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  • retrieving value from database in java

    - by Akcire Atienza
    I am making AGAIN another program that retrieves the inputted data/values of fields from the database I created. but this time, my inputted value will be coming from the JtextField I created. I wonder what's wrong in here bec when I'm running it the output is always null. in this program i will convert the inputted value of my JTextField into int. here it is: public class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { if(e.getSource() == extendB) { ExtensionForm extend = new ExtensionForm(); extend.setVisible(true); } else if(e.getSource()== searchB) { //get text from the textField String guest = guestIDTF.getText(); //parse the string to integer for retrieving of data int id = Integer.parseInt(guest); GuestsInfo guestInfo = new GuestsInfo(id); Room roomInfo = new Room(id); String labels[] = {guestInfo.getFirstName()+" "+guestInfo.getLastName(),""+roomInfo.getRoomNo(),roomInfo.getRoomType(),guestInfo.getTime(),"11:00"}; for(int z = 0; z<labels.length; z++) { labelDisplay[z].setText(labels[z]); } in my second class it retrieves the inputted values of fields from the database I created here's the code: import java.sql.*; public class Room { private String roomType; private int guestID, roomNo; private Connection con; private PreparedStatement statement; public Room(){ try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection( "jdbc:mysql://localhost:3306/3moronsdb","root",""); } catch (Exception e) { e.printStackTrace(); } } public Room(int guestsID) { this(); try{ statement = con.prepareStatement("SELECT * FROM guest WHERE guestID=?"); statement.setInt(1, guestID); ResultSet rs = statement.executeQuery(); while(rs.next()){ this.guestID = rs.getInt(1); this.roomType = rs.getString(2); this.roomNo = rs.getInt(3); } }catch(Exception e){ System.out.print(e); } } //Constructor for setting rate public Room(String roomType, int roomNo) { this(); try { statement = con.prepareStatement("Insert into room(roomType, roomNo) values(?,?)"); statement.setString(1, roomType); statement.setInt(2, roomNo); statement.executeUpdate(); } catch(Exception e) { e.printStackTrace(); return; } } //getting roomType public String getRoomType(){ return roomType; } //getting roomNo public int getRoomNo(){ return roomNo; } //getting guestID public int getGuestId(){ return guestID; } } i already insert some values in my 3moronsdb which are ( 1, Classic , 103). here's my TEST main class: public class TestMain { public static void main(String [] a){ GuestsInfo guest = new GuestsInfo(1); //note that this instantiation is the other class which i just ask the other day.. (http://stackoverflow.com/questions/12762835/retrieving-values-from-database-in-java) Room rum = new Room(1); System.out.print(rum.getRoomType()+" "+ guest.getFirstName()); } } when i'm running it it only gives me null output for the Room class but i am getting the output of the GuestsInfo class which is 'Ericka'. Can you help me guys? I know I ask this kind of problem yesterday but i really don't know what's wrong in here now..

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  • mysql db connection

    - by Dragster
    hi there i have been searching the web for a connection between my android simulator and a mysql db. I've fount that you can't connect directly but via a webserver. The webserver wil handle my request from my android. I fount the following code on www.helloandroid.com But i don't understand. If i run this code on the simulator nothing happens. The screen stays black. Where does Log.i land. In the android screen or in the error log or somewhere else? Can somebody help me with this code? package app.android.ticket; import java.io.BufferedReader; import java.io.InputStream; import java.io.InputStreamReader; import java.util.ArrayList; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.NameValuePair; import org.apache.http.client.HttpClient; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpPost; import org.apache.http.impl.client.DefaultHttpClient; import org.apache.http.message.BasicNameValuePair; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class fetchData extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //call the method to run the data retreival getServerData(); } public static final String KEY_121 = "http://www.jorisdek.nl/android/getAllPeopleBornAfter.php"; public fetchData() { Log.e("fetchData", "Initialized ServerLink "); } private void getServerData() { InputStream is = null; String result = ""; //the year data to send ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); nameValuePairs.add(new BasicNameValuePair("year","1980")); //http post try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost(KEY_121); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection "+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //parse json data try{ JSONArray jArray = new JSONArray(result); for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); Log.i("log_tag","id: "+json_data.getInt("id")+ ", name: "+json_data.getString("name")+ ", sex: "+json_data.getInt("sex")+ ", birthyear: "+json_data.getInt("birthyear") ); } }catch(JSONException e){ Log.e("log_tag", "Error parsing data "+e.toString()); } } }

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • Reading serialised object from file

    - by nico
    Hi everyone. I'm writing a little Java program (it's an ImageJ plugin, but the problem is not specifically ImageJ related) and I have some problem, most probably due to the fact that I never really programmed in Java before... So, I have a Vector of Vectors and I'm trying to save it to a file and read it. The variable is defined as: Vector <Vector <myROI> > ROIs = new Vector <Vector <myROI> >(); where myROI is a class that I previously defined. Now, to write the vector to a file I use: void saveROIs() { SaveDialog save = new SaveDialog("Save ROIs...", imp.getTitle(), ".xroi"); String name = save.getFileName(); if (name == null) return; String dir = save.getDirectory(); try { FileOutputStream fos = new FileOutputStream(dir+name); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(ROIs); oos.close(); } catch (Exception e) { IJ.log(e.toString()); } } This correctly generates a binary file containing (I suppose) the object ROIs. Now, I use a very similar code to read the file: void loadROIs() { OpenDialog open = new OpenDialog("Load ROIs...", imp.getTitle(), ".xroi"); String name = open.getFileName(); if (name == null) return; String dir = open.getDirectory(); try { FileInputStream fin = new FileInputStream(dir+name); ObjectInputStream ois = new ObjectInputStream(fin); ROIs = (Vector <Vector <myROI> >) ois.readObject(); // This gives error ois.close(); } catch (Exception e) { IJ.log(e.toString()); } } But this function does not work. First, I get a warning: warning: [unchecked] unchecked cast found : java.lang.Object required: java.util.Vector<java.util.Vector<myROI>> ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ I Googled for that and see that I can suppress by prepending @SuppressWarnings("unchecked"), but this just makes things worst, as I get an error: <identifier> expected ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ In any case, if I omit @SuppressWarnings and ignore the warning, the object is not read and an exception is thrown java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: myROI Again Google tells me myROI needs to implements Serializable. I tried just adding implements Serializable to the class definition, but it is not sufficient. Can anyone give me some hints on how to procede in this case? Also, how to get rid of the typecast warning?

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  • Dialog created after first becomes unresponsive unless created first?

    - by Justin Sterling
    After creating the initial dialog box that works perfectly fine, I create another dialog box when the Join Game button is pressed. The dialog box is created and show successfully, however I am unable to type in the edit box or even press or exit the dialog. Does anyone understand how to fix this or why it happens? I made sure the dialog box itself was not the problem by creating and displaying it from the main loop in the application. It worked fine when I created it that way. So why does it error when being created from another dialog? My code is below. This code is for the DLGPROC function that each dialog uses. #define WIN32_LEAN_AND_MEAN #include "Windows.h" #include ".\Controllers\Menu\MenuSystem.h" #include ".\Controllers\Game Controller\GameManager.h" #include ".\Controllers\Network\Network.h" #include "resource.h" #include "main.h" using namespace std; extern GameManager g; extern bool men; NET_Socket server; extern HWND d; HWND joinDlg; char ip[64]; void JoinMenu(){ joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), NULL, (DLGPROC)GameJoinDialogPrompt); SetFocus(joinDlg); // ShowWindow(joinDlg, SW_SHOW); ShowWindow(d, SW_HIDE); } LRESULT CALLBACK GameJoinDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDCONNECT:{ GetDlgItemText(joinDlg, IDC_IP, ip, 63); if(server.ConnectToServer(ip, 7890, NET_UDP) == NET_INVALID_SOCKET){ LogString("Failed to connect to server! IP: %s", ip); MessageBox(NULL, "Failed to connect!", "Error", MB_OK); ShowWindow(joinDlg, SW_SHOW); break; }   } LogString("Connected!"); break; case IDCANCEL: ShowWindow(d, SW_SHOW); ShowWindow(joinDlg, SW_HIDE); break; } break; } case WM_CLOSE: PostQuitMessage(0); break; } return 0; } LRESULT CALLBACK GameMainDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_PAINT:{ PAINTSTRUCT ps; RECT rect; HDC hdc = GetDC(Dialogwindow);    hdc = BeginPaint(Dialogwindow, &ps); GetClientRect (Dialogwindow, &rect); FillRect(hdc, &rect, CreateSolidBrush(RGB(0, 0, 0)));    EndPaint(Dialogwindow, &ps);    break;  } case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDC_HOST: if(!NET_Initialize()){ break; } if(server.CreateServer(7890, NET_UDP) != 0){ MessageBox(NULL, "Failed to create server.", "Error!", MB_OK); PostQuitMessage(0); return -1; } ShowWindow(d, SW_HIDE); break; case IDC_JOIN:{ JoinMenu(); } break; case IDC_EXIT: PostQuitMessage(0); break; default: break; } break; } return 0; } } I call the first dialog using the below code void EnterMenu(){ // joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), g_hWnd, (DLGPROC)GameJoinDialogPrompt);// d = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_SELECTMENU), g_hWnd, (DLGPROC)GameMainDialogPrompt); } The dialog boxes are not DISABLED by default, and they are visible by default. Everything is set to be active on creation and no code deactivates the items on the dialog or the dialog itself.

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  • I'm trying to pass a string from my first ViewController to my second ViewController but it returns NULL

    - by Dashony
    In my first view controller I have 3 input fields each of them take the user input into and saves it into a string such as: address, username and password as NSUserDefaults. This part works fine. In my second view controller I'm trying to take the 3 strings from first controller (address, username and password) create a html link based on the 3 strings. I've tried many ways to access the 3 strings with no luck, the result I get is NULL. Here is my code: //.h file - first view controller with the 3 input fields CamSetup.h #import <UIKit/UIKit.h> @interface CamSetup : UIViewController <UITextFieldDelegate> { NSString * address; NSString * username; NSString * password; IBOutlet UITextField * addressField; IBOutlet UITextField * usernameField; IBOutlet UITextField * passwordField; } -(IBAction) saveAddress: (id) sender; -(IBAction) saveUsername: (id) sender; -(IBAction) savePassword: (id) sender; @property(nonatomic, retain) UITextField *addressField; @property(nonatomic, retain) UITextField *usernameField; @property(nonatomic, retain) UITextField *passwordField; @property(nonatomic, retain) NSString *address; @property(nonatomic, retain) NSString *username; @property(nonatomic, retain) NSString *password; @end //.m file - first view controller CamSetup.m #import "CamSetup.h" @interface CamSetup () @end @implementation CamSetup @synthesize addressField, usernameField, passwordField, address, username, password; -(IBAction) saveAddress: (id) sender { address = [[NSString alloc] initWithFormat:addressField.text]; [addressField setText:address]; NSUserDefaults *stringDefaultAddress = [NSUserDefaults standardUserDefaults]; [stringDefaultAddress setObject:address forKey:@"stringKey1"]; NSLog(@"String [%@]", address); } -(IBAction) saveUsername: (id) sender { username = [[NSString alloc] initWithFormat:usernameField.text]; [usernameField setText:username]; NSUserDefaults *stringDefaultUsername = [NSUserDefaults standardUserDefaults]; [stringDefaultUsername setObject:username forKey:@"stringKey2"]; NSLog(@"String [%@]", username); } -(IBAction) savePassword: (id) sender { password = [[NSString alloc] initWithFormat:passwordField.text]; [passwordField setText:password]; NSUserDefaults *stringDefaultPassword = [NSUserDefaults standardUserDefaults]; [stringDefaultPassword setObject:password forKey:@"stringKey3"]; NSLog(@"String [%@]", password); } - (void)viewDidLoad { [addressField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey1"]]; [usernameField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey2"]]; [passwordField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey3"]]; [super viewDidLoad]; } @end //.h second view controller LiveView.h #import <UIKit/UIKit.h> #import "CamSetup.h" @interface LiveView : UIViewController { NSString *theAddress; NSString *theUsername; NSString *thePassword; CamSetup *camsetup; //here is an instance of the first class } @property (nonatomic, retain) NSString *theAddress; @property (nonatomic, retain) NSString *theUsername; @property (nonatomic, retain) NSString *thePassword; @end //.m second view LiveView.m file #import "LiveView.h" @interface LiveView () @end @implementation LiveView @synthesize theAddress, theUsername, thePassword; - (void)viewDidLoad { [super viewDidLoad]; theUsername = camsetup.username; //this is probably not right? NSLog(@"String [%@]", theUsername); //resut here is NULL NSLog(@"String [%@]", camsetup.username); //and here NULL as well } @end

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  • Getting code-first Entity Framework to build tables on SQL Azure

    - by NER1808
    I am new the code-first Entity Framework. I have tried a few things now, but can't get EF to construct any tables in the my SQL Azure database. Can anyone advise of some steps and settings I should check. The membership provider has no problems create it's tables. I have added the PersistSecurityInfo=True in the connection string. The connection string is using the main user account for the server. When I implement the tables in the database using sql everything works fine. I have the following in the WebRole.cs //Initialize the database Database.SetInitializer<ReykerSCPContext>(new DbInitializer()); My DbInitializer (which does not get run before I get a "Invalid object name 'dbo.ClientAccountIFAs'." when I try to access the table for the first time. Sometime after startup. public class DbInitializer:DropCreateDatabaseIfModelChanges<ReykerSCPContext> { protected override void Seed(ReykerSCPContext context) { using (context) { //Add Doc Types context.DocTypes.Add(new DocType() { DocTypeId = 1, Description = "Statement" }); context.DocTypes.Add(new DocType() { DocTypeId = 2, Description = "Contract note" }); context.DocTypes.Add(new DocType() { DocTypeId = 3, Description = "Notification" }); context.DocTypes.Add(new DocType() { DocTypeId = 4, Description = "Invoice" }); context.DocTypes.Add(new DocType() { DocTypeId = 5, Description = "Document" }); context.DocTypes.Add(new DocType() { DocTypeId = 6, Description = "Newsletter" }); context.DocTypes.Add(new DocType() { DocTypeId = 7, Description = "Terms and Conditions" }); //Add ReykerAccounttypes context.ReykerAccountTypes.Add(new ReykerAccountType() { ReykerAccountTypeID = 1, Description = "ISA" }); context.ReykerAccountTypes.Add(new ReykerAccountType() { ReykerAccountTypeID = 2, Description = "Trading" }); context.ReykerAccountTypes.Add(new ReykerAccountType() { ReykerAccountTypeID = 3, Description = "SIPP" }); context.ReykerAccountTypes.Add(new ReykerAccountType() { ReykerAccountTypeID = 4, Description = "CTF" }); context.ReykerAccountTypes.Add(new ReykerAccountType() { ReykerAccountTypeID = 5, Description = "JISA" }); context.ReykerAccountTypes.Add(new ReykerAccountType() { ReykerAccountTypeID = 6, Description = "Direct" }); context.ReykerAccountTypes.Add(new ReykerAccountType() { ReykerAccountTypeID = 7, Description = "ISA & Direct" }); //Save the changes context.SaveChanges(); } and my DBContext class looks like public class ReykerSCPContext : DbContext { //set the connection explicitly public ReykerSCPContext():base("ReykerSCPContext"){} //define tables public DbSet<ClientAccountIFA> ClientAccountIFAs { get; set; } public DbSet<Document> Documents { get; set; } public DbSet<DocType> DocTypes { get; set; } public DbSet<ReykerAccountType> ReykerAccountTypes { get; set; } protected override void OnModelCreating(DbModelBuilder modelBuilder) { //Runs when creating the model. Can use to define special relationships, such as many-to-many. } The code used to access the is public List<ClientAccountIFA> GetAllClientAccountIFAs() { using (DataContext) { var caiCollection = from c in DataContext.ClientAccountIFAs select c; return caiCollection.ToList(); } } and it errors on the last line. Help!

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  • Does anyone know how to layout a JToolBar that does't move or re-size any components placed in it?

    - by S1.Mac
    Can anyone help with this problem i'm trying to create a JToolBar and I want all its components to be fixed in size and position. I'v tried a few different layout managers but they all center and/or re-size the components when the frame its in is re-sized. here is an example using GridbagLayout, I have also used the default layout manager using the toolbar.add( component ) method but the result is the same : ' import java.awt.BorderLayout; import java.awt.Component; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import javax.swing.*; public class ToolBarTest extends JFrame { private JToolBar toolbar; private JPanel mainPanel; private JPanel toolBarPanel; private JButton aButton; private JCheckBox aCheckBox; private JList aList; private Box toolbarBox; private GridBagConstraints toolbarConstraints; private GridBagLayout toolbarLayout; private JLabel shapeLabel; private JComboBox<ImageIcon> shapeChooser; private JLabel colorLabel; private JComboBox colorChooser; private String colorNames[] = { "Black" , "Blue", "Cyan", "Dark Gray", "Gray", "Green", "Light Gray", "Magenta", "Orange", "Pink", "Red", "White", "Yellow", "Custom" }; private String shapeNames[] = { "Line", "Oval", "Rectangle", "3D Rectangle","Paint Brush", "Rounded Rectangle" }; public ToolBarTest() { setLayout( new BorderLayout() ); setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); setSize( 500, 500 ); add( createToolBar(), BorderLayout.PAGE_START ); setVisible( true ); } public void addToToolbar( Component component, int row, int column ) { toolbarConstraints.gridx = column; toolbarConstraints.gridy = row; toolbarConstraints.anchor = GridBagConstraints.WEST; toolbarConstraints.fill = GridBagConstraints.NONE; toolbarConstraints.weightx = 0; toolbarConstraints.weighty = 0; toolbarConstraints.gridwidth = 1; toolbarConstraints.gridheight = 1; toolbarLayout.setConstraints( component, toolbarConstraints ); toolbar.add( component ); }// end addToToolbar public final JToolBar createToolBar() { toolbarLayout = new GridBagLayout(); toolbarConstraints = new GridBagConstraints(); // create the tool bar which holds the items to draw toolbar = new JToolBar(); toolbar.setBorderPainted(true); toolbar.setLayout( toolbarLayout ); toolbar.setFloatable( true ); shapeLabel = new JLabel( "Shapes: " ); addToToolbar( shapeLabel, 0, 1 ); String iconNames[] = { "PaintImages/Line.jpg", "PaintImages/Oval.jpg", "PaintImages/Rect.jpg", "PaintImages/3DRect.jpg","PaintImages/PaintBrush.jpg", "PaintImages/RoundRect.jpg"}; ImageIcon shapeIcons[] = new ImageIcon[ shapeNames.length ]; // create image icons for( int shapeButton = 0; shapeButton < shapeNames.length; shapeButton++ ) { shapeIcons[ shapeButton ] = new ImageIcon( iconNames[ shapeButton ] ); }// end for shapeChooser = new JComboBox< ImageIcon >( shapeIcons ); shapeChooser.setSize( new Dimension( 50, 20 )); shapeChooser.setPrototypeDisplayValue( shapeIcons[ 0 ] ); shapeChooser.setSelectedIndex( 0 ); addToToolbar( shapeChooser, 0, 2 ); colorLabel = new JLabel( "Colors: " ); addToToolbar( colorLabel, 0, 3 ); colorChooser = new JComboBox( colorNames ); addToToolbar( colorChooser, 0, 4 ); return toolbar; }// end createToolBar public static void main( String args[] ) { new ToolBarTest(); }// end main }// end class ToolBarTest'

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  • WPF: Binding to ListBoxItem.IsSelected doesn't work for off-screen items

    - by Qwertie
    In my program I have a set of view-model objects to represent items in a ListBox (multi-select is allowed). The viewmodel has an IsSelected property that I would like to bind to the ListBox so that selection state is managed in the viewmodel rather than in the listbox itself. However, apparently the ListBox doesn't maintain bindings for most of the off-screen items, so in general the IsSelected property is not synchronized correctly. Here is some code that demonstrates the problem. First XAML: <StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock>Number of selected items: </TextBlock> <TextBlock Text="{Binding NumItemsSelected}"/> </StackPanel> <ListBox ItemsSource="{Binding Items}" Height="200" SelectionMode="Extended"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}"/> </Style> </ListBox.ItemContainerStyle> </ListBox> <Button Name="TestSelectAll" Click="TestSelectAll_Click">Select all</Button> </StackPanel> C# Select All handler: private void TestSelectAll_Click(object sender, RoutedEventArgs e) { foreach (var item in _dataContext.Items) item.IsSelected = true; } C# viewmodel: public class TestItem : NPCHelper { TestDataContext _c; string _text; public TestItem(TestDataContext c, string text) { _c = c; _text = text; } public override string ToString() { return _text; } bool _isSelected; public bool IsSelected { get { return _isSelected; } set { _isSelected = value; FirePropertyChanged("IsSelected"); _c.FirePropertyChanged("NumItemsSelected"); } } } public class TestDataContext : NPCHelper { public TestDataContext() { for (int i = 0; i < 200; i++) _items.Add(new TestItem(this, i.ToString())); } ObservableCollection<TestItem> _items = new ObservableCollection<TestItem>(); public ObservableCollection<TestItem> Items { get { return _items; } } public int NumItemsSelected { get { return _items.Where(it => it.IsSelected).Count(); } } } public class NPCHelper : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void FirePropertyChanged(string prop) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(prop)); } } Two separate problems can be observed. If you click the first item and then press Shift+End, all 200 items should be selected; however, the heading reports that only 21 items are selected. If you click "Select all" then all items are indeed selected. If you then click an item in the ListBox you would expect the other 199 items to be deselected, but this does not happen. Instead, only the items that are on the screen (and a few others) are deselected. All 199 items will not be deselected unless you first scroll through the list from beginning to end (and even then, oddly enough, it doesn't work if you perform scrolling with the little scroll box). My questions are: Can someone explain precisely why this occurs? Can I avoid or work around the problem?

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  • ASP.NET Login Page Redirection Problem

    - by Daniel
    Hello everyone! I'm building a silverlight application hosted on ASP.NET Web App. / IIS7 / SSL-enabled website. For security, I put my silverlight page inside a Members folder in the ASP.NET Web Application, and restricted access from anonymous users.(see web.config below) when users try to access pages under Members folder, they get redirected to https://www.ssldemo.com/authenticationtest/login.aspx. (see web.config below) (I've mapped www.ssldemo.com to 127.0.0.1). for security, I'm switching to HTTPS in login.aspx, and back to HTTP after validation. below is the code for login.aspx.cs. protected void Page_Load(object sender, EventArgs e) { LoginControl.LoggedIn += new EventHandler(LoginControl_LoggedIn); } void LoginControl_LoggedIn(object sender, EventArgs e) { //for going to ReturnURL & switching back to HTTP string serverName = HttpUtility.UrlEncode(Request.ServerVariables["SERVER_NAME"]); string returnURL = Request["ReturnURL"]; Response.Redirect(ResolveClientUrl("http://" + serverName + returnURL)); } The problem is, when I deploy another application to http://www.ssldemo.com/authenticationtest/members/AnotherApplication/ and open http://www.ssldemo.com/authenticationtest/members/AnotherApplication/default.aspx, Users get redirected to https://www.ssldemo.com/authenticationtest/login.aspx?ReturnUrl=%2fauthenticationtest%2fmembers%2fanotherapplication%2fdefault.aspx. but even when I enter the correct credentials at login page, I get redirected to the same login page again, not to the ReturnUrl. when I looked into fiddler, it said '302 object moved to here.' Thank you for reading! Any input will be much appreciated. <configuration> <connectionStrings> <add name="CompanyDatabase" connectionString="Data Source=192.168.0.2;Initial Catalog=SomeTable;User ID=Username;Password=P@ssword" /> </connectionStrings> <system.web> <compilation debug="true" targetFramework="4.0" /> <authentication mode="Forms"> <forms slidingExpiration="true" timeout="15" loginUrl="https://www.ssldemo.com/authenticationtest/login.aspx" defaultUrl="~/Members/Default.aspx" > </forms> </authentication> <!--Custom Membership Provider--> <membership defaultProvider="MyMembershipProvider" userIsOnlineTimeWindow="15"> <providers> <clear /> <add name="MyMembershipProvider" type="AuthenticationTest.Web.MyMembershipProvider" connectionStringName="CompanyDatabase" applicationName="AuthenticationTest.Web"/> </providers> </membership> </system.web> <!--securing folders--> <location path="Members"> <system.web> <authorization> <deny users="?"/> </authorization> </system.web> </location> </configuration>

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  • android program crashing (new to platform)

    - by mutio
    So it is my first real Android program (!hello world), but i do have java experience.The program compiles fine, but on running it crashes as soon as it opens (tried debugging, but it crashes before it hits my breakpoint). Was looking for any advice from anyone who is more experienced with android. package org.me.tipcalculator; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import android.view.View; import android.widget.Button; import android.widget.EditText; import java.text.NumberFormat; import android.util.Log; public class TipCalculator extends Activity { public static final String tag = "TipCalculator"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final EditText mealpricefield = (EditText) findViewById(R.id.mealprice); final TextView answerfield = (TextView) findViewById(R.id.answer); final Button button = (Button) findViewById(R.id.calculate); button.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { try { Log.i(tag, "onClick invoked."); String mealprice = mealpricefield.getText().toString(); Log.i(tag, "mealprice is [" + mealprice + "]"); String answer = ""; if (mealprice.indexOf("$") == -1) { mealprice = "$" + mealprice; } float fmp = 0.0F; NumberFormat nf = java.text.NumberFormat.getCurrencyInstance(); fmp = nf.parse(mealprice).floatValue(); fmp *= 1.2; Log.i(tag, "Total Meal Price (unformatted) is [" + fmp + "]"); answer = "Full Price, including 20% Tip: " + nf.format(fmp); answerfield.setText(answer); Log.i(tag, "onClick Complete"); } catch(java.text.ParseException pe){ Log.i (tag ,"Parse exception caught"); answerfield.setText("Failed to parse amount?"); } catch(Exception e){ Log.e (tag ,"Failed to Calculate Tip:" + e.getMessage()); e.printStackTrace(); answerfield.setText(e.getMessage()); } } } ); } Just in case it helps heres the xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Android Tip Calculator"/> <EditText android:id="@+id/mealprice" android:layout_width="fill_parent" android:layout_height="wrap_content" android:autoText="true"/> <Button android:id="@+id/calculate" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calculate Tip"/> <TextView android:id= "@+id/answer" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text=""/> </LinearLayout>

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  • Java algorithm for normalizing audio

    - by Marty Pitt
    I'm trying to normalize an audio file of speech. Specifically, where an audio file contains peaks in volume, I'm trying to level it out, so the quiet sections are louder, and the peaks are quieter. I know very little about audio manipulation, beyond what I've learnt from working on this task. Also, my math is embarrassingly weak. I've done some research, and the Xuggle site provides a sample which shows reducing the volume using the following code: (full version here) @Override public void onAudioSamples(IAudioSamplesEvent event) { // get the raw audio byes and adjust it's value ShortBuffer buffer = event.getAudioSamples().getByteBuffer().asShortBuffer(); for (int i = 0; i < buffer.limit(); ++i) buffer.put(i, (short)(buffer.get(i) * mVolume)); super.onAudioSamples(event); } Here, they modify the bytes in getAudioSamples() by a constant of mVolume. Building on this approach, I've attempted a normalisation modifies the bytes in getAudioSamples() to a normalised value, considering the max/min in the file. (See below for details). I have a simple filter to leave "silence" alone (ie., anything below a value). I'm finding that the output file is very noisy (ie., the quality is seriously degraded). I assume that the error is either in my normalisation algorithim, or the way I manipulate the bytes. However, I'm unsure of where to go next. Here's an abridged version of what I'm currently doing. Step 1: Find peaks in file: Reads the full audio file, and finds this highest and lowest values of buffer.get() for all AudioSamples @Override public void onAudioSamples(IAudioSamplesEvent event) { IAudioSamples audioSamples = event.getAudioSamples(); ShortBuffer buffer = audioSamples.getByteBuffer().asShortBuffer(); short min = Short.MAX_VALUE; short max = Short.MIN_VALUE; for (int i = 0; i < buffer.limit(); ++i) { short value = buffer.get(i); min = (short) Math.min(min, value); max = (short) Math.max(max, value); } // assign of min/max ommitted for brevity. super.onAudioSamples(event); } Step 2: Normalize all values: In a loop similar to step1, replace the buffer with normalized values, calling: buffer.put(i, normalize(buffer.get(i)); public short normalize(short value) { if (isBackgroundNoise(value)) return value; short rawMin = // min from step1 short rawMax = // max from step1 short targetRangeMin = 1000; short targetRangeMax = 8000; int abs = Math.abs(value); double a = (abs - rawMin) * (targetRangeMax - targetRangeMin); double b = (rawMax - rawMin); double result = targetRangeMin + ( a/b ); // Copy the sign of value to result. result = Math.copySign(result,value); return (short) result; } Questions: Is this a valid approach for attempting to normalize an audio file? Is my math in normalize() valid? Why would this cause the file to become noisy, where a similar approach in the demo code doesn't?

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  • iPhone App Crashes when merging managed object contexts

    - by DVG
    Short Version: Using two managed object contexts, and while the context is saving to the store the application bombs when I attempt to merge the two contexts and reload the table view. Long Version: Okay, so my application is set up as thus. 3 view controllers, all table views. Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller I ran into a problem when Games View Controller was bombing when adding a new entry to the context, because the fetched results contorller wanted to update the view for something that didn't match the predicate. As a solution, I rebuilt the Add Controller to use a second NSManagedObject Context, called adding context, following the design pattern in the Core Data Books example. My Games List View Controller is a delegate for the add controller, to handle all the saving, so my addButtonPressed method looks like this - (IBAction) addButtonPressed: (id) sender { AddGameTableViewController *addGameVC = [[AddGameTableViewController alloc] initWithNibName:@"AddGameTableViewController" bundle:nil]; NSManagedObjectContext *aAddingContext = [[NSManagedObjectContext alloc] init]; self.addingContext = aAddingContext; [aAddingContext release]; [addingContext setPersistentStoreCoordinator:[[gameResultsController managedObjectContext] persistentStoreCoordinator]]; addGameVC.context = addingContext; addGameVC.delegate = self; addGameVC.newGame = (Game *)[NSEntityDescription insertNewObjectForEntityForName:@"Game" inManagedObjectContext:addingContext]; UINavigationController *addNavCon = [[UINavigationController alloc] initWithRootViewController:addGameVC]; [self presentModalViewController:addNavCon animated:YES]; [addGameVC release]; [addNavCon release]; } There is also a delegate method which handles the saving. This all works swimmingly. The issue is getting the table view controller in the GameListViewController to update itself. Per the example, an observer is added to watch for the second context to be saved, and then to merge the addingContext with the primary one. So I have: - (void)addViewController:(AddGameTableViewController *)controller didFinishWithSave:(BOOL)save { if (save) { NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter]; [dnc addObserver:self selector:@selector(addControllerContextDidSave:) name:NSManagedObjectContextDidSaveNotification object:addingContext]; //snip! Context Save Code [dnc removeObserver:self name:NSManagedObjectContextDidSaveNotification object:addingContext]; } self.addingContext = nil; [self dismissModalViewControllerAnimated:YES]; } - (void)addControllerContextDidSave:(NSNotification*)saveNotification { NSManagedObjectContext *myContext = [gameResultsController managedObjectContext]; [myContext mergeChangesFromContextDidSaveNotification:saveNotification]; } So now, what happens is after save is pressed, the application hangs for a moment and then crashes. The save is processed, as the new game is present when I relaunch the application, and the application seems to be flowing as appropriate, but it bombs out for reasons that are beyond my understanding. NSLog of the saveNotification spits out this: NSConcreteNotification 0x3b557f0 {name = NSManagingContextDidSaveChangesNotification; object = <NSManagedObjectContext: 0x3b4bb90>; userInfo = { inserted = {( <Game: 0x3b4f510> (entity: Game; id: 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2> ; data: { name = "Final Fantasy XIII"; platform = 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20>; }) )}; updated = {( <Platform: 0x3b67650> (entity: Platform; id: 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20> ; data: { games = ( 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2>, 0x603a530 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p1> ); name = "Xbox 360"; }) )}; }} I've tried both a simple [self.tableView reloadData]; and the more complicated multi-method table updating structure in the Core Data Books example. Both produce the same result.

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  • TCP client in C and server in Java

    - by faldren
    I would like to communicate with 2 applications : a client in C which send a message to the server in TCP and the server in Java which receive it and send an acknowledgement. Here is the client (the code is a thread) : static void *tcp_client(void *p_data) { if (p_data != NULL) { char const *message = p_data; int sockfd, n; struct sockaddr_in serv_addr; struct hostent *server; char buffer[256]; sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) { error("ERROR opening socket"); } server = gethostbyname(ALARM_PC_IP); if (server == NULL) { fprintf(stderr,"ERROR, no such host\n"); exit(0); } bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr, server->h_length); serv_addr.sin_port = htons(TCP_PORT); if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0) { error("ERROR connecting"); } n = write(sockfd,message,strlen(message)); if (n < 0) { error("ERROR writing to socket"); } bzero(buffer,256); n = read(sockfd,buffer,255); if (n < 0) { error("ERROR reading from socket"); } printf("Message from the server : %s\n",buffer); close(sockfd); } return 0; } And the java server : try { int port = 9015; ServerSocket server=new ServerSocket(port); System.out.println("Server binded at "+((server.getInetAddress()).getLocalHost()).getHostAddress()+":"+port); System.out.println("Run the Client"); while (true) { Socket socket=server.accept(); BufferedReader in= new BufferedReader(new InputStreamReader(socket.getInputStream())); System.out.println(in.readLine()); PrintStream out=new PrintStream(socket.getOutputStream()); out.print("Welcome by server\n"); out.flush(); out.close(); in.close(); System.out.println("finished"); } } catch(Exception err) { System.err.println("* err"+err); } With n = read(sockfd,buffer,255); the client is waiting a response and for the server, the message is never ended so it doesn't send a response with PrintStream. If I remove these lines : bzero(buffer,256); n = read(sockfd,buffer,255); if (n < 0) { error("ERROR reading from socket"); } printf("Message from the server : %s\n",buffer); The server knows that the message is finished but the client can't receive the response. How solve that ? Thank you

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  • Difficulty creating classes and arrays of those classes C#

    - by Lucifer Fayte
    I'm trying to implement a Discrete Fourier Transformation algorithm for a project I'm doing in school. But creating a class is seeming to be difficult(which it shouldn't be). I'm using Visual Studio 2012. Basically I need a class called Complex to store the two values I get from a DFT; The real portion and the imaginary portion. This is what I have so far for that: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoundEditor_V3 { public class Complex { public double real; public double im; public Complex() { real = 0; im = 0; } } } The problem is that it doesn't recognize the constructor as a constructor, now I'm just learning C#, but I looked it up online and this is how it's supposed to look apparently. It recognizes my constructor as a method. Why is that? Am I creating the class wrong? It's doing the same thing for my Fourier class as well. So each time I try to create a Fourier object and then use it's method...there is no such thing. example, I do this: Fourier fou = new Fourier(); fou.DFT(s, N, amp, 0); and it tells me fou is a 'field' but is used like a 'type' why is it saying that? Here is the code for my Fourier class as well: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoundEditor_V3 { public class Fourier { //FOURIER //N = number of samples //s is the array of samples(data) //amp is the array where the complex result will be written to //start is the where in the array to start public void DFT(byte[] s, int N, ref Complex[] amp, int start) { Complex tem = new Complex(); int f; int t; for (f = 0; f < N; f++) { tem.real = 0; tem.im = 0; for (t = 0; t < N; t++) { tem.real += s[t + start] * Math.Cos(2 * Math.PI * t * f / N); tem.im -= s[t + start] * Math.Sin(2 * Math.PI * t * f / N); } amp[f].real = tem.real; amp[f].im = tem.im; } } //INVERSE FOURIER public void IDFT(Complex[] A, ref int[] s) { int N = A.Length; int t, f; double result; for (t = 0; t < N; t++) { result = 0; for (f = 0; f < N; f++) { result += A[f].real * Math.Cos(2 * Math.PI * t * f / N) - A[f].im * Math.Sin(2 * Math.PI * t * f / N); } s[t] = (int)Math.Round(result); } } } } I'm very much stuck at the moment, any and all help would be appreciated. Thank you.

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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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  • gtk draw "expose-event" and redraw

    - by warem
    I want to use expose-event to draw something then update or redraw. That's to say, there are a drawing area and a button in window. When clicking button, the drawing area will be redrawn accordingly. My problems are Following code worked but it only had a drawing area no button. If I add the button(cancel the comment for button), nothing is drawn. What's the reason? In the following code, if I changed gtk_container_add (GTK_CONTAINER (box), canvas); to gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0);, nothing is drawn. Usually we use gtk_box_pack_start to add something into box. Why doesn't it work this time? The function build_ACC_axis refreshed drawing area and prepared for new draw. I google it but I didn't know if it worked. Could you please comment on it? If the source file is test.c, then compilation is gcc -o test test.c `pkg-config --cflags --libs gtk+-2.0` The code is below: #include <gtk/gtk.h> #include <glib.h> static void draw (GdkDrawable *d, GdkGC *gc) { /* Draw with GDK */ gdk_draw_line (d, gc, 0, 0, 50, 50); gdk_draw_line (d, gc, 50, 50, 50, 150); gdk_draw_line (d, gc, 50, 150, 0, 200); gdk_draw_line (d, gc, 200, 0, 150, 50); gdk_draw_line (d, gc, 150, 50, 150, 150); gdk_draw_line (d, gc, 150, 150, 200, 200); gdk_draw_line (d, gc, 50, 50, 150, 50); gdk_draw_line (d, gc, 50, 150, 150, 150); } static gboolean expose_cb (GtkWidget *canvas, GdkEventExpose *event, gpointer user_data) { GdkGC *gc; gc = gdk_gc_new (canvas->window); draw (canvas->window, gc); g_object_unref (gc); return FALSE; } void build_ACC_axis (GtkWidget *button, GtkWidget *widget) { GdkRegion *region; GtkWidget *canvas = g_object_get_data(G_OBJECT(widget), "plat_GA_canvas"); region = gdk_drawable_get_visible_region(canvas->window); gdk_window_invalidate_region(canvas->window, region, TRUE); gtk_widget_queue_draw(canvas); /* gdk_window_process_updates(canvas->window, TRUE); */ gdk_region_destroy (region); } int main (int argc, char **argv) { GtkWidget *window; GtkWidget *canvas, *box, *button; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (gtk_main_quit), NULL); box = gtk_vbox_new(FALSE, 0); gtk_container_add (GTK_CONTAINER (window), box); canvas = gtk_drawing_area_new (); g_object_set_data(G_OBJECT(window), "plat_GA_canvas", canvas); /* gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0); */ gtk_container_add (GTK_CONTAINER (box), canvas); g_signal_connect (G_OBJECT (canvas), "expose-event", G_CALLBACK (expose_cb), NULL); /* button = gtk_button_new_with_label ("ok"); gtk_box_pack_start(GTK_BOX(box), button, FALSE, FALSE, 0); |+ gtk_container_add (GTK_CONTAINER (box), button); +| gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(build_ACC_axis), window); */ gtk_widget_show_all (window); gtk_main (); }

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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • Designing different Factory classes (and what to use as argument to the factories!)

    - by devoured elysium
    Let's say we have the following piece of code: public class Event { } public class SportEvent1 : Event { } public class SportEvent2 : Event { } public class MedicalEvent1 : Event { } public class MedicalEvent2 : Event { } public interface IEventFactory { bool AcceptsInputString(string inputString); Event CreateEvent(string inputString); } public class EventFactory { private List<IEventFactory> factories = new List<IEventFactory>(); public void AddFactory(IEventFactory factory) { factories.Add(factory); } //I don't see a point in defining a RemoveFactory() so I won't. public Event CreateEvent(string inputString) { try { //iterate through all factories. If one and only one of them accepts //the string, generate the event. Otherwise, throw an exception. return factories.Single(factory => factory.AcceptsInputString(inputString)).CreateEvent(inputString); } catch (InvalidOperationException e) { throw new InvalidOperationException("No valid factory found to generate this kind of Event!", e); } } } public class SportEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("SportEvent1"); } public Event CreateEvent(string inputString) { return new SportEvent1(); } } public class MedicalEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("MedicalEvent1"); } public Event CreateEvent(string inputString) { return new MedicalEvent1(); } } And here is the code that runs it: static void Main(string[] args) { EventFactory medicalEventFactory = new EventFactory(); medicalEventFactory.AddFactory(new MedicalEvent1Factory()); medicalEventFactory.AddFactory(new MedicalEvent2Factory()); EventFactory sportsEventFactory = new EventFactory(); sportsEventFactory.AddFactory(new SportEvent1Factory()); sportsEventFactory.AddFactory(new SportEvent2Factory()); } I have a couple of questions: Instead of having to add factories here in the main method of my application, should I try to redesign my EventFactory class so it is an abstract factory? It'd be better if I had a way of not having to manually add EventFactories every time I want to use them. So I could just instantiate MedicalFactory and SportsFactory. Should I make a Factory of factories? Maybe that'd be over-engineering? As you have probably noticed, I am using a inputString string as argument to feed the factories. I have an application that lets the user create his own events but also to load/save them from text files. Later, I might want to add other kinds of files, XML, sql connections, whatever. The only way I can think of that would allow me to make this work is having an internal format (I choose a string, as it's easy to understand). How would you make this? I assume this is a recurrent situation, probably most of you know of any other more intelligent approach to this. I am then only looping in the EventFactory for all the factories in its list to check if any of them accepts the input string. If one does, then it asks it to generate the Event. If you find there is something wrong or awkward with the method I'm using to make this happen, I'd be happy to hear about different implementations. Thanks! PS: Although I don't show it in here, all the different kind of events have different properties, so I have to generate them with different arguments (SportEvent1 might have SportName and Duration properties, that have to be put in the inputString as argument).

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  • Socket php server not showing messages sent from android client

    - by Mj1992
    Hi I am a newbie in these kind of stuff but here's what i want to do. I am trying to implement a chat application in which users will send their queries from the website and as soon as the messages are sent by the website users.It will appear in the android mobile application of the site owner who will answer their queries .In short I wanna implement a live chat. Now right now I am just simply trying to send messages from android app to php server. But when I run my php script from dreamweaver in chrome the browser keeps on loading and doesn't shows any output when I send message from the client. Sometimes it happened that the php script showed some outputs which I have sent from the android(client).But i don't know when it works and when it does not. So I want to show those messages in the php script as soon as I send those messages from client and vice versa(did not implemented the vice versa for client but help will be appreciated). Here's what I've done till now. php script: <?php set_time_limit (0); $address = '127.0.0.1'; $port = 1234; $sock = socket_create(AF_INET, SOCK_STREAM, 0); socket_bind($sock, $address, $port) or die('Could not bind to address'); socket_listen($sock); $client = socket_accept($sock); $welcome = "Roll up, roll up, to the greatest show on earth!\n? "; socket_write($client, $welcome,strlen($welcome)) or die("Could not send connect string\n"); do{ $input=socket_read($client,1024,1) or die("Could not read input\n"); echo "User Says: \n\t\t\t".$input; if (trim($input) != "") { echo "Received input: $input\n"; if(trim($input)=="END") { socket_close($spawn); break; } } else{ $output = strrev($input) . "\n"; socket_write($spawn, $output . "? ", strlen (($output)+2)) or die("Could not write output\n"); echo "Sent output: " . trim($output) . "\n"; } } while(true); socket_close($sock); echo "Socket Terminated"; ?> Android Code: public class ServerClientActivity extends Activity { private Button bt; private TextView tv; private Socket socket; private String serverIpAddress = "127.0.0.1"; private static final int REDIRECTED_SERVERPORT = 1234; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt = (Button) findViewById(R.id.myButton); tv = (TextView) findViewById(R.id.myTextView); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } bt.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true); out.println(str); Log.d("Client", "Client sent message"); } catch (UnknownHostException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (IOException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (Exception e) { tv.setText(e.getMessage()); e.printStackTrace(); } } }); } } I've just pasted the onclick button event code for Android.Edit text is the textbox where I am going to enter my text. The ip address and port are same as in php script.

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  • method is not called from xhtml

    - by Amlan Karmakar
    Whenever I am clicking the h:commandButton,the method associated with the action is not called.action="${statusBean.update}" is not working, the update is not being called. 1) Here is my xhtml page <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:p="http://primefaces.org/ui"> <h:head></h:head> <h:body> <h:form > <p:dataList value="#{statusBean.statusList}" var="p"> <h:outputText value="#{p.statusId}-#{p.statusmsg}"/><br/> <p:inputText value="#{statusBean.comment.comment}"/> <h:commandButton value="comment" action="${statusBean.update}"></h:commandButton> </p:dataList> </h:form> </h:body> </html> 2)Here is my statusBean package com.bean; import java.util.List; import javax.faces.context.FacesContext; import javax.persistence.EntityManager; import javax.persistence.EntityManagerFactory; import javax.persistence.Persistence; import javax.persistence.Query; import javax.servlet.http.HttpSession; import com.entity.Album; import com.entity.Comment; import com.entity.Status; import com.entity.User; public class StatusBean { Comment comment; Status status; private EntityManager em; public Comment getComment() { return comment; } public void setComment(Comment comment) { this.comment = comment; } public Status getStatus() { return status; } public void setStatus(Status status) { this.status = status; } public StatusBean(){ comment = new Comment(); status=new Status(); EntityManagerFactory emf=Persistence.createEntityManagerFactory("FreeBird"); em =emf.createEntityManager(); } public String save(){ FacesContext context = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession) context.getExternalContext().getSession(true); User user = (User) session.getAttribute("userdet"); status.setEmail(user.getEmail()); System.out.println("status save called"); em.getTransaction().begin(); em.persist(status); em.getTransaction().commit(); return "success"; } public List<Status> getStatusList(){ FacesContext context = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession) context.getExternalContext().getSession(true); User user=(User) session.getAttribute("userdet"); Query query = em.createQuery("SELECT s FROM Status s WHERE s.email='"+user.getEmail()+"'", Status.class); List<Status> results =query.getResultList(); return results; } public String update(){ System.out.println("Update Called..."); //comment.setStatusId(Integer.parseInt(statusId)); em.getTransaction().begin(); em.persist(comment); em.getTransaction().commit(); return "success"; } }

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  • SortCommand Event handler of DataGrid not working

    - by Nadeem
    I have created an event handler for the OnSortCommand of DataGrid: <asp:DataGrid id="dtgBatches" runat="server" Width="100%" CssClass="intTable" EnableViewState="False" DataKeyField="bat_GUID" GridLines="Horizontal" AllowSorting="True" AutoGenerateColumns="False" AllowPaging="False" > <SelectedItemStyle BackColor="#FFFF99"></SelectedItemStyle> <AlternatingItemStyle CssClass="intTableEntry"></AlternatingItemStyle> <ItemStyle CssClass="intTableEntry2"></ItemStyle> <HeaderStyle ForeColor="Black" CssClass="tableHeader"></HeaderStyle> <Columns> <asp:TemplateColumn > <HeaderStyle Width="5%"></HeaderStyle> <ItemStyle HorizontalAlign="Center"></ItemStyle> <ItemTemplate> <img src="../images/icons/cog.png" onclick="universalAlert('Loading...',4,false); ViewBatch('<%# DataBinder.Eval(Container.DataItem, "bat_GUID") %>')" alt="view"/> </ItemTemplate> </asp:TemplateColumn> <asp:BoundColumn DataField="bat_Name" SortExpression="bat_Name" HeaderText="<%$ Resources:AI360Resource, lnkbtn_Name %>"> <HeaderStyle Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Id" SortExpression="bat_Id" HeaderText="<%$ Resources:AI360Resource, ltxt_ID %>"> <HeaderStyle Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Date" SortExpression="bat_Date" HeaderText="<%$ Resources:AI360Resource, alt_date %>" DataFormatString="{0:d}"> <HeaderStyle HorizontalAlign="right" Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Right"></ItemStyle> </asp:BoundColumn> <asp:TemplateColumn> <HeaderStyle Width="1%"></HeaderStyle> </asp:TemplateColumn> <asp:BoundColumn DataField="bat_Close_date" SortExpression="bat_Close_date" HeaderText="<%$ Resources:AI360Resource, ltxt_closed %>" DataFormatString="{0:d}"> <HeaderStyle Width="29%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Cont_Amount" SortExpression="bat_Cont_Amount" HeaderText="<%$ Resources:AI360Resource, alt_receipts %>" DataFormatString="{0:c}"> <HeaderStyle Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Disb_Amount" SortExpression="bat_Disb_Amount" HeaderText="<%$ Resources:AI360Resource, alt_disb %>" DataFormatString="{0:c}"> <HeaderStyle Width="25%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> </Columns> </asp:DataGrid> And the code of handler is as below: protected void dtgBatches_SortCommand(object source, System.Web.UI.WebControls.DataGridSortCommandEventArgs e) { string strCurrentSort = dtgBatches.Attributes["SortExpr"]; string strNewSort = e.SortExpression; if ((strCurrentSort != null) && (strCurrentSort == strNewSort)) { //reverse direction strNewSort += " DESC"; } // Code to Set DataView dv dv.Sort = strNewSort; dtgBatches.DataSource = dv; dtgBatches.DataBind(); } The problem is that the handler never executes. The registartion for the handler is done as below: private void InitializeComponent() { this.dtgBatches.SortCommand += new System.Web.UI.WebControls.DataGridSortCommandEventHandler(this.dtgBatches_SortCommand); }

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  • Getting 404 in Android app while trying to get xml from localhost

    - by Patrick
    This must be something really stupid, trying to solve this issue for a couple of days now and it's really not working. I searched everywhere and there probably is someone with the same problem, but I can't seem to find it. I'm working on an Android app and this app pulls some xml from a website. Since this website is down a lot, I decided to save it and run it locally. Now what I did; - I downloaded the kWs app for hosting the downloaded xml file - I put the file in the right directory and could access it through the mobile browser, but not with my app (same code as I used with pulling it from some other website, not hosted by me, only difference was the URL obviously) So I tried to host it on my PC and access it with my app from there. Again the same results, the mobile browsers had no problem finding it, but the app kept saying 404 Not Found: "The requested URL /test.xml&parama=Someone&paramb= was not found on this server." Note: Don't mind the 2 parameters I am sending, I needed that to get the right stuff from the website that wasn't hosted by me. My code: public String getStuff(String name){ String URL = "http://10.0.0.8/test.xml"; ArrayList<NameValuePair> params = new ArrayList<NameValuePair>(2); params.add(new BasicNameValuePair("parama", name)); params.add(new BasicNameValuePair("paramb", "")); APIRequest request = new APIRequest(URL, params); try { RequestXML rxml = new RequestXML(); AsyncTask<APIRequest, Void, String> a = rxml.execute(request); ... } catch(Exception e) { e.printStackTrace(); } return null; } That should be working correctly. Now the RequestXML class part: class RequestXML extends AsyncTask<APIRequest, Void, String>{ @Override protected String doInBackground(APIRequest... uri) { HttpClient httpclient = new DefaultHttpClient(); String completeUrl = uri[0].url; // ... Add parameters to URL ... HttpGet request = null; try { request = new HttpGet(new URI(completeUrl)); } catch (URISyntaxException e1) { e1.printStackTrace(); } HttpResponse response; String responseString = ""; try { response = httpclient.execute(request); StatusLine statusLine = response.getStatusLine(); if(statusLine.getStatusCode() == HttpStatus.SC_OK){ // .. It crashes here, because statusLine.getStatusCode() returns a 404 instead of a 200. The xml is just plain xml, nothing special about it. I changed the contents of the .htaccess file into "ALLOW FROM ALL" (works, cause the browser on my mobile device can access it and shows the correct xml). I am running Android 4.0.4 and I am using the default browser AND chrome on my mobile device. I am using MoWeS to host the website on my PC. Any help would be appreciated and if you need to know anything before you can find an answer to this problem, I'll be more than happy to give you that info. Thank you for you time! Cheers.

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  • C#: The input stream is not a valid binary format.

    - by Mcoroklo
    I have a problem with deserializing in C#/ASP.NET, which gives the exact error: The input stream is not a valid binary format. The starting contents (in bytes) are: 41-41-45-41-41-41-44-2F-2F-2F-2F-2F-41-51-41-41-41 ... What I am trying to do I have a structure with 3 classes. I have a class A which is a base class, and then class B and C which are derived from A. I am trying to store random types of B and C in the database using LINQ to SQL, in a column with the type VARCHAR(MAX). I cannot use BINARY as the length is around 15.000. My code... Error is in the LAST codeblock C# Code in Business layer- Storing a record private void AddTraceToDatabase(FightTrace trace) { MemoryStream recieverStream = new MemoryStream(); MemoryStream firedStream = new MemoryStream(); MemoryStream moveStream = new MemoryStream(); BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(recieverStream,trace.Reciever); binaryFormatter.Serialize(firedStream,trace.FiredBy); binaryFormatter.Serialize(moveStream,trace.Move); string reciever = Convert.ToBase64String(recieverStream.ToArray()); string fired = Convert.ToBase64String(firedStream.ToArray()); string move = Convert.ToBase64String(moveStream.ToArray()); this.dataAccess.AddFightTrace(trace.TraceType.ToString(),reciever,move,fired,trace.DateTime,this.FightId); } C# Code in Data access layer - Storing a record public void AddFightTrace(string type, string reciever, string Move, string firedBy, DateTime firedAt, int fightid) { GameDataContext db = new GameDataContext(); dbFightTrace trace = new dbFightTrace(); trace.TraceType = type; trace.Reciever = reciever; trace.Move = Move; trace.FiredBy = firedBy; trace.FiredAt = firedAt; trace.FightId = fightid; db.dbFightTraces.InsertOnSubmit(trace); db.SubmitChanges(); } C# Code getting the entry in the database public List<dbFightTrace> GetNewTraces(int fightid, DateTime lastUpdate) { GameDataContext db = new GameDataContext(); var data = from d in db.dbFightTraces where d.FightId==fightid && d.FiredAt > lastUpdate select d; return data.ToList(); } C# Factory, converting from LINQ to SQL class to my objects THIS IS HERE THE ERROR COMES public FightTrace CreateTrace(dbFightTrace trace) { TraceType traceType = (TraceType) Enum.Parse(typeof(TraceType), trace.TraceType); BinaryFormatter formatter = new BinaryFormatter(); System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); MemoryStream recieverStream = new MemoryStream(enc.GetBytes(trace.Reciever)); recieverStream.Position = 0; MemoryStream firedStream = new MemoryStream(enc.GetBytes(trace.FiredBy)); firedStream.Position = 0; MemoryStream movedStream = new MemoryStream(enc.GetBytes(trace.Move)); movedStream.Position = 0; // THE NEXT LINE HERE CAUSES THE ERROR NPC reciever = formatter.Deserialize(recieverStream) as NPC; Player fired = formatter.Deserialize(firedStream) as Player; BaseAttack attack = formatter.Deserialize(movedStream) as BaseAttack; FightTrace t = new FightTrace(traceType,reciever,attack,fired); t.TraceId = trace.FightTraceId; t.DateTime = trace.FiredAt; return t; } So the error happends when the first Deserialize method is run, with the above error. I have tried several things but I am quite lost on this one.. Thanks! :-)

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  • NHibernate: How is identity Id updated when saving a transient instance?

    - by bretddog
    If I use session-per-transaction and call: session.SaveOrUpdate(entity) corrected: session.SaveOrUpdateCopy(entity) ..and entity is a transient instance with identity-Id=0. Shall the above line automatically update the Id of the entity, and make the instance persistent? Or should it do so on transaction.Commit? Or do I have to somehow code that explicitly? Obviously the Id of the database row (new, since transient) is autogenerated and saved as some number, but I'm talking about the actual parameter instance here. Which is the business logic instance. EDIT Mappings: public class StoreMap : ClassMap<Store> { public StoreMap() { Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.Name); HasMany(x => x.Staff) // 1:m .Cascade.All(); HasManyToMany(x => x.Products) // m:m .Cascade.All() .Table("StoreProduct"); } } public class EmployeeMap : ClassMap<Employee> { public EmployeeMap() { Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.FirstName); Map(x => x.LastName); References(x => x.Store); // m:1 } } public class ProductMap : ClassMap<Product> { public ProductMap() { Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.Name).Length(20); Map(x => x.Price).CustomSqlType("decimal").Precision(9).Scale(2); HasManyToMany(x => x.StoresStockedIn) .Cascade.All() .Inverse() .Table("StoreProduct"); } } EDIT2 Class definitions: public class Store { public int Id { get; private set; } public string Name { get; set; } public IList<Product> Products { get; set; } public IList<Employee> Staff { get; set; } public Store() { Products = new List<Product>(); Staff = new List<Employee>(); } // AddProduct & AddEmployee is required. "NH needs you to set both sides before // it will save correctly" public void AddProduct(Product product) { product.StoresStockedIn.Add(this); Products.Add(product); } public void AddEmployee(Employee employee) { employee.Store = this; Staff.Add(employee); } } public class Employee { public int Id { get; private set; } public string FirstName { get; set; } public string LastName { get; set; } public Store Store { get; set; } } public class Product { public int Id { get; private set; } public string Name { get; set; } public decimal Price { get; set; } public IList<Store> StoresStockedIn { get; private set; } }

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