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  • Free ASP.NET, Ajax, and IIS Web Camps

    My colleague James Senior (@jsenior) has organized some new Microsoft's Web Camps. These are free, two-day events that allow you to learn and build on the Microsoft Web Platform. At camp, you will hear from Microsoft experts on the latest components of the platform, including ASP.NET Web Forms, ASP.NET MVC, ASP.NET Ajax Library, Entity Framework, IIS and much more. Camps also provide the opportunity to get hands on with labs and get creative by building apps in teams. All this with Microsoft...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is there a good book to grok C++?

    - by Paperflyer
    This question got me thinking. I would say I am a pretty experienced C++ programmer. I use it a lot at work, I had some courses on it at the university, I can understand most C++ code I find out there without problems. Other languages you can pretty much learn by using them. But every time I use a new C++ library or check out some new C++ code by someone I did not know before, I discover a new set of idioms C++ has to offer. Basically, this has lead me to believe that there is a lot of stuff in C++ that might be worth knowing but that is not easily discoverable. So, is there a good book for a somewhat experienced C++ programmer to step up the game? You know, to kind of 'get' that language the way you can 'get' Ruby or Objective-C, where everything just suddenly makes sense and you start instinctively knowing 'that C++ way of thing'?

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  • Avoiding Hacker Trix

    - by Mike Benkovich
    Originally posted on: http://geekswithblogs.net/benko/archive/2014/08/20/avoiding-hacker-trix.aspxThis week we're doing a session called "Avoiding Hacker Trix" which goes thru some of the top web exploits that you should be aware of. In this webcast we will cover a variety of things including what we call the secure development process, cross site scripting attack, one click attack, SQL Injection and more. There are a bunch of links we cover, but rather than having you copy these down I'm providing them here... Links from the slide deck: Anti-XSS Library Download www.Fiddler2.com www.HelloSecureWorld.com Open Source Web Application Project - Top 10 Exploits Exploit: Cross Site Scripting - Paypal Exploit: SQL Injection - www.ri.gov Exploit: Cross Site Scripting - FTD Exploit: Insecure Direct Object Reference - Cahoots Exploit: Integer Overflow - Apple

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  • Escaping In Expressions

    The expressions language is a C style syntax, so you may need to escape certain characters, for example: "C:\FolderPath\" + @VariableName Should be "C:\\FolderPath\\" + @VariableName Another use of the escape sequence allows you to specify character codes, like this \xNNNN, where NNNN is the Unicode character code that you want. For example the following expression will produce the same result as the previous example as the Unicode character code 005C equals a back slash character: "C:\x005CFolderPath\x005C" + @VariableName For more information about Unicode characters see http://www.unicode.org/charts/ Literals are also supported within expressions, both string literals using the common escape sequence syntax as well as modifiers which influence the handling of numeric values. See the "Literals (SSIS)":http://msdn2.microsoft.com/en-US/library/ms141001(SQL.90).aspx topic. Using the Unicode escaped character sequence you can make up for the lack of a CHAR function or equivalent.

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  • Phoney Windows Phone 7 Project Now Available!

    - by help.net
    UPDATE: Phoney now has a NuGet package. Search on NuGet to add Phoney to your project! I started this project when I found I had a number of small classes that I'd built for my Windows Phone 7 application so I thought it was time to share. here is the information on the new library. It is currently in a very early Alpha stage, but I expect to have it at a release version by MIX 11 (Mid-April). Let me know what you think! By Shawn Wildermuth Read more......(read more)

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  • Open Source Errors on Apple Cruch

    - by BluFire
    I've been looking around and I finally got the full source code called Apple-Crunch from google code. But when I put it into my project, the source code included so many errors in the class files such as: cannot be resolved into a type the constructor is undefined the method method() is undefined for the type Sprite class.java I downloaded the source directly from the command-line and noticed errors popping up on my project. Since i couldn't figure out how to import the actual folder into my workspace(it wouldn't show up on existing projects) I decided to copy and overwrite the folders into the project. The Errors were still there so I looked at the class files and noticed that the classes with errors extended from 'RokonActivity'. I then proceeded to add to the libs folder the rokon library in hopes to fix the errors. Sadly it didn't work and now I don't what to do to fix the errors. How do i fix the errors without having to manually change the code? The source code should be fully functional so why is there errors?

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  • Web interface with FastCGI or with direct HTTP?

    - by Basile Starynkevitch
    Let's assume I want (for fun at start) to play with some new DSL (domain specific language) idea. And I really want its user[s] (probably only me at first) to interact thru a web interface. I'll probably implement it in C++ (probably using LLVM). Should I use an HTTP server library (like libonion or microhttpd) to talk directly HTTP or should I use FastCGI? In particular, I am noticing that several recent web frameworks (Opa, Ocsigen, ...) do not have any FastCGI interface but only HTTP one.... So my feeling is that FastCGI is really out of fashion.... Any opinions on that? Do you know recently started project using FastCGI ? (and what about SCGI?)

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  • .NET Libraries Cost More Than Windows?

    - by Kevin Mark
    When looking into libraries to make my programming life a little bit easier I've (almost) always been disappointed by the prices offered. For instance, Actipro's WPF Studio is $650. I suppose that's worth it if you plan to make money from the use of those controls. But take a look at, say, Windows. Windows 7 Ultimate is just about $220. I consider Windows to be a far more complex and "worth-it" product/purchase than a library that runs on it. Why the significant difference in pricing? Do libraries really need to be so expensive, or do they need to charge more in order to make a decent some of money?

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  • Java Alphabetize Algorithm Insertion sort vs Bubble Sort

    - by Chris Okyen
    I am supposed to "Develop a program that alphabetizes three strings. The program should allow the user to enter the three strings, and then display the strings in alphabetical order." It's instructed that I need to use the String library compareTo()/charAt()/toLowerCase() to make all the characters lowercase so the Lexicon comparison is also a alphabetical comparison. Input Pseudo Code: String input[3]; Scanner keyboard = new Scanner(System.in); System.out.println("Enter three strings: "); for(byte i = 0; i < 3; i++) input[i] = keyboard.next() The sorting would be Insertion Sort: 321 2 3 1 2 31 231 1 23 1 2 3 1 23 1 23 123 Bubble Sort 321 231 213 123 Which would be more efficient in this case? The bubble sort seems to be more efficient though they seem to have equal stats for worst best and avg case, but I read the Insertion Sort is quicker for small amounts of data like my case.

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  • Why does Clang/LLVM warn me about using default in a switch statement where all enumerated cases are covered?

    - by Thomas Catterall
    Consider the following enum and switch statement: typedef enum { MaskValueUno, MaskValueDos } testingMask; void myFunction(testingMask theMask) { switch theMask { case MaskValueUno: {}// deal with it case MaskValueDos: {}// deal with it default: {} //deal with an unexpected or uninitialized value } }; I'm an Objective-C programmer, but I've written this in pure C for a wider audience. Clang/LLVM 4.1 with -Weverything warns me at the default line: Default label in switch which covers all enumeration values Now, I can sort of see why this is there: in a perfect world, the only values entering in the argument theMask would be in the enum, so no default is necessary. But what if some hack comes along and throws an uninitialized int into my beautiful function? My function will be provided as a drop in library, and I have no control over what could go in there. Using default is a very neat way of handling this. Why do the LLVM gods deem this behaviour unworthy of their infernal device? Should I be preceding this by an if statement to check the argument?

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  • Which simple Java JPA ORM tool to use ?

    - by Guillaume
    What Java ORM library implementing JPA that match following criteria would you recommend and why ? free & open source alive (at least bug fixes and a mailing list) with good documentation simple (simpler than hibernate) I need to select a simple ORM tool that can be set up in minutes, without too much configuration and easy to understand, for setting simple CRUD DAOs. A query builder will be an interesting plus. Later I can have to move to Hibernate, that's why being JPA compliant is a must. I have found some candidates on the web, but not so much feedback, so I will gladly take your advices on the topic. ----- EDIT --------- I have been successfully testing ebean/avaje with a small test cases. Any one has a feedback on using these tools in production ?

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • UPK & Tutor Customer Roundtable Discussions

    - by [email protected]
    UPK & Tutor Developers are a creative bunch and we hear from lots of customers using our tools in a variety of ways that bring value to their organizations. A large retail organization uses UPK to teach cash handling skills at each of their stores, a national packaging company uses it for their phone system training. A university's technical team uses UPK to capture customizations that are being made to their HCM and FIN applications, building a library of topics purely for the technical team around how customizations were done including who requested them and why. When it comes time to upgrade, it's easy for them to determine if a customization needs to be carried forward and if so, they know exactly how it was done previously. Almost every customer has a story, and we've captured some of them via our quarterly UPK & Tutor Customer Roundtable iSeminar series and we continue to add more. Click this link to hear how customers like you are using UPK & Tutor in their organizations. Who knows, you may pick up some new tricks to wow your colleagues and management!

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  • Traffic shaping on Linux with HTB: weird results

    - by DADGAD
    I'm trying to have some simple bandwidth throttling set up on a Linux server and I'm running into what seems to be very weird stuff despite a seemingly trivial config. I want to shape traffic coming to a specific client IP (10.41.240.240) to a hard maximum of 75Kbit/s. Here's how I set up the shaping: # tc qdisc add dev eth1 root handle 1: htb default 1 r2q 1 # tc class add dev eth1 parent 1: classid 1:1 htb rate 75Kbit # tc class add dev eth1 parent 1:1 classid 1:10 htb rate 75kbit # tc filter add dev eth1 parent 1:0 protocol ip prio 1 u32 match ip dst 10.41.240.240 flowid 1:10 To test, I start a file download over HTTP from the said client machine and measure the resulting speed by looking at Kb/s in Firefox. Now, the behaviour is rather puzzling: the DL starts at about 10Kbyte/s and proceeds to pick up speed until it stabilizes at about 75Kbytes/s (Kilobytes, not Kilobits as configured!). Then, If I start several parallel downloads of that very same file, each download stabilizes at about 45Kbytes/s; the combined speed of those downloads thus greatly exceeds the configured maximum. Here's what I get when probing tc for debug info [root@kup-gw-02 /]# tc -s qdisc show dev eth1 qdisc htb 1: r2q 1 default 1 direct_packets_stat 1 Sent 17475717 bytes 1334 pkt (dropped 0, overlimits 2782 requeues 0) rate 0bit 0pps backlog 0b 12p requeues 0 [root@kup-gw-02 /]# tc -s class show dev eth1 class htb 1:1 root rate 75000bit ceil 75000bit burst 1608b cburst 1608b Sent 14369397 bytes 1124 pkt (dropped 0, overlimits 0 requeues 0) rate 577896bit 5pps backlog 0b 0p requeues 0 lended: 1 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 class htb 1:10 parent 1:1 prio 0 **rate 75000bit ceil 75000bit** burst 1608b cburst 1608b Sent 14529077 bytes 1134 pkt (dropped 0, overlimits 0 requeues 0) **rate 589888bit** 5pps backlog 0b 11p requeues 0 lended: 1123 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 What I can't for the life of me understand is this: how come I get a "rate 589888bit 5pps" with a config of "rate 75000bit ceil 75000bit"? Why does the effective rate get so much higher than the configured rate? What am I doing wrong? Why is it behaving the way it is? Please help, I'm stumped. Thanks guys.

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  • What counts as reinventing the wheel?

    - by dsimcha
    Do the following scenarios count as "reinventing the wheel" in your book? A solution exists, but not in the language you want to use, and existing solutions can't be interfaced with the language you want to use in a clean, idiomatic way. In principle you could get an existing library to do what you wanted with heavy modification, but you think it would probably be easier to just start from scratch. What you're writing has the same one-line description as stuff that's already been done, but you're targeting a different niche. For example, maybe your problem has been solved a zillion times before, but in a way that's inefficient for large datasets and your code works well for large datasets.

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  • XBMC freezes pc after viewing movies

    - by Eric
    Tough to replicate, but basically after watching any movie in my library on XBMC, it'll randomly start freezing my pc. All I can do is either force shutdown by holding down the power button or wait for it to shut itself down. It's not any particular movie, it's not any particular amount of time watching one. It only happens while using XBMC. PC is older, I know the hardware is outdated, but it's not overheating nor is a simple movie too much for it to play, at least I don't think it is. Specs: Intel Core 2 6400. nVidia Quardro FX 560 4GB RAM So any suggestions? I don't have any bug/error reports because it doesn't print out any. I'm trying to find a program like XBMC, as I like having my movies organized and not have to hunt through folders to find them, so any suggestions there?

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  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

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  • vdpau on Ubuntu 13.10 and mesa 9.2.1

    - by fioan89
    I've just installed Ubuntu 13.10. I have a Radeon HD 4570 card and I want to use the hardware acceleration capabilities that were introduced with linux 3.10 in the mesa 9.2 So my question is: since I have a linux 3.11 and mesa 9.2, do I really need to compile the mesa library with --enable-vdpau option enabled? I have installed the libvdpau from the repository but no acceleration. Should I compile and then install the latest mesa(I don't want to mess my newly installed Ubuntu 3.10)? Thanks!

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  • Windows 8.1 Apps Now in Bookstores

    - by Stephen.Walther
    My book Windows 8.1 Apps with HTML5 and JavaScript is in bookstores now and it is available for purchase from Amazon. Extensively updated for the release of Windows 8.1, this book covers all of the new features of the WinJS 2.0 library such as the Repeater, SearchBox, WebView, and NavBar controls and the new WinJS Scheduler. I wrote a new sample app for this edition of the book  – the MyTasks app — that demonstrates how to build a Windows Store app that interacts with Windows Azure Mobile Services. If you are currently using a Windows 8.1 computer then you can install the MyTasks sample app from the Windows Store. I’ve written a summary of the new features included in Windows 8.1 for app developers which you can read here: Top 10 Changes for Building Windows Store Apps with Windows 8.1

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  • PlayOnLinux Unable to find 32bit opengl libraries Dual ATI Videocards

    - by Rodolfo Pires
    Im curently running Ubuntu 12.04 LTS 64Bit So, i installed league of legends fine the first time with the opensource ATI Drivers provided by ubuntu itself with no issues at all, but it runs so slow ... max 20fps because those drivers dont fully support my Dual Graphic cards Than i restored system and i installed the Linux Version of the Proper ATI Drivers from the AMD Website wich supports my APU AMD-A8-4500M with the AMD Radeon 7640G + 7670M Graphics Cards enabling me full performance from my system .. Problem is, to run League of Legends i need a 32bit opengl library, and the driver, automaticly detects a 64bits Linux install and loads the 64bit libraries but not the 32 ones . i need some kind of command, to force the 32bit libraries to load, or to make League of Legends run on the 64 ones .. Im kinda noob to ubuntu .. i installed the 32 bits ones trough terminal and still doesnt work idk why, maybe the driver doesnt want to load them .. plzz help me on this, i dont want to go back to windows just to play league since im noob idk what more details to post here so plz tell me what do you need

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  • How to handle updated configuration when it's already been cloned for editing

    - by alexrussell
    Really sorry about the title that probably doesn't make much sense. Hopefully I can explain myself better here as it's something that's kinda bugged me for ages, and is now becoming a pressing concern as I write a bit of software with configuration. Most software comes with default configuration options stored in the app itself, and then there's a configuration file (let's say) that a user can edit. Once created/edited for the first time, subsequent updates to the application can not (easily) modify this configuration file for fear of clobbering the user's own changes to the default configuration. So my question is, if my application adds a new configurable parameter, what's the best way to aid discoverability of the setting and allow the user (developer) to override it as nicely as possible given the following constraints: I actually don't have a canonical default config in the application per se, it's more of a 'cascading filesystem'-like affair - the config template is stored in default/config.json and when the user wishes to edit the configuration, it's copied to user/config.json. If a user config is found it is used - there is no automatic overriding of a subset of keys, the whole new file is used and that's that. If there's no user config the default config is used. When a user wishes to edit the config they run a command to 'generate' it for them (which simply copies the config.json file from the default to the user directory). There is no UI for the configuration options as it's not appropriate to the userbase (think of my software as a library or something, the users are developers, the config is done in the user/config.json file). Due to my software being library-like there's no simple way to, on updating of the software, run some tasks automatically (so any ideas of look at the current config, compare to template config, add ing missing keys) aren't appropriate. The only solution I can think of right now is to say "there's a new config setting X" in release notes, but this doesn't seem ideal to me. If you want any more information let me know. The above specifics are not actually 100% true to my situation, but they represent the problem equally well with lower complexity. If you do want specifics, however, I can explain the exact setup. Further clarification of the type of configuration I mean: think of the Atom code editor. There appears to be a default 'template' config file somewhere, but as soon as a configuration option is edited ~/.atom/config.cson is generated and the setting goes in there. From now on is Atom is updated and gets a new configuration key, this file cannot be overwritten by Atom without a lot of effort to ensure that the addition/modification of the key does not clobber. In Atom's case, because there is a GUI for editing settings, they can get away with just adding the UI for the new setting into the UI to aid 'discoverability' of the new setting. I don't have that luxury. Clarification of my constraints and what I'm actually looking for: The software I'm writing is actually a package for a larger system. This larger system is what provides the configuration, and the way it works is kinda fixed - I just do a config('some.key') kinda call and it knows to look to see if the user has a config clone and if so use it, otherwise use the default config which is part of my package. Now, while I could make my application edit the user's configuration files (there is a convention about where they're stored), it's generally not done, so I'd like to live with the constraints of the system I'm using if possible. And it's not just about discoverability either, one large concern is that the addition of a configuration key won't actually work as soon as the user has their own copy of the original template. Adding the key to the template won't make a difference as that file is never read. As such, I think this is actually quite a big flaw in the design of the configuration cascading system and thus needs to be taken up with my upstream. So, thinking about it, based on my constraints, I don't think there's going to be a good solution save for either editing the user's configuration or using a new config file every time there are updates to the default configuration. Even the release notes idea from above isn't doable as, if the user does not follow the advice, suddenly I have a config key with no value (user-defined or default). So the new question is this: what is the general way to solve the problem of having a default configuration in template config files and allowing a user to make user-specific version of these in order to override the defaults? A per-key cascade (rather than per-file cascade) where the user only specifies their overrides? In this case, what happens if a configuration value is an array - do we replace or append to the default (or, more realistically, how does the user specify whether they wish to replace or append to)? It seems like configuration is kinda hard, so how is it solved in the wild?

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  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

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  • How to fix an annoying ReSharper &ndash; NuGet error

    - by terje
    Originally posted on: http://geekswithblogs.net/terje/archive/2013/10/30/how-to-fix-an-annoying-resharper-ndash-nuget-error.aspxUsing NuGet in Visual Studio together with ReSharper may sometimes lead you into an annoying error where ReSharper indicates your code has an error, but the solution builds just fine. This may happen if you have a set of NuGet packages, and you either just restore them, or delete them on disk and then restore again.  Your code ends up looking like this, note the red missing functions, which comes from the Moq library - which is downloaded from NuGet:   while the Build is still fine, it compiles without any errors: This stackoverflow question gives some different approaches to solve this, but my experience have been that the Resharper Suspend-Resume trick most often solves the issue: In Visual Studio:  Go to Tools/Options/Resharper Press Suspend: When this is done the error markers disappear, since ReSharper now is inactive. Then just press Resume again: This has been submitted to Jetbrains support, ticket here: http://resharper-support.jetbrains.com/requests/3882) , if you want to follow it.

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  • rc scripts dependencies

    - by chris
    On a Ubuntu 10.04.1 LTS server install certain services fail to start properly after a reboot. I have a couple of virtual interfaces defined on eth0: /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet static address 172.16.5.240 netmask 255.255.255.0 gateway 172.16.5.1 auto eth0:1 iface eth0:1 inet static address 172.16.5.241 netmask 255.255.255.0 gateway 172.16.5.1 auto eth0:2 iface eth0:2 inet static address 172.16.5.242 netmask 255.255.255.0 gateway 172.16.5.1 auto eth0:3 iface eth0:3 inet static address 172.16.5.243 netmask 255.255.255.0 gateway 172.16.5.1 and so on... The services that try to bind to for example 172.16.5.243 fail during boot, complaining that there is no such IP address. My questions: 1) Are the services started parallel by default? Can I disable that so they run sequentially? 2) Is there a way to define dependencies between rc scripts? I'm only familiar with the defining the order of seqentially started scripts using the numbers in /etc/rc[0-6].d/) Any other fix or workaround appreciated.

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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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