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  • Stack Overflow Error

    - by dylanisawesome1
    I recently created a recursive cave algorithm, and would like to have more extensive caves, but get a stack overflow after re-cursing a couple times. Any advice? Here's my code: for(int i=0;i<100;i++) { int rand = new Random().nextInt(100); if(rand<=20) { if(curtile.bounds.y-40>500+new Random().nextInt(20)) digDirection(Direction.UP); } if(rand<=40 && rand>20) { if(curtile.bounds.y+40<m.height) digDirection(Direction.DOWN); } if(rand<=60 && rand>40) { if(curtile.bounds.x-40>0) digDirection(Direction.LEFT); } if(rand<=80 && rand>60) { if(curtile.bounds.x+40<m.width) digDirection(Direction.RIGHT); } } } public void digDirection(Direction d) { if(new Random().nextInt(100)<=10) { new Miner(curtile, map); // try { // Thread.sleep(2); // } catch (InterruptedException e) { // // TODO Auto-generated catch block // e.printStackTrace(); // } //Tried this to avoid stack overflow. Didn't work. }

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  • What are the advantages of Maven when it comes to single man, educational projects

    - by Leron
    I've spend a few hours playing around with Maven + reading some stuff on the apache official site and also a few random googled articles. By this I mean that I really tried to find the answers myself - both by reading and by doing things on my own. Also maybe worth to mention that I installed the m2e plugin so most of the time I've tried things out from Eclipse and not using the command line too much. However aside from the generated project that for example prevent me from using the default package I didn't see that much of a difference with the standard way I've created my projects before try Maven. In fact I've almost decided to skip Maven for now and move on to the other technology I wanted to learn more in-depth - Hibernate, but when I start with opening the official page the first thing I've read was the recommendation to use Hibernate with Maven. That get me confused and made me taking a step back and trying once more to find what I'm obviously missing right now. As it's said in the maven.apache.. site, the true strength of Maven is shown when you work on large projects with other people, but I lack the option to see how Maven is really used in this scenario, still i think that there are maybe advantages even when it comes to working with small projects alone, but I really have difficulties to point them out. So what do you think are the advantages of Maven when it's used for small projects writing from a single person. What are the things that I should be aware of and try to exploit (I mean features offered by Maven) that can come in handy in this situations?

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  • Should I add parameters to instance methods that use those instance fields as parameters?

    - by john smith optional
    I have an instance method that uses instance fields in its work. I can leave the method without that parameters as they're available to me, or I can add them to the parameter list, thus making my method more "generic" and not reliable on the class. On the other hand, additional parameters will be in parameters list. Which approach is preferable and why? Edit: at the moment I don't know if my method will be public or private. Edit2: clarification: both method and fields are instance level.

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  • Best Practice - XML To Excel

    - by MemLeak
    I've to read a big XML file with a lot of information. Afterwards I extract the needed information (~20 Points(columns) / ~80 relevant Data (rows, some of them with subdatasets) and write them out in a Excel File. My Question is how to handle the extraction (of unused Data) part, should I copy the whole file and delete the unused parts, and then write it to excel or is it a good approach to create Objects for each column? should I write the whole xml to excel and start to delete rows in excel? What would be performant and a acceptable solution?

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  • Logic to create common Serverlet3 Login

    - by user3696143
    I am using Servlet3 Login to Authenticate User in website I have these Login Website Normal Login(Fill the Sigup form) Facebook Login (From Facebook Id) Twitter Login (From Twitter) And I am already authenticate user by below code HttpServletRequest request = (HttpServletRequest) FacesContext.getCurrentInstance().getExternalContext().getRequest(); request.login(username, password); And it is working fine for Website Login as user gave his/her EMailId and password and it store in DB. Now I modified table and added more columns to save Facebookid in same user table and also password for Facebook login FacebookId work as a Password as well. Same I will do for Twitter But I want the same Servlet3 to authenticate user. How can I achieve it? And also added context.xml file inside META-INF folder <Realm localDataSource="true" debug="99" className="org.apache.catalina.realm.JDBCRealm" connectionName="user" connectionPassword="password" connectionURL="jdbc:mysql://localhost:3306/ ccc" digest="md5" driverName="com.mysql.jdbc.Driver" roleNameCol="role_name" userCredCol="password" userNameCol="email_id" userRoleTable="users_list" userTable="user_list_view" /> Also it is possible to check which query fired by realm entry?

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  • Can a recursive function have iterations/loops?

    - by Omega
    I've been studying about recursive functions, and apparently, they're functions that call themselves, and don't use iterations/loops (otherwise it wouldn't be a recursive function). However, while surfing the web for examples (the 8-queens-recursive problem), I found this function: private boolean placeQueen(int rows, int queens, int n) { boolean result = false; if (row < n) { while ((queens[row] < n - 1) && !result) { queens[row]++; if (verify(row,queens,n)) { ok = placeQueen(row + 1,queens,n); } } if (!result) { queens[row] = -1; } }else{ result = true; } return result; } There is a while loop involved. ... so I'm a bit lost now. Can I use loops or not?

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  • How to find Sub-trees in non-binary tree

    - by kenny
    I have a non-binary tree. I want to find all "sub-trees" that are connected to root. Sub-tree is a a link group of tree nodes. every group is colored in it's own color. What would be be the best approach? Run recursion down and up for every node? The data structure of every treenode is a list of children, list of parents. (the type of children and parents are treenodes) Clarification: Group defined if there is a kind of "closure" between nodes where root itself is not part of the closure. As you can see from the graph you can't travel from pink to other nodes (you CAN NOT use root). From brown node you can travel to it's child so this form another group. Finally you can travel from any cyan node to other cyan nodes so the form another group

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  • How to create the right loop / jquery / picture wipe? [migrated]

    - by Razor
    <script type="text/javascript" src="slider/jquery.touch-gallery-1.0.0.js"></script> <script type="text/javascript" src="slider/jquery.touch-gallery-1.0.0.min.js"></script> <script> $('body').live("click", function() { for (var i=0; i<4; i++) { alert("bla: "+i); } }); $('body').live("swipeleft", function(){ var nextpage = $("#page00002").next('section[data-role="page"]'); $.mobile.changePage(nextpage, 'slide'); }); $('body').live("swiperight", function(){ var prevpage = $("#page1").prev('section[data-role="page"]'); $.mobile.changePage(prevpage, 'slide'); }); </script>

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  • Sprites as Actors

    - by Scán
    Hello, I'm not experienced in GameDev questions, but as a programmer. In the language Scala, you can have scalable multi-tasking with Actors, very stable, as I hear. You can even habe hundreds of thousands of them running at once without a problem. So I thought, maybe you can use these as a base class for 2D-Sprites, to break out of the game-loop thing that requires to go through all the sprites and move them. They'd basically move themselves, event-driven. Would that make sense for a game? Having it multitasked like that? After all, it will run on the JVM, though that should not be much of a problem nowadays.

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  • Is it important for reflection-based serialization maintain consistent field ordering?

    - by Matchlighter
    I just finished writing a packet builder that dynamically loads data into a data stream for eventual network transmission. Each builder operates by finding fields in a given class (and its superclasses) that are marked with a @data annotation. When I finishing my implementation, I remembered that getFields() does not return results in any specific order. Should reflection-based methods for serializing arbitrary data (like my packets) attempt to preserve a specific field ordering (such as alphabetical), and if so, how?

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  • Push back rectangle where collision happens

    - by Tifa
    I have a tile collision on a game I am creating but the problem is once a collision happens for example a collision happens in right side my sprite cant move to up and bottom :( thats because i set the speed to 0. I thinks its wrong. here is my code: int startX, startY, endX, endY; float pushx = 0,pushy = 0; // move player if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ dx=-1; currentWalk = leftWalk; } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ dx=1; currentWalk = rightWalk; } if(Gdx.input.isKeyPressed(Input.Keys.DOWN)){ dy=-1; currentWalk = downWalk; } if(Gdx.input.isKeyPressed(Input.Keys.UP)){ dy=1; currentWalk = upWalk; } sr.setProjectionMatrix(camera.combined); sr.begin(ShapeRenderer.ShapeType.Line); Rectangle koalaRect = rectPool.obtain(); koalaRect.set(player.getX(), player.getY(), pw, ph /2 ); float oldX = player.getX(), oldY = player.getY(); // THIS LINE WAS ADDED player.setXY(player.getX() + dx * Gdx.graphics.getDeltaTime() * 4f, player.getY() + dy * Gdx.graphics.getDeltaTime() * 4f); // THIS LINE WAS MOVED HERE FROM DOWN BELOW if(dx> 0) { startX = endX = (int)(player.getX() + pw); } else { startX = endX = (int)(player.getX() ); } startY = (int)(player.getY()); endY = (int)(player.getY() + ph); getTiles(startX, startY, endX, endY, tiles); for(Rectangle tile: tiles) { sr.rect(tile.x,tile.y,tile.getWidth(),tile.getHeight()); if(koalaRect.overlaps(tile)) { //dx = 0; player.setX(oldX); // THIS LINE CHANGED Gdx.app.log("x","hit " + player.getX() + " " + oldX); break; } } if(dy > 0) { startY = endY = (int)(player.getY() + ph ); } else { startY = endY = (int)(player.getY() ); } startX = (int)(player.getX()); endX = (int)(player.getX() + pw); getTiles(startX, startY, endX, endY, tiles); for(Rectangle tile: tiles) { if(koalaRect.overlaps(tile)) { //dy = 0; player.setY(oldY); // THIS LINE CHANGED //Gdx.app.log("y","hit" + player.getY() + " " + oldY); break; } } sr.rect(koalaRect.x,koalaRect.y,koalaRect.getWidth(),koalaRect.getHeight() / 2); sr.setColor(Color.GREEN); sr.end(); I want to push back the sprite when a collision happens but i have no idea how :D pls help

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  • How to get multiple open-source projects to use a standard way of doing something.

    - by Marco
    Problem In the last couple weeks, I've used 3 different "repository" tools (listed in alphabetical order): gradle ivy maven I'm calling them "repository" tools because I've also used sbt -- which fortunately uses ivy to manage it's cache or local repository. Each of these tools will create it's own repository. The defaults are: ~/.m2/repository for maven ~/.gradle/cache ~/.ivy2/cache Why can't they all use the same cache? Goal I'd like to change the world so that all three build tools could use the same cache. I'm looking for advice about issues I'm likely to run into and smart ways to get around them. By "use the same cache", I do not mean "retrieve from another build tool's cache". I mean "retrieve from and store in another build tool's cache". While I could go ahead and submit issues to the three projects, I know from experience (as a developer on an open source project), that if you want something done, you're best off getting it done yourself. Also, it seems like I need to get all 3 communities on board to some degree. What is the recommended approach for getting this kind of thing done? How do I approach the different communities? Do I work on patches for the 3 different projects, or would it be better off to create my own "interface" project that deals with these issues and have the 3 tools interface with that? Is this a standards question that I need to address on that front? Lastly, if I'm missing something and this is possible (in an globally configurable fashion), then please let me know.

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  • JADE Multiple Agents

    - by Umar niaz
    Is it is necessary to run jade instance on remote machine to communicate agents remotely? As I know that something must be running on remote machine to execute particular program but what if we want to create agent on local machine and send or distribute it on remote machine without running program on remote machine? Is it possible and if not, then what is solution? Do we need to run an instance of agent or jade on client machine to communicate agents remotely?

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  • SpriteBatch.end() generating null pointer exception

    - by odaymichael
    I am getting a null pointer exception using libGDX that the debugger points as the SpriteBatch.end() line. I was wondering what would cause this. Here is the offending code block, specifically the batch.end() line: batch.begin(); for (int j = 0; j < 3; j++) for (int i = 0; i < 3; i++) if (zoomgrid[i][j].getPiece().getImage() != null) zoomgrid[i][j].getPiece().getImage().draw(batch); batch.end(); The top of the stack is actually a line that calls lastTexture.bind(); In the flush() method of com.badlogic.gdx.graphics.g2d.SpriteBatch. I appreciate any input, let me know if I haven't included enough information.

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  • How to send credentials to linkedIn website and get oauth_verifier without signing in again [closed]

    - by akash kumar
    I am facing a problem sending credentials to another website so that I can login the user (automatically, not clicked on sign in here) and get an oauth_verifier value. I want to send the email address and the password through a form (submit button) from my website (e.g. a Liferay portal) to another website (e.g. LinkedIn), so that it automatically returns an oauth_verifier to my website. That means I don't want the user of my website to submit his email and password to LinkedIn again. My goal is to take the email and password of the user in my website and show the user his LinkedIn connection, message, job posting (again, in my website, not LinkedIn). I dont want the user redirected to the LinkedIn website to sign in there and then come back to my website. I have taken a consumer key and a secret key from LinkedIn for my web aplication. I am using the LinkedIn API and getting oauth_verifier for access token but in order to login, I have to take user to LinkedIn to sign in, while I want it to happen in the backend.

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  • Why does my game loop speed vary on different platforms with the same hardware?

    - by Sri Harsha Chilakapati
    I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved: - Windows ======= 140 to 150 - Linux ======= 120 to 125 - Windows(WINE) ======= 125 to 135 And since my game loop is fixed timestep, the speed of the game is not stable. Here's my game loop. public final void run() { // Initialize the resources Map.initMap(); initResources(); // Start the timer GTimer.startTimer(); GTimer.refresh(); long elapsedTime = 0; // The game loop while (running) { // Update the game update(elapsedTime); if (state == GameState.GAME_PLAYING) { Map.updateObjects(elapsedTime); } // Show or hide the cursor if (Global.HIDE_CURSOR) { setCursor(GInput.INVISIBLE_CURSOR); } else { setCursor(Cursor.getDefaultCursor()); } // Repaint the game and sync repaint(); elapsedTime = GTimer.sync(); Toolkit.getDefaultToolkit().sync(); } } The timer package How could I improve it?

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  • How to install Eclipse J2EE IDE from a tarball?

    - by Silambarasan
    I have downloaded Eclipse 3.6.1 as a tar.gz file from eclipse site. Then I extract using cmd: tar -zxvf eclipse-jee-helios-SR1-linux-gtk.tar.gz after execute this cmd I got eclipse folder in this there is eclipse file. When I double click on this eclipse file I'm getting following error: Could not display "/media/D-DEVELOPME/eclipse/eclipse". There is no application installed for executable files is there any solution for it?

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  • Convenience of mySQL over xml

    - by Bonechilla
    Currently I use XML to store specific information to correctly load a few things such as a list of specfied characters, scenes and music, Once more I use JAXB in combination with standard compression/decompression(ZIP) functionality to store a list of extrenous data. This data is called to add functionality to the character, somewhat like Skills in an RPG. Each skill is seperated into its own XML file with a grandlist which contains the names of each file with their extensions omitted and zipped in folder that gets encrypted. At first using xml was working fine however as the skill list grow i worry about its stability. I was wondering if I should begin storing the data in mySQL. Originally I planned to simply convert everything to JSON over xml but i think possibly mySQL would be a better move. Can anyone inform me of the key difference and pros and cons of each I guess i'm looking for the best way to store the data more conviently and would be easier to operate on. The data is mostly primatives and strings and the only arraylist of values i have i can just concat into a single field and parse later Edit: If I am going in the right direction with XML would it make sense to convert it to JSON and use maybe Kyro or EclipseLink JAXB (MOXy)

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  • Which of these design patterns is superior?

    - by durron597
    I find I tend to design class structures where several subclasses have nearly identical functionality, but one piece of it is different. So I write nearly all the code in the abstract class, and then create several subclasses to do the one different thing. Does this pattern have a name? Is this the best way for this sort of scenario? Option 1: public interface TaxCalc { String calcTaxes(); } public abstract class AbstractTaxCalc implements TaxCalc { // most constructors and fields are here public double calcTaxes(UserFinancials data) { // code double diffNumber = getNumber(data); // more code } abstract protected double getNumber(UserFinancials data); protected double initialTaxes(double grossIncome) { // code return initialNumber; } } public class SimpleTaxCalc extends AbstractCalc { protected double getNumber(UserFinancials data) { double temp = intialCalc(data.getGrossIncome()); // do other stuff return temp; } } public class FancyTaxCalc extends AbstractTaxCalc { protected double getNumber(UserFinancials data) { int temp = initialCalc(data.getGrossIncome()); // Do fancier math return temp; } } Option 2: This version is more like the Strategy pattern, and should be able to do essentially the same sorts of tasks. public class TaxCalcImpl implements TaxCalc { private final TaxMath worker; public DummyImpl(TaxMath worker) { this.worker = worker; } public double calcTaxes(UserFinancials data) { // code double analyzedDouble = initialNumber; int diffNumber = worker.getNumber(data, initialNumber); // more code } protected int initialTaxes(double grossIncome) { // code return initialNumber; } } public interface TaxMath { double getNumber(UserFinancials data, double initial); } Then I could do: TaxCalc dum = new TaxCalcImpl(new TaxMath() { @Override public double getNumber(UserFinancials data, double initial) { double temp = data.getGrossIncome(); // do math return temp; }); And I could make specific implementations of TaxMath for things I use a lot, or I could make a stateless singleton for certain kinds of workers I use a lot. So the question I'm asking is: Which of these patterns is superior, when, and why? Or, alternately, is there an even better third option?

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  • Electronic circuit simulator four-way flood-filling issues

    - by AJ Weeks
    I've made an electronic circuit board simulator which has simply 3 types of tiles: wires, power sources, and inverters. Wires connect to anything they touch, other than the sides of inverters; inverters have one input side and one output side; and finally power tiles connect in a similar manner as wires. In the case of an infinite loop, caused by the output of the inverter feeding into its input, I want inverters to oscillate (quickly turn on/off). I've attempted to implement a FloodFill algorithm to spread the power throughout the grid, but seem to have gotten something wrong, as only the tiles above the power source get powered (as seen below) I've attempted to debug the program, but have had no luck thus far. My code concerning the updating of power can be seen here.

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  • IntelliJ with Maven compilation

    - by Mik378
    I have a project that needs Hibernate jars. I added them as dependencies in the pom.xml and Maven compiles my project well. However, in the IDE, all annotations and calls to Hibernate API are marked as unresolved (red). How could I get IntelliJ being able to resolve them ? Is there a way to use Maven when I click on Build Project ? (ctrl+F9) Also, I am confused with the concept of facets within IntelliJ. Do I need them, let's say JPA facets to enable Persistence assistant etc... or there's an option to let Maven take care about ?

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  • When does "proper" programming no longer matter?

    - by Kai Qing
    I've been a full time programmer for about 8 years now. Web based mostly, ranging in weird jobs for clients. Never anything I "want" to do. So my experience is limited to what I've been contracted to do, having no real incentive to master anything in particular. So here's my scenario and ultimately what I wonder about... I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. I don't read much of the docs cause unless it's in tutorial format I will just not care, and ultimately most of my questions have already been asked on stackoverflow. I get along fine and my game works as expected... Suspiciously well, even. So much so that I wonder why one should bother to be "proper" when coding if the end result is ultimately the same. To be more specific, I used a hashtable because I wanted something close to an associative array. Human readable key values. In other places to achieve similar things, I use a vector. I know libgdx has vector2 and vector3 classes, but I've never used them. When I come across weird problems and search stackoverflow for help, I see a lot of people just reaming the questions that use a certain datatype when another one is technically "proper." Like using an ArrayList because it does not require defined bounds versus re-defining an int[] with new known boundaries. Or even something trivial like this: for(int i = 0; i < items.length; i ++) { // do something } I know it evaluates item.length on every iteration. I just don't care. I know items will never be more than 15 to 20 items. So why bother caring if I evaluate items.length on every iteration? So I wonder - why does everyone get all up in arms over this? Who cares if I use a less efficient datatype to get the job done? I ran some tests to see how the app performs using the lazy, get it done fast and don't look back method I just described versus the proper, follow the tutorial and use the exact data types suggested by the community. The results: Same thing. Average 45 fps. I opened every app on the phone and galaxy tab. Same deal. No difference. My game is pretty graphic intensive. It's not like it's just a simple thing. I expected it to perform kind of badly since I don't care to optimize image assets or... well, you probably get the idea. I'm making the game for fun. As a joke, really. But in doing so I'm working outside the normal scope of my job, which is to always follow the rules and do it the right way. So to say, I am without bounds here and this has caused me to wonder why I ever really care to be "proper" So I guess my question to you is this: Is there a threshold when it no longer matters to be proper? Is there a lasting, longer term consequence to the lazy, get it done and don't look back route? Is it ok to say - "so long as it gets the job done, I don't care?" Disclaimer: When I program my game, I am almost always drunk. I do it to remember why I got into this stuff to begin with because the monotony of client based web work will make you hate being a programmer. I'm having a blast and my game is not crashing, tests well, performs well, looks good on all devices so far and has no noticeable negative impact on any of my testing devices. I expected failure because I was being so drunkenly careless with my code, but to my surprise, it had no noticeable impact. I am now starting to question the need to be careful. Help me regain the ability to care! ... or explain why it's not a bad thing to not care. Secondary disclaimer: I am aware of the benefits of maintainability. For myself and others. Agreed. But it's not like someone happening across my inefficient int[] loop won't know what it does. As an experienced programmer those kinds of things are just clear on sight. I document the complex stuff for myself knowing I was drunk and will probably need a reminder. Those notes would clarify any confusion for someone who might ever gaze upon my ridiculous game - though the reality is that either I maintain it myself or it fades into time. I'm ok with that. But if it doesn't slow the device down, or crash, then crossing the t's and dotting the i's might actually require more time than it's worth.

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  • SSL Certificate Works in Monit - But Not in Keystore

    - by Bart Silverstrim
    I have a situation where there's a keystore file with the various root/intermediate certificates stored in it in a way that it seems to work for most browsers. Problem is that when mobile browsers hit it, there's a break in the chain and they complain. I used an SSL checker at http://www.sslshopper.com/ssl-checker.html and it states that "The certificate is not trusted in all web browsers. You may need to install an Intermediate/chain certificate to link it to a trusted root certificate." So...the desktop browsers must have the intermediate certs already and can make the chain connections, I'm assuming, while the mobile browsers can't. The thing is that I had used Portecle to export certificates from the keystore and cobble them together to create a .PEM certificate to run the Monit utility. When I check that application with the SSL checker, it works fine! The person that originally created the keystore said he couldn't follow the SSL provider's directions for creating the keystore because he created the CSR request using openssl, so the cert and private key had to be converted to DER format and use importkey to get it to work; following the directions he found online had importkey seem to use only a set keystore file as a result, and it would erase anything already in the file if it existed. So is there a way to take the certificate I created for Monit and create a working keystore for the Tomcat website? What would be causing the chain to be broken in the current keystore, but work for Monit? I have the SSL cert provider's intermediate and cross certificates, and the website's certificate, but is what else would I need to create a working chain of certs for a keystore?

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  • How do I efficiently code both the client and server at the same time?

    - by liamzebedee
    I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid coding separate singleplayer and multiplayer code. I have just started coding and have encountered a major problem. Currently I'm developing the game in Eclipse, having all the game classes organized into packages. Then, in my server code, I just use all the classes in the client packages. The problem is, these client classes have variables that are specific to rendering, which obviously wouldn't be performed on a server. Should I create modified versions of the client classes to use in the server? Or should I just modify the client classes with a boolean, to indicate if its the client/server using it. Are there any other options I have? I just had a thought about maybe using the server class as the core class, then extending it with rendering stuff?

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  • Get entities ids from two similar collections using one method

    - by Patryk Roszczyniala
    I've got two lists: List<Integer, ZooEntity> zoos; List<Integer, List<ZooEntity>> groupOfZoos; These operations will return collections of values: Collection<ZooEntity> cz = zoos.values(); Collection<List<ZooEntity>> czList = groupOfZoos.values(); What I want to achieve is to get list of all zoo ids. List<Integer> zooIds = cz ids + czList ids; Of course I can create two methods to do what I want: public List<Integer> getIdsFromFlatList(Collection<ZooEntity> list) { List<Integer> ids = new ArrayList<Integer>(); for (ZooEntity z : list) { ids.add(z.getId()); } return ids; } public List<Integer> getIdsFromNestedList(Collection<List<ZooEntity>> list) { List<Integer> ids = new ArrayList<Integer>(); for (List<ZooEntity> zList : list) { for (ZooEntity z : zList) { ids.add(z.getId()); } } return ids; } As you can see those two methods are very similar and here is my question: Is it good to create one method (for example using generics) which will get ids from those two lists (zoos and groupOfZoos). If yes how it should look like? If no what is the best solution? BTW. This is only the example. I've got very similar problem at job and I want to do it in preety way (I can't change enities, I can change only getIds...() methods).

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