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  • "pseudo-atomic" operations in C++

    - by dan
    So I'm aware that nothing is atomic in C++. But I'm trying to figure out if there are any "pseudo-atomic" assumptions I can make. The reason is that I want to avoid using mutexes in some simple situations where I only need very weak guarantees. 1) Suppose I have globally defined volatile bool b, which initially I set true. Then I launch a thread which executes a loop while(b) doSomething(); Meanwhile, in another thread, I execute b=true. Can I assume that the first thread will continue to execute? In other words, if b starts out as true, and the first thread checks the value of b at the same time as the second thread assigns b=true, can I assume that the first thread will read the value of b as true? Or is it possible that at some intermediate point of the assignment b=true, the value of b might be read as false? 2) Now suppose that b is initially false. Then the first thread executes bool b1=b; bool b2=b; if(b1 && !b2) bad(); while the second thread executes b=true. Can I assume that bad() never gets called? 3) What about an int or other builtin types: suppose I have volatile int i, which is initially (say) 7, and then I assign i=7. Can I assume that, at any time during this operation, from any thread, the value of i will be equal to 7? 4) I have volatile int i=7, and then I execute i++ from some thread, and all other threads only read the value of i. Can I assume that i never has any value, in any thread, except for either 7 or 8? 5) I have volatile int i, from one thread I execute i=7, and from another I execute i=8. Afterwards, is i guaranteed to be either 7 or 8 (or whatever two values I have chosen to assign)?

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  • How to synchronize two (or n) replication processes for SQL Server databases?

    - by Yauheni Sivukha
    There are two master databases and two read-only copies updated by standard transactional replication. It is needed to map some entity from both read-only databases, lets say that A databases contains orders and B databases contains lines. The problem is that replication to one database can lag behind replication of second database, and at the moment of mapping R-databases will have inconsistent data. For example. We stored 2 orders with lines at 19:00 and 19:03. Mapping process started at 19:05, but to the moment of mapping A database replication processed all changes up to 19:03, but B database replication processed only changes up to 19:00. After mapping we will have order entity with order as of 19:03 and lines as of 19:00. The troubles are guaranteed:) In my particular case both databases have temporal model, so it is possible to fetch data for every time slice, but the problem is to identify time of latest replication. Question: How to synchronize replication processes for several databases to avoid situation described above? Or, in other words, how to compare last time of replication in each database? UPD: The only way I see to synchronize is to continuously write timestamps into service tables in each database and to check these timestamps on replicated servers. Is that acceptable solution?

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  • C++ map performance - Linux (30 sec) vs Windows (30 mins) !!!

    - by sonofdelphi
    I need to process a list of files. The processing action should not be repeated for the same file. The code I am using for this is - using namespace std; vector<File*> gInputFileList; //Can contain duplicates, File has member sFilename map<string, File*> gProcessedFileList; //Using map to avoid linear search costs void processFile(File* pFile) { File* pProcessedFile = gProcessedFileList[pFile->sFilename]; if(pProcessedFile != NULL) return; //Already processed foo(pFile); //foo() is the action to do for each file gProcessedFileList[pFile->sFilename] = pFile; } void main() { size_t n= gInputFileList.size(); //Using array syntax (iterator syntax also gives identical performance) for(size_t i=0; i<n; i++){ processFile(gInputFileList[i]); } } The code works correctly, but... My problem is that when the input size is 1000, it takes 30 minutes - HALF AN HOUR - on Windows/Visual Studio 2008 Express (both Debug and Release builds). For the same input, it takes only 40 seconds to run on Linux/gcc! What could be the problem? The action foo() takes only a very short time to execute, when used separately. Should I be using something like vector::reserve for the map?

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • Generating HTML Programmatically in C#, Targeting Printed Reports

    - by John Passaniti
    I've taken over a C# (2.0) code base that has the ability to print information. The code to do this is insanely tedious. Elements are drawn onto each page, with magic constants representing positioning. I imagine the programmer sitting with a ruler, designing each page by measuring and typing in the positions. And yes, one could certainly come up with some nice abstractions to make this approach rational. But I am looking at a different method. The idea is that I'll replace the current code that prints with code that generates static HTML pages, saves them to a file, and then launches the web browser on that file. The most obvious benefit is that I don't have to deal with formatting-- I can let the web browser do that for me with tags and CSS. So what I am looking for is a very lightweight set of classes that I can use to help generate HTML. I don't need anything as heavyweight as HTMLTextWriter. What I'm looking for is something to avoid fragments like this: String.Format("<tr><td>{0}</td><td>{1}</td></tr>", foo, bar); And instead take have this kind of feel: ... table(). tr(). td(foo). td(bar) Or something like that. I've seen lightweight classes like that for other languages but can't find the equivalent (or better) for C#. I can certainly write it myself, but I'm a firm believer in not reinventing wheels. Know anything like this? Know anything better than this?

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  • Is there a Java data structure that is effectively an ArrayList with double indicies and built-in in

    - by Bob Cross
    I am looking for a pre-built Java data structure with the following characteristics: It should look something like an ArrayList but should allow indexing via double-precision rather than integers. Note that this means that it's likely that you'll see indicies that don't line up with the original data points (i.e., asking for the value that corresponds to key "1.5"). As a consequence, the value returned will likely be interpolated. For example, if the key is 1.5, the value returned could be the average of the value at key 1.0 and the value at key 2.0. The keys will be sorted but the values are not ensured to be monotonically increasing. In fact, there's no assurance that the first derivative of the values will be continuous (making it a poor fit for certain types of splines). Freely available code only, please. For clarity, I know how to write such a thing. In fact, we already have an implementation of this and some related data structures in legacy code that I want to replace due to some performance and coding issues. What I'm trying to avoid is spending a lot of time rolling my own solution when there might already be such a thing in the JDK, Apache Commons or another standard library. Frankly, that's exactly the approach that got this legacy code into the situation that it's in right now.... Is there such a thing out there in a freely available library?

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  • Delphi static method of a class returning property value

    - by mitko.berbatov
    I'm making a Delphi VCL application. There is a class TStudent where I have two static functions: one which returns last name from an array of TStudent and another one which returns the first name of the student. Their code is something like: class function TStudent.FirstNameOf(aLastName: string): string; var i : integer; begin for i := 0 to Length(studentsArray) - 1 do begin if studentsArray[i].LastName = aLastName then begin result := studentsArray[i].FirstName; Exit; end; end; result := 'no match was found'; end; class function TStudent.LastNameOf(aFirstName: string): string; var i : integer; begin for i := 0 to Length(studentsArray) - 1 do begin if studentsArray[i].FirstName = aFirstName then begin result := studentsArray[i].LastName; Exit; end; end; result := 'no match was found'; end; My question is how can I avoid writing almost same code twice. Is there any way to pass the property as parameter of the functions.

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  • Optimize Duplicate Detection

    - by Dave Jarvis
    Background This is an optimization problem. Oracle Forms XML files have elements such as: <Trigger TriggerName="name" TriggerText="SELECT * FROM DUAL" ... /> Where the TriggerText is arbitrary SQL code. Each SQL statement has been extracted into uniquely named files such as: sql/module=DIAL_ACCESS+trigger=KEY-LISTVAL+filename=d_access.fmb.sql sql/module=REP_PAT_SEEN+trigger=KEY-LISTVAL+filename=rep_pat_seen.fmb.sql I wrote a script to generate a list of exact duplicates using a brute force approach. Problem There are 37,497 files to compare against each other; it takes 8 minutes to compare one file against all the others. Logically, if A = B and A = C, then there is no need to check if B = C. So the problem is: how do you eliminate the redundant comparisons? The script will complete in approximately 208 days. Script Source Code The comparison script is as follows: #!/bin/bash echo Loading directory ... for i in $(find sql/ -type f -name \*.sql); do echo Comparing $i ... for j in $(find sql/ -type f -name \*.sql); do if [ "$i" = "$j" ]; then continue; fi # Case insensitive compare, ignore spaces diff -IEbwBaq $i $j > /dev/null # 0 = no difference (i.e., duplicate code) if [ $? = 0 ]; then echo $i :: $j >> clones.txt fi done done Question How would you optimize the script so that checking for cloned code is a few orders of magnitude faster? System Constraints Using a quad-core CPU with an SSD; trying to avoid using cloud services if possible. The system is a Windows-based machine with Cygwin installed -- algorithms or solutions in other languages are welcome. Thank you!

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  • C++, inject additional data in a method

    - by justik
    I am adding the new modul in some large library. All methods here are implemented as static. Let mi briefly describe the simplified model: typedef std::vector<double> TData; double test ( const TData &arg ) { return arg ( 0 ) * sin ( arg ( 1 ) + ...;} double ( * p_test ) ( const TData> &arg) = &test; class A { public: static T f1 (TData &input) { .... //some computations B::f2 (p_test); } }; Inside f1() some computations are perfomed and a static method B::f2 is called. The f2 method is implemented by another author and represents some simulation algorithm (example here is siplified). class B { public: static double f2 (double ( * p_test ) ( const TData &arg ) ) { //difficult algorithm working p_test many times double res = p_test(arg); } }; The f2 method has a pointer to some weight function (here p_test). But in my case some additional parameters computed in f1 for test() methods are required double test ( const TData &arg, const TData &arg2, char *arg3.... ) { } How to inject these parameters into test() (and so to f2) to avoid changing the source code of the f2 methods (that is not trivial), redesign of the library and without dirty hacks :-) ? The most simple step is to override f2 static double f2 (double ( * p_test ) ( const TData &arg ), const TData &arg2, char *arg3.... ) But what to do later? Consider, that methods are static, so there will be problems with objects. Thanks for your help.

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  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

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  • Instantiate a form, then find it later, without showing it initially

    - by awilson53
    I am having a problem that is strange to me but hopefully is not so strange to someone else. : ) Some background: I am working on a simple IM client that allows the user to broadcast messages to multiple recipients. The goal is to create a chat form for each of the recipients containing the text of the broadcast message, then show that form only if the recipient responds to the broadcast-er. However, when the application receives a response then attempts to locate the form for that particular chat session (using Application.OpenForms) it cannot find it UNLESS I .Show at the time it is created. I would like to avoid having to show this form when it is created because this means that the user will see a flash on the screen. The form doesn't seem to really be created until I show it, but it would seem there has to be a way to do this without showing first. Can anyone assist? I can provide code snippets if needed, I didn't in this post because this feels more like a conceptual misunderstanding on my part than a bug in the code. Thanks in advance!

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  • SQL Server 2005: Internal Query Processor Error:

    - by Geetha
    I am trying to execute this following procedure in SQL Server 2005. I was able to execute this in my development server and when i tried to use this in the Live Server I am getting an Error "Internal Query Processor Error: The query processor could not produce a query plan. For more information, contact Customer Support Services". am using the same Database and the same format. when we searched in the web it shows some fixes to be used in sql server 2005 to avoid this error but my DBA has confirmed that all the patches are updated in our server. can anyone give me some clue on this. Query: create Procedure [dbo].[sample_Select] @ID as varchar(40) as Declare @Execstring as varchar(1000) set @Execstring = ' Declare @MID as varchar(40) Set @MID = '''+@ID+''' select * from ( select t1.field1, t1.field2 AS field2 , t1.field3 AS field3 , L.field1 AS field1 , L. field2 AS field2 from table1 AS t1 INNER JOIN MasterTable AS L ON L. field1 = t1. field2 where t1. field2 LIKE @MID ) as DataTable PIVOT ( Count(field2) FOR field3 IN (' Select @Execstring=@Execstring+ L.field2 +',' FROM MasterTable AS L inner join table1 AS t1 ON t1.field1= L.field2 Where t1.field2 LIKE @ID set @Execstring = stuff(@Execstring, len(@Execstring), 1, '') set @Execstring =@Execstring +')) as pivotTable' exec (@Execstring)

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  • How to enforce that HTTP client uses conditional requests for updates?

    - by Day
    In a (proper RMM level 3) RESTful HTTP API, I want to enforce the fact that clients should make conditional requests when updating resources, in order to avoid the lost update problem. What would be an appropriate response to return to clients that incorrectly attempt unconditional PUT requests? I note that the (abandoned?) mod_atom returns a 405 Method Not Allowed with an Allow header set to GET, HEAD (view source) when an unconditional update is attempted. This seems slightly misleading - to me this implies that PUT is never a valid method to attempt on the resource. Perhaps the response just needs to have an entity body explaining that If-Match or If-Unmodified-Since must be used to make the PUT request conditional in which case it would be allowed? Or perhaps a 400 Bad Request with a suitable explanation in the entity body would be a better solution? But again, this doesn't feel quite right because it's using a 400 response for a violation of application specific semantics when RFC 2616 says (my emphasis): The request could not be understood by the server due to malformed syntax. But than again, I think that using 400 Bad Request for application specific semantics is becoming a widely accepted pragmatic solution (citation needed!), and I'm just being overly pedantic.

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  • Passing XML data and user from coldfusion page to .NET page

    - by Mark Rullo
    I'd appreciate some input on this situation, I can't figure out the best way to do this. I have some data that's being prepared for me in a ColdFusion app and in an IFrame within the CF app we want to display some graphs (not strictly an image, it's an entire page) being generated on the .NET side of things. I'd like to pass XML data from the CF side to .NET as well as the user. On the .NET side I'm putting the data in a session so the user can sift through it without the need to have it re-queried and re-passed from CF. What I've tried: Generating XML with CF, putting it in a hidden form field, auto-submitting (with JS) a the form to the .NET side. The issue I'm having with this approach is the encoding being done on the form post. The data has entries like <entry data="hello &amp; goodbye">. It's an issue because it's being URL encdeded, Posted, and when I get it on the .NET side I get <entry data="hello & goodbye"> which isn't properly formed XML. What I'd like to avoid: An intermediary DB approach (dropping the data in a DB on CF, picking it up with .NET) I'd like to only display what is passed to the page. I have security concerns with the data, it's very sensitive. Passing the data to a webservice, returning a GUID, forwarding the user with a URL Parameter to access the passed in data. I think that'd be risky if someone happened on a link to that data. I can't take that risk. I was thinking of passing the data with JSON, but I'm very unfamiliar with it. Thoughts? Thanks for your time folks.

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  • Not crawling the same content twice

    - by sirrocco
    I'm building a small application that will crawl sites where the content is growing (like on stackoverflow) the difference is that the content once created is rarely modified. Now , in the first pass I crawl all the pages in the site. But next, the paged content of that site - I don't want to re-crawl all of it , just the latest additions. So if the site has 500 pages, on the second pass if the site has 501 pages then I would only crawl the first and second pages. Would this be a good way to handle the situation ? In the end, the crawled content will end up in lucene - creating a custom search engine. So, I would like to avoid crawling multiple times the same content. Any better ideas ? EDIT : Let's say the site has a page : Results that will be accessed like so : Results?page=1 , Results?page=2 ...etc I guess that keeping a track of how many pages there were at the last crawl and just crawl the difference would be enough. ( maybe using a hash of each result on the page - if I start running into the same hashes - I should stop)

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  • Color banding only on Android 4.0+

    - by threeshinyapples
    On emulators running Android 4.0 or 4.0.3, I am seeing horrible colour banding which I can't seem to get rid of. On every other Android version I have tested, gradients look smooth. I have a SurfaceView which is configured as RGBX_8888, and the banding is not present in the rendered canvas. If I manually dither the image by overlaying a noise pattern at the end of rendering I can make the gradients smooth again, though obviously at a cost to performance which I'd rather avoid. So the banding is being introduced later. I can only assume that, on 4.0+, my SurfaceView is being quantized to a lower bit-depth at some point between it being drawn and being displayed, and I can see from a screen capture that gradients are stepping 8 values at a time in each channel, suggesting a quantization to 555 (not 565). I added the following to my Activity onCreate function, but it made no difference. getWindow().setFormat(PixelFormat.RGBA_8888); getWindow().addFlags(WindowManager.LayoutParams.FLAG_DITHER); I also tried putting the above in onAttachedToWindow() instead, but there was still no change. (I believe that RGBA_8888 is the default window format anyway for 2.2 and above, so it's little surprise that explicitly setting that format has no effect on 4.0+.) Which leaves the question, if the source is 8888 and the destination is 8888, what is introducing the quantization/banding and why does it only appear on 4.0+? Very puzzling. I wonder if anyone can shed some light?

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  • How to handle ids and polymorphic associations in views if compound keys are not supported?

    - by duncan
    I have a Movie plan table: movie_plans (id, description) Each plan has items, which describe a sequence of movies and the duration in minutes: movie_plan_items (id, movie_plan_id, movie_id, start_minutes, end_minutes) A specific instance of that plan happens in: movie_schedules (id, movie_plan_id, start_at) However the schedule items can be calculated from the movie_plan_items and the schedule start time by adding the minutes create view movie_schedule_items as select CONCAT(p.id, '-', s.id) as id, s.id as movie_schedule_id, p.id as movie_plan_item_id, p.movie_id, p.movie_plan_id, (s.start_at + INTERVAL p.start_minutes MINUTE) as start_at, (s.start_at + INTERVAL p.end_minutes MINUTE) as end_at from movie_plan_items p, movie_schedules s where s.movie_plan_id=p.movie_plan_id; I have a model over this view (readonly), it works ok, except that the id is right now a string. I now want to add a polymorphic property (like comments) to various of the previous tables. Therefore for movie_schedule_items I need a unique and persistent numeric id. I have the following dilemma: I could avoid the id and have movie_schedule_items just use the movie_plan_id and movie_schedule_id as a compound key, as it should. But Rails sucks in this regard. I could create an id using String#hash or a md5, thus making it slower or collision prone (and IIRC String#hash is no longer persistent across processes in Ruby 1.9) Any ideas on how to handle this situation?

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  • Persisting object changes from child form to parent form based on button press.

    - by Shyran
    I have created a form that is used for both adding and editing a custom object. Which mode the form takes is provided by an enum value passed from the calling code. I also pass in an object of the custom type. All of my controls at data bound to the specific properties of the custom object. When the form is in Add mode, this works great as when the controls are updated with data, the underlying object is as well. However, in Edit mode, I keep two variables of the custom object supplied by the calling code, the original, and a temporary one made through deep copying. The controls are then bound to the temporary copy, this makes it easy to discard the changes if the user clicks the Cancel button. What I want to know is how to persist those changes back to the original object if the user clicks the OK button, since there is now a disconnect because of the deep copying. I am trying to avoid implementing a internal property on the Add/Edit form if I can. Below is an example of my code: public AddEditCustomerDialog(Customer customer, DialogMode mode) { InitializeComponent(); InitializeCustomer(customer, mode); } private void InitializeCustomer(Customer customer, DialogMode mode) { this.customer = customer; if (mode == DialogMode.Edit) { this.Text = "Edit Customer"; this.tempCustomer = ObjectCopyHelper.DeepCopy(this.customer); this.customerListBindingSource.DataSource = this.tempCustomer; this.phoneListBindingSource.DataSource = this.tempCustomer.PhoneList; } else { this.customerListBindingSource.DataSource = this.customer; this.phoneListBindingSource.DataSource = this.customer.PhoneList; } }

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  • How to properly cast a global memory array using the uint4 vector in CUDA to increase memory throughput?

    - by charis
    There are generally two techniques to increase the memory throughput of the global memory on a CUDA kernel; memory accesses coalescence and accessing words of at least 4 bytes. With the first technique accesses to the same memory segment by threads of the same half-warp are coalesced to fewer transactions while be accessing words of at least 4 bytes this memory segment is effectively increased from 32 bytes to 128. To access 16-byte instead of 1-byte words when there are unsigned chars stored in the global memory, the uint4 vector is commonly used by casting the memory array to uint4: uint4 *text4 = ( uint4 * ) d_text; var = text4[i]; In order to extract the 16 chars from var, i am currently using bitwise operations. For example: s_array[j * 16 + 0] = var.x & 0x000000FF; s_array[j * 16 + 1] = (var.x >> 8) & 0x000000FF; s_array[j * 16 + 2] = (var.x >> 16) & 0x000000FF; s_array[j * 16 + 3] = (var.x >> 24) & 0x000000FF; My question is, is it possible to recast var (or for that matter *text4) to unsigned char in order to avoid the additional overhead of the bitwise operations?

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  • How can I set paperclip's storage mechanism based on the current Rails environment?

    - by John Reilly
    I have a rails application that has multiple models with paperclip attachments that are all uploaded to S3. This app also has a large test suite that is run quite often. The downside with this is that a ton of files are uploaded to our S3 account on every test run, making the test suite run slowly. It also slows down development a bit, and requires you to have an internet connection in order to work on the code. Is there a reasonable way to set the paperclip storage mechanism based on the Rails environment? Ideally, our test and development environments would use the local filesystem storage, and the production environment would use S3 storage. I'd also like to extract this logic into a shared module of some kind, since we have several models that will need this behavior. I'd like to avoid a solution like this inside of every model: ### We don't want to do this in our models... if Rails.env.production? has_attached_file :image, :styles => {...}, :storage => :s3, # ...etc... else has_attached_file :image, :styles => {...}, :storage => :filesystem, # ...etc... end Any advice or suggestions would be greatly appreciated! :-)

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  • Please tell me what is wrong with my threading!!!

    - by kiddo
    I have a function where I will compress a bunch of files into a single compressed file..it is taking a long time(to compress),so I tried implementing threading in my application..Say if I have 20 files for compression,I separated that as 5*4=20,inorder to do that I have separate variables(which are used for compression) for all 4 threads in order to avoid locks and I will wait until the 4 thread finishes..Now..the threads are working but i see no improvement in their performance..normally it will take 1 min for 20 files(for example) after implementing threading ...there is only 5 or 3 sec difference., sometimes the same. here i will show the code for 1 thread(so it is for other3 threads) //main thread myClassObject->thread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,myClassObject); .... HANDLE threadHandles[4]; threadHandles[0] = myClassObject->thread1->m_hThread; .... WaitForSingleObject(myClassObject->thread1->m_hThread,INFINITE); UINT MyThreadFunction(LPARAM lparam) { CMerger* myClassObject = (CMerger*)lparam; CString outputPath = myClassObject->compressedFilePath.GetAt(0);//contains the o/p path wchar_t* compressInputData[] = {myClassObject->thread1outPath, COMPRESS,(wchar_t*)(LPCTSTR)(outputPath)}; HINSTANCE loadmyDll; loadmydll = LoadLibrary(myClassObject->thread1outPath); fp_Decompress callCompressAction = NULL; int getCompressResult=0; myClassObject->MyCompressFunction(compressInputData,loadClient7zdll,callCompressAction,myClassObject->thread1outPath, getCompressResult,minIndex,myClassObject->firstThread,myClassObject); return 0; }

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  • php memory how much is too much

    - by Rob
    I'm currently re-writing my site using my own framework (it's very simple and does exactly what I need, i've no need for something like Zend or Cake PHP). I've done alot of work in making sure everything is cached properly, caching pages in files so avoid sql queries and generally limiting the number of sql queries. Overall it looks like it's very speedy. The average time taken for the front page (taken over 100 times) is 0.046152 microseconds. But one thing i'm not sure about is whether i've done enough to reduce php memory usage. The only time i've ever encountered problems with it is when uploading large files. Using memory_get_peak_usage(TRUE), which I THINK returns the highest amount of memory used whilst the script has been running, the average (taken over 100 times) is 1572864 bytes. Is that good? I realise you don't know what it is i'm doing (it's rather simple, get the 10 latest articles, the comment count for each, get the user controls, popular tags in the sidebar etc). But would you be at all worried with a script using that sort of memory getting hit 50,000 times a day? Or once every second at peak times? I realise that this is a very open ended question. Hopefully you can understand that it's a bit of a stab in the dark and i'm really just looking for some re-assurance that it's not going to die horribly come re-launch day.

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  • Resource allocation and automatic deallocation

    - by nabulke
    In my application I got many instances of class CDbaOciNotifier. They all share a pointer to only one instance of class OCIEnv. What I like to achieve is that allocation and deallocation of the resource class OCIEnv will be handled automatically inside class CDbaOciNotifier. The desired behaviour is, with the first instance of class CDbaOciNotifier the environment will be created, after that all following notifiers use that same environment. With the destruction of the last notifier, the environment will be destroyed too (call to custom deleter). What I've got so far (using a static factory method to create notifiers): #pragma once #include <string> #include <memory> #include "boost\noncopyable.hpp" class CDbaOciNotifier : private boost::noncopyable { public: virtual ~CDbaOciNotifier(void); static std::auto_ptr<CDbaOciNotifier> createNotifier(const std::string &tnsName, const std::string &user, const std::string &password); private: CDbaOciNotifier(OCIEnv* envhp); // All notifiers share one environment static OCIEnv* m_ENVHP; // Custom deleter static void freeEnvironment(OCIEnv *env); OCIEnv* m_envhp; }; CPP: #include "DbaOciNotifier.h" using namespace std; OCIEnv* CDbaOciNotifier::m_ENVHP = 0; CDbaOciNotifier::~CDbaOciNotifier(void) { } CDbaOciNotifier::CDbaOciNotifier(OCIEnv* envhp) :m_envhp(envhp) { } void CDbaOciNotifier::freeEnvironment(OCIEnv *env) { OCIHandleFree((dvoid *) env, (ub4) OCI_HTYPE_ENV); *env = null; } auto_ptr<CDbaOciNotifier> CDbaOciNotifier::createNotifier(const string &tnsName, const string &user, const string &password) { if(!m_ENVHP) { OCIEnvCreate( (OCIEnv **) &m_ENVHP, OCI_EVENTS|OCI_OBJECT, (dvoid *)0, (dvoid * (*)(dvoid *, size_t)) 0, (dvoid * (*)(dvoid *, dvoid *, size_t))0, (void (*)(dvoid *, dvoid *)) 0, (size_t) 0, (dvoid **) 0 ); } //shared_ptr<OCIEnv> spEnvhp(m_ENVHP, freeEnvironment); ...got so far... return auto_ptr<CDbaOciNotifier>(new CDbaOciNotifier(m_ENVHP)); } I'd like to avoid counting references (notifiers) myself, and use something like shared_ptr. Do you see an easy solution to my problem?

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  • Plugin architecture in C using libdl

    - by LukeN
    I've been toying around, writing a small IRC framework in C that I'm now going to expand with some core functionality - but beyond that, I'd like it to be extensible with plugins! Up until now, whenever I wrote something IRC related (and I wrote a lot, in about 6 different languages now... I'm on fire!) and actually went ahead to implement a plugin architecture, it was inside an interpreted language that had facilities for doing (read: abusing) so, like jamming a whole script file trough eval in Ruby (bad!). Now I want to abuse something in C! Basically there's three things I could do define a simple script language inside of my program use an existing one, embedding an interpreter use libdl to load *.so modules on runtime I'm fond of the third one and raather avoid the other two options if possible. Maybe I'm a masochist of some sort, but I think it could be both fun and useful for learning purposes. Logically thinking, the obvious "pain-chain" would be (lowest to highest) 2 - 1 - 3, for the simple reason that libdl is dealing with raw code that can (and will) explode in my face more often than not. So this question goes out to you, fellow users of stackoverflow, do you think libdl is up to this task, or even a realistic thought?

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  • Temporarily disable vim plugin without relaunching

    - by simont
    I'm using c-support in Vim. One of it's features is the automatic comment expansion. When I'm pasting code into Vim from an external editor, the comments are expanded (which gives me double-comments and messes up the paste - see below for example). I'd like to be able to disable the plugin, paste, then re-enable it, without relaunching Vim. I'm not sure if this is possible. The SO questions here, here and here all describe methods to disable plugins, but they all require me to close Vim, mess with my .vimrc or similar, and relaunch; if I have to close Vim, I might as well cat file1 >> myfile; vim myfile, then shift the lines internally, which will be just as quick. Is it possible to disable a plugin while running vim without relaunching, preferably in a way which allows me to map a hot-key toggle-plugin (so re-sourcing ~/.vimrc is alright; that's mappable to a hotkey [I imagine, haven't tried it yet])? Messed up comments: /* * * Authors: * * A Name * * * * Copyright: * * A Name, 2012 * */ EDIT: It turns out you can :set paste, :set nopaste (which, to quote :help paste, will "avoid unexpected effects [while pasting]". (See the comments). However, I'm still curious whether you can disable/enable a plugin as per the original question, so I shall leave the question open.

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