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  • 55 and counting: ADF and Forms sessions at Oracle World

    - by Grant Ronald
    There is a phenomenal agenda of Forms, ADF and JDeveloper running at Oracle World this year.  So far, I can see about 55 sessions which are directly related to my product areas (Forms, JDeveloper and Oracle ADF).  These range from high-level strategic keynotes, to deep dives and hands on sessions from some of the best known names in ADF and Forms.  As we get nearer the kick off date I'm going to call out a number of these sessions but if you are considering whether OracleWorld is a good way of spending your training dollars my answer would be an emphatic YES!

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  • How to log out with a command in a gnome-less environment?

    - by octosquidopus
    I installed various window managers (Awesome, dwm, etc.) from which I am not able to log out back to the login screen (gnome-session) in order to switch to another window manager. I need to reboot to do that, which is a waste of time. Question How can you log out via the terminal? didn't work.. dbus-send --session --type=method_call --print-reply --dest=org.gnome.SessionManager /org/gnome/SessionManager org.gnome.SessionManager.Logout uint32:1 ..neither did this: gnome-session-save --force-logout ..nor that: gnome-session-quit --force-logout they all returned: Failed to call logout: The name org.gnome.SessionManager was not provided by any .service files Is there a quick way to log out back into Gnome's session manager from a non-Gnome desktop manager using a terminal emulator? I know that CTRL+ALT+BACKSPACE can be configured to restart X, but I'm looking for the easiest way to log out.

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • Released: Who is Active v11.11

    - by Adam Machanic
    It's been several months since the last Who is Active fix, so I thought I'd call this one out specifically via a blog post. v11.11 contains a few minor fixes and enhancements, which you can read about on the download page . This will (I believe) be the last release that is compatible with SQL Server 2005 and 2008 . v11.xx has been quite a stable release in general, with very few bugs found in the 11 months since I've released it--I do not expect to need to release any more fixes. In the meantime,...(read more)

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  • Batching dynamic sprites in OpenGL

    - by Aaron
    I'm trying to wrap my head around how batching is done in a 2D sprite-based game. My understanding is I'd get the vertices that represent each sprite I want to draw and stuff them all into a single mesh. That way I'd only need a single draw call to render everything. Does this apply when the sprites I render are different between frames, or when some sprites are moving? Because it sounds like I'd then have to recreate my batch mesh each frame, using either glDrawArrays/glDrawElements or a streaming VBO I assume. Does this sound correct?

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  • Skype webcam not working in 12.04

    - by To Do
    I have a logitech quickcam messenger that was working fine until I upgraded to Ubuntu 12.04. I had to use preload v4l hack but since then it always worked for three consecutive ubuntu versions. Now, when I start the webcam during a call, it works for a few seconds, then it freezes, sortof resets and starts updating the image every 5 seconds, like a slide show. If I go to options and test the video it works fine. The webcam works fine as well with google talk. Does anybody have the same problem?

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  • How can I edit/create new launcher items in Unity?

    - by Ike
    Will Unity allow making custom launcher icons from .desktop files or via menu editing system? (Right now the launcher doesn't give the option to "keep in launcher" on all programs. For some programs I use, I have to make custom launchers or .desktop files. For instance, daily blender builds are generally just folders with an executable. In basic gnome or kde, I can make a new menu entry with the menu editing system. Then, I can also add it to docky either from the menu or by dragging a .desktop file to it. Unity launcher doesn't support drag and drop, so thats not a bug or anything, but when i open a .desktop file, it has unpredictable results. Most time it will not have"keep in launcher". Sometime it will have a pinnable item without the .desktop's icon, and if i pin the item to the launcher, it will not call upon the program again after closing it. I've also gotten it to just work with a .desktop file for "celtx".

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  • Removing an element not currently in a list: ValueError?

    - by Izkata
    This is something that's bothered me for a while, and I can't figure out why anyone would ever want the language to act like this: In [1]: foo = [1, 2, 3] In [2]: foo.remove(2) ; foo # okay Out[2]: [1, 3] In [3]: foo.remove(4) ; foo # not okay? --------------------------------------------------------------------------- ValueError Traceback (most recent call last) /home/izkata/<ipython console> in <module>() ValueError: list.remove(x): x not in list If the value is already not in the list, then I'd expect a silent success. Goal already achieved. Is there any real reason this was done this way? It forces awkward code that should be much shorter: for item in items_to_remove: try: thingamabob.remove(item) except ValueError: pass Instead of simply: for item in items_to_remove: thingamabob.remove(item) As an aside, no, I can't just use set(thingamabob).difference(items_to_remove) because I do have to retain both order and duplicates.

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  • Problem in calling a method recursively in nodejs mongodb [closed]

    - by Nilesh
    I am trying to create a tree using nodejs and mongodb.Wanted to show a path of a particulr node from the root.So I am finding the destination path and looping back to its parent iteratively until the root.So this is the snippet I am using which results in infinite looping articleProvider.finditsparent(t,function(error,tap){ if(tap[0].parent=='null') { t=(tap[0].parent); console.log(n); } else { n.push(tap[0].parent); console.log(tap[0].parent); t=(tap[0].parent); res.send(n); } }); res.send(n); }); How should I get rid of this problem?Is there any way to call it recursively?

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  • How do I manipulate the Url of my Silverlight testpage.aspx?

    - by Daniel
    I am making an XNA game using Silverlight over the web. My testpage.aspx is linked to from a previous page where the client selects certain elements. The testpage.aspx URL changes depending on what I have sent to it. Now in my mainpage.cs file I would like to call certain functions depending on what was passed, but I am unsure how to manipulate or even access the URL. Is there a specific class in the Silverlight library I can use? Thank you for your time.

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  • How to modify Dreamweaver's SpryMenuBar.js to send a msgbox on what menu was clicked?

    - by Mike
    I have a simple HTML webpage made in Dreamweaver with a SpryMenuBar. When I click on a menu item, I want to send a pop up message box that says which menu item was clicked. (This is not really my objective but once I can learn to hook into the spry java script with a mouse click listener I can try to do what I am really after.) The problem is for some reason I can't seem to get started with this seemingly simple task. Does anybody know how to revise the SpryMenuBar.js to make a msgbox showing the item that was clicked? For example if I click a menu that say's 'Contact us', I wan't to throw a message box that says "You pressed, Contact us". Note: My final objective is to actually call another function that changes text in the center of my page, depending on what menu item was clicked.

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  • Updates to the Demantra Partial Schema Exporter Tool, Patch 13930627, are Available.

    - by user702295
    Hello!  Updates to the Demantra Partial Schema Exporter Tool, Patch 13930627, are Available. This is an updated re-release of the generic Partial Schema Exporter Tool.  The generic patch is for 7.3.1.x and 12.2.x. TABLE_REORG was introduced in 7.3.1.3 12.2.0.  Therefore for 7.3.1.x the schema must be at 7.3.1.3 or above. This is build 3 of the patch. It contains fixes for the following bugs - BUG 17495971 - DEMANTRA 12.2 - CUMULATIVE HISTORY NOT CORRECT   It now only uses DATA_PUMP COMPRESSION only on Enterprise Edition for 11g and and up. - Bug 17452153 - 1OFF:16086475:TRYING TO FILTER DROP DOWN IN A METHOD CALL USING MORE THAN 1 ATTR   It now builds GL level filters with and without the GL id column where applicable. These bugs are also fixed in 7.3.1.6 and 12.2.3.

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  • REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th

    - by Javier Puerta
    REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26thJoin us for a live online event hosted by the Oracle PartnerNetwork team as we kickoff FY13. Hear messages from Judson Althoff, Oracle's SVP of Worldwide Alliances & Channels, as well as other Oracle executives, thought leaders, and partners. During Partner Kickoff you will see: Judson Althoff on FY12 recap and FY13 call to action Executive Addresses from Mark Hurd, Thomas Kurian, John Fowler, and Regional Sales Executives Embed, Sell and Implement the Full Portfolio Business Opportunities for ISV / OEM’s, System Integrators, and Channel Partners Q&A with Regional Alliances & Channels Executives Please register for the EMEA Partner Kickoff at the link below: Region Date / Time EMEA Tuesday, June 26th @ 15:00 CET (14:00 UK)

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  • REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th

    - by Javier Puerta
    REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26thJoin us for a live online event hosted by the Oracle PartnerNetwork team as we kickoff FY13. Hear messages from Judson Althoff, Oracle's SVP of Worldwide Alliances & Channels, as well as other Oracle executives, thought leaders, and partners. During Partner Kickoff you will see: Judson Althoff on FY12 recap and FY13 call to action Executive Addresses from Mark Hurd, Thomas Kurian, John Fowler, and Regional Sales Executives Embed, Sell and Implement the Full Portfolio Business Opportunities for ISV / OEM’s, System Integrators, and Channel Partners Q&A with Regional Alliances & Channels Executives Please register for the EMEA Partner Kickoff at the link below: Region Date / Time EMEA Tuesday, June 26th @ 15:00 CET (14:00 UK)

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  • How do I plot individual pixels using the XNA APIs?

    - by izb
    If I wanted to fill my game screen with individually coloured pixels, how would I do this? For example, if I wanted to write a 'game of life'-type game where each pixel was a cell, how would I achieve this using XNA? I've tried just calling SetData() on a Texture2D object using a screen-sized array of Color values, but it complains with: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. How do I do as it asks? Or better still... is there an alternative, better, efficient way to fill a screen with arbitrary pixels?

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  • Unified Communications Suite Ships New Version

    - by joesciallo
    We shipped the latest version (7.0.5.0.0) of Unified Communications Suite. The following information should get you started: Get the Software New Features Release Notes Some Changes for 7.0.5.0.0 Convergence: Version 3.0.0.0.0 enables you to use the add-on framework to add third-party services to the Convergence UI. These services include: Advertising Click-to-call service Multinetwork IM SMS (both one-way and two-way) Social media applications (Facebook, Twitter, and Flickr) Video and voice calling capability For more information, see Overview of Add-on Services in Convergence. Calendar Server: Version 7.0.4.14.0 provides a number of security enhancements, including supporting the SSL protocol for all front-end and back-end communications, and the ability to list hosts that are allowed to send iSchedule POST requests. For more information, see Securing Communications to Calendar Server Back Ends. New Platform Support: Oracle GlassFish Server 3, Oracle Solaris 11, and Oracle Enterprise Linux 6.x are supported in this release of Communications Suite.

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  • What are these CPU cache settings? Snoop Filter, ACL prefetch, HW prefetch

    - by eater
    I was in my BIOS setup turning on VT-x support today and saw these other settings. A little googling indicates that they each seem to turn on some sort of optimization to do with the CPU's L2 cache. They were all turned off by default. The processor in question is an Intel Xeon quad-core 3.4GHz (X5492). My OS is Linux 2.6.35.10-74.fc14.x86_64 #1 SMP Thu Dec 23 16:04:50 UTC 2010 x86_64 x86_64 x86_64 GNU/Linux. I have 4GB of RAM if that matters. Here's what the BIOS manufacturer has to say: Snoop Filter Enabling the snoop filter typically improves performance by reducing snoop traffic on the frontside bus in dual processor configurations. Well I like the sound of improved performance. Why would the BIOS have this off by default? Or by dual processor do they not mean multi-core? Regardless, is there a downside if this is on? ACL Prefetch When enabled, the Adjacent Cache Line Prefetcher fetches both cache lines that comprise a cache line pair when it determines required data is not currently in its cache. When disabled, the processor will only fetch the cache line required by the processor. HW Prefetch Fetches an extra line of data into L2 from external memory. Both of these sound like optimizations that have some drawbacks. What are the reasons to turn them on? What are the reasons to leave them off. Why is the default off?

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  • Windows 7 Service Pack 1 is Released: But Should You Install It?

    - by The Geek
    Microsoft has just released the final version of Service Pack 1 for Windows 7, but should you drop everything and go through the process of installing it? Where can you get it? We’ve got the answers for you. If you’ve never installed a service pack before, it’s just a big collection of fixes and changes for your operating system, bundled into a big fat download to make it more convenient if you reinstall—if you’ve kept Windows updated, it should have most of the fixes already installed through Windows Update Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • Tips for developing with a remote team

    - by mVChr
    My company has corporate offices around the country and I have been hired under contract to work in one office while the rest of my team works in another. We are in the same time zone, but definitely remote. I have not met the team yet, but will be flying up there soon. What is your best advice for integrating and developing with this team? What are the most important priorities? Standard versioning control, e-mail, phone, conference call and IM are all available resources, however Google apps, Skype and the like are not for security reasons.

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  • OpenGL Drawing textured model (OBJ) black texture

    - by andrepcg
    I'm using OpenGL, Glew, GLFW and Glut to create a simple game. I've been following some tutorials and I have now a good model importer with textures (from ogldev.atspace.co.uk) but I'm having an issue with the model textures. I have a skybox with a beautiful texture as you can see in the picture That weird texture behind the helicopter (model) is the heli model that I've applied on purpose to that wall to demonstrate that specific texture is working, but not on the helicopter. I'll include the files I'm working on so you can check it out. Mesh.cpp - http://pastebin.com/pxDuKyQa Texture.cpp - http://pastebin.com/AByWjwL6 Render function + skybox - http://pastebin.com/Vivc9qnT I'm just calling mesh->Render(); before the drawSkyBox function, in the render loop. Why is the heli black when I can perfectly apply its texture to another quad? I've debugged the code and the mesh-render() call is correctly fetching the texture number and passing it to the texture-bind() function.

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  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

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  • Avoiding lag when rendering Texture2D for first time

    - by Emir Lima
    I have found a similar question here, but it is about playing sounds. I am using 2048 x 2048 textures for sprite sheets and every time I call spriteBatch.Draw using a sheet for the first time in game execution, causes a considerable lag. The lag doesn't appears for the next times. Someone has faced this problem before? What can I do to overcome this? Update: I inserted a code in the end of content load routine that draws EVERY Texture2D that is loaded into ContentManager before follow to the game screen. This works well. None lag occurs when different textures are rendered over the time, EXCEPT if the IsFullScreen are changed. Apparently, changing this property makes the textures loaded in the GPU gone. Is that correct?

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  • JD Edwards Customers - Build your case to Attend Oracle OpenWorld

    This Podcast will cover Oracle OpenWorld's value add to JD Edwards customers. Hear how you can build a case to attend that will benefit you and the future of your organization, including the opportunity to meet with JD Edwards partners who bring the best of breed services and solutions to you. For more information about OpenWorld, click here. Also, call your SYSTIME representative to learn more at [email protected]. You don't want to miss this opportunity. We hope to see you in San Francisco!

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  • Ease Rotate RigidBody2D toward arbitrary angle

    - by Plastic Sturgeon
    I'm trying to make a rigidbody2D circle return to an orientation after a collision. But there is a weird behavior I do not expect - it always orients to the same direction. This is what I call in FixedUpdate(): rotationdifference = -halfPI + rigidbody2D.rotation; rigidbody2D.AddTorque (rotationdifference * ease); I would expect this would rotate 90 degrees (1/2 Pi Radians) off of the neutral axis. But it does not. In fact it performs exactly the same as: rotationdifference = rigidbody2D.rotation; rigidbody2D.AddTorque (rotationdifference * ease); What is going on? How would I be able to set an angle I want it to ease towards, and then have it ease towards it when its not colliding with some other force?

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  • Confusion on HLSL Samplers. Can I Set Samplers Inside Functions?

    - by Kyle Connors
    I'm trying to create a system where I can instance a quad to the screen, however I've run into a problem. Like I said, I'm trying to instance the quad, so I'm trying to use the same geometry several times, and I'm trying to do it in one draw call. The issue is, I want some quads to use different textures, but I can't figure out how to get the data into a sampler so I can use it in the pixel shader. I figured that since we can simply pass in the 4 bytes of our IDirect3DTexture9* to set the global texture, I can do so when passing in my dynamic buffer. (Which also stores each objects world matrix and UV data) Now that I'm sending the data, I can't figure how to get it into the sampler, and I really want to assume that it's simply not possible. Is there any way I could achieve this?

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