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  • LNK2001: What have I forgotton to set?

    - by graham.reeds
    Following on from my previous question regarding debugging of native code, I decided to create a simple test from a console app as I wasn't getting anywhere with debugging the service directly. So I created a vc6 console app, added the dll project to the workspace and ran it. Instead of executing as expected it spat out the following linker errors: main.obj : error LNK2001: unresolved external symbol "int __stdcall hmDocumentLAdd(char *,char *,long,char *,char *,long,long,long,long *)" (?hmDocumentLAdd@@YGHPAD0J00JJJPAJ@Z) main.obj : error LNK2001: unresolved external symbol "int __stdcall hmGetDocBasePath(char *,long)" (?hmGetDocBasePath@@YGHPADJ@Z) Debug/HazManTest.exe : fatal error LNK1120: 2 unresolved externals This seems to be a simple case of forgetting something in the linker options: However everything seems to be normal, and the lib file, dll and source is available. If I change the lib file to load to nonsense it kicks up the fatal error LNK1104: cannot open file "asdf.lib", so that isn't a problem. I have previously linked to dll and they have just worked, so what I have forgotton to do?

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  • Optimize loading an XAP file with an asp.net website

    - by theoneawaited
    I've been developing a game using Silverlight 4 and silversprite (http://silversprite.codeplex.com/) This game is HEAVILY content dependent, using a lot of audio and images. My content folder is around 90 mbs worth of stuff. And because of that, my XAP file is around 60 MB, and takes 5 minutes to download from the website before any user can start playing. I am using Visual Web Developer 2010 to create my site and load the XAP. Is there a way where I can take content out of my XAP and put it in my ASP.net site project? Or perhaps upload my content files to the site's storage? This would make my XAP file much quicker to download. Anyone have suggestions? Thanks!

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  • Strange execution of get accesor in c#?

    - by Kenji Kina
    I set up a simple program just to test how the code inside a get accessor executes (since I had been having some issues in another project), and found something quite strange: class Program { static void Main(string[] args) { var test = new TestClass(); var testBool = test.TestBool; } } public class TestClass { private bool _testBool = true; public bool TestBool { get { if (_testBool) { Console.WriteLine("true!"); } else { Console.WriteLine("false! WTF!"); } _testBool = false; return _testBool; } } } I expected the output to be true! But what I got instead was true! false! WTF! Just what is going on here?

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  • getElementsByClassName not working on parsed html data in greasemonkey

    - by Sid
    Hi my code is as such var xhReq = new XMLHttpRequest(); xhReq.open("GET", linksRaw, false); xhReq.send(null); var serverResponse = xhReq.responseText; var tempDiv = document.createElement('div'); tempDiv.innerHTML = serverResponse.replace(/<script(.|\s)*?\/script>/g, ''); var plzWork = tempDiv.getElementsByClassName('organizationID').innerHTML; console.log(plzWork); The value of 'plzWork' :-) which is logged to the firebug console is always 'undefined' while the link code is <a class="organisationID" href="orglists.htm">Partner Organisations</a> I'm writing this script in the latest versions of Greasemonkey and FF 3.6 Thanks

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  • valid json still fails on IE with jquery's ajax or getJSON callbacks

    - by lock
    everytime my page loads, im supposed to create a datatable (also a jquery plugin) but when im fetching the contents, using .ajax or .getJSON always goes straight ahead to the error function, without even telling me what went wrong inside the callback $.ajax({ cache: false, type: "POST", url: oSettings.sAjaxSource, data: {'newdate' : date}, contentType: "application/json; charset=utf-8", dataType: "json", success: function(json) { console.log('retrieving json data'); }, error: function() { console.log("An error has occurred. Please try again."); } }); that's the actual code with the callback stripped for security purposes... this works fine in firefox which actually executes what's on the callback function but IE simply fails and proceeds to writing my log i've read alot that the primary reason the JSON calls fails for IE is whenever there are trailing commas or simply malformed JS but i used JSONLint already and verified that my json object is a valid one :(

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  • Store all the things that got printed to windows CMD in a file

    - by Raihan Jamal
    Is there any way I can save all the things that is happening on my Windows 7 Command Prompt in a file. So that I can see what are the things that got printed on the console. I am running a multithreaded Java Program from the command prompt as- java -server -Xms512m -Xmx512m -XX:PermSize=512m -XX:MaxPermSize=512m -Duser.timezone=GMT-7 –jar BatchMain.jar -taskId V3-PERSONALIZATIONGEO-SAMPLE-TASK -noofthreads 1 -timeout 5 -numberOfIP 1000 -privateIPAddress false And it prints lot of things on to the command prompt, And I want to store all these things that are getting printed on the console into a file.

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  • How does AssemblyName.ReferenceMatchesDefinition work?

    - by Fabian Schmied
    Given the following code: var n1 = new AssemblyName ("TestDll, Version=1.0.0.0, Culture=Neutral, PublicKeyToken=b77a5c561934e089"); var n2 = new AssemblyName ("TestDll, Version=2.0.0.2001, Culture=en-US, PublicKeyToken=ab7a5c561934e089"); Console.WriteLine (AssemblyName.ReferenceMatchesDefinition (n1, n2)); Console.WriteLine (AssemblyName.ReferenceMatchesDefinition (n2, n1)); Why do both of these checks print "True"? I would have thought that AssemblyName.ReferenceMatchesDefinition should consider differences in the version, culture, and public key token attributes of an assembly name, shouldn't they? If not, what does ReferenceMatchesDefinition do that a comparison of the simple names doesn't?

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  • /clr option in c++

    - by muhammad-aslam
    hello friendzz plz give me a solution for this error "fatal error C1190: managed targeted code requires a '/clr' option" HOw can i resolve this problem?? My configuration is .. Visual studio 2008 windows 7 Here is the code (i got by using net resources) using using namespace System; using namespace System::IO; int main() { // Create a reference to the current directory. DirectoryInfo* di = new DirectoryInfo(Environment::CurrentDirectory); // Create an array representing the files in the current directory. FileInfo* fi[] = di-GetFiles(); Console::WriteLine(S"The following files exist in the current directory:"); // Print out the names of the files in the current directory. Collections::IEnumerator* myEnum = fi-GetEnumerator(); while (myEnum-MoveNext()) { FileInfo* fiTemp = __try_cast(myEnum-Current); Console::WriteLine(fiTemp-Name); } } PLZZZZZZZZ

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  • How can I disable Hibernate-cache logs?

    - by Mulone
    Hi guys, My Grails app log is being flooded with thousands of messages like: 2010-05-21 18:54:08,261 [30462143@qtp-19943008-38] DEBUG hibernate.EhCache - key: ga_event value: 5220206380077056 This is my log4j config: // log4j configuration log4j = { // Example of changing the log pattern for the default console // appender: // appenders { console name:'stdout',layout:pattern(conversionPattern: '%c{2} %m%n') rollingFile name:'applog', file: logDirectory+"/${appName}_main.log", maxFileSize:'10MB' //'null' name:'stacktrace' file name: 'stacktrace', file: logDirectory+"/${appName}_stacktrace.log", layout: pattern(conversionPattern: '%c{2} %m%n') } error 'org.codehaus.groovy.grails.web.servlet', // controllers 'org.codehaus.groovy.grails.web.pages', // GSP 'org.codehaus.groovy.grails.web.sitemesh', // layouts 'org.codehaus.groovy.grails.web.mapping.filter', // URL mapping 'org.codehaus.groovy.grails.web.mapping', // URL mapping 'org.codehaus.groovy.grails.commons', // core / classloading 'org.codehaus.groovy.grails.plugins', // plugins 'org.codehaus.groovy.grails.orm.hibernate', // hibernate integration 'org.springframework', 'org.hibernate', stacktrace: "stacktrace" warn 'org.mortbay.log' root { debug 'stdout', 'applog' additivity = true } } Any idea on how to disable that log? Cheers

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  • Finding the best folder for all users on a Windows machine

    - by reallyjoel
    We are making a game which will add a level editor feature soon. We want the user to be able to put levels he's downloaded in a folder and then play it in the game, without any hassle. So, we're looking for a folder that anybody can find, open, write, read, and is multiuser. On Windows Vista / 7, the folder /Users/Public/ look like a great candidate. However, It's not listed in the .net enum System.Environment.SpecialFolder. I have went through them all, and checked what they yield on different Windows versions, and none live up to my requirements. I did find Environment.SpecialFolder.CommonApplicationData, that kinda works, but that folder is hidden (C:\ProgramData) and I assume most users don't display hidden folders. As it stands now, it looks like we'll have to settle for the personal documents folder, but we'd really like a multi user folder? Anyone have any tips? (Hard coding c:\Users\Public\ is out of the question, it will only work on english systems)

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  • GKPeerStateAvailable for non existing peers?

    - by Ernest
    Hi, used this website for the long time to find answers, now need to ask on myself! :) I have implemented multi player for my game using GKSession and client/server approach, not using peer picker (up to 4 player allowed). I have one big problem which I can't find solution for. If you disconnect/reconnect server peer quickly enough, client peer will "remember" that host and will show it in the list of all available peers permanently, only turning wifi/bluetooth off resets this. So if I do this 5 times in a row, my client will show 5 available hosts with the same name! Anyone had experience with this? Any idea of workarounds? I should note that requirements for my game is iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi as GKSession supports both now.

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  • Java: omitting a data member from the equals method.

    - by cchampion
    public class GamePiece { public GamePiece(char cLetter, int nPointValue) { m_cLetter=cLetter; m_nPointValue=nPointValue; m_nTurnPlaced=0; //has not been placed on game board yet. } public char GetLetter() {return m_cLetter;} public int GetPointValue() {return m_nPointValue;} public int GetTurnPlaced() {return m_nTurnPlaced;} public void SetTurnPlaced(int nTurnPlaced) { m_nTurnPlaced=nTurnPlaced; } @Override public boolean equals(Object obj) { /*NOTE to keep this shorter I omitted some of the null checking and instanceof stuff. */ GamePiece other = (GamePiece) obj; //not case sensitive, and I don`t think we want it to be here. if(m_cLetter != other.m_cLetter) { return false; } if(m_nPointValue != other.m_nPointValue) { return false; } /* NOTICE! m_nPointValue purposely omitted. It does not affect hashcode or equals */ return true; } @Override public int hashCode() { /* NOTICE! m_nPointValue purposely omitted. It should not affect hashcode or equals */ final int prime = 41; return prime * (prime + m_nPointValue + m_cLetter); } private char m_cLetter; private int m_nPointValue; private int m_nTurnPlaced;//turn which the game piece was placed on the game board. Does not affect equals or has code! } Consider the given piece of code. This object has been immutable until the introduction of the m_nTurnPlaced member (which can be modified by the SetTurnPlaced method, so now GamePiece becomes mutable). GamePiece is used in an ArrayList, I call contains and remove methods which both rely on the equals method to be implemented. My question is this, is it ok or common practice in Java for some members to not affect equals and hashcode? How will this affect its use in my ArrayList? What type of java Collections would it NOT be safe to use this object now that it is mutable? I've been told that you're not supposed to override equals on mutable objects because it causes some collections to behave "strangely" (I read that somewhere in the java documentation).

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  • One to two relationship in Doctrine with YAML

    - by Jeremy DeGroot
    I'm working on my first Symfony project with Doctrine, and I've run into a hitch. I'm trying to express a game with two players. The relationship I want to have is PlayerOne and PlayerTwo each being keyed to an ID in the Users table. This is part of what I've got so far: Game: actAs: { Timestampable:- } columns: id: { type: integer, notnull: true, unique: true } startDate: { type: timestamp, notnull: true } playerOne: { type: integer, notnull: true } playerTwo: { type: integer, notnull: true } winner: { type: integer, notnull:true, default:0 } relations: User: { onUpdate: cascade, local: playerOne, foreign: id} User: { onUpdate: cascade, local: playerTwo, foreign: id} That doesn't work. It builds fine, but the SQL it generates only includes a constraint for playerTwo. I've tried a few other things: User: { onUpdate: cascade, local: [playerOne, playerTwo], foreign: id} Also: User: [{ onUpdate: cascade, local: playerOne, foreign: id}, { onUpdate: cascade, local: playerTwo, foreign: id}] Those last two throw errors when I try to build. Is there anyone out there who understands what I'm trying to do and can help me achieve it?

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  • Real-time Multiplayer Movement - Flash ActionScript 3 (AS3) - Flash Media Server

    - by Wild Phoenix
    Dear All, I am creating a simple game, where I would like more than one player to be able to connect and play. With regards to a single player game, I am more than comfortable with the coding. I cannot seem to figure out how to connect up more than one player and update their screens when the each player moves. So far I have the players connecting, but I still need to be able update the SharedObject when a player moves, then push it out to the other players. I have searched high and low for a good tutorial / source code to review. Code So Far A tutorial i found so far listened for a click as it was a mouse based movement, then this told the SHaredObject to tell the client (and the others) to update that clients movement. However all of my movement is listend and acted on in the playership class.

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  • basic c# question

    - by CoffeeCode
    why doesn't the element get swapped public static void SwapArray(ref int[,] arr) { for (int i = 0; i < arr.GetLength(0); i++) { for (int j = 0; j < arr.GetLength(0); j++) { int temp = arr[i, j]; arr[i, j] = arr[j, i]; arr[j, i] = temp; Console.Write(arr[i, j] + " "); } Console.WriteLine(); } } even if the parameter is without a ref modifier the array doesn't change. a copy of the reference is passed as a parameter right?

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  • Creating an array & outputting its code definition for preloading

    - by user422318
    I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin' long to run each time I load the game. How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I'm prototyping a game, so I just need to run this for my test map or two.)

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  • How can I use my multiple cored dedicated server to run my java application?

    - by Delta
    I have a game built in a java environment and I use JVM. I have 4 cores @ 2.4Ghz and my server is only using one of those cores... I've tried and searched and I still have no guides to setup multiple cores to run the game like, say 1 core for running the character saving + loading, and 1 core for the server itself, and 1 core for a helper to help other cores that need more power. I don't even know if this is possible but this is all in java the operating machine is windows server 2003 and I've tried so hard I just don't know what to do. May someone please help me! Thank you so much!

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  • How to handle an "infinite" IEnumerable?

    - by Danvil
    A trivial example of an "infinite" IEnumerable would be IEnumerable<int> Numbers() { int i=0; while(true) { yield return i++; } } I know, that foreach(int i in Numbers().Take(10)) { Console.WriteLine(i); } and var q = Numbers(); foreach(int i in q.Take(10)) { Console.WriteLine(i); } both work fine (and print out the number 0-9). But are there any pitfalls when copying or handling expressions like q? Can I rely on the fact, that they are always evaluated "lazy"? Is there any danger to produce an infinite loop?

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  • WLI domain with 3 servers - issues on JPD process startup

    - by XpiritO
    Hi there. I'm currently working on a clustered WLI environment which comprehends 3 servers: 1 admin server ("AdminServer") and 2 managed servers ("mn1" and "mn2") grouped as a cluster, as follows: Architecture diagram: http://img72.imageshack.us/img72/4112/clusterdiagram.jpg I've developed a JPD process to execute some scheduled tasks, invoked using a Message Broker. I've deployed this project into a single-server WLI domain (with AdminServer only) and it works as expected: the JPD process is invoked (I've configured a Timer Event Generator instance to start it up). Message broker: http://img532.imageshack.us/img532/1443/wlimessagebroker.jpg Timer event generator: http://img408.imageshack.us/img408/7358/wlitimereventgenerator.jpg In order to achieve fail-over and load-balancing capabilities, I'm currently trying to deploy this JPD process into this clustered WLI environment. Although, I'm having some issues with this, as I cannot get it to work properly, even if it still works. Here is a screenshot of the "WLI Process Instance Monitor" (with AdminServer and mn1 instances up and running): http://img710.imageshack.us/img710/8477/wliprocessinstancemonit.jpg According to this screen the process seems to be running, as it shows in this instance monitor screen. However, I don't see any output coming out neither at AdminServer console or mn1 console. In single-server domain it was visible output from JPD process "timeout" callback method, wich implementation is shown below: @com.bea.wli.control.broker.MessageBroker.StaticSubscription(xquery = "", filterValueMatch = "", channelName = "/SamplePrefix/Samples/SampleStringChannel", messageBody = "{x0}") public void subscription(java.lang.String x0) { String toReturn=""; try { Context myCtx = new InitialContext(); MBeanHome mbeanHome = (MBeanHome)myCtx.lookup("weblogic.management.home.localhome"); toReturn=mbeanHome.getMBeanServer().getServerName(); System.out.println("**** executed at **** " + System.currentTimeMillis() + " by: " + toReturn); } catch (Exception e) { System.out.println("Exception!"); e.printStackTrace(); } } (...) @org.apache.beehive.controls.api.events.EventHandler(field = "myT", eventSet = com.bea.control.WliTimerControl.Callback.class, eventName = "onTimeout") public void myT_onTimeout(long time, java.io.Serializable data) { // #START: CODE GENERATED - PROTECTED SECTION - you can safely add code above this comment in this method. #// // input transform System.out.println("**** published at **** " + System.currentTimeMillis()); publishControl.publish("aaaa"); // parameter assignment // #END : CODE GENERATED - PROTECTED SECTION - you can safely add code below this comment in this method. #// } and here is the output visible at "AdminServer" console in single-server domain testing: **** published at **** 1273238090713 **** executed at **** 1273238132123 by: AdminServer **** published at **** 1273238152462 **** executed at **** 1273238152562 by: AdminServer (...) What may be wrong with my clustered configuration? Am I missing something to accomplish clustered deployment? Thanks in advance for your help.

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  • PowerShell 2.0 and how to handle exceptions ?

    - by Primoz
    Why I get error message printed on the console when running these two simple samples ? I want that I get "Error testing :)" printed on the console insted of: Get-WmiObject : The RPC server is unavailable. (Exception from HRESULT: 0x800706BA) At line:3 char:15 + Get-WmiObject <<<< -ComputerName possibly.nonexisting.domain.com -Credential (Get-Credential) -Class Win32_logicaldisk + CategoryInfo : InvalidOperation: (:) [Get-WmiObject], COMException + FullyQualifiedErrorId : GetWMICOMException,Microsoft.PowerShell.Commands.GetWmiObjectCommand or Attempted to divide by zero. At line:3 char:13 + $i = 1/ <<<< 0 + CategoryInfo : NotSpecified: (:) [], ParentContainsErrorRecordException + FullyQualifiedErrorId : RuntimeException First example: try { $i = 1/0 Write-Host $i } catch [Exception] { Write-Host "Error testing :)" } Second example: try { Get-WmiObject -ComputerName possibly.nonexisting.domain.com -Credential (Get-Credential) -Class Win32_logicaldisk } catch [Exception] { Write-Host "Error testing :)" } Thank you very much!

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  • Adjust price to demand: Simplest way

    - by marco92w
    For a game I need to adjust a price to the given demand. There's a shop which sells one item. If lots of people buy the item, the price should increase. If less people buy it, the price should decrease. How could I achieve this? This is just a little part of the game so I don't need a perfect solution. Just a very easy solution which does it so that the price is adjusted. Something like this: For every sold item, increase the price by 1,000 On every day, decrease the price by 1,500 (only one time) Don't let the price become negative Thank you very much in advance!

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  • Simple time profiling - strange times

    - by Gacek
    I'm trying to profile my code to check how long it takes to execute some parts of my code. I've wrapped my most time-consuming part of the code in something like that: DateTime start = DateTime.Now; ... ... // Here comes the time-consuming part ... Console.WriteLine((DateTime.Now - start).Miliseconds); The program is executing this part of code for couple of seconds (about 20 s) but in console I get the result of something about 800 miliseconds. Why is that so? What am I doing wrong?

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  • Writing the output of IEnumerable<XElement> to a XML File

    - by Googler
    HI folks , This is my code to read two xml files and merge their elemnts. I want to write the output to an xml file. This is my code. IEnumerable<XElement> list0 = doc.Descendants(node1).Concat(doc2.Descendants(node2)); foreach (XElement el in list0) Console.WriteLine(el); Instead of writing to the console i need to write it to a xml file. Output is also in the xml format.How to achieve this. Can anyone pls give me a code or method to achiev this.

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  • Can we change dynamically the interval of "schedule" ?

    - by micropsari
    Hello, I'm making a game on iPhone using cocos2d, and I have a question. In my init method I'm doing this : [self schedule:@selector(newMonster:) interval:1]; It create a new monster every second. But I'd like that the interval change over time. For example : -The 10 first seconds of the game: a new monster appears every 1 second. -Then for 10 seconds: a new monster appears every 0.8 second. -And after every 0.5 second... How can I do that? Thanks !

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  • One executable with cmd-line params or just many satellite executables?

    - by Nikos Baxevanis
    I design an application back-end. For now, it is a .NET process (a Console Application) which hosts various communication frameworks such as Agatha and NServiceBus. I need to periodically update my datastore with values (coming from the application while it's running). I found three possible ways: Accept command line arguments, so I can call my console app with -update. On start up a background thread will periodically invoke the update method. Create an updater.exe app which will do the updates, but I will have code duplication since in some way it will need to query the data from the source in order to save it to the datastore. Which one is better?

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