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  • What makes the availability of both primitive and object-wrapped values in JavaScript useful?

    - by Delan Azabani
    I wrote a blog post a while ago detailing how the availability of both primitive and object-wrapped value types in JavaScript (for things such as Number, String and Boolean) causes trouble, including but not limited to type-casting to a boolean (e.g. object-wrapped NaN, "" and false actually type-cast to true). My question is, with all this confusion and problems, is there any benefit to JavaScript having both types of values for the built-in classes?

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  • Object Building in ActionScript

    - by kumar
    I am getting an object structure like Object-- --- Object STRING1:VALUE STRING2:VALUE STRING3:VALUE ---- OBJECT STRING1:VALUE STRING2:VALUE STRING3:VALUE Now I want to filter this object because i need only STRING2:VALUE in the same object structure and need to a an structure similar to: Object STRING2:VALUE Object STRING2:VALUE and I need to do it in runtime can somebody please let me know ..

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  • Detect when a new property is added to a Javascript object?

    - by UICodes
    A simple example using a built-in javascript object: navigator.my_new_property = "some value"; //can we detect that this new property was added? I don't want to constantly poll the object to check for new properties. Is there some type of higher level setter for objects instead of explicitly stating the property to monitor? Again, I don't want to detect if the property value changed, but rather when a new property is added. Ideas? thanks

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  • Apache Errordocument (custom 503 page) works intermittently

    - by jimmycavnz
    We have Apache 2.2 running on Windows 2k3 and 2k8 R2 as a reverse proxy to downstream applications. Some of these applications may go offline during off-peak hours so we've implemented a custom 503 page like so: ErrorDocument 503 /error/serverTimeout.html ErrorDocument 504 /error/serverTimeout.html (the error directory is in Apaches's htdocs folder) If I make these changes, restart apache and then access the down application on firefox I see the custom page as expected. I then access it using my IE browser, it also works. If I close my IE browser and access it again, I get Apache's standard "Service Temporarily Unavailable" message instead of my custom page. Once I receive the standard error message, I never get the custom page again until I restart Apache. I've put the server on debug and I can't see any difference between the requests which return the custom error page and the requests which return the standard error message. Is there some weird proxy setting which is messing with the errordocument configuration? Any ideas?

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  • Looping through a SimpleXML object, or turning the whole thing into an array.

    - by Coffee Cup
    I'm trying to work out how to iterate though a returned SimpleXML object. I'm using a toolkit called Tarzan AWS, which connects to Amazon Web Services (SimpleDB, S3, EC2, etc). I'm specifically using SimpleDB. I can put data into the Amazon SimpleDB service, and I can get it back. I just don't know how to handle the SimpleXML object that is returned. The Tarzan AWS documentation says this: Look at the response to navigate through the headers and body of the response. Note that this is an object, not an array, and that the body is a SimpleXML object. Here's a sample of the returned SimpleXML object: [body] = SimpleXMLElement Object ( [QueryWithAttributesResult] = SimpleXMLElement Object ( [Item] = Array ( [0] = SimpleXMLElement Object ( [Name] = message12413344443260 [Attribute] = Array ( [0] = SimpleXMLElement Object ( [Name] = active [Value] = 1 ) [1] = SimpleXMLElement Object ( [Name] = user [Value] = john ) [2] = SimpleXMLElement Object ( [Name] = message [Value] = This is a message. ) [3] = SimpleXMLElement Object ( [Name] = time [Value] = 1241334444 ) [4] = SimpleXMLElement Object ( [Name] = id [Value] = 12413344443260 ) [5] = SimpleXMLElement Object ( [Name] = ip [Value] = 10.10.10.1 ) ) ) [1] = SimpleXMLElement Object ( [Name] = message12413346907303 [Attribute] = Array ( [0] = SimpleXMLElement Object ( [Name] = active [Value] = 1 ) [1] = SimpleXMLElement Object ( [Name] = user [Value] = fred ) [2] = SimpleXMLElement Object ( [Name] = message [Value] = This is another message ) [3] = SimpleXMLElement Object ( [Name] = time [Value] = 1241334690 ) [4] = SimpleXMLElement Object ( [Name] = id [Value] = 12413346907303 ) [5] = SimpleXMLElement Object ( [Name] = ip [Value] = 10.10.10.2 ) ) ) ) So what code do I need to get through each of the object items? I'd like to loop through each of them and handle it like a returned mySQL query. For example, I can query SimpleDB and then loop though the SimpleXML so I can display the results on the page. Alternatively, how do you turn the whole shebang into an array? I'm new to SimpleXML, so I apologise if my questions aren't specific enough.

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  • C# using the "this" keyword in this situation?

    - by Alex
    Hi, I've completed a OOP course assignment where I design and code a Complex Number class. For extra credit, I can do the following: Add two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When adding two complex numbers, the real part of the calling object is added to the real part of the complex number object passed as a parameter, and the imaginary part of the calling object is added to the imaginary part of the complex number object passed as a parameter. Subtract two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When subtracting two complex numbers, the real part of the complex number object passed as a parameter is subtracted from the real part of the calling object, and the imaginary part of the complex number object passed as a parameter is subtracted from the imaginary part of the calling object. I have coded this up, and I used the this keyword to denote the current instance of the class, the code for my add method is below, and my subtract method looks similar: public ComplexNumber Add(ComplexNumber c) { double realPartAdder = c.GetRealPart(); double complexPartAdder = c.GetComplexPart(); double realPartCaller = this.GetRealPart(); double complexPartCaller = this.GetComplexPart(); double finalRealPart = realPartCaller + realPartAdder; double finalComplexPart = complexPartCaller + complexPartAdder; ComplexNumber summedComplex = new ComplexNumber(finalRealPart, finalComplexPart); return summedComplex; } My question is: Did I do this correctly and with good style? (using the this keyword)?

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  • jQuery accessing objects

    - by user1275268
    I'm trying to access the values of an object from a function I created with a callback, but have run into some trouble. I'm still fairly new at jQuery/javascript. I call the function as follows: siteDeps(id,function(data){ $.each(data,function(key,val) { console.log(key); console.log(val); }); }); The function runs 5 ajax queries from XML data and returns data as an multidimensional object; here is a excerpt showing the meat of it: function siteDeps(id,callback) { var result = { sitecontactid : {}, siteaddressid : {}, sitephoneid : {}, contactaddressid : {}, contactphoneid : {} }; ...//.... var url5 = decodeURIComponent("sql2xml.php?query=xxxxxxxxxxx"); $.get(url5, function(data){ $(data).find('ID').each(function(i){ result.delsitephoneid[i] = $(this).text(); }); }); callback(result); } The console.log output shows this: sitecontactid Object 0: "2" 1: "3" __proto__: Object siteaddressid Object 0: "1" __proto__: Object sitephoneid Object 0: "1" 1: "5" 2: "54" __proto__: Object contactaddressid Object 0: "80" __proto__: Object contactphoneid Object 0: "6" __proto__: Object How can I extract the callback data in a format I can use, for instance sitephoneid: "1","5","54" Or is there a better/simpler way to do this? Thanks in advance.

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  • Can static methods be called using object/instance in .NET

    Ans is Yes and No   Yes in C++, Java and VB.NET No in C#   This is only compiler restriction in c#. You might see in some websites that we can break this restriction using reflection and delegates, but we can’t, according to my little research J I shall try to explain you…   Following is code sample to break this rule using reflection, it seems that it is possible to call a static method using an object, p1 using System; namespace T {     class Program     {         static void Main()         {             var p1 = new Person() { Name = "Smith" };             typeof(Person).GetMethod("TestStatMethod").Invoke(p1, new object[] { });                     }         class Person         {             public string Name { get; set; }             public static void TestStatMethod()             {                 Console.WriteLine("Hello");             }         }     } } but I do not think so this method is being called using p1 rather Type Name “Person”. I shall try to prove this… look at another example…  Test2 has been inherited from Test1. Let’s see various scenarios… Scenario1 using System; namespace T {     class Program     {         static void Main()         {             Test1 t = new Test1();            typeof(Test2).GetMethod("Method1").Invoke(t,                                  new object[] { });         }     }     class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }       class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } } Output:   At test1::Method2 Scenario2         static void Main()         {             Test2 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                                          new object[] { });         }   Output:   At test1::Method2   Scenario3         static void Main()         {             Test1 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                             new object[] { });         }   Output: At test1::Method2 In all above scenarios output is same, that means, Reflection also not considering the object what you pass to Invoke method in case of static methods. It is always considering the type which you specify in typeof(). So, what is the use passing instance to “Invoke”. Let see below sample using System; namespace T {     class Program     {         static void Main()         {            typeof(Test2).GetMethod("Method1").                Invoke(null, new object[] { });         }     }       class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }     class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } }   Output is   At test1::Method2   I was able to call Invoke “Method1” of Test2 without any object.  Yes, there no wonder here as Method1 is static. So we may conclude that static methods cannot be called using instances (only in c#) Why Microsoft has restricted it in C#? Ans: Really there Is no use calling static methods using objects because static methods are stateless. but still Java and C++ latest compilers allow calling static methods using instances. Java sample class Test {      public static void main(String str[])      {            Person p = new Person();            System.out.println(p.GetCount());      } }   class Person {   public static int GetCount()   {      return 100;   } }   Output          100 span.fullpost {display:none;}

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  • Unity3d: calculate the result of a transform without modifying transform object itself

    - by Heisenbug
    I'm in the following situation: I need to move an object in some way, basically rotating it around its parent local position, or translating it in its parent local space (I know how to do this). The amount of rotation and translation is know at runtime (it depends on several factors, the speed of the object, enviroment factors, etc..). The problem is the following: I can perform this transformation only if the result position of the transformed object fit some criterias. An example could be this: the distance between the position before and after the transformation must be less than a given threshold. (Actually the conditions could be several and more complex) The problem is that if I use Transform.Rotate and Transform.Translate methods of my GameObject, I will loose the original Transform values. I think I can't copy the original Transform using instantiate for performance issues. How can I perform such a task? I think I have more or less 2 possibilities: First Don't modify the GameObject position through Transform. Calculate which will be the position after the transform. If the position is legal, modify transform through Translate and Rotate methods Second Store the original transform someway. Transform the object using Translate and Rotate. If the transformed position is illegal, restore the original one.

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  • How to write constructors which might fail to properly instantiate an object

    - by whitman
    Sometimes you need to write a constructor which can fail. For instance, say I want to instantiate an object with a file path, something like obj = new Object("/home/user/foo_file") As long as the path points to an appropriate file everything's fine. But if the string is not a valid path things should break. But how? You could: 1. throw an exception 2. return null object (if your programming language allows constructors to return values) 3. return a valid object but with a flag indicating that its path wasn't set properly (ugh) 4. others? I assume that the "best practices" of various programming languages would implement this differently. For instance I think ObjC prefers (2). But (2) would be impossible to implement in C++ where constructors must have void as a return type. In that case I take it that (1) is used. In your programming language of choice can you show how you'd handle this problem and explain why?

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • Scrolling though objects then creating a new instace of this object

    - by gopgop
    In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one certain gameobject at a time. when clicking the right mouse button it checks whats the instance of selected and that how it determines which object to place on the ground. code exapmle: t is the "slot" for which the object will go to. if (selected instanceof MapleTree) { t = new MapleTree(game,highLight); } else if (selected instanceof OakTree) { t = new OakTree(game,highLight); } Now it has to be a "new" instance of the object. Eventually my game will have hundreds of GameObjects and I don't want to have a huge if else statement. How would I make it so it scrolls though the possible kinds of objects and if its the correct type then create a new instance of it...? When pressing E it will switch the type of selected and is an if else statement as well. How would I do it for this too? here is a code example: if (selected instanceof MapleTree) { selected = new OakTree(game); } else if (selected instanceof OakTree) { selected = new MapleTree(game); }

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • How to create custom asp.net validator that works with UpdatePanel?

    - by Goran
    I think that subject summs it pretty well... I have created my custom validators that work great when I put them on page in design mode. However if I place them in a usercontrol, and then try to add this user control to the parent page via updatepanel, then my custom validators just won't trigger. They simply don't work. Does anyone have any clue on what I have to do here? .net 3.5

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  • How can I handle events within my custom control?

    - by highone
    I am not looking to create new events. I need to create a canvas control that optionally fades in or out depending on whether or not the mouse is over it. The code below probably explains what I want to do better than I can. private Storyboard fadeInStoryboard; private Storyboard fadeOutStoryboard; public FadingOptionPanel() { InitializeComponent(); } public static readonly DependencyProperty FadeEnabledProperty = DependencyProperty.Register("IsFadeEnabled", typeof(bool), typeof(FadingOptionPanel), new FrameworkPropertyMetadata(true, OnFadeEnabledPropertyChanged, OnCoerceFadeEnabledProperty)); public bool IsFadeEnabled { get { return (bool)GetValue(FadeEnabledProperty); } set { SetValue(FadeEnabledProperty, value); } } private static void OnFadeEnabledPropertyChanged(DependencyObject source, DependencyPropertyChangedEventArgs e) { } private static object OnCoerceFadeEnabledProperty(DependencyObject sender, object data) { if (data.GetType() != typeof(bool)) { data = true; } return data; } private void FadingOptionPanel_MouseEnter(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeInStoryboard.Begin(this); } } private void FadingOptionPanel_MouseLeave(object sender, MouseEventArgs e) { if (IsFadeEnabled) { fadeOutStoryboard.Begin(this); } } private void FadingOptionsPanel_Loaded(object sender, RoutedEventArgs e) { //Initialize Fade In Animation DoubleAnimation fadeInDoubleAnimation = new DoubleAnimation(); fadeInDoubleAnimation.From = 0; fadeInDoubleAnimation.To = 1; fadeInDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.5)); fadeInStoryboard = new Storyboard(); fadeInStoryboard.Children.Add(fadeInDoubleAnimation); Storyboard.SetTargetName(fadeInDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeInDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); //Initialize Fade Out Animation DoubleAnimation fadeOutDoubleAnimation = new DoubleAnimation(); fadeOutDoubleAnimation.From = 1; fadeOutDoubleAnimation.To = 0; fadeOutDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(.2)); fadeOutStoryboard = new Storyboard(); fadeOutStoryboard.Children.Add(fadeOutDoubleAnimation); Storyboard.SetTargetName(fadeOutDoubleAnimation, this.Name); Storyboard.SetTargetProperty(fadeOutDoubleAnimation, new PropertyPath(Canvas.OpacityProperty)); } I originally was using this code inside a usercontrol instead of a custom control before I found out that usercontrols don't support content.

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  • How to read the Web.Config file in a Custom Activity Designer in a WF4 Workflow Service

    - by Preet Sangha
    I have a WF service with a custom activity and a custom designer (WPF). I want to add a validation that will check for the presence of some value in the web.config file. At runtime I can overload void CacheMetadata(ActivityMetadata metadata) and thus I can do the validation happily there using System.Configuration.ConfigurationManager to read the config file. Since I also want to do this at design time, I was looking for a way to do this in the designer.

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  • WiX custom action with DTF... quite confused...

    - by Joshua
    Okay, I have decided the only way I can do what I want to do with WiX (thanks to an old installer I didn't write that I now have to upgrade) is with some CUSTOM ACTIONS. Basically, I need to back up a file before the RemoveExistingProducts and restore that file again after RemoveExistingProducts. I think this is what's called a "type 2 custom action." The sequencing I think I understand, however, what I don't understand is first of all how I pass data to my C# action (the directory the file is in from the WiX) and how to reference my C# (DTF?) action with the Binary and CustomAction tags. Also, does all this need to be in a tag? All the examples show it that way. Here is what I have so far in the .WXS file... <Binary Id="backupSettingsAction.dll" SourceFile="backupSettingsAction.CA.dll"/> <CustomAction Id="BackupSettingsAction" BinaryKey="backupSettingsAction.dll" DllEntry="CustomAction" Execute="immediate" /> <InstallExecuteSequence> <Custom Action="backupSettingsAction.dll" Before="InstallInitialize"/> <RemoveExistingProducts After="InstallFinalize" /> <Custom Action="restoreSettingsAction.dll" After="RemoveExistingFiles"/> </InstallExecuteSequence> The file I need to back up is a settings file from the previous install (which needs to remain intact), it is located in the directory: <Directory Id="CommonAppDataFolder" Name="CommonAppData"> <Directory Id="CommonAppDataPathways" Name="Pathways" /> </Directory> And even has a Component tag for it, though I need to back the file up that exists already: <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes" > <File Id="settingsXml" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> And this is referencing the C# file that Visual Studio (2005) created for me: namespace backupSettingsAction { public class CustomActions { [CustomAction] public static ActionResult CustomAction1(Session session) { session.Log("backing up settings file"); //do I hardcode the directory and name of the file in here, or can I pass them in? return ActionResult.Success; } } } Any help is greatly apprecaited. Thank you!

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  • calculate the rendering of a custom control

    - by Marc Jonkers
    In an xpage I would like to be able to decide which custom controls have to be rendered or loaded. I have a custom control named 1, another 2, 3 etc When a scoped variable has the value 1, custom control 1 should be displayed/rendered/loaded. A value of 2 , custom control 2 has to be displayed. etc I came up with following sollution : I calculate if that custom control has to be loaded or not depending on the value of the scoped variable. Since I have 8 of these custom controls on 1 page I was wondering ,since only 1 out of those 8 custom controls have to be rendered ,if there isn't a better way with less code to do the same job. Won't my sollution put a lot of load to my server ?

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