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  • Multitasking or Tombstoning and Isolated Storage in Windows Phone 7

    Windows Phone 7 manages multiple active applications by implementing a stack. In a sense, this application stack extends the page stack within a single Silverlight program. You can think of the phone as an old-fashioned web browser with no tab feature and no Forward button. But it does have a Back button and it also has a Start button, which brings you to the Start screen and allows you to launch a new program.

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  • Developing AI for warhammer board game [closed]

    - by josemanuel
    right now I'm going to develop a simple AI for some units for the board game warhammer fantasy. With some simple rules, I've read some things such as http://gamedev.stackexchange.com/questions/21519/complex-game-ai-for-turn-based-strategy-games . I have the robots to move the pieces, the map is just simple(no hills,buildings..) and I need to start to give an AI for the robot to move the pieces. Problem is I have been searching for a long time and can't really find someone that has done something similar with warhammer, and I don't really know where to begin with or which tools I need to use. I would be glad if someone can give me some headsup on how to begin with, or if any programming language is better, not to mention if there is something similar where I could ask for help.

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • How do I downgrade rhythmbox v2.98?

    - by fossfreedom
    I've been testing out the new WebUpd8 PPA for Rhythmbox which I used to upgrade from Rhythmbox v2.97 to v2.98. However, when I added this PPA, when using my favourite plugins replaygain and coverart-browser, Rhythmbox crashes with a segmentation fault. Worse, when this crash happens, my Unity desktop becomes unstable, with various applications failing to start with similar segmentation faults. Does anybody know the reason for this - but more importantly how to resolve this?

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • How can I ensure reasonably spaced out enemies

    - by Samuraisoulification
    I have a simple javascript game and I'm initializing their positions on the y axis using random numbers. How can I ensure that they are reasonably spaced apart? My simple algorithm is: y = (Math.random()*1000%600); However I frequently get enemies almost directly on top of each other. This is a huge problem for the game, since it's a word game and the enemies have text on their center, that if overlapped makes them impossible to kill since you can't see the words. Any advice would be appreciated! I'm pretty new to making games in general so this has all been a learning experience for me!

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  • Why Do You Need SSL Certificate

    SSL (Secure Sockets Layer) is an encrypting modus operandi that ensures the en route security of the personal details processed by the browser to the server. We all know that online shopping is prefe... [Author: Jack Melde - Computers and Internet - May 01, 2010]

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • WebGL 1.0, spécification finalisée pour la bibliothèques d'accélération 3D libre soutenue par Chrome, Firefox, Opera et Safari

    La spécification de WebGL 1.0 est finalisée Pour la bibliothèques d'accélération 3D libre soutenue par Chrome, Firefox, Opera et Safari Ces dernier temps, vous avez entendu parler de la mise en place de WebGL dans les nouvelles versions des différents navigateurs web. Comme vous devez déjà le savoir, Firefox 4, Google Chrome 9 (rendez-vous à l'adresse "about:flags" pour activer WebGL supportent la nouvelle technologie (également soutenue par Apple pour Safari et par Opera). Khronos, un consortium de constructeurs de cartes graphiques (NVidia, AMD, Imagination Technologies, ...) et de différents grand acteurs dans le monde de la 3D (Activision, Epic Games, ...) annonce dur...

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  • Problem connecting to certain wifi networks

    - by Romas
    I'm using lenovo u300s (it has Intel Centrino Wireless-N 1030 card), and I can connect to wireless network at home with no problem, but I can not connect to any networks at my university. I'm not sure if it's the case but most of university networks are open and you need to sign up your username as you enter browser. There is also an eudoroam network, but I can not connect to it either. Any suggestions? Yes I have the latest ubuntu version.

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  • Hosting solution for sensitive client data

    - by Mark
    Hello, We are developing a web application that will deal with highly sensitive (financial) data of clients (audience is medium to large sized businesses). Clients will be under scrutiny from regulators & auditors and, as such, we will be too. More importantly to give clients a level of comfort our application and related hosting arrangement should instill a lot of confidence with them. We are looking into using a cloud based service like Linode, Amazon EC2, etc. To allow for maximum flexibility We are keen on putting everything on virtual servers and avoiding having to buy our own hardware. Does a cloud based service make sense for our particular scenario? If not what type of hosting should we consider? If so what should we look out for? Thanks!

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  • CLI on the Web

    <b>Miguel de Icaza's web log:</b> "We could do this by linking Mono directly into the browser. This would allow developers to write code like this:"

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  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

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  • Deal Registration is Moving to the Oracle Partner Store!

    - by Cinzia Mascanzoni
    In November 2012, Oracle will unveil a new partner deal registration system within Oracle Partner Store (OPS). At that time, OPS will become the single source for partners to register deals, obtain deal status, and place orders. The new deal registration system will offer several enhancements, including: Simplified Registration Form Easier Product Selection Expanded Browser Support Shared Registration Visibility Between VAD and VAR Pre-set Customer Selection from Partner Ordering Base Read more here.

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • Suggestions for hosted file sharing services

    - by Jon
    Before I pose my question, I will give some insight as per my scenario: I work for a small business (cost is an important factor) Our bandwidth is limited and would not support an in-house FTP server We need to share files (mostly pdf, inDesign, Illustrator documents) to our clients, and as we expand, we are finding that our current locally-hosted FTP solution is too slow and is becoming a detriment to our sales team. What we need is a remotely hosted solution to share files with our clients, specifically with the following features: Greater than 100gb of secure storage The Ability to distribute unique log in credentials to clients, granting access to a personalized directory or folder, while limiting access to other files on the server. A relatively simple web-based UI for clients with limited computer knowledge We have considered a dedicated remote server, and web-based services (box.net, yousendit.com, onehub.com, filesanywhere.com) but I am unsure as per the direction we should be taking - have I left another solution out? What would you suggest? Thanks in advance.

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  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

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  • Internet Explorer 9 Released: Here’s What You Need To Know

    - by The Geek
    Microsoft has released the final version of Internet Explorer 9, and there’s just one question you should be asking yourself: Should I bother installing it? Here’s everything you need to know about the latest release of Microsoft’s infamous browser. Spoiler alert: If you are running Windows 7 or Vista, you should absolutely install IE9 on your PC—even if you prefer Chrome or Firefox, it’s better to have a secure, updated version of Internet Explorer.Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?How To Make a Youtube Video Into an Animated GIF

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  • 12.10 Unity GUI Not Displaying

    - by lolajl
    I had 12.04 installed and had no problems at all, having had it setup on my Compaq Presario CQ62 for about 2 weeks (I'm new to Ubuntu and I had a spare laptop to experiment with). Last night, I installed 12.10 through the update manager. Now, I'm not seeing the Unity GUI if I select Default or Ubuntu, at all, just the Eclipse launcher which I had created sitting on the desktop. Even hitting the Windows key to bring up Dash doesn't work. But, when I select GNOME during login, I'm able to access everything in the GUI, including the menu folders for games, internet, system settings, etc. There was a couple error message saying that a system file wasn't loading properly but I forgot to write these down, and now these error messages aren't loading when I restart. Will I need to wipe clean and reinstall?

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  • Le succès de Windows 7 se confirme en entreprise et présage une adoption rapide et massive, selon Fo

    Mise à jour du 27/05/10 Le succès de Windows 7 se confirme en entreprise Et présage une adoption rapide et massive, selon Forrester Nouvelle étude à 500 $ pour le cabinet Forrester... qui accepte néanmoins de livrer quelques conclusions pour 0 Euro. « Corporate Desktop Operating System And Browser Trends, Q2 2009 To Q2 2010 » nous apprend donc que Windows 7 arrive (sic) et que Firefox et Chrome ne cessent de progresser (une constatation déjà fait...

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  • Beef up Firefox Privacy Features

    <b>Linux Magazine: </b>"Whether you want it or not, your Web activities are tracked and analyzed in many different ways. There are a few handy Firefox extensions that can beef up your favorite browser's privacy features."

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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