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  • CodePlex Daily Summary for Tuesday, January 25, 2011

    CodePlex Daily Summary for Tuesday, January 25, 2011Popular ReleasesKooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Developer Guidance - Onboarding Windows Phone 7: Fuel Tracker Source: Release NotesThis project is almost complete. We'll be making small updates to the code and documentation over the next week or so. We look forward to your feedback. This documentation and accompanying sample application will get you started creating a complete application for Windows Phone 7. You will learn about common developer issues in the context of a simple fuel-tracking application named Fuel Tracker. Some of the tasks that you will learn include the following: Creating a UI that...Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...jQuery ASP.Net MVC Controls: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.New Projectsarchicop: Make your .NET Code Clean with ArchiCop! ArchiCop is a Visual Studio tool to manage complex .NET code and achieve high Code Quality. It's very simple to use. With ArchiCop you can validate references, project properties and group your projects in layers.Blitzkrieg Board Game (1965): I'm currently working on making Blitzkrieg using .NET 4 and WPF (http://www.boardgamegeek.com/boardgame/4168/blitzkrieg). The goal of this project is to make the game extremely mod-able, by allowing the end-user to change the sprites, game object types, map cell types, and more.Candy: Candy is modern gene-fishing platform which enables Biologists to find candidate genes with ease. Candy is implemented in C# and uses Silverlight to deliver a rich user experience.CMScreator: Content Management System CreatorDecoratorSharp: DecoratorSharp is a Decorator from python.Dorm (beta) - .Net ORM: It’s a light-weight ORM framework for .Net. The idea is to provide all the productivity of an ORM tool without abstracting entirely the database, therefore giving the developer a finer degree of control on data manipulation.DxStudyPro: DirectX Study ProFRCRobotCode: Lightsabers FRC robot code.grouptalk: grouptalkHeejooShop: Heejoo ShopIC Colorful: The aim of this project is to implement an algorithm allowing color-blind people to distinguish colors that they fail to distinguish in regular circumstances. This project is implemented as a DirectShow filter, thus could be used as a video codec as well as live video stream traItzben: Universally useful XAML behaviors, styles, and value converters. Developed in C# for WPF, Silverlight, and WP7.JSON Toolkit: JSON Toolkit is a .NET library written in C# used to handle JSON objects, convert string to JSON objects and obtainn values from them.Materials Data Centre: This project is to create aa materials data centre; a repository for experimental data. See www.materialsdatacentre.com It is built on Microsoft SharePoint with functionality exposed through Web Services.OpenCLI: OpenCLI brings a linux style CLI written in .NET. It acts as a portal from linux style commands, to their commands on the windows system. It is useful to Sysadmins, who wish to deny their uses to the power of Command Prompt, yet want them to be able to user a CLI.Pinguim Cook .Net - Automação de Restaurantes: Em CriaçãoPixination: Pixination is a tiny color picker to get any color from the screen. You will have a collection of color patterns to work with. Developed on C# with Framework 2.0Project Acolythe: Project Acolythe is the codename for a new Open Source RPG. Based upon different ideas from currently available RPGs the Game will have an incredible depth in gameplay. The Team behind is currently a bit small, so if you are interessted to help us out, leave a note ;)Propono: Blogging application based on ASP.NET MVCSharePoint 2010 Excel Export Feature: This feature can be used to export SharePoint lists to Excel Files (.xslx). You can upload templates for the excel export.SilverlightMedia JavaScript Library: A JavaScript library making it quick and easy to work with any web-based media player built with Silverlight. You can take control of any Silverlight media player using pure JavaScript. This facilitates useful scenarios e.g. creating HTML controls, displaying player status, etc.Soluciones: El project contiene herramientas de marketing para todo tipo de tama~o de empresas. Estaba basada en el standard definido por el mercado mismo. Estare publicando las descripcion del project en mas detalle.Soluciones Integrales: El projecto ve la necesidad de poder dar soporte al area de Marketing La finalidad de este proyecto es la implementacion de herramientas de marketing para que las empresas puedan ser mas eficientes al momento de procesar tareas de marketing. Les permitira: - enviar correos masivos - actualizacion de websites a distancia - ingreso de nuevos clientes a dasedatosSparkle Engine: Sparkle engine is a library for various types of effects. Currently I'm working on creating some basic text effects. Storyline Toolbox: Storyline Toolbox 2 is a web platform helping visualize the Storyline method. Version 1 of the Storyline Toolbox was developed in Perl by Linpro (now Redpill) in 2003. This project aims to providy a better user experience for students and teachers using the Storyline Toolbox.TFS Workbench Plugins: This project is dedicated to extending the functionality of the greatest Scrum tool, TFS Workbench.Tireguit Nmon Analyzer: An AIX and linux Nmon Analyzer; It uses SQL Compact 3.5 and C#. For more information on Nmon please visit http://nmon.sourceforge.net/pmwiki.php.uglifycs: Uglify.JS (https://github.com/mishoo/UglifyJS) and jsBeautifier (http://jsbeautifier.org) wrapped using JavaScript.NET (http://javascriptnet.codeplex.com) for use in .NET projects.usea: my study projectWindows Phone Cryptographic Storage: A C# library for easily storing and protecting data with a password on Windows Phone. The data is encrypted and authenticated with keys derived from a user provided password. Yahoo! Decoder: Yahoo! Decoder helps you read Yahoo! messenger chat archives offline with full support of smilies and links.????: “????”?????????????????????WinForm????,??C#????。?????????,????(2??),????!

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  • CodePlex Daily Summary for Friday, January 07, 2011

    CodePlex Daily Summary for Friday, January 07, 2011Popular ReleasesAutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...AllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects9192631770: This project is created for learning .net 3.5 personally. However it may not suffice for anyone to give a start point. (9192631770) is equivalent to 1 sec in atomic clock.AGS: AGSAll-In-One Code Framework Prerelease: All-In-One Code Framework PrereleaseAwait Events with "yield": This is a library that allows you to stop running the code wherever you want in order to await an event using the functionality of "yield" sentence. It's useful when you want to await asynchronous events or when you have to deal with many events in a sequential way.Battle.net SDK: This is a SDK that retrieves it's information from the Battle.Net community site. At the moment blizzard only supports this for World of Warcraft, so that's what our main aim is at the momeen.t C++ Hash Container Benchmark: C++ Hash Container Benchmark for STL map, C++0x unordered map, Boost unordered map, ATL map and ATL hash map for STL wide string and ATL CString.Colour Lovers .NET: A .NET library for the Colour Lovers API.DatingGame: Course to teach high-school aged girls basic T-SQL using a fun scenario - querying to find the hottest boys! Used at Microsoft DigiGirlz and TKP events. Included DDL script, CSV for bcp with data, PPTX, T-SQL Cheat Sheet and teaching tips. Enjoy!do-Dots open .NET SDK: The do-Dots open SDK brings developers a full set of classes that allow to build applications based on do-Dots, a framework for M2M communication. It's developed in C#. EFMVC - ASP.NET MVC 3 and EF Code First: Demo web app using ASP.NET MVC 3 and EF Code FirstGS1: D is a 2D game demo written in C++ and using an API : HAPI for the graphic part and the audio part. All the xml files are handled with tinyXML. It is a vertical scrolling shoot'em up where the player controls a dragon flying in Central Park.GS2: In Zombies, you are a wizard, the most powerful wizard in the world, and two days ago, the Devil forces began to attack our world. The only person capable of stopping them is you, this is why the Devil himself came to you and took your powers. You're now alone, without any weaponIPProvider: DFGiwtfly: ????iwtfly26050: iwtfly2Knowledge Exchange .Net: This is my learning experience with creating an enterprise scale .NET application with tools such as Tortoise SVN, NANT, and Linq to SQLLinqPad Data Context Driver for SharePoint: The SharePoint Data Context Driver for LinqPad makes it easer for SharePoint 2010 Developers to develop, maintain and just play around with Linq To SharePoint statements via LinqPad. It is developed in C# and enables SharePoint 2010 Support to LinqPad.MaxLeafWebSiteK3: MaxLeafWebSiteK3Open ASP.NET CMS: Open ASP.NET 3.5 CMS Plug 'N Play Settings Manager: Plug 'N Play Settings Manager will be an application to configure settings on a windows computer by waiting for a usb thumbstick with a configuration file to be inserted, the application would then read and apply those settings. The early focus will be applying network settings.project windy: Windy - enhanced window manager. windy does window management a breeze. It started as a windows alternative to divvy, but now it has evolved with into its own. Thanks to the generous feedback from you folks. whats different from divvy? - first - its free. - has divvy likeRiaMVVM : MVVM Friendly WCF Ria Services: Simple, light-weight, MVVM friendly access to WCF Ria Services. Written in C# for use with Silverlight 4.SharePoint Designer 2007 Policy: Enable or Disable SharePoint Designer 2007 per site web application and per site colleciton. Spruckus - SharePoint ReUsable Content Keystamp Usage Search: Adds a keystamp to all html type items in the SharePoint Reusable Content list and adds a context item to the reusable content list that will find usages of that reusable content in your site using search.Student Insiders: Student InsidersTea: Tea Web Operator SystemVegas.NET: Projeto teste de TransportadoraXNA 4 Game state management system: XNA 4 Game State Management??????: aa

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  • CodePlex Daily Summary for Monday, January 24, 2011

    CodePlex Daily Summary for Monday, January 24, 2011Popular ReleasesDeveloper Guidance - Onboarding Windows Phone 7: Fuel Tracker Source: Release NotesThis project is almost complete. We'll be making small updates to the code and documentation over the next week or so. We look forward to your feedback. This documentation and accompanying sample application will get you started creating a complete application for Windows Phone 7. You will learn about common developer issues in the context of a simple fuel-tracking application named Fuel Tracker. Some of the tasks that you will learn include the following: Creating a UI that...Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringProcess Enactment Tool Framework: PET 1.2.3: Bug fixing release. Introduced installer. General Upgraded to Visual Studio 2010 Created installer PET Wizard Fixed log bug if PET is placed in read-only folder SharePoint Tool Provider Fixed provider crash in case SharePoint.dll is not availableVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowSSH.NET Library: 2011.1.24: No new features in this release, only fixes to issues reported by users: Fixes Fix SFTP path resolution to allow for client to work with glibc and BSD based servers. Close handle when file download completes Fix reusing command object to execute different commands.Facebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...jqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.New ProjectsAIMP2 .NET Interop Plugin: AIMP2 .NET Interop Plugin allows to write plugin for AIMP2 with managed code (C#, VB and so on).asp.net c# website: hot millions project is an asp.net c# sql express website where you can login and book and order your menu items. This project is built in Visual studio 2008 with asp.net c# sql express editionAutomatic Build Updater: A small tool with scripts to show the recent build of your program on your homepage or blog. It works fully automatically and is easy to use. Works with each IDE which supports Build-Events.BurakoNET: Burako OnLineDelNet: Tool created in C # to automate the development process. With this tool, you do not need to spend time with the creation of classes of connection, data access layer, view or update data with Windows Forms. Everything is here, ready.Droid Builder: Droid Builder is a WPF based application that can help Android ROM maker to create customized ROM. The basic functions of Droid Build are: 1. Deodex 2. Packaging 3. Signing In future, Droid Builder will provide more function on Android ROM customization.eatables: Eatables 2011Food information system: Food information system makes it easier for content providers to deliver information about food producers, contents and information about quality, recipes, allergy and other considerations to the consumers. ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.Frolic Game Engine for .NET: The Frolic game engine is an attempt at creating a retained style game engine that is agnostic to the rendering technology, allowing for easier inplementations of rendering engines for various graphics layers.Import VCF to MS Outlook: simple tools to import many *.vcf files to default contact in MS OutlookLe blog à TiK: Le blog à TiK is a blog engine written for the Windows Azure platformLearning CPP: Learning CPP.MinConsole: A minimilastic console application with configurable logging and debuggingMineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation (or use the step by step mode to study how the ISweeper implementations work). Create your own implementation and see how it compares to other implementations.MvcCss: MvcCss brings the convention-based simplicity of MVC to CSS.Natur Map Editor: Natur allows you to easily create and manage maps in 3D using the Xna framework. As you build your map, you can enter simulation mode at any time; this will activate bounds, physics, and any game logic such as animations and triggers.OneGames Open Framework: Projeto open-source da OneGames de desenvolvimento de jogos 2D com a engine SpriteCraft(tm).QQFindX: QQFindXsadd.practical.approach: SADD workshop is a project testorage to demonstrate practical approach of sadd while Lessons Learned site was developing. ?????? ???? ?????????? ??????????? ??? ?? ???????? ?????????? SADD ??? ???????? ????? "????????? ??????", ??????????? ????????? ??????????????? ?????? ?????.Seesmic Feed Reader: A simple plugin for Seesmic Desktop 2 that allows you to read syndication feeds (Rss 2.0 and Atom 1.0) inside Seesmic.Simple Farseer physics platform: Sample described on rabidlion.comSIN Generator: Social Insurance Number (SIN) Generator is a utility designed to generate SIN numbers to testing application software. It uses SIN generation algorithm provided on fakenamegenerator.com It is developed in C# and is meant for application testing ONLY!UsingLib: A library of automatically removed utilities: 1.Changing cursor to hourglass in Windows Forms 2.Logging It's developed in C#WP7Contrib: WP7 Contrib is a set of components to help build WP7 Apps. It can be plugged into MVVM Light or used as separate components in your App. Our goal is to provide a set of tools and patterns that help WP7 developers.

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  • Where should I put zoomIn in my MapActivity?

    - by Johny
    I'm writing an Android app, and I'd like to zoomIn as soon as the map has been loaded. I get the following error: java.lang.IllegalArgumentException: width and height must be > 0 This MapActivity - width and height must be > 0 question suggests the problem is the zoomIn() method is in the onCreate() method. But I get same error when I put it in the onResume() method. I've been searching for hours and I can't find anything about it at http://developer.android.com or anywhere else... Also I can't find a way to get the time point the map has been loaded. A "MapLoadedListener" or something like that... EDIT Here is my code: public class AMap extends MapActivity{ private final String LOG_TAG = this.getClass().getSimpleName(); private Context mContext; private Chronometer timer; private TextView tvCountdown; private RelativeLayout rl; private MapView mapView; private MapController mapController; private List<Overlay> mapOverlays; private PlayersOverlay playersOverlay; private Drawable drawable; private Builder endDialog; private ContextThemeWrapper ctw; private Handler mHandler = new Handler(); private Player player = new Player(); private StartTask startTask; private EndTask endTask; private MyDBAdapter mdba; private Cursor playersCursor; private UpdateBroadcastReceiver r; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map_view); mContext = AMap.this; // set map mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); mapView.setFocusable(true); // find the relative layout rl = (RelativeLayout) findViewById(R.id.rl); // set the chronometer timer = (Chronometer) findViewById(R.id.tv_timer); timer.setBackgroundColor(Color.DKGRAY); // set the countdown textview tvCountdown = (TextView) findViewById(R.id.tv_countdown); // Open DB connection and get players Cursor mdba = new MyDBAdapter(mContext); mdba.open(); playersCursor = mdba.getGame(); // Get this player's id and location Intent starter = this.getIntent(); player.setId(starter.getIntExtra("id", 0)); player.setLatitude(starter.getDoubleExtra("lat", 0)); player.setLongitude(starter.getDoubleExtra("lon", 0)); // Set this player's location as map's center GeoPoint geoPoint = new GeoPoint((int) (player.getLatitude()*1E6), (int) (player.getLongitude()*1E6)); mapController = mapView.getController(); mapController.setCenter(geoPoint); mapController.setZoom(15); Log.d(LOG_TAG, "My playersCursor has "+playersCursor.getCount()+" rows"); // drawable is needed but not used drawable = this.getResources().getDrawable(R.drawable.ic_launcher); // set PlayersOverlay (locations and statuses) playersOverlay = new PlayersOverlay(player.getId(), playersCursor, drawable, this); mapOverlays = mapView.getOverlays(); mapOverlays.add(playersOverlay); mHandler.postDelayed(mUpdateTimeTask, 100); } private Runnable mUpdateTimeTask = new Runnable() { public void run() { int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, "w = "+w+" , h = "+h); mHandler.postAtTime(this, System.currentTimeMillis() + 1000); } }; @Override public void onAttachedToWindow(){ Log.d(LOG_TAG, "Attached to Window"); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Attached to window: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } public void onWindowFocusChanged(boolean hasFocus){ Log.d(LOG_TAG, "Focus changed to: "+hasFocus); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Window focus changed: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } @Override protected void onStart(){ super.onStart(); // Create and register the broadcast receiver for messages from service IntentFilter filter = new IntentFilter(AppConstants.iGAME_UPDATE); r = new UpdateBroadcastReceiver(); registerReceiver(r, filter); // Create the dialog for end of game ctw = new ContextThemeWrapper(mContext, android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); endDialog = new AlertDialog.Builder(ctw); endDialog.setMessage("End of Game"); endDialog.setCancelable(false); endDialog.setNeutralButton("OK", new OnClickListener(){ @Override public void onClick(DialogInterface dialog, int which) { Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } }); } @Override protected void onStop() { if(!playersCursor.isClosed()) playersCursor.close(); unregisterReceiver(r); mdba.close(); super.onStop(); } @Override protected boolean isRouteDisplayed() { return false; } // Receives signal from NetworkService that DB has been updated public class UpdateBroadcastReceiver extends BroadcastReceiver { boolean startSignal, update, endSignal; @Override public void onReceive(Context context, Intent intent) { endSignal = intent.getBooleanExtra("endSignal", false); if(endSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received End Signal"); endTask = new EndTask(); endTask.execute(); return; } update = intent.getBooleanExtra("update", false); if(update){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received game update"); playersCursor.requery(); mapView.invalidate(); return; } startSignal = intent.getBooleanExtra("startSignal", false); if(startSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received Start Signal"); startTask = new StartTask(); startTask.execute(); return; } } } class StartTask extends AsyncTask<Void,Integer,Void>{ private final ToneGenerator tg = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, 100); private final long DELAY = 1200; @Override protected Void doInBackground(Void... params) { int i = 3; while(i>=0){ publishProgress(i); try { Thread.sleep(DELAY); } catch (InterruptedException e) { e.printStackTrace(); } i--; } return null; } @Override protected void onProgressUpdate(Integer... progress){ tg.startTone(ToneGenerator.TONE_PROP_PROMPT); tvCountdown.setText(""+progress[0]); } @Override protected void onPostExecute(Void result) { rl.removeView(tvCountdown); timer.setBase(SystemClock.elapsedRealtime()); timer.start(); //enable screen touches playersOverlay.setGameStarted(true); } } class EndTask extends AsyncTask<Void,Void,Void>{ @Override protected void onPreExecute(){ //disable screen touches playersOverlay.setEndOfGame(true); timer.stop(); } @Override protected Void doInBackground(Void... params) { return null; } @Override protected void onPostExecute(Void result) { try{ endDialog.show(); }catch(Exception e){ Toast.makeText(mContext, "End of game", Toast.LENGTH_LONG); Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } mHandler.removeCallbacks(mUpdateTimeTask); } } }

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  • Debian (wheezy) force cache to RAM

    - by Marek Javurek
    I have Linux server running about 6 game servers. I have 3 GB total of RAM but I use only about 500 MB. Is there a way to cache one of my game servers (all the files - even not actually used maps etc. - about 1,5 GB) to RAM? The reason I want to do this is because my Linux server is virtual and the hard drives ar very slow, so there is really big IO wait time. IO: http://i.stack.imgur.com/7HLhB.png

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  • Node.js on via DynDNS

    - by Azincourt
    I have never used Node.js but since I am developing a browsergame that needs (almost) "realtime" communication, I am planning on using Node.js for this. To get started, I wanted to use a home server (normal computer) that is conntected to a dynamic IP via DynDNS. Are there the disadvantages using such a setting? What is the best way in combination with Node.js to store game status for a online game session?

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  • Dual Use (Mice and Keyboayd) of Windows 7

    - by jmalais
    I saw some answers to this question however they were fairly old (at least 2 years) and primarily for Vista or previous Windows OS versions. My question is this: Is there a program that allows a single Windows 7 computer to have multiple users (2 needed) and allow for two mice and two keyboards on two screens. What I'm trying to achieve: I'd like for the ability to play a game on one monitor while another person surfs the web, uses a program, or possibly play a different game. Any ideas?

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  • Open-source training class/room/instructor resource management software?

    - by Kyle Eli
    We're looking to replace an internal system used for managing training classes with something a bit more robust. Needs to be open-source or have a license level that grants access to source, and needs to be ASP.net (C# preferred, but could live with VB.net) Ultimately, we'll need to be able to assign facilities and instructors, manage attendees, send notifications, and build calendar views. We'll also be integrating with our website to allow on-line sign-up and other things for attendees to manage on their own. We do expect to implement quite a bit of it in-house, but we'd like as broad of a base to start from as we can get. Still, just a really good web-based meeting-room reservation system might make a good enough starting point. In list form: Meeting/training resource management softwareASP.net (C# or VB.net)Source availableWe're expecting to have to modify the software to meet all of our requirements

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  • Linux running games in another x-session

    - by mnml
    I have been trying to optimize my settings to the maximum lately and someone told me that running a game in another xsessions w/ another user would increase my perfs. It will also allow me to kill it from the other x session at anytime without having to restart the computer when it gets stuck. Today I have tried to do that in a Xephyr "screen" and I had ten times less fps on glxgears, I haven't tried on a real game ran by wine yet. Just looking for some advices on that.

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  • Is There Something Wrong With My Computer Or The Website Server?

    - by thewarspk
    Recently I've been playing one new game which is called THE WARS, it's so fucking interesting that has become the routine work of my life. Yesterday i carelessly downloaded some files with virus, now my computer can't work properly, i just found i couldn't open the game page! Im so mad now, im wondering is there something wrong with my computer or website server, if it's mine, i will find someone to fix my PC, please check out for me...thank you very much, here is the address http://wars.swagblack.com/webgamethewars.aspx

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  • How can I get the Terminal raster font to display alt codes in a text editor?

    - by grg-n-sox
    I am working on a project that includes making some ASCII art, except it isn't true ASCII art since I am using a far amount of Windows Alt codes to make it. Anyways, I wanted to make sure that as I am working on it, that it looks exactly how it will in a windows command prompt terminal session. So since command prompt defaults to the Terminal raster font, I figured I would use that. But I quickly noticed that when I use the Terminal typeface in a text editor, it will not render ASCII codes, either at all (as is the case most of the time) or incorrectly. Now, I understand if a font just doesn't support non-ASCII characters, but what I don't get is how the characters do show up correctly in command prompt when they don't in a text editor. I checked the output of the 'chcp' and it was set to 437 by default, which is what I need. Well, either that or 850 but preferably 437 since they got rid of some of the graphics in 437 and replaced them with other Latin characters. Command prompt terminal settings show I am using the Terminal raster font with a 8x12 glyph size. So I try using size 12 in the text editor but no good, even after switching the text encoding to either MS-DOS OEM-US (supposedly an alternative name for CP437) or UTF-8. I just don't get how I am not getting the characters to show up. Also, if it helps, the art I am making is basically modified screen shots from a game I play called Dwarf Fortress that uses characters from the Terminal/Curses typeset, or at least that is how it is reported in the forums by those who make graphics sets to replace the default character set. However, the game doesn't actually use the system's Terminal font. The game's data files includes a bitmap image that is a grid of all the characters the game uses. So it uses this bitmap to render graphics instead of the actual font file. And I basically want to get a text editor to make it so if I type up some ASCII art to look like a screenshot from Dwarf Fortress, that it will actually look like Dwarf Fortress other than the lack of color. Any help?

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  • Exposing server uptime a potential security vulnerability?

    - by Edward Mazur
    I run a browser-based game and as part of a page with a bunch of game statistics, I have the server uptime listed. It's currently at 177 days and so someone mentioned to me that I shouldn't do this because a long uptime indicates the kernel is old and therefore missing security updates. This certainly sounds logical, but I searched around and couldn't find any evidence to support it. So I'm just wondering, is this indeed something I should not have exposed?

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  • games not running on full screen

    - by ALY
    i have laptop hp dv6 with processor core2due hard 320 and video card intel 1 giga every time i try to play game i have to make it not on the full screen if its on the full sreen its stopped and get down to the windows bar try to get up it go down again i try this with many games its the same i try to decrease the screen or the game resolution its the same too i try to download the last version of direct x the same thing i use windows 7 so can any one help

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  • Trancoding a video with vlc and the MPEG-4 codec with a video bit rate

    - by Nicolas
    When I try to trancode a video with vlc using the MPEG-4 codec and a video bit rate, I get the following error : Either both buffer size and max rate or neither must be specified Here is the command line I used : vlc -vvv myvideo.m2ts --sout-ffmpeg-strict=-2 --sout '#transcode{vcodec=mp4v,vb=2000,acodec=mp4a,ab=96}:standard{access=file,mux=mp4,dst=/path/file.mp4}' It seems that I can't specify a video bit rate with the MPEG-4 codec. (If I remove the vb option, it works). So how can I specify a video bit rate with the MPEG-4 codec ?

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  • Windows server 2003 mapping home drive wrong

    - by Sandman2010
    hey all, first question... we have around 30 servers in an Active Directory environment with 600 student computers and 100 staff desktops with XP SP2/3, the win server 2003 has the staff home drives on a NAS and in the last few days after some server updates is now mapping home drives to the \servername\home instead of \severname\home\%username%, its simple to re map the network drive but is annoying. we dont use login script to map home drive but use a VB script for other network drives and if we add the home drive mapping to that it works, but shouldnt the profile option in users AD account map that correctly? which do you all recommend, AD profile mapping or VB Script mapping Home drives? thanks Steven

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  • Configuring capture card to get audio out to the speakers

    - by TheTedH
    I have been using my capture card as a video in device so I can play my video game systems without having to go to the TV in another room. I have been trying to get the audio to play through line-in, to no avail. Would there be a way to make the audio from line-in to output the video game console audio from the computer? Also, I'm on Windows XP SP2.

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  • need direction with assigning 2 ip addresses from my isp for gaming and web hosting

    - by user269451
    Hello and thank you for the help in advance. I have a Windows server 2003 that I want to use to host my companies website and a game server for MineCraft. I have a few weblinks bookmarked in regards to setting up the web and game server but no idea what I do with the two static ip's. Do I assign each network adapter the static ip's or do they go on the router? Any help and direction is greatly appreciated.

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  • How to Read XML and Generate SQL Insert

    - by hackerkatt
    I am trying to write a VB Script to read a XML file (downloaded daily) and insert the information into a MSSQL DB. The content of the XML is a list if CDRs (Call Data Records). I need to parse the file and insert the cdr's into a table. I'm a Ruby,Perl,PHP,Javascript,SQL,... programer. But I've really never written any VB Script. I've done some googling and find a number of examples on how to generate XML from a SQL Query, but not the reverse. Any help/suggestions would be greatly appreciated. Thank you!

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  • Moving a window that can't be dragged by the title bar?

    - by ccat
    I have Fallout Collection and I am trying to run it windowed because of the low resolution. When I change the mode to windowed via the .ini file, however, it starts the game with the window shoved into the upper left corner of my screen. Clicking the title bar of the window just clicks back into the game program. So how can I move it to the center of my screen? I am using Windows 7 professional 64-bit.

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  • MVVM for Dummies

    - by Martin Hinshelwood
    I think that I have found one of the best articles on MVVM that I have ever read: http://jmorrill.hjtcentral.com/Home/tabid/428/EntryId/432/MVVM-for-Tarded-Folks-Like-Me-or-MVVM-and-What-it-Means-to-Me.aspx This article sums up what is in MVVM and what is outside of MVVM. Note, when I and most other people say MVVM, they really mean MVVM, Commanding, Dependency Injection + any other Patterns you need to create your application. In WPF a lot of use is made of the Decorator and Behaviour pattern as well. The goal of all of this is to have pure separation of concerns. This is what every code behind file of every Control / Window / Page  should look like if you are engineering your WPF and Silverlight correctly: C# – Ideal public partial class IdealView : UserControl { public IdealView() { InitializeComponent(); } } Figure: This is the ideal code behind for a Control / Window / Page when using MVVM. C# – Compromise, but works public partial class IdealView : UserControl { public IdealView() { InitializeComponent(); this.DataContext = new IdealViewModel(); } } Figure: This is a compromise, but the best you can do without Dependency Injection VB.NET – Ideal Partial Public Class ServerExplorerConnectView End Class Figure: This is the ideal code behind for a Control / Window / Page when using MVVM. VB.NET – Compromise, but works Partial Public Class ServerExplorerConnectView Private Sub ServerExplorerConnectView_Loaded(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs) Handles Me.Loaded Me.DataContext = New ServerExplorerConnectViewModel End Sub End Class Figure: This is a compromise, but the best you can do without Dependency Injection Technorati Tags: MVVM,.NET,WPF,Silverlight

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  • Using a WPF ListView as a DataGrid

    - by psheriff
    Many people like to view data in a grid format of rows and columns. WPF did not come with a data grid control that automatically creates rows and columns for you based on the object you pass it. However, the WPF Toolkit can be downloaded from CodePlex.com that does contain a DataGrid control. This DataGrid gives you the ability to pass it a DataTable or a Collection class and it will automatically figure out the columns or properties and create all the columns for you and display the data.The DataGrid control also supports editing and many other features that you might not always need. This means that the DataGrid does take a little more time to render the data. If you want to just display data (see Figure 1) in a grid format, then a ListView works quite well for this task. Of course, you will need to create the columns for the ListView, but with just a little generic code, you can create the columns on the fly just like the WPF Toolkit’s DataGrid. Figure 1: A List of Data using a ListView A Simple ListView ControlThe XAML below is what you would use to create the ListView shown in Figure 1. However, the problem with using XAML is you have to pre-define the columns. You cannot re-use this ListView except for “Product” data. <ListView x:Name="lstData"          ItemsSource="{Binding}">  <ListView.View>    <GridView>      <GridViewColumn Header="Product ID"                      Width="Auto"               DisplayMemberBinding="{Binding Path=ProductId}" />      <GridViewColumn Header="Product Name"                      Width="Auto"               DisplayMemberBinding="{Binding Path=ProductName}" />      <GridViewColumn Header="Price"                      Width="Auto"               DisplayMemberBinding="{Binding Path=Price}" />    </GridView>  </ListView.View></ListView> So, instead of creating the GridViewColumn’s in XAML, let’s learn to create them in code to create any amount of columns in a ListView. Create GridViewColumn’s From Data TableTo display multiple columns in a ListView control you need to set its View property to a GridView collection object. You add GridViewColumn objects to the GridView collection and assign the GridView to the View property. Each GridViewColumn object needs to be bound to a column or property name of the object that the ListView will be bound to. An ADO.NET DataTable object contains a collection of columns, and these columns have a ColumnName property which you use to bind to the GridViewColumn objects. Listing 1 shows a sample of reading and XML file into a DataSet object. After reading the data a GridView object is created. You can then loop through the DataTable columns collection and create a GridViewColumn object for each column in the DataTable. Notice the DisplayMemberBinding property is set to a new Binding to the ColumnName in the DataTable. C#private void FirstSample(){  // Read the data  DataSet ds = new DataSet();  ds.ReadXml(GetCurrentDirectory() + @"\Xml\Product.xml");    // Create the GridView  GridView gv = new GridView();   // Create the GridView Columns  foreach (DataColumn item in ds.Tables[0].Columns)  {    GridViewColumn gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.ColumnName);    gvc.Header = item.ColumnName;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   // Setup the GridView Columns  lstData.View = gv;  // Display the Data  lstData.DataContext = ds.Tables[0];} VB.NETPrivate Sub FirstSample()  ' Read the data  Dim ds As New DataSet()  ds.ReadXml(GetCurrentDirectory() & "\Xml\Product.xml")   ' Create the GridView  Dim gv As New GridView()   ' Create the GridView Columns  For Each item As DataColumn In ds.Tables(0).Columns    Dim gvc As New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.ColumnName)    gvc.Header = item.ColumnName    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   ' Setup the GridView Columns  lstData.View = gv  ' Display the Data  lstData.DataContext = ds.Tables(0)End SubListing 1: Loop through the DataTable columns collection to create GridViewColumn objects A Generic Method for Creating a GridViewInstead of having to write the code shown in Listing 1 for each ListView you wish to create, you can create a generic method that given any DataTable will return a GridView column collection. Listing 2 shows how you can simplify the code in Listing 1 by setting up a class called WPFListViewCommon and create a method called CreateGridViewColumns that returns your GridView. C#private void DataTableSample(){  // Read the data  DataSet ds = new DataSet();  ds.ReadXml(GetCurrentDirectory() + @"\Xml\Product.xml");   // Setup the GridView Columns  lstData.View =      WPFListViewCommon.CreateGridViewColumns(ds.Tables[0]);  lstData.DataContext = ds.Tables[0];} VB.NETPrivate Sub DataTableSample()  ' Read the data  Dim ds As New DataSet()  ds.ReadXml(GetCurrentDirectory() & "\Xml\Product.xml")   ' Setup the GridView Columns  lstData.View = _      WPFListViewCommon.CreateGridViewColumns(ds.Tables(0))  lstData.DataContext = ds.Tables(0)End SubListing 2: Call a generic method to create GridViewColumns. The CreateGridViewColumns MethodThe CreateGridViewColumns method will take a DataTable as a parameter and create a GridView object with a GridViewColumn object in its collection for each column in your DataTable. C#public static GridView CreateGridViewColumns(DataTable dt){  // Create the GridView  GridView gv = new GridView();  gv.AllowsColumnReorder = true;   // Create the GridView Columns  foreach (DataColumn item in dt.Columns)  {    GridViewColumn gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.ColumnName);    gvc.Header = item.ColumnName;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   return gv;} VB.NETPublic Shared Function CreateGridViewColumns _  (ByVal dt As DataTable) As GridView  ' Create the GridView  Dim gv As New GridView()  gv.AllowsColumnReorder = True   ' Create the GridView Columns  For Each item As DataColumn In dt.Columns    Dim gvc As New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.ColumnName)    gvc.Header = item.ColumnName    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   Return gvEnd FunctionListing 3: The CreateGridViewColumns method takes a DataTable and creates GridViewColumn objects in a GridView. By separating this method out into a class you can call this method anytime you want to create a ListView with a collection of columns from a DataTable. SummaryIn this blog you learned how to create a ListView that acts like a DataGrid. You are able to use a DataTable as both the source of the data, and for creating the columns for the ListView. In the next blog entry you will learn how to use the same technique, but for Collection classes. NOTE: You can download the complete sample code (in both VB and C#) at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "WPF ListView as a DataGrid" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".

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  • May 2011 Release of the Ajax Control Toolkit

    - by Stephen Walther
    I’m happy to announce that the Superexpert team has published the May 2011 release of the Ajax Control Toolkit at CodePlex. You can download the new release at the following URL: http://ajaxcontroltoolkit.codeplex.com/releases/view/65800 This release focused on improving the ModalPopup and AsyncFileUpload controls. Our team closed a total of 34 bugs related to the ModalPopup and AsyncFileUpload controls. Enhanced ModalPopup Control You can take advantage of the Ajax Control Toolkit ModalPopup control to easily create popup dialogs in your ASP.NET Web Forms applications. When the dialog appears, you cannot interact with any page content which appears behind the modal dialog. For example, the following page contains a standard ASP.NET Button and Panel. When you click the Button, the Panel appears as a popup dialog: <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="Simple.aspx.vb" Inherits="ACTSamples.Simple" %> <%@ Register TagPrefix="act" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Simple Modal Popup Sample</title> <style type="text/css"> html { background-color: blue; } #dialog { border: 2px solid black; width: 500px; background-color: White; } #dialogContents { padding: 10px; } .modalBackground { background-color:Gray; filter:alpha(opacity=70); opacity:0.7; } </style> </head> <body> <form id="form1" runat="server"> <div> <act:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Panel ID="dialog" runat="server"> <div id="dialogContents"> Here are the contents of the dialog. <br /> <asp:Button ID="btnOK" Text="OK" runat="server" /> </div> </asp:Panel> <asp:Button ID="btnShow" Text="Open Dialog" runat="server" /> <act:ModalPopupExtender TargetControlID="btnShow" PopupControlID="dialog" OkControlID="btnOK" DropShadow="true" BackgroundCssClass="modalBackground" runat="server" /> </div> </form> </body> </html>     Notice that the page includes two controls from the Ajax Control Toolkit: the ToolkitScriptManager and the ModalPopupExtender control. Any page which uses any of the controls from the Ajax Control Toolkit must include a ToolkitScriptManager. The ModalPopupExtender is used to create the popup. The following properties are set: · TargetControlID – This is the ID of the Button or LinkButton control which causes the modal popup to be displayed. · PopupControlID – This is the ID of the Panel control which contains the content displayed in the modal popup. · OKControlID – This is the ID of a Button or LinkButton which causes the modal popup to close. · DropShadow – Displays a drop shadow behind the modal popup. · BackgroundCSSClass – The name of a Cascading Style Sheet class which is used to gray out the background of the page when the modal popup is displayed. The ModalPopup is completely cross-browser compatible. For example, the following screenshots show the same page displayed in Firefox 4, Internet Explorer 9, and Chrome 11: The ModalPopup control has lots of nice properties. For example, you can make the ModalPopup draggable. You also can programmatically hide and show a modal popup from either server-side or client-side code. To learn more about the properties of the ModalPopup control, see the following website: http://www.asp.net/ajax/ajaxcontroltoolkit/Samples/ModalPopup/ModalPopup.aspx Animated ModalPopup Control In the May 2011 release of the Ajax Control Toolkit, we enhanced the Modal Popup control so that it supports animations. We made this modification in response to a feature request posted at CodePlex which got 65 votes (plenty of people wanted this feature): http://ajaxcontroltoolkit.codeplex.com/workitem/6944 I want to thank Dani Kenan for posting a patch to this issue which we used as the basis for adding animation support for the modal popup. Thanks Dani! The enhanced ModalPopup in the May 2011 release of the Ajax Control Toolkit supports the following animations: OnShowing – Called before the modal popup is shown. OnShown – Called after the modal popup is shown. OnHiding – Called before the modal popup is hidden. OnHidden – Called after the modal popup is hidden. You can use these animations, for example, to fade-in a modal popup when it is displayed and fade-out the popup when it is hidden. Here’s the code: <act:ModalPopupExtender ID="ModalPopupExtender1" TargetControlID="btnShow" PopupControlID="dialog" OkControlID="btnOK" DropShadow="true" BackgroundCssClass="modalBackground" runat="server"> <Animations> <OnShown> <Fadein /> </OnShown> <OnHiding> <Fadeout /> </OnHiding> </Animations> </act:ModalPopupExtender>     So that you can experience the full joy of this animated modal popup, I recorded the following video: Of course, you can use any of the animations supported by the Ajax Control Toolkit with the modal popup. The animation reference is located here: http://www.asp.net/ajax/ajaxcontroltoolkit/Samples/Walkthrough/AnimationReference.aspx Fixes to the AsyncFileUpload In the May 2011 release, we also focused our energies on performing bug fixes for the AsyncFileUpload control. We fixed several major issues with the AsyncFileUpload including: It did not work in master pages It did not work when ClientIDMode=”Static” It did not work with Firefox 4 It did not work when multiple AsyncFileUploads were included in the same page It generated markup which was not HTML5 compatible The AsyncFileUpload control is a super useful control. It enables you to upload files in a form without performing a postback. Here’s some sample code which demonstrates how you can use the AsyncFileUpload: <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="Simple.aspx.vb" Inherits="ACTSamples.Simple1" %> <%@ Register TagPrefix="act" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title>Simple AsyncFileUpload</title> </head> <body> <form id="form1" runat="server"> <div> <act:ToolkitScriptManager ID="tsm" runat="server" /> User Name: <br /> <asp:TextBox ID="txtUserName" runat="server" /> <asp:RequiredFieldValidator EnableClientScript="false" ErrorMessage="Required" ControlToValidate="txtUserName" runat="server" /> <br /><br /> Avatar: <act:AsyncFileUpload ID="async1" ThrobberID="throbber" UploadingBackColor="yellow" ErrorBackColor="red" CompleteBackColor="green" UploaderStyle="Modern" PersistFile="true" runat="server" /> <asp:Image ID="throbber" ImageUrl="uploading.gif" style="display:none" runat="server" /> <br /><br /> <asp:Button ID="btnSubmit" Text="Submit" runat="server" /> </div> </form> </body> </html> And here’s the code-behind for the page above: Public Class Simple1 Inherits System.Web.UI.Page Private Sub btnSubmit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnSubmit.Click If Page.IsValid Then ' Get Form Fields Dim userName As String Dim file As Byte() userName = txtUserName.Text If async1.HasFile Then file = async1.FileBytes End If ' Save userName, file to database ' Redirect to success page Response.Redirect("SimpleDone.aspx") End If End Sub End Class   The form above contains an AsyncFileUpload which has values for the following properties: ThrobberID – The ID of an element in the page to display while a file is being uploaded. UploadingBackColor – The color to display in the upload field while a file is being uploaded. ErrorBackColor – The color to display in the upload field when there is an error uploading a file. CompleteBackColor – The color to display in the upload field when the upload is complete. UploaderStyle – The user interface style: Traditional or Modern. PersistFile – When true, the uploaded file is persisted in Session state. The last property PersistFile, causes the uploaded file to be stored in Session state. That way, if completing a form requires multiple postbacks, then the user needs to upload the file only once. For example, if there is a server validation error, then the user is not required to re-upload the file after fixing the validation issue. In the sample code above, this condition is simulated by disabling client-side validation for the RequiredFieldValidator control. The RequiredFieldValidator EnableClientScript property has the value false. The following video demonstrates how the AsyncFileUpload control works: You can learn more about the properties and methods of the AsyncFileUpload control by visiting the following page: http://www.asp.net/ajax/ajaxcontroltoolkit/Samples/AsyncFileUpload/AsyncFileUpload.aspx Conclusion In the May 2011 release of the Ajax Control Toolkit, we addressed over 30 bugs related to the ModalPopup and AsyncFileUpload controls. Furthermore, by building on code submitted by the community, we enhanced the ModalPopup control so that it supports animation (Thanks Dani). In our next sprint for the June release of the Ajax Control Toolkit, we plan to focus on the HTML Editor control. Subscribe to this blog to keep updated.

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  • Differentiate procedural language(c) from oop languages(c++)

    - by niko
    I have been trying to differentiate c and c++(or oop languages) but I don't understand where the difference is. Note I have never used c++ but I asked my friends and some of them to differentiate c and c++ They say c++ has oop concepts and also the public, private modes for definition of variables and which c does not have though. Seriously I have done vb.net programming for a while 2 to 3 months, I never faced a situation to use class concepts and modes of definition like public and private. So I thought what could be the use for these? My friend explained me a program saying that if a variable is public, it can be accessed anywhere I said why not declare it as a global variable like in c? He did not get back to my question and he said if a variable is private it cannot be accessed by some other functions I said why not define it as a local variable, even these he was unable to answer. No matter where I read private variables cannot be accessed whereas public variables can be then why not make public as global and private as local whats the difference? whats the real use of public and private ? please don't say it can be used by everyone, I suppose why not we use some conditions and make the calls? I have heard people saying security reasons, a friend said if a function need to be accessed it should be inherited first. He explained saying that only admin should be able to have some rights and not all so that functions are made private and inherited only by the admin to use Then I said why not we use if condition if ( login == "admin") invoke the function he still did not answer these question. Please clear me with these things, I have done vb.net and vba and little c++ without using oop concepts because I never found their real use while I was writing the code, I'm a little afraid am I too back in oop concepts?

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  • C# Adds Optional and Named Arguments

    Earlier this month Microsoft released Visual Studio 2010, the .NET Framework 4.0 (which includes ASP.NET 4.0), and new versions of their core programming languages: C# 4.0 and Visual Basic 10. In designing the latest versions of C# and VB, Microsoft has worked to bring the two languages into closer parity. Certain features available in C# were missing in VB, and vice-a-versa. Last week I wrote about Visual Basic 2010's language enhancements, which include implicit line continuation, auto-implemented properties, and collection initializers - three useful features that were available in previous versions of C#. Similarly, C# 4.0 introduces new features to the C# programming language that were available in earlier versions of Visual Basic, namely optional arguments and named arguments. Optional arguments allow developers to specify default values for one or more arguments to a method. When calling such a method, these optional arguments may be omitted, in which case their default value is used. In a nutshell, optional arguments allow for a more terse syntax for method overloading. Named arguments, on the other hand, improve readability by allowing developers to indicate the name of an argument (along with its value) when calling a method. This article examines how to use optional arguments and named arguments in C# 4.0. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C# Adds Optional and Named Arguments

    Earlier this month Microsoft released Visual Studio 2010, the .NET Framework 4.0 (which includes ASP.NET 4.0), and new versions of their core programming languages: C# 4.0 and Visual Basic 10. In designing the latest versions of C# and VB, Microsoft has worked to bring the two languages into closer parity. Certain features available in C# were missing in VB, and vice-a-versa. Last week I wrote about Visual Basic 2010's language enhancements, which include implicit line continuation, auto-implemented properties, and collection initializers - three useful features that were available in previous versions of C#. Similarly, C# 4.0 introduces new features to the C# programming language that were available in earlier versions of Visual Basic, namely optional arguments and named arguments. Optional arguments allow developers to specify default values for one or more arguments to a method. When calling such a method, these optional arguments may be omitted, in which case their default value is used. In a nutshell, optional arguments allow for a more terse syntax for method overloading. Named arguments, on the other hand, improve readability by allowing developers to indicate the name of an argument (along with its value) when calling a method. This article examines how to use optional arguments and named arguments in C# 4.0. Read on to learn more! Read More >

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