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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • What is __path__ useful for?

    - by Jason Baker
    I had never noticed the __path__ attribute that gets defined on some of my packages before today. According to the documentation: Packages support one more special attribute, __path__. This is initialized to be a list containing the name of the directory holding the package’s __init__.py before the code in that file is executed. This variable can be modified; doing so affects future searches for modules and subpackages contained in the package. While this feature is not often needed, it can be used to extend the set of modules found in a package. Could somebody explain to me what exactly this means and why I would ever want to use it?

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  • Error 400 in urllib2 when using cookies

    - by Hempage
    I've had some success using a different method to load cookies, but now I'm wanting to use the cookielib.MozillaCookieJar method to open a cookies.txt file. Here's the snippet of code that does this. cookieJar=MozillaCookieJar() cookieJar.load(argv[2]) After creating an HTTPCookieProcessor opener, and installing it, whenever I use urlopen, I get an HTTP 400 error. However, if I don't use a CookieJar, the urlopen method succeeds (though the response doesn't contain the data I need). I'm not sure whether the cookies.txt file is malformed, or whether there's something else going on.

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  • Take data from an XML file and put it into a MySQL database

    - by Aidan
    Hi Guys, I'm looking to construct a script that would go through an XML file. Would find specific tags in it, put them in a table and fill the table with specific tags within them. I'm using MySQL 5.1 so loadXML isn't an option and I think that ExtractData() method wont be much use either.. but I don't really know. What would be the best way to go about this?

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  • Plotting and Animating 2D points with 'headings'

    - by mellort
    I will have a set of data (x, y, heading), and I need to animate it in real-time. I am currently using matplotlib to animate (x, y) and it works fine, but I would really like to have some way to indicate heading, ie what direction the object is facing. What would be the best library for this? It seems like PyGame might be able to help me out, but would I have to roll out my own graphing library for it? Thanks

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  • Setting `axes.linewidth` without changing the `rcParams` global dict

    - by mlvljr
    So, it seems one cannot do the following (it raises an error, since axes does not have a set_linewidth method): axes_style = {'linewidth':5} axes_rect = [0.1, 0.1, 0.9, 0.9] axes(axes_rect, **axes_style) and has to use the following old trick instead: rcParams['axes.linewidth'] = 5 # set the value globally ... # some code rcdefaults() # restore [global] defaults Is there an easy / clean way (may be one can set x- and y- axes parameters individually, etc)? P.S. If no, why?

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  • SQLAlchemy: an efficient/better select by primary keys?

    - by hadrien
    Yet another newbie question.. Let's say I have an user table in declarative mode: class User(Base): __tablename__ = 'user' id = Column(u'id', Integer(), primary_key=True) name = Column(u'name', String(50)) When I have a list of users identifiers, I fetch them from db with: user_ids = [1, 2, 3, 4, 5] users = Session.query(User).filter(User.id.in_(user_ids)).all() I dislike using in_ because I think I learned it has bad performance on indexed fields (is that true/false?). Anyway, is there a better way doing that query? Thanks!

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  • Partially flattening a list

    - by alj
    This is probably a really silly question but, given the example code at the bottom, how would I get a single list that retain the tuples? (I've looked at the itertools but it flattens everything) What I currently get is: ('id', 20, 'integer') ('companyname', 50, 'text') [('focus', 30, 'text'), ('fiesta', 30, 'text'), ('mondeo', 30, 'text'), ('puma', 30, 'text')] ('contact', 50, 'text') ('email', 50, 'text') what I would like is a single level list like: ('id', 20, 'integer') ('companyname', 50, 'text') ('focus', 30, 'text') ('fiesta', 30, 'text') ('mondeo', 30, 'text') ('puma', 30, 'text') ('contact', 50, 'text') ('email', 50, 'text') def getproducts(): temp_list=[] product_list=['focus','fiesta','mondeo','puma'] #usually this would come from a db for p in product_list: temp_list.append((p,30,'text')) return temp_list def createlist(): column_title_list = ( ("id",20,"integer"), ("companyname",50,"text"), getproducts(), ("contact",50,"text"), ("email",50,"text"), ) return column_title_list for item in createlist(): print item Thanks ALJ

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  • rename keys in a dictionary

    - by user366660
    i want to rename the keys of a dictionary are which are ints, and i need them to be ints with leading zeros's so that they sort correctly. for example my keys are like: '1','101','11' and i need them to be: '001','101','011' this is what im doing now, but i know there is a better way tmpDict = {} for oldKey in aDict: tmpDict['%04d'%int(oldKey)] = aDict[oldKey] newDict = tmpDict

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  • gaema twitter handle error..

    - by zjm1126
    i use gaema for twitter user loggin http://code.google.com/p/gaema/ and my code is : class TwitterAuth(WebappAuth, auth.TwitterMixin): pass class TwitterHandler(BaseHandler): def get(self): twitter_auth = TwitterAuth(self) try: if self.request.GET.get("oauth_token", None): twitter_auth.get_authenticated_user(self._on_auth) self.response.out.write('sss') return twitter_auth.authorize_redirect() except RequestRedirect, e: return self.redirect(e.url, permanent=True) self.render_template('index.html', user=None) def _on_auth(self, user): """This function is called immediatelly after an authentication attempt. Use it to save the login information in a session or secure cookie. :param user: A dictionary with user data if the authentication was successful, or ``None`` if the authentication failed. """ if user: # Authentication was successful. Create a session or secure cookie # to keep the user logged in. #self.response.out.write('logged in as '+user['first_name']+' '+user['last_name']) self.response.out.write(user) return else: # Login failed. Show an error message or do nothing. pass # After cookie is persisted, redirect user to the original URL, using # the home page as fallback. self.redirect(self.request.GET.get('redirect', '/')) and the error is : Traceback (most recent call last): File "D:\Program Files\Google\google_appengine\google\appengine\ext\webapp\__init__.py", line 511, in __call__ handler.get(*groups) File "D:\zjm_code\gaema\demos\webapp\main.py", line 76, in get twitter_auth.authorize_redirect() File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 209, in authorize_redirect http.fetch(self._oauth_request_token_url(), self.async_callback( File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 239, in _oauth_request_token_url consumer_token = self._oauth_consumer_token() File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 441, in _oauth_consumer_token self.require_setting("twitter_consumer_key", "Twitter OAuth") TypeError: require_setting() takes at most 2 arguments (3 given) thanks

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  • how to capture the right click event using getMouse()

    - by Leyond
    I am trying to use graphics.py to write a user graphics interface. The problem is that how can I capture the right click event? It seems that the function getMouse() could just returns where the mouse was left-clicked as a Point object. from graphics import * def main(): win = GraphWin("My Circle", 100, 100) c = Circle(Point(50,50), 10) c.draw(win) win.getMouse() # pause for click in window win.close() main() I want to know how can I capture the right-click event in the window, thanks.

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  • What does this `_time_independent_equlas` mean?

    - by Satoru.Logic
    In the tornado.web module there is a function called _time_independent_equals: def _time_independent_equals(a, b): if len(a) != len(b): return False result = 0 for x, y in zip(a, b): result |= ord(x) ^ ord(y) return result == 0 It is used to compare secure cookie signatures, and thus the name. But regarding the implementation of this function, is it just a complex way to say a==b?

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  • testing existing attribute of a @classmethod function, yields AttributeError

    - by alex
    i have a function which is a class method, and i want to test a attribute of the class which may or may not be None, but will exist always. class classA(): def __init__(self, var1, var2 = None): self.attribute1 = var1 self.attribute2 = var2 @classmethod def func(self,x): if self.attribute2 is None: do something i get the error AttributeError: class classA has no attribute 'attributeB' when i access the attribute like i showed but if on command line i can see it works, x = classA() x.attributeB is None True so the test works. if i remove the @classmethod decorator from func, the problem disapears. if i leave the @classmethod decorator, it only seems to affect variables which are supplied default values in the super-class's constructor. whats going on in the above code?

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  • Doing a count over a filter query efficiently in django

    - by apple_pie
    Hello, Django newbie here, I need to do a count over a certain filter in a django model. If I do it like so: my_model.objects.filter(...).count() I'm guessing it does the SQL query that retrieves all the rows and only afterwards does the count. To my knowledge it's much more efficient to do the count without retrieving those rows like so "SELECT COUNT(*) FROM ...". Is there a way to do so in django?

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  • Return more then One field from database SQLAlchemy

    - by David Neudorfer
    This line: used_emails = [row.email for row in db.execute(select([halo4.c.email], halo4.c.email!=''))] Returns: ['[email protected]', '[email protected]', '[email protected]', '[email protected]', '[email protected]'] I use this to find a match: if recipient in used_emails: If it finds a match I need to pull another field (halo4.c.code) from the database in the same row. Any suggestions on how to do this?

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  • Why does 'url' not work as a variable here?

    - by kryptobs2000
    I originally had the variable cpanel named url and the code would not return anything. Any idea why? It doesn't seem to be used by anything else, but there's gotta be something I'm overlooking. import urllib2 cpanel = 'http://www.tas-tech.com/cpanel' req = urllib2.Request(cpanel) try: handle = urllib2.urlopen(req) except IOError, e: if hasattr(e, 'code'): if e.code != 401: print 'We got another error' print e.code else: print e.headers print e.headers['www-authenticate']

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  • ManyToManyField error when having recursive structure. How to solve it?

    - by luc
    Hello, I have the following table in the model with a recursive structure (a page can have children pages) class DynamicPage(models.Model): name = models.CharField("Titre",max_length=200) parent = models.ForeignKey('self',null=True,blank=True) I want to create another table with manytomany relation with this one: class UserMessage(models.Model): name = models.CharField("Nom", max_length=100) page = models.ManyToManyField(DynamicPage) The generated SQL creates the following constraint: ALTER TABLE `website_dynamicpage` ADD CONSTRAINT `parent_id_refs_id_29c58e1b` FOREIGN KEY (`parent_id`) REFERENCES `website_dynamicpage` (`id`); I would like to have the ManyToMany with the page itself (the id) and not with the parent field. How to modify the model to make the constraint using the id and not the parent? Thanks in advance

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  • Django naturaltime Localization error

    - by Edwin Lunando
    My language ID is 'id'. I used localized humanize library for my Django template tags and use the naturaltime, but the translation is partially wrong. The now translated to sekarang is right. second to detik. minute to menit, but when it comes to date, week, or months, the word is not translated to my language. It keeps printing date, week, and months. Here are my Django configuration TIME_ZONE = 'Asia/Jakarta' LANGUAGE_CODE = 'id' SITE_ID = 1 USE_I18N = True USE_L10N = True USE_TZ = True Here how I used the naturaltime template tags. <time class="discussion__info__item">{{ object.created|naturaltime }}</time> Do I forgot something? Thank you.

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • How can I have multiple navigation paths with Django, like a simplifies wizard path and a full path?

    - by Zeta
    Lets say I have an application with a structure such as: System set date set name set something Other set death ray target calibrate and I want to have "back" and "next" buttons on a page. The catch is, if you're going in via the "wizard", I want the nav path to be something like "set name" - "set death ray target" - "set name". If you go via the Advanced options menu, I want to just iterate options... "set date" - "set name" - "set something" - "set death ray target" - calibrate. So far, I'm thinking I have to use different URIs, but that's that. Any ideia how this could be done? Thanks.

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  • PHP's form bracket trick is to Django's ___?

    - by Matt
    In PHP you can create form elements with names like: category[1] category[2] or even category[junk] category[test] When the form is posted, category is automatically turned into a nice dictionary like: category[1] => "the input value", category[2] => "the other input value" Is there a way to do that in Django? request.POST.getlist isn't quite right, because it simply returns a list, not a dictionary. I need the keys too.

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