Depth is disabled - How to turn on?
- by marc wellman
In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than
GraphicsDevice.RenderState.DepthBufferEnable = false;
?
The reason for my question is I have quite a huge program which offers a 3D World with a couple of 3D DirectX models inside. Depth was never an issue since it ever worked fine but since a few…