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  • How can I provide users with the functionality of the DBUnit DatabaseOperation methods from a web in

    - by reckoner
    I am currently updating a java-based web application which allows database developers to create stored procedure regression test suites for database testing. Currently, for test setup, execution and clean-up stages, the user is provided with text boxes where they are able to enter SQL code which is executed by the isql command. I would like to extend the application to use DB Unit’s DatabaseOperation methods to provide more ways to setup the state of the database than just SQL statements. The main reason for using Db Unit rather than just SQL statements is to be able to create and store xml and xls DataSets on a server where they can be associated with their test cases and used for data setup. My question is: How can I provide users with the functionality of the DBUnit DatabaseOperation methods from a web interface? I have considered: Creating a simple programming language and a parser to read some simple syntax involving the DB Unit method names which accept a parameter being the file location to an xml or xls DataSet. I was thinking of allowing the user to register the files they need with the web app which would catalogue them and provide each file with an identifier which could passed as a parameter to the methods in this simple programming language. Creating an XML DTD which provides the user with the ability to specify operations and parameters. If I went this approach, how can I execute the methods and their parameters that I parse from the XML document? Creating a table in the database which stores the method and a FK relation to a catalogued DataSet file, however I don’t think this would be good solution due to the fact that data entry would be tedious. Thanks for your help.

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  • What is the Proper approach for Constructing a PhysicalAddress object from Byte Array

    - by Paul Farry
    I'm trying to understand what the correct approach for a constructor that accepts a Byte Array with regard to how it stores it's data (specifically with PhysicalAddress) I have an array of 6 bytes (theAddress) that is constructed once. I have a source array of 18bytes (theAddresses) that is loaded from a TCP Connection. I then copy the 6bytes from theAddress+offset into theAddress and construct the PhysicalAddress from it. Problem is that the PhysicalAddress just stores the Reference to the array that was passed in. Therefore if you subsequently check the addresses they only ever point to the last address that was copied in. When I took a look inside the PhysicalAddress with reflector it's easy to see what's going on. public PhysicalAddress(byte[] address) { this.changed = true; this.address = address; } Now I know this can be solved by creating theAddress array on each pass, but I wanted to find out what really is the best practice for this. Should the constructor of an object that accepts a byte array create it's own private Variable for holding the data and copy it from the original Should it just hold the reference to what was passed in. Should I just created theAddress on each pass in the loop

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  • Classloader issue (GWT)

    - by Banang
    I'm currently working on a gwt app, where the server uses a few third party libs. recently I discovered that one of these libs isn't being properly loaded when running my app in deployed mode, and I just can't seem to figure out what out is I'm doing wrong. In my build script I have the following classpath declaration: <path id="project.class.path"> <pathelement location="${war.dir}/WEB-INF/classes"/> <fileset dir="${war.dir}/WEB-INF/lib" includes="**/*.jar"/> </path> and in a later target I copy the jar I need to the right location: <copy todir="${war.dir}/WEB-INF/lib" file="someJar.jar" /> The project builds as it should, without any errors. The jars are copied to where the should be, and are included in the resulting war file. In development mode everything is working as it should, everything gets loaded properly and I hear no complaints. However, in the deployed version I get this thrown at me: java.lang.NoClassDefFoundError: org/apache/commons/lang/exception/NestableRuntimeException java.lang.ClassLoader.defineClass1(Native Method) java.lang.ClassLoader.defineClass(ClassLoader.java:621) java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) org.apache.catalina.loader.WebappClassLoader.findClassInternal(WebappClassLoader.java:2331) org.apache.catalina.loader.WebappClassLoader.findClass(WebappClassLoader.java:976) org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1451) org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1329) java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) my.package.server.util.SomeUtils.doSomethingFantastic(SomeUtils.java:84) Line 84 in SomeUtils is trying to instantiate a class from someJar.jar. I know very little about how the class loader for gwt works, and I sure could use a hand. Anyone got any ideas on how to solve this?

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  • Analyze log files from many languages using a single tool. And recommendations of logging frameworks

    - by Binary255
    We have a system build on lots of languages. The ones we are interested in logging, in order of priority, are: C/C++ PHP C# Bash Java Wish list: If it is possible, we would like logging to be achieved from the above languages in such a way that we may use a single log viewing tool for all of them. Ideally they would be in the same format, but next to that in as few formats as possible and readable from as many log file viewers as possible. If it is possible logging to a single log file or a set of log files would be nice. With a possibility to filter based on the source language that is being logged. We would like to copy the log files (or should be log to a database and copy it instead?) from multiple servers to a single location. So that we can analyze the log files from many servers at the same time (to see if any of our servers execute a certain piece legacy code for example). Being able to change logging level at runtime would be nice. Thank you for reading! It's quite a complex problem, I hope someone has wrestled with it before and has some valuable information!

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  • writing CMS in ZEND

    - by Neoman
    Hello guys, I'm trying to write my own CMS using Zend framework and I created modular structure. I have modules like 'news', 'blog' and etc. Also I have "admin" module which has different layout and this is like the administrator panel where admin can edit all the content and etc. But the problem is that I'm looking for the best practice and solution to solve the problem. I don't like the idea that my admin module will have a lot of controllers which will be for administer all the other modules. So I want to ask you all, maybe you have some tuts or just have an advice how to implement admin module separated from other modules as much as it can be done. Because I just want to copy one module for example from one project to another and I want it will work same. I don't want to search the right admin controller, view or something like this in admin module and copy this part seperatelly into new admin module. Hope the question and situation is clear enough and I will be happy to hear any advice or see any tutorials how to do it. Thanks guys!

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  • Non-blocking TCP connection issues.

    - by Poni
    Hi! I think I'm in a problem. I have two TCP apps connected to each other which use winsock I/O completion ports to send/receive data (non-blocking sockets). Everything works just fine until there's a data transfer burst. The sender starts sending incorrect/malformed data. I allocate the buffers I'm sending on the stack, and if I understand correctly, that's a wrong to do, because these buffers should remain as I sent them until I get the "write complete" notification from IOCP. Take this for example: void some_function() { char cBuff[1024]; // filling cBuff with some data WSASend(...); // sending cBuff, non-blocking mode // filling cBuff with other data WSASend(...); // again, sending cBuff // ..... and so forth! } If I understand correctly, each of these WSASend() calls should have its own unique buffer, and that buffer can be reused only when the send completes. Correct? Now, what strategies can I implement in order to maintain a big sack of such buffers, how should I handle them etc'? And, if I am to use buffers that means I should copy the data to be sent from the source buffer to the temporary one, thus, I'd set SO_SNDBUF on each socket to zero, so the system will not re-copy what I already copied. Are you with me? Please let me know if I wasn't clear.

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  • Microsoft Training in .NET

    - by JD
    Hey guys, A quick question about training. My company are offering to put me through a 5 day course in .NET programming with C#, on the proviso that I work for them for a minimum 12 month period immediately after the training has been completed. IF I don't work for them for 12months I will be expected to pay them back teh cost of the training, minus the amount of months which I have stayed at the company (e.g. stay 6 months and only pay back half). The course will be $3,300 AUD - and will have no qualifications. I have been programming in C# for about 6 months, and in PHP for about 10 years - so I am getting the hang of .NET slowly but surely. Is it worth doing this? Or would I be best advised to learn from reading the MS books from Amazon for $40 and then sitting the 2 exams to get MS certified off my own back? The company are not willing to pay for my certification as well as 'they are not training me to get certified' and hence more employable... Thoughts? How do other companies deal with training? And stop people from taking off after becoming certified?

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  • Can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by Uwe Krass
    My application should hold a camera preview surface. The camera is fixed to landscape view via AndroidMainfest.xml <application android:icon="@drawable/icon" android:label="Camera"> <uses-library android:name="com.google.android.maps" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <activity android:name=".CameraPreview" android:label="Camera" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> If there is another way to get the camera preview itself to behave correctly, please let me know. Now I need to have an overlay that holds a bunch of buttons. Due to usability, the user interface should be set to portrait view (or even better orientation aware). Is there a way to have a transparent layout (for buttons and other GUI elements) in portrait orientation? I tried to write a special rotated layout by extending a RelativeLayout, but the onDraw method isn't called at anytime. public class RotatedOverlay extends RelativeLayout { private static final String TAG = "RotatedOverlay"; public RotatedOverlay(Context context, AttributeSet attrs ) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { canvas.rotate(90); super.onDraw(canvas); } I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks (even studied the native Camera implementation), but couldnt find a good solution so far. Maybe it works with two seperate Activities, but I dont think, that this can the right solution.

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  • Should I return an NSMutableString in a method that returns NSString

    - by Casey Marshall
    Ok, so I have a method that takes an NSString as input, does an operation on the contents of this string, and returns the processed string. So the declaration is: - (NSString *) processString: (NSString *) str; The question: should I just return the NSMutableString instance that I used as my "work" buffer, or should I create a new NSString around the mutable one, and return that? So should I do this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return work; } Or this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return [NSString stringWithString: work]; // or [work stringValue]? } The second one makes another copy of the string I'm returning, unless NSString does smart things like copy-on-modify. But the first one is returning something the caller could, in theory, go and modify later. I don't care if they do that, since the string is theirs. But are there valid reasons for preferring the latter form over the former? And, is either stringWithString or stringValue preferred over the other?

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  • Webforms vs. MVC. Once you start using MVC.. Do you ever go back to webforms?

    - by punkouter
    I checked out MVC months ago and didn't really get it.. but recently as I have become a better programmer I think it is making sense.. Here is my theory.. tell me if I got it Right In the 90s for Microsoft Devs we had Classic ASP. This mixed VBscript and HTML on the same page. So you needed to create all the HTML yourself and mix HTML and VBScript. This was not considered Ideal. Then .NET came along and everyone liked it because it was similiar to event driven VB 6 style programming. It created this abstraction of binding data to ASP Servier controls. It made getting Enumerated data easy to get on the screen with one line. Then recently Jquery and SOA concepts are mixed together.. Now people think.. Why create this extra layer of abstraction when I can just directly use .NET as a data provider and use jquery AJAX calls to get the data and create the HTML with it directly .. no need for the Webforms abstraction layer.. Sowe are back to creating HTML directly like we did in 1999. So MVC is all about saying Stop pretending like WEb programming is a VB6 app! Generate HTML directly! Am I missing anything? So I wonder.. for you people out there using MVC... is it the sort of things that once you get used to it you never want to go back to webforms??

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  • Ideas Related to Subset Sum with 2,3 and more integers

    - by rolandbishop
    I've been struggling with this problem just like everyone else and I'm quite sure there has been more than enough posts to explain this problem. However in terms of understanding it fully, I wanted to share my thoughts and get more efficient solutions from all the great people in here related to Subset Sum problem. I've searched it over the Internet and there is actually a lot sources but I'm really willing to re-implement an algorithm or finding my own in order to understand fully. The key thing I'm struggling with is the efficiency considering the set size will be large. (I do not have a limit, just conceptually large). The two phases I'm trying to implement ideas on is finding two numbers that are equal to given integer T, finding three numbers and eventually K numbers. Some ideas I've though; For the two integer part I'm thing basically sorting the array O(nlogn) and for each element in the array searching for its negative value. (i.e if the array element is 3 searching for -3). Maybe a hash table inclusion could be better, providing a O(1) indexing the element? For the three or more integers I've found an amazing blog post;http://www.skorks.com/2011/02/algorithms-a-dropbox-challenge-and-dynamic-programming/. However even the author itself states that it is not applicable for large numbers. So I was for 2 and 3 and more integers what ideas could be applied for the subset problem. I'm struggling with setting up a dynamic programming method that will be efficient for the large inputs as well.

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  • LaTex: how does the include-command work?

    - by HH
    I supposed the include-command copy-pastes code in the compilation, it is wrong because the code stopped working. Please, see the middle part in the code. I only copy-pasted the code to the file and added the include-command. $ cat results/frames.tex 10.31 & 8.50 & 7.40 \\ 10.34 & 8.53 & 7.81 \\ 8.22 & 8.62 & 7.78 \\ 10.16 & 8.53 & 7.44 \\ 10.41 & 8.38 & 7.63 \\ 10.38 & 8.57 & 8.03 \\ 10.13 & 8.66 & 7.41 \\ 8.50 & 8.60 & 7.15 \\ 10.41 & 8.63 & 7.21 \\ 8.53 & 8.53 & 7.12 \\ Latex code \begin{table} \begin{tabular}{ | l | m | r |} \hline $t$ / s & $d_{1}$ / s & $d_{2}$ / s \\ $\Delta h = 0,01 s$ & $\Delta d = 0,01 s$ & $\Delta d = 0,01 s$ \\ \hline % I JUST COPIED THE CODE from here to the file, included. % It stopped working, why? \include{results/frames.tex} \hline $\pi (\frac{d_{1}}{2} - \frac{d_{2}}{2})$ & $2 \pi R h$ & $2 \pi r h$ \\ \hline \end{tabular} \end{table}

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  • Thread-safe data structure design

    - by Inso Reiges
    Hello, I have to design a data structure that is to be used in a multi-threaded environment. The basic API is simple: insert element, remove element, retrieve element, check that element exists. The structure's implementation uses implicit locking to guarantee the atomicity of a single API call. After i implemented this it became apparent, that what i really need is atomicity across several API calls. For example if a caller needs to check the existence of an element before trying to insert it he can't do that atomically even if each single API call is atomic: if(!data_structure.exists(element)) { data_structure.insert(element); } The example is somewhat awkward, but the basic point is that we can't trust the result of "exists" call anymore after we return from atomic context (the generated assembly clearly shows a minor chance of context switch between the two calls). What i currently have in mind to solve this is exposing the lock through the data structure's public API. This way clients will have to explicitly lock things, but at least they won't have to create their own locks. Is there a better commonly-known solution to these kinds of problems? And as long as we're at it, can you advise some good literature on thread-safe design? EDIT: I have a better example. Suppose that element retrieval returns either a reference or a pointer to the stored element and not it's copy. How can a caller be protected to safely use this pointer\reference after the call returns? If you think that not returning copies is a problem, then think about deep copies, i.e. objects that should also copy another objects they point to internally. Thank you.

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  • Need an explanation on this code - c#

    - by ltech
    I am getting familiar with C# day by day and I came across this piece of code public static void CopyStreamToStream( Stream source, Stream destination, Action<Stream,Stream,Exception> completed) { byte[] buffer = new byte[0x1000]; AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); Action<Exception> done = e => { if (completed != null) asyncOp.Post(delegate { completed(source, destination, e); }, null); }; AsyncCallback rc = null; rc = readResult => { try { int read = source.EndRead(readResult); if (read > 0) { destination.BeginWrite(buffer, 0, read, writeResult => { try { destination.EndWrite(writeResult); source.BeginRead( buffer, 0, buffer.Length, rc, null); } catch (Exception exc) { done(exc); } }, null); } else done(null); } catch (Exception exc) { done(exc); } }; source.BeginRead(buffer, 0, buffer.Length, rc, null); } From this article Article What I fail to follow is that how does the delegate get notified that the copy is done? Say after the copy is done I want to perform an operation on the copied file.

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  • how can a Win32 App plugin load its DLL in its own directory

    - by Jean-Denis Muys
    My code is a plugin for a specific Application, written in C++ using Visual Studio 8. It uses two DLL from an external provider. Unfortunately, my plugin fails to start because the DLLs are not found (I put them in the same directory as the plugin itself). When I manually move or copy the DLLs to the host application directory, then the plugin loads fine. This moving was deemed unacceptably cumbersome for the end user, and I am looking for a way for my plugin to load its DLLs transparently. What can I do? Relevant details: the host Application plugins are located in a directory mandated by the host application. That directory is not in the DLL search path and I don't control it. The plugin is itself packaged as a subdirectory of the plugin directory, holding the plugin code itself, but also any resource associated with the plugin (eg images, configuration files…). I control what's inside that subdirectory, called a "bundle", but not where it's located. the common plugin installation idiom for that App is for the end user to copy the plugin bundle to the plugin directory. This plugin is a port from the Macintosh version of the plugin. On the Mac there is no issue because each binary contains its own dynamic library search path, which I set as I needed to for my plugin binary. To set that on the Mac simply involves a project setting in the Xcode IDE. This is why I would hope for something similar in Visual Studio, but I could not find anything relevant. Moreover, Visual Studio's help was anything but, and neither was Google. A possible workaround would be for my code to explicitly tell Windows where to find the DLL, but I don't know how, and in any case, since my code is not even started, it hasn't got the opportunity to do so. As a Mac developer, I realize that I may be asking for something very elementary. If such is the case, I apologize, but I have run out of hair to pull out.

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  • Cheap cloning/local branching in Mercurial

    - by Zack
    Hi, Just started working with Mercurial a few days ago and there's something I don't understand. I have an experimental thing I want to do, so the normal thing to do would be to clone my repository, work on the clone and if eventually I want to keep those changes, I'll push them to my main repository. Problem is cloning my repository takes alot of time (we have alot of code) and just compiling the cloned copy would take up to an hour. So I need to somehow work on a different repository but still in my original working copy. Enter local branches. Problem is just creating a local branch takes forever, and working with them isn't all that fun either. Because when moving between local branches doesn't "revert" to the target branch state, I have to issue a hg purge (to remove files that were added in the moved from branch) and then hg update -c (to revert modified files in the moved from branch). (note: I did try PK11 fork of local branch extension, it a simple local branch creation crashes with an exception) At the end of the day, this is just too complex. What are my options?

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  • What kind of storage with two-way replication for multi site C# application?

    - by twk
    Hi I have a web-based system written using asp.net backed by mssql. A synchronized replica of this system is to be run on mobile locations and must be available regardless of the state of the connection to the main system (few hours long interruptions happens). For now I am using a copy of the main web application and a copy of the mssql server with merge replication to the main system. This works unreliably, and setting the replication is a pain. The amount of data the system contains is not huge, so I can migrate to different storage type. For the new version of this system I would like to implement a new replication system. I am considering migration to db4o for storage with it's replication support. I am thinking about other possible solutions like couchdb which had native replication support. I would like to stay with C#. Could you recommend a way to go for such a distributed environment? PS. Master-Slave replication is not an option: any side must be allowed to add/update data.

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  • What are Code Smells? What is the best way to correct them?

    - by Rob Cooper
    OK, so I know what a code smell is, and the Wikipedia Article is pretty clear in its definition: In computer programming, code smell is any symptom in the source code of a computer program that indicates something may be wrong. It generally indicates that the code should be refactored or the overall design should be reexamined. The term appears to have been coined by Kent Beck on WardsWiki. Usage of the term increased after it was featured in Refactoring. Improving the Design of Existing Code. I know it also provides a list of common code smells. But I thought it would be great if we could get clear list of not only what code smells there are, but also how to correct them. Some Rules Now, this is going to be a little subjective in that there are differences to languages, programming style etc. So lets lay down some ground rules: ** ONE SMELL PER ANSWER PLEASE! & ADVISE ON HOW TO CORRECT! ** See this answer for a good display of what this thread should be! DO NOT downmod if a smell doesn't apply to your language or development methodology We are all different. DO NOT just quickly smash in as many as you can think of Think about the smells you want to list and get a good idea down on how to work around. DO downmod answers that just look rushed For example "dupe code - remove dupe code". Let's makes it useful (e.g. Duplicate Code - Refactor into separate methods or even classes, use these links for help on these common.. etc. etc.). DO upmod answers that you would add yourself If you wish to expand, then answer with your thoughts linking to the original answer (if it's detailed) or comment if its a minor point. DO format your answers! Help others to be able to read it, use code snippets, headings and markup to make key points stand out!

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  • help me improve my sse yuv to rgb ssse3 code

    - by David McPaul
    Hello, I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions). i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok. I am mainly interested in how I would work out processor stalls and the like. Anyone know of any tools that do static analysis of sse code? ; ; Copyright (C) 2009-2010 David McPaul ; ; All rights reserved. Distributed under the terms of the MIT License. ; ; A rather unoptimised set of ssse3 yuv to rgb converters ; does 8 pixels per loop ; inputer: ; reads 128 bits of yuv 8 bit data and puts ; the y values converted to 16 bit in xmm0 ; the u values converted to 16 bit and duplicated into xmm1 ; the v values converted to 16 bit and duplicated into xmm2 ; conversion: ; does the yuv to rgb conversion using 16 bit integer and the ; results are placed into the following registers as 8 bit clamped values ; r values in xmm3 ; g values in xmm4 ; b values in xmm5 ; outputer: ; writes out the rgba pixels as 8 bit values with 0 for alpha ; xmm6 used for scratch ; xmm7 used for scratch %macro cglobal 1 global _%1 %define %1 _%1 align 16 %1: %endmacro ; conversion code %macro yuv2rgbsse2 0 ; u = u - 128 ; v = v - 128 ; r = y + v + v >> 2 + v >> 3 + v >> 5 ; g = y - (u >> 2 + u >> 4 + u >> 5) - (v >> 1 + v >> 3 + v >> 4 + v >> 5) ; b = y + u + u >> 1 + u >> 2 + u >> 6 ; subtract 16 from y movdqa xmm7, [Const16] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm0,xmm7 ; y = y - 16 ; subtract 128 from u and v movdqa xmm7, [Const128] ; loads a constant using data cache (slower on first fetch but then cached) psubsw xmm1,xmm7 ; u = u - 128 psubsw xmm2,xmm7 ; v = v - 128 ; load r,b with y movdqa xmm3,xmm0 ; r = y pshufd xmm5,xmm0, 0xE4 ; b = y ; r = y + v + v >> 2 + v >> 3 + v >> 5 paddsw xmm3, xmm2 ; add v to r movdqa xmm7, xmm1 ; move u to scratch pshufd xmm6, xmm2, 0xE4 ; move v to scratch psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r psraw xmm6,1 ; divide v by 2 paddsw xmm3, xmm6 ; and add to r psraw xmm6,2 ; divide v by 4 paddsw xmm3, xmm6 ; and add to r ; b = y + u + u >> 1 + u >> 2 + u >> 6 paddsw xmm5, xmm1 ; add u to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,1 ; divide u by 2 paddsw xmm5, xmm7 ; and add to b psraw xmm7,4 ; divide u by 32 paddsw xmm5, xmm7 ; and add to b ; g = y - u >> 2 - u >> 4 - u >> 5 - v >> 1 - v >> 3 - v >> 4 - v >> 5 movdqa xmm7,xmm2 ; move v to scratch pshufd xmm6,xmm1, 0xE4 ; move u to scratch movdqa xmm4,xmm0 ; g = y psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,2 ; divide u by 4 psubsw xmm4,xmm6 ; subtract from g psraw xmm6,1 ; divide u by 2 psubsw xmm4,xmm6 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,2 ; divide v by 4 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g psraw xmm7,1 ; divide v by 2 psubsw xmm4,xmm7 ; subtract from g %endmacro ; outputer %macro rgba32sse2output 0 ; clamp values pxor xmm7,xmm7 packuswb xmm3,xmm7 ; clamp to 0,255 and pack R to 8 bit per pixel packuswb xmm4,xmm7 ; clamp to 0,255 and pack G to 8 bit per pixel packuswb xmm5,xmm7 ; clamp to 0,255 and pack B to 8 bit per pixel ; convert to bgra32 packed punpcklbw xmm5,xmm4 ; bgbgbgbgbgbgbgbg movdqa xmm0, xmm5 ; save bg values punpcklbw xmm3,xmm7 ; r0r0r0r0r0r0r0r0 punpcklwd xmm5,xmm3 ; lower half bgr0bgr0bgr0bgr0 punpckhwd xmm0,xmm3 ; upper half bgr0bgr0bgr0bgr0 ; write to output ptr movntdq [edi], xmm5 ; output first 4 pixels bypassing cache movntdq [edi+16], xmm0 ; output second 4 pixels bypassing cache %endmacro SECTION .data align=16 Const16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 dw 16 Const128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 dw 128 UMask db 0x01 db 0x80 db 0x01 db 0x80 db 0x05 db 0x80 db 0x05 db 0x80 db 0x09 db 0x80 db 0x09 db 0x80 db 0x0d db 0x80 db 0x0d db 0x80 VMask db 0x03 db 0x80 db 0x03 db 0x80 db 0x07 db 0x80 db 0x07 db 0x80 db 0x0b db 0x80 db 0x0b db 0x80 db 0x0f db 0x80 db 0x0f db 0x80 YMask db 0x00 db 0x80 db 0x02 db 0x80 db 0x04 db 0x80 db 0x06 db 0x80 db 0x08 db 0x80 db 0x0a db 0x80 db 0x0c db 0x80 db 0x0e db 0x80 ; void Convert_YUV422_RGBA32_SSSE3(void *fromPtr, void *toPtr, int width) width equ ebp+16 toPtr equ ebp+12 fromPtr equ ebp+8 ; void Convert_YUV420P_RGBA32_SSSE3(void *fromYPtr, void *fromUPtr, void *fromVPtr, void *toPtr, int width) width1 equ ebp+24 toPtr1 equ ebp+20 fromVPtr equ ebp+16 fromUPtr equ ebp+12 fromYPtr equ ebp+8 SECTION .text align=16 cglobal Convert_YUV422_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx mov esi, [fromPtr] mov edi, [toPtr] mov ecx, [width] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP REPEATLOOP: ; loop over width / 8 ; YUV422 packed inputer movdqa xmm0, [esi] ; should have yuyv yuyv yuyv yuyv pshufd xmm1, xmm0, 0xE4 ; copy to xmm1 movdqa xmm2, xmm0 ; copy to xmm2 ; extract both y giving y0y0 pshufb xmm0, [YMask] ; extract u and duplicate so each u in yuyv becomes u0u0 pshufb xmm1, [UMask] ; extract v and duplicate so each v in yuyv becomes v0v0 pshufb xmm2, [VMask] yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,16 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP ENDLOOP: ; Cleanup pop ecx pop esi pop edi mov esp, ebp pop ebp ret cglobal Convert_YUV420P_RGBA32_SSSE3 ; reserve variables push ebp mov ebp, esp push edi push esi push ecx push eax push ebx mov esi, [fromYPtr] mov eax, [fromUPtr] mov ebx, [fromVPtr] mov edi, [toPtr1] mov ecx, [width1] ; loop width / 8 times shr ecx,3 test ecx,ecx jng ENDLOOP1 REPEATLOOP1: ; loop over width / 8 ; YUV420 Planar inputer movq xmm0, [esi] ; fetch 8 y values (8 bit) yyyyyyyy00000000 movd xmm1, [eax] ; fetch 4 u values (8 bit) uuuu000000000000 movd xmm2, [ebx] ; fetch 4 v values (8 bit) vvvv000000000000 ; extract y pxor xmm7,xmm7 ; 00000000000000000000000000000000 punpcklbw xmm0,xmm7 ; interleave xmm7 into xmm0 y0y0y0y0y0y0y0y0 ; extract u and duplicate so each becomes 0u0u punpcklbw xmm1,xmm7 ; interleave xmm7 into xmm1 u0u0u0u000000000 punpcklwd xmm1,xmm7 ; interleave again u000u000u000u000 pshuflw xmm1,xmm1, 0xA0 ; copy u values pshufhw xmm1,xmm1, 0xA0 ; to get u0u0 ; extract v punpcklbw xmm2,xmm7 ; interleave xmm7 into xmm1 v0v0v0v000000000 punpcklwd xmm2,xmm7 ; interleave again v000v000v000v000 pshuflw xmm2,xmm2, 0xA0 ; copy v values pshufhw xmm2,xmm2, 0xA0 ; to get v0v0 yuv2rgbsse2 rgba32sse2output ; endloop add edi,32 add esi,8 add eax,4 add ebx,4 sub ecx, 1 ; apparently sub is better than dec jnz REPEATLOOP1 ENDLOOP1: ; Cleanup pop ebx pop eax pop ecx pop esi pop edi mov esp, ebp pop ebp ret SECTION .note.GNU-stack noalloc noexec nowrite progbits

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  • Managing multiple customer databases in ASP.NET MVC application

    - by Robert Harvey
    I am building an application that requires separate SQL Server databases for each customer. To achieve this, I need to be able to create a new customer folder, put a copy of a prototype database in the folder, change the name of the database, and attach it as a new "database instance" to SQL Server. The prototype database contains all of the required table, field and index definitions, but no data records. I will be using SMO to manage attaching, detaching and renaming the databases. In the process of creating the prototype database, I tried attaching a copy of the database (companion .MDF, .LDF pair) to SQL Server, using Sql Server Management Studio, and discovered that SSMS expects the database to reside in c:\program files\Microsoft SQL Server\MSSQL.1\MSSQL\DATA\MyDatabaseName.MDF Is this a "feature" of SQL Server? Is there a way to manage individual databases in separate directories? Or am I going to have to put all of the customer databases in the same directory? (I was hoping for a little better control than this). NOTE: I am currently using SQL Server Express, but for testing purposes only. The production database will be SQL Server 2008, Enterprise version. So "User Instances" are not an option.

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  • Beginner problem / error with ansi-c and gcc under ubuntu.

    - by Framester
    Hi, I am just starting programming ansi c with gcc under ubuntu (9.04). I get following error messages: error messages: main.c:6: error: expected identifier or ‘(’ before ‘/’ token In file included from /usr/include/stdio.h:75, from main.c:9: /usr/include/libio.h:332: error: expected specifier-qualifier-list before ‘size_t’ /usr/include/libio.h:364: error: expected declaration specifiers or ‘...’ before ‘size_t’ /usr/include/libio.h:373: error: expected declaration specifiers or ‘...’ before ‘size_t’ /usr/include/libio.h:493: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘_IO_sgetn’ In file included from main.c:9: /usr/include/stdio.h:314: error: expected declaration specifiers or ‘...’ before ‘size_t’ /usr/include/stdio.h:682: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fread’ /usr/include/stdio.h:688: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fwrite’ main.c:12: error: expected identifier or ‘(’ before ‘/’ token I assume it is a very simple problem, maybe in the configuration of ubuntu or gcc. I am new to programming under linux as well. I googled for help and went through a tutorial but could not find an answer. Thank you! code: #include <stdio.h> #include <math.h> int main() { printf("TestOutput\n"); return (0); } command: ~/Documents/projects/Trials$ gcc -Wall -ansi main.c

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  • Moving information between databases

    - by williamjones
    I'm on Postgres, and have two databases on the same machine, and I'd like to move some data from database Source to database Dest. Database Source: Table User has a primary key Table Comments has a primary key Table UserComments is a join table with two foreign keys for User and Comments Dest looks just like Source in structure, but already has information in User and Comments tables that needs to be retained. I'm thinking I'll probably have to do this in a few steps. Step 1, I would dump Source using the Postgres Copy command. Step 2, In Dest I would add a temporary second_key column to both User and Comments, and a new SecondUserComments join table. Step 3, I would import the dumped file into Dest using Copy again, with the keys input into the second_key columns. Step 4, I would add rows to UserComments in Dest based on the contents of SecondUserComments, only using the real primary keys this time. Could this be done with a SQL command or would I need a script? Step 5, delete the SecondUserComments table and remove the second_key columns. Does this sound like the best way to do this, or is there a better way I'm overlooking?

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  • How can I speed up the "finally get it" process?

    - by Earlz
    Hello, I am a hobby programmer and began when I was about 13. I'm currently going to college(freshman) for my computer science degree(which means, I'm still in the stuff I already know such as for loops). I've been programming professionally for a start up for about 9 months or so now. I have a serious problem though. I think that almost all of the code I write is perfect. Now I remember reading an article somewhere where there is like 3 stages of learning programming You don't know anything and you know you don't know anything. You don't know anything but you think you do. You finally get and accept that you don't know anything. (if someone finds that article tell me and I'll give a link) So right now, I'm at stage 2. How can I get to stage 3 quicker? The more and more of some people's code I read I think "this is complete rubbish, I would've done it like..." and I really dislike how I think that way. (and this fairly recently began happening, like over the past year)

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  • What Do You Need To Write Your Own Blog Engine?

    - by deworde
    I've been messing around with basic websites for a few years, using companies like www.Fasthosts.co.uk to do my web hosting. But I'd like to expand my skills from C++ and Java app programming into Web-based programming, and I think the best way to do that is with a project. I've chosen to go with a blog engine because it's a relative comprehensive yet non-complex project. I'm aware that you can just go to Blogger and bam! One blog. I've done that, so that I can at least have some content, and work out what I want to do with this blog. At the moment, I'm thinking I'll use it to chart my progress creating the blogging engine. But I have some questions. Do you need to be running your own server? Or is it more sensible in the short-term to use a hosting company? What types of language are worth considering? What's important to focus on from a design perspective? What unexpected problems might I encounter?

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  • Powershell scripts to backup SQL, SVN

    - by bszom
    I'm trying to use PowerShell to create some backups, and then to copy these to a web folder (or, in other words, upload them to a WebDAV share). At first I thought I'd do the WebDAV stuff from within PowerShell, but it seems this still requires a fair amount of "manual labour", ie: constructing HTTP requests. I then settled for creating a web folder from the script and letting Windows handle the WebDAV stuff. It seems that all it takes to create a web folder is to create a standard shortcut, as described here. What I can't figure out is how to actually copy files to the shortcut's target..? Maybe I'm going about this the wrong way. It would be ideal if I could somehow encrypt the credentials for the WebDAV in the script, then have it create the web folder, shunt over the files, and delete the web folder again. Or even better, not use a web folder at all. Third option would be to just create the web folder manually and leave it there, though I'd rather not. Any ideas/pointers/tips? :)

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