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  • C++ Matrix class hierachy

    - by bpw1621
    Should a matrix software library have a root class (e.g., MatrixBase) from which more specialized (or more constrained) matrix classes (e.g., SparseMatrix, UpperTriangluarMatrix, etc.) derive? If so, should the derived classes be derived publicly/protectively/privately? If not, should they be composed with a implementation class encapsulating common functionality and be otherwise unrelated? Something else? I was having a conversation about this with a software developer colleague (I am not per se) who mentioned that it is a common programming design mistake to derive a more restricted class from a more general one (e.g., he used the example of how it was not a good idea to derive a Circle class from an Ellipse class as similar to the matrix design issue) even when it is true that a SparseMatrix "IS A" MatrixBase. The interface presented by both the base and derived classes should be the same for basic operations; for specialized operations, a derived class would have additional functionality that might not be possible to implement for an arbitrary MatrixBase object. For example, we can compute the cholesky decomposition only for a PositiveDefiniteMatrix class object; however, multiplication by a scalar should work the same way for both the base and derived classes. Also, even if the underlying data storage implementation differs the operator()(int,int) should work as expected for any type of matrix class. I have started looking at a few open-source matrix libraries and it appears like this is kind of a mixed bag (or maybe I'm looking at a mixed bag of libraries). I am planning on helping out with a refactoring of a math library where this has been a point of contention and I'd like to have opinions (that is unless there really is an objective right answer to this question) as to what design philosophy would be best and what are the pros and cons to any reasonable approach.

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  • Attempt to use a while loop for the 'next' arg of a for loop generates #arg error

    - by JerryK
    Am attempting to teach myself to program using Tcl. The task i've set myself to motivate my learning of Tcl is to solve the 8 queens problem. My approach to creating a program is to successively 'prototype' a solution. I have asked an earlier question related to the correctly laying out the nested for loops and received a helpful answer. To my dismay I find that the next development of my code creates the same interpreter error : "wrong # args" I have been careful to have an open brace at the end of the line preceding the while loop command. I've also tried to put the arguments of the whileloop in braces. This generates a different error. I have sincerely tried to understand the Tcl syntax man page - not too successfully - suggested by the answerer of my earlier question. Here is the code set allowd 1 set notallowd 0 for {set r1p 1} {$r1p <= 8} {incr r1p } { puts "1st row q placed at $r1p" ;# re-initialize r2 'free for q placemnt' array after every change of r1 q pos: for {set i 1 } {$i <= 8} {incr i} { set r2($i) $allowd } for { set r2($r1p) $notallowd ; set r2([expr $r1p-1]) $notallowd ; set r2([expr $r1p+1]) $notallowd ; set r2p 1} {$r2p <= 8} { ;# 'next' arg of r2 forloop will be a whileloop : while r2($r2p)== $notallowd incr r2p } { puts "2nd row q placed at $r2p" ;# end of 'commnd' arg of r2 forloop } } Where am I going wrong? EDIT : to provide clear reply @slebetman As stated in my text, I did brace the arguments of the whileloop (indeed that was how i first wrote the code) below is exactly the layout of the r2 forloop tried: for { set r2($r1p) $notallowd ; set r2([expr $r1p-1]) $notallowd ; set r2([expr $r1p+1]) $notallowd ; set r2p 1} {$r2p <= 8} { ;# 'next' arg of r2 forloop will be a whileloop : while { r2($r2p)== $notallowd } { incr r2p } } { puts "2nd row q placed at $r2p" ;# end of 'commnd' arg of r2 forloop } but this generates the fatal interpreter error : "unknown math function 'r2' while compiling while { r2($r2p .... "

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  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

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  • Algorithm to pick values from set to match target value?

    - by CSharperWithJava
    I have a fixed array of constant integer values about 300 items long (Set A). The goal of the algorithm is to pick two numbers (X and Y) from this array that fit several criteria based on input R. Formal requirement: Pick values X and Y from set A such that the expression X*Y/(X+Y) is as close as possible to R. That's all there is to it. I need a simple algorithm that will do that. Additional info: The Set A can be ordered or stored in any way, it will be hard coded eventually. Also, with a little bit of math, it can be shown that the best Y for a given X is the closest value in Set A to the expression X*R/(X-R). Also, X and Y will always be greater than R From this, I get a simple iterative algorithm that works ok: int minX = 100000000; int minY = 100000000; foreach X in A if(X<=R) continue; else Y=X*R/(X-R) Y=FindNearestIn(A, Y);//do search to find closest useable Y value in A if( X*Y/(X+Y) < minX*minY/(minX+minY) ) then minX = X; minY = Y; end end end I'm looking for a slightly more elegant approach than this brute force method. Suggestions?

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  • JavaScript: why `null == 0` is false?

    - by lemonedo
    I had to write a routine that increments the value of a variable by 1 if it is a number, or assigns 0 to the variable if it is not a number. The variable can be incremented by the expression, or be assigned null. No other write access to the variable is allowed. So, the variable can be in three states: it is 0, a positive integer, or null. My first implementation was: v >= 0 ? v += 1 : v = 0 (Yes, I admit that v === null ? v = 0 : v += 1 is the exact solution, but I wanted to be concise then.) It failed since null >= 0 is true. I was confused, since if a value is not a number, an numeric expression involving it must be false always. Then I found that null is like 0, since null + 1 == 1, 1 / null == Infinity, Math.pow(2.718281828, null) == 1, ... Strangely enough, however, null == 0 is evaluated to false. I guess null is the only value that makes the following expression false: (v == 0) === (v >= 0 && v <= 0) So why null is so special in JavaScript?

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  • Deterministic floating point and .NET

    - by code2code
    How can I guarantee that floating point calculations in a .NET application (say in C#) always produce the same bit-exact result? Especially when using different versions of .NET and running on different platforms (x86 vs x86_64). Inaccuracies of floating point operations do not matter. In Java I'd use strictfp. In C/C++ and other low level languages this problem is essentially solved by accessing the FPU / SSE control registers but that's probably not possible in .NET. Even with control of the FPU control register the JIT of .NET will generate different code on different platforms. Something like HotSpot would be even worse in this case... Why do I need it? I'm thinking about writing a real-time strategy (RTS) game which heavily depends on fast floating point math together with a lock stepped simulation. Essentially I will only transmit user input across the network. This also applies to other games which implement replays by storing the user input. Not an option are: decimals (too slow) fixed point values (too slow and cumbersome when using sqrt, sin, cos, tan, atan...) update state across the network like an FPS: Sending position information for hundreds or a few thousand units is not an option Any ideas?

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  • Time complexity of a powerset generating function

    - by Lirik
    I'm trying to figure out the time complexity of a function that I wrote (it generates a power set for a given string): public static HashSet<string> GeneratePowerSet(string input) { HashSet<string> powerSet = new HashSet<string>(); if (string.IsNullOrEmpty(input)) return powerSet; int powSetSize = (int)Math.Pow(2.0, (double)input.Length); // Start at 1 to skip the empty string case for (int i = 1; i < powSetSize; i++) { string str = Convert.ToString(i, 2); string pset = str; for (int k = str.Length; k < input.Length; k++) { pset = "0" + pset; } string set = string.Empty; for (int j = 0; j < pset.Length; j++) { if (pset[j] == '1') { set = string.Concat(set, input[j].ToString()); } } powerSet.Add(set); } return powerSet; } So my attempt is this: let the size of the input string be n in the outer for loop, must iterate 2^n times (because the set size is 2^n). in the inner for loop, we must iterate 2*n times (at worst). 1. So Big-O would be O((2^n)*n) (since we drop the constant 2)... is that correct? And n*(2^n) is worse than n^2. if n = 4 then (4*(2^4)) = 64 (4^2) = 16 if n = 100 then (10*(2^10)) = 10240 (10^2) = 100 2. Is there a faster way to generate a power set, or is this about optimal?

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  • Is it okay to rely on javascript for menu layout?

    - by Ryan
    I have a website template where I do not know the number of menu items or the size of the menu items that will be required. The js below works exactly the way I want it to, however this is the most js I've every written. Are there any disadvantages or potential problems with this method that I'm not aware of because I'm a js beginner? I'm currently manually setting the padding for each site. Thank you! var width_of_text = 0; var number_of_li = 0; // measure the width of each <li> and add it to the total with, increment li counter $('li').each(function() { width_of_text += $(this).width(); number_of_li++; }); // calculate the space between <li>'s so the space is equal var padding = Math.floor((900 - width_of_text)/(number_of_li - 1)); // add the padding the all but the first <li> $('li').each(function(index) { if (index !== 0) { $(this).css("padding-left", padding); } });

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  • Detect mouseover and show tooltip text for dots on an HTML Canvas

    - by carl asquith
    Ive recently created a "map" although not very sophisticated (im working on it) it has the basic function and is generally heading in the right direction. If you look at it you can see a tiny red dots and on those tiny red dots i want to mouseover it and see text basically but ive had a bit of trouble getting the code right. http://hummingbird2.x10.mx/website%20creation/mainpage.htm This is all the code so far. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Oynx Warrior</title> <link rel="stylesheet" type="text/css" href="mystyle.css" /> </head> <body> <h1>Oynx Warrior</h1> <canvas id="myCanvas" width="500" height="500" style="border:1px solid #c3c3c3;"> Your browser does not support the canvas element. </canvas> <script type="text/javascript"> var c=document.getElementById("myCanvas"); var cxt=c.getContext("2d"); cxt.fillStyle="#red"; cxt.beginPath(); cxt.arc(50,50,1,0,Math.PI*2,true); cxt.closePath(); cxt.fill(); </script> </body> </html>

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  • Recursive code Sorting in VB

    - by Peter
    Ages old question: You have 2 hypothetical eggs, and a 100 story building to drop them from. The goal is to have the least number of guaranteed drops that will ensure you can find what floor the eggs break from the fall. You can only break 2 eggs. Using a 14 drop minimum method, I need help writing code that will allow me to calculate the following: Start with first drop attempt on 14th floor. If egg breaks then drop floors 1-13 to find the floor that causes break. ElseIf egg does not break then move up 13 floors to floor number 27 and drop again. If egg breaks then drop floors 15-26 starting on 15 working up to find the floor egg breaks on. ElseIf egg does not break then move up 12 floors to floor number 39 and drop again. etc. etc. The way this increases is as follows 14+13+12+11+10+9+8+7+6+5+4+3+2+1 So always adding to the previous value, by one less. I have never written a sorting algorithm before, and was curious how I might go about setting this up in a much more efficient way than a mile long of if then statements. My original idea was to store values for the floors in an array, and pull from that, using the index to move up or down and subtract or add to the variables. The most elegant solution would be a recursive function that handled this for any selected floor, 1-100, and ran the math, with an output that shows how many drops were needed in order to find that floor. Maximum is always 14, but some can be done in less.

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  • segmentation fault when using pointer to pointer

    - by user3697730
    I had been trying to use a pointer to pointer in a function,but is seems that I am not doing the memory allocation correctly... My code is: #include<stdio.h> #include<math.h> #include<ctype.h> #include<stdlib.h> #include<string.h> struct list{ int data; struct list *next; }; void abc (struct list **l,struct list **l2) { *l2=NULL; l2=(struct list**)malloc( sizeof(struct list*)); (*l)->data=12; printf("%d",(*l)->data); (*l2)->next=*l2; } int main() { struct list *l,*l2; abc(&l,&l2); system("pause"); return(0); } This code compiles,but I cannot run thw program..I get a segmentation fault..What should I do?Any help would be appreciated!

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  • Is this mingw bug ?

    - by Debanjan
    Hi, I have been trying to execute this program on my migw ,through code::blocks, #include <string.h> #include <math.h> #include <stdio.h> #define N 100 int p[N / 64]; int pr[N]; int cnt; void sieve() { int i,j; for(i=0;i<N;i++) pr[i]=1; pr[0]=pr[1]=0; for(i=2;i<N;i++) if(pr[i]) { p[cnt]=i; cnt++; for(j=i+i;j<=N;j+=i) pr[j]=0; } } int main(){ sieve(); int i; for(i=0;i<cnt;i++) printf("%d ",p[i]); puts(""); printf("Total number of prime numbers : %d",cnt); return 0; } In My system the output is : 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 Total number of prime numbers : 22 Which is completely insane,since I am completely sure about the implementation of my algorithm. So I decided to try it in Ideone where it gives correct output.Can anybody point out the reason ?

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  • WPF Drag-to-scroll doesn't work correctly.

    - by Garegin
    Hi all, I am tying to realize a drag-to-scroll functionality in my application and have problems on my way. Can anybody help me? I have a ScrollViewer and inside it an ItemsControl and within ItemsTemplate I have a UserControl. I want to drag that UserControl within ItemsControl. I want the ScrollViewer to scroll down, when I am dragging to the boundaries of the ItemsControl. protected override void OnPreviewMouseMove(System.Windows.Input.MouseEventArgs e) { if (this.IsMouseCaptured) { // Get the new mouse position. Point mouseDragCurrentPoint = e.GetPosition(this); if (Math.Abs(mouseDragCurrentPoint.Y - this.ActualHeight) <= 50) { this._scrollStartOffset.Y += 5; _containingScrollViewer.ScrollToVerticalOffset(this._scrollStartOffset.Y); } if (mouseDragCurrentPoint.Y <= 50) { this._scrollStartOffset.Y -= 5; _containingScrollViewer.ScrollToVerticalOffset(this._scrollStartOffset.Y); } } base.OnPreviewMouseMove(e); } When i start dragging by calling DragDrop.DoDragDrop() scrolling don't happens. But when i disable dragging, the ScrollViewer scrolls down dependong on mouse position. Maybe there's something that i don't take into accont about dragging and Capturing the mouse? Thanks for attention. Garegin

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  • Coordinate system problem with the grid control

    - by Jason94
    In my WPF application im trying to visualize some temperature data. I have a list of temperatures for the 7 past days and want to make a point to point line diagram. My problem is with the different koordinatesystems and adjusting data to the grid. XAML: <Grid Height="167" HorizontalAlignment="Left" Margin="6,6,0,0" Name="grid1" VerticalAlignment="Bottom" Width="455" /> C# (draft): http://pastebin.com/6UWkMFj1 scale is a global variable that changes with a slider (1-10). How to i correct my application so the line always is centered? As it is now it starts out centeded but if i crank up the slider to 3-4 the line goes up and above the applicationwindow. I also would like to use the full height of the grid window not just a small piece like images below: http://img32.imageshack.us/i/002wtvu.jpg/ http://img691.imageshack.us/i/001tqco.jpg/ As you can see i have worked out my data so day 1 with temperature 62 F is lower then day 2 with temperature of 76 F but i have scaling issues and placementissues... could somebody straighten out my math? :-)

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  • What is a good use case for static import of methods?

    - by Miserable Variable
    Just got a review comment that my static import of the method was not a good idea. The static import was of a method from a DA class, which has mostly static methods. So in middle of the business logic I had a da activity that apparently seemed to belong to the current class: import static some.package.DA.*; class BusinessObject { void someMethod() { .... save(this); } } The reviewer was not keen that I change the code and I didn't but I do kind of agree with him. One reason given for not static-importing was it was confusing where the method was defined, it wasn't in the current class and not in any superclass so it too some time to identify its definition (the web based review system does not have clickable links like IDE :-) I don't really think this matters, static-imports are still quite new and soon we will all get used to locating them. But the other reason, the one I agree with, is that an unqualified method call seems to belong to current object and should not jump contexts. But if it really did belong, it would make sense to extend that super class. So, when does it make sense to static import methods? When have you done it? Did/do you like the way the unqualified calls look? EDIT: The popular opinion seems to be that static-import methods if nobody is going to confuse them as methods of the current class. For example methods from java.lang.Math and java.awt.Color. But if abs and getAlpha are not ambiguous I don't see why readEmployee is. As in lot of programming choices, I think this too is a personal preference thing. Thanks for your response guys, I am closing the question.

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  • byte + byte = int... why?

    - by Robert C. Cartaino
    Looking at this C# code... byte x = 1; byte y = 2; byte z = x + y; // ERROR: Cannot implicitly convert type 'int' to 'byte' The result of any math performed on byte (or short) types is implicitly cast back to an integer. The solution is to explicitly cast the result back to a byte, so... byte z = (byte)(x + y); // works What I am wondering is why? Is it architectural? Philosophical? We have: int + int = int long + long = long float + float = float double + double = double So why not: byte + byte = byte short + short = short ? A bit of background: I am performing a long list of calculations on "small numbers" (i.e. < 8) and storing the intermediate results in a large array. Using a byte array (instead of an int array) is faster (because of cache hits). But the extensive byte-casts spread through the code make it that much more unreadable.

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  • What is this: main:for(...){...} doing?

    - by David Murdoch
    I pulled up the NWmatcher source code for some light morning reading and noticed this odd bit of code I'd never seen in javascript before: main:for(/*irrelevant loop stuff*/){/*...*/} This snippet can be found in the compileGroup method on line 441 (nwmatcher-1.1.1) return new Function('c,s,d,h', 'var k,e,r,n,C,N,T,X=0,x=0;main:for(k=0,r=[];e=N=c[k];k++){' + SKIP_COMMENTS + source + '}return r;' ); Now I figured out what main: is doing on my own. If you have a loop within a loop and want to skip to the next iteration of the outer loop (without completing the inner OR the outer loop) you can execute continue main. Example: // This is obviously not the optimal way to find primes... function getPrimes(max) { var primes = [2], //seed sqrt = Math.sqrt, i = 3, j, s; outer: for (; i <= max; s = sqrt(i += 2)) { j = 3; while (j <= s) { if (i % j === 0) { // if we get here j += 2 and primes.push(i) are // not executed for the current iteration of i continue outer; } j += 2; } primes.push(i); } return primes; } What is this called? Are there any browsers that don't support it? Are there other uses for it other than continue?

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  • Refresh Div with Jquery at fixed time

    - by Ben C
    I've got a php script that tells me when the next bus is due, and at the moment I'm refreshing this into a div, using jquery, every minute or so. Now, because I know the time at which the data will change (after the bus has come), I want it to refresh the div at this time (or just after, doesn't really matter). I should point out that I'm fairly new to js, but this is what I've got so far: var nextbustime = $('#bus').contents(); var nextbustime = new Date(nextbustime); var now = new Date(); var t = nextbustime.getTime() - now.getTime(); var refreshId = setTimeout(function() { $('#bus').fadeOut("slow").load('modules/bus.php?randval='+ Math.random()).fadeIn("slow"); }, t); The div is loaded originally with a php include. Naturally, what I've done doesn't work at all. Do I need some loops going on? Do I need to refresh the time calculator? Please please help! Thanks in advance...

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  • How to make paging start from 1 instead of 0 in ASP.NET MVC

    - by ssx
    I used the paging example of the Nerddinner tutorial. But I also wanted to add page Numbers, somehting like that: <<< 1 2 3 4 5 6 The code below works if i start my paging from 0, but not from 1. How can I fix this ? Here is my code: PaginatedList.cs public class PaginatedList<T> : List<T> { public int PageIndex { get; private set; } public int PageSize { get; private set; } public int TotalCount { get; private set; } public int TotalPages { get; private set; } public PaginatedList(IQueryable<T> source, int pageIndex, int pageSize) { PageIndex = pageIndex; PageSize = pageSize; TotalCount = source.Count(); TotalPages = (int) Math.Ceiling(TotalCount / (double)PageSize); this.AddRange(source.Skip(PageIndex * PageSize).Take(PageSize)); } public bool HasPreviousPage { get { return (PageIndex > 0); } } public bool HasNextPage { get { return (PageIndex+1 < TotalPages); } } } UserController.cs public ActionResult List(int? page) { const int pageSize = 20; IUserRepository userRepository = new UserRepository(); IQueryable<User> listUsers = userRepository.GetAll(); PaginatedList<User> paginatedUsers = new PaginatedList<User>(listUsers, page ?? 0, pageSize); return View(paginatedUsers); } List.cshtml @if (Model.HasPreviousPage) { @Html.RouteLink(" Previous ", "PaginatedUsers", new { page = (Model.PageIndex - 1) }) } @for (int i = 1; i <= Model.TotalPages; i++) { @Html.RouteLink(@i.ToString(), "PaginatedUsers", new { page = (@i ) }) } @if (Model.HasNextPage) { @Html.RouteLink(" Next ", "PaginatedUsers", new { page = (Model.PageIndex + 1) }) }

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  • Attempted GCF app for Android

    - by Aaron
    I am new to Android and am trying to create a very basic app that calculates and displays the GCF of two numbers entered by the user. Here is a copy of my GCF.java: package com.example.GCF; import java.util.Arrays; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class GCF extends Activity { private TextView mAnswer; private EditText mA, mB; private Button ok; private String A, B; private int iA, iB; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mA = (EditText) findViewById(R.id.entry); mB = (EditText) findViewById(R.id.entry1); ok = (Button) findViewById(R.id.ok); mAnswer = (TextView) findViewById(R.id.answer1); ok.setOnClickListener(new OnClickListener() { public void onClick(View v) { A = mA.getText().toString(); B = mB.getText().toString(); } }); // the String to int conversion happens here iA = Integer.parseInt(A.trim()); iB = Integer.parseInt(B.trim()); while (iA != iB) { int[] nums={ iA, iB, Math.abs(iA-iB) }; Arrays.sort(nums); iA=nums[0]; iB=nums[1]; } updateDisplay(); } private void updateDisplay() { mAnswer.setText( new StringBuilder().append(iA)); } } Any Suggestions? Thank you!

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • graph and all pairs shortest path in java

    - by Sandra
    I am writing a java program using Flyod-Warshall algorithm “All pairs shortest path”. I have written the following : a0 is the adjacency matrix of my graph, but has infinity instead of 0. vList is the list of vertexes and the cost for each edge is 1. Path[i][j] = k+1 means for going from I to j you first go to k then j int[][] path = new int[size][size]; for(int i = 0; i<path.length;i++) { for(int j = 0; j<path.length; j++) { if(adjM[i][j]==1) path[i][j]=j+1; } } //*************** for (int k = 0; k < vList.size(); k++) for (int i = 0; i < vList.size(); i++) for (int j = 0; j < vList.size(); j++) { if (a0[i][j]>a0[i][k]+ a0[k][j]) path[i][j] = k + 1; a0[i][j] = Math.min(a0[i][j], a0[i][k] + a0[k][j]); } After running this code, in the result a0 is correct, but path is not correct and I don’t know why!. Would you please help me?

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  • Sorting in Lua, counting number of items

    - by Josh
    Two quick questions (I hope...) with the following code. The script below checks if a number is prime, and if not, returns all the factors for that number, otherwise it just returns that the number prime. Pay no attention to the zs. stuff in the script, for that is client specific and has no bearing on script functionality. The script itself works almost wonderfully, except for two minor details - the first being the factor list doesn't return itself sorted... that is, for 24, it'd return 1, 2, 12, 3, 8, 4, 6, and 24 instead of 1, 2, 3, 4, 6, 8, 12, and 24. I can't print it as a table, so it does need to be returned as a list. If it has to be sorted as a table first THEN turned into a list, I can deal with that. All that matters is the end result being the list. The other detail is that I need to check if there are only two numbers in the list or more. If there are only two numbers, it's a prime (1 and the number). The current way I have it does not work. Is there a way to accomplish this? I appreciate all the help! function get_all_factors(number) local factors = 1 for possible_factor=2, math.sqrt(number), 1 do local remainder = number%possible_factor if remainder == 0 then local factor, factor_pair = possible_factor, number/possible_factor factors = factors .. ", " .. factor if factor ~= factor_pair then factors = factors .. ", " .. factor_pair end end end factors = factors .. ", and " .. number return factors end local allfactors = get_all_factors(zs.param(1)) if zs.func.numitems(allfactors)==2 then return zs.param(1) .. " is prime." else return zs.param(1) .. " is not prime, and its factors are: " .. allfactors end

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  • ActionListener isn't Implementing

    - by Nick Gibson
    JFrameWithPanel is not abstract and does not override abstract method actionPerformed(java.awt.event.ActionEvent) in java.awt.event.ActionListener public class JFrameWithPanel extends JFrame implements ActionListener I Don't get this code. Book and Java site tells me this is the syntax for the method, but again this error shows up constantly. import javax.swing.*; import javax.swing.JOptionPane; import java.awt.*; import java.awt.event.*; import java.lang.Math.*; import java.lang.Integer.*; import java.util.*; import java.util.Random; import java.io.*; import java.text.*; import java.text.DecimalFormat.*; public class JFrameWithPanel extends JFrame implements ActionListener { JButton button = new JButton("Exit"); public JFrameWithPanel() { super("JFrame with Panel"); JComboBox packageChoice = new JComboBox(); packageChoice.addItem("A+ Certification"); packageChoice.addItem("Network+ Certification "); packageChoice.addItem("Security+ Certifictation"); packageChoice.addItem("CIT Full Test Package"); packageChoice.addActionListener(this); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel pane = new JPanel(); pane.add(button); pane.add(packageChoice); setContentPane(pane); setSize(200,100); setVisible(true); } } then later public class CreateJFrameWithPanel { public static void main(String[] args) { JFrameWithPanel panel = new JFrameWithPanel(); } }

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  • Reading input files in FORTRAN

    - by lollygagger
    Purpose: Create a program that takes two separate files, opens and reads them, assigns their contents to arrays, do some math with those arrays, create a new array with product numbers, print to a new file. Simple enough right? My input files have comment characters at the beginning. One trouble is, they are '#' which are comment characters for most plotting programs, but not FORTRAN. What is a simple way to tell the computer not to look at these characters? Since I have no previous FORTRAN experience, I am plowing through this with two test files. Here is what I have so far: PROGRAM gain IMPLICIT NONE REAL, DIMENSION (1:4, 1:8) :: X, Y, Z OPEN(1, FILE='test.out', & STATUS='OLD', ACTION='READ') ! opens the first file READ(1,*), X OPEN(2, FILE='test2.out', & STATUS='OLD', ACTION='READ') ! opens the second file READ(2,*), Y PRINT*, X, Y Z = X*Y ! PRINT*, Z OPEN(3, FILE='test3.out', STATUS='NEW', ACTION='WRITE') !creates a new file WRITE(3,*), Z CLOSE(1) CLOSE(2) CLOSE(3) END PROGRAM PS. Please do not overwhelm me with a bunch of code monkey gobblety gook. I am a total programming novice. I do not understand all the lingo, that is why I came here instead of searching for help in existing websites. Thanks.

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