, some of my preferences have persisted (e.g., quartz settings, GUI background color, editor selection, etc.). Again, the problem is that i just cannot locate those files. Finally, the problem can't be that during my last install from source, i inadvertently caused a preference file to be sent to an off-spec location--because again, a fresh R install (whether from source or from the OS X binaries) is finding those files Here's what i've done prior to attempting a clean install of R: Removed files from these locations: ~/.RData ~/.RHistory /Applications/R64.app /Applications/R.app /Library/Frameworks/R.framework (i also removed all symlinks from these) Cleared all RAM and disk caches, in particular the directory where i know R caches: ~/Library/Caches/R* (in fact i've cleared this entire directory) Checked for all 'hidden' files in the OS X directories where login/startup files are often placed: /etc/ ~/ In addition, i've checked R-help, and i've also read through the relevant portions of 'R Installation and Administration'--no luck. I've also searched searched my file structure using the various bash utilities, which nearly always solves problems of this sort quite easily, but in this case obviously searching by name or even pattern is more problematic.

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  • Validating button click event using JS from inside ascx nested inside updatepanel

    - by Viswa
    Hello I have a button inside an ascx inside an update panel inside aspx content page. When the button is clicked i want it to run a JS function that causes to show a panel. Here is my Code. <pre> <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="ABC.ascx.cs" Inherits="App.ABC" %> <script type= "text/javascript" language="javascript"> var val1=0; var val2=0; function ShowPanel(val2) { if(val2 != 0) { switch(val2) { case 1 : document.getElementById('<%=pnl1.ClientID%>').style.visibility = 'visible'; break; } } return false; } </script> <asp:LinkButton ID="lbl1" runat="server" OnClick="return ShowPanel(1);">count</asp:LinkButton> I am not sue how to do this. Please help Update #1 - ABC.ascx is in updatepanel in the aspx page XYZ.aspx <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="ABC.ascx.cs" Inherits="App.ABC" %> <script type= "text/javascript" language="javascript"> var val1=0; var val2=0; function ShowPanel(val2) { if (val2 != 0) { switch (val2) { case 1: document.getElementById("<%= this.pnl1.ClientID%>").style.display = "none"; break; } } return false; } </script> <div> <div style="text-align:center"> </div> <table style="width:100%; text-align:center; border-color:#99CCFF" border="3"> <tr style="text-align:left"> <td><asp:LinkButton ID="lbl1" runat="server" OnClientClick="return ShowPanel(1);">count</asp:LinkButton> </td> <td style="text-align:right"><asp:Button ID="btnHide1" runat="server" Text="hide" Height="18px" Width="32px"/> </td> </tr> <tr> <td colspan="2"><asp:Panel ID="pnl1" runat="server" Visible="false"> </asp:Panel> </td> </tr> </table> </div>

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  • Uploading on Youtube via HTTP Post

    - by sajid.nizami
    I am following the steps provided on this link [http://code.google.com/apis/youtube/2.0/developers_guide_dotnet.html#Browser_based_Upload][1] Whenever I try to upload anything using this method, I get a HTTP 400 error saying that the next_url is not provided. Code is pretty simple and is a copy of Google's own code. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="BrowserUpload.aspx.cs" Inherits="BrowserUpload" %> <%@ Import Namespace="Google.YouTube" %> <%@ Import Namespace="Google.GData.Extensions.MediaRss" %> <%@ Import Namespace="Google.GData" %> <%@ Import Namespace="Google.GData.YouTube" %> <%@ Import Namespace="Google.GData.Client" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript"> function checkForFile() { if (document.getElementById('file').value) { return true; } document.getElementById('errMsg').style.display = ''; return false; } </script> </head> <body> <% YouTubeRequestSettings settings = new YouTubeRequestSettings("Danat", "API-KEY", "loginid", "password" ); YouTubeRequest request = new YouTubeRequest(settings); Video newVideo = new Video(); newVideo.Title = "My Test Movie"; newVideo.Tags.Add(new MediaCategory("Autos", YouTubeNameTable.CategorySchema)); newVideo.Keywords = "cars, funny"; newVideo.Description = "My description"; newVideo.YouTubeEntry.Private = false; newVideo.Tags.Add(new MediaCategory("mydevtag, anotherdevtag", YouTubeNameTable.DeveloperTagSchema)); FormUploadToken token = request.CreateFormUploadToken(newVideo); %> <form action="<%= token.Url %>?next_url=<%= Server.UrlEncode("http://www.danatev.com") %>" name="PostToYoutube" method="post" enctype="multipart/form-data" onsubmit="return checkForFile();" > <input id="file" type="file" name="file" /> <div id="errMsg" style="display: none; color: red"> You need to specify a file. </div> <input type="hidden" name="token" value="<%= token.Token %>" /> <input type="submit" value="go" /> </form>

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  • If 'Architect' is a dirty word - what's the alternative; when not everyone can actually design a goo

    - by Andras Zoltan
    Now - I'm a developer first and foremost; but whenever I sit down to work on a big project with lots of interlinking components and areas, I will forward-plan my interfaces, base classes etc as best I can - putting on my Architect hat. For a few weeks I've been doing this for a huge project - designing whole swathes of interfaces etc for a business-wide platform that we're developing. The basic structure is a couple of big projects that consists of service and data interfaces, with some basic implementations of all of these. On their own, these assemblies are useless though, as they are simply intended intended as a scaffold on which to build a business-specific implementation (we have a lot of businesses). Therefore, the design of the core platform is absolutely crucial, since consumers of the system are not intended to know which implementation they are actually using. In the past it's not worked so well, but after a few proof-of-concepts and R&D projects this new platform is now growing nicely and is already proving itself. Then somebody else gets involved in the project - he's a TDD man who sees code-level architecture as an irrelevance and is definitely from the camp that 'architect' is a dirty word - I should add that our working relationship is very good despite this :) He's open about the fact that he can't architect in advance and obviously TDD really helps him because it allows him to evolve his systems over time. That I get, and totally understand; but it means that his coding style, basically, doesn't seem to be able to honour the architecture that I've been putting in place. Now don't get me wrong - he's an awesome coder; but the other day he needed to extend one of his components (an implementation of a core interface) to bring in an extra implementation-specific dependency; and in doing so he extended the core interface as well as his implementation (he uses ReSharper), thus breaking the independence of the whole interface. When I pointed out his error to him, he was dismayed. Being test-first, all that mattered to him was that he'd made his tests pass, and just said 'well, I need that dependency, so can't we put it in?'. Of course we could put it in, but I was frustrated that he couldn't see that refactoring the generic interface to incorporate an implementation-specific feature was just wrong! But it is all very Charlie Brown to him (you know the sound the adults make when they're talking to the children) - as far as he's concerned we don't need to worry about it because we can always refactor. The problem is, the culture of test-write-refactor is all very well and good - but not when you're dealing with a platform that is going to be shared out among so many projects that you could never get them all in one place to make the refactorings work. In my opinion, sometimes you actually have to think about what you're doing, and not just let nature take its course. Am I simply fulfilling the role of Architect as a dirty word here? I believe that architecture is important and should be thought about before code gets written; unless it's a particularly small project. But when you're working in a team of people who don't think that way, or even can't think that way how can you actually get this across? Is it a case of simply making the architecture off-limits to changes by other people? I don't want to start having bloody committees just to be able to grow the system; but equally I don't want to be the only one responsible for it all. Do you think the architect role is a waste of time? Is it at odds with TDD and other practises? Can this mix of different practises be made to work, or should I just be a lot less precious (and in so doing allow a generic platform become useless!)? Or do I just lay down the law? Any ideas/experiences/views gratefully received.

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  • Making footer image stick to bottom of web browser or page

    - by Slyphee
    Hello, I know this has been asked alot of times in the past but for the life of me I can't seem to get any of the other solutions to work. What I'm trying to do is to get the footer (which is an image that repeats across the width of the page) to stick to the bottom of the browser when there isn't enough content to naturally push it to the bottom of the page and when there IS enough content to push it to the bottom it does just that. An example is the one at http://www.themaninblue.com/experiment/footerStickAlt/good_example_short.htm which does exactly what I want but I can't get to work either. The code that I've currently got implemented makes the footer stick to a certain section of the page with text going under it. You can see it at sourcectrl.co.uk but its not much to look at. Heres the code for your viewing pleasure. html, body { font: 100% Arial, Helvetica, sans-serif; height: 100%; color: #597347; margin: 0; padding: 0; background: #573909; } header { display: block; position: relative; top: 0; left: 0; width: 100%; height: 66px; background: url(../images/FillerPage_01.gif) repeat-x left bottom; } section { width: 940px; margin: 0 auto; font-size: 1.4em; overflow: auto; min-height: 100%; height: auto !important; height: 100%; margin-bottom: 87px; position: relative; padding-bottom: 90px; } footer { display:block; position: absolute; bottom: 0; width: 100%; height: 87px; background: url(../images/FillerPage_08.gif) repeat-x left bottom; } Sorry if it seems messy! I'd just like to know if I'm heading in the right direction or theres something I'm just not getting? Oh yeah I'm trying to do all of this with the html 5 markup which is why there is no #footer and the like (could this be why none of the solutions work?). If anyone could give me any help or guidance I'd be soooooo grateful.

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  • how to insert data if it contain apostrophe ?

    - by angel ansari
    Actally my task is load csv file into sql server using c# so i have split it by comma my problem is that some field's data contain apostrop and i m firing insert query to load data into sql so its give error my coding like that using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Data.SqlClient; namespace tool { public partial class Form1 : Form { StreamReader reader; SqlConnection con; SqlCommand cmd; int count = 0; //int id=0; FileStream fs; string file = null; string file_path = null; SqlCommand sql_del = null; public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { OpenFileDialog file1 = new OpenFileDialog(); file1.ShowDialog(); textBox1.Text = file1.FileName.ToString(); file = Path.GetFileName(textBox1.Text); file_path = textBox1.Text; fs = new FileStream(file_path, FileMode.Open, FileAccess.Read); } private void button2_Click(object sender, EventArgs e) { if (file != null ) { sql_del = new SqlCommand("Delete From credit_debit1", con); sql_del.ExecuteNonQuery(); reader = new StreamReader(file_path); string line_content = null; string[] items = new string[] { }; while ((line_content = reader.ReadLine()) != null) { if (count >=4680) { items = line_content.Split(','); string region = items[0].Trim('"'); string station = items[1].Trim('"'); string ponumber = items[2].Trim('"'); string invoicenumber = items[3].Trim('"'); string invoicetype = items[4].Trim('"'); string filern = items[5].Trim('"'); string client = items[6].Trim('"'); string origin = items[7].Trim('"'); string destination = items[8].Trim('"'); string agingdate = items[9].Trim('"'); string activitydate = items[10].Trim('"'); if ((invoicenumber == "-") || (string.IsNullOrEmpty(invoicenumber))) { invoicenumber = "null"; } else { invoicenumber = "'" + invoicenumber + "'"; } if ((destination == "-") || (string.IsNullOrEmpty(destination))) { destination = "null"; } else { destination = "'" + destination + "'"; } string vendornumber = items[11].Trim('"'); string vendorname = items[12].Trim('"'); string vendorsite = items[13].Trim('"'); string vendorref = items[14].Trim('"'); string subaccount = items[15].Trim('"'); string osdaye = items[16].Trim('"'); string osaa = items[17].Trim('"'); string osda = items[18].Trim('"'); string our = items[19].Trim('"'); string squery = "INSERT INTO credit_debit1" + "([id],[Region],[Station],[PONumber],[InvoiceNumber],[InvoiceType],[FileRefNumber],[Client],[Origin],[Destination], " + "[AgingDate],[ActivityDate],[VendorNumber],[VendorName],[VendorSite],[VendorRef],[SubAccount],[OSDay],[OSAdvAmt],[OSDisbAmt], " + "[OverUnderRecovery] ) " + "VALUES " + "('" + count + "','" + region + "','" + station + "','" + ponumber + "'," + invoicenumber + ",'" + invoicetype + "','" + filern + "','" + client + "','" + origin + "'," + destination + "," + "'" + (string)agingdate.ToString() + "','" + (string)activitydate.ToString() + "','" + vendornumber + "',' " + vendorname + "',' " + vendorsite + "',' " + vendorref + "'," + "'" + subaccount + "','" + osdaye + "','" + osaa + "','" + osda + "','" + our + "') "; cmd = new SqlCommand(squery, con); cmd.CommandTimeout = 1500; cmd.ExecuteNonQuery(); } label2.Text = count.ToString(); Application.DoEvents(); count++; } MessageBox.Show("Process completed"); } else { MessageBox.Show("path select"); } } private void button3_Click(object sender, EventArgs e) { this.Close(); } private void Form1_Load(object sender, EventArgs e) { con = new SqlConnection("Data Source=192.168.50.200;User ID=EGL_TEST;Password=TEST;Initial Catalog=EGL_TEST;"); con.Open(); } } } vendername field contain data (MCCOLLISTER'S TRANSPORTATION) so how to pass this data

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  • Sysadmin 101: How can I figure out why my server crashes and monitor performance?

    - by bflora
    I have a Drupal-powered site that seems to have neverending performance problems. It was butt-slow about 5 months ago. I brought in some guys who installed nginx for anonymous visitors, ajaxified a few queries so they wouldn't fire during page load, and helped me find a few bottlenecks in the code. For about a month, the site was significantly faster, though not "fast" by any stretch of the word. Meanwhile, I'm now shelling out $400/month to Slicehost to host a site that gets less than 5,000/uniques a day. Yes, you read that right. Go Drupal. Recently the site started crashing again and is slow again. I can't afford to hire people to come in, study my code from top to bottom, and make changes that may or may not help anymore. And I can't afford to throw more hardware at the problem. So I need to figure out what the problem is myself. Questions: When apache crashes, is it possible to find out what caused it to crash? There has to be a way, right? If so, how can I do this? Is there software I can use that will tell me which process caused my server to die? (e.g. "Apache crashed because someone visited page X." or "Apache crashed because you were importing too many RSS items from feed X.") There's got to be a way to learn this, right? What's a good, noob-friendly way to monitor my current apache performance? My developer friends tell me to "just use Top, dude," but Top shows me a bunch of numbers without any context. I have no clue what qualifies as a bad number or a good number in Top, or which processes are relevant and which aren't. Are there any noob-friendly server monitoring tools out there? Ideally, I could have a page that would give me a color-coded indicator about how apache is performing and then show me a list of processes or pages that are sucking right now. This way, I could know when performance is bad and then what's causing it to be so bad. Why does PHP memory matter? My apparently has a 30MB memory foot print. Will it run faster if I bring that number down? Thanks for any advice. I spent a year or so trying to boost my advertising income so I could hire a contractor to solve my performance woes. I didn't want to have to learn all this sysadmin voodoo. I'm now resigned to the fact that might not have a choice.

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  • PHP mail send code not working

    - by acctman
    I'm trying to use this coding but its not processing, and its not outputing any errors. function send_email($subject='Activate Your Account', $html_content, $text_content, $headers) { $en['email'] = '[email protected]'; $to = $en['email']; $en['memb_id'] = '39'; $en['confcode'] = '69696969'; $en['user'] = 'couple'; $text_content = "Confirm Your domain.com Account\r\n"; $text_content.= "UserName: " . $en['user'] . "\r\n"; $text_content.= "Activate Your Account by visiting this link below:\r\n"; $text_content.= "http://www.domain.com/confirm/" . $en['memb_id'] . "/" . $en['confcode'] . "\r\n"; $text_content.= "\r\n"; $text_content.= "______________________\r\n"; $text_content.= "Thanks,\r\n"; $text_content.= "Staff"; $html_content = "<html><body><h1>Confirm Your domain.com Account</h1>"; $html_content.= "<p>UserName: " . $en['user'] . "<br>"; $html_content.= "Activate Your Account by visiting this link below:<br>"; $html_content.= "<a href=http://www.domain.com/confirm/" . $en['memb_id'] . "/" . $en['confcode'] . ">http://www.domain.com/confirm/" . $en['memb_id'] . "/" . $en['confcode'] . "</a>"; $html_content.= "</p>"; $html_content.= "______________________<br>"; $html_content.= "Thanks,<br>"; $html_content.= " Staff"; $html_content.= "</body></html>"; $mime_boundary = 'Multipart_Boundary_x'.md5(time()).'x'; $headers = "MIME-Version: 1.0\r\n"; $headers.= "Content-Type: multipart/alternative; boundary=\"$mime_boundary\"\r\n"; $headers.= "Content-Transfer-Encoding: 7bit\r\n"; $body = "This is a multi-part message in mime format.\n\n"; $body.= "--$mime_boundary\n"; $body.= "Content-Type: text/plain; charset=\"charset=us-ascii\"\n"; $body.= "Content-Transfer-Encoding: 7bit\n\n"; $body.= $text_content; $body.= "\n\n"; $body.= "--$mime_boundary\n"; $body.= "Content-Type: text/html; charset=\"UTF-8\"\n"; $body.= "Content-Transfer-Encoding: 7bit\n\n"; $body.= $html_content; $body.= "\n\n"; $body.= "--$mime_boundary--\n"; $headers.= 'From: <[email protected]>' . "\r\n"; $headers.= "X-Sender-IP: $_SERVER[SERVER_ADDR]\r\n"; $headers.= 'Date: '.date('n/d/Y g:i A')."\r\n"; $headers.= 'Reply-To: <[email protected]>' . "\r\n"; return mail($to, $subject, $body, $headers); echo $to; echo $subject; echo $body; echo $headers; }

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  • TripleDES in Perl/PHP/ColdFusion

    - by Seidr
    Recently a problem arose regarding hooking up an API with a payment processor who were requesting a string to be encrypted to be used as a token, using the TripleDES standard. Our Applications run using ColdFusion, which has an Encrypt tag - that supports TripleDES - however the result we were getting back was not what the payment processor expected. First of all, here is the resulting token the payment processor were expecting. AYOF+kRtg239Mnyc8QIarw== And below is the snippet of ColdFusion we were using, and the resulting string. <!--- Coldfusion Crypt (here be monsters) ---> <cfset theKey="123412341234123412341234"> <cfset theString = "username=test123"> <cfset strEncodedEnc = Encrypt(theString, theKey, "DESEDE", "Base64")> <!--- resulting string(strEncodedEnc): tc/Jb7E9w+HpU2Yvn5dA7ILGmyNTQM0h ---> As you can see, this was not returning the string we were hoping for. Seeking a solution, we ditched ColdFusion for this process and attempted to reproduce the token in PHP. Now I'm aware that various languages implement encryption in different ways - for example in the past managing encryption between a C# application and PHP back-end, I've had to play about with padding in order to get the two to talk, but my experience has been that PHP generally behaves when it comes to encryption standards. Anyway, on to the PHP source we tried, and the resulting string. /* PHP Circus (here be Elephants) */ $theKey="123412341234123412341234"; $theString="username=test123"; $strEncodedEnc=base64_encode(mcrypt_ecb (MCRYPT_3DES, $theKey, $theString, MCRYPT_ENCRYPT)); /* resulting string(strEncodedEnc): sfiSu4mVggia8Ysw98x0uw== */ As you can plainly see, we've got another string that differs from both the string expected by the payment processor AND the one produced by ColdFusion. Cue head-against-wall integration techniques. After many to-and-fro communications with the payment processor (lots and lots of reps stating 'we can't help with coding issues, you must be doing it incorrectly, read the manual') we were finally escalated to someone with more than a couple of brain-cells to rub together, who was able to step back and actually look at and diagnose the issue. He agreed, our CF and PHP attempts were not resulting in the correct string. After a quick search, he also agreed that it was not neccesarily our source, but rather how the two languages implemented their vision of the TripleDES standard. Coming into the office this morning, we were met by an email with a snippet of source code, in Perl. This is was the code they were directly using on their end to produce the expected token. #!/usr/bin/perl # Perl Crypt Calamity (here be...something) use strict; use CGI; use MIME::Base64; use Crypt::TripleDES; my $cgi = CGI->new(); my $param = $cgi->Vars(); $param->{key} = "123412341234123412341234"; $param->{string} = "username=test123"; my $des = Crypt::TripleDES->new(); my $enc = $des->encrypt3($param->{string}, $param->{key}); $enc = encode_base64($enc); $enc =~ s/\n//gs; # resulting string (enc): AYOF+kRtg239Mnyc8QIarw== So, there we have it. Three languages, three implementations of what they quote in the documentation as TripleDES Standard Encryption, and three totally different resulting strings. My question is, from your experience of these three languages and their implementations of the TripleDES algorithm, have you been able to get any two of them to give the same response, and if so what tweaks to the code did you have to make in order to come to the result? I understand this is a very drawn out question, but I wanted to give clear and precise setting for each stage of testing that we had to perform. I'll also be performing some more investigatory work on this subject later, and will post any findings that I come up with to this question, so that others may avoid this headache.

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  • indentationLevelForRowAtIndexPath not indenting custom cell

    - by Xetius
    I have overridden the tableView:indentationLevelForRowAtIndexPath method in my UITableViewController derived class as follows: - (NSInteger)tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; int indentationLevel = [[item objectForKey:@"indent"] intValue]; DLog (@"Indentation Level for Row %d : %d", indexPath.row, indentationLevel); return indentationLevel; } I initially thought that this was not being called but that was operator error (err, mine) and I hadn't defined the symbol DEBUG=1. However, it is being called (duh me!) and this is the log output: -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 0 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 1 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 2 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 3 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 4 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 5 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 6 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 7 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 8 : 1 But, this is not affecting the layout of the cells. No indentation. This is my itemCellForRowAtIndexPath implementation, if that makes any difference: -(UITableViewCell*)tableView:(UITableView *)tableView itemCellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString* cellIdentifier = @"projectItemCell"; ProjectItemTableViewCell* cell = (ProjectItemTableViewCell*)[tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { NSArray* nib = [[NSBundle mainBundle] loadNibNamed:@"ProjectItemTableViewCell" owner:self options:nil]; for (id oneObject in nib) { if ([oneObject isKindOfClass:[ProjectItemTableViewCell class]]) { cell = (ProjectItemTableViewCell*)oneObject; } } } NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; cell.projectDescLabel.text = [item objectForKey:@"name"]; cell.itemCountlabel.text = [NSString stringWithFormat:@"%d", [[item objectForKey:@"cache_count"] intValue]]; cell.itemCountlabel.backgroundColor = [UIColor colorForHex:[item objectForKey:@"color"]]; cell.indentationWidth = 20; return cell; } How do I indent a custom UITableViewCell which I have defined in Interface Builder? If I change the itemCellForRowAtIndexPath to use a default UITableViewCell with the code below, then it indents fine. static NSString* cellIdentifier = @"projectItemCell"; UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease]; } NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; cell.textLabel.text = [item objectForKey:@"name"]; cell.indentationWidth = 40; return cell;

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  • Jquery retrieve values of Dynamically created elements

    - by Amitd
    Hi, I have a html page with a form. The form has Div which gets populated dynamically with Input elements like text box,radio,checkbox etc. Now I want to retrieve the values of these dynamically created elements in the Html page,so that i can submit it to a page. //HTML PAGE <script type="text/javascript"> $(function() { populateQuestions(); }); $("#submit_btn").click(function() { // validate and process form here //HOW TO ??retrieve values??? var optionSelected = $("input#OptionSelected_1").val();// doesn't work? // alert(optionSelected); postAnswer(qid,values);//submit values showNextQuestion() ;// populate Div Questions again new values }); </script> <form action="" name="frmQuestion"> <div id="Questions" style="color: #FF0000"> </div> //Question DIV generation script example radio buttons //questionText text of question //option for question questionOptions // **sample call** var question = createQuestionElement("1","MCQ", "WHAT IS ABCD??", "Opt1$Opt2$Opt3"); question.appendTo($('#Questions')); function createQuestionElement(id, type, questionText, questionOptions) { var questionDiv = $('<div>').attr('id', 'Question'); var divTitle = $('<div>').attr('id', 'Question Title').html(questionText); divTitle.appendTo(questionDiv); var divOptions = $('<div>').attr('id', 'Question Options'); createOptions(id, "radio", questionOptions, divOptions); divOptions.appendTo(questionDiv); return questionDiv; } function createOptions(id, type, options, div) { var optionArray = options.split("$"); // Loop over each value in the array. $.each( optionArray, function(intIndex, objValue) { if (intIndex == 0) { div.append($("<input type='" + type + "' name='OptionSelected_" + id + "' checked='checked' value='" + objValue + "'>")); } else { div.append($("<input type='" + type + "' name='OptionSelected_" + id + "' value='" + objValue + "'>")); } div.append(objValue); div.append("<br/>"); }

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  • Multiple views and source list in a Core Data app

    - by Ellie P.
    I'm working on my first major Cocoa app for an undergraduate research project. The application is document-based and uses Core Data. One of the entities is an abstract entity, Page. Page is parent of several types of pages: ie PageWithHeaderAndFooter, PageWithTwoColumns, BasicPage etc. Page has attributes, such as title and author, that all pages have in common. Each specific type of page has a certain number of layout blocks (PageWithHeaderAndFooter has three: header, footer, body. BasicPage has one: body. etc.) Additionally, all Page subclasses define layout-specific implementations of certain methods. The other relevant entity is Style, which defines the visual look of a Page. (Think of Pages as HTML and Style as CSS.) I would like my app to have an iTunes/Mail-like source list with sections. (One section would be Pages, the other would be Styles.) I have a pretty good idea how to do the sectioned source list (this was a great help). However, after hours of headbanging and fruitless googling, here's what I can't figure out: Pages and Styles listed in the source list, and when you select one of them, all of the relevant fields for that object appear at the right (mostly NSTextViews, pop up menus, etc). I laid that out and did all of the bindings in Interface Builder. The problem is, if my source list contains different types of pages, how do I get a different view to display at the right depending on the type of page selected? For example, if a BasicPage is selected, I want just what you see above: the general page stuff and one NSTextView that corresponds to the one field body of BasicPage. But if I select a PageWithHeaderAndFooter, I want to display the general page stuff plus three NSTextViews (one for header, body, and footer.) If I have a Style selected, I want to display various pop up menus, color wells, etc. For the pages at least, we're only talking about one or more NSTextViews, each of which corresponds to a String attribute of the respective entity. How would you do this? Thank you for your help!

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  • calculix data visualizor using QT

    - by Ann
    include "final1.h" include "ui_final1.h" include include include ifndef GL_MULTISAMPLE define GL_MULTISAMPLE 0x809D endif define numred 100 define numgrn 10 define numblu 6 final1::final1(QWidget *parent) : QGLWidget(parent) { setFormat(QGLFormat(QGL::SampleBuffers)); rotationX = -38.0; rotationY = -58.0; rotationZ = 0.0; scaling = .05; // glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //createGradient(); createGLObject(); } final1::~final1() { makeCurrent(); glDeleteLists(glObject, 1); } void final1::paintEvent(QPaintEvent * /* event */) { QPainter painter(this); draw(); } void final1::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void final1::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event-x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event-y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { rotationX += 180 * dy; rotationY += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { rotationX += 180 * dy; rotationZ += 180 * dx; update(); } lastPos = event->pos(); } void final1::createGLObject() { makeCurrent(); GLfloat f1[150],f2[150],f3[150],length=0; qreal size=2; int k=1,a,b,c,d,e,f,g,h,element_node_no=0; GLfloat x,y,z; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1,displacement; int LUT[1000][3]; for(red=100;red glShadeModel(GL_SMOOTH); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); // qglColor(QColor(255, 239, 191)); glLineWidth(1.0); QLinearGradient linearGradient(0, 0, 100, 100); linearGradient.setColorAt(0.0, Qt::red); linearGradient.setColorAt(0.2, Qt::green); linearGradient.setColorAt(1.0, Qt::black); //renderArea->setBrush(linearGradient); //glColor3f(1,0,0);pow((f1[e]-f1[a]),2) QFile file("/home/41407/input1.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { QString line = in.readLine(); if(k<=125) { str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; /* glBegin(GL_TRIANGLES); // glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); //QColorAt();//setPointSize(size); glVertex3f(x,y,z); glEnd();*/ } else if(k>125) { element_node_no=0; qCount(line.begin(),line.end(),',',element_node_no); // printf("\n%d",element_node_no); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); glBegin(GL_POLYGON); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //brush.setColor(Qt::black);//setColor(QColor::black()); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); // pmp.setBrush(gradient); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glEnd(); //glBegin(GL_LINE_LOOP); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); glBegin(GL_POLYGON); //glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); /*length=sqrt(pow((f1[e]-f1[a]),2)+pow((f2[e]-f2[a]),2)+pow((f3[e]-f3[a]),2)); printf("\n%d",length);*/ } k++; } glEndList(); file.close(); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); //printf("\n %d : %d",k,displacement); glBegin(GL_POLYGON); //glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(f1[k],f2[k],f3[k]); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } } void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } /*uint final1::colorAt(int x) { generateShade(); QPolygonF pts = m_hoverPoints->points(); for (int i=1; i < pts.size(); ++i) { if (pts.at(i-1).x() <= x && pts.at(i).x() >= x) { QLineF l(pts.at(i-1), pts.at(i)); l.setLength(l.length() * ((x - l.x1()) / l.dx())); return m_shade.pixel(qRound(qMin(l.x2(), (qreal(m_shade.width() - 1)))), qRound(qMin(l.y2(), qreal(m_shade.height() - 1)))); } } return 0;*/ //final1:: //} /*void final1::createGLObject() { makeCurrent(); //QPainter painter; QPixmap pm(20, 20); QPainter pmp(&pm); pmp.fillRect(0, 0, 10, 10, Qt::blue); pmp.fillRect(10, 10, 10, 10, Qt::lightGray); pmp.fillRect(0, 10, 10, 10, Qt::darkGray); pmp.fillRect(10, 0, 10, 10, Qt::darkGray); pmp.end(); QPalette pal = palette(); pal.setBrush(backgroundRole(), QBrush(pm)); //setAutoFillBackground(true); setPalette(pal); //GLfloat f1[150],f2[150],f3[150],a1[150],a2[150],a3[150]; int k=1,a,b,c,d,e,f,g,h; //int p=0; GLfloat x,y,z; int displacement; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1; int LUT[8000][3]; for(red=0;red //glShadeModel(GL_LINE); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); //qglColor(QColor(120,255,210)); glLineWidth(1.0); //glColor3f(1,0,0); QFile file("/home/41407/input.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); QString line = in.readLine(); if(k<=125) { //printf("\nline :%c",line); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); } else if(k125) //for(p=0;p<6;p++) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); update(); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); //for (p = 0; p < 6; p++) { // glBegin(GL_LINE_WIDTH); //glColor3f(LUT[126][0],LUT[126][1],LUT[126][2]); //update(); //glNormal3fv(&n[p][0]); //glVertex3f(f1[i],f2[i],f3[i]); glVertex3fv(&v[faces[i][1]][0]); glVertex3fv(&v[faces[i][2]][0]); glVertex3fv(&v[faces[i][3]][0]); //glEnd(); //} glBegin(GL_LINE_LOOP); //glColor3f(p*20,p*20,p); glColor3f(1,0,0); glVertex3f(f1[a],f2[a] ,f3[a]); //painter.fillRect(QRectF(f1[a],f2[a] ,f3[a], 2), Qt::magenta); glVertex3f(f1[b],f2[b] ,f3[b]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); //glColor3f(1,0,0); //QLinearGradient ( f1[a], f2[a], f1[b], f2[b] ); glEnd(); glBegin(GL_LINES); //glNormal3fv(&n[p][0]); //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[b],f2[b] ,f3[b]); glEnd(); } } k++; } glEndList(); qglColor(QColor(239, 255, 191)); glLineWidth(1.0); glColor3f(0,1,0); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); printf("\n %d : %d",k,displacement); glBegin(GL_POINT); glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(x,y,z); glLoadIdentity(); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } }*/ /*void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); }*/ I need to change the color of a portion of beam where pressure is applied.But I am not able to color the front end back phase.

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  • Creating my own Stack

    - by Malaken
    I am creating my own stack for my data structures class. For our assignment we are using the assignment to convert a real-time infix equation into a postfix equation. I thought my program: took input determines if it was digit or number(operand) prints it out determines if input is operator (+,-,/,*) adds to stack or prints out, depending on stack precedence Instead it prints out the operands as expect, but I get this error when I enter an operator .../dorun.sh line 33: 4136 Segmentation fault sh "$" [code] #include using namespace std; class DishWell{ public: char ReturnEnd(){ return Well.back(); } void Push(char x){ Well.push_back(x); } void Pop(){ Well.pop_back(); } bool IsEmpty(){ return Well.empty(); } private: vector<char> Well; }; #include <iostream> bool Precidence(char Input, char Stack){ int InputPrecidence,StackPrecidence; switch (Input){ case '*': InputPrecidence = 4; break; case '/': InputPrecidence = 4; break; case '+': InputPrecidence = 3; break; case '-': InputPrecidence = 3; break; case '(': InputPrecidence = 2; break; default: InputPrecidence = 0; } switch (Stack){ case '*': StackPrecidence = 4; break; case '/': StackPrecidence = 4; break; case '+': StackPrecidence = 3; break; case '-': StackPrecidence = 3; break; case '(': StackPrecidence = 2; break; default: StackPrecidence = 0; } if(InputPrecidence>StackPrecidence) return true; else return false; } int main(int argc, char** argv) { DishWell DishTray; char Input; bool InputFlag; InputFlag = true; while(InputFlag){ cin>>Input; if((((Input>='a'&&Input<='z')||(Input>='A'&&Input<='Z'))|| (Input>='0'&&Input<='9')))//If Digit or Number cout<<Input; if((Input=='*'||Input=='/'||Input=='+'||Input=='-')){//if operand if(Precidence(Input,DishTray.ReturnEnd())) DishTray.Push(Input); else if(!Precidence(Input,DishTray.ReturnEnd())) cout<<Input; } else if(!((((Input>='a'&&Input<='z')||(Input>='A'&&Input<='Z'))|| (Input>='0'&&Input<='9')))||((Input=='*'||Input=='/'||Input=='+'||Input=='-')))//if not digit/numer or operand InputFlag = false; } while(!DishTray.IsEmpty()){ cout<<DishTray.ReturnEnd(); DishTray.Pop(); } return 0; [code] My code is very length, I know, but I appreciate help. Especially any times for efficency or future coding. Thanks again P.S. Dr. Zemoudeh, this is your student Macaire

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  • Android Drawable question.

    - by Tarmon
    Hey Everyone, I am trying to create a drawable in code and change the color based on some criteria. I can get it to work but it doesn't want to let me set the padding on the view. Any help would be appreciated. <?xml version="1.0" encoding="utf-8"?> <ImageView android:id="@+id/icon" android:layout_width="50px" android:layout_height="fill_parent" /> <TextView android:id="@+id/label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="17px" android:textSize="28sp" /> ImageView icon = (ImageView) row.findViewById(R.id.icon); ShapeDrawable mDrawable; int x = 0; int y = 0; int width = 50; int height = 50; float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 }; mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null)); mDrawable.setBounds(x, y+height, x + width, y); switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break; case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break; case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break; case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break; case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break; case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break; case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break; case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break; case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break; case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break; case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break; case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break; case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break; case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break; case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break; case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break; } icon.setBackgroundDrawable(mDrawable); icon.setPadding(5, 5, 5, 5); If I set the padding in XML it just ignores it. Thanks, Rob

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  • how to disable the lightbox to close after clicking on a submit button?

    - by Mahmoud
    Hey there i have a lightbox that contains a button images where once the user/visitor clicks on that images its adds the item into cart. what i am trying to do is that once the button is clicked it adds the item without close the ifram is it possible i am using http://www.huddletogether.com/projects/lightbox2/ the cart that i used is http://conceptlogic.com/jcart/ code used: echo"<div class='virtualpage hidepiece'><a href='gal/".$row['pro_image']."' rel='lightbox[roadtrip]' title='&lt;form class=&quot;jcart&quot; method=&quot;post&quot;&gt; &lt;input type=&quot;hidden&quot; name=&quot;id&quot; value=&quot;".$row['pro_num']."&quot; /&gt; &lt;input type=&quot;hidden&quot; name=&quot;name&quot; value=&quot;".$row['pro_name']."&quot; /&gt; &lt;input type=&quot;hidden&quot; name=&quot;price&quot; value=&quot;".$row['pro_price']."&quot; /&gt; &lt;input type=&quot;hidden&quot;name=&quot;qty&quot; size = &quot;1&quot; value=&quot;1&quot; /&gt; <br /> &lt;input type=&quot;image&quot; value=&quot;Submit&quot; name=&quot;addto&quot; src = &quot;images/add.png&quot; /&gt; &lt;/form&gt; ".$row['pro_name']." : ".$row['pro_mini_des']."' style='color:#000'><img title = ' ' src='thumb/".$row['pro_thumb']."' /> </a></div> ";

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