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  • How to retrieve connection details of CheckPoint SSL Network Extender?

    - by amoe
    My workplace uses a Java-based VPN tool named CheckPoint SSL Network Extender. I would like to configure the VPN connection myself using stock OS tools, because I find the applet to be rather unstable. How would I go about getting all of the connection details needed to manually connect to the VPN? My workplace only supports the official client. When I am connected with the Java applet, if I run ipconfig /all I can see that a hidden network connection is created named Check Point Virtual Network Adapter For SSL Network Extender - Packet Scheduler Miniport. I can see the various IP and DNS details there as well. However, because I need to log in to the applet-based tool, I presume I need to export some kind of key in order to use OS tools to configure this. Is this even possible? Answers for any OS are great although I am using Windows XP to test, and also want to use Linux clients.

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Enterprise Data Center System Admin/Engineer to Server Ratio

    - by Bob
    I know there have been similar questions asked over the last few months however looking at a Data Center Operations and know there are some really smart people out there that might be able to help. Looking for some staffing best practices based on first hand experience and was hoping that there is some experience in this area that can provide "best practice" application: Three High Availability (99.99% plus) Enterprise Level Data Centers geographically dislocated, one manned 24x7x365, one lights out, one co-location running HOT-HOT-HOT supporting a global community. More than 2,000 operating systems consisting of 95% Windows, 5% Linux and Solaris, 45% virtualized, more than 100TB storage. No desktop support, no Network Administration (administrated separately), running N+1 and serving more than 250 Billion page views annually. Based on experience what has been your experience with Server to "Data Center System Administrator/Engineer" ratio? Thanks in advance for your responses.

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  • How can I ensure reasonably spaced out enemies

    - by Samuraisoulification
    I have a simple javascript game and I'm initializing their positions on the y axis using random numbers. How can I ensure that they are reasonably spaced apart? My simple algorithm is: y = (Math.random()*1000%600); However I frequently get enemies almost directly on top of each other. This is a huge problem for the game, since it's a word game and the enemies have text on their center, that if overlapped makes them impossible to kill since you can't see the words. Any advice would be appreciated! I'm pretty new to making games in general so this has all been a learning experience for me!

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  • HTML5 + Quake II

    In case you missed it on the Google Web Toolkit Blog , check out this HTML5 port of Quake II. (Yep, that is a browser pushing 30 frames...

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  • BPM 11g Hands on Training

    - by mseika
    BPM 11g Hands on Training11-14 December 2012, Birmingham (UK) DescriptionThis free hands-on workshop covers the life cycle of a business process from analysis, modeling, simulation, process customization and monitoring using Oracle BPM Suite 11g. The process modeled in the workshop includes integrating with web services, creating complex human workflows with user interfaces for task forms and incorporating rule engine-based decision services. After taking this course on Oracle BPM Suite 11g, you can go onto build industry-focused solutions, customer-facing demos, proof-of-concepts (POCs), pilot implementations and reference architectures. REGISTER NOW Partner Registration Guide Price: FREE Address:Hockley Suite - Oracle OfficesBlythe Valley Business ParkShirley, SolihullWest Midlands B90 8ADUnited Kingdom 11 - 14 December 2012 You will also be able to extend your current SOA implementations with BPMN based business processes.You will have the opportunity to sit the BPM 11g Implementation Specialization exam at the end of the boot camp. The training will finish at 3pm on Friday 14th to allow time for the on-line exam to take place. AgendaThis workshop is 4 days long. 08:30 am: Arrival and sign-in09:00 am: Workshop begins 17:30 pm: Workshop ends (more detail to be provided) Workstation RequirementsAttendees must use their own laptops and it is essential they have the following:           · Minimum 8GB RAM. 40GB free disk space           · VirtualBox (latest version)           ·7zip (required for extracting the VirtualBox image) For more information please contact [email protected].

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  • Ubuntu move fullscreen window to other monitor?

    - by dusz
    I have been using Cinnamon with Ubuntu for quite some time now and here with full screen applications (games and the like) I could press META to bring up the "start menu/tray" then right-click that application and "move to monitor - monitor 1" - I see no such button when right-clicking applications from tray on Ubuntu with Unity. I'd prefer being able to do it that way since I am more used to it, is there some way to enable it for Unity? For reference this is how it is on Cinnamon: http://i.stack.imgur.com/PC1rA.png Edit: I have been looking around with Ubuntu Tweak Tool, dconf-editor and CCSM - though I can't seem to find anything there.

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  • What are the advantages and limitations of using Qt for game development? [on hold]

    - by Gagege
    I know there is already a thread asking for example 3d games written using Qt. What I'd like to have a discussion about is whether or not Qt is a good framework for game development. In my experience Qt is a joy to work with and thanks to QML and QML/3d it's looking like it could be a viable framework for game development. The thought of using signals and slots for gamedev is exciting. I'd like to hear some opinions on Qt in general as a game development platform. What are it's limitations? What are it's advantages? Edit: I found an official Qt game development forum.

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  • Charakter coding / programming

    - by Jery
    lately I tryed a few times to create charakters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the world and certain items had a lot of bugs. So here is my question, how do you ussualy keep track of actions that your charakter is allowed to do, or more in general do you have some links / advices how to set up a char efficiantly? I´m working on a char right now, who should at least be able to run, jump, pick items up and use different fighting animations. Most ideas I came up with until now use some kind of action.priority / action.duration system to determain whats possible and what not, or a "action-manager" which defines for every action what is possible from that action on but it all doesnt work that well together =\ thx in advance for some input

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  • Minitube, a YouTube Desktop Client for Linux

    <b>Tech Source:</b> "Do you want to watch YouTube videos in High-definition format without opening a web browser or without having the need to install Flash Player? If yes, then let me introduce you to a simple but capable YouTube desktop client called Minitube."

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  • Are there similar sites to jsdo.it and jsfiddle.net? [closed]

    - by TK Kocheran
    I'm looking for sites similar to jsdo.it and jsfiddle.net. I really like jsdo.it, as it provides a nice editor and the ability to fork, but I really can't stand the usability as it really gets to be a pain to use after a while. I also like jsfiddle.net, but it too has some usability issues and the URL for your fiddle changes every time you save. Are there any other good alternatives for in-browser HTML testing and development?

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  • Sample code under MS-PL: must leave original comments?

    - by wtjones
    I have some files in my project that started from a sample in the all-in-one code sample browser: http://visualstudiogallery.msdn.microsoft.com/4934b087-e6cc-44dd-b992-a71f00a2a6df Some files contain boilerplate code that I modify heavily. They contain MS comments at the top that mention the license, copyright microsoft etc. Am I required to leave the entire comment block at the top of the source files that I modify or is it okay to just include the MS-PL license in a separate file for the whole project?

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  • Ubuntu 12.04 x64 - Very slow response and sluggishness

    - by Murphy1138
    Recently updated to 12.04 x64 on my AMD HEX core 4GB system, over the last few days I feel that the overall system is sluggish/laggy , for instance hitting the dash button, the dash opens but the recent activity of files/videos etc is incredibly slow to populate, like wise in Nautilus and browsing my media, the file names are showing up but it takes an age to populate the "thumb" of the video, If I go into Gnome-shell the shell response is a little faster but again clicking on applications there is still a noticeable pause. I have the latest Nvidia Drivers loaded and I have very fast SATA drives, if I reboot into windows 7 the system is so much quicker in its response, I only use windows for games and Ubuntu is my main OS. 10.04/10.10/11.04 was Super quick and this was when the system still had a Duel Core Chip and a worse Nvidia card, 11.10 was pretty snappy, but 12.04 just feels bloated on each system I have installed it on. My hardware is more than up to the task so has anyone got any commands i can run to help diagnose the issue? Anyone else got the same problems? Thanks Murph

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  • How to Correctly Optimize Title Tags

    With the SERPs becoming increasingly competitive, more and more businesses are turning to search engine optimization to help improve their rankings and drive more customers to their website. When optimizing a website one of the most important factors of on page optimization is the title tag. The title tag is the text that is the text that is displayed in the blue bar at the top of the browser window and is also displayed at the top of each result in the SERPs.

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  • Showing range on hexagonal grid

    - by user23673
    Here is the situation. I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range. My solution was to check each hex in range of 4,with A* pathfinding,and if path cost was less than 4 then this hex was in range.Finally game nicely show me range of that unit. My question is: Is there other solution to search for range on hex grids or square grid,because even if i am really proud of what i did in my solution,i think,it is a little to exaggerated?:)) What make me ask this question?I noticed that when unit speed is 4 or 6 or even 8,time to computing range for my computer was really good,but when speed was 10 and more i noticed that i needed to wait few second to compute.Well in real games i rather dont see something like this and my A* pathfinding is rather well optimized,so im thinking that my solution is wrong. Thanks for any replies.

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  • knowing all available entity types

    - by plofplof
    I'm making a game where at some point the game will create enemies of random types. Each type of enemy available is defined on its own class derived from an enemy superclass. To do this, obviously the different types of enemies should be known. This is what I have thought of: Just make a list manually. Very simple to do, but I don't like it because I'll be adding more enemy types over time, so any time I add a new class I have to remember to update this (same if I remove an enemy). I would like some kind of auto-updating list. A completely component based system. There are no different classes for each enemy, but definitions of enemies in some file where all enemy types can be found. I really don't need that level of complexity for my game. I'm still using a component based model to some degree, but each Enemy type gets defined on its own class. Java Annotation processing. Give each enemy subclass an annotation like @EnemyType("whatever"), then code an annotation processor that writes in a file all available enemy types. Any time a new class is added the file gets updated after compilation.This gives me a feeling of failure even if its a good solution, it's very dependant on Java, so it means I cant think of a general design good for any kind of language. Also I think that this would be too much work for something so simple. I would like to see comments on these ideas and other possible solutions Thanks

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  • Settlers-like terrain representation

    - by Olle
    Remember this beauty? I'm playing it now on my old Amiga 1200. My question is: How do you think they represented the terrain, data structure wise? Obviously it's some kind of points, with a height. Or hexagons. And how did they decide which dots were buildable? EDIT: I could rephrase the question to say "how do I achieve this kind of terrain", but I would still only be interested in how to do it on a machine with 1 MB of RAM and a 7 Mhz processor, because this is the machine i currently developing games for. If that seems like a vague or meaningless question to you, that's alright, but I'm still curious if someone has any knowledge about this.

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  • I need a form to tie MySQL Records together (i.e., many-to-many relationships).

    - by John R
    I need a HTML-based form to tie database records together. The user scenario that I envision is somthing like this: A super-user does a search of the database and is delivered a table of records based on that search; each record is numbered with the database-record id. There would also be two text fields next to each record. These text fields would allow: the user to make a reference from one record to another. For example, a user could enter into record id #457 that there is a correlation with record ID #242. The user would also describe the type of relationship it is. This could be with a simple integer that represents the type of relationship between the two records. When the super-user hits the submit button, all of these relationships are saved in a mySqljoin table. One option is to give me advice on how to implement and code this myself in PHP. However, before I reinvent the wheel, another option is to lead me to a free script that does something similar.

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  • Patch Tuesday Fixes, Valentine`s Scams

    Microsoft plans to release nine bulletins on Tuesday that cover 21 vulnerabilities across its wide portfolio of products. Of the nine bulletins, four have been tagged with the software giant's critical rating, meaning they should be given the utmost importance with regard to the overall patching process exercised by users and organizations. The four critical updates address vulnerabilities in Microsoft's Internet Explorer browser, its Windows operating system, and Silverlight. As for the remaining five updates, Microsoft has labeled them as being important. Those will cover issues foun...

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  • Disposing of ContentManager increases memory usage

    - by Havsmonstret
    I'm trying to wrap my head around how memory management works in XNA 4.0 I've created a screen management test and when I close a screen, the ContentManager created by that screen is unloaded. I have used ANTS Memory Manager to look at how the memory usage is altered when I do this, and it gives me some results which makes me scratch my head. The game starts with loading two textures (435kB and 48,3kB) which puts the usage at about 61MB. Then, when I delete the screen and runs Unload on the ContentManager, the memory usage drops to 56,5MB but instantly after goes up to 64,8MB. Am I doing something wrong or is this usual for XNA games? Do I have to dispose of everything the ContentManager loads seperatly or do I need to do something more to the ContentManager? Thanks in advance!

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • What to use to make voice chat (and some more) on a web?

    - by Tunococ
    I am trying to make available on my website a voice chat for a small group of people that allows some other means to interact such as text messaging, photo sharing, file sharing, simple drawing and silly games. In other words, something similar to older MSN Messenger, but on the web. Any ideas on what to use? To clarify, I am looking for suggestions on languages and libraries to use. I want to be able to fully customize it as much as possible because I might want to add other (somewhat interesting) functions later. Low-level programming is fine if required, but platform dependency isn't that much preferred.

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  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

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