Search Results

Search found 13764 results on 551 pages for 'android animation'.

Page 467/551 | < Previous Page | 463 464 465 466 467 468 469 470 471 472 473 474  | Next Page >

  • I cannot change the screen brightness

    - by user1793249
    here's my problem: Ever since I installed Ubuntu 12.10 on my computer I haven't been able to change the screen brightness, it was always set to the maximum. I did take a look at this post: Decrease Backlight Below Minimum And it helped me resolved the issue with the unbearable brightness, however one problem persists: I cannot change it through "Brightness & Lock" or the function buttons (F2 and F3), when I press the buttons, the animation shows up but nothing happens. I tried the following: http://www.refreshit.info/2012/08/solved-brightness-increase-and-decrease.html It did nothing... If it helps: I have an HP-dv6 6185la, it has an ATI Radeon 6770M HD card and an Intel HD Integrated Graphics Card It only detects the "Intel® Sandybridge Mobile" Thanks in advance.

    Read the article

  • Qt Creator 3.0 Beta apporte un meilleur support des plates-formes mobiles en facilitant le déploiement

    En même temps que Qt 5.2 Beta sort Qt Creator 3.0 Beta.Cette version apporte de nombreuses fonctionnalités majeures, comme nous pouvons nous y attendre en remarquant le changement de version. Cet article listes les améliorations les plus importantes : Un support amélioré d'Android : en plus des nombreuses correction de bogues, un nouveau mécanisme de déploiement fait son apparition avec Qt 5.2. Ce nouveau système de déploiement a été développé dans Qt 5.2 et facilitera fortement le déploiement...

    Read the article

  • Windows Phone passe officiellement la barre symbolique des 100.000 applications, Microsoft remercie les développeurs

    Windows Phone passe officiellement la barre très symbolique des 100.000 applications Microsoft remercie les développeurs L'étape avait été annoncée par la presse américaine au début du mois, elle est cette fois-ci officielle. En marge de la présentation du prochain Windows Phone 8, Microsoft a annoncé que son Maketplace d'applications mobiles proposait aujourd'hui plus de 100.000 références. « Une étape que nous avons atteinte plus vite qu'Android », souligne Joe Belfiore en charge de la plateforme. Ce sont à présent deux cents nouveaux titres qui viennent...

    Read the article

  • Wikipedia abandonne Google Maps et passe à OpenStreetMap pour ses applications mobiles, la première version pour iOS est disponible

    Wikipedia passe à OpenStreetMap Et abandonne Google Maps pour ses applications mobiles, la version iOS disponible Après Apple pour iPhoto, c'est au tour de Wikipedia de passer à OpenStreetMap, l'alternative collaborative et open source aux Google Maps. Ce choix concerne les applications mobiles (iOS et Android) de l'encyclopédie. Ses applications proposent à un utilisateur de le géolocaliser et d'afficher les éléments intéressants (bâtiments, musées, évènements historiques, etc.) à proximité. [IMG]http://ftp-developpez.com/gordon-fowler/Wikipedia%20appli.png[/IMG]

    Read the article

  • Changing location after CommitAnimations

    - by Will Youmans
    I'm using the following code to move a UIImageView: shootImg.image = [UIImage imageNamed:@"Projectile Left 1.png"]; [UIView beginAnimations:nil context:nil]; shootImg.center = CGPointMake(shootImg.center.x+1000, shootImg.center.y); [UIView commitAnimations]; This works but what I want to do is after [UIView CommitAnimations]; I want to set the location of shootImg using CGPointMake. If I just put it after commitAnimations then the animation doesn't fully complete. Any suggestions? I'm not using any frameworks like cocos2d and if you need to see any more code just ask.

    Read the article

  • Unity sera compatible avec Windows 8 et Windows Phone 8, les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS

    Unity sera compatible avec Windows 8 et Windows Phone 8 les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS mobile Bonne nouvelle pour les gamers et les développeurs de jeux utilisant la plateforme Unity. David Helgason, le PDG de Unity Technologies a annoncé que l'outil sera bientôt compatible avec Windows Phone 8 et Windows 8. Unity est une boite à outils regroupant un logiciel 3D temps réel et multimédia, ainsi qu'un moteur 3D utilisé pour la création des jeux en réseaux, d'animation en temps réel et de contenu interactif. La plateforme permet de construire des jeux multiplateformes pouvant fonctionner sur Windows, Mac OS X, iOS, Android, Xbox 360, Wii, etc.

    Read the article

  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

    Read the article

  • Kantar publie ses statistiques sur l'évolution trimestrielle du marché du smartphone, Samsung se rapproche d'Apple aux USA

    Kantar publie ses statistiques sur l'évolution trimestrielle du marché du smartphone, Samsung se rapproche d'Apple aux USA L'agence Kantar vient de publier les chiffres du dernier trimestre (achevé en en fin avril 2014) sur le marché mondial du smartphone. Au niveau européen, très peu de changement sont notés par rapport à l'année dernière où Android s'est octroyé 70,7 % de part de marché contre 72,4 % de février à avril 2014, ce qui représente une progression de 1,7 point. Windows Phone a occupé...

    Read the article

  • Les rumeurs sur le service de streaming musical par abonnement de YouTube se précisent, YouTube Music Key serait facturé à 9,99 dollars par mois

    Les rumeurs sur le service de streaming musical par abonnement de YouTube se précisent, YouTube Music Key serait facturé à 9,99 dollars par mois Depuis quelques mois des rumeurs circulaient sur YouTube et des tests potentiels d'un nouveau service qui facturerait la consommation de musique et clip vidéo sans publicité et octroierait aux abonnés la possibilité de télécharger des chansons dans leurs dispositifs mobiles. Nos confrères d'Android Police ont mené leur petite enquête sur le sujet et...

    Read the article

  • How to make Ubuntu 14.04 run with less lag?

    - by King Shimkus
    I recently updated from Ubuntu 12.04 LTS to 14.04 LTS and for the first time it worked! However, whenever I move my mouse over an application icon on the unity shell, the animation takes forever to show me what the name of the application is ( A.k.a the tooltip ). The same happens with menus and sub-menus. Other than that, it is overall in general, slow. I just want to know if there are any tips to fix this or make my system faster. This is what it says when I type in glxinfo | grep renderer: GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits) Output of lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 82865G Integrated Graphics Controller (rev 02)

    Read the article

  • I need advice on creating 3D walk cycles in XNA

    - by Zetar
    I want to purchase a number of 3D models from TurboSquid and animate them in an XNA game. I wrote a lot of games from 1985-1999 and have recently become involved with XNA. Now I would like to port one of my old games to the XBOX. I do have a background in 3D animation; but that was years ago. What is the current method for animating a walk cycle with a 3D model and using it inside XNA? Is there a book, software or a tutorial that you can recommend? Thanks in advance and sorry for such a broad and currently naive question.

    Read the article

  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

    Read the article

  • Oracle ADF Mobile

    - by Cinzia Mascanzoni
    We are happy to announce that Oracle ADF Mobile is now available for our customers.Oracle ADF Mobile enables developer to build applications that install and run on both iOS and Android devices from one source code. Development is done with JDeveloper and ADF and leverages Java and HTML5 technologies, while keeping the same visual and declarative approach ADF is known for. Please Click here to read more about the Oracle ADF Mobile release and learn more on our OTN Page.

    Read the article

  • Mozilla publie un rapport sur les progrès de Open Web Apps, son outil de distribution d'applications web ouvertes

    Mozilla publie un rapport sur les progrès de Open Web Apps, son outil de distribution d'applications web ouvertes En 2010 Mozilla présentait Open Web App, une technologie qui aide les développeurs à apporter leurs applications développées pour Firefox OS aux OS comme Android, Windows et OS X. La meilleure partie de l'histoire est que les outils Mozilla convertissent automatiquement les applications HTML5 en package natifs pour ces plateformes. Une vidéo de démonstration qui dévoile les progrès...

    Read the article

  • using per pixel collision for an elastic response

    - by Codejoy
    I realize this might be open ended ended but curious if I just did some over kill... I had this http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and i reworked it to work with my animation code in XNA and what not. It works well, but now I want to use this to decide if there was a collision and to have the items (characters) bounce off eachother elastically. Was the per pixel too much and I could of just used a bounding box ? (in fact would that of been preferred for what needs to be calculated in the response for an elastic collision?) Looking for guidance really.

    Read the article

  • melonJS: Entity and solid block on collision layer

    - by Arthur Halma
    Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For example there are 4 situations: Good (player can't pass the tile with isSolid property on collision layer) Good (player can't pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Looks like melonJS checks only corners of hitbox instead of whole rectangle. Can anyone help me in this situation.

    Read the article

  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

    Read the article

  • game programming career, vc++ reference and future of it [closed]

    - by Pappu Bacha
    1) I have quite a lot of interest in game programming and I (to my thought) am quite good at programming skills, I have developed some console based animations and text based animation games (like copter-it, snake, and a music visualization), should I invest in game programming? I have 2 years at college left. 2) If I am to pursue a career in game programming, and I select to go only with c++ and DirectX, is it enough? is assembly language necessary? 3) is Visual C++ or MFC dead? should I invest in it or not? 4) I am unable to find any reference book for Visual C++ 2008 or later (just like C++ the complete reference book) I need a book that covers the basic fundamentals and covers the most of the libraries etc.

    Read the article

  • Problem Installing Ubuntu on nexus 7

    - by jdl117
    Well, a good chunk of my day has been spent on what was supposed to take minutes... here's the rundown every time, i get stuck while flashing the root file system (freezing, timing out, or error message) i seemingly followed all of the steps and troubleshoots, and repeated them, no such luck. i would not count it out that i still messed one of them up, but does anyone have any ideas? on a side note while i am posting something, anyone know if android bluetooth keyboards play nicely with this ubuntu? i would guess not

    Read the article

< Previous Page | 463 464 465 466 467 468 469 470 471 472 473 474  | Next Page >