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  • Adding to an Array

    - by j-t-s
    Hi All I have an array: String[] ay = { "blah", "blah number 2" "etc" }; ... But now I want to add to this array at a later time, but I see no option to do so. How can this be done? I keep getting a message saying that the String cannot be converted to String[]. Thank you

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  • mysql_query() returns returns true, but mysql_num_rows() and mysql_fetch_array() give "not a valid r

    - by zlance4012
    Here is the code in question: -----From index.php----- require_once('includes/DbConnector.php'); // Create an object (instance) of the DbConnector $connector = new DbConnector(); // Execute the query to retrieve articles $query1 = "SELECT id, title FROM articles ORDER BY id DESC LIMIT 0,5"; $result = $connector-query($query1); echo "vardump1:"; var_dump($result); echo "\n"; /(!line 17!)/ echo "Number of rows in the result of the query:".mysql_num_rows($result)."\n"; // Get an array containing the results. // Loop for each item in that array while ($row = $connector-fetchArray($result)){ echo ' '; echo $row['title']; echo ' '; -----end index.php----- -----included DbConnector.php----- $settings = SystemComponent::getSettings(); // Get the main settings from the array we just loaded $host = $settings['dbhost']; $db = $settings['dbname']; $user = $settings['dbusername']; $pass = $settings['dbpassword']; // Connect to the database $this-link = mysql_connect($host, $user, $pass); mysql_select_db($db); register_shutdown_function(array(&$this, 'close')); } //end constructor //* Function: query, Purpose: Execute a database query * function query($query) { echo "Query Statement: ".$query."\n"; $this-theQuery = $query; return mysql_query($query, $this-link) or die(mysql_error()); } //* Function: fetchArray, Purpose: Get array of query results * function fetchArray($result) { echo "<|"; var_dump($result); echo "| \n"; /(!line 50!)/$res= mysql_fetch_array($result) or die(mysql_error()); echo $res['id']."-".$res['title']."-".$res['imagelink']."-".$res['text']; return $res; } -----end DbConnector.php----- -----Output----- Query Statement: SELECT id, title FROM articles ORDER BY id DESC LIMIT 0,5 vardump1:bool(true) PHP Error Message Warning: mysql_num_rows(): supplied argument is not a valid MySQL result resource in /path to/index.php on line 17 Number of rows in the result of the query: <|bool(true) | PHP Error Message Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /path to/DbConnector.php on line 50

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  • "The operation has timed out" when trying to send email

    - by user1718859
    protected void Button1_Click(object sender, EventArgs e) { try { SmtpClient sm = new SmtpClient(); MailMessage ms = new MailMessage(); ms.To.Add(new MailAddress(TextBox1 .Text )); ms.Subject = TextBox2.Text; ms.Body = TextBox3.Text; ms.IsBodyHtml = true; sm.Send(ms); } catch (Exception el) { Response.Write(el.Message); } }

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  • Python: Closing a for loop by reading stdout

    - by user1732102
    import os dictionaryfile = "/root/john.txt" pgpencryptedfile = "helloworld.txt.gpg" array = open(dictionaryfile).readlines() for x in array: x = x.rstrip('\n') newstring = "echo " + x + " | gpg --passphrase-fd 0 " + pgpencryptedfile os.popen(newstring) I need to create something inside the for loop that will read gpg's output. When gpg outputs this string gpg: WARNING: message was not integrity protected, I need the loop to close and print Success! How can I do this, and what is the reasoning behind it? Thanks Everyone!

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  • Cant correctly install Lazarus

    - by user206316
    I have a little problem with installing and running Lazarus. I just upgrade ubuntu from 13.04 to 13.10. When i had 13.04, i could install lazarus without any problems, but in 13.10 lazarus magicaly dissapeared, and when i tried install it from ubuntu software center, it said something like in my software resources lazarus-ide-0.9.30.4 doesnt exist. After some research on net i tried delete all files from earlier installations, download deb packages from sourceforge and install them, but when i want to instal fpc-src, error shows up with output: (Reading database ... 100% (Reading database ... 239063 files and directories currently installed.) Unpacking fpc-src (from .../Stiahnut/Lazarus/fpc-src.deb) ... dpkg: error processing /home/richi/Stiahnut/Lazarus/fpc-src.deb (--install): trying to overwrite '/usr/share/fpcsrc/2.6.2/rtl/nativent/tthread.inc', which is also in package fpc-source-2.6.2 2.6.2-5 dpkg-deb (subprocess): decompressing archive member: internal gzip write error: Broken pipe dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg-deb (subprocess): cannot copy archive member from '/home/richi/Stiahnut/Lazarus/fpc-src.deb' to decompressor pipe: failed to write (Broken pipe) when i started lazarus, it of course tell me that it cant find fpc compier and fpc sources. So, please, i really need program for school and i dont wanna reinstall os anymore or something like that :( (Ubuntu 13.10 64bit) P.S: im not skilled in linux so if u know some commands to fix it just write them for copy and paste :) P.P.S:Sorry for bad English, im Slovak xD P.P.P.S: Thank so much for any answers update: output from sudo dpkg -l | grep "^rc" richi@Richi-Ubuntu:~/lazarus1.0.12$ sudo dpkg -l | grep "^rc" rc account-plugin-generic-oauth 0.10bzr13.03.26-0ubuntu1.1 amd64 GNOME Control Center account plugin for single signon - generic OAuth rc appmenu-gtk:amd64 12.10.3daily13.04.03-0ubuntu1 amd64 Export GTK menus over DBus rc appmenu-gtk3:amd64 12.10.3daily13.04.03-0ubuntu1 amd64 Export GTK menus over DBus rc fp-compiler-2.6.0 2.6.0-9 amd64 Free Pascal - compiler rc fp-utils-2.6.0 2.6.0-9 amd64 Free Pascal - utilities rc lazarus-ide-0.9.30.4 0.9.30.4-4 amd64 IDE for Free Pascal - common IDE files rc lazarus-ide-1.0.10 1.0.10+dfsg-1 amd64 IDE for Free Pascal - common IDE files rc lcl-utils-0.9.30.4 0.9.30.4-4 amd64 Lazarus Components Library - command line build tools rc lcl-utils-1.0.10 1.0.10+dfsg-1 amd64 Lazarus Components Library - command line build tools rc libbamf3-1:amd64 0.4.0daily13.06.19~13.04-0ubuntu1 amd64 Window matching library - shared library rc libboost-filesystem1.49.0 1.49.0-4 amd64 filesystem operations (portable paths, iteration over directories, etc) in C++ rc libboost-signals1.49.0 1.49.0-4 amd64 managed signals and slots library for C++ rc libboost-system1.49.0 1.49.0-4 amd64 Operating system (e.g. diagnostics support) library rc libboost-thread1.49.0 1.49.0-4 amd64 portable C++ multi-threading rc libbrlapi0.5:amd64 4.4-8ubuntu4 amd64 braille display access via BRLTTY - shared library rc libcamel-1.2-40 3.6.4-0ubuntu1.1 amd64 Evolution MIME message handling library rc libcolumbus0-0 0.4.0daily13.04.16~13.04-0ubuntu1 amd64 error tolerant matching engine - shared library rc libdns95 1:9.9.2.dfsg.P1-2ubuntu2.1 amd64 DNS Shared Library used by BIND rc libdvbpsi7 0.2.2-1 amd64 library for MPEG TS and DVB PSI tables decoding and generating rc libebackend-1.2-5 3.6.4-0ubuntu1.1 amd64 Utility library for evolution data servers rc libedata-book-1.2-15 3.6.4-0ubuntu1.1 amd64 Backend library for evolution address books rc libedata-cal-1.2-18 3.6.4-0ubuntu1.1 amd64 Backend library for evolution calendars rc libgc1c3:amd64 1:7.2d-0ubuntu5 amd64 conservative garbage collector for C and C++ rc libgd2-xpm:amd64 2.0.36~rc1~dfsg-6.1ubuntu1 amd64 GD Graphics Library version 2 rc libgd2-xpm:i386 2.0.36~rc1~dfsg-6.1ubuntu1 i386 GD Graphics Library version 2 rc libgnome-desktop-3-4 3.6.3-0ubuntu1 amd64 Utility library for loading .desktop files - runtime files rc libgphoto2-2:amd64 2.4.14-2 amd64 gphoto2 digital camera library rc libgphoto2-2:i386 2.4.14-2 i386 gphoto2 digital camera library rc libgphoto2-port0:amd64 2.4.14-2 amd64 gphoto2 digital camera port library rc libgphoto2-port0:i386 2.4.14-2 i386 gphoto2 digital camera port library rc libgtksourceview-3.0-0:amd64 3.6.3-0ubuntu1 amd64 shared libraries for the GTK+ syntax highlighting widget rc libgweather-3-1 3.6.2-0ubuntu1 amd64 GWeather shared library rc libharfbuzz0:amd64 0.9.13-1 amd64 OpenType text shaping engine rc libibus-1.0-0:amd64 1.4.2-0ubuntu2 amd64 Intelligent Input Bus - shared library rc libical0 0.48-2 amd64 iCalendar library implementation in C (runtime) rc libimobiledevice3 1.1.4-1ubuntu6.2 amd64 Library for communicating with the iPhone and iPod Touch rc libisc92 1:9.9.2.dfsg.P1-2ubuntu2.1 amd64 ISC Shared Library used by BIND rc libkms1:amd64 2.4.46-1 amd64 Userspace interface to kernel DRM buffer management rc libllvm3.2:i386 1:3.2repack-7ubuntu1 i386 Low-Level Virtual Machine (LLVM), runtime library rc libmikmod2:amd64 3.1.12-5 amd64 Portable sound library rc libpackagekit-glib2-14:amd64 0.7.6-3ubuntu1 amd64 Library for accessing PackageKit using GLib rc libpoppler28:amd64 0.20.5-1ubuntu3 amd64 PDF rendering library rc libraw5:amd64 0.14.7-0ubuntu1.13.04.2 amd64 raw image decoder library rc librhythmbox-core6 2.98-0ubuntu5 amd64 support library for the rhythmbox music player rc libsdl-mixer1.2:amd64 1.2.12-7ubuntu1 amd64 Mixer library for Simple DirectMedia Layer 1.2, libraries rc libsnmp15 5.4.3~dfsg-2.7ubuntu1 amd64 SNMP (Simple Network Management Protocol) library rc libsyncdaemon-1.0-1 4.2.0-0ubuntu1 amd64 Ubuntu One synchronization daemon library rc libunity-core-6.0-5 7.0.0daily13.06.19~13.04-0ubuntu1 amd64 Core library for the Unity interface. rc libusb-0.1-4:i386 2:0.1.12-23.2ubuntu1 i386 userspace USB programming library rc libwayland0:amd64 1.0.5-0ubuntu1 amd64 wayland compositor infrastructure - shared libraries rc linux-image-3.8.0-19-generic 3.8.0-19.30 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-3.8.0-31-generic 3.8.0-31.46 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-extra-3.8.0-19-generic 3.8.0-19.30 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-extra-3.8.0-31-generic 3.8.0-31.46 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc screen-resolution-extra 0.15ubuntu1 all Extension for the GNOME screen resolution applet rc unity-common 7.0.0daily13.06.19~13.04-0ubuntu1 all Common files for the Unity interface.

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  • Independence Day for Software Components &ndash; Loosening Coupling by Reducing Connascence

    - by Brian Schroer
    Today is Independence Day in the USA, which got me thinking about loosely-coupled “independent” software components. I was reminded of a video I bookmarked quite a while ago of Jim Weirich’s “Grand Unified Theory of Software Design” talk at MountainWest RubyConf 2009. I finally watched that video this morning. I highly recommend it. In the video, Jim talks about software connascence. The dictionary definition of connascence (con-NAY-sense) is: 1. The common birth of two or more at the same time 2. That which is born or produced with another. 3. The act of growing together. The brief Wikipedia page about Connascent Software Components says that: Two software components are connascent if a change in one would require the other to be modified in order to maintain the overall correctness of the system. Connascence is a way to characterize and reason about certain types of complexity in software systems. The term was introduced to the software world in Meilir Page-Jones’ 1996 book “What Every Programmer Should Know About Object-Oriented Design”. The middle third of that book is the author’s proposed graphical notation for describing OO designs. UML became the standard about a year later, so a revised version of the book was published in 1999 as “Fundamentals of Object-Oriented Design in UML”. Weirich says that the third part of the book, in which Page-Jones introduces the concept of connascence “is worth the price of the entire book”. (The price of the entire book, by the way, is not much – I just bought a used copy on Amazon for $1.36, so that was a pretty low-risk investment. I’m looking forward to getting the book and learning about connascence from the original source.) Meanwhile, here’s my summary of Weirich’s summary of Page-Jones writings about connascence: The stronger the form of connascence, the more difficult and costly it is to change the elements in the relationship. Some of the connascence types, ordered from weak to strong are: Connascence of Name Connascence of name is when multiple components must agree on the name of an entity. If you change the name of a method or property, then you need to change all references to that method or property. Duh. Connascence of name is unavoidable, assuming your objects are actually used. My main takeaway about connascence of name is that it emphasizes the importance of giving things good names so you don’t need to go changing them later. Connascence of Type Connascence of type is when multiple components must agree on the type of an entity. I assume this is more of a problem for languages without compilers (especially when used in apps without tests). I know it’s an issue with evil JavaScript type coercion. Connascence of Meaning Connascence of meaning is when multiple components must agree on the meaning of particular values, e.g that “1” means normal customer and “2” means preferred customer. The solution to this is to use constants or enums instead of “magic” strings or numbers, which reduces the coupling by changing the connascence form from “meaning” to “name”. Connascence of Position Connascence of positions is when multiple components must agree on the order of values. This refers to methods with multiple parameters, e.g.: eMailer.Send("[email protected]", "[email protected]", "Your order is complete", "Order completion notification"); The more parameters there are, the stronger the connascence of position is between the component and its callers. In the example above, it’s not immediately clear when reading the code which email addresses are sender and receiver, and which of the final two strings are subject vs. body. Connascence of position could be improved to connascence of type by replacing the parameter list with a struct or class. This “introduce parameter object” refactoring might be overkill for a method with 2 parameters, but would definitely be an improvement for a method with 10 parameters. This points out two “rules” of connascence:  The Rule of Degree: The acceptability of connascence is related to the degree of its occurrence. The Rule of Locality: Stronger forms of connascence are more acceptable if the elements involved are closely related. For example, positional arguments in private methods are less problematic than in public methods. Connascence of Algorithm Connascence of algorithm is when multiple components must agree on a particular algorithm. Be DRY – Don’t Repeat Yourself. If you have “cloned” code in multiple locations, refactor it into a common function.   Those are the “static” forms of connascence. There are also “dynamic” forms, including… Connascence of Execution Connascence of execution is when the order of execution of multiple components is important. Consumers of your class shouldn’t have to know that they have to call an .Initialize method before it’s safe to call a .DoSomething method. Connascence of Timing Connascence of timing is when the timing of the execution of multiple components is important. I’ll have to read up on this one when I get the book, but assume it’s largely about threading. Connascence of Identity Connascence of identity is when multiple components must reference the entity. The example Weirich gives is when you have two instances of the “Bob” Employee class and you call the .RaiseSalary method on one and then the .Pay method on the other does the payment use the updated salary?   Again, this is my summary of a summary, so please be forgiving if I misunderstood anything. Once I get/read the book, I’ll make corrections if necessary and share any other useful information I might learn.   See Also: Gregory Brown: Ruby Best Practices Issue #24: Connascence as a Software Design Metric (That link is failing at the time I write this, so I had to go to the Google cache of the page.)

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Doing unit and integration tests with the Web API HttpClient

    - by cibrax
    One of the nice things about the new HttpClient in System.Net.Http is the support for mocking responses or handling requests in a http server hosted in-memory. While the first option is useful for scenarios in which we want to test our client code in isolation (unit tests for example), the second one enables more complete integration testing scenarios that could include some more components in the stack such as model binders or message handlers for example.   The HttpClient can receive a HttpMessageHandler as argument in one of its constructors. public class HttpClient : HttpMessageInvoker { public HttpClient(); public HttpClient(HttpMessageHandler handler); public HttpClient(HttpMessageHandler handler, bool disposeHandler); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } For the first scenario, you can create a new HttpMessageHandler that fakes the response, which you can use in your unit test. The only requirement is that you somehow inject an HttpClient with this custom handler in the client code. public class FakeHttpMessageHandler : HttpMessageHandler { HttpResponseMessage response; public FakeHttpMessageHandler(HttpResponseMessage response) { this.response = response; } protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) { var tcs = new TaskCompletionSource<HttpResponseMessage>(); tcs.SetResult(response); return tcs.Task; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } In an unit test, you can do something like this. var fakeResponse = new HttpResponse(); var fakeHandler = new FakeHttpMessageHandler(fakeResponse); var httpClient = new HttpClient(fakeHandler); var customerService = new CustomerService(httpClient); // Do something // Asserts .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } CustomerService in this case is the class under test, and the one that receives an HttpClient initialized with our fake handler. For the second scenario in integration tests, there is a In-Memory host “System.Web.Http.HttpServer” that also derives from HttpMessageHandler and you can use with a HttpClient instance in your test. This has been discussed already in these two great posts from Pedro and Filip. 

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  • MVVM Light V4 preview 2 (BL0015) #mvvmlight

    - by Laurent Bugnion
    Over the past few weeks, I have worked hard on a few new features for MVVM Light V4. Here is a second early preview (consider this pre-alpha if you wish). The features are unit-tested, but I am now looking for feedback and there might be bugs! Bug correction: Messenger.CleanupList is now thread safe This was an annoying bug that is now corrected: In some circumstances, an exception could be thrown when the Messenger’s recipients list was cleaned up (i.e. the “dead” instances were removed). The method is called now and then and the exception was thrown apparently at random. In fact it was really a multi-threading issue, which is now corrected. Bug correction: AllowPartiallyTrustedCallers prevents EventToCommand to work This is a particularly annoying regression bug that was introduced in BL0014. In order to allow MVVM Light to work in XBAPs too, I added the AllowPartiallyTrustedCallers attribute to the assemblies. However, we just found out that this causes issues when using EventToCommand. In order to allow EventToCommand to continue working, I reverted to the previous state by removing the AllowPartiallyTrustedCallers attribute for now. I will work with my friends at Microsoft to try and find a solution. Stay tuned. Bug correction: XML documentation file is now generated in Release configuration The XML documentation file was not generated for the Release configuration. This was a simple flag in the project file that I had forgotten to set. This is corrected now. Applying EventToCommand to non-FrameworkElements This feature has been requested in order to be able to execute a command when a Storyboard is completed. I implemented this, but unfortunately found out that EventToCommand can only be added to Storyboards in Silverlight 3 and Silverlight 4, but not in WPF or in Windows Phone 7. This obviously limits the usefulness of this change, but I decided to publish it anyway, because it is pretty damn useful in Silverlight… Why not in WPF? In WPF, Storyboards added to a resource dictionary are frozen. This is a feature of WPF which allows to optimize certain objects for performance: By freezing them, it is a contract where we say “this object will not be modified anymore, so do your perf optimization on them without worrying too much”. Unfortunately, adding a Trigger (such as EventTrigger) to an object in resources does not work if this object is frozen… and unfortunately, there is no way to tell WPF not to freeze the Storyboard in the resources… so there is no way around that (at least none I can see. In Silverlight, objects are not frozen, so an EventTrigger can be added without problems. Why not in WP7? In Windows Phone 7, there is a totally different issue: Adding a Trigger can only be done to a FrameworkElement, which Storyboard is not. Here I think that we might see a change in a future version of the framework, so maybe this small trick will work in the future. Workaround? Since you cannot use the EventToCommand on a Storyboard in WPF and in WP7, the workaround is pretty obvious: Handle the Completed event in the code behind, and call the Command from there on the ViewModel. This object can be obtained by casting the DataContext to the ViewModel type. This means that the View needs to know about the ViewModel, but I never had issues with that anyway. New class: NotifyPropertyChanged Sometimes when you implement a model object (for example Customer), you would like to have it implement INotifyPropertyChanged, but without having all the frills of a ViewModelBase. A new class named NotifyPropertyChanged allows you to do that. This class is a simple implementation of INotifyPropertyChaned (with all the overloads of RaisePropertyChanged that were implemented in BL0014). In fact, ViewModelBase inherits NotifyPropertyChanged. ViewModelBase does not implement IDisposable anymore The IDisposable interface and the Dispose method had been marked obsolete in the ViewModelBase class already in V3. Now they have been removed. Note: By this, I do not mean that IDisposable is a bad interface, or that it shouldn’t be used on viewmodels. In the contrary, I know that this interface is very useful in certain circumstances. However, I think that having it by default on every instance of ViewModelBase was sending a wrong message. This interface has a strong meaning in .NET: After Dispose has been executed, the instance should not be used anymore, and should be ready for garbage collection. What I really wanted to have on ViewModelBase was rather a simple cleanup method, something that can be executed now and then during runtime. This is fulfilled by the ICleanup interface and its Cleanup method. If your ViewModels need IDisposable, you can still use it! You will just have to implement the interface on the class itself, because it is not available on ViewModelBase anymore. What’s next? I have a couple exciting new features implemented already but that need more testing before they go live… Just stay tuned and by MIX11 (12-14 April 2011), we should see at least a major addition to MVVM Light Toolkit, as well as another smaller feature which is pretty cool nonetheless More about this later! Happy Coding Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Getting to grips with the stack in nasm

    - by MarkPearl
    Today I spent a good part of my day getting to grips with the stack and nasm. After looking at my notes on nasm I think this is one area for the course I am doing they could focus more on… So here are some snippets I have put together that have helped me understand a little bit about the stack… Simplest example of the stack You will probably see examples like the following in circulation… these demonstrate the simplest use of the stack… org 0x100 bits 16 jmp main main: push 42h push 43h push 44h mov ah,2h ;set to display characters pop dx    ;get the first value int 21h   ;and display it pop dx    ;get 2nd value int 21h   ;and display it pop dx    ;get 3rd value int 21h   ;and display it int 20h The output from above code would be… DCB Decoupling code using “call” and “ret” This is great, but it oversimplifies what I want to use the stack for… I do not know if this goes against the grain of assembly programmers or not, but I want to write loosely coupled assembly code – and I want to use the stack as a mechanism for passing values into my decoupled code. In nasm we have the call and return instructions, which provides a mechanism for decoupling code, for example the following could be done… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov ah,2h mov dx,41h int 21h ret ;---------------------------------------- main: call displayChar int 20h   This would output the following to the console A So, it would seem that call and ret allow us to jump to segments of our code and then return back to the calling position – a form of segmenting the code into what we would called in higher order languages “functions” or “methods”. The only issue is, in higher order languages there is a way to pass parameters into the functions and return results. Because of the primitive nature of the call and ret instructions, this does not seem to be obvious. We could of course use the registers to pass values into the subroutine and set values coming out, but the problem with this is we… Have a limited number of registers Are threading our code with tight coupling (it would be hard to migrate methods outside of their intended use in a particular program to another one) With that in mind, I turn to the stack to provide a loosely coupled way of calling subroutines… First attempt with the Stack Initially I thought this would be simple… we could use code that looks as follows to achieve what I want… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov ah,2h pop dx int 21h ret ;---------------------------------------- main: push 41h call displayChar int 20h   However running this application does not give the desired result, I want an ‘A’ to be returned, and I am getting something totally different (you will to). Reading up on the call and ret instructions a discovery is made… they are pushing and popping things onto and off the stack as well… When the call instruction is executed, the current value of IP (the address of the instruction to follow) is pushed onto the stack, when ret is called, the last value on the stack is popped off into the IP register. In effect what the above code is doing is as follows with the stack… push 41h push current value of ip pop current value of ip to dx pop 41h to ip This is not what I want, I need to access the 41h that I pushed onto the stack, but the call value (which is necessary) is putting something in my way. So, what to do? Remember we have other registers we can use as well as a thing called indirect addressing… So, after some reading around, I came up with the following approach using indirect addressing… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov bp,sp mov ah,2h mov dx,[bp+2] int 21h ret ;---------------------------------------- main: push 41h call displayChar int 20h In essence, what I have done here is used a trick with the stack pointer… it goes as follows… Push 41 onto the stack Make the call to the function, which will push the IP register onto the stack and then jump to the displayChar label Move the value in the stack point to the bp register (sp currently points at IP register) Move the at the location of bp minus 2 bytes to dx (this is now the value 41h) display it, execute the ret instruction, which pops the ip value off the stack and goes back to the calling point This approach is still very raw, some further reading around shows that I should be pushing the value of bp onto the stack before replacing it with sp, but it is the starting thread to getting loosely coupled subroutines. Let’s see if you get what the following output would be? org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov bp,sp mov ah,2h mov dx,[bp+4] int 21h mov dx,[bp+2] int 21h ret ;---------------------------------------- main: push 41h push 42h call displayChar int 20h The output is… AB Where to from here? If by any luck some assembly programmer comes along and see this code and notices that I have made some fundamental flaw in my logic… I would like to know, so please leave a comment… appreciate any feedback!

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Nginx + Nagios : 502 Bad gateway

    - by MrROY
    I have a fully new install nagios, but I can't access to it. Here's my Nginx config: server{ listen 80; server_name 61.148.45.10; # blahblah # Nagios Monitoring location /nagios3/ { proxy_pass http://127.0.0.1:80; } } Nagios is installed step by step(From this Linode guide): sudo apt-get install -y nagios3 Then I try to visit http://ip-address/nagios3/, but it shows 502 bad gateway. How do I deal with this ? This is my /var/log/syslog: Oct 25 14:18:17 my-server nagios3: SERVICE ALERT: localhost;Disk Space;WARNING;SOFT;1;DISK WARNING - free space: /boot 43 MB (20% inode=99%): Oct 25 14:19:07 my-server nagios3: SERVICE ALERT: localhost;HTTP;WARNING;SOFT;1;HTTP WARNING: HTTP/1.1 403 Forbidden - 319 bytes in 0.000 second response time Oct 25 14:19:17 my-server nagios3: SERVICE ALERT: localhost;Disk Space;WARNING;SOFT;2;DISK WARNING - free space: /boot 43 MB (20% inode=99%): Oct 25 14:20:07 my-server nagios3: SERVICE ALERT: localhost;HTTP;WARNING;SOFT;2;HTTP WARNING: HTTP/1.1 403 Forbidden - 319 bytes in 0.000 second response time Oct 25 14:20:17 my-server nagios3: SERVICE ALERT: localhost;Disk Space;WARNING;SOFT;3;DISK WARNING - free space: /boot 43 MB (20% inode=99%): Oct 25 14:21:07 my-server nagios3: SERVICE ALERT: localhost;HTTP;WARNING;SOFT;3;HTTP WARNING: HTTP/1.1 403 Forbidden - 319 bytes in 0.000 second response time Oct 25 14:21:17 my-server nagios3: SERVICE ALERT: localhost;Disk Space;WARNING;HARD;4;DISK WARNING - free space: /boot 43 MB (20% inode=99%): Oct 25 14:21:17 my-server nagios3: SERVICE NOTIFICATION: root;localhost;Disk Space;WARNING;notify-service-by-email;DISK WARNING - free space: /boot 43 MB (20% inode=99%): Oct 25 14:21:17 my-server postfix/pickup[24474]: 4F89F394034C: uid=109 from=<nagios> Oct 25 14:21:17 my-server postfix/cleanup[27756]: 4F89F394034C: message-id=<20131025062117.4F89F394034C@my-server> Oct 25 14:21:17 my-server postfix/qmgr[24475]: 4F89F394034C: from=<nagios@[email protected]>, size=594, nrcpt=1 (queue active) Oct 25 14:21:17 my-server postfix/local[27758]: 4F89F394034C: to=<root@localhost>, relay=local, delay=0.15, delays=0.11/0/0/0.04, dsn=2.0.0, status=sent (delivered to mailbox) Oct 25 14:21:17 my-server postfix/qmgr[24475]: 4F89F394034C: removed Oct 25 14:22:07 my-server nagios3: SERVICE ALERT: localhost;HTTP;WARNING;HARD;4;HTTP WARNING: HTTP/1.1 403 Forbidden - 319 bytes in 0.000 second response time Oct 25 14:22:07 my-server nagios3: SERVICE NOTIFICATION: root;localhost;HTTP;WARNING;notify-service-by-email;HTTP WARNING: HTTP/1.1 403 Forbidden - 319 bytes in 0.000 second response time Oct 25 14:22:07 my-server postfix/pickup[24474]: 219CA3940381: uid=109 from=<nagios> Oct 25 14:22:07 my-server postfix/cleanup[27756]: 219CA3940381: message-id=<20131025062207.219CA3940381@my-server> Oct 25 14:22:07 my-server postfix/qmgr[24475]: 219CA3940381: from=<nagios@[email protected]>, size=605, nrcpt=1 (queue active) Oct 25 14:22:07 my-server postfix/local[27758]: 219CA3940381: to=<root@localhost>, relay=local, delay=0.12, delays=0.07/0/0/0.05, dsn=2.0.0, status=sent (delivered to mailbox) Oct 25 14:22:07 my-server postfix/qmgr[24475]: 219CA3940381: removed Oct 25 14:39:01 my-server CRON[28242]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) And there're lot of 127.0.0.1 visit in nginx log, but I actually visit from a external ip: 127.0.0.1 - - [25/Oct/2013:14:21:02 +0800] "GET /nagios3/ HTTP/1.0" 502 575 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/3 0.0.1599.69 Safari/537.36" 127.0.0.1 - - [25/Oct/2013:14:21:02 +0800] "GET /nagios3/ HTTP/1.0" 502 575 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/3 0.0.1599.69 Safari/537.36" 127.0.0.1 - - [25/Oct/2013:14:21:02 +0800] "GET /nagios3/ HTTP/1.0" 502 575 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/3 0.0.1599.69 Safari/537.36"

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  • nginx proxying websockets, must be missing something

    - by CodeMonkey
    I have a basic chat app written in node.js using express and socket.io; it works fine when connecting directly to node on port 3000 But doesn't work when I try to use nginx v1.4.2 as a proxy. I start off using the connection map map $http_upgrade $connection_upgrade { default upgrade; '' close; } Then add the locations location /socket.io/ { proxy_pass http://node; proxy_redirect off; proxy_http_version 1.1; proxy_set_header Host $http_host; proxy_set_header X-Forwarded-For $remote_addr; proxy_set_header X-Request-Id $txid; proxy_set_header X-Session-Id $uid_set+$uid_got; proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection $connection_upgrade; proxy_buffering off; proxy_read_timeout 86400; keepalive_timeout 90; proxy_cache off; access_log /var/log/nginx/webservice.access.log; error_log /var/log/nginx/webservice.error.log; } location /web-service/ { proxy_pass http://node; proxy_redirect off; proxy_http_version 1.1; proxy_set_header Host $http_host; proxy_set_header X-Forwarded-For $remote_addr; proxy_set_header X-Request-Id $txid; proxy_set_header X-Session-Id $uid_set+$uid_got; proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection $connection_upgrade; proxy_buffering off; proxy_read_timeout 86400; keepalive_timeout 90; access_log /var/log/nginx/webservice.access.log; error_log /var/log/nginx/webservice.error.log; rewrite /web-service/(.*) /$1 break; proxy_cache off; } These are built up using all of the tips to get it working that I could find. The error log does not show any errors. (except when I stop node to test the error logging is working) When through nginx I do see a websocket connection in the dev tools, with the status of 101; but the frames tab under the resuects is empty. The only differnece I can see in the response headers is a case difference - "upgrade" vs "Upgrade" - through nginx : Connection:upgrade Date:Fri, 08 Nov 2013 11:49:25 GMT Sec-WebSocket-Accept:LGB+iEBb8Ql9zYfqNfuuXzdzjgg= Server:nginx/1.4.2 Upgrade:websocket direct from node Connection:Upgrade Sec-WebSocket-Accept:8nwPpvg+4wKMOyQBEvxWXutd8YY= Upgrade:websocket output from node (when used through nginx) debug - served static content /socket.io.js debug - client authorized info - handshake authorized iaej2VQlsbLFIhachyb1 debug - setting request GET /socket.io/1/websocket/iaej2VQlsbLFIhachyb1 debug - set heartbeat interval for client iaej2VQlsbLFIhachyb1 debug - client authorized for debug - websocket writing 1:: debug - websocket writing 5:::{"name":"message","args":[{"message":"welcome to the chat"}]} debug - clearing poll timeout debug - jsonppolling writing io.j[0]("8::"); debug - set close timeout for client 7My3F4CuvZC0I4Olhybz debug - jsonppolling closed due to exceeded duration debug - clearing poll timeout debug - jsonppolling writing io.j[0]("8::"); debug - set close timeout for client AkCYl0nWNZAHeyUihyb0 debug - jsonppolling closed due to exceeded duration debug - setting request GET /socket.io/1/xhr-polling/iaej2VQlsbLFIhachyb1?t=1383911206158 debug - setting poll timeout debug - discarding transport debug - cleared heartbeat interval for client iaej2VQlsbLFIhachyb1 debug - setting request GET /socket.io/1/jsonp-polling/iaej2VQlsbLFIhachyb1?t=1383911216160&i=0 debug - setting poll timeout debug - discarding transport debug - clearing poll timeout debug - clearing poll timeout debug - jsonppolling writing io.j[0]("8::"); debug - set close timeout for client iaej2VQlsbLFIhachyb1 debug - jsonppolling closed due to exceeded duration debug - setting request GET /socket.io/1/jsonp-polling/iaej2VQlsbLFIhachyb1?t=1383911236429&i=0 debug - setting poll timeout debug - discarding transport debug - cleared close timeout for client iaej2VQlsbLFIhachyb1 when direct to node, the client does not start polling. The normal http stuff node outputs works fine with nginx. Clearly something I am not seeing, but I am stuck, thanks :)

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  • sendmail can not relay from itself

    - by Bernie
    I am running 3 centos 5.2 servers and I have configured the server for forward all messages to root to be emailed to me via .forward rule. This is working fine on two of the servers but not on the third. I have also tried copying the mail config files from the backup server and placing them on the file server and restarting sendmail. I also removed and reinstalled sendmail via yum but the results are the same. I am not sure what the issue could be they are all standard centos installs. Here is an example from the backup server which is working and the fileserver which isn't I am also going to include the mail log. good from backup server [root@backup ]# sendmail -v [email protected] < test.mail [email protected]... Connecting to [127.0.0.1] via relay... 220 backup.localhost ESMTP Sendmail 8.13.8/8.13.8; Fri, 16 Oct 2009 10:23:50 -0700 >>> EHLO backup.localhost 250-backup.localhost Hello backup.localhost [127.0.0.1], pleased to meet you 250-ENHANCEDSTATUSCODES 250-PIPELINING 250-8BITMIME 250-SIZE 250-DSN 250-ETRN 250-DELIVERBY 250 HELP >>> MAIL From:<[email protected]> SIZE=73 250 2.1.0 <[email protected]>... Sender ok >>> RCPT To:<[email protected]> >>> DATA 250 2.1.5 <[email protected]>... Recipient ok 354 Enter mail, end with "." on a line by itself >>> . 250 2.0.0 n9GHNoGC020924 Message accepted for delivery [email protected]... Sent (n9GHNoGC020924 Message accepted for delivery) Closing connection to [127.0.0.1] >>> QUIT 221 2.0.0 backup.localhost closing connection bad from file server [root@fileserver bernie]# sendmail -v [email protected] < test.mail [email protected]... Connecting to [127.0.0.1] via relay... 220 fileserver.localhost ESMTP Sendmail 8.13.8/8.13.8; Fri, 16 Oct 2009 10:23:26 -0700 >>> EHLO fileserver.localhost 250-fileserver.localhost Hello fileserver.localhost [127.0.0.1], pleased to meet you 250 ENHANCEDSTATUSCODES >>> MAIL From:<[email protected]> 550 5.0.0 Access denied root... Using cached ESMTP connection to [127.0.0.1] via relay... >>> RSET 250 2.0.0 Reset state >>> MAIL From:<> 550 5.0.0 Access denied postmaster... Using cached ESMTP connection to [127.0.0.1] via relay... >>> RSET 250 2.0.0 Reset state >>> MAIL From:<> 550 5.0.0 Access denied Closing connection to [127.0.0.1] >>> QUIT 221 2.0.0 fileserver.localhost closing connection mail log Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDom028059: from=root, size=72, class=0, nrcpts=1, msgid=<[email protected]>, relay=root@localhost Oct 16 10:39:13 fileserver sendmail[28060]: n9GHdDwl028060: tcpwrappers (fileserver.localhost, 127.0.0.1) rejection Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDom028059: [email protected], ctladdr=root (0/0), delay=00:00:00, xdelay=00:00:00, mailer=relay, pri=30072, relay=[127.0.0.1] [127.0.0.1], dsn=5.0.0, stat=Service unavailable Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDom028059: n9GHdDon028059: DSN: Service unavailable Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDon028059: to=root, delay=00:00:00, xdelay=00:00:00, mailer=relay, pri=31096, relay=[127.0.0.1], dsn=5.0.0, stat=Service unavailable Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDon028059: n9GHdDoo028059: return to sender: Service unavailable Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDoo028059: to=postmaster, delay=00:00:00, xdelay=00:00:00, mailer=relay, pri=32120, relay=[127.0.0.1], dsn=5.0.0, stat=Service unavailable Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDon028059: Losing ./qfn9GHdDon028059: savemail panic Oct 16 10:39:13 fileserver sendmail[28059]: n9GHdDon028059: SYSERR(root): savemail: cannot save rejected email anywhere

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  • NetBackup with VSS and Instant Recovery - Failing to delete old snapshots

    - by Jonathan Bourke
    We are attempting to implement Microsoft VSS for snap-shotting in our NetBackup 6.5.3.1 environment. The clients are both 32 & 64 bit Windows 2003 Server. Snapshot parameters are: Instant recovery is enabled Maximum snapshots = 1 Provider type = 1 (System) Snapshot attribute = 1 (Differential) All backups successfully complete, and VSS shadows are successfully created both for the snapshot backup and for the open files (shadow copy components). The Issue: NetBackup is not clearing or overwriting old snapshots with each successive backup. When we list shadows, and shadow storage, it is increasing and increasing. IT is not honouring the Maximum Snapshot setting. The Logs: The bpfis log doesn’t really appear to show any errors other than for methods which we are not employing (VxVM, Flashsnap, etc.). A section is as follows: 11:54:10.744 [348.4724] <2> logparams: D:\Program Files\Veritas\NetBackup\bin\bpfis.exe delete -nbu -id htpststr001.san.mgmt.det_1248918143 -bpstart_to 300 -bpend_to 300 -clnt htpststr001.san.mgmt.det 11:54:10.744 [348.4724] <4> bpfis: INF - BACKUP START 348 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: VfMS error 10; see following messages: 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: Non-fatal method error was reported 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: vfm_configure_fi_one: method: FlashSnap, type: FIM, function: FlashSnap_init 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: VfMS method error 3; see following message: 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: FlashSnap_init: Veritas Volume Manager not installed. 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: VfMS error 10; see following messages: 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: Non-fatal method error was reported 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: vfm_configure_fi_one: method: vxvm, type: FIM, function: vxvm_init 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: VfMS method error 3; see following message: 11:54:11.713 [348.4724] <8> onlfi_initialize_vfms: vxvm_init: Veritas Volume Manager not installed. 11:54:11.713 [348.4724] <4> onlfi_thaw: Thawing C:\ using snapshot method VSS. 11:54:11.713 [348.4724] <2> onlfi_vfms_logf: vfm_thaw: delete snapshot ... 11:54:11.744 [348.4724] <2> onlfi_vfms_logf: snapshot services: emcclariionfi:Thu Jul 30 2009 11:54:11.744000 <Thread id - 4724> Unable to import any login credentials for any appliances. 11:54:11.760 [348.4724] <2> onlfi_vfms_logf: snapshot services: hpevafi:Thu Jul 30 2009 11:54:11.760000 <Thread id - 4724> CHpEvaPlugin::init: CLI tool is not installed. 11:54:11.760 [348.4724] <2> onlfi_vfms_logf: snapshot services: hpmsafi:Thu Jul 30 2009 11:54:11.760000 <Thread id - 4724> No array mangement credentials are available in configuration file. 11:54:13.806 [348.4724] <4> onlfi_thaw: do_thaw return value: 0 11:54:13.806 [348.4724] <4> onlfi_thaw: Thawing D:\ using snapshot method VSS. 11:54:15.806 [348.4724] <4> onlfi_thaw: do_thaw return value: 0 11:54:19.806 [348.4724] <2> fis_delete_id: removing D:\Program Files\Veritas\NetBackup\online_util\fi_cntl\bpfis.fim.htpststr001.san.mgmt.det_1248918143.0 11:54:19.806 [348.4724] <2> fis_delete_id: removing D:\Program Files\Veritas\NetBackup\online_util\fi_cntl\bpfis.fim.htpststr001.san.mgmt.det_1248918143.0.fiid 11:54:19.853 [348.4724] <4> bpfis: INF - EXIT STATUS 0: the requested operation was successfully completed The Question: Has anyone any experience of NetBackup / VSS not clearing snapshots after backups? We will ultimately be using a HP EVA for the snapshots, but we want to ensure correct functioning at a VSS level before we go further. Regards, Jonathan (PS: Question previously posted by my colleague on entsupport.symantec.com)

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  • Connecting debian and windows via IPsec VPN with Racoon and ipsec-tools

    - by Michi Qne
    I've some trouble with the IPsec configuration on my debian server (6 squeeze). This server should connect via IPsec VPN to an windows server, which is protected by an firewall. I've used racoon and ipsec-tools and this tutorial http://wiki.debian.org/IPsec. However, I am not quite sure, if this tutorial fits to my purpose, because of some differences: my Host and my gateway are the same server. So I don't have two different ip addresses. I guess, that's not a problem the other server is an windows system behind a firewall. Hopefully, not a problem the subnet of the windows system is /32 not /24. So I change it to /32. I worked through the tutorial step by step, but I wasn't able to route the ip. The following command didn't work for me: ip route add to 172.16.128.100/32 via XXX.XXX.XXX.XXX src XXX.XXX.XXX.XXX So I tried the following instead: ip route add to 172.16.128.100 .., which obviously not solved the problem. The next problem is the compression. The windows doesn't use a compression, but 'compression_algorithm none;' doesn't work with my racoon. So the current value is 'compression_algorithm deflate;' So my current result looks like this: When I am trying to ping the windows host (ping 172.16.128.100), I receive the following error message from ping: ping: sendmsg: Operation not permitted And racoon logs: racoon: ERROR: failed to get sainfo. After googling for a while I came to no conclusion, what's the solution. Does this error message mean that the first phase of IPsec works? I am thankful for any advice. I guess my configs might be helpful. My racoon.conf looks like this: path pre_shared_key "/etc/racoon/psk.txt"; remote YYY.YYY.YYY.YYY { exchange_mode main; proposal { lifetime time 8 hour; encryption_algorithm 3des; hash_algorithm sha1; authentication_method pre_shared_key; dh_group 2; } } sainfo address XXX.XXX.XXX.XXX/32 any address 172.16.128.100/32 any { pfs_group 2; lifetime time 8 hour; encryption_algorithm aes 256; authentication_algorithm hmac_sha1; compression_algorithm deflate; } And my ipsec-tools.conf looks like this: flush; spdflush; spdadd XXX.XXX.XXX.XXX/32 172.16.128.100/32 any -P out ipsec esp/tunnel/XXX.XXX.XXX.XXX-YYY.YYY.YYY.YYY/require; spdadd 172.16.128.100/32 XXX.XXX.XXX.XXX/32 any -P in ipsec esp/tunnel/YYY.YYY.YYY.YYY-XXX.XXX.XXX.XXX/require; If anyone has an advice, that would be awesome. Thanks in Advance. Greets, Michael It was a simple copy-and-paste error in an ip address.

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  • Windows 7 Samba issue

    - by abduls85
    We have a strange samba issue affecting only one user. Our samba setup is as follow : Red Hat Enterprise Linux Server release 5.4 (Tikanga) - Samba Server Samba version 3.0.33-3.14.el5 - Samba version Domain Controller WIN2008R2 Standard - Windows DC Windows 7 64 bit - Client PCs User mentioned that he faced this problem after he force shutdown his PC few weeks ago. By right, for all users when we access \\sambaservername in windows it will show all the shares in the samba server but for this user once he startup his PC he will not be able to access \\sambaservername, Error message Windows cannot access \\sambaservername Current workaround to solve the problem : Try to access one share in \\sambaservername for instance \\sambaservername\sharedfolder1. But even when doing so, it will first prompt an error in the beginning, error message is as follows Logon failure: unknown user name or bad password. user need to enter the credentials again and he can access the share. Thereafter, he will be able to access \\sambaservername without any issues. But once he reboots his computer the problem will persists. Troubleshooting done so far: Ensure the following settings: Go to: Control Panel → Administrative Tools → Local Security Policy Select: Local Policies → Security Options "Network security: LAN Manager authentication level" → Send LM & NTLM responses "Minimum session security for NTLM SSP" → uncheck: Require 128-bit encryption Advise user to reset his password and try again but problem still persists Tried my account on users' PC, there is no issues. Tried user account on serveral other Windows 7 PC including mine but problem still persists. Windows XP does not have this problem. Ensure that there is no stored crendentials on the windows 7 PC. Checked the credentials manager in Control Panel as well as typing this command rundll32.exe keymgr.dll, KRShowKeyMgr Restart winbindd daemon on samba server but to no avail. I suspect this is due to some caching issue but not sure where is the issue. Whenever the user has error accessing \\sambaservername, the following errors will be logged in the samba server : [2012/10/10 17:10:26, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! But after workaround, there will be no more errors. I suspect after reading the article listed below some amendments need to be made to the \var\samba\cache directory : http://www.linuxquestions.org/questions/linux-server-73/getent-passwd-dont-show-ad-groups-and-users-745829/ http://www.samba.org/samba/docs/man/Samba-HOWTO-Collection/tdb.html http://lists.samba.org/archive/samba/2010-May/155521.html http://lists.samba.org/archive/samba/2011-March/161912.html http://lzeit.blogspot.sg/2009/10/samba-shares-inaccessible-after-power.html There are several users using the samba server and i would like to solve this problem without any impacts. I saw the following article : http://www.samba.org/samba/docs/man/manpages-3/smb.conf.5.html#WINBINDCACHETIME "winbind offline logon (G) This parameter is designed to control whether Winbind should allow to login with the pam_winbind module using Cached Credentials. If enabled, winbindd will store user credentials from successful logins encrypted in a local cache. Default: winbind offline logon = false Example: winbind offline logon = true " Any idea on how to delete the entry for one user in the local cache ?

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  • AdPrep logs show an LDAP error

    - by Omar
    What I am trying to do is transition our domain from Server 2003 Enterprise x32 to Server 2008 R2 Enterprise x64. Here is what I have done thus far. The 2003 server is a physical machine, the 2008 server is a virtual machine Built a virtual machine that has Server 2008 R2 Enterprise x64 and joined it to the domain as a domain member On the 2003 DC, Raised Domain Functional Level and Forest Functional Level to Windows Server 2003 On the 2003 DC, went into the registry and navigated to HKLM\SYSTEM\CurrentControlSet\Services\NTDS\Parameters and verified that the Schema Version is 30 On the 2003 DC, inserted the Windows Server 2008 Enterprise x32 Edition to copy over the adprep folder. This version is the only one that seemed to work On the 2003 DC, opened command prompt and went to adprep directory and ran adprep /forestprep , adprep /domainprep , and adprep /domainprep /gpprep On the 2008 server, Installed the Active Directory Domain Services role from Server Manager On the 2003 DC, went into the registry and navigated to HKLM\SYSTEM\CurrentControlSet\Services\NTDS\Parameters and verified that the Schema Version is now 44 When I go to run dcpromo on the 2008 server, I get a message that says: "To install a domain controller into this Active Directory forest, you must first prepare using adprep /forestprep" I went back to the 2003 DC server and went through the adprep logs and I came across this: Adprep was unable to modify the security descriptor on object CN=DomainControllerAuthentication,CN=Certificate Templates,CN=Public Key Services,CN=Services,CN=Configuration,DC=xeroxtoledo,DC=com. [Status/Consequence] ADPREP was unable to merge the existing security descriptor with the new access control entry (ACE). [User Action] Check the log file ADPrep.log in the C:\WINDOWS\debug\adprep\logs\20100327143517 directory for more information. Adprep encountered an LDAP error. *Error code: 0x20. Server extended error code: 0x208d, Server error message: 0000208D: NameErr: DSID-031001CD, problem 2001 (NO_OBJECT), data 0, best match of: 'CN=Certificate Templates,CN=Public Key Services,CN=Services,CN=Configuration,DC=xeroxtoledo,DC=com* In fact, I got three of these errors. The LDAP error is consistent with all three, but the top part where it says "Adprep was unable to modify the security descriptor on object" are different. They are the following: CN=DomainControllerAuthentication,CN=Certificate Templates,CN=Public Key Services,CN=Services,CN=Configuration,DC=xeroxtoledo,DC=com. CN=DirectoryEmailReplication,CN=Certificate Templates,CN=Public Key Services,CN=Services,CN=Configuration,DC=xeroxtoledo,DC=com. CN=KerberosAuthentication,CN=Certificate Templates,CN=Public Key Services,CN=Services,CN=Configuration,DC=xeroxtoledo,DC=com. The credentials I am using on the 2008 server when running dcpromo is my domain account. My account is part of the domain and enterprise admin groups. I've tried various quick fixes that I've came across through Google searches that include: Disabling AntiVirus on current DCs Pointing DNS on PDC to point to itself Changing the Schema Update Allowed key to 1 and tried rerunning adprep - when rerunning adprep, told me that Forest-wide information has already been updated Disabled Windows Firewall on the Server 2008 box On the 2003 DC, went to Domain Controller Security Policy Local Policies User Rights Assignment and added Domain Admins to the Enable computer and user accounts to be trusted for delegation policy setting Both our PDC and BDC are Global Catalog Servers. Not sure if this matters or not I ran the command netdom query fsmo and verified that the FSMO role holder is the current 2003 PDC I ran dcdiag /v on the 2003 PDC and the only thing that failed was Services. Dnscache Service is stopped on the PDC I even went as far as deleting the virtual machine and recreating it from scratch - no avail... Help :(

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  • Windows 2008 R2 SMB / CIFS Logging to diagnose Brother MFC Network Scanning

    - by Steven Potter
    I am attempting to setup network scanning on a brother MFC-9970CDW printer. According to the Brother documentation, the printer is setup to connect to any CIFS network share. I applied all of the appropriate setting in the printer however I get a "sending error" when I try to scan a document. When I look at the logs of the 2008 R2 server that I am attempting to connect to; I can see in the security log where the printer successfully authenticates, however nothing else is logged. I would assume that immediately after the authentication, the printer is making a CIFS request and some sort of error is occurring, however I can't seem to find any way to log this information to find out what is going on. Is it possible to get Windows 2008 to log SMB/CIFS traffic? Followup: I installed Microsoft netmon and captured the packets associated with the transaction: 510 3:04:28 PM 7/9/2012 34.4277743 System 192.168.1.134 192.168.1.10 SMB SMB:C; Negotiate, Dialect = NT LM 0.12 {SMBOverTCP:30, TCP:29, IPv4:22} 511 3:04:28 PM 7/9/2012 34.4281246 System 192.168.1.10 192.168.1.134 SMB SMB:R; Negotiate, Dialect is NT LM 0.12 (#0), SpnegoToken (1.3.6.1.5.5.2) {SMBOverTCP:30, TCP:29, IPv4:22} 519 3:04:29 PM 7/9/2012 34.8986214 System 192.168.1.134 192.168.1.10 SMB SMB:C; Session Setup Andx, NTLM NEGOTIATE MESSAGE {SMBOverTCP:30, TCP:29, IPv4:22} 520 3:04:29 PM 7/9/2012 34.8989310 System 192.168.1.10 192.168.1.134 SMB SMB:R; Session Setup Andx, NTLM CHALLENGE MESSAGE - NT Status: System - Error, Code = (22) STATUS_MORE_PROCESSING_REQUIRED {SMBOverTCP:30, TCP:29, IPv4:22} 522 3:04:29 PM 7/9/2012 34.9022870 System 192.168.1.134 192.168.1.10 SMB SMB:C; Session Setup Andx, NTLM AUTHENTICATE MESSAGEVersion:v2, Domain: CORP, User: PRINTSUPOFF, Workstation: BRN001BA9AD1FE6 {SMBOverTCP:30, TCP:29, IPv4:22} 523 3:04:29 PM 7/9/2012 34.9032421 System 192.168.1.10 192.168.1.134 SMB SMB:R; Session Setup Andx {SMBOverTCP:30, TCP:29, IPv4:22} 525 3:04:29 PM 7/9/2012 34.9051855 System 192.168.1.134 192.168.1.10 SMB SMB:C; Tree Connect Andx, Path = \\192.168.1.10\IPC$, Service = ????? {SMBOverTCP:30, TCP:29, IPv4:22} 526 3:04:29 PM 7/9/2012 34.9053083 System 192.168.1.10 192.168.1.134 SMB SMB:R; Tree Connect Andx, Service = IPC {SMBOverTCP:30, TCP:29, IPv4:22} 528 3:04:29 PM 7/9/2012 34.9073573 System 192.168.1.134 192.168.1.10 DFSC DFSC:Get DFS Referral Request, FileName: \\192.168.1.10\NSCFILES, MaxReferralLevel: 3 {SMB:33, SMBOverTCP:30, TCP:29, IPv4:22} 529 3:04:29 PM 7/9/2012 34.9152042 System 192.168.1.10 192.168.1.134 SMB SMB:R; Transact2, Get Dfs Referral - NT Status: System - Error, Code = (549) STATUS_NOT_FOUND {SMB:33, SMBOverTCP:30, TCP:29, IPv4:22} 531 3:04:29 PM 7/9/2012 34.9169738 System 192.168.1.134 192.168.1.10 SMB SMB:C; Tree Disconnect {SMBOverTCP:30, TCP:29, IPv4:22} 532 3:04:29 PM 7/9/2012 34.9170688 System 192.168.1.10 192.168.1.134 SMB SMB:R; Tree Disconnect {SMBOverTCP:30, TCP:29, IPv4:22} As you can see, the DFS referral fails and the transaction is shut down. I can't see any reason for the DFS referral to fail. The only reference I can find online is: https://bugzilla.samba.org/show_bug.cgi?id=8003 Anyone have any ideas for a solution?

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  • Can't launch glassfish on ec2 - can't open port

    - by orange80
    I'm trying to start glassfish on an EBS-based AMI of Ubuntu 10.04 64-bit. I have used glassfish on non-ec2 servers with no problems, but on ec2 I get this message: $ sudo -u glassfish bin/asadmin start-domain domain1 There is a process already using the admin port 4848 -- it probably is another instance of a GlassFish server. Command start-domain failed. I know that ec2 has requires that firewall rules be modified using ec2-authorize to let outside traffic thru the firewall, as I had to do to make ssh work. This still doesn't explain the port error when all I'm trying to do is start glassfish so I can try $ wget localhost:8080and make sure it's working. This is very frustrating and I'd really appreciate any help. Thanks. FINAL UPDATE: Sorry if you came here looking for answers. I never figured out what was causing the problem. I created another fresh instance, installed the same stuff, and Glassfish worked perfectly. Something obviously got boned during installation, but I have no idea what. I guess it will remain a mystery. UPDATE: Here's what I get from netstat: # netstat -nuptl Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 462/sshd tcp6 0 0 :::22 :::* LISTEN 462/sshd udp 0 0 0.0.0.0:5353 0.0.0.0:* 483/avahi-daemon: r udp 0 0 0.0.0.0:1194 0.0.0.0:* 589/openvpn udp 0 0 0.0.0.0:37940 0.0.0.0:* 483/avahi-daemon: r udp 0 0 0.0.0.0:68 0.0.0.0:* 377/dhclient3 UPDATE: One more thing... I know that the "net.ipv6.bindv6only" kernel option can cause problems with java networking, so I did set this: # sysctl -w net.ipv6.bindv6only=0 UPDATE: I also verified that it has nothing at all to do with the port number (4848). As you can see here, when I changed the admin-listener port in domain.xml to 4949, I get a similar message: # sudo -u glassfish bin/asadmin start-domain domain1 There is a process already using the admin port 4949 -- it probably is another instance of a GlassFish server. Command start-domain failed. UPDATE: Here are the contents of /etc/hosts: 127.0.0.1 localhost # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters ff02::3 ip6-allhosts I should mention that I have another Ubuntu Lucid 10.04 64-bit slice that is NOT hosted on ec2, and set it up the exact same way with no problems whatsoever. Also server.log doesn't offer much insight either: # cat ./server.log Nov 20, 2010 8:46:49 AM com.sun.enterprise.admin.launcher.GFLauncherLogger info INFO: JVM invocation command line: /usr/lib/jvm/java-6-sun-1.6.0.22/bin/java -cp /opt/glassfishv3/glassfish/modules/glassfish.jar -XX:+UnlockDiagnosticVMOptions -XX:MaxPermSize=192m -XX:NewRatio=2 -XX:+LogVMOutput -XX:LogFile=/opt/glassfishv3/glassfish/domains/domain1/logs/jvm.log -Xmx512m -client -javaagent:/opt/glassfishv3/glassfish/lib/monitor/btrace-agent.jar=unsafe=true,noServer=true -Dosgi.shell.telnet.maxconn=1 -Djdbc.drivers=org.apache.derby.jdbc.ClientDriver -Dfelix.fileinstall.dir=/opt/glassfishv3/glassfish/modules/autostart/ -Djavax.net.ssl.keyStore=/opt/glassfishv3/glassfish/domains/domain1/config/keystore.jks -Dosgi.shell.telnet.port=6666 -Djava.security.policy=/opt/glassfishv3/glassfish/domains/domain1/config/server.policy -Dfelix.fileinstall.poll=5000 -Dcom.sun.aas.instanceRoot=/opt/glassfishv3/glassfish/domains/domain1 -Dcom.sun.enterprise.config.config_environment_factory_class=com.sun.enterprise.config.serverbeans.AppserverConfigEnvironmentFactory -Dosgi.shell.telnet.ip=127.0.0.1 -Djava.endorsed.dirs=/opt/glassfishv3/glassfish/modules/endorsed:/opt/glassfishv3/glassfish/lib/endorsed -Dcom.sun.aas.installRoot=/opt/glassfishv3/glassfish -Djava.ext.dirs=/usr/lib/jvm/java-6-sun-1.6.0.22/lib/ext:/usr/lib/jvm/java-6-sun-1.6.0.22/jre/lib/ext:/opt/glassfishv3/glassfish/domains/domain1/lib/ext -Dfelix.fileinstall.bundles.new.start=true -Djavax.net.ssl.trustStore=/opt/glassfishv3/glassfish/domains/domain1/config/cacerts.jks -Dcom.sun.enterprise.security.httpsOutboundKeyAlias=s1as -Djava.security.auth.login.config=/opt/glassfishv3/glassfish/domains/domain1/config/login.conf -DANTLR_USE_DIRECT_CLASS_LOADING=true -Dfelix.fileinstall.debug=1 -Dorg.glassfish.web.rfc2109_cookie_names_enforced=false -Djava.library.path=/opt/glassfishv3/glassfish/lib:/usr/lib/jvm/java-6-sun-1.6.0.22/jre/lib/amd64/server:/usr/lib/jvm/java-6-sun-1.6.0.22/jre/lib/amd64:/usr/lib/jvm/java-6-sun-1.6.0.22/lib/amd64:/usr/java/packages/lib/amd64:/usr/lib64:/lib64:/lib:/usr/lib com.sun.enterprise.glassfish.bootstrap.ASMain -domainname domain1 -asadmin-args start-domain,,,domain1 -instancename server -verbose false -debug false -asadmin-classpath /opt/glassfishv3/glassfish/modules/admin-cli.jar -asadmin-classname com.sun.enterprise.admin.cli.AsadminMain -upgrade false -domaindir /opt/glassfishv3/glassfish/domains/domain1 -read-stdin true

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  • broadcom 5722 NIC not installed on Ubuntu Server, although driver present

    - by Bastien
    Hello, I just installed Ubuntu Server 10.04 LTS, running kernel 2.6.32-24-server, on a brand new Dell T110 server, supposedly fully compatible with Ubuntu Server. I have two NICs: one ONBOARD, the other additional on PCI. both of them are Broadcom netXtreme 5572. on the first boot of the system, I could see both cards as eth0 and eth1 (with ifconfig) I configured eth0 as static IP (as planned), and did not configure eth1. after rebooting, one of the two NICs "disappeared": it does not appear in ifconfig at all. the one that disappeared is the ONBOARD one. I investigated a bit and found the following things: the card is SEEN, but not "installed", it appears as "UNCLAIMED" in lshw: *-network UNCLAIMED description: Ethernet controller product: NetXtreme BCM5722 Gigabit Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:04:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress cap_list configuration: latency=0 resources: memory:df9f0000-df9fffff *-network description: Ethernet interface product: NetXtreme BCM5722 Gigabit Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 00 serial: 00:10:18:60:23:64 size: 100MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.102 duplex=full firmware=5722-v3.09 ip=10.129.167.25 latency=0 link=yes multicast=yes port=twisted pair speed=100MB/s resources: irq:35 memory:dfaf0000-dfafffff so I checked my dmesg and found a few strange lines, showing, there actually is a problem bringing up this card: [ 3.737506] tg3: Could not obtain valid ethernet address, aborting. [ 3.737527] tg3 0000:04:00.0: PCI INT A disabled [ 3.737535] tg3: probe of 0000:04:00.0 failed with error -22 [ 3.737553] alloc irq_desc for 17 on node -1 [ 3.737555] alloc kstat_irqs on node -1 [ 3.737560] tg3 0000:05:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 3.737566] tg3 0000:05:00.0: setting latency timer to 64 [ 3.793529] eth0: Tigon3 [partno(BCM95722A2202G) rev a200] (PCI Express) MAC address 00:10:18:60:23:64 [ 3.793532] eth0: attached PHY is 5722/5756 (10/100/1000Base-T Ethernet) (WireSpeed[1]) [ 3.793534] eth0: RXcsums[1] LinkChgREG[0] MIirq[0] ASF[0] TSOcap[1] [ 3.793536] eth0: dma_rwctrl[76180000] dma_mask[64-bit] that actually shows that one NIC is recognized, the other is not. I researched a bit more, with lspci -v: 04:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5722 Gigabit Ethernet PCI Express Subsystem: Broadcom Corporation NetXtreme BCM5722 Gigabit Ethernet PCI Express Flags: fast devsel, IRQ 16 Memory at df9f0000 (64-bit, non-prefetchable) [size=64K] Capabilities: [48] Power Management version 3 Capabilities: [50] Vital Product Data <?> Capabilities: [58] Vendor Specific Information <?> Capabilities: [e8] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable- Capabilities: [d0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting <?> Capabilities: [13c] Virtual Channel <?> Capabilities: [160] Device Serial Number 00-00-00-fe-ff-00-00-00 Kernel modules: tg3 05:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5722 Gigabit Ethernet PCI Express Subsystem: Broadcom Corporation NetXtreme BCM5722 Gigabit Ethernet PCI Express Flags: bus master, fast devsel, latency 0, IRQ 35 Memory at dfaf0000 (64-bit, non-prefetchable) [size=64K] Expansion ROM at <ignored> [disabled] Capabilities: [48] Power Management version 3 Capabilities: [50] Vital Product Data <?> Capabilities: [58] Vendor Specific Information <?> Capabilities: [e8] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable+ Capabilities: [d0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting <?> Capabilities: [13c] Virtual Channel <?> Capabilities: [160] Device Serial Number 64-23-60-fe-ff-18-10-00 Capabilities: [16c] Power Budgeting <?> Kernel driver in use: tg3 Kernel modules: tg3 here I could see that the MAC address is 00-00-00-FE-FF-00-00-00, which, according to some forum posts on several websites, could be an issue. I've researched everything I could on the net, and found out several people having slightly comparable issues, but they usually involve different HW, and do not provide a proper explanation / solution... I would appreciate if anyone around here has some info to share ! thanks

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