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  • Compute rolling window covariance matrix

    - by user1665355
    I am trying to compute a rolling window (shifting by 1 day) covariance matrix for a number of assets. Say my df looks like this: df <- data.frame(x = 0:4, y = 5:9,z=1:5,u=4:8) How would a possible for loop look like if I want to calculate a covariance matrix on a rolling basis by shifting the rolling window by 1 day? Or should I use some apply family function? What time series class would be preferrable if I want to create a time series object for the loop above? I simply can't get it... Best Regards

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  • Duplicate ID/indexes and looping

    - by Justin Alexander
    I realize having two elements in the same html doc with the same ID is wrong, bad, immoral, and will lead to global warming. But... I'm trying to write an XSS widgit, so I really have no control over the quality of the parent web page. I loop through document.images to retrieve a list of images on the page. I perform an action on each one. for(img in document.images){ ... } i've also tried for(var i=0;i<document.images.length;i++){ ... } in both cases it allows me to loop through all of the elements, BUT when trying trying to reference an object with a duplicate ID, I always get the first (in order of the html). When using debugger in IE8 i'm able to see that both elements ARE listed, but that they both have the same index (in IE the index of the document.images is either sequential or matches the image ID) Does anyone have a better solution?

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  • Why is image_hash empty for some ad_creatives? Is it because it is expired?

    - by Chris Conner
    I ran _"https://graph.facebook.com/act_47121778/adcreatives?access_token=_ and got the following results. Why are some creatives returning empty image hash? { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002716206572", "type": 1, "title": "Grow your fans!", "body": "Fan Page Owners! Grow your fanbase. Create quizzes for your page. Win $100 Weekly. Make money with our revenue share program.", "image_hash": "6ac30e43f21c8580361de92d3288ed68", "link_url": "http://www.facebook.com/quizwriter?sk=app_81434956828", "name": "Grow your fans!", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002716206572", "count_current_adgroups": 1, "id": "6002716206572", "image_url": "http://creative.ak.fbcdn.net/v41818/flyers/109/44/1296329249810543669_1_31eb15ed.jpg" }, { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002444043572", "type": 1, "title": "Tennis Champs Social Game", "body": "Tennis Champ! Start with 5,000 dollars , beat out other players with your mad tennis skills and become the tennis champ! Socialize!", "image_hash": "", "link_url": "334886511760", "name": "Tennis Champs Social Game", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002444043572", "count_current_adgroups": 2, "id": "6002444043572" },

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  • Different behavior for REF CURSOR between Oracle 10g and 11g when unique index present?

    - by wweicker
    Description I have an Oracle stored procedure that has been running for 7 or so years both locally on development instances and on multiple client test and production instances running Oracle 8, then 9, then 10, and recently 11. It has worked consistently until the upgrade to Oracle 11g. Basically, the procedure opens a reference cursor, updates a table then completes. In 10g the cursor will contain the expected results but in 11g the cursor will be empty. No DML or DDL changed after the upgrade to 11g. This behavior is consistent on every 10g or 11g instance I've tried (10.2.0.3, 10.2.0.4, 11.1.0.7, 11.2.0.1 - all running on Windows). The specific code is much more complicated but to explain the issue in somewhat realistic overview: I have some data in a header table and a bunch of child tables that will be output to PDF. The header table has a boolean (NUMBER(1) where 0 is false and 1 is true) column indicating whether that data has been processed yet. The view is limited to only show rows in that have not been processed (the view also joins on some other tables, makes some inline queries and function calls, etc). So at the time when the cursor is opened, the view shows one or more rows, then after the cursor is opened an update statement runs to flip the flag in the header table, a commit is issued, then the procedure completes. On 10g, the cursor opens, it contains the row, then the update statement flips the flag and running the procedure a second time would yield no data. On 11g, the cursor never contains the row, it's as if the cursor does not open until after the update statement runs. I'm concerned that something may have changed in 11g (hopefully a setting that can be configured) that might affect other procedures and other applications. What I'd like to know is whether anyone knows why the behavior is different between the two database versions and whether the issue can be resolved without code changes. Update 1: I managed to track the issue down to a unique constraint. It seems that when the unique constraint is present in 11g the issue is reproducible 100% of the time regardless of whether I'm running the real world code against the actual objects or the following simple example. Update 2: I was able to completely eliminate the view from the equation. I have updated the simple example to show the problem exists even when querying directly against the table. Simple Example CREATE TABLE tbl1 ( col1 VARCHAR2(10), col2 NUMBER(1) ); INSERT INTO tbl1 (col1, col2) VALUES ('TEST1', 0); /* View is no longer required to demonstrate the problem CREATE OR REPLACE VIEW vw1 (col1, col2) AS SELECT col1, col2 FROM tbl1 WHERE col2 = 0; */ CREATE OR REPLACE PACKAGE pkg1 AS TYPE refWEB_CURSOR IS REF CURSOR; PROCEDURE proc1 (crs OUT refWEB_CURSOR); END pkg1; CREATE OR REPLACE PACKAGE BODY pkg1 IS PROCEDURE proc1 (crs OUT refWEB_CURSOR) IS BEGIN OPEN crs FOR SELECT col1 FROM tbl1 WHERE col1 = 'TEST1' AND col2 = 0; UPDATE tbl1 SET col2 = 1 WHERE col1 = 'TEST1'; COMMIT; END proc1; END pkg1; Anonymous Block Demo DECLARE crs1 pkg1.refWEB_CURSOR; TYPE rectype1 IS RECORD ( col1 vw1.col1%TYPE ); rec1 rectype1; BEGIN pkg1.proc1 ( crs1 ); DBMS_OUTPUT.PUT_LINE('begin first test'); LOOP FETCH crs1 INTO rec1; EXIT WHEN crs1%NOTFOUND; DBMS_OUTPUT.PUT_LINE(rec1.col1); END LOOP; DBMS_OUTPUT.PUT_LINE('end first test'); END; /* After creating this index, the problem is seen */ CREATE UNIQUE INDEX unique_col1 ON tbl1 (col1); /* Reset data to initial values */ TRUNCATE TABLE tbl1; INSERT INTO tbl1 (col1, col2) VALUES ('TEST1', 0); DECLARE crs1 pkg1.refWEB_CURSOR; TYPE rectype1 IS RECORD ( col1 vw1.col1%TYPE ); rec1 rectype1; BEGIN pkg1.proc1 ( crs1 ); DBMS_OUTPUT.PUT_LINE('begin second test'); LOOP FETCH crs1 INTO rec1; EXIT WHEN crs1%NOTFOUND; DBMS_OUTPUT.PUT_LINE(rec1.col1); END LOOP; DBMS_OUTPUT.PUT_LINE('end second test'); END; Example of what the output on 10g would be:   begin first test   TEST1   end first test   begin second test   TEST1   end second test Example of what the output on 11g would be:   begin first test   TEST1   end first test   begin second test   end second test Clarification I can't remove the COMMIT because in the real world scenario the procedure is called from a web application. When the data provider on the front end calls the procedure it will issue an implicit COMMIT when disconnecting from the database anyways. So if I remove the COMMIT in the procedure then yes, the anonymous block demo would work but the real world scenario would not because the COMMIT would still happen. Question Why is 11g behaving differently? Is there anything I can do other than re-write the code?

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  • APP CAN'T LAUNCH IN XCODE

    - by user2977180
    I'm beginning to code in xCode 5 and I'm doing a really simple app. I just began and, when I try to test my game with iOS Simulator, the main page opens, but when I click on the button to launch the game, I'm redirected to xCode and this appears: #import "AppDelegate.h" #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } and just next to it, this is written: Thread 1 : Signal SIGABRT I searched on internet and I just can't seem to find an answer. Could someone help me please???

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  • How to go about with real GUI development with Java Swing and MVC.

    - by Myth17
    I am creating a Blackjack Card game emulator. I am a SCJP,familiar with Core Java concepts. I have a very basic understanding of Java swings and awt. Already finished writing the basic game logic,a CLI logic. My design includes several classes like, Dealer,Player,Table,Card,Casino and some others.. Enums for Cards and suite. I have read about MVC as a theoretical concept, familiar with the name 'design patters'(no understanding whatsoever as to how they are implemented) Everywhere I am suggested to learn while writing some real code.So I started off with this... I am stuck now, how should I go about writing code for my project?? Writing the GUI code and organising it within the already existent code.

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  • Thread sleep and thread join.

    - by Dhruv Gairola
    hi guys, if i put a thread to sleep in a loop, netbeans gives me a caution saying Invoking Thread.sleep in loop can cause performance problems. However, if i were to replace the sleep with join, no such caution is given. Both versions compile and work fine tho. My code is below (check the last few lines for "Thread.sleep() vs t.join()"). public class Test{ //Display a message, preceded by the name of the current thread static void threadMessage(String message) { String threadName = Thread.currentThread().getName(); System.out.format("%s: %s%n", threadName, message); } private static class MessageLoop implements Runnable { public void run() { String importantInfo[] = { "Mares eat oats", "Does eat oats", "Little lambs eat ivy", "A kid will eat ivy too" }; try { for (int i = 0; i < importantInfo.length; i++) { //Pause for 4 seconds Thread.sleep(4000); //Print a message threadMessage(importantInfo[i]); } } catch (InterruptedException e) { threadMessage("I wasn't done!"); } } } public static void main(String args[]) throws InterruptedException { //Delay, in milliseconds before we interrupt MessageLoop //thread (default one hour). long patience = 1000 * 60 * 60; //If command line argument present, gives patience in seconds. if (args.length > 0) { try { patience = Long.parseLong(args[0]) * 1000; } catch (NumberFormatException e) { System.err.println("Argument must be an integer."); System.exit(1); } } threadMessage("Starting MessageLoop thread"); long startTime = System.currentTimeMillis(); Thread t = new Thread(new MessageLoop()); t.start(); threadMessage("Waiting for MessageLoop thread to finish"); //loop until MessageLoop thread exits while (t.isAlive()) { threadMessage("Still waiting..."); //Wait maximum of 1 second for MessageLoop thread to //finish. /*******LOOK HERE**********************/ Thread.sleep(1000);//issues caution unlike t.join(1000) /**************************************/ if (((System.currentTimeMillis() - startTime) > patience) && t.isAlive()) { threadMessage("Tired of waiting!"); t.interrupt(); //Shouldn't be long now -- wait indefinitely t.join(); } } threadMessage("Finally!"); } } As i understand it, join waits for the other thread to complete, but in this case, arent both sleep and join doing the same thing? Then why does netbeans throw the caution?

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  • iPhone Wait For Animation Ending

    - by paul simmons
    Hi, In an iPhone application, I try to catch animation endings using setAnimationDidStopSelector. I try to suspend code execution until animation ends. I have tried this; set a global BOOL variable, set it to TRUE before commiting animation and after commiting animations waited using a while loop. In the setAnimationDidStopSelector, set the BOOL variable to FALSE and hope while loop to break. But unluckily this did not work, the code did not even fall into setAnimationDidStopSelector (I check that with some trace outputs). What do you suggest?

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • C++ Detecting ENTER key pressed by user

    - by user69514
    I have a loop where I ask the user to enter a name. I need to stop when the user presses the ENTER key..... or when 20 names have been entered. However my method doesn't stop when the user presses the ENTER key //loop until ENTER key is entered or 20 elements have been added bool stop = false; int ind = 0; while( !stop || ind >= 20 ){ cout << "Enter name #" << (ind+1) << ":"; string temp; getline(cin, temp); int enterKey = atoi(temp.c_str()); if(enterKey == '\n'){ stop = true; } else{ names[ind] = temp; } ind++; }

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  • How can I navigate through xaml pages with Monogame in a Windows Phone 8 project?

    - by misiMe
    I finished to develop an XNA game, then I created the Monogame project, and tested it on my device. Now I made some other pages such as an "about" page. How can I go to that page considering I have a Monogame project and just an XNA code? In particular inside my game I made a Main Menu where you can click the "about" button and know if someone has clicked: how can I link that event to the "go to about.xaml" function? Inside XNA, update method: if (about_button.IsClicked()) { // Go to about.xaml } I tried: if (about_button.IsClicked()) { ((PhoneApplicationFrame)Application.Current.RootVisual).Navigate(new Uri("/About.xaml", UriKind.Relative)); } But it throws: System.UnauthorizedAccessException

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  • OpenGL and layouts

    - by Hnefi
    I'm using OpenGL to render a game view in my android application. The game is turn based and I wish to add some buttons to the interface. I'd prefer to use standard Android widgets, structured in an XML-generated layout (or, if I have to, a hardcoded layout) and put the OpenGL view in its own window as part of that layout. So in regards to this, I have 3 questions: 1: Is such a thing possible? I've done a few half-hearted tries, but have had no luck so far. 2: Is such a thing advisable? Does it carry a significant performance penalty, for example, over using OpenGL-based homebrew widgetry? 3: Is it possible to pass particular arguments to instances created in XML layouts? For example, my current OpenGL view has three arguments in its constructor; is it somehow possible for me to invoke that particular constructor with particular parameters when it's part of a layout?

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  • Preprocessor Conditionals

    - by Mike
    I was wondering if it would be possible to have a define which changes values at some point in the code be used in a conditional. Basically something like this: //////////////////////////////////////////// SomeFile.cpp #define SHUTDOWN false while(window->isOpen()) { if(SHUTDOWN) window->close(); // Rest of the main loop } //////////////////////////////////////////// SomeOtherFile.cpp if(Escape.isPressed()) { #undef SHUTDOWN #define SHUTDOWN true } Thus causing the app to close. If it's not, would having a function like RenderWindow* getWindow() { return window; } and then calling if(Escape.isPressed()) getWindow()->close(); The best way to do it? I'd rather not go that route because the classes that are calling the key event are members of the class controlling the main loop and the window, so I'd have to set pointers to the containing class in the smaller classes to call getWindow() and it just seems like a more complicated method. But if I can't do it with preprocessor directives I'll just have to use pointers to the parent class.

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  • execution of instructions in a child process

    - by ness kh
    I want to exit from a child process when the execution of os.system(comm) will be executed. My code is: pid = os.fork() if pid == 0: #instruction else: comm = "python file.py" os.system(comm) os.exit(error) Now, my file file.py contains a loop, and I can get out from it only if a condition is satisfied. But, even when the condition is not satisfied, the program exits from the loop and displays the message error. Also it doesn't execute the rest of instructions in file.py. file.py is : while 1: if(condition): break # rest of instructions

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  • callin' c from lua crashs while reallocating

    - by mkind
    hi folks, i got a crazy error within that for-loop matr=realloc(matr, newmax*sizeof(matr*)); for (i=0; i<newmax; i++){ matr[i]=realloc(matr[i], newmax*sizeof(int)); } matr is a multi-dimension array: int **matr. i need to resize column and row. first line resizes column and the for-loop resizes every row. it worked fine in c. now im working on a library for lua and it crashs here. compilin' works fine as well. but calling from lua crashs with lua: malloc.c:3552: mremap_chunk: Assertion `((size + offset) & (mp_.pagesize-1)) == 0' failed. i have no damn idea since it's working fine using it in c.

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  • breaking out from socket select

    - by kamziro
    I have a loop which basically calls this every few seconds (after the timeout): while(true){ if(finished) return; switch(select(FD_SETSIZE, &readfds, 0, 0, &tv)){ case SOCKET_ERROR : report bad stuff etc; return; default : break; } // do stuff with the incoming connection } So basically for every few seconds (which is specified by tv), it reactivates the listening. This is run on thread B (not a main thread). There are times when I want to end this acceptor loop immediately from thread A (main thread), but seems like I have to wait until the time interval finishes.. Is there a way to disrupt the select function from another thread so thread B can quit instantly?

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • Run time insert using bulk update ,giving an internal error?

    - by Vineet
    Hi , I am trying to make a run time table named dynamic and inserting data into it from index by table using bulk update,but when i am trying to execute it this error is coming: ERROR at line 1: ORA-06550: line 0, column 0: PLS-00801: internal error [74301 ] declare type index_tbl_type IS table of number index by binary_integer; num_tbl index_tbl_type; TYPE ref_cur IS REF CURSOR; cur_emp ref_cur; begin execute immediate 'create table dynamic (v_num number)';--Creating a run time tabl FOR i in 1..10000 LOOP execute immediate 'insert into dynamic values('||i||')';--run time insert END LOOP; OPEN cur_emp FOR 'select * from dynamic';--opening ref cursor FETCH cur_emp bulk collect into num_tbl;--bulk inserting in index by table close cur_emp; FORALL i in num_tbl.FIRST..num_tbl.LAST --Bulk update execute immediate 'insert into dynamic values('||num_tbl(i)||')'; end;

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  • Is it better to adopt the same technologies used at work to be effective on your home projects ?

    - by systempuntoout
    Is it better to start developing an home project using the same technologies used at work to be more productive and effective? I'm not talking about a simple hello world web page but an home project with all bells and whistles that one day, maybe, you could sell on internet. This dilemma is often subject of flames between me and a friend. He thinks that if you want to make a great home-made project you need to use the same technologies used daily at work staying in the same scope too; for example, a c++ computer game programmer should develope an home-made c++ game. I'm pretty sure that developing using the same technologies used at work can be more productive at beginning, but surely less exciting and stimulating of working with other languages\ides\libraries out of your daily job. What's your opinion about that?

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  • Using c#,c/c++ or java to improve BBN with GA

    - by madicemickael
    I have a little problem in my little project , I wish that someone here could help me! I am planning to use a bayesian network as a decision factor in my game AI and I want to improve the decision making every step of the way , anyone knows how to do that ? Any tutorials / existing implementations will be very good,I hope some of you could help me. I heard that a programmer in this community did a good implementation of this put together for poker game AI.I am planning to use it like him ,but in another poker(Texas) or maybe Rentz. Looking for C/c++ or c# or java code. Thanks , Mike

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  • Free sounds for iPhone games.

    - by Roger Gilbrat
    I'm looking for a good source for sound effects for my iPhone game. I like SoundSnap, but they charge you for every sound you download, not just the ones you end up using. Sound design in games can be a very iterative process and I don't want to pay for 10 sounds I never use before finding the right one. freesound.org is another really good site, but they are all CC licensed and can't be used in commercial games. It's unclear if a free iPhone App is considered commercial (or if my final game will be free). Googling for this returns a huge number of pay sites with horrible web pages. I don't mind paying for sounds, but I want to pay for what I use. Any good personal recommendations?

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  • close file with fclose() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco Update Like ask a part of my code which also generates the file 'in use'. This is not a loop and this function is being called from the main(); Here is a piece of code: int iShapeNr = 0; void firstRun() { //Run program that generates output.txt runProgram(); //Open Shape data file FILE* pInputFile = NULL; int iNumber = 0; pInputFile = fopen("output.txt", "r"); //Put all orientations of al detected shapes in an array int iShapeNr = 0; int iRotationBuffer[1024];//1024 is maximum detectable shapes, can be changed in RoboRealm int iXMinBuffer[1024]; int iXMaxBuffer[1024]; int iYMinBuffer[1024]; int iYMaxBuffer[1024]; while(feof(pInputFile) == 0){ for(int i=0;i<9;i++){ fscanf(pInputFile, "%d", &iNumber); fscanf(pInputFile, ","); if(i == 1) { iRotationBuffer[iShapeNr] = iNumber; } if(i == 3){//xmin iXMinBuffer[iShapeNr] = iNumber; } if(i == 4){//xmax iXMaxBuffer[iShapeNr] = iNumber; } if(i == 5){//ymin iYMinBuffer[iShapeNr] = iNumber; } if(i == 6){//ymax iYMaxBuffer[iShapeNr] = iNumber; } } iShapeNr++; } fflush(pInputFile); fclose(pInputFile); } The while loop parses the file. The output.txt contains sets of 9 variables, the number of sets is unknown but always in sets of 9. output.txt could contain for example: 0,1,2,3,4,5,6,7,8,8,7,6,5,4,1,2,3,0

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  • iPhone - Drawing 2D with OpenGL ES, fast and simple.

    - by Johannes Jensen
    I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene? I'm going to be using a lot of images, and I want to be able to freely rotate them. I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use. All I want to do is be able to render images at specific positions, and want to be able to rotate them. I'm a noob at OpenGL, but I know Quartz.

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  • Parallelizing a serial algorithm

    - by user643813
    Hej folks, I am working on porting a Text mining/Natural language application from single-core to a Map-Reduce style system. One of the steps involves a while loop similar to this: Queue<Element>; while (!queue.empty()) { Element e = queue.next(); Set<Element> result = calculateResultSet(e); if (!result.empty()) { queue.addAll(result); } } Each iteration depends on the result of the one before (kind of). There is no way of determining the number of iterations this loop will have to perform. Is there a way of parallelizing a serial algorithm such as this one? I am trying to think of a feedback mechanism, that is able to provide its own input, but how would one go about parallelizing it? Thanks for any help/remarks

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