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  • My PowerShell functions do not appear to be registered

    - by Frank
    Hi there, I have a script saved in a ps1 file in which I define 2 functions as such: function Invoke-Sql([string]$query) { Invoke-Sqlcmd -ServerInstance $Server -Database $DB -User $User -Password $Password -Query $query } function Get-Queued { Invoke-Sql "Select * From Comment where AwaitsModeration = 1" } In the PowerShell console I then call the ps1 file by typing it in (it's in a folder in the path, and autocompletion works) However, I cannot start using the functions. I am confused, because when I copy / paste the functions into the console, all is fine and they work. I also have a function defined in my profile, and it works. Where am I thinking wrong, why doesn't it work what I'm trying to do?

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • .NET unit test runner outputting FaultException.Detail

    - by Adam
    Hello, I am running some unit tests on a WCF service. The service is configured to include exception details in the fault response (with the following in my service configuration file). <serviceDebug includeExceptionDetailInFaults="true" /> If a test causes an unhandled exception on the server the fault is received by the client with a fully populated server stack trace. I can see this by calling the exception's ToString() method. The problem is that this doesn't seem to be output by any of the test runners that I have tried (xUnit, Gallio, MSTest). They appear to just output the Message and the StackTrace properties of the exception. To illustrate what I mean, the following unit test run by MSTest would output three sections: Error Message Error Stack Trace Standard Console Output (contains the information I would like, e.g. "Fault Detail is equal to An ExceptionDetail, likely created by IncludeExceptionDetailInFaults=true, whose value is: ..." try { service.CallMethodWhichCausesException(); } catch (Exception ex) { Console.WriteLine(ex); // this outputs the information I would like throw; } Having this information will make the initial phase of testing and deployment a lot less painful. I know I can just wrap each unit test in a generic exception handler and write the exception to the console and rethrow (as above) within all my unit tests but that seems a very long-winded way of achieving this (and would look pretty awful). Does anyone know if there's any way to get this information included for free whenever an unhandled exception occurs? Is there a setting that I am missing? Is my service configuration lacking in proper fault handling? Perhaps I could write some kind of plug-in / adapter for some unit testing framework? Perhaps theres a different unit testing framework which I should be using instead! My actual set-up is xUnit unit tests executed via Gallio for the development environment, but I do have a separate suite of "smoke tests" written which I would like to be able to have our engineers run via the xUnit GUI test runner (or Gallio or whatever) to simplify the final deployment. Thanks. Adam

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  • Simaltaneous connections with PHP and SOAP?

    - by Dov
    I'm new to using SOAP and understanding the utmost basics of it. I create a client resource/connection, I then run some queries in a loop and I'm done. The issue I am having is when I increase the iterations of the loop, ie: from 100 to 1000, it seems to run out of memory and drops an internal server error. How could I possibly run either a) multiple simaltaneous connections or b) create a connection, 100 iterations, close connection, create connection.. etc. "a)" looks to be the better option but I have no clue as to how to get it up and running whilst keeping memory (I assume opening and closing connections) at a minimum. Thanks in advance! index.php <?php // set loops to 0 $loops = 0; // connection credentials and settings $location = 'https://theconsole.com/'; $wsdl = $location.'?wsdl'; $username = 'user'; $password = 'pass'; // include the console and client classes include "class_console.php"; include "class_client.php"; // create a client resource / connection $client = new Client($location, $wsdl, $username, $password); while ($loops <= 100) { $dostuff; } ?> class_console.php <?php class Console { // the connection resource private $connection = NULL; /** * When this object is instantiated a connection will be made to the console */ public function __construct($location, $wsdl, $username, $password, $proxyHost = NULL, $proxyPort = NULL) { if(is_null($proxyHost) || is_null($proxyPort)) $connection = new SoapClient($wsdl, array('login' => $username, 'password' => $password)); else $connection = new SoapClient($wsdl, array('login' => $username, 'password' => $password, 'proxy_host' => $proxyHost, 'proxy_port' => $proxyPort)); $connection->__setLocation($location); $this->connection = $connection; return $this->connection; } /** * Will print any type of data to screen, where supported by print_r * * @param $var - The data to print to screen * @return $this->connection - The connection resource **/ public function screen($var) { print '<pre>'; print_r($var); print '</pre>'; return $this->connection; } /** * Returns a server / connection resource * * @return $this->connection - The connection resource */ public function srv() { return $this->connection; } } ?>

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  • Is there a way to TouchEndInside in Mobile Safari?

    - by Ken Sykora
    I'm trying to determine whether a users does a touchupinside in mobile safari for an iPhone web app. So far I've been unsuccessful. touchend event fires regardless of where the touchup event happens on the screen, and I can't seem to discern that the target has changed by anything in the event argument. Can anyone point me in the right direction on how to capture a touchendinside (vs. touchendoutside) event using javascript? $('a.arrow').bind('touchend',function(e) { console.log($(e.srcElement)); //both of these always return the same element console.log($(e.toElement)); //both of these always return the same element });

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  • Node.js Creating and Deleting a File Recursively

    - by Matt
    I thought it would be a cool experiment to have a for loop and create a file hello.txt and then delete it with unlink. I figured that if fs.unlink is the delete file procedure in Node, then fs.link must be the create file. However, my code will only delete, and it will not create, not even once. Even if I separate the fs.link code into a separate file, it still will not create my file hello.txt. Below is my code: var fs = require('fs'), for(var i=1;i<=10;i++){ fs.unlink('./hello.txt', function (err) { if (err){ throw err; } else { console.log('successfully deleted file'); } fs.link('./hello.txt', function (err) { if (err){ throw err; } else { console.log('successfully created file'); } }); }); } http://nodejs.org/api/fs.html#fs_fs_link_srcpath_dstpath_callback Thank you!

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  • Array.BinarySearch does not find item using IComparable

    - by Sir Psycho
    If a binary search requires an array to be sorted before hand, why does the following code work? string[] strings = new[] { "z", "a", "y", "e", "v", "u" }; int pos = Array.BinarySearch(strings, "Y", StringComparer.OrdinalIgnoreCase); Console.WriteLine(pos); And why does this code result return -1? public class Person : IComparable<Person> { public string Name { get; set; } public int Age { get; set; } public int CompareTo(Person other) { return this.Age.CompareTo(other.Age) + this.Name.CompareTo(other.Name); } } var people = new[] { new Person { Age=5,Name="Tom"}, new Person { Age=1,Name="Tom"}, new Person { Age=2,Name="Tom"}, new Person { Age=1,Name="John"}, new Person { Age=1,Name="Bob"}, }; var s = new Person { Age = 1, Name = "Tom" }; // returns -1 Console.WriteLine( Array.BinarySearch(people, s) );

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  • displaying current minute of a soccer match

    - by zurna
    I could not figure out the logic I would need to display a current minute of a soccer match. I have three fields in the database. DateFirstStarted DateSecondStarted DateFullEnded I should enter DateFirstStarted when the game starts and on the website. i.e. game starts at 7:05pm, on 7:25pm it should display '20 on the website. However, it should stop on the 45th minute. Then, I enter DateSecondStarted when the second half starts and should count from 46 to 90 and freeze there. Do I make sense? How can I do it? Is there a better way to do this?

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  • 8bpp Bitmap format on the Compact Framework

    - by Kieran
    Hi friends. I am messing around with Conway's Game of Life - http://en.wikipedia.org/wiki/Conway's_Game_of_Life I started out coding algorithmns for winforms and now want to port my work onto windows mobile 6.1 (compact framework). I came across an article by Jon Skeet where he compared several different algorithmns for calculating next generations in the game. He used an array of bytes to store a cells state (alive or dead) and then he would copy this array to an 8bpp bitmap. For each new generation, he works out the state of each byte, then copies the array to a bitmap, then draws that bitmap to a picturebox. void CreateInitialImage() { bitmap = new Bitmap(Width, Height, PixelFormat.Format8bppIndexed); ColorPalette palette = bitmap.Palette; palette.Entries[0] = Color.Black; palette.Entries[1] = Color.White; bitmap.Palette = palette; } public Image Render() { Rectangle rect = new Rectangle(0, 0, Width, Height); BitmapData bmpData = bitmap.LockBits(rect, ImageLockMode.ReadWrite, bitmap.PixelFormat); Marshal.Copy(Data, 0, bmpData.Scan0, Data.Length); bitmap.UnlockBits(bmpData); return bitmap; } His code above is beautifully simple and very fast to render. Jon is using Windows Forms but now I want to port my own version of this onto Windows Mobile 6.1 (Compact Framework) but . . . .there is no way to format a bitmap to 8bpp in the cf. Can anyone suggest a way of rendering an array of bytes to a drawable image in the CF. This array is created in code on the fly (it is NOT loaded from an image file on disk). I basically need to store an array of cells represented by bytes, they are either alive or dead and I then need to draw that array as an image. The game is particularly slow on the CF so I need to implement clever optimised algoritmns but also need to render as fast as possible and the above solution would be pretty dam perfect if only it was available on the compact framework. Many thanks for any help Any suggestions?

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  • How to use application config file in C#?

    - by badpanda
    I am trying to use a config file in my C# console application. I created the file within the project by going New -- Application Configuration File, and naming it myProjectName.config. My config file looks like this: <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="SSDirectory" value="D:\Documents and Settings\****\MyDocuments\****" /> </appSettings> </configuration> The code to access it looks like this: private FileValidateUtil() { sSDirFilePath = ConfigurationSettings.AppSettings["SSDirectory"]; if (sSDirFilePath == null) Console.WriteLine("config file not reading in."); } Can anyone lend a hint as to why this is not working? (I am getting the error message.) Thanks!! badPanda

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  • producing a typewriter-like effect

    - by Tony Ennis
    Android newb here. Please use small words :-) I'd like to simulate typewriter output on my Android. The output being displayed is generated by a game and is somewhat freeform. The effect I want to see individual characters appear at a rate of about 6 characters a second. When a 'carriage return' is seen, I'd like to insert a delay then resume typing on the left. What are some suggestions on views? Would the view of choice for this be a TextView? Even that seems like overkill for this read-only coarsely scrolling output. I saw something on this thread about an AsyncTask. That looks useful. Perhaps my game will write to some manner of buffer, and a subclass of AsyncTask will pull characters out every .15 seconds or so, add them to the TextView, then invalidate() the TextView? Sound like a plan?

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  • Removing WS_BORDER and WS_CAPTION from windows styles doesn't work

    - by lordfrikk
    Hello, I created a small app in C# that removes border and caption from window, then it sets size to the user's resolution and centers it. It's a utility for me to use when I want to play games in windowed mode without being annoyed by the borders. Everything works fine with most games, but I tried to use it on a recently released game Alpha Protocol and it doesn't work. I could almost say that the game reverts my changes, but I'm not sure how to tell if that's true or not. I'm using imported API functions MoveWindow, SetWindowLong and SetWindowPos. Snippet: Win32.MoveWindow(hWnd, 0, 0, Convert.ToInt32(sizeXText.Text), Convert.ToInt32(sizeYText.Text), true); Win32.SetWindowLong(hWnd, GWL_STYLE, Win32.GetWindowLong(hWnd, GWL_STYLE) & ~WS_CAPTION & ~WS_BORDER); Win32.SetWindowPos(hWnd, 0, 0, 0, 0, SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);

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  • Ajax Post Request Returns JSON but Deferred Fails

    - by imrane
    I have a cross-domain POST request to http://api.local/user/auth - my API endpoint. I allow Cross Domain requests in my api with CORS. Using Chrome if that makes a difference. I get a valid server JSON response with 200 Status Code but I am using deferreds from a backbone model like so: @model.save() .fail(-> console.log 'sync fail') .success -> console.log 'sync OK' And I consistently get a 'sync fail' instead of the expected 'sync OK' Thoughts?

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  • itemdoubleclick event in ExtJS Charts

    - by Abdel Olakara
    Hi all, I got a strange issue today while working on ExtJS charts. I am trying to use some of the events for the chart when user clicks on the chart items. I found the following events are available: itemclick, itemdoubleclick, itemdrag, itemdragstart, itemdragend, itemmouseover, itemmouseout Here is my test chart where I have implemented all these events. Each event just create a list tag in my debuging console. The issue is, no matter what, itemdoubleclick do not get fired! what is the issue? Why is it not getting fired? xtype:'columnchart', width:600, height:350, id:'myChart', store: store, xField: 'month', yField: 'sales', listeners: { itemdoubleclick: function(o) { var dh = Ext.DomHelper; dh.append('consoleList', {tag: 'li', html: 'itemdoubleclick'}); } } In firebug console, I see that this event is registered. PS: In my code above, I have put only the event that is not working. Thanks in advance for your ideas and suggestions.

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  • Understanding WebRequest

    - by Nai
    I found this snippet of code here that allows you to log into a website and get the response from the logged in page. However, I'm having trouble understanding all the part of the code. I've tried my best to fill in whatever I understand so far. Hope you guys can fill in the blanks for me. Thanks string nick = "mrbean"; string password = "12345"; //this is the query data that is getting posted by the website. //the query parameters 'nick' and 'password' must match the //name of the form you're trying to log into. you can find the input names //by using firebug and inspecting the text field string postData = "nick=" + nick + "&password=" + password; // this puts the postData in a byte Array with a specific encoding //Why must the data be in a byte array? byte[] data = Encoding.ASCII.GetBytes(postData); // this basically creates the login page of the site you want to log into WebRequest request = WebRequest.Create("http://www.mrbeanandme.com/login/"); // im guessing these parameters need to be set but i dont why? request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = data.Length; // this opens a stream for writing the post variables. // im not sure what a stream class does. need to do some reading into this. Stream stream = request.GetRequestStream(); // you write the postData to the website and then close the connection? stream.Write(data, 0, data.Length); stream.Close(); // this receives the response after the log in WebResponse response = request.GetResponse(); stream = response.GetResponseStream(); // i guess you need a stream reader to read a stream? StreamReader sr = new StreamReader(stream); // this outputs the code to console and terminates the program Console.WriteLine(sr.ReadToEnd()); Console.ReadLine();

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • youtube - video upload failure - unable to convert file - encoding the video wrong?

    - by Anthony
    I am using .NET to create a video uploading application. Although it's communicating with YouTube and uploading the file, the processing of that file fails. YouTube gives me the error message, "Upload failed (unable to convert video file)." This supposedly means that "your video is in a format that our converters don't recognize..." I have made attempts with two different videos, both of which upload and process fine when I do it manually. So I suspect that my code is a.) not encoding the video properly and/or b.) not sending my API request properly. Below is how I am constructing my API PUT request and encoding the video: Any suggestions on what the error could be would be appreciated. Thanks P.S. I'm not using the client library because my application will use the resumable upload feature. Thus, I am manually constructing my API requests. Documentation: http://code.google.com/intl/ja/apis/youtube/2.0/developers_guide_protocol_resumable_uploads.html#Uploading_the_Video_File Code: // new PUT request for sending video WebRequest putRequest = WebRequest.Create(uploadURL); // set properties putRequest.Method = "PUT"; putRequest.ContentType = getMIME(file); //the MIME type of the uploaded video file //encode video byte[] videoInBytes = encodeVideo(file); public static byte[] encodeVideo(string video) { try { byte[] fileInBytes = File.ReadAllBytes(video); Console.WriteLine("\nSize of byte array containing " + video + ": " + fileInBytes.Length); return fileInBytes; } catch (Exception e) { Console.WriteLine("\nException: " + e.Message + "\nReturning an empty byte array"); byte [] empty = new byte[0]; return empty; } }//encodeVideo //encode custom headers in a byte array byte[] PUTbytes = encode(putRequest.Headers.ToString()); public static byte[] encode(string headers) { ASCIIEncoding encoding = new ASCIIEncoding(); byte[] bytes = encoding.GetBytes(headers); return bytes; }//encode //entire request contains headers + binary video data putRequest.ContentLength = PUTbytes.Length + videoInBytes.Length; //send request - correct? sendRequest(putRequest, PUTbytes); sendRequest(putRequest, videoInBytes); public static void sendRequest(WebRequest request, byte[] encoding) { Stream stream = request.GetRequestStream(); // The GetRequestStream method returns a stream to use to send data for the HttpWebRequest. try { stream.Write(encoding, 0, encoding.Length); } catch (Exception e) { Console.WriteLine("\nException writing stream: " + e.Message); } }//sendRequest

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  • Better way to make a bash script self-tracing?

    - by Kevin Little
    I have certain critical bash scripts that are invoked by code I don't control, and where I can't see their console output. I want a complete trace of what these scripts did for later analysis. To do this I want to make each script self-tracing. Here is what I am currently doing: #!/bin/bash # if last arg is not '_worker_', relaunch with stdout and stderr # redirected to my log file... if [[ "$BASH_ARGV" != "_worker_" ]]; then $0 "$@" _worker_ >>/some_log_file 2>&1 # add tee if console output wanted exit $? fi # rest of script follows... Is there a better, cleaner way to do this?

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  • How to disable Hibernate flooding logs

    - by Warlei
    Hibernate is flooding my IDE console with tons of unnecessary informations at every connection. I already read out the documentation and googled trying to solve this issue but till now the problem "persists". My persistence.xml: ... ... My log4j.xml: ... ... I have no other log4j configuration in my project and even in my environment. Anyone there figured out how to disable the Hibernate console logs? Maybe has something I didn´t understand? I'm using Hibernate 3.5, Tomcat 6.0 and Eclipse 3.3. Thanks in advance.

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  • How to disable log4j logging from Java code

    - by Erel Segal Halevi
    I use a legacy library that writes logs using log4j. My default log4j.properties file directs the log to the console, but in some specific functions of my main program, I would like to disable logging altogether (from all classes). I tried this: Logger.getLogger(BasicImplementation.class.getName()).setLevel(Level.OFF); where "BasicImplementation" is one of the main classes that does logging, but it didn't work - the logs are still written to the console. Here is my log4j.properties: log4j.rootLogger=warn, stdout log4j.logger.ac.biu.nlp.nlp.engineml=info, logfile log4j.logger.org.BIU.utils.logging.ExperimentLogger=warn log4j.appender.stdout = org.apache.log4j.ConsoleAppender log4j.appender.stdout.layout = org.apache.log4j.PatternLayout log4j.appender.stdout.layout.ConversionPattern = %-5p %d{HH:mm:ss} [%t]: %m%n log4j.appender.logfile = ac.biu.nlp.nlp.log.BackupOlderFileAppender log4j.appender.logfile.append=false log4j.appender.logfile.layout = org.apache.log4j.PatternLayout log4j.appender.logfile.layout.ConversionPattern = %-5p %d{HH:mm:ss} [%t]: %m%n log4j.appender.logfile.File = logfile.log

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  • ORM framework that extends base class with database-implementation.

    - by aioobe
    I have a game consisting of a client / server + a webpage. A central notion in both client and game-/webserver is an Account. Accounts are stored in a database thus I'm in need of some ORM and recently had a look at Hibernate and Cayenne. My understanding however, is that both frameworks provide an "DatabaseBackedAccount"-class which I extend with my other Account methods. My problem is that the Account class is reused heavily on the client side, and I would obviously not want to include database-related code on the client implementation. My current solution is to have an Account class (shared by server and client) and extend this with a DatabaseBackedAccount (overriding setter-methods and providing a commit method) on the server side. I find this quite natural and nice, however I've had to implement all gory sql-details and ORM myself. Is there any way to "turn the table" in any existing ORM framework, so that the generated classes extend my existing class?

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  • jQuery plugin .fn question

    - by user319342
    Hello, I seem to be having some problems creating a jquery plugin. I am testing a simple plugin in firebug console and the function is not being defined as I would expect. Here is the code pattern I am using jQuery.fn.test = function () {console.log("runs")} I am trying to call the function with this call which is not working. $.test() But this call does $.fn.test() I don't think this is how it is supposed to work so I think I am doing something wrong, although all the documentation seems to agree that I should be correct. Any one have any advice? Thanks, Cory

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  • Visual Studio CLR project

    - by Vit
    Hi, so I wanted to try my first CLR project in Visual C++. So I created console project, but since every tutorial I found about CLR programming was using C#, or windows forms, I just tried writing standart c++ Hello Word app using iostream (I think code isnt needed in this case) but I though it will give me some compile error, since iostream uses precompiled functions, and CLR app compiles into MSIL. I assumed that CLR programming using C++ means just using C++ syntax, but different functions for I/O and so. So, basicly, what I want to ask is, can any native console C++ app be compiled into MSIL and run by .NET framework?

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  • Preserving original StackTrace/LineNumbers in .NET Exceptions

    - by Sam
    Understanding the difference between throw ex and throw, why is the original StackTrace preserved in this example: static void Main(string[] args) { try { LongFaultyMethod(); } catch (System.Exception ex) { Console.WriteLine(ex.StackTrace); } } static void LongFaultyMethod() { try { int x = 20; SomethingThatThrowsException(x); } catch (Exception) { throw; } } static void SomethingThatThrowsException(int x) { int y = x / (x - x); } But not in this one: static void Main(string[] args) { try { LongFaultyMethod(); } catch (System.Exception ex) { Console.WriteLine(ex.StackTrace); } } static void LongFaultyMethod() { try { int x = 20; int y = x / (x - 20); } catch (Exception) { throw; } } The second scenario is producing the same output as throw ex would? In both cases, one expects to see the line number where y is initialized.

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