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  • How to migrate from Banshee to Rhythmbox?

    - by rafalcieslak
    As it has been decided, Ubuntu Precise 12.04 will feature Rhythmbox as the default music player. I am aware, that it does not mean that I will not be able to use Banshee, nevertheless I would like to switch to it. I have been a Rhythmbox fan for a long time, but after the switch to Banshee in Natty I decided to give it a try and completely migrated to it. However, I am not very happy with it, it lags for me a lot and has some other issues. I would like to export all Banshee data to Rhythmbox. That includes: Music library Playlists Preferably playcounts and ratings Radio stations Cover pictures What should I do to move all this data to Rhythmbox, get it to work as the default music player, and smoothly switch completely to it?

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  • Does the latest version of Ubuntu (12.04) support Unity 3D?

    - by Douglas Combs
    I just installed the latest version of Ubuntu (12.04) 64bit. I am using a Radeon HD 7750 vid card. I think I have the Catalyst driver installed correctly. But when I go to system and look at the details, it shows that my graphics is VESA:01. Does this mean I it, I didn't correctly install my driver? System Specs: MB: ASUS P7P55-M CPU: Intel i5 Quad Core MEM: 4GB DD3 VC: HIS Radeon HD 7750 (1GB DDR5) Thanks for help.

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • How to to let Google know about dynamic content?

    - by Yaniv
    Im looking for the best practice to let Google know about a vast number of dynamically created content. Let's say (I mean - dream) that I'm Facebook, and I want to let Google to index all the users' posts. Sitemap.xml may be the answer for this but they are limited to 50,000 URLs in each site map. I know that I can create 500 sitemaps and create a sitemap for sitemaps, but they are also limited, 25,000,000 URLS sounds quite enough at the moment, but could cause problems in the future. I.E - stackoverflow already has 3 Million posts, probably sitemap is not the solution for them. Creating a page with paging, and links to all the dynamic data. i guess this is what stackoverflow did by creating this page here: http://stackoverflow.com/questions So I think that Option 2 is the answer, but it seems to me that sitemaps might have some added value. So what should i do?

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  • Why do the interfaces show ipv6 address along with ipv4

    - by nixnotwin
    I have manually specified only ipv4 address for my interfaces. But all the interfaces automatically show inet6 address as well. Does it mean that ubuntu starts an ipv6 tunnel by default. If it does, isn't it dangerous, as ipv6 assigns public ips for all LAN clients. I only have a firewall on my NAT router, and my clients, who's interfaces show ipv6 address, do not have firewalls. Here is a screenshot: eth0 Link encap:Ethernet HWaddr 34:dc:47:2e:ad:13 inet6 addr: fe80::28cf:38ff:fb7b:da19/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5783 errors:0 dropped:0 overruns:0 frame:0 TX packets:6098 errors:0 dropped:0 overruns:0 carrier:1 collisions:0 txqueuelen:1000 RX bytes:2961324 (2.9 MB) TX bytes:1573757 (1.5 MB) Interrupt:46 Note: For privacy reasons I have modified the HWaddr and inet6 addr values.

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  • Samba installation failed on ubuntu 12.10

    - by Ayyaz
    I was trying to install samba to access shared printer on windows pc connected via office network, following response came out from terminal. please guide me how to install Samba or any other alternative. crm@crm-HP-G62-Notebook-PC:~$ sudo apt-get install samba [sudo] password for crm: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: samba : Depends: samba-common (= 2:3.6.6-3ubuntu4) but 2:3.6.6-3ubuntu5 is to be installed Depends: libwbclient0 (= 2:3.6.6-3ubuntu4) but 2:3.6.6-3ubuntu5 is to be installed Recommends: tdb-tools but it is not going to be installed E: Unable to correct problems, you have held broken packages. crm@crm-HP-G62-Notebook-PC:~$

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  • Strategy/algorithm to divide fair teams based on history

    - by Vegar
    We are a group of people playing floorball together on a regular basis. Every session starts with the daunting task of dividing teams... So what would be better than an application to pick teams automatically? So, given a history of team-combinations and results, and a list of people showing up for this particular session, what would be a good strategy to find the optimal teams? By optimal, I mean teams as equal as possible. Any ideas? Edit: To make it clear, the date that I have to base the picking on, would be something like this: [{ team1: ["playerA", "playerB", "playerC"], team2: ["playerD", "playerE", "playerF"], goals_team1: 10, goals_team2: 8 }, { team1: ["playerD", "playerB", "playerC"], team2: ["playerA", "playerE", "playerG"], goals_team1: 2, goals_team2: 5 }, { team1: ["playerD", "playerB", "playerF"], team2: ["playerA", "playerE", "playerC"], goals_team1: 4, goals_team2: 2 }]

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  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

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  • Install Opera on 64-bit

    - by maaartinus
    I tried to follow the instructions on the opera page, but it didn't work. I was assuming the base install should be the same for 64-bit, but it doesn't look so. After executing wget -qO - http://deb.opera.com/archive.key | sudo apt-key add - successfully sudo apt-get install opera says Reading package lists... Done Building dependency tree Reading state information... Done Package opera is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'opera' has no installation candidate Below on the page I see A 64 bit Linux version is available, you should get it automatically either from the repositories or from Opera I haven't tried to download it manually, since I prefer to get it from a repo. It it possible?

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  • it is a good approach to implement dependency injection in a desktop app?

    - by luis_laurent
    Well, the thing is that I am just about to create a Desktop App (with .NET windows forms) And now I just wonder if it would be really a wise choise to use any IoC (StructureMap,Ninject,Spring .Net), I have used them before for Asp.Net web applications but what makes me doubt now is the fact that working with windows forms my business entities will persist when I navigate through tabs and unlike than web forms or mvc apps where it would be necesary to inject my business entity for every new request that is performed, I mean this because of the Asp.Net page life cycle where is performed the initialization and controls instantiation. Maybe I am misunderstanding the point of using an IoC, so please tell me what do you think would be a better choise?

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  • How to make an object move again after being stopped by collision in Unity?

    - by Matthew Underwood
    I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a polygon collider attached. I move the camera until the object hits against the collider, which stops the movement of the camera by setting its speed to 0. The problem happens when I want to move the camera / player object away from the collider. As the speed is already at 0, it cannot move away from the collider. The script attached to the player object, checks for collisions and applies the speed to 0 on the main camera's test script. using UnityEngine; using System.Collections; public class move : MonoBehaviour { public float speed; public test testing; // Use this for initialization void Start () { speed = 10F; testing = Camera.main.GetComponent<test>(); } // Update is called once per frame void FixedUpdate () { Vector3 p = Camera.main.ViewportToWorldPoint(new Vector3(0.5F, 0.5F, Camera.main.nearClipPlane)); transform.position = new Vector3(p.x, p.y, -1); } void OnCollisionEnter2D(Collision2D col) { testing.speed = 0; } void OnCollisionExit2D(Collision2D col) { testing.speed = 10F; } } This is the script attached to the main camera; just a simple script that changes the camera's position. using UnityEngine; using System.Collections; public class test : MonoBehaviour { public float speed; public float translationY; public float translationX; // Use this for initialization void Start () { speed = 10F; } void FixedUpdate () { translationY = Input.GetAxis("Vertical") * speed * Time.deltaTime; translationX = Input.GetAxis("Horizontal") * speed * Time.deltaTime; transform.Translate(translationX, translationY, 0); } } The player object isn't kinematic and is a fixed angle, the colliders aren't triggers and the polygon collider isn't a trigger either. The player is the red square, the collider is the pink area. -- EDIT -- From the latest change the collider set up for the player So if the X speed was disabled. It wouldnt move into the side of the polygon colider which is good, but yet you couldnt move away from it. And moving down would move inside the colider.

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  • Why was my Facebook game rejected with the note that "your app icon must not overlap with content in your cover image?"

    - by peterwilli
    My FB game just recently got rejected for two reasons. The first I fixed, but I just can't see to figure out what they mean by the second, and I was hoping someone else got the same issue and did know what they meant. The remaining error is: Cover Image Your app icon must not overlap with content in your cover image. Click on 'Web Preview' in the 'App Details' section to check for overlap prior to submitting your app. See more here. All I know is that the rejection has something to do with the cover image, not the icons or the screenshots. The web preview of my game looks like this now: Please let me know what to do to get approved.

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  • Why don't TITLE tags get indexed in google?

    - by Sam
    Hi folks, a question: When I seach "Ride On" + my sites name, I see its indexed But when I search for "Green Horse" + my site's name, I dont see my site appearing in the results anywhere! <td><a href="#" title="Green Horse Ride">Ride On</a></td> Question1 Does this mean that title="" attributes are not indexed/shown by google at all? Question2 What is better to use ? Alt? what are my other alternatives except title and alt?

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  • How to document experimental or incomplete APIs like @deprecated?

    - by Michael Levy
    Is there a good term that is similar but different than "deprecate" to mean that a method or API is in the code base but should not be used because its implementation is not complete or will likely change? (Yeah, I know, those methods shouldn't be public, yada yada yada. I didn't create my situation, I'm just trying to make the best of it.) What do people suggest? Experimental, Incomplete, something else? If I'm building javadoc documentation for this API that is still in flux, should I use the @deprecated tag or is there a better convention? To me @deprecated implies that this API is old and a newer preferred mechanism is available. In my situation, there is no alternative, but some of the methods in the API are not finished and so should not be used. At this point I cannot make them private, but I'd like to put clear warnings in the docs.

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  • Transferring local site to shared hosting

    - by Pete
    I'm looking to setup a simple online text processing tool similar to the Clang demo. The processing program itself is a C++ program which I can modify to provide the desired output I need. Since I use Linux+Perl daily and have used Apache in the past, I'd like to get this working locally first. My two questions are: Is it possible to do this with only Apache and Perl? I've looked into frameworks for doing this and quickly ran into The Paradox Of Choice. Will I be able to easily transfer a working local site to a shared hosting service? I want to administer as little as possible. My understanding is since this needs to run a C++ program that CGI is a requirement and thus I need to administer the httpd server. Hopefully this doesn't mean a VPS. Thanks

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  • The State of the Internet -- Retail Edition

    - by David Dorf
    Over at Business Insider, there's a great presentation on the State of the Internet done in the Mary Meeker style.  Its 138 slides so I took the liberty of condensing it down to the 15 slides that directly apply to the retail industry.  However, I strongly recommend looking at the entire deck when you have time.  And while you're at it, Business Insider just launched a retail portal that's dedicated to retail industry content.  Please check it out as well.  My take-aways are below after the slide show. &amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;quot;&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;gt; [Source: Business Insider] Here are a few things I took away from the statistics: Facebook and Twitter are in their infancy.  While all retailers should have social programs, search is still the driver and therefore should receive the lions share of investment.  Facebook referrals are up 92% year-over-year, but Google still does 80% of the referrals. E-commerce continues to grow at breakneck speed, but in-store commerce is still king. Stores are not showrooms yet.  And social commerce pure-plays like Gilt and Groupon are tiny but worthy of some attention. There are more smartphones than PCs on the internet, and the disparity will continue to grow. PC growth will be flat and Tablet use will continue to grow. Mobile accounts for 12% of all internet traffic. A quarter of smartphone sales come from China, so anyone with a presence there better have a strong mobile strategy. 38% of people have used their smartphone to make a purchase, and many use their smartphones inside stores.  Smartphones are a critical consumer tool for shopping. Mobile is starting to drive significant traffic to e-commerce sites, especially tablets.  Tablet strategies are crucial for retailers. Mobile payments from the likes of Paypal and Square are growing quickly.  It will be interesting to see how NFC plays in this area. Mobile operating systems are losing market share to iOS and Android.  I wonder in Microsoft can finally make a dent? The internet is being dominated by mobile devices, and retailers had better have a strong mobile strategy to meet consumer demand.

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  • World of Warcraft like C++/C# server (highload)

    - by Edward83
    I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean what logic of retrieving hundreds and thousands packages at the same time and sending updates to clients? Please advice me with architecture solutions, your experience, ready-to-use libraries. Maybe you know some interesting details how WoW servers work. Thank you! Edit: my question is about developing, not hardware/software tools;

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  • Basic Ubuntu FTP Server

    - by JPrescottSanders
    I would like to setup a basic FTP server on my Ubuntu Server install. I have been playing with VSFTPD, but am having issues getting the server to allow me to create directories and copy files. I have set the system to allow local users, but it appears that doesn't mean I get access to create directories. This may be an instance where I need to be better grounded in Unbuntu server setup in order to configure this FTP server adequately. The end goal is to be able to move files from my local dev folder into my www folder for deployment. Directories need to be able to move as well. Any help would be greatly appreciated.

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  • Are python's cryptographic modules good enough?

    - by Aerovistae
    I mean, say you were writing professional grade software that would involve sensitive client information. (Take this in the context of me being an amateur programmer.) Would you use hlib and hmac? Are they good enough to secure data? Or would you write something fancier by hand? Edit: In context of those libraries containing more or less the best hashing algorithms in the world, I guess it's silly to ask if you'd "write something fancier." What I'm really asking here is whether it's enough on its own.

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  • Dual monitor gnome-shell broke itself

    - by JXPheonix
    Ok, lets get this over with. I have a dual-monitor, ati setup on gnome-shell that was just fine until this morning. Then, this happened. Look closer... Whatever has happened to my ubuntu setup? My second monitor still works, entirely normally, with the exception that I cannot (obviously) access activities (as i am in gnome-fallback ). I do wish to resume my work... EDIT: By entirely normally, I mean I can move my mouse over it and have seperate windows on it and stuff. It's not mirroring. UPDATE: Unity works entirely normally.

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  • How much code should I be responsible for?

    - by Mick
    Through colleagues and exit interviews, I have heard that at my small company I am "responsible" for anywhere from 3-10 times more code than I would be at another job. I'm trying to look for some sort of fuzzy metric that I can use to compare my workload with others in my field. By "code responsibility", I don't mean "I'm the only one who knows area X of the code base" (though sadly, it's often true in a startup environment), but rather am referring to a number like "code_base_size/number_of_developers". Are there any resources I can use to help me more accurately measure my work load than just counting lines of code?

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  • Ubuntu Hangs Suddenly (Dell Latitude E5530)

    - by iFadey
    I recently bought (a month ago) Dell Latitude E5530 which comes pre-installed with Ubuntu 11.10. I removed Ubuntu 11.10 and installed 12.04 LTS right after the purchase. Everything worked out of box but occasionally Ubuntu completely hangs. The screen freezes and I can't even switch to other terminals by pressing (CTRL+ALT+F*). Whenever the screen freezes, CPU fan speed also increases. This is not happening when running particular applications. I mean it can hang without giving any reason or error displayed and while running any application. In short currently I can't able to reproduce system hang myself. I also want to mention that sometimes it never hangs complete day. Here are the specs of my laptop: Processor: Core i7-3520M CPU @ 2.90GHz Memory: 8GB HDD: 500GB, 7200rpm (Model=ST9500423AS) Graphics: Intel HD 4000 Operating System: Ubuntu 12.04 LTS (64-bit) Thanks!

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  • introducing automated testing without steep learning curve

    - by esther h
    We're a group of 4 developers on a ajax/mysql/php web application. 2 of us end up focusing most of our efforts on testing the application, as it is time-consuming, instead of actually coding. When I say testing, I mean opening screens and testing links, making sure nothing is broken and the data is correct. I understand there are test frameworks out there which can automate this kind of testing for you, but I am not familiar with any of them (neither is anyone on the team), or the fancy jargon (is it test-driven? behavior-driven? acceptance testing?) So, we're looking to slowly incorporate automated testing. We're all programmers, so it doesn't have to be super-simple. But we don't want something that will take a week to learn... And it has to match our php/ajax platform... What do you recommend?

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  • Tornado Tracks Highlights 61 Years of Tornado Activity [Wallpaper]

    - by Jason Fitzpatrick
    This eye catching image maps 61 years worth of storm data over the continental United States. It’s neat way to see the frequency and intensity of tornadoes and is available in wallpaper-friendly resolutions. John Nelson took 61 years of data from government sources like the NOAA and compiled the data into a visualization. You can read more about the methodology behind the image at the link below or jump right to Flickr to grab a high-res image for your desktop. Tornado Tracks [via Neatorama] How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Sending state diffs (deltas) and unreliable connections

    - by spaceOwl
    We're building a realtime multiplayer game, in which each player is responsible for reporting its state on every iteration of the game loop. The state updates are broadcasted using unreliable UDP. To minimize state data sending, we've come up with a system that will send only deltas (whatever state data that was changed). This method however is flawed, since a lost packet will mean that other players will not receive the delta, making the game behave in an unexpected way. For example: Assume that state is comprised of: { positionX, positionY, health } Frame 1 - positionX changed --> send a packet with positionX only. Frame 2 - health changed // lost ! Frame 3 - positionY changed --> send a packet with positionY only. // Other players don't know about health change. How can one overcome this issue then? sending the entire data is not always feasible.

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