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  • Homebrewed Headphone Amp Shows Off DIY Resin Casting Process

    - by Jason Fitzpatrick
    Although the guts of this DIY build are worth checking out in their own right, what really caught our eye was the beautiful resin cast case surrounding the build as it’s something that could be adapted to a wide variety of projects. Over at the electronics blog Runaway Brainz they were looking for a slick way to encase an amp project. Rather than go with a project box or similar construction, they did a resin pour and then sanded and polished the resulting encasement. The results are stunning and turn the electronic guts of the amp into a work of art. Freeform Headphone Amp [via Make] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Can't use laptop display?

    - by Ian Rice
    I've just installed Ubuntu 11.10 with a LiveCD. During the installation, nothing was shown on screen unless I plugged in an external monitor. Same thing happens within Ubuntu. I have an Emachines E525. Could this just be a backlight issue or something? It works fine on Windows though. If anyone could help, that'd be great. Please explain everything throughly if you can though, I'm new to all of this.

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  • Making a game "resize-safe"

    - by CPP_Person
    It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield 3 and Minecraft seem to manage this. But what do they do to keep things from stretching or going off the screen? I don't know any algorithms to do this. I'd like some help on this topic. I've always programmed games that only handle a single resolution, so help would be appreciate.

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  • Intel HD graphics on Ubuntu

    - by tiax
    My girlfriend got a new Subnotebook for Christmas (Sony Vayo VPCY21S1E), which comes with an "Intel HD graphics" vga adaptor. When I try to boot the Ubuntu installer from USB, the screen goes blank after a short while, before I even see the Ubuntu logo. However, when I select "nomodeset" in the boot options, I can boot it to the CLI login prompt. When I start X, though, that only works in VESA mode (I've read Intel eventually got rid of Usermode Mode Setting and only offers KMS now, which I've disabled to get it to boot). What can I do to enable a) higher resolution than 1024x768 in VESA b) hardware acceleration for compiz, video playback, etc?

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  • Jupiter seems to break multimonitor setup

    - by Philippe
    If Jupiter is in the startup my multimonitor setup will fail. Instead of two separate desktops the monitors will be mirrored, one over the other with the smaller notebook-desktop in the larger screen: After each new log-in I have to reset the Display settings in the "System Settings..." dialogue to two not mirrored screens, the changes don't seem to be saved. Given the the entry from xsession-errors /usr/lib/jupiter/scripts/resolutions: line 42: /var/jupiter/available_resolutions_LVDS: Permission denied I assumed that it's coming from Jupiter. Infact, if Jupiter is removed as startup application the desktop settings are fine. Any idea how to solve that issue?

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  • Physics timestep questions

    - by SSL
    I've got a projectile working perfectly using the code below: //initialised in loading screen 60 is the FPS - projectilEposition and velocity are Vector3 types gravity = new Vector3(0, -(float)9.81 / 60, 0); //called every frame projectilePosition += projectileVelocity; This seems to work fine but I've noticed in various projectile examples I've seen that the elapsedtime per update is taken into account. What's the difference between the two and how can I convert the above to take into account the elapsedtime? (I'm using XNA - do I use ElapsedTime.TotalSeconds or TotalMilliseconds)? Edit: Forgot to add my attempt at using elapsedtime, which seemed to break the physics: projectileVelocity.Y += -(float)((9.81 * gameTime.ElapsedGameTime.TotalSeconds * gameTime.ElapsedGameTime.TotalSeconds) * 0.5f); Thanks for the help

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  • Lighting get darker when texture is aplied

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • JavaOne - Java SE Embedded Booth - Digi - Home Health Hub (HHH)

    - by David Clack
    Hi All,  So another exciting platform we will have in the booth at JavaOne is the Digi  Home Health Hub (HHH) platform. http://www.digi.com/products/wireless-wired-embedded-solutions/single-board-computers/idigi-telehealth-application-kit#overview This is a Freescale reference design that has been built by Digi, the system is powered by a Freescale i.MX28 ARM SOC, what's really exciting me is it has every wireless protocol you could ever want on a single motherboard. Ethernet, 802.11b/g/n Wi-Fi, Bluetooth, ZigBee, configurable Sub-GHz radio, NFC plus USB, audio and LCD/touch screen option. I've been experimenting with lots of wireless capable healthcare products in the last few months, plus some Bluetooth Pulse / Oxy meters, we have been looking at how the actual healthcare wireless protocols work. Steve Popovich - Vice President, Digi Internationalwill be doing a talk at the Java Embedded @ JavaOne conference in the Hotel Nikko, right next door to the JavaOne show in the Hilton. If you are registered at JavaOne you can come over to the Java Embedded @ JavaOne for $100 Come see us in booth 5605 See you there Dave

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  • Why does my display keep turning off every 10 minutes?

    - by George Edison
    I have installed Ubuntu 11.10 (Oneiric) in VirtualBox as well as virtualbox-guest-additions . The display resolution adapts to the size of the window as expected, but the display turns off after 10 minutes of inactivity. Thinking there was some sort of power management issue at play, I went to Power in the settings dialog: There doesn't really seem to be anything there that mentions "turn off display after xxx minutes" so I assume everything is configured correctly there. Next I went to Screen and found an option there "Turn off after:". Aha! I thought. Now I have found the option - but alas: even after setting it to "never" and restarting multiple times, the display still shuts off after 10 minutes. What am I missing? What option am I overlooking?

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  • Problems with HP laptop

    - by Jan
    So the problem is...every time I reboot or shutdown laptop and when the laptop is booting again I get screen (before loading OS) that HP discovered overheating and system went into hibernate. But the point is that laptop is not overheating nor going into hibernate by itself. Also becouse of the hybrid graphic cards I cannot install additional drivers. Desktop resolution and all works perfectly but I cannot use unity 3D also openGL doesn't work as it should (with cairo docks) As i've read some posts, people say that switcheero doesn't work on 12.04 so I haven't tried it.

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  • LazyTruth Puts Fact Checks Email Forwards Right in Your Inbox

    - by Jason Fitzpatrick
    If you get a lot of forwards from well meaning relatives and want to instantly and effortlessly verify their content, LazyTruth is a Chrome extension that fact-checks forwarded emails in Gmail. It’s a rather novel concept: install LazyTruth and anytime you get a forwarded email you’re one click away from instant fact checking. LazyTruth checks keywords in the email against FactCheck.org and Politifiact (Snopes.com missing seems like a big oversight, hopefully they’ll be adding it soon). LazyTruth is currently Gmail/Chrome only. Hit up the link below to grab a copy. LazyTruth [via O'Reilly Radar] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Shotwell not available in 11.10

    - by John Speed
    I had used Shotwell happily previously then updated to Natty last week. Despite Shotwell showing on the tool bar on screen, when clicked, nothing happened, and it ignored my SD card when loaded. I read all sorts of remedies and tried everything to no avail. When I next turned on the laptop, Ocelot was available so with nothing to loose, I upgraded again. Still no Shotwell. Tried all the new fixes and now atleast I have the icon pictures but nothing behind it. When I ran the command to load the log file, Shotwell loaded and all my photos are present. Exited programme, and now nothing. Can anyone tell me where I have gone wrong please.

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  • grub recover command line

    - by Rakesh Mohan Hallen
    Recently the service provider link suddenly broke,while I was updating. Then suddenly while I was trying to boot, i could not. The message on my screen was grub recover missing, and I had no option but the grub recover command line. I really did not know what to do. So I installed an earlier version of ubuntu 10.04. It started to boot normally. Now my system is back to 12.04 the version i was working with. How does one handle problems like this?

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  • New to Ubuntu - 12.04.1 Kernel Panic on Installation

    - by user88432
    I'm a complete Ubuntu and even Linux newbie. I'm learning here, so I'm grateful for any info to help me learn more about this. I have a Dell Dimension 2400 with a Pentium 4 and 1GB of RAM. It's older but it's only going to be doing some small stuff for me when I get it up and going. I've tried installing several versions of Linux (but I really, really want Ubuntu) and I keep getting a similar kernel panic message. The problem is I don't have a clue what that means or how to begin fixing it. I would appreciate any help to get my machine up and going. I have already tried Installing alternate Ubuntu versions Burning multiple 12.04.1 disks Installing other versions of Linux I have a picture of the screen to share; however, I can't post due to the fact that I don't have enough reputation points on this forum because I'm a newbie. I would be happy to email you a pic, if you think you can help.

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  • How to reload UBUNTU11.04 again which is hidden in the hard disk

    - by Yaskadeva
    I had installed Ubuntu 11.04 as another OS ( not inside Windows). means every time i used to get a Ubuntu screen and i can select Ubuntu or windows. but once i formatted my windows. after that the 38 gb memory which was used under Ubuntu is missing means the ubuntu is there and as it is EXT type windows is not able to access that. and i am not able to boot into it.I need ubuntu i can install new version but my memory is being wasted i do not kno what to do. pl reply me asap.

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  • Could not apply stored configuration for monitors

    - by Hernantz
    Well this happened when I upgraded to Natty. Not only seems I can't change my resolution to higher than 1024x768 but it appears at the left and using only 70% of the monitor's width. I tried logging in but in ubuntu classic mode, and i was able to change it, but that trick did not work anymore. (May this be a compiz problem?) Anyways, here is my /var/log/Xorg.0.log http://pastebin.com/Ew4wwLab and lspci -nn | grep VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller [8086:27a2] (rev 03) I tried using xrandr for adding manually a resolution of 1280x1768 but without luck. Here is the xrandr output Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) TV1 disconnected (normal left inverted right x axis y axis) 1280x1024 (0xc6) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz

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  • How did programmers resolve their problems before the internet?

    - by 9a3eedi
    When programming, anytime I get stuck, perhaps with a compiler error that doesn't make sense, or from a GUI function that didn't do what I expected, I automatically google my problem, find someone else that faced the same thing, and read what's going on and why I'm getting the problem. Before the internet, how did people handle these situations? People used to read books and manuals more, I know. But books don't explain everything, like the odd compiler problem that you get sometimes, or nothing showing up on your screen despite you clearly writing correct OpenGL code. How did people cope when facing challenges? Did they simply "bash their head" on the wall till they figured it out? Is there something people used to do regularly on the side that gave them the ability to get themselves unstuck more easily? Were libraries/compilers much simpler back then? I've been asking this question because I sometimes feel guilty depending on Google so much when I'm pretty sure programmers before my time were more independent when it comes to facing these matters.

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  • Ubuntu does not work with Nvidia drivers, gives random squares after logging in

    - by jimbo
    I tried installing both with wubi and by booting from a usb drive. After I tried both it was the same. Ubuntu tried to login, but after a while, a weird pattern with squarely shapes appeared. At one point, after using recovery mode and then the low graphics one (i don't remember how it was called exactly) i managed to get in. It still didn't display at correct resolution, and the mouse was invisible at times. However, after rebooting once, because i tried downloading the nvidia drivers, i didn't manage to get in again, so i have the same problem... I have no idea what to try to become unstuck. The main problem is that after the login, ubuntu crashes, with a screen full of randomly coloured squares. Should I just give up?

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  • My ubuntu partition was deleted and I can't boot from either a DVD or USB

    - by ropudito
    It's my first time installing ubuntu. I have Windows 7 and 8 before in my laptop (Acer Aspire 4752z). After Ubuntu (12.04) installed in my laptop, the Windows boot loader didn't recognize my Ubuntu so I updated grub from a live USB. And after grub updated, Ubuntu was booting perfectly but my Windows wasn't listed in the grub menu. So I follow someone instruction to update grub again. And after reboot, the grub menu didn't show anymore. After searching about this problem on the net and trying to update grub again and again, I decided to delete the Ubuntu partition from live USB. And shortly after, I booted to Windows with Hiren boot and I used mbrfix. But i think it failed. Now i cant show my BIOS setup or boot from DVD or USB. After that, the only screen i can see after booting is: error: unknown filesystem grub rescue>

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  • grub-probe: error: cannot find a GRUB drive for /dev/sda1

    - by Thilina
    I'm trying to add windows 7 for my new 12.10 grub bootloader. None of the things worked out; such as .. copying bootx64.efi methods, I'm getting this output: grub-probe --target=fs_uuid /boot/efi/EFI/Microsoft/Boot/bootmgfw.efi grub-probe: error: cannot find a GRUB drive for /dev/sda1. Check your device.map. ....... my device map ....... (hd0) /dev/disk/by-id/ata-WDC_WD6400BPVT-55HXZT3_WD-WXD1EA1MSVR4 ....... 40_custom ..... menuentry "Microsoft Windows x86_64 UEFI-GPT" { insmod part_gpt insmod fat insmod search_fs_uuid insmod chain search --fs-uuid --no-floppy --set=root 80BD-E086 chainloader (${root})/efi/Microsoft/Boot/bootmgfw.efi } When booting to windows 7 give me blank black screen with a cursor blinks for 2 seconds then reboot, I've tried boot-repair too. I think I'm missing Windows UEFI Bootloader files.

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  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

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  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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  • How to show a minimap in a 3d world

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, i want to show a small 2d representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch, but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure i'm supposed to use the one SpriteBatch that i can have on the minimap, and i'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI...is there any way to integrate these two?

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  • Mobile Apps for Oracle E-Business Suite

    - by Steven Chan (Oracle Development)
    Many things have changed in the mobile space over the last few years. Here's an update on our strategy for mobile apps for the E-Business Suite. Mobile app strategy We're building our family of mobile apps for the E-Business Suite using Oracle Mobile Application Framework.  This framework allows us to write a single application that can be run on Apple iOS and Google Android platforms. Mobile apps for the E-Business Suite will share a common look-and-feel. The E-Business Suite is a suite of over 200 product modules spanning Financials, Supply Chain, Human Resources, and many other areas. Our mobile app strategy is to release standalone apps for specific product modules.  Our Oracle Timecards app, which allows users to create and submit timecards, is an example of a standalone app. Some common functions that span multiple product areas will have dedicated apps, too. An example of this is our Oracle Approvals app, which allows users to review and approve requests for expenses, requisitions, purchase orders, recruitment vacancies and offers, and more. You can read more about our Oracle Mobile Approvals app here: Now Available: Oracle Mobile Approvals for iOS Our goal is to support smaller screen (e.g. smartphones) as well as larger screens (e.g. tablets), with the smaller screen versions generally delivered first.  Where possible, we will deliver these as universal apps.  An example is our Oracle Mobile Field Service app, which allows field service technicians to remotely access customer, product, service request, and task-related information.  This app can run on a smartphone, while providing a richer experience for tablets. Deploying EBS mobile apps The mobile apps, themselves (i.e. client-side components) can be downloaded by end-users from the Apple iTunes today.  Android versions will be available from Google play. You can monitor this blog for Android-related updates. Where possible, our mobile apps should be deployable with a minimum of server-side changes.  These changes will generally involve a consolidated server-side patch for technology-stack components, and possibly a server-side patch for the functional product module. Updates to existing mobile apps may require new server-side components to enable all of the latest mobile functionality. All EBS product modules are certified for internal intranet deployments (i.e. used by employees within an organization's firewall).  Only a subset of EBS products such as iRecruitment are certified to be deployed externally (i.e. used by non-employees outside of an organization's firewall).  Today, many organizations running the E-Business Suite do not expose their EBS environment externally and all of the mobile apps that we're building are intended for internal employee use.  Recognizing this, our mobile apps are currently designed for users who are connected to the organization's intranet via VPN.  We expect that this may change in future updates to our mobile apps. Mobile apps and internationalization The initial releases of our mobile apps will be in English.  Later updates will include translations for all left-to-right languages supported by the E-Business Suite.  Right-to-left languages will not be translated. Customizing apps for enterprise deployments The current generation of mobile apps for Oracle E-Business Suite cannot be customized. We are evaluating options for limited customizations, including corporate branding with logos, corporate color schemes, and others. This is a potentially-complex area with many tricky implications for deployment and maintenance.  We would be interested in hearing your requirements for customizations in enterprise deployments.Prerequisites Apple iOS 7 and higher Android 4.1 (API level 16) and higher, with minimum CPU/memory configurations listed here EBS 12.1: EBS 12.1.3 Family Packs for the related product module EBS 12.2.3 References Oracle E-Business Suite Mobile Apps, Release 12.1 and 12.2 Documentation (Note 1641772.1) Oracle E-Business Suite Mobile Apps Administrator's Guide, Release 12.1 and 12.2 (Note 1642431.1) Related Articles Using Mobile Devices with Oracle E-Business Suite Apple iPads Certified with Oracle E-Business Suite 12.1 Now Available: Oracle Mobile Approvals for iOS The preceding is intended to outline our general product direction.  It is intended for information purposes only, and may not be incorporated into any contract.   It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decision.  The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.

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  • Recreate JoliCloud app list

    - by Josh
    I was wondering if there was any tutorial on how to recreate the pagination system used on JoliCloud. The system shows the amount of pages at the bottom along with what page you are on. It is kind of like the iOS springboard. I would like for it to get the apps via a MySQL query, but that's besides the point. I've searched Google and have found no answers on how to do this. A screen shot of the pagination system is below.

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