Search Results

Search found 24765 results on 991 pages for 'iphone developer'.

Page 457/991 | < Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >

  • Using the iPhones Multi-Touch Keyboard Search Button

    - by senfo
    I have a regular text field on a view and I'd like to make use of the search button on the iPhones keyboard. For the life of me, I can't figure out how to do this. There doesn't seem to be any event exposed that I can wire up that specifically relates to the search button on the keyboard. I've googled around, but I also haven't found anything related to this subject.

    Read the article

  • NSURLConnectionDelegate connection:didReceiveData not working

    - by Shibin Moideen
    Hi All, I need some help regarding the NSURLConnectionDelegate method. - (void)startDownload { NSString *URLString = [NSString stringWithFormat:appRecord.imageURLString]; NSURL *url = [NSURL URLWithString:URLString]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; imageConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if(imageConnection) { activeDownload = [NSMutableData data]; } } I am using this method to initiate the NSURLConnection, but the - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data is not calling.. Need Help Thanks in advance, Shibin

    Read the article

  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

    Read the article

  • How to navigate clicking row to another UITableView ?

    - by Meko
    Hi. I am trying to show detailed UItable view when clicking on row. I used - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; photoListViewController = [[PhotoListViewController alloc]initWithNibName:@"PhotoListViewController" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:photoListViewController animated:YES]; [photoListViewController release]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; } This PhotoListViewController is an empty UITableViewController. As I know UITableViewCOntroller has a navigation controller implemented and I don`t have to create navigation controller. But When I clicked on row it does not navigate to second view.AM I have to make some connection on nib file?I only created this PhotoListViewController in File-New-UIViewCOntroller and selected UITableView. EDIT : SOLVED I solved my problem.I should use UINAvigation object.I thought that UITable has it but there was no ))

    Read the article

  • Remove Custom UINavigationBar

    - by Lithium
    Hi, I've customized my UINavigationBar with an image like that : @implementation UINavigationBar (CustomImage) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"NavigationBar.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end When I launch a video my custom NavigationBar (with the picture) is on the top or I would like to have the default navigationBar style when I'm playing a video. I tried to hide the navigationBar with [self.navigationController setNavigationBarHidden:YES animated:animated]; but it just remove the navigationBar in my controller but I still have the NavigationBar.png when I'm playing a video. I tried to set the barstyle but it doesn't work either ... self.navigationController.navigationBar.barStyle = UIBarStyleDefault; Could you help me ?

    Read the article

  • What is the maximum sandbox size on iPad?

    - by John Alexander
    I'm writing an iPad app that acts as a media player (video and photos). I know there is a 2GB size limit on apps, however is this the size limit on an app when downloaded? Or the limit on the size of your sandbox throughout the life of the app? For example what if my small app later on downloads various media files to its sandbox that put the user over 2GB total (app + downloaded media)? Thanks!

    Read the article

  • Add double tap action (presentModalViewController) to UISCOLLVIEW

    - by R.J.
    I have been wrestling this issue for a while now and cannot seem to get the following "touchesEnded" method to execute within a UISCROLLVIEW. I have read on many of the forums that UISCROLLVIEW will take control of all touch events unless it is subclassed, but I cannot seem to get the code right (still new to the SDK). Basically I have a scrollview made uo with several UIIMAGEVIEW's and currenlty have scrolling with paging (much like the photo app). I have been studying the SCROLLING MADDNESS example without success. All I want to do is anywhere in the UISCROLLVIEW have the user double tap to presentModalViewController back to my info page (i.e.) (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: {// One finger touch UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; if ([touch tapCount] == 2) {InfoButtonViewController *scroll = [[InfoButtonViewController alloc] initWithNibName:nil bundle:nil]; scroll.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:scroll animated:YES]; [scroll release]; } } } } Any code assistance would be greatly appreciated. The UISCROLLVIEW is implemented as follows (let me know if I need to provide additional details). Thank you in advance... MyViewController.h @interface MyViewController : UIViewController { } @end

    Read the article

  • HOWTO remove device tokens received by Apple APNS feedback

    - by Mladen
    Hi Guys, I am successfully fetching Apple APNS feedback data via PHP. The structure that I am getting (after some processing) looks something like this: timestamp device token My question is how to know which of the device tokens should I remove from my database and stop sending notifications to them. Regardz, Mladjo

    Read the article

  • Why my own UIViewController can't detect touch?

    - by Tattat
    I have my OwnViewController, the viewDidLoad is like this: - (void)viewDidLoad { [super viewDidLoad]; UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImg" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; self.view = imageView; CGImageRelease(imageRef); } It works, and I have detect touches method like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesBegan"); } But my UIView can't detect any touches. My Own UIViewController is a subclass of UIViewController. It is a little square view on the IB, why that can't detect touches? thx u.

    Read the article

  • Regular Expression doesn't match

    - by dododedodonl
    Hi All, I've got a string with very unclean HTML. Before I parse it, I want to convert this: <TABLE><TR><TD width="33%" nowrap=1><font size="1" face="Arial"> NE </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> DEK </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> 143 </font> </TD> </TR></TABLE> in NE DEK 143 so it is a bit easier to parse. I've got this regular expression (RegexKitLite): NSString *str = [dataString stringByReplacingOccurrencesOfRegex:@"<TABLE><TR><TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<\\/TR><\\/TABLE>" withString:@"$1 $3 $5"]; I'm no an expert in Regex. Can someone help me out here? Regards, dodo

    Read the article

  • Best way to set default tint for UINavigationController

    - by Brian
    I use a lot of UINavigationControllers in my app. I am using a UIColor to set the tintcolor of the navigationBar. This works as expected, but I am trying to find an easy way to set a default tintcolor for all UINavigationControllers. What is the best way to do this? Is it subclassing the UINavigationController, or is there something better? Thanks for the help.

    Read the article

  • uikeyboard animation problem

    - by Allen
    i have a modelview controller with more than 20 views and imageviews. im navigating to other controller while loading this controller textfiled bocomefirst responder and keyboard will be there.Here the push navigation is very slow and not smooth. when i pop previoius controller the keyboard moving very fast to right and then only controller moving. if anybody know the reason please help me. i have to keep the keybord with tht controller.

    Read the article

  • UINavigationController Back Button not visible, but works

    - by cagreen
    I have a scenario where my UINavigationController is missing the back button (left button) but tapping the left button still seems to work. I found a similar problem posted here: http://stackoverflow.com/questions/919832/uinavigationcontrollers-back-button-disappears which was resolved by not setting the title to @"", but that's not my problem. Are there any other scenarios that would cause this behaviour? Thanks.

    Read the article

  • Miss a single tap randomly

    - by pion
    I have the following code snippets - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; NSUInteger numberTaps = [touch tapCount]; // Tapping if (numberTaps > 0) { // do something } ... The above code basically detects a single tap on a small image (width = 18 and height = 36). It works 90% of the time detecting a single tap. But it sometime misses it (randomly). I have to tap several times before it picks up the single tap. What did I do wrong or miss so I could consistently detect the single tap 100%? Thanks in advance for your help.

    Read the article

  • How do I make my NSNotification trigger a selector?

    - by marty
    Here's the code: - (void)viewDidLoad { [super viewDidLoad]; NSURL *musicURL = [NSURL URLWithString:@"http://live-three2.dmd2.ch/buureradio/buureradio.m3u"]; if([musicURL scheme]) { MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:musicURL]; if (mp) { // save the music player object self.musicPlayer = mp; [mp release]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(popBack:) name:@"MPMoviePlayerDidExitFullscreenNotification" object:nil]; // Play the music! [self.musicPlayer play]; } } } -(void)popBack:(NSNotification *)note { [self.navigationController popToRootViewControllerAnimated:YES]; } The selector method never gets called. I just want to pop back to the root menu when the "Done" button is pressed on the movie player. I put an NSLog in the selector to check if it was even being called, nothing. The music plays fine. Any thoughts?

    Read the article

  • CMBufferQueueCreate fail, required parameters?

    - by Agustin
    Reading the documentation about iOS SDK CMBufferQueueCreate, it says that getDuration and version are required, all the others callbacks can be NULL. but running the following code: CFAllocatorRef allocator; CMBufferCallbacks *callbacks; callbacks = malloc(sizeof(CMBufferCallbacks)); callbacks->version = 0; callbacks->getDuration = timeCallback; callbacks->refcon = NULL; callbacks->getDecodeTimeStamp = NULL; callbacks->getPresentationTimeStamp = NULL; callbacks->isDataReady = NULL; callbacks->compare = NULL; callbacks->dataBecameReadyNotification = NULL; CMItemCount capacity = 4; OSStatus s = CMBufferQueueCreate(allocator, capacity, callbacks, queue); NSLog(@"QUEUE: %x", queue); NSLog(@"STATUS: %i", s); with timeCallback: CMTime timeCallback(CMBufferRef buf, void *refcon){ return CMTimeMake(1, 1); } and queue is: CMBufferQueueRef* queue; queue creations fails (queue = 0) and returns a status of: kCMBufferQueueError_RequiredParameterMissing = -12761, The callbacks variable is correctly initialized, at least the debugger says so. Somebody have played arround with CMBufferQueue? google doesn't know about that! Thanks

    Read the article

  • If I want to play the same sound 10 times per second, must I have 10 copies of that sound in memory?

    - by mystify
    I have a sound that needs to get played 10 times per second. The sound is 1 second long. So it does overlap like 10 times. However, as far as I understand the Finch sound library, I would need 10 different instances of a sound in place so that I can play it 10 times at almost the same time. When I have just one instance, the sound would stop and play from the beginning on every iteration, but not overlap with itself. How to do that?

    Read the article

  • NSFetchedResultsController: using of NSManagedObjectContext during update brings to crash

    - by Kentzo
    Here is the interface of my controller class: @interface ProjectListViewController : UITableViewController <NSFetchedResultsControllerDelegate> { NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @end I use following code to init fetchedResultsController: if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Project entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Project" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array. NSSortDescriptor *projectIdDescriptor = [[NSSortDescriptor alloc] initWithKey:@"projectId" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:projectIdDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller. NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:nil]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; As you can see, I am using the same managedObjectContext as defined in my controller class Here is an adoption of the NSFetchedResultsControllerDelegate protocol: - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } - (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath:(NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath { UITableView *tableView = self.tableView; switch(type) { case NSFetchedResultsChangeInsert: [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeUpdate: [self _configureCell:(TDBadgedCell *)[tableView cellForRowAtIndexPath:indexPath] atIndexPath:indexPath]; break; case NSFetchedResultsChangeMove: if (newIndexPath != nil) { [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; } else { [tableView reloadSections:[NSIndexSet indexSetWithIndex:indexPath.section] withRowAnimation:UITableViewRowAnimationFade]; } break; } } - (void)controller:(NSFetchedResultsController *)controller didChangeSection:(id <NSFetchedResultsSectionInfo>)sectionInfo atIndex:(NSUInteger)sectionIndex forChangeType:(NSFetchedResultsChangeType)type { switch(type) { case NSFetchedResultsChangeInsert: [self.tableView insertSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [self.tableView deleteSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; } } - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { [self.tableView endUpdates]; } Inside of the _configureCell:atIndexPath: method I have following code: NSFetchRequest *issuesNumberRequest = [NSFetchRequest new]; NSEntityDescription *issueEntity = [NSEntityDescription entityForName:@"Issue" inManagedObjectContext:managedObjectContext]; [issuesNumberRequest setEntity:issueEntity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"projectId == %@", project.projectId]; [issuesNumberRequest setPredicate:predicate]; NSUInteger issuesNumber = [managedObjectContext countForFetchRequest:issuesNumberRequest error:nil]; [issuesNumberRequest release]; I am using the managedObjectContext again. But when I am trying to insert new Project, app crashes with following exception: Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:774 Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (4) must be equal to the number of rows contained in that section before the update (4), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted).' Fortunately, I've found a workaround: if I create and use separate NSManagedObjectContext inside of the _configureCell:atIndexPath: method app won't crash! I only want to know, is this behavior correct or not?

    Read the article

  • ASP.net Error in Design Mode

    - by stringo0
    I just switched to VS 2010, and upgraded a previous project. I'm getting the following error on a page in design mode for 2 controls: Error Creating Control - ObjectName Object reference not set to an instance of an object. One of them is a simple label, and the other is a ajax update panel. Other pages look fine. When I build and test the app, the page renders fine in the browser and functions fine - the label functions as expected and the content in the update panel works as expected. Any ideas why I'm getting this error? I tried some of the google results to no avail. It'd be great to get this out of the way. Thanks!

    Read the article

  • OpenGL ES clarifying question regarding FBOs -- sorry can't find this info anywhere else?

    - by DevDevDev
    If I instantiate an FBO without binding a rendering buffer or a texture to it, what happens when I draw to it, nothing? Do I need to associate a rendering target (renderbuffer or texture) to have an FBO do anything? What I'm trying to do is precache some buffers and then merge them later, but that doesn't seem to work at all. Ideally I'd like to do something like glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo1); // Draw some stuff to fbo1 glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo2); // Draw some stuff to fbo2 // ... // ... // glRenderFbo(fbo1); -- Not a func // Set blending, etc. etc. // glRenderFbo(fbo2); -- Not a func

    Read the article

  • What's wrong with how I'm using NSDateFormatter?

    - by Thom Mahoney
    dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"en_US"] autorelease]; [dateFormatter setDateFormat:@"EEE, d MMM yyyy HH:mm:ss zzz"]; NSString dateString = @"Tue, 08 Jun 2010 17:00:00 EDT"; NSDate eventDate = [dateFormatter dateFromString:dateString]; In this case the eventDate object is nil. Can somebody clue me in? This code used to work.

    Read the article

  • How do I remove those rotation artefacts from my CATiledLayer?

    - by Felix
    Hello all, I have a CATiledLayer into which I render content in the following method - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx I used the QuartzDemo code to draw a pattern. This works very well until I apply a rotation transform to the layer's parentLayer (a UIView): rotated: These zigzag artefacts become worse when I start drawing lines and texts into the CATiledLayer. I applied the transform as follows (I also tried using an affine transform on the view itself): self.containerView.layer.transform = CATransform3DMakeRotation(angleRadians, 0.0f, 0.0f, 1.0f); I transform the containerView rather than the layer itself, as I have several layers in that view that I would like to rotate at the same time without changing the relative positions. I did not have problems when rotating UIImageViews in the past. Is there a way that I can rotate the CATiledLayer without these problems? Any help would be greatly appreciated. Yours, Felix

    Read the article

  • UIImage from NSDocumentDirectory leaking memory

    - by Emil
    Hey. I currently have this code: UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]]; It's loading in an image to set in a UITableViewCell. This obviously leaks a lot of memory (I do release it, two lines down after setting the cells image to be that image), and I'm not sure if it caches the image at all. Is there another way, that doesen't leak so much, I can use to load in images multiple times, like in a tableView, from the Documents-directory of my app? Thanks.

    Read the article

  • UIWebView finishes too fast

    - by Dan Ray
    I'm loading a biggish (and javascript-heavy) page into a UIWebView, and I want to add a UIActivityView to spin while it thinks. Problem is, my - (void)webViewDidFinishLoad:(UIWebView *)webView method gets called quite a while before the rendering actually happens. Enough so that my spinner (which set to hide when stopped) never actually shows up. By the time the UI is even assembled, the spinner has already been stopped and hidden, even though there's enough time to wonder if it's broken before the UIWebView actually gets the goods to the screen. I wish there was a "webViewDidFinishRendering", but that would imply that WebKit is something other than lickedy-split fast... ;-) Thoughts? Perhaps I should toss the thing up and set a timer to come stop it, and unhook that from anything that's actually happening in the WebView?

    Read the article

< Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >