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  • How do I create a Spring 3 + Tiles 2 webapp using REST-ful URLs?

    - by Ichiro Furusato
    I'm having a heck of a time resolving URLs with Spring 3.0 MVC. I'm just building a HelloWorld to try out how to build a RESTful webapp in Spring, nothing theoretically complicated. All of the examples I've been able to find are based on configurations that pay attention to file extensions ("*.htm" or "*.do"), include an artificial directory name prefix ("/foo") or even prefix paths with a dot (ugly), all approaches that use some artificial regex pattern as a signal to the resolver. For a REST approach I want to avoid all that muck and use only the natural URL patterns of my application. I would assume (perhaps incorrectly) that in web.xml I'd set a url-pattern of "/*" and pass everything to the DispatcherServlet for resolution, then just rely on URL patterns in my controller. I can't reliably get my resolver(s) to catch the URL patterns, and in all my trials this results in a resource not found error, a stack overflow (loop), or some kind of opaque Spring 3 ServletException stack trace — one of my ongoing frustrations with Spring generally is that the error messages are not often very helpful. I want to work with a Tiles 2 resolver. I've located my *.jsp files in WEB-INF/views/ and have a single line index.jsp file at the application root redirecting to the index file set by my layout.xml (the Tiles 2 Configurer). I do all the normal Spring 3 high-level configuration: <mvc:annotation-driven /> <mvc:view-controller path="/" view-name="index"/> <context:component-scan base-package="com.acme.web.controller" /> ...followed by all sorts of combinations and configurations of UrlBasedViewResolver, InternalResourceViewResolver, UrlFilenameViewController, etc. with all manner of variantions in my Tiles 2 configuration file. Then in my controller I've trying to pick up my URL patterns. Problem is, I can't reliably even get the resolver(s) to catch the patterns to send to my controller. This has now stretched to multiple days with no real progress on something I thought would be very simple to implement. I'm perhaps trying to do too much at once, though I would think this should be a simple (almost a default) configuration. I'm just trying to create a simple HelloWorld-type application, I wouldn't expect this is rocket science. Rather than me post my own configurations (which have ranged all over the map), does anyone know of an online example that: shows a simple Spring 3 MVC + Tiles 2 web application that uses REST-ful URLs (i.e., avoiding forced URL patterns such as file extensions, added directory names or dots) and relies solely on Spring 3 code/annotations (i.e., nothing outside of Spring MVC itself) to accomplish this? Is there an easy way to do this? Thanks very much for any help.

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  • Constructor versus setter injection

    - by Chris
    Hi, I'm currently designing an API where I wish to allow configuration via a variety of methods. One method is via an XML configuration schema and another method is through an API that I wish to play nicely with Spring. My XML schema parsing code was previously hidden and therefore the only concern was for it to work but now I wish to build a public API and I'm quite concerned about best-practice. It seems that many favor javabean type PoJo's with default zero parameter constructors and then setter injection. The problem I am trying to tackle is that some setter methods implementations are dependent on other setter methods being called before them in sequence. I could write anal setters that will tolerate themselves being called in many orders but that will not solve the problem of a user forgetting to set the appropriate setter and therefore the bean being in an incomplete state. The only solution I can think of is to forget about the objects being 'beans' and enforce the required parameters via constructor injection. An example of this is in the default setting of the id of a component based on the id of the parent components. My Interface public interface IMyIdentityInterface { public String getId(); /* A null value should create a unique meaningful default */ public void setId(String id); public IMyIdentityInterface getParent(); public void setParent(IMyIdentityInterface parent); } Base Implementation of interface: public abstract class MyIdentityBaseClass implements IMyIdentityInterface { private String _id; private IMyIdentityInterface _parent; public MyIdentityBaseClass () {} @Override public String getId() { return _id; } /** * If the id is null, then use the id of the parent component * appended with a lower-cased simple name of the current impl * class along with a counter suffix to enforce uniqueness */ @Override public void setId(String id) { if (id == null) { IMyIdentityInterface parent = getParent(); if (parent == null) { // this may be the top level component or it may be that // the user called setId() before setParent(..) } else { _id = Helpers.makeIdFromParent(parent,getClass()); } } else { _id = id; } } @Override public IMyIdentityInterface getParent() { return _parent; } @Override public void setParent(IMyIdentityInterface parent) { _parent = parent; } } Every component in the framework will have a parent except for the top level component. Using the setter type of injection, then the setters will have different behavior based on the order of the calling of the setters. In this case, would you agree, that a constructor taking a reference to the parent is better and dropping the parent setter method from the interface entirely? Is it considered bad practice if I wish to be able to configure these components using an IoC container? Chris

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  • Help creating a JavaScript mixin in Tapestry5?

    - by shane87
    I am creating a mixin which renders a javascript file when a textfield gains focus. I am new to the idea of mixins in Tapestry, and I am unsure of where to place my original javascript file which i wish to run when the textfield gains focus. The following is an example of my code: The Java mixin class: package asc.mixins; import org.apache.tapestry5.RenderSupport; import org.apache.tapestry5.annotations.AfterRender; import org.apache.tapestry5.annotations.Environmental; import org.apache.tapestry5.annotations.IncludeJavaScriptLibrary; import org.apache.tapestry5.annotations.InjectContainer; import org.apache.tapestry5.corelib.base.AbstractTextField; @IncludeJavaScriptLibrary("js_dasher_mixin.js") public class DasherMixin { @Environmental private RenderSupport renderSupport; @InjectContainer private AbstractTextField field; @AfterRender void addScript() { this.renderSupport.addScript("new JSDasher('%s');", this.field.getClientId()); } } The Javascript mixin file: JSDasher = Class.create({ initialize: function(textField) { this.textField = $(textField); this.textField.observe('focus', this.onFocus.bindAsEventListener(this)); }, onFocus: function(event) { //call my javascript init() function } } part of my javascript file I wish to run when the textfield gains focus: var posX, posY; // Sets up our global variables and dispatches an init request to the server. function init() { posX=0; posY=0; canvas = document.getElementById("canvas"); canvasWidth = canvas.offsetWidth; canvasHeight = canvas.offsetHeight; if (canvas.getContext) { ctx = canvas.getContext("2d"); } canvas.onclick = canvasClicked; canvas.onmousemove = mouseMoved; canvasOffsetX = findPosX(canvas); canvasOffsetY = findPosY(canvas); sessID = -1; sendInitRQ(canvasWidth, canvasHeight); } My javascript file is much larger than above, my question is where should I put my javascript code above? Should it all be contained in the mixin.js file? if so where exactly should it go? Thanks in advance for any help.

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  • send sms in asp.net by gsm modem

    - by danar jabbar
    I devloped an asp.net application to send sms from gsm modem to destination base on URL from the browser I used a library that developed by codeproject http://www.codeproject.com/articles/20420/how-to-send-and-receive-sms-using-gsm-modem but I get problem when I request form two browsers at same time and I want to make the my code detect that the modem is use by another process at the time here is my code: DeviceConnection deviceConnection = new DeviceConnection(); protected void Page_Load(object sender, EventArgs e) { try { if (Request.QueryString["destination"] != null && Request.QueryString["text"] != null) { deviceConnection.setBaudRate(9600); deviceConnection.setPort(12); deviceConnection.setTimeout(200); SendSms sendSms = new SendSms(deviceConnection); if (deviceConnection.getConnectionStatus()) { sendSms.strReciverNo = Request.QueryString["destination"]; sendSms.strTextMessage = Request.QueryString["text"]; if (sendSms.sendSms()) { Response.Write("Mesage successfuly sent to " + Request.QueryString["destination"]); } else { Response.Write("Message was not sent"); } } } } catch (Exception ex) { Console.WriteLine("Index "+ex.StackTrace); } } This is SendSms class: class SendSms { DeviceConnection deviceConnection; public SendSms(DeviceConnection deviceConnection) { this.deviceConnection = deviceConnection; } private string reciverNo; private string textMessage; private delegate void SetTextCallback(string text); public string strReciverNo { set { this.reciverNo = value; } get { return this.reciverNo; } } public string strTextMessage { set { this.textMessage = value; } get { return this.textMessage; } } public bool sendSms() { try { CommSetting.Comm_Port = deviceConnection.getPort();//GsmCommMain.DefaultPortNumber; CommSetting.Comm_BaudRate = deviceConnection.getBaudRate(); CommSetting.Comm_TimeOut = deviceConnection.getTimeout();//GsmCommMain.DefaultTimeout; CommSetting.comm = new GsmCommMain(deviceConnection.getPort() , deviceConnection.getBaudRate(), deviceConnection.getTimeout()); // CommSetting.comm.PhoneConnected += new EventHandler(comm_PhoneConnected); if (!CommSetting.comm.IsOpen()) { CommSetting.comm.Open(); } SmsSubmitPdu smsSubmitPdu = new SmsSubmitPdu(strTextMessage, strReciverNo, ""); smsSubmitPdu.RequestStatusReport = true; CommSetting.comm.SendMessage(smsSubmitPdu); CommSetting.comm.Close(); return true; } catch (Exception exception) { Console.WriteLine("sendSms " + exception.StackTrace); CommSetting.comm.Close(); return false; } } public void recive(object sender, EventArgs e) { Console.WriteLine("Message received successfuly"); } } }

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • Change default markers for directions on google maps

    - by Elaine Marley
    I'm a complete noob with google maps api and I started with a given script that I'm editing to what I need to do. In this case I have a map with some points in it that come from a database. They are like this (after I get the lat/lng from the database): var route1 = 'from: 37.496764,-5.913379 to: 37.392587,-6.00023'; var route2 = 'from: 37.392587,-6.00023 to: 37.376964,-5.990838'; routes = [route1, route2]; Then my script does the following: for(var j = 0; j < routes.length; j++) { callGDirections(j); document.getElementById("dbg").innerHTML += "called "+j+"<br>"; } And then the directions: function callGDirections(num) { directionsArray[num] = new GDirections(); GEvent.addListener(directionsArray[num], "load", function() { document.getElementById("dbg").innerHTML += "loaded "+num+"<br>"; var polyline = directionsArray[num].getPolyline(); polyline.setStrokeStyle({color:colors[num],weight:3,opacity: 0.7}); map.addOverlay(polyline); bounds.extend(polyline.getBounds().getSouthWest()); bounds.extend(polyline.getBounds().getNorthEast()); map.setCenter(bounds.getCenter(),map.getBoundsZoomLevel(bounds)); }); // === catch Directions errors === GEvent.addListener(directionsArray[num], "error", function() { var code = directionsArray[num].getStatus().code; var reason="Code "+code; if (reasons[code]) { reason = reasons[code] } alert("Failed to obtain directions, "+reason); }); directionsArray[num].load(routes[num], {getPolyline:true}); } The thing is, I want to change the A and B markers that I get from google on the map to the ones for each of the points that I'm using (each has it's particular icon in the database) but I don't know how to do this. Furthermore, what would be fantastic but I'm clueless if it's even possible is the following: when I get the directions I get something like this: (a) Street A directions (b) Street B And I want (a) Name of first point directions (b) Name of second point (also from database) I understand that my knowledge of the subject is very lacking and the question might be a bit vague, but I would appreciate any tip pointing me in the right direction. EDIT: Ok, I learned a lot from the google api with this problem but I'm still far from what I need. I learned how to hide the default markers doing this: // Hide the route markers when signaled. GEvent.addListener(directionsArray[num], "addoverlay", hideDirMarkers); // Not using the directions markers so hide them. function hideDirMarkers(){ var numMarkers = directionsArray[num].getNumGeocodes() for (var i = 0; i < numMarkers; i++) { var marker = directionsArray[num].getMarker(i); if (marker != null) marker.hide(); else alert("Marker is null"); } } And now when I create new markers doing this: var point = new GLatLng(lat,lng); var marker = createMarker(point,html); map.addOverlay(marker); They appear but they are not clickable (the popup with the html won't show)

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  • Best method for converting several sets of numbers with several different ratios

    - by C Patton
    I'm working on an open-source harm reduction application for opioid addicts. One of the features in this application is the conversion (in mg/mcg) between common opioids, so people don't overdose by accident. If you're morally against opioid addiction and wouldn't respond because of your morals, please consider that this application is for HARM REDUCTION.. So people don't end up dead. I have this data.. 3mg morphine IV = 10mcg fentanyl IV 2mg morphine oral = 1mg oxycodone oral 3mg oral morphine = 1mg oxymorphone oral 7.0mg morphine oral = 1mg hydromorphone oral 1mg morphine iv = .10mg oxymorphone iv 1mg morphine oral = 1mg hydrocodone oral 1mg morphine oral = 6.67mg codeine oral 1mg morphine oral = .10mg methadone oral And I have a textbox that is the source dosage in mg (a double) that the user can enter in. Underneath this, I have radio boxes for the source substance (ie: morphine) and the destination substance (ie oxycodone) for conversion.. I've been trying to think of the most efficient way to do this, but nearly every seems sloppy. If I were to do something like public static double MorphinetoOxycodone(string morphineValue) { double morphine = Double.Parse(morphineValue); return (morphine / 2 ); } I would also have to make a function for OxycodonetoMorphine, OxycodonetoCodeine, etc.. and then would end up with dozens functions.. There must be an easier way than this that I'm missing. If you'll notice, all of my conversions use morphine as the base value.. what might be the easiest way to use the morphine value to convert one opioid to another? For example, if 1mg morphine oral is equal to 1mg hydrocodone and 1mg morphine oral is equal to .10mg methadone, wouldn't I just multiply 1*.10 to get the hydrocodone-methadone value? Implementing this idea is what I'm having the most trouble with. Any help would be GREATLY appreciated.. and if you'd like, I would add your name/nickname to the credits in this program. It's possible that many, many people around the world will use this (I'm translating it into several languages as well) and to know that your work could've helped an addict from dying.. I think that's a great thing :) -cory

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  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

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  • How to access a named element of a derived user control in silverlight ?

    - by Mrt
    Hello, I have a custom base user control in silverlight. <UserControl x:Class="Problemo.MyBaseControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <Border Name="HeaderControl" Background="Red" /> </Grid> </UserControl> With the following code behind public partial class MyBaseControl : UserControl { public UIElement Header { get; set; } public MyBaseControl() { InitializeComponent(); Loaded += MyBaseControl_Loaded; } void MyBaseControl_Loaded(object sender, RoutedEventArgs e) { HeaderControl.Child = Header; } } I have a derived control. <me:MyBaseControl x:Class="Problemo.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:me="clr-namespace:Problemo" d:DesignHeight="300" d:DesignWidth="400"> <me:MyBaseControl.Header> <TextBlock Name="header" Text="{Binding Text}" /> </me:MyBaseControl.Header> </me:MyBaseControl> With the following code behind. public partial class MyControl : MyBaseControl { public string Text { get; set; } public MyControl(string text) { InitializeComponent(); Text = text; } } I'm trying to set the text value of the header textblock in the derived control. It would be nice to be able to set both ways, i.e. with databinding or in the derived control code behind, but neither work. With the data binding, it doesn't work. If I try in the code behind I get a null reference to 'header'. This is silverlight 4 (not sure if that makes a difference) Any suggestions on how to do with with both databinding and in code ? Cheers

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  • XML Schema for a .NET type that inherits and implements

    - by John Ruiz
    Hi, Please consider the following three .NET types: I have an interface, an abstract class, and a concrete class. My question is how to write the XML Schema to include the properties from the interface and from the abstract class. public interface IStartable { bool RequiresKey { get; set; } void Start(object key); } public abstract class Vehicle { uint WheelCount { get; set; } } public class Car : Vehicle, IStartable { public bool RequiresKey { get; set; } public string Make { get; set; } publilc string Model { get; set; } public Car() {} public void Start(object key) { // start car with key } } I don't know how to complete this schema: <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="cars" xmlns="cars" xmlns:c="cars"> <!-- How do I get car to have vehicle's wheelcount AND IStartable's RequiresKey? --> <xs:element name="Car" type="c:Car" /> <xs:complexType name="Car"> <xs:complexContent> <xs:extension base="c:Vehicle"> <xs:group ref=c:CarGroup" /> </xs:extension> </xs:complexContent> </xs:complexType> <xs:group name="CarGroup"> <xs:sequence> <xs:element name="Make" type="xs:token" /> <xs:element name="Model" type="xs:token" /> </xs:sequence> </xs:group> <xs:complexType name="Vehicle"> <xs:sequence> <xs:element name="WheelCount" type="xs:unsignedInt" /> </xs:sequence> </xs:complexType> <xs:complexType name="IStartable"> <xs:sequence> <xs:element name="RequiresKey" type="xs:boolean" /> </xs:sequence> </xs:complexType> </xs:schema>

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  • User created Validator wont call Client side validation Javascript on 'complex' user control.

    Hi All, I have created a user control (from System.Web.UI.UserControl), and created my own validator for the user control (from System.Web.UI.WebControls.BaseValidator). Everything works ok until I try to get the user control to do client side validation. While trying to debug this issue I have set 'Control to Validate' to a text box instead of the custom user control, and the client side script works fine! It appears to me that it has an a issue with my composite user control I have created. Has anyone encountered this issue before? Has anyone else seen client side validation fail on custom user controls? Some extra info : The composite control is a drop down list and 'loader image', as it is a ajax enabled drop down list (using ICallbackEventHandler). I know that the client side javascript is being written to the page, and have placed an alert('random message') as the first line in the validator function that only appears if it is validating a text box (i.e. not when it is validating my custom control) Language : C# (ASP.NET 2.0) and jQuery 1.2.6 in aspx file : <rms:UserDDL ID="ddlUserTypes" runat="server" PreLoad="true" /> <rms:DDLValidator ID="userTypesVal" ControlToValidate="ddlUserTypes" ErrorMessage="You have not selected a UserType" runat="server" Text="You have not selected a UserType" Display="Dynamic" EnableClientScript="true" /> in validator code behind protected string ScriptBlock { get { string nl = System.Environment.NewLine; return "<script type=\"text/javascript\">" + nl + " function " + ScriptBlockFunctionName + "(ctrl)" + nl + " {" + nl + " alert('Random message'); " + nl + " var selVal = $('#' + ctrl.controltovalidate).val(); " + nl + " alert(selVal);" + nl + " if (selVal === '-1') return false; " + nl + " return false; " + nl + " }" + nl + "</script>"; } } protected override void OnPreRender(EventArgs e) { if (this.DetermineRenderUplevel() && this.EnableClientScript) { Page.ClientScript.RegisterExpandoAttribute(this.ClientID, "evaluationfunction", this.ScriptBlockFunctionName); Page.ClientScript.RegisterClientScriptBlock(GetType(), this.ScriptBlockKey, this.ScriptBlock); } base.OnPreRender(e); } I know my ControlPropertiesValid() and EvaluateIsValid() work ok. I appreciate any help on this issue. Noel.

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  • Android: Creating custom class of resources

    - by Sebastian
    Hi, R class on android has it's limitations. You can't use the resources dynamically for loading audio, pictures or whatever. If you wan't for example, load a set of audio files for a choosen object you can't do something like: R.raw."string-upon-choosen-object" I'm new to android and at least I didn't find how you could do that, depending on what objects are choosen or something more dynamic than that. So, I thought about making it dynamic with a little of memory overhead. But, I'm in doubt if it's worth it or just working different with external resources. The idea is this: Modify the ant build xml to execute my own task. This task, is a java program that parses the R.java file building a set of HashMaps with it's pair (key, value). I have done this manually and It's working good. So I need some experts voice about it. This is how I will manage the whole thing: Generate a base Application class, e.g. MainApplicationResources that builds up all the require methods and attributes. Then, you can access those methods invoking getApplication() and then the desired method. Something like this: package [packageName] import android.app.Application; import java.util.HashMap; public class MainActivityResources extends Application { private HashMap<String,Integer> [resNameObj1]; private HashMap<String,Integer> [resNameObj2]; ... private HashMap<String,Integer> [resNameObjN]; public MainActivityResources() { super(); [resNameObj1] = new HashMap<String,Integer>(); [resNameObj1].put("[resNameObj1_Key1]", new Integer([resNameObj1_Value1])); [resNameObj1].put("[resNameObj1_Key2]", new Integer([resNameObj1_Value2])); [resNameObj2] = new HashMap<String,Integer>(); [resNameObj2].put("[resNameObj2_Key1]", new Integer([resNameObj2_Value1])); [resNameObj2].put("[resNameObj2_Key2]", new Integer([resNameObj2_Value2])); ... [resNameObjN] = new HashMap<String,Integer>(); [resNameObjN].put("[resNameObjN_Key1]", new Integer([resNameObjN_Value1])); [resNameObjN].put("[resNameObjN_Key2]", new Integer([resNameObjN_Value2])); } public int get[ResNameObj1](String resourceName) { return [resNameObj1].get(resourceName).intValue(); } public int get[ResNameObj2](String resourceName) { return [resNameObj2].get(resourceName).intValue(); } ... public int get[ResNameObjN](String resourceName) { return [resNameObjN].get(resourceName).intValue(); } } The question is: Will I add too much memory use of the device? Is it worth it? Regards,

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  • How do I display a jquery dialog box before the entire page is loaded?

    - by obarshay
    On my site a number of operations can take a long time to complete. When I know a page will take a while to load, I would like to display a progress indicator while the page is loading. Ideally I would like to say something along the lines of: $("#dialog").show("progress.php"); and have that overlay on top of the page that is being loaded (disappearing after the operation is completed). Coding the progress bar and displaying progress is not an issue, the issue is getting a progress indicator to pop up WHILE the page is being loaded. I have been trying to use JQuery's dialogs for this but they only appear after the page is already loaded. This has to be a common problem but I am not familiar enough with JavaScript to know the best way to do this. Here's simple example to illustrate the problem. The code below fails to display the dialog box before the 20 second pause is up. I have tried in Chrome and Firefox. In fact I don't even see the "Please Wait..." text. Here's the code I am using: <html> <head> <link type="text/css" href="http://jqueryui.com/latest/themes/base/ui.all.css" rel="stylesheet" /> <script type="text/javascript" src="http://jqueryui.com/latest/jquery-1.3.2.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.core.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.dialog.js"></script> </head> <body> <div id="please-wait">My Dialog</div> <script type="text/javascript"> $("#please-wait").dialog(); </script> <?php flush(); echo "Waiting..."; sleep(20); ?> </body> </html>

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  • Modern alternatives to Java

    - by Ralph
    I have been a Java developer for 14 years and have written an enterprise-level (~500 kloc) Swing application that uses most of the standard library APIs. Recently, I have become disappointed with the progress that the language has made to "modernize" itself, and am looking for an alternative for ongoing development. I have considered moving to the .NET platform, but I have issues with using something the only runs well in Windows (I know about Mono, but that is still far behind Microsoft). I also plan on buying a new Macbook Pro as soon as Apple releases their new rumored Arrandale-based machines and want to develop in an environment that will feel "at home" in Unix/Linux. I have considered using Python or Ruby, but the standard Java library is arguably the largest of any modern language. In JVM-based languages, I looked at Groovy, but am disappointed with its performance. Rumor has it that with the soon-to-be released JDK7, with its InvokeDynamic instruction, this will improve, but I don't know how much. Groovy is also not truly a functional language, although it provides closures and some of the "functional" features on collections. It does not embrace immutability. I have narrowed my search down to two JVM-based alternatives: Scala and Clojure. Each has its strengths and weaknesses. I am looking for opinions. I am not an expert at either of these languages; I have read 2 1/2 books on Scala and am currently reading Stu Halloway's book on Clojure. Scala is strongly statically typed. I know the dynamic language folks claim that static typing is a crutch for not doing unit testing, but it does provide a mechanism for compile-time location of a whole class of errors. Scala is more concise than Java, but not as much as Clojure. Scala's inter-operation with Java seems to be better than Clojure's, in that most Java operations are easier to do in Scala than in Clojure. For example, I can find no way in Clojure to create a non-static initialization block in a class derived from a Java superclass. For example, I like the Apache commons CLI library for command line argument parsing. In Java and Scala, I can create a new Options object and add Option items to it in an initialization block as follows (Java code): final Options options = new Options() { { addOption(new Option("?", "help", false, "Show this usage information"); // other options } }; I can't figure out how to the same thing in Clojure (except by using (doit...)), although that may reflect my lack of knowledge of the language. Clojure's collections are optimized for immutability. They rarely require copy-on-write semantics. I don't know if Scala's immutable collections are implemented using similar algorithms, but Rich Hickey (Clojure's inventor) goes out of his way to explain how that language's data structures are efficient. Clojure was designed from the beginning for concurrency (as was Scala) and with modern multi-core processors, concurrency takes on more importance, but I occasionally need to write simple non-concurrent utilities, and Scala code probably runs a little faster for these applications since it discourages, but does not prohibit, "simple" mutability. One could argue that one-off utilities do not have to be super-fast, but sometimes they do tasks that take hours or days to complete. I know that there is no right answer to this "question", but I thought I would open it up for discussion. Are there other JVM-based languages that can be used for enterprise level development?

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  • UITableView: Handle cell selection in a mixed cell table view static and dynamic cells

    - by AlexR
    I am trying to mix dynamic and static cells in a grouped table view: I would like to get two sections with static cells at the top followed by a section of dynamic cells (please refer to the screenshot below). I have set the table view contents to static cells. Edit Based on AppleFreak's advice I have changed my code as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell; if (indexPath.section <= 1) { // section <= 1 indicates static cells cell = [super tableView:tableView cellForRowAtIndexPath:indexPath]; } else { // section > 1 indicates dynamic cells CellIdentifier = [NSString stringWithFormat:@"section%idynamic",indexPath.section]; cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; } return cell; } However, my app crashes with error message Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' for section 0 and row 0. The cell returned from cell = [super tableView:tableView cellForRowAtIndexPath:indexPath] for section 0 and row 0 is nil. What is wrong with my code? Could there be any problems with my outlets? I haven't set any outlets because I am subclassing UITableViewController and supposedly do not any outlets for tableview to be set (?). Any suggestions on how to better do it? Edit II I have recreated my scene in storyboard (please refer to my updated screen shot above) and rewritten the view controller in order to start from a new base. I have also read the description in Apple's forum as applefreak suggested. However, I run in my first problem with the method numberOfSectionsInTableView:tableView, in which I increment the number of static sections (two) by one. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [super numberOfSectionsInTableView:tableView] + 1 ; } The app crashed with the error message: Terminating app due to uncaught exception 'NSRangeException', reason: '* -[__NSArrayI objectAtIndex:]: index 2 beyond bounds [0 .. 1]' Why is this code not working for me even though I followed Apple's and applefreak recommendations? It is possible that the tableView has changed a bit in iOS 6? Solution: I got this to work now using AppleFreaks code sample in his answer below. Thank you, AppleFreak! Edit III: Cell Selection: How can I handle cell selection in a mixed (dynamic and static cells) cell table view? When do I call super and when do I call self tableView? When I use [[super tableView] selectRowAtIndexPath:indexPath animated:NO scrollPosition:UITableViewScrollPositionNone] and try to check for the selected index paths with: UITableView *tableView = [super tableView]; if ( [[tableView indexPathForSelectedRow] isEqual:customGrowthIndexPath] ) { .. } I get an return value of nil. As I can't find the source of my error, I really would appreciate your help

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  • The best way to separate admin functionality from a public site?

    - by AndrewO
    I'm working on a site that's grown both in terms of user-base and functionality to the point where it's becoming evident that some of the admin tasks should be separate from the public website. I was wondering what the best way to do this would be. For example, the site has a large social component to it, and a public sales interface. But at the same time, there's back office tasks, bulk upload processing, dashboards (with long running queries), and customer relations tools in the admin section that I would like to not be effected by spikes in public traffic (or effect the public-facing response time). The site is running on a fairly standard Rails/MySQL/Linux stack, but I think this is more of an architecture problem than an implementation one: mainly, how does one keep the data and business logic in sync between these different applications? Some strategies that I'm evaluating: 1) Create a slave database of the public facing database on another machine. Extract out all of the model and library code so that it can be shared between the applications. Create new controllers and views for the admin interfaces. I have limited experience with replication and am not even sure that it's supposed to be used this way (most of the time I've seen it, it's been for scaling out the read capabilities of the same application, rather than having multiple different ones). I'm also worried about the potential for latency issues if the slave is not on the same network. 2) Create new more task/department-specific applications and use a message oriented middleware to integrate them. I read Enterprise Integration Patterns awhile back and they seemed to advocate this for distributed systems. (Alternatively, in some cases the basic Rails-style RESTful API functionality might suffice.) But, I have nightmares about data synchronization issues and the massive re-architecting that this would entail. 3) Some mixture of the two. For example, the only public information necessary for some of the back office tasks is a read-only completion time or status. Would it make sense to have that on a completely separate system and send the data to public? Meanwhile, the user/group admin functionality would be run on a separate system sharing the database? The downside is, this seems to keep many of the concerns I have with the first two, especially the re-architecting. I'm sure the answers are going to be highly dependent on a site's specific needs, but I'd love to hear success (or failure) stories.

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • OpenGL, problems with GL_MODELVIEW GL_PROJECTION...

    - by Marcos Roriz
    Guys, I'm trying to finish up my homework but I'm having some problems here on these models on openGL... any Idea why is my draw not happening? One thing that strange is that if I change to gluPerspective it works.. #include <GL/glut.h> #include <stdlib.h> #include <stdio.h> static int shoulder = 0; static int elbow = 0; void init(void) { glClearColor(1.0, 1.0, 1.0, 0.0); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); /* BASE */ glRotatef((GLfloat) shoulder, 0.0, 0.0, 1.0); glTranslatef(1.0, 0.0, 0.0); glPushMatrix(); //glScalef(2.0, 0.4, 1.0); glBegin(GL_QUADS); glColor3f(0, 0, 0); glVertex2f(0.0, 0.0); glVertex2f(0.0, 10.0); glVertex2f(10.0, 10.0); glVertex2f(10.0, 0.0); glEnd(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((GLfloat)-w/2, (GLfloat)w/2, (GLfloat)-h/2, (GLfloat)h/2, -1.0, 1.0); // modo de projecao ortogonal glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -5.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 's': shoulder = (shoulder + 5) % 360; glutPostRedisplay(); break; case 'S': shoulder = (shoulder - 5) % 360; glutPostRedisplay(); break; case 'e': elbow = (elbow + 5) % 360; glutPostRedisplay(); break; case 'E': elbow = (elbow - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(800, 400); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }

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  • C# Select clause returns system exception instead of relevant object

    - by Kashif
    I am trying to use the select clause to pick out an object which matches a specified name field from a database query as follows: objectQuery = from obj in objectList where obj.Equals(objectName) select obj; In the results view of my query, I get: base {System.SystemException} = {"Boolean Equals(System.Object)"} Where I should be expecting something like a Car, Make, or Model Would someone please explain what I am doing wrong here? The method in question can be seen here: // this function searches the database's table for a single object that matches the 'Name' property with 'objectName' public static T Read<T>(string objectName) where T : IEquatable<T> { using (ISession session = NHibernateHelper.OpenSession()) { IQueryable<T> objectList = session.Query<T>(); // pull (query) all the objects from the table in the database int count = objectList.Count(); // return the number of objects in the table // alternative: int count = makeList.Count<T>(); IQueryable<T> objectQuery = null; // create a reference for our queryable list of objects T foundObject = default(T); // create an object reference for our found object if (count > 0) { // give me all objects that have a name that matches 'objectName' and store them in 'objectQuery' objectQuery = from obj in objectList where obj.Equals(objectName) select obj; // make sure that 'objectQuery' has only one object in it try { foundObject = (T)objectQuery.Single(); } catch { return default(T); } // output some information to the console (output screen) Console.WriteLine("Read Make: " + foundObject.ToString()); } // pass the reference of the found object on to whoever asked for it return foundObject; } } Note that I am using the interface "IQuatable<T>" in my method descriptor. An example of the classes I am trying to pull from the database is: public class Make: IEquatable<Make> { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Model> Models { get; set; } public Make() { // this public no-argument constructor is required for NHibernate } public Make(string makeName) { this.Name = makeName; } public override string ToString() { return Name; } // Implementation of IEquatable<T> interface public virtual bool Equals(Make make) { if (this.Id == make.Id) { return true; } else { return false; } } // Implementation of IEquatable<T> interface public virtual bool Equals(String name) { if (this.Name.Equals(name)) { return true; } else { return false; } } } And the interface is described simply as: public interface IEquatable<T> { bool Equals(T obj); }

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  • Code golf - hex to (raw) binary conversion

    - by Alnitak
    In response to this question asking about hex to (raw) binary conversion, a comment suggested that it could be solved in "5-10 lines of C, or any other language." I'm sure that for (some) scripting languages that could be achieved, and would like to see how. Can we prove that comment true, for C, too? NB: this doesn't mean hex to ASCII binary - specifically the output should be a raw octet stream corresponding to the input ASCII hex. Also, the input parser should skip/ignore white space. edit (by Brian Campbell) May I propose the following rules, for consistency? Feel free to edit or delete these if you don't think these are helpful, but I think that since there has been some discussion of how certain cases should work, some clarification would be helpful. The program must read from stdin and write to stdout (we could also allow reading from and writing to files passed in on the command line, but I can't imagine that would be shorter in any language than stdin and stdout) The program must use only packages included with your base, standard language distribution. In the case of C/C++, this means their respective standard libraries, and not POSIX. The program must compile or run without any special options passed to the compiler or interpreter (so, 'gcc myprog.c' or 'python myprog.py' or 'ruby myprog.rb' are OK, while 'ruby -rscanf myprog.rb' is not allowed; requiring/importing modules counts against your character count). The program should read integer bytes represented by pairs of adjacent hexadecimal digits (upper, lower, or mixed case), optionally separated by whitespace, and write the corresponding bytes to output. Each pair of hexadecimal digits is written with most significant nibble first. The behavior of the program on invalid input (characters besides [a-fA-F \t\r\n], spaces separating the two characters in an individual byte, an odd number of hex digits in the input) is undefined; any behavior (other than actively damaging the user's computer or something) on bad input is acceptable (throwing an error, stopping output, ignoring bad characters, treating a single character as the value of one byte, are all OK) The program may write no additional bytes to output. Code is scored by fewest total bytes in the source file. (Or, if we wanted to be more true to the original challenge, the score would be based on lowest number of lines of code; I would impose an 80 character limit per line in that case, since otherwise you'd get a bunch of ties for 1 line).

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  • SVN: Branches for Every Little Change?

    - by yar
    Hi. We have a client (who has a client, who has a client) who is driving us mad with change requests to a code base (in PHP). Our first response was to just work in a main trunk in SVN, but the client often comes back and requests that a certain change needs to get pushed to the live servers ASAP. On the other hand, other changes get reduced in priority suddenly, which originally came grouped with other changes (seemingly). We are thinking of using a branch for every change request. Is this mad? What other solutions might work? Thanks! Edit: This is a really hard question to choose the correct answer for. Thanks to everybody for your great answers. Edit: I know that the best answer I chose was not particularly popular. I too wanted to find a technical solution to this problem. But now I think that if the client wants software with features that can be deployed in a modular fashion... this problem should not be solved in our use of the version control system. It would have to be designed into the software. Edit: Now it's almost a month later and my coworker/client has convinced me that multiple branches is the way to go. This is not just due to the client's insanity, but also based on our need to be able to determine if a feature is "ready to go" or "needs more work" or whatever. I don't have the SVN with me, but we merge using the advice from the SVN Cookbook: you merge the branch from the revision it was branched to the head revision. Also, using this system, we merge all branches at some point and that becomes the new QA and then live build. Then we branch from that. Last Edit (Perhaps): Months later, this system is still working out for us. We create branches for every ticket and rarely have problems. On the other hand, we do try to keep things separate as far as what people are working on... Two Years Later: We use GIT now, and now this system is actually quite reasonable.

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  • JSON.Net: deserializing polymorphic types without specifying the assembly

    - by Frank Schwieterman
    I see that using JSON.Net, I can decode polymorphic objects if a $type attribute specifies the specific type of the JSON object. In all the examples I've seen, $type includes the namespace. Is it possible to make this work including just a simple typename without the assembly? I'd be happy to specify a default assembly to the JsonSerializer if thats possible I am able to deserialize the JSON using: public class SingleAssemblyJsonTypeBinder : SerializationBinder { private readonly Assembly _assembly; private Dictionary _typesBySimpleName = new Dictionary(StringComparer.OrdinalIgnoreCase); private Dictionary _simpleNameByType = new Dictionary(); public SingleAssemblyJsonTypeBinder(Assembly assembly) { _assembly = assembly; _typesBySimpleName = new Dictionary<string, Type>(); foreach (var type in _assembly.GetTypes().Where(t => t.IsPublic)) { if (_typesBySimpleName.ContainsKey(type.Name)) throw new InvalidOperationException("Cannot user PolymorphicBinder on a namespace where multiple public types have same name."); _typesBySimpleName[type.Name] = type; _simpleNameByType[type] = type.Name; } } public override Type BindToType(string assemblyName, string typeName) { Type result; if (_typesBySimpleName.TryGetValue(typeName.Trim(), out result)) return result; return null; } public override void BindToName(Type serializedType, out string assemblyName, out string typeName) { string name; if (_simpleNameByType.TryGetValue(serializedType, out name)) { typeName = name; assemblyName = null;// _assembly.FullName; } else { typeName = null; assemblyName = null; } } } ... public static JsonSerializerSettings GetJsonSerializationSettings() { var settings = new JsonSerializerSettings(); settings.Binder = new SingleAssemblyJsonTypeBinder(typeof(MvcApplication).Assembly); settings.TypeNameHandling = TypeNameHandling.Objects; return settings; } .... var serializer = JsonSerializer.Create(settings); I haven't been able to make this work with MVC though, I'm configuring json deserialization per the code below in Application_Start, and the object is deserialized, but using the base type one. GlobalConfiguration.Configuration.Formatters.JsonFormatter.SerializerSettings.Binder = new SingleAssemblyJsonTypeBinder(this.GetType().Assembly); GlobalConfiguration.Configuration.Formatters.JsonFormatter.SerializerSettings.TypeNameHandling = TypeNameHandling.All; GlobalConfiguration.Configuration.Formatters.JsonFormatter.SerializerSettings.TypeNameAssemblyFormat = FormatterAssemblyStyle.Simple;

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  • inserting new relationship data in core-data

    - by michael
    My app will allow users to create a personalised list of events from a large list of events. I have a table view which simply displays these events, tapping on one of them takes the user to the event details view, which has a button "add to my events". In this detailed view I own the original event object, retrieved via an NSFetchedResultsController and passed to the detailed view (via a table cell, the same as the core data recipes sample). I have no trouble retrieving/displaying information from this "event". I am then trying to add it to the list of MyEvents represented by a one to many (inverse) relationship: This code: NSManagedObjectContext *context = [event managedObjectContext]; MyEvents *myEvents = (MyEvents *)[NSEntityDescription insertNewObjectForEntityForName:@"MyEvents" inManagedObjectContext:context]; [myEvents addEventObject:event];//ERROR And this code (suggested below): //would this add to or overwrite the "list" i am attempting to maintain NSManagedObjectContext *context = [event managedObjectContext]; MyEvents *myEvents = (MyEvents *)[NSEntityDescription insertNewObjectForEntityForName:@"MyEvents" inManagedObjectContext:context]; NSMutableSet *myEvent = [myEvents mutableSetValueForKey:@"event"]; [myEvent addObject:event]; //ERROR Bot produce (at the line indicated by //ERROR): *** -[NSComparisonPredicate evaluateWithObject:]: message sent to deallocated instance Seems I may have missed something fundamental. I cant glean any more information through the use of debugging tools, with my knowledge of them. 1) Is this a valid way to compile and store an editable list like this? 2) Is there a better way? 3) What could possibly be the deallocated instance in error? -- I have now modified the Event entity to have a to-many relationship called "myEvents" which referrers to itself. I can add Events to this fine, and logging the object shows the correct memory addresses appearing for the relationship after a [event addMyEventObject:event];. The same failure happens right after this however. I am still at a loss to understand what is going wrong. This is the backtrace #0 0x01f753a7 in ___forwarding___ () #1 0x01f516c2 in __forwarding_prep_0___ () #2 0x01c5aa8f in -[NSFetchedResultsController(PrivateMethods) _preprocessUpdatedObjects:insertsInfo:deletesInfo:updatesInfo:sectionsWithDeletes:newSectionNames:treatAsRefreshes:] () #3 0x01c5d63b in -[NSFetchedResultsController(PrivateMethods) _managedObjectContextDidChange:] () #4 0x0002e63a in _nsnote_callback () #5 0x01f40005 in _CFXNotificationPostNotification () #6 0x0002bef0 in -[NSNotificationCenter postNotificationName:object:userInfo:] () #7 0x01bbe17d in -[NSManagedObjectContext(_NSInternalNotificationHandling) _postObjectsDidChangeNotificationWithUserInfo:] () #8 0x01c1d763 in -[NSManagedObjectContext(_NSInternalChangeProcessing) _createAndPostChangeNotification:withDeletions:withUpdates:withRefreshes:] () #9 0x01ba25ea in -[NSManagedObjectContext(_NSInternalChangeProcessing) _processRecentChanges:] () #10 0x01bdfb3a in -[NSManagedObjectContext processPendingChanges] () #11 0x01bd0957 in _performRunLoopAction () #12 0x01f4d252 in __CFRunLoopDoObservers () #13 0x01f4c65f in CFRunLoopRunSpecific () #14 0x01f4bc48 in CFRunLoopRunInMode () #15 0x0273878d in GSEventRunModal () #16 0x02738852 in GSEventRun () #17 0x002ba003 in UIApplicationMain () solution I managed to get to the bottom of this. I was fetching the event in question using a NSFetchedResultsController with a NSPredicate which I was releasing after I had the results. Retrieving values from the entities returned was no problem, but when I tried to update any of them it gave the error above. It should not have been released. oustanding part of my question What is a good way to create this sub list from a list of existing items in terms of a core data model. I don't believe its any of the ways I tried here. I need to show/edit it in another table view. Perhaps there is a better way than a boolean property on each event entity? The relationship idea above doesn't seem to work here (even though I can now create it). Cheers.

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  • Virtual member call in a constructor when assigning value to property

    - by comecme
    I have an Abstract class and a Derived class. The abstract class defines an abstract property named Message. In the derived class, the property is implemented by overriding the abstract property. The constructor of the derived class takes a string argument and assigns it to its Message property. In Resharper, this assignment leads to a warning "Virtual member call in constructor". The AbstractClass has this definition: public abstract class AbstractClass { public abstract string Message { get; set; } protected AbstractClass() { } public abstract void PrintMessage(); } And the DerivedClass is as follows: using System; public class DerivedClass : AbstractClass { private string _message; public override string Message { get { return _message; } set { _message = value; } } public DerivedClass(string message) { Message = message; // Warning: Virtual member call in a constructor } public DerivedClass() : this("Default DerivedClass message") {} public override void PrintMessage() { Console.WriteLine("DerivedClass PrintMessage(): " + Message); } } I did find some other questions about this warning, but in those situations there is an actual call to a method. For instance, in this question, the answer by Matt Howels contains some sample code. I'll repeat it here for easy reference. class Parent { public Parent() { DoSomething(); } protected virtual void DoSomething() {}; } class Child : Parent { private string foo; public Child() { foo = "HELLO"; } protected override void DoSomething() { Console.WriteLine(foo.ToLower()); } } Matt doesn't describe on what error the warning would appear, but I'm assuming it will be on the call to DoSomething in the Parent constructor. In this example, I understand what is meant by a virtual member being called. The member call occurs in the base class, in which only a virtual method exists. In my situation however, I don't see why assigning a value to Message would be calling a virtual member. Both the call to and the implementation of the Message property are defined in the derived class. Although I can get rid of the error by making my Derived Class sealed, I would like to understand why this situation is resulting in the warning.

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  • What is the best way to create related types at runtime?

    - by SniperSmiley
    How do I determine the type of a class that is related to another class at runtime? I have figured out a solution, the only problem is that I ended up having to use a define that has to be used in all of the derived classes. Is there a simpler way to do this that doesn't need the define or a copy paste? Things to note: both the class and the related class will always have their respective base class, the different classes can share a related class, and as in the example I would like the control class to own the view. #include <iostream> #include <string> class model; class view { public: view( model *m ) {} virtual std::string display() { return "view"; } }; #define RELATED_CLASS(RELATED)\ typedef RELATED relatedType;\ virtual relatedType*createRelated(){\ return new relatedType(this);} class model { public: RELATED_CLASS(view) model() {} }; class otherView : public view { public: otherView( model *m ) : view(m) {} std::string display() { return "otherView"; } }; class otherModel : public model { public: RELATED_CLASS(otherView) otherModel() {} }; class control { public: control( model *m ) : m_(m), v_( m->createRelated() ) {} ~control() { delete v_; } std::string display() { return v_->display(); } model *m_; view *v_; }; int main( void ) { model m; otherModel om; model *pm = &om; control c1( &m ); control c2( &om ); control c3( pm ); std::cout << c1.display() << std::endl; std::cout << c2.display() << std::endl; std::cout << c3.display() << std::endl; }

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