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  • Binding event to wxMenu instead of wxMenuItem

    - by Gero
    Im creating a dynamic MenuBar from xml file, and binding events to menu items using Connect(). Some menus does not have items inside, but needs to fire events. Is there a way to attach an event handler to a wxMenu using Connect()? *Im Using wxWidgets 2.8.8 & MS VC++ 6.0

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  • How to save data between calls to a IHttpHandler?

    - by bartek
    I have a IHttpHandler that acts as a source to a jQuery Autocomplete input field. In the constructor of the handler I generate an index that remains fairly static between request (needs to be rebuilt maybe once a day). How can I cache the the index between calls? Debugging indicates that the constructor is called for each request. I've set IsReusable to "false".

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  • this.loaderInfo is null in Flex

    - by Viliam Husár
    I have a problem with Flex module. I want to access url variables by this.loaderInfo.url, i call a function in createionComplete handler of module and sometimes it works and sometimes it doesn't. (Can't access... null). Any suggestions?

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  • Are vb.net eventArgs maintained at a "system" level?

    - by GregH
    I have a custom developed control I am using that somebody else wrote. For some reason, when the control was written, they did not write an event handler for the "mouseDown" event so when I mouseDown on the control, no event is fired. What I am basically trying to do is capture which mouse button (left or right) is pressed when the control is clicked on. Is there any sort of system level objects that maintain system state (including which mouse buttons are currently being pressed regardless of the control being clicked upon?)

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  • OpenGL suppresses exceptions in MFC dialog-based application

    - by Mikhail
    Hello. I have an MFC-driven dialog-based application created with MSVS2005. Here is my problem step by step. I have button on my dialog and corresponding click-handler with code like this: int* i = 0; *i = 3; I'm running debug version of program and when I click on the button, Visual Studio catches focus and alerts "Access violation writing location" exception, program cannot recover from the error and all I can do is to stop debugging. And this is the right behavior. Now I add some OpenGL initialization code in the OnInitDialog() method: HDC DC = GetDC(GetSafeHwnd()); static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat = ChoosePixelFormat(DC, &pfd); SetPixelFormat(DC, pixelformat, &pfd); HGLRC hrc = wglCreateContext(DC); ASSERT(hrc != NULL); wglMakeCurrent(DC, hrc); Of course this is not exactly what I do, it is the simplified version of my code. Well now the strange things begin to happen: all initialization is fine, there are no errors in OnInitDialog(), but when I click the button... no exception is thrown. Nothing happens. At all. If I set a break-point at the *i = 3; and press F11 on it, the handler-function halts immediately and focus is returned to the application, which continue to work well. I can click button again and the same thing will happen. It seems like someone had handled occurred exception of access violation and silently returned execution into main application message-receiving cycle. If I comment the line wglMakeCurrent(DC, hrc);, all works fine as before, exception is thrown and Visual Studio catches it and shows window with error message and program must be terminated afterwards. I experience this problem under Windows 7 64-bit, NVIDIA GeForce 8800 with latest drivers (of 11.01.2010) available at website installed. My colleague has Windows Vista 32-bit and has no such problem - exception is thrown and application crashes in both cases. Well, hope good guys will help me :) PS The problem originally where posted under this topic.

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  • Best practice for handling ConnectionDroppedHandler in OCS Server Application

    - by Paul Nearney
    Hi all, In general, it seems that the majority of times that ConnectionDroppedHandler would get called in an OCS server application is for expected reasons e.g. server application has been unregistered, server is shutting down, etc. Are there any unexpected situations in which ConnectionDroppedHandler can be called? Basically, i'm wondering whether it will ever be necessary to log an error to the event log from this event handler. Many thanks, Paul

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  • MouseUpEvent stops working while Dragging MovieClip

    - by Arslan
    There is a mouseUpEvent listener attached to the stage, while dragging the movieClip the mouseUpEvent doesnot trigger the handler somehow the mouseUp gets lost. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected. Any ideas!!

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  • Is there way to extend jQuery to handle a custom enter key event?

    - by Ken
    I write the following code all the time to handle when the enter key pressed: $("#selectorid").keypress(function (e) { if (e.keyCode == 13) { var targetType = e.originalTarget ? e.originalTarget.type.toLowerCase() : e.srcElement.tagName.toLowerCase(); if (targetType != "textarea") { e.preventDefault(); e.stopPropagation(); // code to handler enter key pressed } } }); Is there a way to extend jQuery so that I could just write: $("#selectorid").enterKeyPress(fn);

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  • PHP sessions and class members.

    - by JDW
    Ok, messing about with classes in PHP and can't get it to work the way I'm used to as a C++/Java-guy. In the "_init" funtion, if I run a query at the "// query works here" line", everythong works, but in the "getUserID" function, all that happens is said warning... "getUserID" gets called from login.php (they are in the same dir): login.php <?php include_once 'sitehandler.php'; include_once 'dbhandler.php'; session_start(); #TODO: Safer input handling $t_userName = $_POST["name"]; $t_userId = $_SESSION['handler']['db']->getUserID($t_userName); if ($t_userId != -1) { $_SESSION['user']['name'] = $t_userName; $_SESSION['user']['id'] = $t_userId; } //error_log("user: " . $_SESSION['user']['name'] . ", id: ". $_SESSION['user']['id']); header("Location: " . $_SERVER["HTTP_REFERER"]); ? dbhandler.php <?php include_once 'handler.php'; class DBHandler extends HandlerAbstract { private $m_handle; function __construct() { parent::__construct(); } public function test() { #TODO: isdir liquibase #TODO: isfile liquibase-195/liquibase + .bat + execrights $this->m_isTested = true; } public function _init() { if (!$this->isTested()) $this->test(); if (!file_exists('files/data.db')) { #TODO: How to to if host is Windows based? exec('./files/liquibase-1.9.5/liquibase --driver=org.sqlite.JDBC --changeLogFile=files/data_db.xml --url=jdbc:sqlite:files/data.db update'); #TODO: quit if not success } #TODO: Set with default data try { $this->m_handle = new SQLite3('files/data.db'); } catch (Exception $e) { die("<hr />" . $e->getMessage() . "<hr />"); } // query works here $this->m_isSetup = true; } public function teardown() { } public function getUserID($name) { // PHP Warning: SQLite3::prepare(): The SQLite3 object has not been correctly initialised in $t_statement = $this->m_handle->prepare("SELECT id FROM users WHERE name = :name"); $t_statement->bindValue(":name", $name, SQLITE3_TEXT); $t_result = $t_statement->execute(); //var_dump($this->m_handle); return ($t_result)? (int)$t_result['id']: -1; } }

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  • Scriptaculous Drag: How do I offset the dragging element?

    - by Angus Croll
    This is an age old problem - but now I'm using scriptaculous its come back to haunt me. When dragging a tree node over other tree nodes I want mouseover to fire for each node. So I want to position the dragging thing so that its top-left is slightly offset from the mousepointer I could reposition constantly in the onDrag handler but this is jerky and slow can anyone help? - thanks

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  • WPF Listbox display next element after SelectedItem

    - by Daniil Harik
    I have TextBox and ListBox with bunch of elements. TextBox has KeyDown event handler, the idea behind this is to allow user to press up and down keys to scroll inside ListBox while focus is on TextBox. When user presses "down key" several times, selected element becomes last visible element on screen. If user has reached bottom of visible list element on screen, I want him to see next element after selected element as well.

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  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • How to add a click event to a textbox created in code

    - by jvcoach23
    I'm using silverlight 3 and i'd like to create a handler and event wired up to a mouse click in a text box that was created in code behind. Can someone point me in the right direction. I need to make it so that some things fire off when that textbox is clicked into. if you have an example in vb.net that would be even better. thanks shannon

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  • How to change behavior of items in Firefox context menu

    - by tom
    Hi, I'm trying to change the behavior of in placesOverlay.xul. My goal is to disable the Properties entry upon conditions that I need to figure out using Javascript. I am new to XBL bindings and handlers and don't know how to register such a handler for an existing/browser-defined XUL element. Or is there a simpler way? Thanks.

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  • Why doesn't a URL with two hyphens ( in one segment ) match a Route in my Route Table?

    - by Atomiton
    I'm trying to resolve this URL Route: Route articlesByCategory = new Route("articles/c{cid}-{category}", new Handler); However, it seems like the following url won't resolve to this route: // doesn't work www.site.com/articles/c24-this-is-the-category-title // This works www.site.com/articles/c24-category I assume it has to do with the dashes in the title, but can anyone tell me why this works this way? Is there a way to allow dashes in the title for a URL route like this?

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  • asp.net .ashx error in sharepoint

    - by Kushal
    Hello All I am trying to shift my asp.net 3.5 application (C#) to sharepoint. I have used one .ashx(web handler) file for multiple file upload control in my application Now it works perfectly locally in asp.net but when i do the same thing with sharepoint with no change in code it stops working. I dont know if i need to add some dll or any supportive file to get that file upload page (using .ashx file) working in sharepoint Please help

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  • Sorting a Data Gridview

    - by Muhammad Waqas
    Hi, I am a beginner to asp.net. I want to sort a gridview but the problem i m facing is when sort event handler is called the exception of stack over flow is thrown. Following is my code for sorting function. protected void sortGridView(string strSortExpression) { if (strSortExpression != string.Empty) { if (ViewState["sortOrder"] == "desc") { dgvBookInfo.Sort(strSortExpression, SortDirection.Ascending); //string.Format("{0}{1}", ); } else { dgvBookInfo.Sort(strSortExpression, SortDirection.Descending); } } } Thanks

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  • Reset element to "default" event

    - by Channel72
    In Javascript, how can you set the event handler of a DOM element to default behavior? For example, suppose I set the onkeypress event of an input element: elem.onkeypress = function() { alert("Key pressed!"); } Later, how can I remove this event? Is it okay to simply set the onkeypress property to null? I tried that and it works, but I don't know if it is the proper way to do this.

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