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  • Localization of strings in static lib

    - by AO
    I have a project that uses a static library (SL). In that SL, there are a couple of strings I'd like to localize and the project includes all of the localization files. The localization works just fine when storing all text translations in the same file. The thing is that I'd like to separate the SL strings from the other strings. I have tried to put two different *.strings files (Localizable.strings and Localizable2.strings) in the language folder of interest but that did not work. I have also tried to use two *.strings file with the same name (Localizable.strings) but with different paths. It didn't work either. It seems that only one localization file is supported, right? Could anyone suggest a good way of doing this? I'm using SDK 3.2 beta 2.

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  • Creating a fixed formatted cell in UITableview

    - by Wes
    Hi, I want to have a tableview create rows that look like this: value1 item1 container1 value10 item10 container10 value100 item100 container100 value2 item2 container2 What I am trying to show is that the first word (value) will have a set length of 12 and then the second word (item) will have a set length of 10 and then the last word (container) is just tagged on at the end. I am pulling these from a SQLite database and don't want to use multiple lines, but read in a strictly formatted structure like this.

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  • OpenGL ES clarifying question regarding FBOs -- sorry can't find this info anywhere else?

    - by DevDevDev
    If I instantiate an FBO without binding a rendering buffer or a texture to it, what happens when I draw to it, nothing? Do I need to associate a rendering target (renderbuffer or texture) to have an FBO do anything? What I'm trying to do is precache some buffers and then merge them later, but that doesn't seem to work at all. Ideally I'd like to do something like glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo1); // Draw some stuff to fbo1 glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo2); // Draw some stuff to fbo2 // ... // ... // glRenderFbo(fbo1); -- Not a func // Set blending, etc. etc. // glRenderFbo(fbo2); -- Not a func

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  • How do I determine which control fired an event?

    - by Daniel I-S
    I have the Value Changed event of two UISliders (both of which have referencing outlets) wired up to the following method: -(IBAction) sliderMoved:(id) sender {} How can I determine which slider was moved so that I can get its value and update the corresponding label? Or would it be simpler to have two separate events, one for each slider? The second option seems like unnecessary replication to me. Cheers, Dan

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  • Slide in the second tab bar view by clicking on item in the first

    - by Henrik Erlandsson
    I have an app with three tabs that switch views instantaneously when the user taps them. The first view is a table view selecting which 'location type' to filter by, to only show those pins (add those annotations) to the second view, a MapView. When a table cell is clicked, it switches instantaneously to the mapview, using this code: self.tabBarController.selectedIndex=1; However, I would like to do this with a slide-in-from-right animation, like the one you get when drilling down a hierarchy of table views. I tried this: [self.navigationController pushViewController:[self.tabBarController.viewControllers objectAtIndex:1] animated:YES]; which compiles without error or warning, but does not switch views. How do I 'apply' a navigation controller 'onto' a tab bar controller? Or is there some way to select another viewcontroller and specify an animation?

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • tablecell not getting selected

    - by praseed
    hi friends,, I am facing a problem with the group table view in editing mode... I have one grouped table view with a edit button added to the navigation item . When the table is in non editing mode i can select the table cells and the selection is shown... But when table goes in editing mode ,by pressing the edit button, i cant select the table cells .. Can anyone point out a solution for this,,,,

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  • CGContextSetRBStrokeColor to replace, not add, for alpha?

    - by Peter Hajas
    I use CGContexts to allow the user to draw in my application, here's an example: CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), size); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(),r,g,b,a); I want the user to have an "eraser" tool that actually erases - it can't draw white (that would add white to the image, which may not have a white background) or alpha (or else the stroke won't do anything). Is there a way to do this? Perhaps replacing contents of a CGContext or UIImage?

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  • ViewController init?

    - by fuzzygoat
    I have just noticed that my ViewController does not call init (See below) when it starts up. -(id)init { self = [super init]; if(self) { NSLog(@"_init: %@", [self class]); otherStuff... } return self; } Is there a reason for this, or is it replaced by viewDidLoad -(void)viewDidLoad { otherStuff .. [super viewDidLoad]; } cheers gary

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  • In the future, when mobile devices are embedded in your body, what kind of APIs might be availbe to an application developer?

    - by Conor
    Mobile devices have APIs that allow an application to send and receive SMS, make a phone call, determine location etc. In the future, when mobile devices are embedded in your body, what kind of APIs might be availbe to an application developer? EDIT: This is not intended to be a joke question (but what's the harm in some funny answers?). It's to spur a discussion on how one aspect of mobile device application could pan out and what kind of application might be available. For example: health monitoring - various APIs available to get body temperature, sugar levels, etc for transmission to your GP.

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  • Sizing of a UITableViewCell

    - by Xetius
    I have created a UITableViewCell derived class which resizes itself to display at an indentation level. I have tried setting indentationLevel and indentationWidth using the following in the ViewControllers cellForRowAtIndexPath: cell.indentationLevel = [[item objectForKey:@"indent"] intValue]; cell.indentationWidth = CELL_INDENT_SIZE; This in itself does not indent the cell, so I am using the following layoutSubviews in the UITableViewCell: -(void)layoutSubviews { CGFloat indentSize = (self.indentationLevel - 1) * self.indentationWidth; CGRect r = containerView.frame; containerView.frame = CGRectMake (r.origin.x + indentSize, r.origin.y, r.size.width - indentSize, r.size.height); DLog(@"frameRect : %f, %f, %f, %f, %f",indentSize, r.origin.x, r.origin.y, r.size.width, r.size.height); [super layoutSubviews]; } This works fine for the initial layout, but when the cell is selected, it recalculates itself from the new dimensions and effectively shrinks the cell every time it is selected. How can I resize this cell so that it doesn't keep changing the layout.

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  • Best way to set default tint for UINavigationController

    - by Brian
    I use a lot of UINavigationControllers in my app. I am using a UIColor to set the tintcolor of the navigationBar. This works as expected, but I am trying to find an easy way to set a default tintcolor for all UINavigationControllers. What is the best way to do this? Is it subclassing the UINavigationController, or is there something better? Thanks for the help.

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  • How switch UIViewController by flip from 3 controllers ?

    - by Sergey
    Hello, all. I've got next problem: i've got 3 UIViewController and need to switch controllers by UIModalTransitionStyleFlipHorizontal. Next code working fine: testController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:testController animated:YES]; where testController - next controller to switch, self - current controller. And when i've set 3rd controller - it's working fine, but i have problem with back to first controller - when i back to first controller - i can't go to second controller. 1 - 2 - 3 - 1 - it's working fine, but - 2 - don't show. what's mistake ?

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  • Most effective way to draw 4 lines on a screen?

    - by Ross
    basic question, but I'm unsure: I want to draw 4 short lines 1px lines on a view. What is the best way to approach this task? Options:- Load an image of the line, can create 4 UIImageViews with it. Create my own subclass of a UIView that draws a line in the draw rect method. Draw elsewhere on another view, another UIImageView that has an UIImage inside it (is this possible?) Another way? Thanks Ross

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  • UIView: how to do non-destructive drawing?

    - by Caffeine Coma
    My original question: I'm creating a simple drawing application and need to be able to draw over existing, previously drawn content in my drawRect. What is the proper way to draw on top of existing content without entirely replacing it? Based on answers received here and elsewhere, here is the deal. You should be prepared to redraw the entire rectangle whenever drawRect is called. You cannot prevent the contents from being erased by doing the following: [self setClearsContextBeforeDrawing: NO]; This is merely a hint to the graphics engine that there is no point in having it pre-clear the view for you, since you will likely need to re-draw the whole area anyway. It may prevent your view from being automatically erased, but you cannot depend on it. To draw on top of your view without erasing, do your drawing to an off-screen bitmap context (which is never cleared by the system.) Then in your drawRect, copy from this off-screen buffer to the view. Example: - (id) initWithCoder: (NSCoder*) coder { if (self = [super initWithCoder: coder]) { self.backgroundColor = [UIColor clearColor]; CGSize size = self.frame.size; drawingContext = [self createDrawingBufferContext: size]; } return self; } - (CGContextRef) createOffscreenContext: (CGSize) size { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, size.width*4, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0, -1.0); return context; } - (void)drawRect:(CGRect) rect { UIGraphicsPushContext(drawingContext); CGImageRef cgImage = CGBitmapContextCreateImage(drawingContext); UIImage *uiImage = [[UIImage alloc] initWithCGImage:cgImage]; UIGraphicsPopContext(); CGImageRelease(cgImage); [uiImage drawInRect: rect]; [uiImage release]; } TODO: can anyone optimize the drawRect so that only the (usually tiny) modified rectangle region is used for the copy?

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  • Need advise about compare NSDate

    - by RAGOpoR
    im developing Alarm Clock i want to compare a time now and setTime is it possible to compare in minute only. My Problem is NSDate will compare in second example 9:38:50 are not equal 9:38:00 how can i compare in minute ? is it possible thanks you for all advise.

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  • Working with NSCalendar -- getting the next first tuesday of a month

    - by Bjorn S.
    Hi all, This is a bit odd, but is it possible to use an NSCalendar (or any component, for that matter) to figure out what the date of the next "first tuesday of the month" would be? For example, today is Thursday March 25, 2010. The next "first tuesday of the month" would be on April 6. Likewise, if I were looking for the next "first tuesday of the month" on April 1, it would still be on April 6. How would you do this? Thanks very much!!!!!

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  • The dealloc method is not called in the present modal view contrller.

    - by Madan Mohan
    It is in My view controller -(void)doctorsListAction { if(isFirst == YES) { [self getDoctorsListController]; [[self navigationController] presentModalViewController:doctorListViewNavigationController animated:YES]; [doctorListViewController release]; } } -(void)getDoctorsListController { //DoctorListViewController *doctorListViewController=[[[DoctorListViewController alloc]initWithNibName:nil bundle:nil]autorelease]; doctorListViewController=[[DoctorListViewController alloc]init]; doctorListViewNavigationController=[[UINavigationController alloc]initWithRootViewController:doctorListViewController]; doctorListViewController.doctorList=doctorList; doctorListViewNavigationController.navigationBar.barStyle= UIBarStyleBlackOpaque; [doctorListViewController release]; } It is in DoctorListViewContrller -(void)closeAction { printf("\n hai i am in close action*******************************"); //[doctorList release]; //[myTableView release]; //myTableView=nil; printf("\n myTableView retainCount :%d",[myTableView retainCount]); [[self navigationController] dismissModalViewControllerAnimated:YES]; } //this method is not called I don't know why if it not called i will get memory issues - (void)dealloc { printf("\n hai i am in dealloc of Doctor list view contrller"); [doctorList release]; [myTableView release]; myTableView=nil; [super dealloc]; }

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  • Access variables from a number of sources

    - by mac_55
    I'm creating my first game, and I've currently set up a 'GameState' class, to store player health etc. inside. This class is currently instantiated from the AppDelegate as I need to access it from all over my game. This is fine. For each class I'm working in, I can access the app delegate, and then find the GameState object... however, it seems very messy. I'm tempted to find a way (I'm still a newbie) to define the GameState instance as being some sort of global variable so that I can access it from all over with ease... but my little bit of reading on variable scope makes me uneasy about doing this, even if I knew how. Any ideas of the best way to define and access this class? It'll be used for everything from player health, to items they've found, any personalisation etc. Thanks!

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  • Equivalent of CGPoint with integers?

    - by Ivan Vucica
    Cheers, I like strict typing in C. Therefore, I don't want to store a 2D vector of floats if I specifically need integers. Is there an Apple-provided equivalent of CGPoint which stores data as integers? I've implemented my type Vector2i and its companion function Vector2iMake() à la CGPoint, but something deep in me screams that Apple was there already.

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  • Equivalent of CGPoint with integers?

    - by Ivan Vucica
    Cheers, I like strict typing in C. Therefore, I don't want to store a 2D vector of floats if I specifically need integers. Is there an Apple-provided equivalent of CGPoint which stores data as integers? I've implemented my type Vector2i and its companion function Vector2iMake() à la CGPoint, but something deep in me screams that Apple was there already.

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  • facebook XFBML is not rendering in IE8

    - by Pablo
    I put up this test page to illustrate this issue: http://pix-all.com/fb-test.htm Every Browser i've tested on has worked but in IE8. The odd part is that IE8 doesn't even report an error, WOW, and that is something. So right now im stuck with to nothing to work on or debug. Hopefully you guys can help me out and spot what i've overlooked. Thank You in advance

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