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  • Installing a custom project template with Visual Studio Installer project

    - by ulu
    Hi! I've created a custom project template, and now I need to deploy it together with my product (i.e., it should be installed by the same msi I use for the main installation). I'm using a Visual Studio Installer project. One option is to use a custom action and manually copy a template file included in the installation. Another is to create a vsi file and use a custom action to install it after the main installation (how do I have it installed silently?) . Which one is better? Thanks a lot ulu

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  • Can I set svn properties through ankhsvn?

    - by grungean
    I am using ankhsvn with VS2008. I am using a free repo hosting on the web. I am not using a svn client for this repo, but managing everything with ankhsvn (including adding solution file and project files to the new repo). I want to add the svn:needs-lock preperty to these files. I wonder if I can do this task using ankhsvn, or if I need to get another svn client for this purpose.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • problem with closing application

    - by Xaver
    i create my own dialog form with two buttons (ok, cancel) and checked list box. i want to get all selected strings in first form which shown second form. for that purpose i do function GetSelected which return CheckedIndices-GetEnumerator() of my list box. now i want to deselect all strings on pressed cancel button. And deselect all strings on close form by pressing X in corner of form. how to track click the X?

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  • How can i use listDictionary?

    - by Phsika
    i can fill my listdictinary but, if running error returns to me in " foreach (string ky in ld.Keys)"(invalid operation Exception was unhandled) Error Detail : After creating a pointer to the list of sample collection has been changed. C# ListDictionary ld = new ListDictionary(); foreach (DataColumn dc in dTable.Columns) { MessageBox.Show(dTable.Rows[0][dc].ToString()); ld.Add(dc.ColumnName, dTable.Rows[0][dc].ToString()); } foreach (string ky in ld.Keys) if (int.TryParse(ld[ky].ToString(), out QuantityInt)) ld[ky] = "integer"; else if(double.TryParse(ld[ky].ToString(), out QuantityDouble)) ld[ky]="double"; else ld[ky]="nvarchar";

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  • Missing Status Bar in Visual Studio?

    - by Marcel
    Note: This question and answer is a full copy from Kelly Brownsbergers Blog. I do post it as a convenience to others. From time to time, my status bar disappears. I used to believe this was due to a botched install or add-in. I recently upgraded to Team System Test Edition, and my status bar again disappeared. For the last few weeks I’ve been trying to figure out a time to do a full reinstall. To not take rep for this, I have marked it communitiy wiki.

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  • Showing solution path in VS2008 window name

    - by Garry Shutler
    Is there a way to display the path of the solution in the Visual Studio window's name? By default it displays (SolutionName) - Microsoft Visual Studio, I would like it to instead show something like (SolutionName) - (PathToSolution) - Microsoft Visual Studio. The reason behind this is I can have multiple versions of a project checked out at a time (staging and trunk for example) and I'd like a quick way of checking without going through prompts etc.

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  • Can't get GetModuleFileNameA to work, keep getting error 'missing type specifier...'

    - by flavour404
    Hi, I am trying to use 'GetModuleFileNameA' but I keep getting the error 'c4430: missing type specifier - int assumed'. From reading the results from my google search I am guessing that it is from my use of NULL: char Filename[MAX_PATH]; //this is a char buffer GetModuleFileNameA(NULL, Filename, sizeof(Filename)); NULL is supposedly defined in #include stdio.h which I have included in my project, what am I doing wrong? Thanks.

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  • I'd like to preview a Word document on form.

    - by Tychumsempir
    I'm writing a VB program that fills in values within a word document. I'm utilizing the Microsoft Word 12.0 Object Library as a Reference. I'd like to provide a scrollable preview pane to my user that is within the form he or she is using. It would be even cooler if the user could edit the document through this pane. I've done Interop extensively, so I'm well aware of how to write and edit a Word document. I just want to put it into a frame and preview it. I'll probably try to select around the document based on what is changing as the user provides input so they can see what's being changed and where. Thoughts? Thanks

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  • How to Read texfile etch.. from Application folder where Application is Installed?

    - by Crimsonland
    I Added textfile on my Application Folder where the application is also located. I having a problem where to locate and read the content of the texfile regarding what location the users specify the application to be installed. Example: CASE 1: If Application Installed on C Get the path of: C:\Textfile.txt CASE 2:If Application Installed on Program files Get the path of C:\Program Files\Default Company Name\Textfile.Text Thanks in Regards.

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  • Why does Visual Studio's "Unused References..." button not flag System.Xml and System.Xml.Linq?

    - by mcjabberz
    I was trying to finish up a VB.NET class library project when I tried to remove all unused references. I know for a fact that I'm not explicitly using any thing from the System.Xml and System.Xml.Linq assemblies yet the "Unused References..." button never flags them for removal. In fact I even tried "Unused References..." on a blank project and it still never flagged them. The only reason I could think of is that either mscorlib.dll or System.dll is using System.Xml.dll or System.Xml.Linq.dll. Are they safe to remove?

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  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

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  • Accepted date format changed overnight

    - by Eugene Niemand
    Since yesterday I started encountering errors related to date formats in SQL Server 2008. Up until yesterday the following used to work. EXEC MyStoredProc '2010-03-15 00:00:00.000' Since yesterday I started getting out of range errors. After investigating I discovered the date as above is now being interpreted as "the 3rd of the 15th month" which will cause a out of range error. I have been able to fix this using the following format with the "T". EXEC MyStoredProc '2010-03-15T00:00:00.000' By using this format its working fine. Basically all I'm trying to find out is if there is some Hotfix or patch that could have caused this, as all my queries using the first mentioned formats have been working for months. Also this is not a setting that was changed by someone in the company as this is occurring on all SQL 2005/2008 servers

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  • VS2008 - 'Set as startup project' setting dissapearing.

    - by UpTheCreek
    I have a solution with a bunch of projects in it. The 'startup' project is a ASP.NET MVC Web Application. I set as the startup project (by right clicking on it in Solution Explorer and selecting 'set as startup project'. The project title goes bold and everything works fine for a while. Then I will be editing one of the supporting projects, and come to click the 'Start Debugging' button, and bang - the 'project of this type cant be started' message. I then check, and the web project is no longer set as the startup project. And so on.... Anyone know why this is happening?

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  • asp:QueryStringParameter and empty query string parameter

    - by abatishchev
    I haveasp:GridView displaying client requests using asp:SqlDataSource. I want to limit displayed information by client: View.aspx has to display everything, View.aspx?client=1 has to display only requests from client ID #1. So I'm using <asp:QueryStringParameter Name="client" QueryStringField="client" /> for query "EXEC getRequests @client". Everything works properly when some client is specified. But don't - if not. I tested my SP using SSMS - it works properly in both cases - when parameter is specified and when it isn't (NULL passed explicitly). What have I do?

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  • Qt, Color Picker Dialog?

    - by high6
    Is there a color picker dialog for Qt like the following? Also it needs to have a OnColorChanged signal which is called when ever the selected color changes. I want to give a live preview when they are changing the colors, that is why. Using google I could only find this one that was a triangle in side of a circle and personally I think it looks ugly.

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  • How to add data to sql but for one id and more than one data ?

    - by Phsika
    i have one id and more filepaths.forexample: StudyInstanceUid:123456 FilePath: C:/a.jpg C:/b.jpg C:/c.jpg C:/d.jpg C:/e.jpg Result added table: 123456|C:/a.jpg 123456|C:/b.jpg 123456|C:/c.jpg 123456|C:/d.jpg 123456|C:/e.jpg How can i add more than one path for one id public bool AddDCMPath2(string StudyInstanceUid, string[] FilePath) { SqlConnection con = new SqlConnection("Data Source=(localhost);Initial Catalog=ImageServer; User ID=sa; Password=GENOTIP;"); SqlCommand cmd = new SqlCommand("INSERT INTO StudyDCM (StudyInstanceUid,FilePath) VALUES (@StudyInstanceUid,@FilePath)", con); try { con.Open(); cmd.CommandType = CommandType.Text; foreach (string filepath in FilePath) { cmd.Parameters.AddWithValue("@StudyInstanceUid", StudyInstanceUid); cmd.Parameters.AddWithValue("@FilePath", filepath); cmd.ExecuteNonQuery(); } } finally { if((con!=null)) con.Dispose(); if((cmd!=null)) cmd.Dispose(); } return true; }

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  • Find a variable with a given value in VS2008

    - by Aaron
    I have an instance variable with several members, many of which have their own members and so on. Using the debugger and watch variables, I found a string variable with a specific value that I need by diving into this variable's members. However, after spending some time on other things and coming back to this, I am now unable to find where this value is located. When I have my application paused, is there a way to search the values of variables in the current context for a given value? To clarify, if I have the given structure: myVariable | |--aMember1 | |--subMember = "A value" | |--aMember2 |--subMember = "Another value" Is there a way (possibly using the watch list in VS debugger) to search myVariable for any member or submember with the value "A value", returning to me the path myVariable->aMember->subMember?

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  • Why can one null return be tested but another throws an exception?

    - by mickey
    I want to test if an xml attribute is present. Given this: XmlAttributeCollection PG_attrColl = SomeNodeorAnother.Attributes; This first test works: if (null != PG_attrColl["SomeAttribute"]) "GetNamedItem" is supposed to return null, but the following test throws an exception complaining about the null it returns. if (null != PG_attrColl.GetNamedItem("SomeAttribute").Value;) Why the difference? Just curious.

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