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  • image needed gif

    - by soniya
    Do anybody have an animated image tat contains all emotion(happy,sad,love) a single gif file that exhibits different smileys representing all emotions like happy,angry pls help me out SONIYA it shud be a single gif fille only not different( for eg all yahoo emoticons in single animated gif) help me out. i 'd reli be obliged SONIYA

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  • Which entities should be Aggregate Roots?

    - by MylesRip
    If Book aggregates Chapter which in turn aggregates Page, then what should be the aggregate root? One possibility might be: Book is an aggregate root with Chapter as a leaf and Chapter is an aggregate with Page as a leaf. In this scenario, Chapter is a leaf in one aggregate and a root in another. Is this okay? Would it make sense in this scenario to have two repositories, one for Book and another for Chapter? If so, then couldn't the Chapter repository be used to circumvent the fact that access to Chapter should only happen via Book? What would be the best way to handle a situation like this?

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  • Object Events, how do are they implemented

    - by Malfist
    Events are really awesome, and I wouldn't know what I would do without them, but they're a mystery to me. I'm talking about events in a sense, a function(s) is called if a property, or value, a special event happens. I have only the vaguest idea how these actually work. I know it's an observer pattern, but I don't truly know how it works and/or how to implement it. Can someone explain that to me?

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  • Stupid java question: Is it a method?

    - by Stefan
    Hello, I'm no Java guy, so I ask myself what this means: public Button(Light light) { this.light = light; } Is Button a method? I ask myself, because it takes an input parameter light. But if it was a method, why would it begin with a capital letter and has no return data type? Here comes the full example: public class Button { private Light light; public Button(Light light) { this.light = light; } public void press() { light.turnOn(); } } I know, this question is really trivial. However, I have nothing to do with Java and haven't found a description for the Button thing above. I'm just interested.

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  • When to define SDD(System Sequence Diagram) operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make System Sequence Diagrams, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: Let's assume the System is a Cinema Ticket Store and the Actor is a client that wants to buy a ticket. 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The User tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • Elegant and 'correct' multiton implementation in Objective C?

    - by submachine
    Would you call this implementation of a multiton in objective-c 'elegant'? I have programmatically 'disallowed' use of alloc and allocWithZone: because the decision to allocate or not allocate memory needs to be done based on a key. I know for sure that I need to work with only two instances, so I'm using 'switch-case' instead of a map. #import "Multiton.h" static Multiton *firstInstance = nil; static Multiton *secondInstance = nil; @implementation Multiton + (Multiton *) sharedInstanceForDirection:(char)direction { return [[self allocWithKey:direction] init]; } + (id) allocWithKey:(char)key { return [self allocWithZone:nil andKey:key]; } + (id)allocWithZone:(NSZone *)zone andKey:(char)key { Multiton **sharedInstance; @synchronized(self) { switch (key) { case KEY_1: sharedInstance = &firstInstance; break; case KEY_2: sharedInstance = &secondInstance; break; default: [NSException raise:NSInvalidArgumentException format:@"Invalid key"]; break; } if (*sharedInstance == nil) *sharedInstance = [super allocWithZone:zone]; } return *sharedInstance; } + (id) allocWithZone:(NSZone *)zone { //Do not allow use of alloc and allocWithZone [NSException raise:NSObjectInaccessibleException format:@"Use allocWithZone:andKey: or allocWithKey:"]; return nil; } - (id) copyWithZone:(NSZone *)zone { return self; } - (id) retain { return self; } - (unsigned) retainCount { return NSUIntegerMax; } - (void) release { return; } - (id) autorelease { return self; } - (id) init { [super init]; return self; } PS: I've not tried out if this works as yet, but its compiling cleanly :)

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  • Can I access elements/methods named "button1" "button2" "button3" etc. using "buttoni" inside a for-

    - by cksubs
    I have a bunch of buttons named: button1 button2 button3 etc. Is there a way to basically do this? pseudocode for(int i = 1, i < 15, i++) { button{i}.selected = YES; } This also goes for method calls, etc. I've often thought such a way of calling methods would be very convenient, but I don't think I've ever seen it done when using compiled languages. But I have done it using PHP. Is there any way to do this in Objective-C? (That's where my problem is now, but I'd also be interested in if you can do this in other languages.) Alternately, is there a reason why this is NOT a good way to go about accessing all the UI elements? Thanks!

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  • How do I link ASP.NET membership/role users to tables in db?

    - by SnapConfig.com
    I am going to use forms authentication but I want to be able to link the asp.net users to some tables in the db for example If I have a class and students (as roles) I'll have a class students table. I'm planning to put in a Users table containing a simple int userid and ASP.NET username in there and put userid wherever I want to link the users. Does that sound good? any other options of modeling this? it does sound a bit convoluted?

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  • CRUD operations; do you notify whether the insert,update etc. went well ?

    - by danielovich
    Hi guys. I have a simple question for you (i hope) :) I have pretty much always used void as a "return" type when doing CRUD operations on data. Eg. Consider this code: public void Insert(IAuctionItem item) { if (item == null) { AuctionLogger.LogException(new ArgumentNullException("item is null")); } _dataStore.DataContext.AuctionItems.InsertOnSubmit((AuctionItem)item); _dataStore.DataContext.SubmitChanges(); } and then considen this code: public bool Insert(IAuctionItem item) { if (item == null) { AuctionLogger.LogException(new ArgumentNullException("item is null")); } _dataStore.DataContext.AuctionItems.InsertOnSubmit((AuctionItem)item); _dataStore.DataContext.SubmitChanges(); return true; } It actually just comes down to whether you should notify that something was inserted (and went well) or not ?

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  • How to make 2 incompatible types, but with the same members, interchangeable?

    - by Quigrim
    Yesterday 2 of the guys on our team came to me with an uncommon problem. We are using a third-party component in one of our winforms applications. All the code has already been written against it. They then wanted to incorporate another third-party component, by the same vender, into our application. To their delight they found that the second component had the exact same public members as the first. But to their dismay, the 2 components have completely separate inheritance hierarchies, and implement no common interfaces. Makes you wonder... Well, makes me wonder. An example of the problem: public class ThirdPartyClass1 { public string Name { get { return "ThirdPartyClass1"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass1 is doing its thing."); } } public class ThirdPartyClass2 { public string Name { get { return "ThirdPartyClass2"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass2 is doing its thing."); } } Gladly they felt copying and pasting the code they wrote for the first component was not the correct answer. So they were thinking of assigning the component instant into an object reference and then modifying the code to do conditional casts after checking what type it was. But that is arguably even uglier than the copy and paste approach. So they then asked me if I can write some reflection code to access the properties and call the methods off the two different object types since we know what they are, and they are exactly the same. But my first thought was that there goes the elegance. I figure there has to be a better, graceful solution to this problem.

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  • UML tool similar to USE

    - by llazzaro
    Hello, To "simulate" instances from class diagrams I am using USE But I find very frustating to create instances. I am looking for similar tools like this one. I really like USE, but GUI is painfull. I think, that USE is pretty cool to learn how the model "works". Do you know similar tools like this one?

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  • CSS Sprite for images which have vertical as well as horizontal repeats

    - by Rachel
    I have four images, one of which has background repeat property in horizontal direction and three of which have background repeat in vertical direction. I have different CSS classes which currently uses this images as under: .sb_header_dropdown { background: url(images/shopping_dropdown_bg.gif) repeat-y top left; padding: 8px 3px 8px 15px; } .shopping_basket_dropdown .sb_body { background: url(images/shopping_dropdown_body_bg.png) repeat-y top left; margin: 0; padding: 5px 9px 5px 8px; position: relative; z-index: 99999; } .checkout_cart .co_header_left { background: url(images/bg.gif) repeat-x 0 -150px; overflow: hidden; padding-left: 3px; } .sb_dropdown_footer { background: url(images/shopping_dropdown_footer_bg.png) repeat-y top left; clear: both; height: 7px; font-size: 0; } So here am making 4 HTTP Request and I want to implement CSS Sprite for all 4 images such that I can reduce the number of HTTP Request from 4 to 1, also thing to keep in mind is that here we have background repeat for all 4 images, either on x-direction or on y-direction and so how should sprite be created and how it can be used in the CSS to reduce the number of HTTP request. I hope this question is clear.

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  • A better name for INeedSomething... ?

    - by Daniel Severin
    I was trying pick a name for an interface through which I can pass something into an object like: If the object is INeedX then SetX(some x) method will be called; If the object is INeedY then SetY(some y) method will be called; and so on. (funny as hell, I know :) ) I try to find a different name for this kind of interfaces but I can't figure this out. Does anybody have an idea how to name the INeedSomething interface ?

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  • Global variable in a recursive function how to keep it at zero?

    - by Grammin
    So if I have a recursive function with a global variable var_: int var_; void foo() { if(var_ == 3) return; else var_++; foo(); } and then I have a function that calls foo() so: void bar() { foo(); return; } what is the best way to set var_ =0 everytime foo is called thats not from within itself. I know I could just do: void bar() { var_ =0; foo(); return; } but I'm using the recursive function a lot and I don't want to call foo and forget to set var_=0 at a later date. Does anyone have any suggestions on how to solve this? Thanks, Josh

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  • Repository Pattern Standardization of methods

    - by Nix
    All I am trying to find out the correct definition of the repository pattern. My original understanding was this (extremely dubmed down) Separate your Business Objects from your Data Objects Standardize access methods in data access layer. I have really seen 2 different implementations. Implementation 1 : public Interface IRepository<T>{ List<T> GetAll(); void Create(T p); void Update(T p); } public interface IProductRepository: IRepository<Product> { //Extension methods if needed List<Product> GetProductsByCustomerID(); } Implementation 2 : public interface IProductRepository { List<Product> GetAllProducts(); void CreateProduct(Product p); void UpdateProduct(Product p); List<Product> GetProductsByCustomerID(); } Notice the first is generic Get/Update/GetAll, etc, the second is more of what I would define "DAO" like. Both share an extraction from your data entities. Which I like, but i can do the same with a simple DAO. However the second piece standardize access operations I see value in, if you implement this enterprise wide people would easily know the set of access methods for your repository. Am I wrong to assume that the standardization of access to data is an integral piece of this pattern ? Rhino has a good article on implementation 1, and of course MS has a vague definition and an example of implementation 2 is here.

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  • Doubleton Pattern Implementation

    - by Pierreten
    I'm leveraging the Doubleton Pattern from this link http://www.codeproject.com/KB/architecture/designpattern_doubleton.aspx in my own code. I think it makes things a lot easier since the Singleton only provides one instance, but I get two with this pattern. I was wondering if it would make sense to have it implement an interface so I can inject it into my domain layer.

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  • What is a good measure of strength of a link and influence of a node?

    - by Legend
    In the context of social networks, what is a good measure of strength of a link between two nodes? I am currently thinking that the following should give me what I want: For two nodes A and B: Strength(A,B) = (neighbors(A) intersection neighbors(B))/neighbors(A) where neighbors(X) gives the total number of nodes directly connected to X and the intersection operation above gives the number of nodes that are connected to both A and B. Of course, Strength(A,B) != Strength(B,A). Now knowing this, is there a good way to determine the influence of a node? I was initially using the Degree Centrality of a node to determine its "influence" but I somehow think its not a good idea because just because a node has a lot of outgoing links does not mean anything. Those links should be powerful as well. In that case, maybe using an aggregate of the strengths of each node connected to this node is a good idea to estimate its influence? I'm a little confused. Does anyone have any suggestions?

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  • How to Execute Base Class's ExtractPageData() Before Implementors's ExtractPageData()?

    - by DaveDev
    I have the following page public partial class GenericOfflineCommentary : OfflineFactsheetBase { } where OfflineFactsheetBase is defined as public class OfflineFactsheetBase : System.Web.UI.Page { public OfflineFactsheetBase() { this.Load += new EventHandler(this.Page_Load); this.PreInit += new EventHandler(this.Page_PreInit); } protected void Page_PreInit(object sender, EventArgs e) { if (Request.QueryString["data"] != null) { this.PageData = StringCompressor.DecompressString(Request.QueryString["data"]); this.ExtractPageData(); } } } OfflineFactsheetBase has the following virtual method: public virtual void ExtractPageData() { // get stuff relevant to all pages that impmement OfflineFactsheetBase } which is implemented in all pages that impmement OfflineFactsheetBase as follows: public partial class GenericOfflineCommentary : OfflineFactsheetBase { public override void ExtractPageData() { // get stuff relevant to an OfflineCommentary page. } } Currently, only GenericOfflineCommentary's ExtractPageData() is firing. How can I modify this to first run OfflineFactsheetBase's ExtractPageData() and then GenericOfflineCommentary's?

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  • Change object on client side or on server side

    - by Polina Feterman
    I'm not sure what is the best practice. I have some big and complex objects (NOT flat). In that object I have many related objects - for example Invoice is the main class and one of it's properties is invoiceSupervisor - a big class by it's own called User. User can also be not flat and have department property - also an object called Department. For example I want create new Invoice. First way: I can present to client several fields to fill in. Some of them will be combos that I will need to fill with available values. For example available invoiceSupervisors. Then all the chosen values I can send to server and on server I can create new Invoice and assign all chosen values to that new Invoice. Then I will need to assign new supervisor I will pull the chosen User by id that user picked up on server from combobox. I might do some verification on the User such as does the user applicable to be invoice supervisor. Then I will assign the User object to invoiceSupervisor. Then after filling all properties I will save the new invoice. Second way: In the beginning I can call to server to get a new Invoice. Then on client I can fill all chosen values , for example I can call to server to get new User object and then fill it's id from combobox and assign the User as invoiceSupervisor. After filling the Invoice object on client I can send it to server and then the server will save the new invoice. Before saving server can run some validations as well. So what is the best approach - to make the object on client and send it to server or to collect all values from client and to make a new object on server using those values ?

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  • Parallelizing L2S Entity Retrieval

    - by MarkB
    Assuming a typical domain entity approach with SQL Server and a dbml/L2S DAL with a logic layer on top of that: In situations where lazy loading is not an option, I have settled on a convention where getting a list of entities does not also get each item's child entities (no loading), but getting a single entity does (eager loading). Since getting a single entity also gets children, it causes a cascading effect in which each child then gets its children too. This sounds bad, but as long as the model is not too deep, I usually don't see performance problems that outweigh the benefits of the ease of use. So if I want to get a list in which each of the items is fully hydrated with children, I combine the GetList and GetItem methods. So I'll get a list and then loop through it getting each item with the full cascade. Even this is generally acceptable in many of the projects I've worked on - but I have recently encountered situations with larger models and/or more data in which it needs to be more efficient. I've found that partitioning the loop and executing it on multiple threads yields excellent results. In my first experiment with a list of 50 items from one particular project, I did 5 threads of 10 items each and got a 3X improvement in time. Of course, the mileage will vary depending on the project but all else being equal this is clearly a big opportunity. However, before I go further, I was wondering what others have done that have already been through this. What are some good approaches to parallelizing this type of thing?

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  • What do you call a generalized (non-GUI-related) "Model-View-Controller" architecture?

    - by dcuccia
    I am currently refactoring code that coordinates multiple hardware components for data acquisition, and feeling a bit like I'm recreating the wheel. In particular, an MVC-like pattern seems to be emerging. Except, this has nothing to do with a GUI and I'm worried that I'm forcing this particular pattern where another might be more appropriate. Here's my scenario: Individual hardware "component" classes obey interface contracts for each hardware type. Previously, component instances were orchestrated by a single monolithic InstrumentController class, which relied heavily on configuration + branching logic for executing a specific acquisition sequence. After an iteration, I have a separate controller for each component, with these controllers all managed by a small InstrumentControllerBase (or its derivatives). The composite system will receive "input" either programmatically or via inter-hardware component triggering - in either case these interactions are routed to, and handled by, the appropriate controller. So, I have something that feels MVC-esque, but I don't know if that's because I'm forcing the point. With little direct MVC experience in application development, it's hard to know if I'm just trying to make my scenario fit MVC, where another pattern might be a good alternative or complimentary. My problem is, search results and wiki documentation of these family of patterns seems to immediately drop me into GUI-specific discussions. I understand "M means Model data and the V means View" - but do you call the superset pattern? Component-Commander-Controller? Whence can I exhume examples exemplary?

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  • help me to choose between two designs

    - by alex
    // stupid title, but I could not think anything smarter I have a code (see below, sorry for long code but it's very-very simple): namespace Option1 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public AuxClass1 AuxClass { get { return _auxClass; } set { _auxClass = value; } } public MainClass() { _auxClass = new AuxClass1(); } } } namespace Option2 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public string Field1 { get { return _auxClass.Field1; } set { _auxClass.Field1 = value; } } public void Method1() { _auxClass.Method1(); } public void Method2() { _auxClass.Method2(); } public MainClass() { _auxClass = new AuxClass1(); } } } class Program { static void Main(string[] args) { // Option1 Option1.MainClass mainClass1 = new Option1.MainClass(); mainClass1.AuxClass.Field1 = "string1"; mainClass1.AuxClass.Method1(); mainClass1.AuxClass.Method2(); // Option2 Option2.MainClass mainClass2 = new Option2.MainClass(); mainClass2.Field1 = "string2"; mainClass2.Method1(); mainClass2.Method2(); Console.ReadKey(); } } What option (option1 or option2) do you prefer ? In which cases should I use option1 or option2 ? Is there any special name for option1 or option2 (composition, aggregation) ?

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