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  • CodePlex Daily Summary for Thursday, October 03, 2013

    CodePlex Daily Summary for Thursday, October 03, 2013Popular ReleasesEvent-Based Components AppBuilder: AB3.Iteration.52: Iteration 52 (Feature): Improve edit of flow step definition by validating input. (empty type name, type name contains space, type name starts with illegal char., custom name contains space, custom name is unique) Renamed: EditSingleStepDefinitionFlow => EditStepDefinitionFlow Improved: EditSubFlowDefinitionFlow (No code was changed. All necessary parts already existed. Only improvement of flow definitions.)DNN® Form and List: DNN Form and List 06.00.07: DotNetNuke Form and List 06.00.06 Changes to 6.0.7•Fixed an error in datatypes.config that caused calculated fields to be missing in 6.0.6 Changes to 6.0.6•Add in Sql to remove 'text on row' setting for UserDefinedTable to make SQL Azure compatible. •Add new azureCompatible element to manifest. •Added a fix for importing templates. Changes to 6.0.2•Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 •Change: Data is now stored in nvarchar(max) instead of ntext C...SpiderSync: SpiderSync 0.5: Initial releaseSimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.RDFSharp - Start playing with RDF!: RDFSharp-0.6.6: GENERAL (NEW) Introduction of INT64 hashing engine (codenamed "Greta"); QUERY (FIX) Incorrect query evaluation due to faulty detection of optional patterns (v0.6.5 regression); (FIX) Missing update of PatternGroupID information after adding patterns and filters to a pattern group; (FIX) Ensure Context information of a pattern is not null before trying to collect it as variable; (MISC) Changed semantics of Context information of a pattern: if not provided, it will be ignored; (MISC...Ela, functional programming language: Ela, dynamic functional language (PDF, book, 0.6): A book about Ela, dynamic functional language in PDF format.DrivenDb: DrivenDb 1.6.0.1 Release: Removed untyped ReadValue(s) methods specifically for strings. The typed version (ReadValue<T>) works with ReadValue<string> now.Application Architecture Guidelines: App Architecture Guidelines 3.0.8: This document is an overview of software qualities, principles, patterns, practices, tools and libraries.C# Intellisense for Notepad++: Release v1.0.7.1: - smart indentation - document formatting To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++: Release v1.0.7.1: - smart indentation - document formatting To avoid the DLLs getting locked by OS use MSI file for the installation.State of Decay Save Manager: Version 1.0.2: Added Start/Stop button for timer to manually enable/disable Quick save routine updated to force it to refresh the folder date Quick save added to backup listing Manual update button Lower level hooking for F5 and F9 buttons workingBlackJumboDog: Ver5.9.6: 2013.09.30 Ver5.9.6 (1)SMTP???????、???????????????? (2)WinAPI??????? (3)Web???????CGI???????????????????????Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.2: Mostly internal code tweaks. added -nosize switch to turn off the size- and gzip-calculations done after minification. removed the comments in the build targets script for the old AjaxMin build task (discussion #458831). Fixed an issue with extended Unicode characters encoded inside a string literal with adjacent \uHHHH\uHHHH sequences. Fixed an IndexOutOfRange exception when encountering a CSS identifier that's a single underscore character (_). In previous builds, the net35 and net20...AJAX Control Toolkit: September 2013 Release: AJAX Control Toolkit Release Notes - September 2013 Release (Updated) Version 7.1002September 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Important UpdateThis release has been updated to fix two issues: Upda...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.4.apifix-alpha: WDTVHubGen.v2.1.4.apifix-alpha is for testers to figure out if we got the NEW api plugged in ok. thanksVisual Log Parser: VisualLogParser: Portable Visual Log Parser for Dotnet 4.0AudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download ends. word lis...Wsus Package Publisher: Release v1.3.1309.28: Fix a bug, where WPP crash when running on a computer where Windows was installed in another language than Fr, En or De, and launching the Update Creation Wizard. Fix a bug, where WPP crash if some Multi-Thread job are launch with more than 64 items. Add a button to abort "Install This Update" wizard. Allow WPP to remember which columns are shown last time. Make URL clickable on the Update Information Tab. Add a new feature, when Double-Clicking on an update, the default action exec...Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...AcDown?????: AcDown????? v4.5: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.5 ???? AcPlay????????v3.5 ????????,???????????30% ?? ???????GoodManga.net???? ?? ?????????? ?? ??Acfun?????????? ??Bilibili??????????? ?????????flvcd???????? ??SfAcg????????????? ???????????? ???????????????? ????32...New ProjectsBootstrap 3.0 WebPages Helpers: Bootstrap 3.0 WebPages Helpers offre direttamente la forza del pattern responsive e la semplicità di controlli facili d’uso e riuso. Compact Framework 3.9 Templates for Windows Embedded Compact 2013: This project provides Visual Studio 2012 Templates for Compact Framework Version 3.9 in the context of a Windows Embedded Compact 2013 OS project SDK.ganda: naGSpeak (Gesture Speak): Code generation through speech/gesture for everyone (Including individuals with disabilities).Importing Microsoft Project Files: Using mpjx to read microsoft project filesMoppet.Lapa: Very light parser generator based on combinations of lambda functions. Without language of grammar descriptions. Defining parsers in the code directly.NotifyPilot for TFS: NotifyPilot is a simple bridge between TFS and a group of clients (eg : Yammer, SignalR, ect..).SimCa: Simple Image Cacher for WP7.SIMPLE: We are aiming to create an easy to use machine learning framework in C++ which includes the tools you need to make modules for the included learning environmentSpiderSync: Command line application for providing one-way real-time synchronization between two folders.StrontiumTeam: An client-side application based on Kendo UI. It provides the means for car owners to make offers and lure potential buyers through the sleek interface.StudentSystem: A learning system comprising students, teachers, courses and lectures.TelerikExams: Solutions of the tasks for the exams in ThelerikAcademy (http://telerikacademy.com)Thewhy: Just Test CreateUser Stories: proyecto academicoWindows Embedded Compact 2013 Tools: Some applications to add to Compact 2013 OS that were available in previous versions of Windows Embedded Compact/CE but not part of the current version.

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  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

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  • LINQ to Twitter Maintenance Feedback

    - by Joe Mayo
    Originally posted on: http://geekswithblogs.net/WinAZ/archive/2013/06/16/linq-to-twitter-maintenance-feedback.aspxIt’s always fun to receive positive feedback on your work. If you receive a sufficient amount of positive feedback, you know you’re doing something right. Sometimes, people provide negative feedback too. There are a couple ways to handle it: come back fighting or engage for clarification. The way you handle the negative feedback depends on what your goals are. Feedback Approaches If you know the feedback is incorrect and you need to promote your idea or product, you might want to come back fighting. The feedback might just be comments by a troll or competitor wanting to spread FUD. However, this could be the totally wrong approach if you misjudge the source and intentions of the feedback. In a lot of cases, feedback is a golden opportunity. Sometimes, a problem exists that you either don’t know about or don’t realize the true impact of the problem. If you decide to come back fighting, you might loose the opportunity to learn something new. However, if you engage the person providing the feedback, looking for clarification, you might learn something very important. Negative feedback and it’s clarification can lead to the collection of useful and actionable data. In my case, something that prompted this blog post, I noticed someone who tweeted a negative comment about LINQ to Twitter. Normally, any less than stellar comments are usually from folks that need help – so I help if I can. This was different. I was like “Don’t use LINQ to Twitter”. This is an open source project, the comment didn’t come from a competing project, and  sounded more like an expression of frustration. So I engaged. Not only did the person respond, but I got some decent quality feedback. What’s also interesting is a couple other side conversations sprouted on the subject, which gave me more useful data. LINQ to Twitter Thread Actions Essentially, this particular issue centered around maintenance. There are actually several sub-issues at play here: dependencies, error handling, debugging, and visibility. I’ll describe each one and my interpretation. Dependencies Dependencies are where a library has references to other libraries. This means that when you build your application, you need DLLs for the entire dependency graph for your application. There are several potential problems with this that include more libraries for configuration management, potential versioning mismatches, and lack of cross-platform support. In the early days of LINQ to Twitter, I allowed developers to contribute and add dependencies, but it became very problematic (for reasons stated). It was like a ball and chain that kept me from moving forward. So, I refactored and pulled other open-source into my project to eliminate external dependencies. This lets me fix the code in my project without relying on someone else to upgrade or fix their DLL. The motivation for this was from early negative feedback that translated as important data and acted on it. Today, LINQ to Twitter has zero dependencies. Note: Rejecting good code from community members who worked hard to make your project better is a painful experience in itself. I have to point out that any contribution was not in vain because they had a positive influence on my subsequent refactoring that resulted in a better developer experience. Error Handling Error handling has been a problem in the past. I have this combination of supporting both synchronous and asynchronous (APM) processing that can be complex at times. Within the last 6 months, I did a fair amount of refactoring to detect errors and process them properly. I also refactored TwitterQueryException so it includes important data from Twitter. During this refactoring, I’ve made breaking changes that I felt would improve the development experience (small things like renaming a callback property to Exception, rather than Error). I think the async error handling is much better than it was a year ago. For all the work I’ve done, there is more to do. I think that a combination of more error handling support, e.g. improving semantics, and education through documentation and samples will improve the error handling story. Because of what I’ve done so far, it isn’t bad, but I see opportunities for improvement. Debugging Debugging can be painful. Here’s why: you have multiple layers of technology to navigate and figure out where the real problem is – Twitter API, Security, HTTP, LINQ to Twitter, and application. You can probably add your own nuances to that list, but the point is that debugging in this environment can be complex. I think that my plans for error handling will contribute to making the debugging process easier. However, there’s more I can do in the way of documentation and guidance. Some of the questions to be answered revolve around when something goes wrong, how does the developer figure out that there is a problem, what the problem is, and what to do about it. One example that has gone a long way to helping LINQ to Twitter developers is the 401 FAQ. A 401 Unauthorized is the error that the Twitter API returns when a use isn’t able to authenticate and is one of the most difficult problems faced by LINQ to Twitter developers. What I did was read guidance from Twitter and collect techniques from my own development and actions helping other developers to compile an extensive list of reasons for the 401 and ways to fix the problem. At one time, over half of the questions I answered in the forums were to help solve 401 issues. After publishing the 401 FAQ, I rarely get a 401 question and it’s because the person didn’t know about the FAQ. If the person is too lazy to read the FAQ, that’s not my issue, but the results in support issues have been dramatic. I think debugging can benefit from the education and documentation approach, but I’m always open to suggestions on whatever else I can do. Visibility Visibility is a nuance of the error handling/debugging discussion but is deeply rooted in comfort and control. The questions to ask in this area are what is happening as my code runs and how testable is the code. In support of these areas, LINQ to Twitter does have logging and TwitterContext properties that help see what’s happening on requests. The logging functionality allows any developer to connect a TextWriter to the Log property of TwitterContext to see what’s happening. Further, TwitterContext has a Headers property to see the headers Twitter returns and a RawResults property to show the Json string Twitter returns. From a testing perspective, I’ve been able to write hundreds of unit tests, over 600 when this post is published, and growing. If you write your own library, you have full control over all of these aspects. The tradeoff here is that while you have access to the LINQ to Twitter source code and modify it for all the visibility, LINQ to Twitter *will* change (which is good) and you will have to figure out how to merge that with your changes (which is hard). The fact is that this is a limitation of any 3rd party library, not just LINQ to Twitter. So, it’s a design decision where the tradeoff is between control and productivity. That said, there are things I can do with LINQ to Twitter to make the visibility story more compelling. I think there are opportunities to improve diagnostics. This would be a ton of work because it would need to provide multi-level logging that can be tuned for production and support any logging provider you want to attach. I’ve considered approaches such as how the new Semantic Logging application block connects to Windows Error Reporting as a potential target. Whatever I do would need to be extensible without creating native external dependencies. e.g. how many 3rd party libraries force a dependency on a logging framework that you don’t use. So, this won’t be an easy feat, but I believe it can be part of the roadmap. I think that a lot of developers are unaware of existing visibility features, so the first step would be to provide more documentation and guidance. My thought are that this would lead to more feedback that will help improve this area. Summary Recent feedback highlights some of items that are important to LINQ to Twitter developers, such as dependencies, error handling, debugging, and visibility. I know that there are maintenance issues that have been problems for LINQ to Twitter developers in the past. I’ve done a lot of work in this area, such as improving error handling, adding visibility features, and providing extensive API documentation. That said, there is more to be done to make LINQ to Twitter the best Twitter API experience available for .NET developers and I welcome anyone’s thoughts on what I’ve written here or new improvements. @JoeMayo

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  • EF4 POCO WCF Serialization problems (no lazy loading, proxy/no proxy, circular references, etc)

    - by kdawg
    OK, I want to make sure I cover my situation and everything I've tried thoroughly. I'm pretty sure what I need/want can be done, but I haven't quite found the perfect combination for success. I'm utilizing Entity Framework 4 RTM and its POCO support. I'm looking to query for an entity (Config) that contains a many-to-many relationship with another entity (App). I turn off lazy loading and disable proxy creation for the context and explicitly load the navigation property (either through .Include() or .LoadProperty()). However, when the navigation property is loaded (that is, Apps is loaded for a given Config), the App objects that were loaded already contain references to the Configs that have been brought to memory. This creates a circular reference. Now I know the DataContractSerializer that WCF uses can handle circular references, by setting the preserveObjectReferences parameter to true. I've tried this with a couple of different attribute implementations I've found online. It is needed to prevent the "the object graph contains circular references and cannot be serialized" error. However, it doesn't prevent the serialization of the entire graph, back and forth between Config and App. If I invoke it via WcfTestClient.exe, I get a stackoverflow (ha!) exception from the client and I'm hosed. I get different results from different invocation environments (C# unit test with a local reference to the web service appears to work ok though I still can drill back and forth between Configs and Apps endlessly, but calling it from a coldfusion environment only returns the first Config in the list and errors out on the others.) My main goal is to have a serialized representation of the graph I explicitly load from EF (ie: list of Configs, each with their Apps, but no App back to Config navigation.) NOTE: I've also tried using the ProxyDataContractResolver technique and keeping the proxy creation enabled from my context. This blows up complaining about unknown types encountered. I read that the ProxyDataContractResolver didn't fully work in Beta2, but should work in RTM. For some reference, here is roughly how I'm querying the data in the service: var repo = BootStrapper.AppCtx["AppMeta.ConfigRepository"] as IRepository<Config>; repo.DisableLazyLoading(); repo.DisableProxyCreation(); //var temp2 = repo.Include(cfg => cfg.Apps).Where(cfg => cfg.Environment.Equals(environment)).ToArray(); var temp2 = repo.FindAll(cfg => cfg.Environment.Equals(environment)).ToArray(); foreach (var cfg in temp2) { repo.LoadProperty(cfg, c => c.Apps); } return temp2; I think the crux of my problem is when loading up navigation properties for POCO objects from Entity Framework 4, it prepopulates navigation properties for objects already in memory. This in turn hoses up the WCF serialization, despite every effort made to properly handle circular references. I know it's a lot of information, but it's really standing in my way of going forward with EF4/POCO in our system. I've found several articles and blogs touching upon these subjects, but for the life of me, I cannot resolve this issue. Feel free to simply ask questions and help me brainstorm this situation. PS: For the sake of being thorough, I am injecting the WCF services using the HEAD build of Spring.NET for the fix to Spring.ServiceModel.Activation.ServiceHostFactory. However I don't think this is the source of the problem.

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  • Creating a multi-tenant application using PostgreSQL's schemas and Rails

    - by ramon.tayag
    Stuff I've already figured out I'm learning how to create a multi-tenant application in Rails that serves data from different schemas based on what domain or subdomain is used to view the application. I already have a few concerns answered: How can you get subdomain-fu to work with domains as well? Here's someone that asked the same question which leads you to this blog. What database, and how will it be structured? Here's an excellent talk by Guy Naor, and good question about PostgreSQL and schemas. I already know my schemas will all have the same structure. They will differ in the data they hold. So, how can you run migrations for all schemas? Here's an answer. Those three points cover a lot of the general stuff I need to know. However, in the next steps I seem to have many ways of implementing things. I'm hoping that there's a better, easier way. Finally, to my question When a new user signs up, I can easily create the schema. However, what would be the best and easiest way to load the structure that the rest of the schemas already have? Here are some questions/scenarios that might give you a better idea. Should I pass it on to a shell script that dumps the public schema into a temporary one, and imports it back to my main database (pretty much like what Guy Naor says in his video)? Here's a quick summary/script I got from the helpful #postgres on freenode. While this will probably work, I'm gonna have to do a lot of stuff outside of Rails, which makes me a bit uncomfortable.. which also brings me to the next question. Is there a way to do this straight from Ruby on Rails? Like create a PostgreSQL schema, then just load the Rails database schema (schema.rb - I know, it's confusing) into that PostgreSQL schema. Is there a gem/plugin that has these things already? Methods like "create_pg_schema_and_load_rails_schema(the_new_schema_name)". If there's none, I'll probably work at making one, but I'm doubtful about how well tested it'll be with all the moving parts (especially if I end up using a shell script to create and manage new PostgreSQL schemas). Thanks, and I hope that wasn't too long! UPDATE May 11, 2010 11:26 GMT+8 Since last night I've been able to get a method to work that creates a new schema and loads schema.rb into it. Not sure if what I'm doing is correct (seems to work fine, so far) but it's a step closer at least. If there's a better way please let me know. module SchemaUtils def self.add_schema_to_path(schema) conn = ActiveRecord::Base.connection conn.execute "SET search_path TO #{schema}, #{conn.schema_search_path}" end def self.reset_search_path conn = ActiveRecord::Base.connection conn.execute "SET search_path TO #{conn.schema_search_path}" end def self.create_and_migrate_schema(schema_name) conn = ActiveRecord::Base.connection schemas = conn.select_values("select * from pg_namespace where nspname != 'information_schema' AND nspname NOT LIKE 'pg%'") if schemas.include?(schema_name) tables = conn.tables Rails.logger.info "#{schema_name} exists already with these tables #{tables.inspect}" else Rails.logger.info "About to create #{schema_name}" conn.execute "create schema #{schema_name}" end # Save the old search path so we can set it back at the end of this method old_search_path = conn.schema_search_path # Tried to set the search path like in the methods above (from Guy Naor) # conn.execute "SET search_path TO #{schema_name}" # But the connection itself seems to remember the old search path. # If set this way, it works. conn.schema_search_path = schema_name # Directly from databases.rake. # In Rails 2.3.5 databases.rake can be found in railties/lib/tasks/databases.rake file = "#{Rails.root}/db/schema.rb" if File.exists?(file) Rails.logger.info "About to load the schema #{file}" load(file) else abort %{#{file} doesn't exist yet. It's possible that you just ran a migration!} end Rails.logger.info "About to set search path back to #{old_search_path}." conn.schema_search_path = old_search_path end end

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  • How to convert ISampleGrabber::BufferCB's buffer to a bitmap

    - by user2509919
    I am trying to use the ISampleGrabberCB::BufferCB to convert the current frame to bitmap using the following code: int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr buffer, int bufferLength) { try { Form1 form1 = new Form1("", "", ""); if (pictureReady == null) { Debug.Assert(bufferLength == Math.Abs(pitch) * videoHeight, "Wrong Buffer Length"); } Debug.Assert(imageBuffer != IntPtr.Zero, "Remove Buffer"); Bitmap bitmapOfCurrentFrame = new Bitmap(width, height, capturePitch, PixelFormat.Format24bppRgb, buffer); MessageBox.Show("Works"); form1.changepicturebox3(bitmapOfCurrentFrame); pictureReady.Set(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } return 0; } However this does not seem to be working. Additionally it seems to call this function when i press a button which runs the following code: public IntPtr getFrame() { int hr; try { pictureReady.Reset(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } imageBuffer = Marshal.AllocCoTaskMem(Math.Abs(pitch) * videoHeight); try { gotFrame = true; if (videoControl != null) { hr = videoControl.SetMode(stillPin, VideoControlFlags.Trigger); DsError.ThrowExceptionForHR(hr); } if (!pictureReady.WaitOne(9000, false)) { throw new Exception("Timeout waiting to get picture"); } } catch { Marshal.FreeCoTaskMem(imageBuffer); imageBuffer = IntPtr.Zero; } return imageBuffer; } Once this code is ran I get a message box which shows 'Works' thus meaning my BufferCB must of been called however does not update my picture box with the current image. Is the BufferCB not called after every new frame? If so why do I not recieve the 'Works' message box? Finally is it possible to convert every new frame into a bitmap (this is used for later processing) using BufferCB and if so how? Edited code: int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr buffer, int bufferLength) { Debug.Assert(bufferLength == Math.Abs(pitch) * videoHeight, "Wrong Buffer Length"); Debug.Assert(imageBuffer != IntPtr.Zero, "Remove Buffer"); CopyMemory(imageBuffer, buffer, bufferLength); Decode(buffer); return 0; } public Image Decode(IntPtr imageData) { var bitmap = new Bitmap(width, height, pitch, PixelFormat.Format24bppRgb, imageBuffer); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); Form1 form1 = new Form1("", "", ""); form1.changepicturebox3(bitmap); bitmap.Save("C:\\Users\\...\\Desktop\\A2 Project\\barcode.jpg"); return bitmap; } Button code: public void getFrameFromWebcam() { if (iPtr != IntPtr.Zero) { Marshal.FreeCoTaskMem(iPtr); iPtr = IntPtr.Zero; } //Get Image iPtr = sampleGrabberCallBack.getFrame(); Bitmap bitmapOfFrame = new Bitmap(sampleGrabberCallBack.width, sampleGrabberCallBack.height, sampleGrabberCallBack.capturePitch, PixelFormat.Format24bppRgb, iPtr); bitmapOfFrame.RotateFlip(RotateFlipType.RotateNoneFlipY); barcodeReader(bitmapOfFrame); } public IntPtr getFrame() { int hr; try { pictureReady.Reset(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } imageBuffer = Marshal.AllocCoTaskMem(Math.Abs(pitch) * videoHeight); try { gotFrame = true; if (videoControl != null) { hr = videoControl.SetMode(stillPin, VideoControlFlags.Trigger); DsError.ThrowExceptionForHR(hr); } if (!pictureReady.WaitOne(9000, false)) { throw new Exception("Timeout waiting to get picture"); } } catch { Marshal.FreeCoTaskMem(imageBuffer); imageBuffer = IntPtr.Zero; } return imageBuffer; } I also still need to press the button to run the BufferCB Thanks for reading.

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  • UpdatePanel, JavaScript postback and changing querystring at same time in SharePoint Search Page

    - by Lee Dale
    Hi Guys, Been tearing my hear out with this one. Let me see if I can explain: I have a SharePoint results page on which I have a Search Results Core WebPart. Now I want to change the parameter in the querystring when I postback the page so that the WebPart returns different results for each parameter e.g. the querystring will be interactivemap.aspx?k=Country:Romania this will filter the results for Romania. First issue is I want to do this with javascript so I call: document.getElementById('aspnetForm').action = "interactivemap.aspx?k=Country:" + country; Nothing special here but the reason I need to call from Javascript is there is also a flash applet on this page from which the Javascript calls originate. When the javascript calls are made the page needs to PostBack but not reload the flash applet. I turned to ASP.Net AJAX for this so I wrapped the search results webpart in an update panel. Now if I use a button within the UpdatePanel to postback the UpdatePanel behaves as expected and does a partial render of the search results webpart not reloading the flash applet. Problem comes because I need postback the page from javscript. I called __doPostBack() as I have used this successully in the past. It works on it's own but fails when I first call the above Javascript before the __doPostBack() (I also tried calling click() on a hidden button) the code for the page is at the bottom. I think the problem comes with the scriptmanager not allowing a partial render when the form post action has changed. My questions are. A) Is there some other way to change the search results webpart parameter without using the querystring. or B) Is there a way around changing the querystring when doing an AJAX postback and getting a partial render. <asp:Content ContentPlaceHolderID="PlaceHolderFullContent" runat="server"> function update(country) { //__doPostBack('ContentUpdatePanel', ''); //document.getElementById('aspnetForm').action = "interactivemap.aspx?k=ArticleCountry:" + country; document.getElementById('ctl00_PlaceHolderFullContent_UpdateButton').click(); } Romania <div class="firstDataTitle"> <div class="datatabletitleOuterWrapper"> <div class="datatabletitle"> <span>Content</span></div> </div> <div class="datatableWrapper"> <div class="dataHolderWrapper"> <div class="datatable"> <div> <div class="searchMain"> <div class="searchZoneMain"> <asp:UpdatePanel runat="server" id="ContentUpdatePanel" UpdateMode="Conditional"> <ContentTemplate> <WebPartPages:webpartzone runat="server" AllowPersonalization="false" title="<%$Resources:sps,LayoutPageZone_BottomZone%>" id="BottomZone" orientation="Vertical" QuickAdd-GroupNames="Search" QuickAdd-ShowListsAndLibraries="false"><ZoneTemplate></ZoneTemplate></WebPartPages:webpartzone> <asp:Button id="UpdateButton" name="UpdateButton" runat="server" Text="Update"/> </ContentTemplate> </asp:UpdatePanel> </div> </div> </div> </div> </div> </div>

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  • Android AsyncTask testing problem with Android Test Framework

    - by Vlad
    I have a very simple AsyncTask implementation example and have problem to test it using Android JUnit framework. It works just fine when I instantiate and execute it in normal application. However when it's executed from any of Android Testing framework classes (i.e. AndroidTestCase, ActivityUnitTestCase, ActivityInstrumentationTestCase2 etc) it behaves sarngely: - It executes doInBackground() method correctly - However it doesn't invokes any of its notification methods (onPostExecute(), onProgressUpdate(), etc) -- just silently ignores them whitout showing any errors. This is very simple AsyncTask example package kroz.andcookbook.threads.asynctask; import android.os.AsyncTask; import android.util.Log; import android.widget.ProgressBar; import android.widget.Toast; public class AsyncTaskDemo extends AsyncTask<Integer, Integer, String> { AsyncTaskDemoActivity _parentActivity; int _counter; int _maxCount; public AsyncTaskDemo(AsyncTaskDemoActivity asyncTaskDemoActivity) { _parentActivity = asyncTaskDemoActivity; } @Override protected void onPreExecute() { super.onPreExecute(); _parentActivity._progressBar.setVisibility(ProgressBar.VISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected String doInBackground(Integer... params) { _maxCount = params[0]; for (_counter = 0; _counter <= _maxCount; _counter++) { try { Thread.sleep(1000); publishProgress(_counter); } catch (InterruptedException e) { // Ignore } } } @Override protected void onProgressUpdate(Integer... values) { super.onProgressUpdate(values); int progress = values[0]; String progressStr = "Counting " + progress + " out of " + _maxCount; _parentActivity._textView.setText(progressStr); _parentActivity._textView.invalidate(); } @Override protected void onPostExecute(String result) { super.onPostExecute(result); _parentActivity._progressBar.setVisibility(ProgressBar.INVISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected void onCancelled() { super.onCancelled(); _parentActivity._textView.setText("Request to cancel AsyncTask"); } } This is a test case. Here AsyncTaskDemoActivity is a very simple Activity providing UI for testing AsyncTask in mode: package kroz.andcookbook.test.threads.asynctask; import java.util.concurrent.ExecutionException; import kroz.andcookbook.R; import kroz.andcookbook.threads.asynctask.AsyncTaskDemo; import kroz.andcookbook.threads.asynctask.AsyncTaskDemoActivity; import android.content.Intent; import android.test.ActivityUnitTestCase; import android.widget.Button; public class AsyncTaskDemoTest2 extends ActivityUnitTestCase<AsyncTaskDemoActivity> { AsyncTaskDemo _atask; private Intent _startIntent; public AsyncTaskDemoTest2() { super(AsyncTaskDemoActivity.class); } protected void setUp() throws Exception { super.setUp(); _startIntent = new Intent(Intent.ACTION_MAIN); } protected void tearDown() throws Exception { super.tearDown(); } public final void testExecute() { startActivity(_startIntent, null, null); Button btnStart = (Button) getActivity().findViewById(R.id.Button01); btnStart.performClick(); assertNotNull(getActivity()); } } All this code is working just fine, except the fact that AsynTask doesn't invoke it's notification methods when executed by whithin Android Testing Framework. Any ideas?

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  • Jquery datepicker popup not closing on select date in IE8

    - by Notorious2tall
    I've got a web form with a start date field. I've tied a jquery datepicker to the txt field. Now when I choose a date in FF, the selected date is populated in the text box and the calendar popup closes. However when I do the same thing in IE8, the selected date is populated in the text box but the popup remains open. I've also noticed that a script error is generated as soon as I select a date in the popup calendar. I'm using jquery 1.3.2, jquery-ui 1.7.2, and .NET 3.5. Here's an example of my code: <script type="text/javascript"> $(document).ready(function() { $("#<%=txtStartDate.ClientID%>").datepicker({ changeMonth: true, changeYear: true, showButtonPanel: true, showOn: 'button', buttonImage: '/_layouts/images/CALENDAR.GIF', buttonImageOnly: true }); }); </script> <div id="stylized"> <asp:ValidationSummary ID="vs" runat="server" CssClass="messages-error" HeaderText=" Action required before the form can be submitted." ForeColor="" ValidationGroup="sh" /> <div class="formrow"> <div class="ms-formlabel formlabel"> <asp:Label ID="lblStartDate" runat="server" CssClass="ms-standardheader" AssociatedControlID="txtStartDate">Start Date:</asp:Label> </div> <div class="ms-formbody formfield"> <asp:RequiredFieldValidator ID="reqStartDate" runat="server" ControlToValidate="txtStartDate" ErrorMessage="Start Date is a required field." Text="*" Display="Dynamic" ValidationGroup="sh"></asp:RequiredFieldValidator> <asp:CompareValidator ID="cvStartDate" runat="server" ControlToValidate="txtStartDate" ErrorMessage="Date must be in the format MM/DD/YYYY" Text="*" Display="Dynamic" ValidationGroup="sh" Operator="DataTypeCheck" Type="Date"></asp:CompareValidator> <asp:TextBox ID="txtStartDate" runat="server"></asp:TextBox> <span class="formMessage">ex. MM/DD/YYYY</span> </div> </div> <div id="buttonrow"> <asp:Button ID="btnSubmit" runat="server" Text="Submit" CssClass="ms-ButtonHeightWidth" OnClick="Submit_Click" ValidationGroup="sh" /> <asp:Button ID="btnCancel" runat="server" Text="Cancel" CssClass="ms-ButtonHeightWidth" OnClick="Cancel_Click" CausesValidation="false" /> </div> </div> Here's the script error I get in IE when I select the date: 'length' is null or not an object WebResource.axd Here's the code where the error is being thrown from: function ValidatorOnChange(event) { if (!event) { event = window.event; } Page_InvalidControlToBeFocused = null; var targetedControl; if ((typeof(event.srcElement) != "undefined") && (event.srcElement != null)) { targetedControl = event.srcElement; } else { targetedControl = event.target; } var vals; if (typeof(targetedControl.Validators) != "undefined") { vals = targetedControl.Validators; } else { if (targetedControl.tagName.toLowerCase() == "label") { targetedControl = document.getElementById(targetedControl.htmlFor); vals = targetedControl.Validators; } } var i; for (i = 0; i < vals.length; i++) { ValidatorValidate(vals[i], null, event); } ValidatorUpdateIsValid(); } It happens on the .length in the for loop at the end. Vals is null and isn't found in the previous if/else. I've stepped through the javascript and if (typeof(targetedControl.Validators) != "undefined") returns false and then if (targetedControl.tagName.toLowerCase() == "label") returns false too. Thus the length is null or not an object error. Now I'm not sure if the datepicker popup not closing in IE and the script error in the WebResources.axd file are related errors, but I'm leaning that way. Can anyone tell me why the popup isn't closing?

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  • How to change the data in Telerik's RadGrid based on Calendar's selected dates?

    - by Jronny
    I was creating another usercontrol with Telerik's RadGrid and Calendar. <%@ Register Assembly="Telerik.Web.UI" Namespace="Telerik.Web.UI" TagPrefix="telerik" %> <table class="style1"> <tr> <td>From</td> <td>To</td> </tr> <tr> <td><asp:Calendar ID="Calendar1" runat="server" SelectionMode="Day"></asp:Calendar></td> <td><asp:Calendar ID="Calendar2" runat="server" SelectionMode="Day"></asp:Calendar></td> </tr> <tr> <td><asp:Button ID="btnSubmit" runat="server" Text="Submit" OnClick="btnSubmit_Click" /></td> <td><asp:Button ID="btnClear" runat="server" Text="Clear" OnClick="btnClear_Click" /></td> </tr> </table> <telerik:RadGrid ID="RadGrid1" runat="server"> <MasterTableView CommandItemDisplay="Top"></MasterTableView> </telerik:RadGrid> and I am using Linq in code-behind: Entities1 entities = new Entities1(); public static object DataSource = null; protected void Page_Load(object sender, EventArgs e) { if (DataSource == null) { DataSource = (from entity in entities.nsc_moneytransaction select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }).OrderByDescending(a => a.date); } BindData(); } public void BindData() { RadGrid1.DataSource = DataSource; } protected void btnSubmit_Click(object sender, EventArgs e) { DateTime startdate = new DateTime(); DateTime enddatedate = new DateTime(); if (Calendar1.SelectedDate != null && Calendar2.SelectedDate != null) { startdate = Calendar1.SelectedDate; enddatedate = Calendar2.SelectedDate; var queryDateRange = from entity in entities.nsc_moneytransaction where DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) >= DateTime.Parse(startdate.ToShortDateString()) && DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) <= DateTime.Parse(enddatedate.ToShortDateString()) select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = queryDateRange.OrderByDescending(a => a.date); } else if (Calendar1.SelectedDate != null) { startdate = Calendar1.SelectedDate; var querySetDate = from entity in entities.nsc_moneytransaction where entity.transaction_date.Value == startdate select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = querySetDate.OrderByDescending(a => a.date); ; } BindData(); } protected void btnClear_Click(object sender, EventArgs e) { Calendar1.SelectedDates.Clear(); Calendar2.SelectedDates.Clear(); } The problems are, (1) when I click the submit button. the data in the RadGrid is not changed. (2) how can we check if there is nothing selected in the Calendar controls, because there is a date (01/01/0001) set even if we do not select anything from that calendar, thus Calendar1.SelectedDate != null is not enough. =( Thanks.

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  • C# powershell output reader iterator getting modified when pipeline closed and disposed.

    - by scope-creep
    Hello, I'm calling a powershell script from C#. The script is pretty small and is "gps;$host.SetShouldExit(9)", which list process, and then send back an exit code to be captured by the PSHost object. The problem I have is when the pipeline has been stopped and disposed, the output reader PSHost collection still seems to be written to, and is filling up. So when I try and copy it to my own output object, it craps out with a OutOfMemoryException when I try to iterate over it. Sometimes it will except with a Collection was modified message. Here is the code. private void ProcessAndExecuteBlock(ScriptBlock Block) { Collection<PSObject> PSCollection = new Collection<PSObject>(); Collection<Object> PSErrorCollection = new Collection<Object>(); Boolean Error = false; int ExitCode=0; //Send for exection. ExecuteScript(Block.Script); // Process the waithandles. while (PExecutor.PLine.PipelineStateInfo.State == PipelineState.Running) { // Wait for either error or data waithandle. switch (WaitHandle.WaitAny(PExecutor.Hand)) { // Data case 0: Collection<PSObject> data = PExecutor.PLine.Output.NonBlockingRead(); if (data.Count > 0) { for (int cnt = 0; cnt <= (data.Count-1); cnt++) { PSCollection.Add(data[cnt]); } } // Check to see if the pipeline has been closed. if (PExecutor.PLine.Output.EndOfPipeline) { // Bring back the exit code. ExitCode = RHost.ExitCode; } break; case 1: Collection<object> Errordata = PExecutor.PLine.Error.NonBlockingRead(); if (Errordata.Count > 0) { Error = true; for (int count = 0; count <= (Errordata.Count - 1); count++) { PSErrorCollection.Add(Errordata[count]); } } break; } } PExecutor.Stop(); // Create the Execution Return block ExecutionResults ER = new ExecutionResults(Block.RuleGuid,Block.SubRuleGuid, Block.MessageIdentfier); ER.ExitCode = ExitCode; // Add in the data results. lock (ReadSync) { if (PSCollection.Count > 0) { ER.DataAdd(PSCollection); } } // Add in the error data if any. if (Error) { if (PSErrorCollection.Count > 0) { ER.ErrorAdd(PSErrorCollection); } else { ER.InError = true; } } // We have finished, so enque the block back. EnQueueOutput(ER); } and this is the PipelineExecutor class which setups the pipeline for execution. public class PipelineExecutor { private Pipeline pipeline; private WaitHandle[] Handles; public Pipeline PLine { get { return pipeline; } } public WaitHandle[] Hand { get { return Handles; } } public PipelineExecutor(Runspace runSpace, string command) { pipeline = runSpace.CreatePipeline(command); Handles = new WaitHandle[2]; Handles[0] = pipeline.Output.WaitHandle; Handles[1] = pipeline.Error.WaitHandle; } public void Start() { if (pipeline.PipelineStateInfo.State == PipelineState.NotStarted) { pipeline.Input.Close(); pipeline.InvokeAsync(); } } public void Stop() { pipeline.StopAsync(); } } An this is the DataAdd method, where the exception arises. public void DataAdd(Collection<PSObject> Data) { foreach (PSObject Ps in Data) { Data.Add(Ps); } } I put a for loop around the Data.Add, and the Collection filled up with 600k+ so feels like the gps command is still running, but why. Any ideas. Thanks in advance.

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  • Treeview - Hierarchical Data Template - Binding does not update on source change?

    - by ClearsTheScreen
    Greetings! I ran into this problem in my project (Silverlight 3 with C#): I have a TreeView which is data bound to, well, a tree. This TreeView has a HierarchicalDataTamplate in a resource dictionary, that defines various controls. Now I want to hide (Visibility.Collapse) some items depending on wether a node has children or not. Other items shall be visible under the same condition. It works like charm when I first bind the source tree to the TreeView, but when I change the source tree, the visibility in the treeview does not change. XAML - page: <controls:TreeView x:Name="SankeyTreeView" ItemContainerStyle="{StaticResource expandedTreeViewItemStyle}" ItemTemplate="{StaticResource SankeyTreeTemplate}"> <controls:TreeViewItem IsExpanded="True"> <controls:TreeViewItem.HeaderTemplate> <DataTemplate> <TextBlock Text="This is just for loading and will be replaced directly after the data becomes available..."/> </DataTemplate> </controls:TreeViewItem.HeaderTemplate> </controls:TreeViewItem> </controls:TreeView> XAML - ResourceDictionary <!-- Each node in the tree is structurally identical, hence only one Hierarchical Data Template that'll use itself on the children. --> <Data:HierarchicalDataTemplate x:Key="SankeyTreeTemplate" ItemsSource="{Binding Children}"> <Grid Height="24"> <TextBlock x:Name="TextBlockName" Text="{Binding Path=Value.name, Mode=TwoWay}" VerticalAlignment="Center" Foreground="Black"/> <TextBox x:Name="TextBoxFlow" Text="{Binding Path=Value.flow, Mode=TwoWay}" Grid.Column="1" Visibility="{Binding Children, Converter={StaticResource BoxConverter}, ConverterParameter=\{box\}}"/> <TextBlock x:Name="TextBlockThroughput" Text="{Binding Path=Value.throughput, Mode=TwoWay}" Grid.Column="1" Visibility="{Binding Children, Converter={StaticResource BoxConverter}, ConverterParameter=\{block\}}"/> <Button x:Name="ButtonAddNode"/> <Button x:Name="ButtonDeleteNode"/> <Button x:Name="ButtonEditNode"/> </Grid> </Data:HierarchicalDataTemplate> Now, as you can see, the TextBoxFlow and the TextBlockThroughput share the same space. What I aim at: The "Throughput" value of a node is how much of something 'flows' through this node from its children. It can't be changed directly, so I want to display a text block. Only leaf nodes have a TextBox to let someone enter the 'flow' that is generated in this leaf node. (I.E.: Node.Throughput = Node.Flow + Sum(Children.Throughput), where Node.Flow = 0 for each non-leaf.) What the BoxConverter (silly name -.-) does: public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if ((value as NodeList<TreeItem>).Count > 1) // Node has Children? { if ((parameter as String) == "{box}") { return Visibility.Collapsed; } else ((parameter as String) == "{block}") { return Visibility.Visible; } } else { /* * As above, just with Collapsed and Visible switched */ } } The structure of the tree that is bound to the TreeView is essentially stolen from Dan Vanderboom (a bit too much to dump the whole code here), except that I here of course use an ObservableCollection for the children and the value items implement INotifyPropertyChanged. I would be very grateful if someone could explain to me, why inserting items into the underlying tree does not update the visibility for box and block. Thank you in advance!

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  • Android ProgressDialog Progress Bar doing things in the right order

    - by FauxReal
    I just about got this, but I have a small problem in the order of things going off. Specifically, in my thread() I am setting up an array that is used by a Spinner. Problem is the Spinner is all set and done basically before my thread() is finished, so it sets itself up with a null array. How do I associate the spinners ArrayAdapter with an array that is being loaded by another thread? I've cut the code down to what I think is necessary to understand the problem, but just let me know if more is needed. The problem occurs whether or not refreshData() is called. Along the same lines, sometimes I want to call loadData() from the menu. Directly following loadData() if I try to fire a toast on the next line this causes a forceclose, which is also because of how I'm implementing ProgressDialog. THANK YOU FOR LOOKING public class CMSHome extends Activity { private static List<String> pmList = new ArrayList<String>(); // Instantiate helpers PMListHelper plh = new PMListHelper(); ProjectObjectHelper poc = new ProjectObjectHelper(); // These objects hold lists and methods for dealing with them private Employees employees; private Projects projects; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Loads data from filesystem, or webservice if necessary loadData(); // Capture spinner and associate pmList with it through ArrayAdapter spinner = (Spinner) findViewById(R.id.spinner); ArrayAdapter<String> adapter = new ArrayAdapter<String>( this, android.R.layout.simple_spinner_item, pmList); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); //---the button is wired to an event handler--- Button btn1 = (Button)findViewById(R.id.btnGetProjects); btn1.setOnClickListener(btnListAllProjectsListener); spinner.setOnItemSelectedListener(new MyOnItemSelectedListener()); } private void loadData() { final ProgressDialog pd = ProgressDialog.show(this, "Please wait", "Loading Data...", true, false); new Thread(new Runnable(){ public void run(){ employees = plh.deserializeEmployeeData(); projects = poc.deserializeProjectData(); // Check to see if data actually loaded, if not then refresh if ((employees == null) || (projects == null)) { refreshData(); } // Load up pmList for spinner control pmList = employees.getPMList(); pd.dismiss(); } }).start(); } private void refreshData() { // Refresh data for Projects projects = poc.refreshData(); poc.saveProjectData(mCtx, projects); // Refresh data for PMList employees = plh.refreshData(); plh.savePMData(mCtx, employees); } } <---- EDIT ----- I tried changing loadData() to the following after Jims suggestion. Not sure if I did this right, still doesn't work: private void loadData() { final ProgressDialog pd = ProgressDialog.show(this, "Please wait", "Loading Data...", true, false); new Thread(new Runnable(){ public void run(){ employees = plh.deserializeEmployeeData(); projects = poc.deserializeProjectData(); // Check to see if data actually loaded, if not return false if ((employees == null) || (projects == null)) { refreshData(); } pd.dismiss(); runOnUiThread(new Runnable() { public void run(){ // Load up pmList for spinner control pmList = employees.getPMList(); } }); } }).start(); }

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  • Salesforce/PHP - Bulk Outbound message (SOAP), Time out issue - See update #2

    - by Phill Pafford
    Salesforce can send up to 100 requests inside 1 SOAP message. While sending this type of Bulk Ooutbound message request my PHP script finishes executing but SF fails to accept the ACK used to clear the message queue on the Salesforce side of things. Looking at the Outbound message log (monitoring) I see all the messages in a pending state with the Delivery Failure Reason "java.net.SocketTimeoutException: Read timed out". If my script has finished execution, why do I get this error? I have tried these methods to increase the execution time on my server as I have no access on the Salesforce side: set_time_limit(0); // in the script max_execution_time = 360 ; Maximum execution time of each script, in seconds max_input_time = 360 ; Maximum amount of time each script may spend parsing request data memory_limit = 32M ; Maximum amount of memory a script may consume I used the high settings just for testing. Any thoughts as to why this is failing the ACK delivery back to Salesforce? Here is some of the code: This is how I accept and send the ACK file for the imcoming SOAP request $data = 'php://input'; $content = file_get_contents($data); if($content) { respond('true'); } else { respond('false'); } The respond function function respond($tf) { $ACK = <<<ACK <?xml version = "1.0" encoding = "utf-8"?> <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Body> <notifications xmlns="http://soap.sforce.com/2005/09/outbound"> <Ack>$tf</Ack> </notifications> </soapenv:Body> </soapenv:Envelope> ACK; print trim($ACK); } These are in a generic script that I include into the script that uses the data for a specific workflow. I can process about 25 requests (That are in 1 SOAP response) but once I go over that I get the timeout error in the Salesforce queue. for 50 requests is usually takes my PHP script 86.77 seconds. Could it be Apache? PHP? I have also tested just accepting the 100 request SOAP response and just accepting and sending the ACK the queue clears out, so I know it's on my side of things. I show no errors in the apache log, the script runs fine. I did find some info on the Salesforce site but still no luck. Here is the link. Also I'm using the PHP Toolkit 11 (From Salesforce). Other forum with good SF help Thanks for any insight into this, --Phill UPDATE: If I receive the incoming message and print the response, should this happen first regardless if I do anything else after? Or does it wait for my process to finish and then print the response? UPDATE #2: okay I think I have the problem: PHP uses the single thread processing approach and will not send back the ACK file until the thread has completed it's processing. Is there a way to make this a mutli thread process? Thread #1 - accept the incoming SOAP request and send back the ACK Thread #2 - Process the SOAP request I know I could break it up into like a DB table or flat file, but is there a way to accomplish this without doing that? I'm going to try to close the socket after the ACK submission and continue the processing, cross my fingers it will work.

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  • [Android] Launching activity from widget

    - by Steve H
    Hi, I'm trying to do something which really ought to be quite easy, but it's driving me crazy. I'm trying to launch an activity when a home screen widget is pressed, such as a configuration activity for the widget. I think I've followed word for word the tutorial on the Android Developers website, and even a few unofficial tutorials as well, but I must be missing something important as it doesn't work. Here is the code: public class VolumeChangerWidget extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds){ final int N = appWidgetIds.length; for (int i=0; i < N; i++) { int appWidgetId = appWidgetIds[i]; Log.d("Steve", "Running for appWidgetId " + appWidgetId); Toast.makeText(context, "Hello from onUpdate", Toast.LENGTH_SHORT); Log.d("Steve", "After the toast line"); Intent intent = new Intent(context, WidgetTest.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.button, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, views); } } } When adding the widget to the homescreen, Logcat shows the two debugging lines, though not the Toast. (Any ideas why not?) However, more vexing is that when I then click on the button with the PendingIntent associated with it, nothing happens at all. I know the "WidgetTest" activity can run because if I set up an Intent from within the main activity, it launches fine. In case it matters, here is the Android Manifest file: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.steve" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Volume_Change_Program" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".WidgetTest" android:label="@string/hello"> <intent_filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent_filter> </activity> <receiver android:name=".VolumeChangerWidget" > <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE" /> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/volume_changer_info" /> </receiver> </application> <uses-sdk android:minSdkVersion="3" /> Is there a way to test where the fault is? I.e. is the fault that the button isn't linked properly to the PendingIntent, or that the PendingIntent or Intent isn't finding WidgetTest.class, etc? Thanks very much for your help! Steve

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  • Fetching data (responsebody) with a HttpClient in an AsyncTask and returning the data outside the As

    - by Peter Warbo
    Basically I'm wondering how I'm able to do what I've written in the topic. I've looked through many tutorials on AsyncTask but I can't get it to work. I have a little form (EditText) that will take what the user inputs there and make it to a url query for the application to lookup and then display the results. What I think would seem to work is something like this: In my main activity i have a string called responseBody. Then the user clicks on the search button it will go to my search function and from there call the GrabUrl method with the url which will start the asyncdata and when that process is finished the onPostExecute method will use the function activity.this.setResponseBody(content). This is what my code looks like simpliefied with the most important parts (I think). public class activity extends Activity { private String responseBody; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); initControls(); } public void initControls() { fieldSearch = (EditText) findViewById(R.id.EditText01); buttonSearch = (Button)findViewById(R.id.Button01); buttonSearch.setOnClickListener(new Button.OnClickListener() { public void onClick (View v){ search(); }}); } public void grabURL(String url) { new GrabURL().execute(url); } private class GrabURL extends AsyncTask<String, Void, String> { private final HttpClient client = new DefaultHttpClient(); private String content; private boolean error = false; private ProgressDialog dialog = new ProgressDialog(activity.this); protected void onPreExecute() { dialog.setMessage("Getting your data... Please wait..."); dialog.show(); } protected String doInBackground(String... urls) { try { HttpGet httpget = new HttpGet(urls[0]); ResponseHandler<String> responseHandler = new BasicResponseHandler(); content = client.execute(httpget, responseHandler); } catch (ClientProtocolException e) { error = true; cancel(true); } catch (IOException e) { error = true; cancel(true); } return content; } protected void onPostExecute(String content) { dialog.dismiss(); if (error) { Toast toast = Toast.makeText(activity.this, getString(R.string.offline), Toast.LENGTH_LONG); toast.setGravity(Gravity.TOP, 0, 75); toast.show(); } else { activity.this.setResponseBody(content); } } } public void search() { String query = fieldSearch.getText().toString(); String url = "http://example.com/example.php?query=" + query; //this is just an example url, I have a "real" url in my application but for privacy reasons I've replaced it grabURL(url); // the method that will start the asynctask processData(responseBody); // process the responseBody and display stuff on the ui-thread with the data that I would like to get from the asyntask but doesn't obviously }

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  • Constant Memory Leak in SpeechSynthesizer

    - by DudeFX
    I have developed a project which I would like to release which uses c#, WPF and the System.Speech.Synthesizer object. The issue preventing the release of this project is that whenever SpeakAsync is called it leaves a memory leak that grows to the point of eventual failure. I believe I have cleaned up properly after using this object, but cannot find a cure. I have run the program through Ants Memory Profiler and it reports that WAVEHDR and WaveHeader is growing with each call. I have created a sample project to try to pinpoint the cause, but am still at a loss. Any help would be appreciated. The project uses VS2008 and is a c# WPF project that targets .NET 3.5 and Any CPU. You need to manually add a reference to System.Speech. Here is the Code: <Window x:Class="SpeechTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <StackPanel Orientation="Vertical"> <Button Content="Start Speaking" Click="Start_Click" Margin="10" /> <Button Content="Stop Speaking" Click="Stop_Click" Margin="10" /> <Button Content="Exit" Click="Exit_Click" Margin="10"/> </StackPanel> </Grid> // Start of code behind using System; using System.Windows; using System.Speech.Synthesis; namespace SpeechTest { public partial class Window1 : Window { // speak setting private bool speakingOn = false; private int curLine = 0; private string [] speakLines = { "I am wondering", "Why whenever Speech is called", "A memory leak occurs", "If you run this long enough", "It will eventually crash", "Any help would be appreciated" }; public Window1() { InitializeComponent(); } private void Start_Click(object sender, RoutedEventArgs e) { speakingOn = true; SpeakLine(); } private void Stop_Click(object sender, RoutedEventArgs e) { speakingOn = false; } private void Exit_Click(object sender, RoutedEventArgs e) { App.Current.Shutdown(); } private void SpeakLine() { if (speakingOn) { // Create our speak object SpeechSynthesizer spk = new SpeechSynthesizer(); spk.SpeakCompleted += new EventHandler(spk_Completed); // Speak the line spk.SpeakAsync(speakLines[curLine]); } } public void spk_Completed(object sender, SpeakCompletedEventArgs e) { if (sender is SpeechSynthesizer) { // get access to our Speech object SpeechSynthesizer spk = (SpeechSynthesizer)sender; // Clean up after speaking (thinking the event handler is causing the memory leak) spk.SpeakCompleted -= new EventHandler(spk_Completed); // Dispose the speech object spk.Dispose(); // bump it curLine++; // check validity if (curLine = speakLines.Length) { // back to the beginning curLine = 0; } // Speak line SpeakLine(); } } } } I run this program on Windows 7 64 bit and it will run and eventually halt when attempting to create a new SpeechSynthesizer object. When run on Windows Vista 64 bit the memory will grow from a starting point of 34k to so far about 400k and growing. Can anyone see anything in the code that might be causing this, or is this an issue with the Speech object itself. Any help would be appreciated.

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  • Android How do i overwrite the filter for my ArrayAdapter?

    - by alan
    Hey guys my first post here... Im trying to write a custom filter to filter the arraylist in my arrayadapter such that my listview is filtered when i click on the button. For instance when i click on my button public void onClick(View arg0) { String abc = "abc"; m_adapter.getFilter().filter(abc); } However, when i click on my button, my app terminate unexpectedly. Here is my code for the arrayadapter and filter. Please help me. package com.ntu.rosemobile.searchlist; public class ResultsAdapter extends ArrayAdapter<SearchItem> implements Filterable{ public ArrayList<SearchItem> subItems; public ArrayList<SearchItem> allItems; private LayoutInflater inflater; private PTypeFilter filter; public ResultsAdapter(Context context, int textViewResourceId, ArrayList<SearchItem> items) { super(context, textViewResourceId, items); this.subItems = items; this.allItems = this.subItems; inflater= LayoutInflater.from(context); } @Override public Filter getFilter() { if (filter == null){ filter = new PTypeFilter(); } return filter; } //@Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { v = inflater.inflate(R.layout.listrow, null); } SearchItem o = subItems.get(position); if (o != null) { TextView pname = (TextView) v.findViewById(R.id.productname); TextView neg = (TextView) v.findViewById(R.id.negNum); TextView pos = (TextView) v.findViewById(R.id.posNum); TextView neu = (TextView) v.findViewById(R.id.neuNum); WebImageView productPhoto = (WebImageView)v.findViewById(R.id.pPhoto); if(productPhoto!=null){ productPhoto.setImageUrl(o.getImageUrl().toString()); productPhoto.loadImage(); } if(pname!= null){ pname.setText(o.getProductName().toString()); } if (neg != null) { String a = "" + o.getNegativeReviews(); neg.setText(a); } if(neu != null){ String a = "" + o.getNeutralReviews(); neu.setText(a); } if(pos != null){ String a = "" + o.getPositiveReviews(); pos.setText(a); } } return v; } private class PTypeFilter extends Filter{ @SuppressWarnings("unchecked") @Override protected void publishResults(CharSequence prefix, FilterResults results) { // NOTE: this function is *always* called from the UI thread. subItems = (ArrayList<SearchItem>)results.values; notifyDataSetChanged(); } @SuppressWarnings("unchecked") protected FilterResults performFiltering(CharSequence prefix) { // NOTE: this function is *always* called from a background thread, and // not the UI thread. FilterResults results = new FilterResults(); ArrayList<SearchItem> i = new ArrayList<SearchItem>(); if (prefix!= null && prefix.toString().length() > 0) { for (int index = 0; index < allItems.size(); index++) { SearchItem si = allItems.get(index); if(si.getPType().compareTo(prefix.toString()) == 0){ i.add(si); } } results.values = i; results.count = i.size(); } else{ synchronized (allItems){ results.values = allItems; results.count = allItems.size(); } } return results; } } }

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  • boolean in java: what am I doing wrong?

    - by Cheesegraterr
    Hello, I am trying to make my boolean value work. I am new at programming java so I must be missing something simple. I am trying to make it so that if one of the tire pressures is below 35 or over 45 the system outputs "bad inflation" For class me must use a boolean which is what I tried. I cant figure out why this isnt working. No matter what I do the boolean is always true. Any tips? public class tirePressure { private static double getDoubleSystem1 () //Private routine to simply read a double in from the command line { String myInput1 = null; //Store the string that is read form the command line double numInput1 = 0; //Used to store the converted string into an double BufferedReader mySystem; //Buffer to store input mySystem = new BufferedReader (new InputStreamReader (System.in)); // creates a connection to system files or cmd try { myInput1 = mySystem.readLine (); //reads in data from console myInput1 = myInput1.trim (); //trim command cuts off unneccesary inputs } catch (IOException e) //checks for errors { System.out.println ("IOException: " + e); return -1; } numInput1 = Double.parseDouble (myInput1); //converts the string to an double return numInput1; //return double value to main program } static public void main (String[] args) { double TireFR; //double to store input from console double TireFL; double TireBR; double TireBL; boolean goodPressure; goodPressure = false; System.out.println ("Tire Pressure Checker"); System.out.println (" "); System.out.print ("Enter pressure of front left tire:"); TireFL = getDoubleSystem1 (); //read in an double from the user if (TireFL < 35 || TireFL > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } System.out.print ("Enter pressure of front right tire:"); TireFR = getDoubleSystem1 (); //read in an double from the user if (TireFR < 35 || TireFR > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } if (TireFL == TireFR) System.out.print (" "); else System.out.println ("Front tire pressures do not match"); System.out.println (" "); System.out.print ("Enter pressure of back left tire:"); TireBL = getDoubleSystem1 (); //read in an double from the user if (TireBL < 35 || TireBL > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } System.out.print ("Enter pressure of back right tire:"); TireBR = getDoubleSystem1 (); //read in an double from the user if (TireBR < 35 || TireBR > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } if (TireBL == TireBR) System.out.print (" "); else System.out.println ("Back tire pressures do not match"); if (goodPressure = true) System.out.println ("Inflation is OK."); else System.out.println ("Inflation is BAD."); System.out.println (goodPressure); } //mainmethod } // tirePressure Class

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  • Cocoa nextEventMatchingMask not receiving NSMouseMoved event

    - by Jonny
    Hello, I created a local event loop and showed up a borderless window (derived from NSPanel), I found in the event loop there's no NSMouseMoved event received, although I can receive Mouse button down/up events. What should I do to get the NSMouseMoved events? I found making the float window as key window can receive the NSMouseMoved events, but I don't want to change key window. And it appears this is possible, because I found after clicking the test App Icon in System Dock Bar, I can receive the mousemoved events, and the key window/mainwindow are unchanged. Here's the my test code: (Create a Cocoa App project names FloatWindowTest, and put a button to link it with the onClick: IBAction). Thanks in advance! -Jonny #import "FloatWindowTestAppDelegate.h" @interface FloatWindow : NSPanel @end @interface FloatWindowContentView : NSView @end @implementation FloatWindowTestAppDelegate @synthesize window; - (void)delayedAction:(id)sender { // What does this function do? // 1. create a float window // 2. create a local event loop // 3. print out the events got from nextEventMatchingMask. // 4. send it to float window. // What is the problem? // In local event loop, althrough the event mask has set NSMouseMovedMask // there's no mouse moved messages received. // FloatWindow* floatWindow = [[FloatWindow alloc] init]; NSEvent* event = [NSApp currentEvent]; NSPoint screenOrigin = [[self window] convertBaseToScreen:[event locationInWindow]]; [floatWindow setFrameTopLeftPoint:screenOrigin]; [floatWindow orderFront:nil]; //Making the float window as Key window will work, however //change active window is not anticipated. //[floatWindow makeKeyAndOrderFront:nil]; BOOL done = NO; while (!done) { NSAutoreleasePool* pool = [NSAutoreleasePool new]; NSUInteger eventMask = NSLeftMouseDownMask| NSLeftMouseUpMask| NSMouseMovedMask| NSMouseEnteredMask| NSMouseExitedMask| NSLeftMouseDraggedMask; NSEvent* event = [NSApp nextEventMatchingMask:eventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; //why I cannot get NSMouseMoved event?? NSLog(@"new event %@", [event description]); [floatWindow sendEvent:event]; [pool drain]; } [floatWindow release]; return; } -(IBAction)onClick:(id)sender { //Tried to postpone the local event loop //after return from button's mouse tracking loop. //but not fixes this problem. [[NSRunLoop currentRunLoop] performSelector:@selector(delayedAction:) target:self argument:nil order:0 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; } @end @implementation FloatWindow - (id)init { NSRect contentRect = NSMakeRect(200,300,200,300); self = [super initWithContentRect:contentRect styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:YES]; if (self) { [self setLevel:NSFloatingWindowLevel]; NSRect frameRect = [self frameRectForContentRect:contentRect]; NSView* view = [[[FloatWindowContentView alloc] initWithFrame:frameRect] autorelease]; [self setContentView:view]; [self setAcceptsMouseMovedEvents:YES]; [self setIgnoresMouseEvents:NO]; } return self; } - (BOOL)becomesKeyOnlyIfNeeded { return YES; } - (void)becomeMainWindow { NSLog(@"becomeMainWindow"); [super becomeMainWindow]; } - (void)becomeKeyWindow { NSLog(@"becomeKeyWindow"); [super becomeKeyWindow]; } @end @implementation FloatWindowContentView - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { NSTrackingArea* area; area = [[NSTrackingArea alloc] initWithRect:frameRect options:NSTrackingActiveAlways| NSTrackingMouseMoved| NSTrackingMouseEnteredAndExited owner:self userInfo:nil]; [self addTrackingArea:area]; [area release]; } return self; } - (void)drawRect:(NSRect)rect { [[NSColor redColor] set]; NSRectFill([self bounds]); } - (BOOL)becomeFirstResponder { NSLog(@"becomeFirstResponder"); return [super becomeFirstResponder]; } @end

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  • Eclipse will not show 2.3 emulator for android compatibility package code

    - by Mark Lasby
    I am trying to learn fragments to modernize an app I originally wrote for android 1.5 that uses Date Picker Dialog. I am using the android-support-v4 library. When I run the code in Eclipse Juno 20120614-1722 it only shows android 4.0 emulators and there is a red X beside my Samsung phone running 2.3.5. When I push the package to phone, the code runs. Here is the code FragTestActivity.java package xyz.marklasby.fragtest; import java.text.SimpleDateFormat; import java.util.Calendar; import android.app.DatePickerDialog; import android.os.Bundle; import android.support.v4.app.DialogFragment; import android.support.v4.app.FragmentActivity; import android.view.View; import android.widget.Button; import android.widget.DatePicker; public class FragTestActivity extends FragmentActivity { private Button date; private Calendar now; private SimpleDateFormat sdf = new SimpleDateFormat(" EEE MMM dd/yyyy"); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); date = (Button) findViewById(R.id.setdate); now = Calendar.getInstance(); date.setText(sdf.format(now.getTime())); date.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { editDate(v); } }); } public void editDate(View v) { DialogFragment newFragment = DatePickerFragment.newInstance(new DatePickerDialog.OnDateSetListener() { @Override public void onDateSet(DatePicker view, int year, int monthOfYear, int dayOfMonth) { now.set(year, monthOfYear, dayOfMonth); date.setText(sdf.format(now.getTime())); } }); newFragment.show(getSupportFragmentManager(), "datePicker"); } } DatePickerFragment.java package xyz.marklasby.fragtest; import java.util.Calendar; import android.app.DatePickerDialog; import android.app.Dialog; import android.os.Bundle; import android.support.v4.app.DialogFragment; public class DatePickerFragment extends DialogFragment { static DatePickerDialog.OnDateSetListener mListener; public static DatePickerFragment newInstance(DatePickerDialog.OnDateSetListener listener) { mListener = listener; return new DatePickerFragment(); } @Override public Dialog onCreateDialog(Bundle savedInstanceState) { final Calendar c = Calendar.getInstance(); int year = c.get(Calendar.YEAR); int month = c.get(Calendar.MONTH); int day = c.get(Calendar.DAY_OF_MONTH); return new DatePickerDialog(getActivity(), mListener, year, month, day); } } Manifest.xml <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="xyz.marklasby.fragtest" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".FragTestActivity" android:label="@string/title_activity_frag_test" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> What am I doing wrong?

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  • receiving error #1009 in flash cs4 actionscript3

    - by Leah
    I'm having a weird issue where my buttons will work initially and direct me to an appropriate page, but when i go back to that page and try to use the buttons the roll-overs work but none of the buttons direct to a different page. This is the actionscript on the initial page with the buttons. If I choose any of these buttons they work. For example the profile_btn will take me to the go_to_page" stop(); import flash.events.MouseEvent; //button instancese listed below profile_btn.addEventListener(MouseEvent.CLICK, aClick); function aClick(event:MouseEvent):void{ gotoAndPlay("go_to_page"); } color_btn.addEventListener(MouseEvent.CLICK, cClick); function cClick(event:MouseEvent):void{ gotoAndPlay("color_page"); } drawing_btn.addEventListener(MouseEvent.CLICK, dClick); function dClick(event:MouseEvent):void{ gotoAndPlay("drawing_page"); } letsgo_btn.addEventListener(MouseEvent.CLICK, fClick); function fClick(event:MouseEvent):void{ gotoAndPlay("home_page"); } //go to flash fish animation digital_btn.addEventListener(MouseEvent.CLICK,onMouseClick2); function onMouseClick2(e:MouseEvent):void { var request:URLRequest=new URLRequest("aquarium2.swf"); navigateToURL(request,"blank");} //go to resume document resume_btn.addEventListener(MouseEvent.CLICK,onMouseClick3); function onMouseClick3(e:MouseEvent):void { var request:URLRequest=new URLRequest("LeahHonseyResume.pdf"); navigateToURL(request,"blank"); once at the go_to_page, it plays through a motion tween and ends up at the profile_page. from this page, there is a home_btn. Here is the actionscript for the profile_page. stop(); home_btn.addEventListener(MouseEvent.CLICK, gClick); function gClick(event:MouseEvent):void{ gotoAndPlay("return_frame"); } But when I click on the home_btn I get an output: TypeError: Error #1009: Cannot access a property or method of a null object reference. at flash7_fla::MainTimeline/frame38() It does take me to the correct page, but none of the button then on this page are working. the actionscript for the return_frame page is: stop(); import flash.events.MouseEvent; //button instances listed below profile_btn.addEventListener(MouseEvent.CLICK, hClick); function hClick(event:MouseEvent):void{ gotoAndPlay("profile_page"); } color_btn.addEventListener(MouseEvent.CLICK, iClick); function iClick(event:MouseEvent):void{ gotoAndPlay("color_page"); } drawing_btn.addEventListener(MouseEvent.CLICK, jClick); function jClick(event:MouseEvent):void{ gotoAndPlay("drawing_page"); } letsgo_btn.addEventListener(MouseEvent.CLICK, kClick); function kClick(event:MouseEvent):void{ gotoAndPlay("home_page"); } //go to flash fish animation digital_btn.addEventListener(MouseEvent.CLICK,onMouseClick4); function onMouseClick4(e:MouseEvent):void { var request:URLRequest=new URLRequest("aquarium2.swf"); navigateToURL(request,"blank");} //go to resume document resume_btn.addEventListener(MouseEvent.CLICK,onMouseClick5); function onMouseClick5(e:MouseEvent):void { var request:URLRequest=new URLRequest("LeahHonseyResume.pdf"); navigateToURL(request,"blank");} Can anyone help me figure out why this script is not working? Thank you. I am a beginner flash user, and am trying to build my portfolio site for a homework assignment on Monday. Leah

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  • How to manage a MotionEvent going from one View to another?

    - by Darren
    I have a SurfaceView that takes up part of the screen, and some buttons along the bottom. When a button is pressed and the user drags, I want to be able to drag a picture (based on the button) onto the SurfaceView and have it drawn there. I want to be able to use clickListeners and the like, and not just have a giant SurfaceView with me writing code to detect where the user pressed and if it's a button, etc. I have somewhat of a solution, but it seems a bit of a hack to me. What is the best way to accomplish this using the framework intelligently? Part of my XML: <RelativeLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/background"> <!-- Place buttons along the bottom --> <RelativeLayout android:id="@+id/bottom_bar" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="40dip" android:layout_alignParentBottom="true" android:background="@null"> <ImageButton android:id="@+id/btn_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:background="@null" android:src="@drawable/btn_1"> </ImageButton> <!-- More buttons here... --> </RelativeLayout> <!-- Place the SurfaceView in a frame so we can stack on top of it --> <FrameLayout android:layout_width="fill_parent" android:layout_height="0px" android:layout_weight="1" android:layout_above="@id/bottom_bar"> <com.project.question.MySurfaceView android:id="@+id/my_view" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout> And the relevant Java code in MySurfaceView, which extends SurfaceView. mTouchX and Y are used in the onDraw method to draw the image: @Override public boolean onTouchEvent(MotionEvent event){ mTouchX = (int) event.getX(); mTouchY = (int) event.getY(); return true; } public void onButtonTouchEvent(MotionEvent event){ event.setLocation(event.getX(), event.getY() + mScreenHeight); onTouchEvent(event); } Finally, the activity: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.my_surface); mView = (MySurfaceView) findViewById(R.id.my_view); mSurfaceHeight = mView.getHeight(); mBtn = (ImageButton) findViewById(R.id.btn_1); mBtn.setOnTouchListener(mTouchListener); } OnTouchListener mTouchListener = new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { int [] location = new int[2]; v.getLocationOnScreen(location); event.setLocation(event.getX() + location[0], event.getY()); mView.onButtonTouchEvent(event); return true; } }; Strangely, one has to add to the x-coordinate in the activity, then add to the y coordinate in the View. Otherwise, it doesn't show up in the correct position. If you add nothing, something drawn using mTouchX and mTouchY will show up in the upper left corner of the SurfaceView. Any direction would be greatly appreciated. If I'm going about this completely the wrong way, that would be good information too.

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  • How do I make this scroll layout work?

    - by JuiCe
    I am currently trying to get my UI to have a Title Bar, a bottom Button bar, with a ScrollView in between. I can get bits and pieces of it to work, but once I get a different piece working, the old part goes back to not showing up. Here is a picture of my UI on the left, with what I want it to look like on the right...(sorry for the sloppiness, I edited it in MS Paint :P ) To sum it up, I want the Version and Type fields to be moved with room for the other TextViews in the XML file, and I want both buttons to appear on the bottom bar. EDIT : The buttons on the bottom should be equal in size, I'm not too talented in making boxes in MS Paint EDIT 2 : Sorry....here is my XML file <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:weightSum="1.0" > <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" > <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:text="SN : " /> <TextView android:id="@+id/serialNumberView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:text="Ver : " /> <TextView android:id="@+id/versionView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:text="Type : " /> <TextView android:id="@+id/typeView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" /> </LinearLayout> <ScrollView android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:layout_weight="1"> <CheckBox android:id="@+id/floatCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Float" /> <CheckBox android:id="@+id/tripCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Trip" /> <CheckBox android:id="@+id/closeCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Close" /> <CheckBox android:id="@+id/blockedCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Blocked" /> <CheckBox android:id="@+id/hardTripCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Hard Trip" /> <CheckBox android:id="@+id/phaseAngleCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Phase angle wrong for closing" /> <CheckBox android:id="@+id/diffVoltsCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Differential volts too low" /> <CheckBox android:id="@+id/networkVoltsCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Network volts too low to close" /> <CheckBox android:id="@+id/usingDefaultsCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Using Defaults( Reprogram )" /> <CheckBox android:id="@+id/relaxedCloseActiveCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Relaxed Close Active" /> <CheckBox android:id="@+id/commBoardDetectedCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Comm Board Detected" /> <CheckBox android:id="@+id/antiPumpBlock" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Anti-Pump Block" /> <CheckBox android:id="@+id/motorCutoffCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Motor Cutoff Inhibit" /> <CheckBox android:id="@+id/phaseRotationCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Phase Rotation Wrong" /> <CheckBox android:id="@+id/usingDefaultDNPCheck" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text= "Using Default DNP Profile" /> </LinearLayout> </ScrollView> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_weight="1" > <Button android:id="@+id/button3" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Back" /> <Button android:id="@+id/button3" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Read" /> </LinearLayout> </LinearLayout>

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  • How to associate newly created SurfaceHolder to MediaPlayer

    - by fayerth
    In my code, I want to be able to temporarily hide (and subsequently show) a video. I am using a SurfaceView + MediaPlayer combination instead of the VideoView due to requirements. However, I am facing difficulties in getting video playback to occur as expected after I show the SurfaceView. My code excerpts includes the following: public void show() { if (mSurface != null) mSurface.setVisibility(View.VISIBLE); } public void hide() { if (mSurface != null) { if (isInPlaybackState()) pause(); mSurface.setVisibility(View.INVISIBLE); } } @Override public void surfaceCreated(final SurfaceHolder holder) { mHolder = holder; openVideo(); } @Override public void surfaceDestroyed(final SurfaceHolder holder) { // After this, the surface can't be used again mHolder = null; } private void openVideo() { if (mAssetPath == null || !mAssetPath.isEmpty() || mHolder == null) { // Not ready yet; try again later return; } // Pause music playback service Intent i = new Intent("com.android.music.musicservicecommand"); i.putExtra("command", "pause"); getActivity().sendBroadcast(i); if (mPlayer == null) { initializePlayer(); } else { mPlayer.setDisplay(mHolder); } } Based on the above, when I call hide(), surfaceDestroyed(SurfaceHolder) gets triggered. When I later call show(), surfaceCreated(SurfaceHolder) gets triggered, which will call openVideo() and associate the player with the newly provided SurfaceHolder. The above works as expected, and I believe this should be the correct process; however, when I call mPlayer.start(), I would hear the video's audio playing without any video and see the following error messages (which eventually causes the media playback to stop and complete, as noted by the disconnect logs): 10-23 11:29:42.775: E/MediaPlayer(4204): Error (1,-2147483648) 10-23 11:29:42.795: E/MediaPlayer(4204): Error (-38,0) 10-23 11:29:42.805: E/MediaPlayer(4204): Error (1,-2147483648) 10-23 11:29:42.810: V/MediaPlayer(4204): message received msg=100, ext1=1, ext2=-2147483648 10-23 11:29:42.810: E/MediaPlayer(4204): error (1, -2147483648) 10-23 11:29:42.810: V/MediaPlayer(4204): callback application 10-23 11:29:42.810: V/MediaPlayer(4204): back from callback 10-23 11:29:42.825: E/MediaPlayer(4204): Error (1,-2147483648) 10-23 11:29:42.850: V/MediaPlayer-JNI(4204): getCurrentPosition: 671668 (msec) 10-23 11:29:42.850: V/MediaPlayer-JNI(4204): getCurrentPosition: 671668 (msec) 10-23 11:29:42.850: V/MediaPlayer(4204): message received msg=100, ext1=1, ext2=-2147483648 10-23 11:29:42.850: E/MediaPlayer(4204): error (1, -2147483648) 10-23 11:29:42.850: V/MediaPlayer(4204): callback application 10-23 11:29:42.850: V/MediaPlayer(4204): back from callback 10-23 11:29:42.875: V/MediaPlayer-JNI(4204): stop 10-23 11:29:42.875: V/MediaPlayer(4204): stop 10-23 11:29:42.875: E/MediaPlayer(4204): stop called in state 0 10-23 11:29:42.875: V/MediaPlayer(4204): message received msg=100, ext1=-38, ext2=0 10-23 11:29:42.875: E/MediaPlayer(4204): error (-38, 0) 10-23 11:29:42.875: V/MediaPlayer(4204): callback application 10-23 11:29:42.875: V/MediaPlayer(4204): back from callback 10-23 11:29:42.875: V/MediaPlayer-JNI(4204): reset 10-23 11:29:42.875: V/MediaPlayer(4204): reset 10-23 11:29:42.900: V/MediaPlayer-JNI(4204): release 10-23 11:29:42.900: V/MediaPlayer(4204): setListener 10-23 11:29:42.900: V/MediaPlayer(4204): disconnect 10-23 11:29:42.910: V/MediaPlayer(4204): destructor 10-23 11:29:42.910: V/MediaPlayer(4204): disconnect Has anyone encountered this issue before and found a workaround? Or would the only option be to create a new MediaPlayer as well?

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