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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • What is the name for landing pages that are one long page?

    - by blunders
    Really don't see them much anymore, but here's an example of what I mean: From comments: These are "high pressure" sales pages, design to overload the user with information, sell them on the belief that what they're buying is what they need, normally have a lot of testimonials, highlighted text, etc. The pages I'm talking about are not user friendly, they're aggressive sales pitches designed to target users wanting to belief the webpage they just landed on will solve there problems for an "affordable" price. Here's an example: www_landingpagecashmachine_com (remove the underscores, since I'm attempting to avoid linking to a site like that...) Bonus points: if you're able to tell me the name of the guy/company that popularized these types of pages; recall hearing about his company years ago, after he died in a crash while racing on a track with his Ferrari club on the west coast of the US. (Update: Appears Corey Rudl was the guy's name, and his company was called "The Internet Marketing Center." Even with that info, I've still been unable to find the name for these type of pages.)

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  • How to open the JavaScript console in different browsers?

    - by Šime Vidas
    Chrome: Press CTRL + SHIFT + I to open the Developer Tools. Click on the "Open console." icon in the bottom left corner. Safari: Press CTRL + ALT + I to display the Web Inspector. Click on the "Open Console." icon in the bottom left corner. Note: this only works if the "Show Develop menu in menu bar" check box in the Advanced tab of the Preferences menu is checked! IE9: Press F12 to open the developer tools. Open the Script tab, click the "Console" button on the right. Firefox 4: Press CTRL + SHIFT + K to open the Web console. What about Opera 11? Clarification: By console I mean the JavaScript console that lets you input and execute JavaScript code.

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  • Does google use chrome to check if a link is used by humans or just there for the bots?

    - by sam
    Does clicking a link in chrome tell google the link is used by humans and there fore not just automated backlink spam. It sounds weird but i read it today on a slightly obscure seo blog, they mensionned clicking the backlinks they make in a version of chrome where they have the "send data annonmusly to google" feature turned on. It sounded a bit far fetched but then i thought it could have a truth to it as with google now looking harder at "spammy" links it would mean at least some humans are using them. Has any one else heard anything else about this ?

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  • What camera to choose for using with JMF (Java Media Framework)

    - by Leron
    For the past 2-3 weeks I've been searching for different ways to implement custom video streaming and in more general video capturing and manipulating, going through DVR-cards, Video Capture Cards and stuff like that. Somehow JMF was able to stay out of my sight for all this time, but since I find out about it I'm more and more sure that this is a comfortable level for me to start playing around with video and stuff. One major topic that occurs to me while searching for more info was the presence of many posts where people were complaining about the fact that any particular camera ( most of the time I think they mean web cameras) doesn't work with JMF. Even though there are a lot of different cameras (not necessarily a web cam) that are not that expensive I want to play it safe and buy one that is proven to work well with the JMF. Also due to lack of experience maybe this is irrelevant but since I'll buy the camera mostly for learning and experimenting I want to have the maximum freedom possible to mess with different features, options and so on.

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  • unmet dependencies updating Intel graphics driver

    - by Nick Jacobs
    I am trying to update my graphics driver by running: sudo apt-get install xserver-xorg-video-intel But I keep getting this message: Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: xserver-xorg-video-intel : Depends: xorg-video-abi-11 E: Unable to correct problems, you have held broken packages. When I run: sudo apt-get install -f Nothing happens, because the program doesn't even get half way to installing. I am running Lubuntu 12.04 on a HP Mini 110 netbook. I have tried changing to several different ppa's but that doesn't work. I want to update my driver so that my mouse stops flickering and ScummVM stops flickering every minute.

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  • Why doesn't my texture display with this GLSL shader?

    - by Chewy Gumball
    I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly because when I use immediate mode without shaders the texture displays fine but I will include that part just in case. Also, when I change the gl_FragColor to something like vec4 (0.0, 1.0, 1.0, 1.0) then I get a nice blue quad so I know that my shader is able to set the colour. It appears to be either the texture is not being bound correctly in the shader or the texture coordinates are not being picked up. However, I can't find the error! What am I doing wrong? I am using OpenTK in C# (not xna). Vertex Shader: void main() { gl_TexCoord[0] = gl_MultiTexCoord0; // Set the position of the current vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: uniform sampler2D diffuseTexture; void main() { // Set the output color of our current pixel gl_FragColor = texture2D(diffuseTexture, gl_TexCoord[0].st); //gl_FragColor = vec4 (0.0,1.0,1.0,1.0); } Drawing Code: int vb, eb; GL.GenBuffers(1, out vb); GL.GenBuffers(1, out eb); // Position Texture float[] verts = { 0.1f, 0.1f, 0.0f, 0.0f, 0.0f, 1.9f, 0.1f, 0.0f, 1.0f, 0.0f, 1.9f, 1.9f, 0.0f, 1.0f, 1.0f, 0.1f, 1.9f, 0.0f, 0.0f, 1.0f }; uint[] indices = { 0, 1, 2, 0, 2, 3 }; //upload data to the VBO GL.BindBuffer(BufferTarget.ArrayBuffer, vb); GL.BindBuffer(BufferTarget.ElementArrayBuffer, eb); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verts.Length * sizeof(float)), verts, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(uint)), indices, BufferUsageHint.StaticDraw); //Upload texture int buffer = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, buffer); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.Linear); GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (float)TextureEnvMode.Modulate); GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, texture.format, texture.width, texture.height, 0, texture.data.Length, texture.data); //Draw GL.UseProgram(shaderProgram); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.VertexPointer(3, VertexPointerType.Float, 5 * sizeof(float), 0); GL.TexCoordPointer(2, TexCoordPointerType.Float, 5 * sizeof(float), 3); GL.ActiveTexture(TextureUnit.Texture0); GL.Uniform1(GL.GetUniformLocation(shaderProgram, "diffuseTexture"), 0); GL.DrawElements(BeginMode.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);

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  • Why make the login page to a single page application a separate page?

    - by ryanzec
    I am wondering why it seems to be popular to have the login page of a SPA be a separate page that is not page of the SPA (as in loaded and send data through ajax requests)? I only thing I can think of is security but I can't think a specific security reason. I mean the only thing that come to mind is that if your login page in part of the SPA, it sends the username/password through ajax which can be seen by such tools like firebug or web inspector however even if you send it as a normal POST request, there are other tools that can easily capture this data (like fiddler, httpscoop, etc...). Is there something I am missing?

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  • introducing automated testing without steep learning curve

    - by esther h
    We're a group of 4 developers on a ajax/mysql/php web application. 2 of us end up focusing most of our efforts on testing the application, as it is time-consuming, instead of actually coding. When I say testing, I mean opening screens and testing links, making sure nothing is broken and the data is correct. I understand there are test frameworks out there which can automate this kind of testing for you, but I am not familiar with any of them (neither is anyone on the team), or the fancy jargon (is it test-driven? behavior-driven? acceptance testing?) So, we're looking to slowly incorporate automated testing. We're all programmers, so it doesn't have to be super-simple. But we don't want something that will take a week to learn... And it has to match our php/ajax platform... What do you recommend?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Avast Antivirus Crashes

    - by user67966
    Well I have installed avast anti virus on Ubuntu 12.04. But after updating, it crashes! So I have made some tweaks like below: 1) I pressed press Ctrl+Alt+T and opened Terminal. When it opened, I ran the command below. sudo gedit /etc/init.d/rcS 2) typed my password and hit enter 3) when the text file opens add the line: sysctl -w kernel.shmmax=128000000 4) made sure the line you added is before: exec /etc/init.d/rc S 5) This is how it should look like: Code: #! /bin/sh # rcS # # Call all S??* scripts in /etc/rcS.d/ in numerical/alphabetical order # sysctl -w kernel.shmmax=128000000 exec /etc/init.d/rc S 6) save it 7) Reboot My question is. Did I do anything wrong. I mean as I have made some tweaks,will it lower the security of avast down like viruses do! Please if you are a programmer check this if it contains bug or harmful intentions...Thanks.

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  • How to document experimental or incomplete APIs like @deprecated?

    - by Michael Levy
    Is there a good term that is similar but different than "deprecate" to mean that a method or API is in the code base but should not be used because its implementation is not complete or will likely change? (Yeah, I know, those methods shouldn't be public, yada yada yada. I didn't create my situation, I'm just trying to make the best of it.) What do people suggest? Experimental, Incomplete, something else? If I'm building javadoc documentation for this API that is still in flux, should I use the @deprecated tag or is there a better convention? To me @deprecated implies that this API is old and a newer preferred mechanism is available. In my situation, there is no alternative, but some of the methods in the API are not finished and so should not be used. At this point I cannot make them private, but I'd like to put clear warnings in the docs.

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  • Assign keys to commands in Terminal?

    - by NES
    Is there a solution to assign special key combinations to words in terminal use. For example the less command is very usefull and i use i a lot to pipe the output of another process through it. The idea would be to set up special key combinations that are only active in terminal use assigned to write different commands? So pressing CTRL + l in terminal window could write | less or CTRL + G could stand for | grep Note: i just mean adding the letters to commandline not execute the finally. A similar way what's tabcompletion but more specific.

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  • How to dualboot Ubuntu on Asus Zenbook UX32VD?

    - by Tom
    I have just purchased a Asus Zenbook UX32VD and it will arrive on Monday. However, I do not know how to dualboot Ubuntu on this, because of two reasons: It is a hybrid 500GB HDD + 30GB SSD, therefore the OS has to be smart enough to use the SSD to speed things up. But what does this mean when selecting partitions etc. while installing Ubuntu next to Windows 7? It does not have an optical drive; windows 7 is preinstalled. What steps should I follow to dualboot Ubuntu on this correctly? Will this cope with the HDD+SSD hybrid technology?

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  • Strategy/algorithm to divide fair teams based on history

    - by Vegar
    We are a group of people playing floorball together on a regular basis. Every session starts with the daunting task of dividing teams... So what would be better than an application to pick teams automatically? So, given a history of team-combinations and results, and a list of people showing up for this particular session, what would be a good strategy to find the optimal teams? By optimal, I mean teams as equal as possible. Any ideas? Edit: To make it clear, the date that I have to base the picking on, would be something like this: [{ team1: ["playerA", "playerB", "playerC"], team2: ["playerD", "playerE", "playerF"], goals_team1: 10, goals_team2: 8 }, { team1: ["playerD", "playerB", "playerC"], team2: ["playerA", "playerE", "playerG"], goals_team1: 2, goals_team2: 5 }, { team1: ["playerD", "playerB", "playerF"], team2: ["playerA", "playerE", "playerC"], goals_team1: 4, goals_team2: 2 }]

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  • Transferring local site to shared hosting

    - by Pete
    I'm looking to setup a simple online text processing tool similar to the Clang demo. The processing program itself is a C++ program which I can modify to provide the desired output I need. Since I use Linux+Perl daily and have used Apache in the past, I'd like to get this working locally first. My two questions are: Is it possible to do this with only Apache and Perl? I've looked into frameworks for doing this and quickly ran into The Paradox Of Choice. Will I be able to easily transfer a working local site to a shared hosting service? I want to administer as little as possible. My understanding is since this needs to run a C++ program that CGI is a requirement and thus I need to administer the httpd server. Hopefully this doesn't mean a VPS. Thanks

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  • What are good words for defining multiples?

    - by Scott Langham
    In databases you might take about one-to-many. This means there's one thing that maps to zero or more others. In this kind of style I'm looking for words that define min/max amounts of things. So far, I have: min max one 1 1 many 0 infinite optional 0 1 ??? 1 infinite Is there a single word that fits '???' to mean more than one? Do you have better alternatives for 'optional'? I'm wondering if there are any conventional names for those concepts?

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  • How to Implement Single Sign-On between Websites

    - by hmloo
    Introduction Single sign-on (SSO) is a way to control access to multiple related but independent systems, a user only needs to log in once and gains access to all other systems. a lot of commercial systems that provide Single sign-on solution and you can also choose some open source solutions like Opensso, CAS etc. both of them use centralized authentication and provide more robust authentication mechanism, but if each system has its own authentication mechanism, how do we provide a seamless transition between them. Here I will show you the case. How it Works The method we’ll use is based on a secret key shared between the sites. Origin site has a method to build up a hashed authentication token with some other parameters and redirect the user to the target site. variables Status Description ssoEncode required hash(ssoSharedSecret + , + ssoTime + , + ssoUserName) ssoTime required timestamp with format YYYYMMDDHHMMSS used to prevent playback attacks ssoUserName required unique username; required when a user is logged in Note : The variables will be sent via POST for security reasons Building a Single Sign-On Solution Origin Site has function to 1. Create the URL for your Request. 2. Generate required authentication parameters 3. Redirect to target site. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string postbackUrl = "http://www.targetsite.com/sso.aspx"; string ssoTime = DateTime.Now.ToString("yyyyMMddHHmmss"); string ssoUserName = User.Identity.Name; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string ssoHash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); string value = string.Format("{0}:{1},{2}", ssoHash,ssoTime, ssoUserName); Response.Clear(); StringBuilder sb = new StringBuilder(); sb.Append("<html>"); sb.AppendFormat(@"<body onload='document.forms[""form""].submit()'>"); sb.AppendFormat("<form name='form' action='{0}' method='post'>", postbackUrl); sb.AppendFormat("<input type='hidden' name='t' value='{0}'>", value); sb.Append("</form>"); sb.Append("</body>"); sb.Append("</html>"); Response.Write(sb.ToString()); Response.End(); } } Target Site has function to 1. Get authentication parameters. 2. Validate the parameters with shared secret. 3. If the user is valid, then do authenticate and redirect to target page. 4. If the user is invalid, then show errors and return. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { if (User.Identity.IsAuthenticated) { Response.Redirect("~/Default.aspx"); } } if (Request.Params.Get("t") != null) { string ticket = Request.Params.Get("t"); char[] delimiters = new char[] { ':', ',' }; string[] ssoVariable = ticket.Split(delimiters, StringSplitOptions.None); string ssoHash = ssoVariable[0]; string ssoTime = ssoVariable[1]; string ssoUserName = ssoVariable[2]; DateTime appTime = DateTime.MinValue; int offsetTime = 60; // get this from config or similar try { appTime = DateTime.ParseExact(ssoTime, "yyyyMMddHHmmss", null); } catch { //show error return; } if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } bool isValid = false; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string hash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); if (string.Compare(ssoHash, hash, true) == 0) { if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } else { isValid = true; } } if (isValid) { //Do authenticate; } else { //show error return; } } else { //show error } } } Summary This is a very simple and basic SSO solution, and its main advantage is its simplicity, only needs to add a single page to do SSO authentication, do not need to modify the existing system infrastructure.

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  • Dual monitor gnome-shell broke itself

    - by JXPheonix
    Ok, lets get this over with. I have a dual-monitor, ati setup on gnome-shell that was just fine until this morning. Then, this happened. Look closer... Whatever has happened to my ubuntu setup? My second monitor still works, entirely normally, with the exception that I cannot (obviously) access activities (as i am in gnome-fallback ). I do wish to resume my work... EDIT: By entirely normally, I mean I can move my mouse over it and have seperate windows on it and stuff. It's not mirroring. UPDATE: Unity works entirely normally.

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  • Why was my Facebook game rejected with the note that "your app icon must not overlap with content in your cover image?"

    - by peterwilli
    My FB game just recently got rejected for two reasons. The first I fixed, but I just can't see to figure out what they mean by the second, and I was hoping someone else got the same issue and did know what they meant. The remaining error is: Cover Image Your app icon must not overlap with content in your cover image. Click on 'Web Preview' in the 'App Details' section to check for overlap prior to submitting your app. See more here. All I know is that the rejection has something to do with the cover image, not the icons or the screenshots. The web preview of my game looks like this now: Please let me know what to do to get approved.

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  • What is the XACT API?

    - by EddieV223
    I wanted to use DirectMusic in my game, but it's not in the June 2010 SDK, so I thought that I had to use DirectSound. Then I saw the XAudio2.h header in the SDK's include folder and found that XAudio2 is the replacement for DirectSound. Both are low-level. During my research I stumbled across the XACT API, but can't find a good explanation on it. Is XACT to XAudio2 what DirectMusic was to DirectSound? By which I mean, is the XACT API a high-level, easier-to-use API for playing sounds that abstracts away the details of XAudio2? If not, what is it?

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  • How to set up Google DFP (DoubleClick for Publishers) for a site?

    - by Manoj Kumar
    I have a website and I have an AdSense account as well. I have integrated AdSense and ads are also getting displayed (480 x 60). Somewhere I read that I can manage the ads that are being shown in my website (480 x 60) and filter out the ads on a CPM/CPC basis. NOTE: I don't have any ads to be displayed on other's websites. I just want to show other's ads on my website. Now, can I use Google DFP to manage the ads? I mean is Google DFP useful for me to filter the ads and get me more revenue?

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  • it is a good approach to implement dependency injection in a desktop app?

    - by luis_laurent
    Well, the thing is that I am just about to create a Desktop App (with .NET windows forms) And now I just wonder if it would be really a wise choise to use any IoC (StructureMap,Ninject,Spring .Net), I have used them before for Asp.Net web applications but what makes me doubt now is the fact that working with windows forms my business entities will persist when I navigate through tabs and unlike than web forms or mvc apps where it would be necesary to inject my business entity for every new request that is performed, I mean this because of the Asp.Net page life cycle where is performed the initialization and controls instantiation. Maybe I am misunderstanding the point of using an IoC, so please tell me what do you think would be a better choise?

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  • cowbuilder --create --distribution lucid fails

    - by Daenyth
    I'm trying to create a build environment for Lucid, and calling cowbuilder --create --distribution lucid fails with the messages below: Get:1 http://us-east-1.ec2.archive.ubuntu.com lucid Release.gpg [189B] Hit http://us-east-1.ec2.archive.ubuntu.com lucid Release Hit http://us-east-1.ec2.archive.ubuntu.com lucid/main Packages Fetched 189B in 0s (2376B/s) Reading package lists... I: Obtaining the cached apt archive contents Reading package lists... Building dependency tree... 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Reading package lists... Building dependency tree... apt is already the newest version. Package cowdancer is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package cowdancer has no installation candidate I: unmounting dev/pts filesystem I: unmounting proc filesystem pbuilder create failed forking: rm -rf /opt/cowbuilder

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  • Do Google's feed statistics include former users?

    - by jjackson
    I'm currently not using any sort of fancy stat tracking software such as feedburner, but I occasionally look at Google's stats in their Webmaster Tools just to get a rough idea of whether the number of subscribers is going up or down. This only gives the number of users subscribed through Google products, as they explain in their help documents: Subscriber stats display the number of Google users who have subscribed to your feeds using any Google product (such as Reader, iGoogle, or Orkut). Because users can subscribe to feeds using many different aggregators or RSS readers, the actual number of subscribers to your site may be higher. I used to use Google Reader very regularly but haven't opened it in a while now. The way I understand it, this will mean that even though I haven't touched any of those feeds in a long time I'm still technically subscribed to them and will therefore be included in Google's statistic. Is this correct? Also since Google runs Feedburner, does this have any effect on their stats as well?

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