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  • Design Solution For Storing-Fetching Images

    - by Chaitanya
    This is a design doubt am facing, I have a collection of 1500 images which are to be displayed on an asp.net page, the images to be displayed differ from one page to another, the count of these images will increase in the time to come, a.) is it a good idea to have the images on the database, but the round trip time to fetch the images from the database might be high. b.) is it good to have all the images on a directory, and have a virtual file system over it, and the application will access the images from the directory Do we have in particular any design strategy in a traditional database for fetching images with the least round trip time, does any solution other than usage of a traditional database exists? ps: I use SQL Server to store these images.

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  • As a team should we develop locally and merge into the dev server, or develop on the dev server?

    - by CogitoErgoSum
    Hey, Recently I was tasked with writing up formal procedures for a team based development enviroment. We have several projects with multiple modules each. Right now there are only two programmers, however there are plans to expand to 4-6 programmers. Each programmer will be working on the same project and possibly pages which may cause over writing or error issues. So far the ideal solution I have thought up is: Local development (WAMP/VM or some virtual server instance on their own machine). Once a developer has finished their developments, they check it into the CVS Repository and merge it wih other fixes etc. The CVS version is then deployed to the primary dev server for testing by the devs. The MySQL DAtabases are kept on the primary dev server and users may remotely connect to it. Any Schema / Data alterations are run through a DB Admin who will notify all devs of any DB Changes (Which should be rare). Does anyone see an issue with this or have a better solution?

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  • URL Routing to Default Page

    - by ewitkows
    Hi everyone, I have an asp.net 4.0 web forms app setup with url rereouting. In development, my app's URL looks perfect. I have a page called enrollnow.aspx that responds to the routing, so if I type in localhost/enrollnow/abc, my app responds as expected. Once promoted into my staging environment however, the URL is off. I have a domain, and a virtual dir created off of my domain called "enrollnow". So basically, my URL outside of development is: mydomain.com/enrollnow/enrollnow/abc - where the first enrollnow is the directory, the second enrollnow is the page name, and the abc is my route value. Is there any way I can have the "default page" respond, so the second enrollnow (which is enrollnow.asp) isnt required? Perhaps I can rename my enrollnow.aspx page to default.aspx, or I can change the mapping in my routetable? Heres my routetable, incase that helps. thanks! Routetable: RouteTable.Routes.Add("PURLRoute", New Route("EnrollNow/{PURL_ID}", New PageRouteHandler("~/EnrollNow.aspx")))

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  • Installing Skype on Amazon EC2 instance

    - by Adrian
    For my application, I need to have Skype working on my Amazon EC2 Windows instance. I got the application installed and am able to log in, however, I can't make a phone call, since I am getting an 'Can't detect your sound card' error. Since I'm trying to inject audio from an audio file into the phone call, I don't need the sound card on the server. Thus, I need a way to bypass this error message. I have tried installing Virtual Audio Cable, which unfortunately didn't work (even though it worked on my desktop machine).

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  • Outlook 2007 VSTO Add-in deployed by click-once doesn't detect published updates

    - by Matt
    I have created an outlook 2007 add-in project in vs2008, targeting .net 3.5, then migrated the project to vs2010. I have then published the project from vs2010 to a web site, and installed the add-in using click-once to a virtual machine running xp, .net 3.5 sp1, and outlook 2007. This all works great and I can see my add-in within outlook. Publish update settings are set to update the add-in at startup rather than every 7 days. However when I then make a simple change to the add-in, update the AssemblyVersion and AssemblyFileVersion of the add-in project, and then publish the updates, when I run outlook it doesn't detect that there is a new version, and just runs the current one that is installed. I can see that the publish has generated a new setup.exe and added a new folder to the 'Application Files' folder with the current (autogenerated) publish version. Can anyone suggest anything how I can get the update to be deployed to the client?

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  • Produce high-quality, custom-size thumbnails from Office documents on Windows?

    - by Edwin
    Hi, What do you think would be the best way to produce custom size image thumbnail from MS Office documents (doc, xls and ppt) on Windows with native code (means all means besides .NET/JAVA)? My current research result: IExtractImage COM. Problem: The size of the generated result is fixed and low quality, and you can't be sure all the source documents contain the thumbnails. Use a programmable virtual printer to print the specified page, and the printer must support image output, any good suggestion for this? What else would you suggest? thanks!

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  • undefined reference to static member variable

    - by Max
    Hi. I have this class that has a static member. it is also a base class for several other classes in my program. Here's its header file: #ifndef YARL_OBJECT_HPP #define YARL_OBJECT_HPP namespace yarlObject { class YarlObject { // Member Variables private: static int nextID; // keeps track of the next ID number to be used int ID; // the identifier for a specific object // Member Functions public: YarlObject(): ID(++nextID) {} virtual ~YarlObject() {} int getID() const {return ID;} }; } #endif and here's its implementation file. #include "YarlObject.hpp" namespace yarlObject { int YarlObject::nextID = 0; } I'm using g++, and it returns three undefined reference to 'yarlObject::YarlObject::nextID linker errors. If I change the ++nextID phrase in the constructor to just nextID, then I only get one error, and if I change it to 1, then it links correctly. I imagine it's something simple, but what's going on?

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  • how to prevent myControl.g.cs from overwriting with wrong base class

    - by Jonny Cundall
    I've got two custom cursors for my app, MyCursor and MyOtherCursor, both of which were designed in xaml, and I added some behaviour in the xaml.cs for each of them. This behaviour was the same for both so I had them inherit from a base class to reduce code duplication. public partial class myCursor: CursorBase { public InterchangeCursor() { InitializeComponent(); } } public class CursorBase : UserControl { public virtual void MoveTo(Point pt) { this.SetValue(Canvas.LeftProperty, pt.X); this.SetValue(Canvas.TopProperty, pt.Y); } } my problem is that if I change something in the xaml for MyCursor, the MyCursor.g.cs file is regenerated, and instead of inheriting from CursorBase, the partial class in the g.cs inherits from System.Windows.Controls.UserControl. Since the other side of the partial class in the xaml.cs file still inherits CursorBase, a build error occurs. I'm finding it annoying fixing the g.cs file each time. Does anyone know how to prevent this happening?

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  • What to return as an iterator when there is no container?

    - by DaClown
    I have an inheritance structure of objects with begin() and end() as pure virtual member functions in the base class. From this objects I'm planning to build a composite structure. This inner objects have std::vector member the begin() and end() get their data from. But in a leaf class there is no vector. Now I try to find a return value for begin() and end() in the leaf classes. What would be a good way to do that? The easiest way would be to have a vector member in the leaf classes with no elements in it to fuel begin() and end(), but this just doesn't feel right.

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  • How can I retrieve cookies for webserver A when my project is deployed on webserver B?

    - by medopal
    The project is multiple modules, each of them is deployed to a separate webserver. All of them on the same mainframe. (same IP address) I have a main menu where I login and then list all the available modules on all servers. From here I can click and go to any of them modules. I send cookies in the response (when logging in, say Server A), then on Server B (one of the modules) when I want to go back to the main menu, I check the cookies to see if the user is logged in. The problem is, Server B isn't seeing cookies generated by Server A. So each time I return to main menu, the user will be logged out. Is there anyway to store cookies to be used by multiple virtual webservers (on same IP) or any other idea?

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  • Does dynamic_cast work inside overloaded operator delete ?

    - by iammilind
    I came across this: struct Base { void* operator new (size_t); void operator delete (void*); virtual ~Base () {} // <--- polymorphic }; struct Derived : Base {}; void Base::operator delete (void *p) { Base *pB = static_cast<Base*>(p); if(dynamic_cast<Derived*>(pB) != 0) { /* ... NOT reaching here ? ... */ } free(p); } Now if we do, Base *p = new Derived; delete p; Surprisingly, the condition inside the Base::delete is not satisfied Am I doing anything wrong ? Or casting from void* looses the information of Derived* ?

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  • Expected Class-name before { token

    - by ML
    Hi All, I am trying to figure out whey I get an error: expected class-name before { token Here is the relative source to the error: #pragma once #ifndef H_FXACTION #define H_FXACTION #include "CP_M_RefCounted.h" #include "FxTypes.h" #include "string" #include "FxString.h" #include "FxPixels.h" #include "CP_Rect.h" #include "FxStreamable.h" #include "FxPoint.h" #include "FxPtr.h" #include "FxImage.h" #include "FxSleekStreaming.h" typedef FxID FxActionType; typedef FxUInt32 FxActionID; FxActionID FrMakeUniqueActionID(void); class FxActionData; class FxActionData : public CP_M_RefCounted { public: FxActionData(); FxActionData(FxBool final) :mFinal(final) { } virtual ~FxActionData(); I get the error at this line: class FxActionData : public CP_M_RefCounted What I dont get is why the line: class FxActionData; is there when you are creating the class directly under it. Isn't this a forward declaration? What things could be going on here?

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  • Where is the chink in Google Chrome's armor?

    - by kudlur
    While browsing with Chrome, I noticed that it responds extremely fast (in comparison with IE and Firefox on my laptop) in terms of rendering pages, including JavaScript heavy sites like gmail. This is what googlebook on Chrome has to say tabs are hosted in process rather than thread. compile javascript using V8 engine as opposed to interpreting. Introduce new virtual machine to support javascript heavy apps introduce "hidden class transitions" and apply dynamic optimization to speed up things. Replace inefficient "Conservative garbage colllection" scheme with more precise garbage collection scheme. Introduce their own task scheduler and memory manager to manage the browser environment. All this sounds so familiar, and Microsoft has been doing such things for long time.. Windows os, C++, C# etc compilers, CLR, and so on. So why isn't Microsoft or any other browser vendor taking Chrome's approach? Is there a flaw in Chrome's approach? If not, is the rest of browser vendor community caught unaware with Google's approach?

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  • No download dialog with FileResult

    - by majkinetor
    I am returning File result from action triggered by the form post event. I can't get download dialog. Instead, if I use: return File(Encoding.UTF8.GetBytes(reportPath), "text/plain", "Report.csv"); I get path to the file upon ajax execution in the target div. When I use return File(reportPath, "text/plain", "Report.csv"); I get content of the file in the target div. Any thoughts ? The action is declared as [HttpPost] public virtual ActionResult ExportFilter(Model model) { string outputFile = CreateReport(model); return File(....) }

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  • How often do you implement the big three?

    - by Neil Butterworth
    I was just musing about the number of questions here that either are about the "big three" (copy constructor, assignment operator and destructor) or about problems caused by them not being implemented correctly, when it occurred to me that I could not remember the last time I had implemented them myself. A swift grep on my two most active projects indicate that I implement all three in only one class out of about 150. That's not to say I don't implement/declare one or more of them - obviously base classes need a virtual destructor, and a large number of my classes forbid copying using the private copy ctor & assignment op idiom. But fully implemented, there is this single lonely class, which does some reference counting. So I was wondering am I unusual in this? How often do you implement all three of these functions? Is there any pattern to the classes where you do implement them?

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  • Compile C++ from VS08/10 without Run Time Library / MFC

    - by Lienau
    Are there settings I can adjust in Visual Studio so that it does not compile with any run time library or MFC. I started learning C++ to get away from C#'s .Net, and this is just as bad. When I execute the program in a Windows XP virtual machine I get an error. I can compile without the dependencies in Code::Blocks, but I'm more familiar with VS, and prefer many of it's features over those of Code::Blocks. If you know of to get past this, it would be greatly appreciated. Thanks.

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  • Does C++ have a static polymorphism implementation of interface that does not use vtable?

    - by gilbertc
    Does C++ have a proper implementation of interface that does not use vtable? for example class BaseInterface{ public: virtual void func() const = 0; } class BaseInterfaceImpl:public BaseInterface{ public: void func(){ std::cout<<"called."<<endl; } } BaseInterface* obj = new BaseInterfaceImpl(); obj->func(); the call to func at the last line goes to vtable to find the func ptr of BaseInterfaceImpl::func, but is there any C++ way to do that directly as the BaseInterfaceImpl is not subclassed from any other class besides the pure interface class BaseInterface? Thanks. Gil.

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • OpenGL embedded in gtk has colour badly displayed

    - by Sardathrion
    Note that this is a re-write now that I have more clues as to where the problem could be... I am creating a GTK GUI which contains two embedded OpenGL displays. Both use the same shader code (complied once for each). On my normal hardware, this works fine. On a virtual machine running on the same hardware, I get horrible colours -- see images. I suspect that the shader code is at fault -- certainly dropping a simpler shader does make the problem moot. However, I do need both diffuse and spot lights in my shader thus making it non-trivial. Anyone has seen this before?

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  • Execute 'stty raw' command in same terminal?

    - by Matt
    I'm trying to put the console into "raw" mode in Java. I understand this will only work on UNIX. I'm using the command stty raw If I type the command into the terminal directly, it does what it's supposed to do. In Java, I try to set the mode like this: Runtime.getRuntime().exec("stty raw"); But the terminal does not go into raw mode. I have a feeling this is because Java is just executing the command in a virtual terminal in the background or something, rather than the active terminal. Is there a way to do this?

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  • What's the best way to implement a dynamic proxy in C#?

    - by gap
    Hi, I've got a need to create a dynamic proxy in C#. I want this class to wrap another class, and take on it's public interface, forwarding calls for those functions: class MyRootClass { public virtual void Foo() { Console.Out.WriteLine("Foo!"); } } interface ISecondaryInterface { void Bar(); } class Wrapper<T> : ISecondaryInterface where T: MyRootClass { public Wrapper(T otherObj) { } public void Bar() { Console.Out.WriteLine("Bar!"); } } Here's how I want to use it: Wrapper<MyRootClass> wrappedObj = new Wrapper<MyRootClass>(new MyRootClass()); wrappedObj.Bar(); wrappedObj.Foo(); to produce: Bar! Foo! Any ideas? What's the easiest way to do this? What's the best way to do this? Thanks so much.

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  • Proper Install Order For Visual Studio 2010 with SQL Server 2008 and Office 2007?

    - by Optimal Solutions
    I want to create a Windows 7 64-bit (Ultimate) virtual machine with: Visual Studio 2010 (Ultimate) Office 2007 Enterprise (with Visio 2007) SQL Server 2008 (with SSIS and SSRS) but I am not sure if there is a correct order to install those items such that there will not be a loss of "awareness" of one application from another on that list? For example, I want to make sure Visual Studio knows that Office exists but also that Visual Studio knows that SQL Server exists but if I install SQL Server before Office will that wipe out any data access drivers that are needed by VS 2010 if Office is installed after SQL Server? There are a lot of components and I never gave it a thought that install order would matter but I have a feeling it does. Ultimately I want to create a VM that I can save and use a base development VM from which to create additional VMs from.

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  • Is it possible to configure Apache to host both an ASP.NET Web Service and a PHP Web site?

    - by Eduardo León
    Noob question (because I'm a noob when it comes to Web development). I'm not sure whether I should ask it here or at ServerFault. I am developing an ASP.NET Web Service and a PHP Web site consuming the Web Service. They are meant to be run on different machines. However, only for development purposes, I need to run both on my machine. I cannot use virtual machines. I would like to know if it is possible to configure IIS Apache to host both my Web Service and my Web site? Or, do I need to host the PHP site using Apache? I am using IIS 7.5 Apache HTTP Server 2.2 (NOTE: I have nothing against Apache. In fact, so far I like it more than IIS, however, I would rather not have two Web server applications installed in the same machine.) PHP 5.3.4 .NET Framework 2.0 3.0 or 3.5 (whichever comes with Visual Studio 2008) mod_aspdotnet for Apache 2.2

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  • Strategy for desugaring Haskell

    - by luqui
    I'm developing a virtual machine for purely functional programs, and I would like to be able to test and use the the wide variety of Haskell modules already available. The VM takes as input essentially terms in the untyped lambda calculus. I'm wondering what would be a good way to extract such a representation from modern Haskell modules (eg. with MPTC's, pattern guards, etc.). I did a little research and there doesn't seem to be a tool that does this already (I would be delighted to be mistaken), and that's okay. I'm looking for an approach. GHC Core seems too operationally focused, especially since one of the things the VM does is to change the evaluation order significantly. Are there any accessible intermediate representations that correspond more closely to the lambda calculus?

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  • C++ Multiple Inheritance Question

    - by John
    The scenario generating this is quite complex so I'll strip out a few pieces and give an accurate representation of the classes involved. /* This is inherited using SI by many classes, as normal */ class IBase { virtual string toString()=0; }; /* Base2 can't inherit IBase due to other methods on IBase which aren't appropriate */ class Base2 { string toString() { ... } }; /* a special class, is this valid? */ class Class1 : public IBase, public Base2 { }; So, is this valid? Will there be conflicts on the toString? Or can Class1 use Base2::toString to satisfy IBase? Like I say there are lots of other things not shown, so suggestions for major design changes on this example are probably not that helpful... though any general suggestions/advice are welcome.

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