Search Results

Search found 21352 results on 855 pages for 'bit shift'.

Page 458/855 | < Previous Page | 454 455 456 457 458 459 460 461 462 463 464 465  | Next Page >

  • PHPMyAdmin HTTP auth works, but not cookie auth

    - by ssmy
    I'm running PHPMyAdmin version 3.3.2 on Ubuntu 10.04, fully updated. Recently, the authentication for PHPMyAdmin stopped working. It would return the error 1045. However, login on the command line still worked. I switched to HTTP authentication instead of cookie auth, and now it works fine. Any ideas why this could be, or what I could do to make cookie auth work again? (Partly just to know, and partly since it's a bit nicer).

    Read the article

  • Having to Toggle Between Two Sets of Video Drivers

    - by Maarx
    So, I've got a Win7 64-bit gaming PC with GTX 260's. Recently, StarCraft 2 had an issue with flickering, which NVidia fixed with a new set of drivers. However, these new drivers induce unplayable graphical errors with Neverwinter Nights 2, something me and my friends still play from time to time. I am seeking advice on the "best" way to rectify this situation, to be able to switch between two driver releases, without compromising the stability of my system (if Windows stability isn't an oxymoron). I'm wondering if Windows 7 is structured in such a way that I can constantly reinstall these two sets of drivers back and forth overtop each other, possibly six or eight times a day, without very quickly driving myself to reformat to maintain that "just like new" performance. I'm loathe to have to reformat the drive and maintain two copies of the operating system, but I'll do it if I have to.

    Read the article

  • FOSS Development: Who develops the OS-specific packages?

    - by achristi
    I have a couple of FOSS projects. They can be a bit of a pain to get running unless you've got dependencies in place already, which I figure is par for the course for FOSS projects. We know that each free operating system out there has its own package management systems. A few of them, such as homebrew on Mac OS or AUR on Arch linux are very friendly to community contributions. What I am wondering is, who exactly is expected to contribute packages? Primarily I am concerned with the case of small or developing projects, since it's pretty standard for the big projects to be put in there by the OS maintainers. From my perspective, it is something of a chicken-egg problem, because your software will not make its way into a package system if it does not have users, and it is less likely to gain users if it is not easy to install and use. For the sake of discussion, let's assume that the software in question is actually legitimately useful. I can see where people could create crapware or spam and that should obviously be kept out of any package system. So, in summary, whose job is this? Is it spammy for a FOSS software dev to put his own work into various OS package repositories?

    Read the article

  • suggestions for lonewolf dev setup

    - by d33j
    I'm looking for some suggestions for a better development setup. Background: I'm a crusty old software engineer (mostly java of late) and I have around 50 - 100 incomplete java projects scattered everywhere, usb keys, HDDs, and spanning across 5 or 6 computers etc, which have been put on hold for a few years (ie: family). I have no version control at home. I've been using IntelliJ for around 10 years, so that's the only constant. I'm thinking of nominating one machine as a headless server to put all my projects on, maybe a ubuntu box, that way It won't matter which device I'm on, all my projects can be accessed (and I don't have to waste time actually looking for them). I don't need to access code over the net. These are my own 'happy place' projects so I only work on them when I'm at home, however I can see the benefit of the tasking app being online, that way if I think of something while on public transport lets say, I can add it then & there, but it's not a requirement. I can wait until I get home to create tasks. Summary: So I need some sort of version control so I can rollback mistakes, and some sort of simple tasking software where I can assign tasks for myself later on when I get time. I use Subversion, Sonar, Jira and Crucible at work but I think it's a little bit of an overkill for me though. What do you suggest?

    Read the article

  • Setting up scripts in Amazon EC2 Cloud

    - by racket99
    Hello, I am currently running a few perl and python scripts on a windows pc and would like to port over to the Amazon EC2 servers running 64-bit LINUX. The scripts are basic web scrapers that go to a variety of websites, get data and then save daily as csv files. I would like to install these in the cloud and get them running in an automated way so that they will run without my intervention. Also given that I don't want to lose all the data if the instance crashes, I should also upload the csv files to Amazon S3. Any idea how I can do this? I am not terribly versed in LINUX nor do I know Perl/Python well. What is the best way for me to tackle thi

    Read the article

  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

    Read the article

  • Detect and delete spam email with Mac/Mail software

    - by prosseek
    I keep receiving the following email. It changes the sender, and contents a little bit all the time, so my spam filter doesn't filter it out. Is there any way to find this pattern to filter it out? My=Friend-Is=Looking-ForYou~On=TheWeb?~She~Likes~Your~Photos .,. http://2su.de/S0w --------------- the ought, inhumanity go sulphuret. No therefore. At do partner, shape! That easy-chair sympathetic.

    Read the article

  • Is Joerg Schilling's "sdd" a full replacement for "dd"

    - by fishtoprecords
    I'm trying to use 'sdd' on my Debian system, and can't get one set of options to work. They do work in 'dd' so I am wondering if I am specifying them incorrectly, or if sdd didn't implement them, or something else. What I want to do is sdd if=/dev/hdh1 of=/bay5/imagebay1 bs=4096 conv=sync,noerror if I leave out the "conv=..." option, it works, or at least starts copying data. sdd if=/dev/hdh1 of=/bay5/imagebay1 bs=4096 Can you shed a bit of light?

    Read the article

  • Windows 7 Locking Executable Files

    - by James Burgess
    Since I've been using Windows 7 RTM (as opposed to the Beta and RCs), I've been having a peculiar issue with executable files. I first noticed it whilst using Visual Studio, in that when building a project, it would often fail saying that the output file was locked - but the problem has stemmed further. When I've executed an application, closed it (cleanly), and attempted to delete/move/rename/overwrite said file, Windows 7 tells me that the file is locked/access is denied. I've made use of software like LockHunter/Unlocker but it is seemingly unable to remove these locks (most of the time, it shows no locks at all). After about 5-10 minutes, the respective files are unlocked again, but needless to say this is a bit of a workflow-breaker (as it's not simply constrained to VS). I've done the usual tasks of virus/malware scanning, and turned up with absolutely nothing. I've got no peculiar services running, and the problem was not present before I installed a Windows 7 RTM version. Any help is greatly appreciated.

    Read the article

  • Extremely slow startup of tomcat

    - by Henrik
    I have a tomcat 7 installation on a Solaris 10 server. My problem is that starting the server (or deploying a new war) is extremely slow. It usually take 30 - 60 minutes. The war application is a medium sized grails application so there are quite a a lot of files. The server is running other server applications as well but from my basic skills I don't see this as a problem. Can anyone give me some tips on how to analyse this? Settings in Tomcat, java, server, disc access or something else? I use these parameters to tomcat: CATALINA_OPTS="-Dcom.sun.management.jmxremote=true -Djava.awt.headless=true -Dfile.encoding=UTF-8 -server -Xms1536m -Xmx1536m -XX:NewSize=256m -XX:MaxNewSize=256m -XX:PermSize=512m -XX:MaxPermSize=512m -XX:+DisableExplicitGC" And I use a 32 bit java 1.6.

    Read the article

  • My internet connection slows or dies unexpectedly

    - by genesis
    I installed Ubuntu 10.04 once again and I'm having some problems which I had before, but I have no idea how I solved them. On Windows, everything's working fine and I had no problems with this. My problem is that sometimes, when browsing through the internet, webpages just start to load really slow, sometimes it doesn't load anything at all (Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out.) and it starts to work after few minutes. My IPv4 settings are automatic (DHCP), and IPv6 settings are Ignored/Disabled. I think my previous problems had something to do with IPv6, but I'm not sure. Is there a fix for this? iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"Fsite1" Mode:Managed Frequency:2.442 GHz Access Point: C8:3A:35:40:43:68 Bit Rate=0 kb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:on Link Quality=43/70 Signal level=-67 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0

    Read the article

  • Windows 7 - You don't have permissions to save in this folder

    - by James
    Huh? I'm getting this message - "You don't have permissions to save in this folder" - even though I am the only user on this machine, and administrator. How can I set permissions for myself to do everything, everywhere (including saving deleting etc)? Thanks. Edit: Sorry, forgot to say which folder it was. It is a folder in Program Files, where I save my PHP files for local testing. Sorry if Im a bit daft with all this, but I've upgraded straight from XP to 7, and having never used vista, I'm used to being allowed to have full control.

    Read the article

  • Why can't I reconnect to my Philips SHB9000 bluetooth headset?

    - by Thomas Eyde
    When I connected my Philips SHB9000 bluetooth to my Windows 7 (64 bit) for the very first time, it worked well. I had to manually change the default playback device, but otherwise it worked. Then, when I start up my computer from standby, it's nearly random when I can reconnect or not. My last option is to remove the bluetooth device and reconnect it. But now, even that doesn't work. The sad thing is, this used to work better on Windows 7 beta. Windows Update has a new driver which fails to install. Searching for this driver yields nothing. I thought all vendors had an official site for their drivers? Well, Philips seems to have none. If there is no answer to this problem, my advice is to NOT buy this headset. It's good looking, the sound is nice, but what need do we have from that if we can't use the bloody device?

    Read the article

  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

    Read the article

  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

    Read the article

  • Ubuntu 10.04 User Interface errors

    - by user306668
    Hi Guys Using Ubuntu 10.04 Beta on a Sony Vaio laptop (slightly old PCG-4n7M). It was working wonderfully until this morning. After updating and upgrading the login screen images gave broken image icons, then on logging in UI was replaced with just the cmd shell. All menus are gone. I have tried to reconfigure xserver-xorg and that doesn't work. Reinstalling doesn't either. I have tried a number of other attempts. What is weird is that I can launch graphical applications from the cmd line. such as firefox or google-chrome. and they work but the UI is simplified or broken (no resizing, closing, minimizing). I am a bit lost on how to fix this error. If anyone has any suggestions, please let me know

    Read the article

  • How cloudfront works?

    - by Dharmik Bhandari
    I'm planning to Implement CDN(Content Delivery Network) of Amazon which is known as CloudFront in ASP.NET MVC3 with c#. I've googled about it but little bit confuse about few things mentions below. Is it compulsory that we have to uploads all static resources to CDN Network first and then we can use or Is it manageable by Amazon to crawl site static resources which is predefine folder or directory of sites? Is Amazon automatic update its copies when we anything change in static resources or every time we have to upload updated resources to CDN network.

    Read the article

  • Trouble with external monitor under Windows 7 on MacBook Pro Boot Camp

    - by Colm
    I'm running Windows 7 32-bit on a mid-2010 15" MacBook Pro Intel Core i5 under Boot Camp. I've had trouble getting it to work with my second display and searching Google for an appropriate answer has failed me. I'm on the latest version of Boot Camp - 3.2 - and have updated the drivers for the NVIDIA GeForce GT 330M. The monitor is connected via a VGA cable, and is a Dell ST2410. The monitor is recognised by Windows, which knows it's a Dell and its resolution. The desktop should be extended onto the second monitor - however nothing is showing. It remains black, though it doesn't show a lack of signal coming through which I would have expected. Any ideas what's wrong?

    Read the article

  • Restoring files from blueprint on command

    - by Nick
    I am setting up a server. I already have rented a machine running centOS 6 but I have run into a bit of a technical problem with configuring the server software: The server will have some files that it will try to read/write to them but what I need is a way to have a blueprint of these files and everytime the server restarts the files that it used get deleted and replaced by the blueprints. I have heared of a RAM disks or Virtual File Systems but didnt quite understand how they work or how to set them up. The server software is written in java which means bash commands can be run from it. I cannot modify what happens when the server shuts down entirely what I can do is run a command before the server runs the final shutdown save

    Read the article

  • More than one way to skin an Audit

    - by BuckWoody
    I get asked quite a bit about auditing in SQL Server. By "audit", people mean everything from tracking logins to finding out exactly who ran a particular SELECT statement. In the really early versions of SQL Server, we didn't have a great story for very granular audits, so lots of workarounds were suggested. As time progressed, more and more audit capabilities were added to the product, and in typical database platform fashion, as we added a feature we didn't often take the others away. So now, instead of not having an option to audit actions by users, you might face the opposite problem - too many ways to audit! You can read more about the options you have for tracking users here: http://msdn.microsoft.com/en-us/library/cc280526(v=SQL.100).aspx  In SQL Server 2008, we introduced SQL Server Audit, which uses Extended Events to really get a simple way to implement high-level or granular auditing. You can read more about that here: http://msdn.microsoft.com/en-us/library/dd392015.aspx  As with any feature, you should understand what your needs are first. Auditing isn't "free" in the performance sense, so you need to make sure you're only auditing what you need to. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • Develop in trunk and then branch off, or in release branch and then merge back?

    - by Torben Gundtofte-Bruun
    Say that we've decided on following a "release-based" branching strategy, so we'll have a branch for each release, and we can add maintenance updates as sub-branches from those. Does it matter whether we: develop and stabilize a new release in the trunk and then "save" that state in a new release branch; or first create that release branch and only merge into the trunk when the branch is stable? I find the former to be easier to deal with (less merging necessary), especially when we don't develop on multiple upcoming releases at the same time. Under normal circumstances we would all be working on the trunk, and only work on released branches if there are bugs to fix. What is the trunk actually used for in the latter approach? It seems to be almost obsolete, because I could create a future release branch based on the most recent released branch rather than from the trunk. Details based on comment below: Our product consists of a base platform and a number of modules on top; each is developed and even distributed separately from each other. Most team members work on several of these areas, so there's partial overlap between people. We generally work only on 1 future release and not at all on existing releases. One or two might work on a bugfix for an existing release for short periods of time. Our work isn't compiled and it's a mix of Unix shell scripts, XML configuration files, SQL packages, and more -- so there's no way to have push-button builds that can be tested. That's done manually, which is a bit laborious. A release cycle is typically half a year or more for the base platform; often 1 month for the modules.

    Read the article

  • How to reduce disk thrashing (paging)?

    - by skevar7
    I have 4 GB of RAM, but Windows still thrashes disk sometimes (especially often when an application is minimized for some time and then I activate it again). Completely stupid, because Task Manager shows 2 GB of RAM are free. Is there any way to prevent Windows swapping out program memory? I tried setting Superfetch to cache startup files only (it helped a bit) and turning off paging file (it helped much, and worked well for me in Windows XP; but Windows Vista/Windows 7 don't allow that - it shows "low on memory" message frequently, even when I have 1 GB of RAM free.) What can you advise me to do?

    Read the article

  • Google Analytics Social Tracking implementation. Is Google's example correct?

    - by s_a
    The current Google Analytics help page on Social tracking (developers.google.com/analytics/devguides/collection/gajs/gaTrackingSocial?hl=es-419) links to this page with an example of the implementation: http://analytics-api-samples.googlecode.com/svn/trunk/src/tracking/javascript/v5/social/facebook_js_async.html I've followed the example carefully yet social interactions are not registered. This is the webpage with the non-working setup: http://bit.ly/1dA00dY (obscured domain as per Google's Webmaster Central recommendations for their product forums) This is the structure of the page: In the : ga async code copied from the analytics' page a script tag linking to stored in the same domain. the twitter js loading tag In the the fb-root div the facebook async loading js including the _ga.trackFacebook(); call the social buttons afterwards, like so: (with the proper URL) Tweet (with the proper handle) That's it. As far as I can tell, I have implemented it exactly like in the example, but likes and twitts aren't registered. I have also altered the ga_social_tracking.js to register the social interactions as events, adding the code below. It doesn't work either. What could be wrong? Thanks! Code added to ga_social_tracking.js var url = document.URL; var category = 'Social Media'; /* Facebook */ FB.Event.subscribe('edge.create', function(href, widget) { _gaq.push(['_trackEvent', category, 'Facebook', url]); }); /* Twitter */ twttr.events.bind('tweet', function(event) { _gaq.push(['_trackEvent', category, 'Twitter', url]); });

    Read the article

  • How can I send a Wake on Wireless LAN (WoWLAN) / Wake on Demand request manually?

    - by pioto
    This is similar to, but not the same as, http://serverfault.com/questions/1721/is-wireless-wake-on-lan-possible. I know it is supposed to be possible. The question is, how do I do whatever the AirPort Basestation will do? All I can find so far is that supposedly I need to send something with Wireless Multimedia Extensions (WMM): Basically, I want to be able to wake up my Mac Mini remotely, probably using my Linux laptop. Does anyone know of a tool to do this? Basic Wake on LAN tools do not seem to be the right thing. I don't need the Sleep Proxy Service bit, because I already know the MAC address of the system I want to wake up.

    Read the article

  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

    Read the article

< Previous Page | 454 455 456 457 458 459 460 461 462 463 464 465  | Next Page >