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  • How to segue modal without losing tab bar controller

    - by Arian
    Okay, so I want to be able to have a TabBar Controller with two Tabs (like the template in Xcode), but inside the Second tab, I want to have a button that takes the view to a Third View Controller. I want the Third View Controller to have a back button to the Second Tab, I don't want the Third View to retain the TabBar, but when I go back to the Second Tab I want the TabBar to return. So this is what I actually did, and it doesn't work. I put a button in 2nd view and 3rd view, and I control clicked and dragged to the respective views, and clicked modal. Everything works, except when I go back to the 2nd view I lose the tab bar. Pictures of what I am talking about: http://s13.postimage.org/78gqghflj/Screen_Shot_2012_07_09_at_2_03_41_PM.png http://s16.postimage.org/gdwus4w6t/i_OS_Simulator_Screen_shot_Jul_9_2012_2_02_50_PM.png http://s10.postimage.org/5uq3ste7d/i_OS_Simulator_Screen_shot_Jul_9_2012_2_02_57_PM.png http://s8.postimage.org/gpmsx959x/i_OS_Simulator_Screen_shot_Jul_9_2012_2_03_54_PM.png

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  • Load remote csv into CHCSVParser

    - by Matt
    Hey guys. I'm using Dave DeLong's CHCSVParser to parse a csv. I can parse the csv locally, but I cannot get it load a remote csv file. I have been staring at my MacBook way too long today and the answer is right in front of me. Here's my code: NSString *urlStr = [[NSString alloc] initWithFormat:@"http://www.somewhere.com/LunchSpecials.csv"]; NSURL *lunchFileURL = [NSURL URLWithString:urlStr]; NSStringEncoding encoding = 0; CHCSVParser *p = [[CHCSVParser alloc] initWithContentsOfCSVFile:[lunchFileURL path] usedEncoding:&encoding error:nil]; [p setParserDelegate:self]; [p parse]; [p release]; Thanks for any help that someone can give me.

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  • Reading Certificates on iOS Problem

    - by David Schiefer
    I am trying to read certificates from various URLs in iOS. My code however is not working well - the array that should return the information I need always returns null. What am I missing? - (void)findCertificate:(NSString *)url { NSInputStream*input = [[NSInputStream inputStreamWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"https://store.writeitstudios.com"]]] retain]; [input setDelegate:self]; [input scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; [input open]; NSLog(@"Status: %i",[input streamStatus]); } - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { NSLog(@"handle Event: %i",eventCode); if (eventCode == NSStreamStatusOpen) { NSArray *certificates = (NSArray*)CFReadStreamCopyProperty((CFReadStreamRef)aStream, kCFStreamPropertySSLPeerCertificates); NSLog(@"Certs: %@",CFReadStreamCopyProperty((CFReadStreamRef)aStream, kCFStreamPropertySSLPeerCertificates)); if ([certificates count] > 0) { SecCertificateRef certificate = (SecCertificateRef)[certificates objectAtIndex:0]; NSString *description = (NSString*)SecCertificateCopySubjectSummary(certificate); NSData *data = (NSData *)SecCertificateCopyData(certificate); NSLog(@"Description: %@",description); } } } And yes, I am aware that I am leaking memory. This is just a snippet.

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • using performSelector

    - by zebra
    Hi all, i've my method that implement a reverseGeocoder - (void)reversing { geoCoder=[[MKReverseGeocoder alloc] initWithCoordinate:locManager.location.coordinate]; geoCoder.delegate=self; [geoCoder start]; } i recall reversing in another method with this: [self performSelector:@selector(reversing) withObject:nil afterDelay:10]; and i receive 2010-04-30 17:44:17.616 high[1167:207] Retrive City Milano 2010-04-30 17:44:17.628 high[1167:207] geocoder released 2010-04-30 17:44:18.723 high[1167:207] Error Domain=MKErrorDomain Code=4 "Operation could not be completed. (MKErrorDomain error 4.)" Program received signal: “EXC_BAD_ACCESS”. Can someone help me? :D

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  • [iOS] becomeFirstResponder: automatically scroll to the UIControl that becomes first responder

    - by Manni
    I have a grouped UITableViewController with one section and many rows. Each cell consists of two elements: a UILabel with a description and a UITextField for an input. A form, I would say. On the bottom is a button "Next" the go to the next view. But before that, I validate the UITextField's: if the user hasn't filled a field, this field should get the focus, so that the user sees that he needs to enter something. I tried with this: [inputField becomeFirstResponder]; Remember, the button I pressed is on the bottom of my view and imagine that the UITextField is on the top. In this situation, the field doesn't get the focus because it is too far away. Now when I scroll up slowly and the field gets visible, the field becomes first responder and gets the cursor :-) Conclusion: The becomeFirstResponder worked, but does not exactly do what I wanted to. I don't want to scroll up with my finger, the field should get the focus and visible automatically. Is there any way to "jump" directly to my field? Use an alternative to becomeFirstResponder? Scroll to my field automatically? Thanks for your help!

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  • Set the title of a UIButton with a single method invocation?

    - by Greg Maletic
    I'd like to set the title of a UIButton via code. I find myself having to call -[UIButton setTitle:forState:] for UIControlStateNormal, UIControlStateHighlighted, UIControlStateDisabled, UIControlStateSelected. And that doesn't even take into account all of the combinations of these states together. Needless to say, this is tiresome. Is there a single call I can make that will set one string as the title for all of the states? (Since, I assume that in 95% of the cases, that's the desired behavior?)

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  • Unable to Parse Date using NSDateFormatter

    - by Ansari
    Hi, I am fetching a RSS, in which i receive the following Date stamp: 2010-05-10T06:11:14.000Z Now i am using NSDateFormatter to parse this datetime stamp. [parseFormatter setDateFormat:@"yyyy-MM-dTH:m:s.z"]; But its not working fine if just remove the time stamp part it works for the date [parseFormatter setDateFormat:@"yyyy-MM-d"]; But if i add the rest of the stuff it returns nil. Any idea ? Thanks in Advance....

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  • UITextView on iPad INCREDIBLY Slow

    - by Sj
    I have an NSMutableArray of custom views (that are pretty much 1 UITextView and 1 UILabel with a custom back ground image), these are created as they are need (I start with 2 (though the first one is only 2 UITextFields and the other is normal) of these). Now my issue here seems to be this: as soon as I try to edit any UITextView past the one in the 2nd view, it starts to run incredibly slow, not the app, just the textview. For example, as I type, the little blinky guy lags behind the text and when I click to copy/paste/cut/etc you can see the little balloon fly in from the upper left corner every time. I have run the static analyzer for leaks and come up with nothing and run it alongside some other the testing software in XCode and it does not appear to have any reason for this. Any help would be greatly appreciated.

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  • Pass Result of ASIHTTPRequest "requestFinished" Back to Originating Method

    - by Intelekshual
    I have a method (getAllTeams:) that initiates an HTTP request using the ASIHTTPRequest library. NSURL *httpURL = [[[NSURL alloc] initWithString:@"/api/teams" relativeToURL:webServiceURL] autorelease]; ASIHTTPRequest *request = [[[ASIHTTPRequest alloc] initWithURL:httpURL] autorelease]; [request setDelegate:self]; [request startAsynchronous]; What I'd like to be able to do is call [WebService getAllTeams] and have it return the results in an NSArray. At the moment, getAllTeams doesn't return anything because the HTTP response is evaluated in the requestFinished: method. Ideally I'd want to be able to call [WebService getAllTeams], wait for the response, and dump it into an NSArray. I don't want to create properties because this is disposable class (meaning it doesn't store any values, just retrieves values), and multiple methods are going to be using the same requestFinished (all of them returning an array). I've read up a bit on delegates, and NSNotifications, but I'm not sure if either of them are the best approach. I found this snippet about implementing callbacks by passing a selector as a parameter, but it didn't pan out (since requestFinished fires independently). Any suggestions? I'd appreciate even just to be pointed in the right direction. NSArray *teams = [[WebService alloc] getAllTeams]; (currently doesn't work, because getAllTeams doesn't return anything, but requestFinished does. I want to get the result of requestFinished and pass it back to getAllTeams:)

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  • Using an IBAction method when it is not called from an action?

    - by cannyboy
    Are there any issues when using IBAction when it is not actually called from a user's action? If you have an action like -(IBAction)sayHello:(id)sender; You can call it from within your class like: [self sayHello:@"x"] The @"x" doesn't do anything, it just fills in for the sender. You can actually create an IBAction method without (id)sender -(IBAction)sayHello; and call it from both user's actions and from within the code, but then you won't get any useful sender info from the interface. What's the 'correct' way of filling in for the sender, when calling from the code? And can you create sender info to send when it's called from within the code? Just trying to figure it out.

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  • Cocoa-Created PDF Not Rendering Correctly

    - by Matthew Roberts
    I've created a PDF on the iPad, but the problem is when you have a line of text greater than 1 line, the content just goes off the page. This is my code: void CreatePDFFile (CGRect pageRect, const char *filename) { CGContextRef pdfContext; CFStringRef path; CFURLRef url; CFMutableDictionaryRef myDictionary = NULL; path = CFStringCreateWithCString (NULL, filename, kCFStringEncodingUTF8); url = CFURLCreateWithFileSystemPath (NULL, path, kCFURLPOSIXPathStyle, 0); CFRelease (path); myDictionary = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); NSString *foos = @"Title"; const char *text = [foos UTF8String]; CFDictionarySetValue(myDictionary, kCGPDFContextTitle, CFSTR(text)); CFDictionarySetValue(myDictionary, kCGPDFContextCreator, CFSTR("Author")); pdfContext = CGPDFContextCreateWithURL (url, &pageRect, myDictionary); CFRelease(myDictionary); CFRelease(url); CGContextBeginPage (pdfContext, &pageRect); CGContextSelectFont (pdfContext, "Helvetica", 12, kCGEncodingMacRoman); CGContextSetTextDrawingMode (pdfContext, kCGTextFill); CGContextSetRGBFillColor (pdfContext, 0, 0, 0, 1); NSString *body = @"text goes here"; const char *text = [body UTF8String]; CGContextShowTextAtPoint (pdfContext, 30, 750, text, strlen(text)); CGContextEndPage (pdfContext); CGContextRelease (pdfContext);} Now the issue lies within me writing the text to the page, but the problem is that I can't seem to specify a multi-line "text view".

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  • How do I start up an NSRunLoop, and ensure that it has an NSAutoreleasePool that gets emptied?

    - by Nick Forge
    I have a "sync" task that relies on several "sub-tasks", which include asynchronous network operations, but which all require access to a single NSManagedObjectContext. Due to the threading requirements of NSManagedObjectContexts, I need every one of these sub-tasks to execute on the same thread. Due to the amount of processing being done in some of these tasks, I need them to be on a background thread. At the moment, I'm launching a new thread by doing this in my singleton SyncEngine object's -init method: [self performSelectorInBackground:@selector(initializeSyncThread) withObject:nil]; The -initializeSyncThread method looks like this: - (void)initializeSyncThread { self.syncThread = [NSThread currentThread]; self.managedObjectContext = [(MyAppDelegate *)[UIApplication sharedApplication].delegate createManagedObjectContext]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop run]; } Is this the correct way to start up the NSRunLoop for this thread? Is there a better way to do it? The run loop only needs to handle 'performSelector' sources, and it (and its thread) should be around for the lifetime of the process. When it comes to setting up an NSAutoreleasePool, should I do this by using Run Loop Observers to create the autorelease pool and drain it after every run-through?

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  • How to implement a reminder application ,just a clarification ?

    - by hib
    Hello all, I know that the reminder application should display a badge or sound or kind of alert to the user . The only doubt I want to clear from you guys is , should I display the badge in some manual coding fashion (like [[uiapplication sharedApplication] setBadgeNumber:2])or I have to use Apple push notification service and push the notification from a provider server ??????? I just want to know to implement the reminder application in correct way . Also any links to tutorials or examples would be appreciable . Thanks ,

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  • NSKeyedUnarchiver chokes when trying to unarchive more than one object

    - by ajduff574
    We've got a custom matrix class, and we're attempting to archive and unarchive an NSArray containing four of them. The first seems to get unarchived fine (we can see that initWithCoder is called once), but then the program simply hangs, using 100% CPU. It doesn't continue or output any errors. These are the relevant methods from the matrix class (rows, columns, and matrix are our only instance variables): -(void)encodeWithCoder:(NSCoder*) coder { float temp[rows * columns]; for(int i = 0; i < rows; i++) { for(int j = 0; j < columns; j++) { temp[columns * i + j] = matrix[i][j]; } } [coder encodeBytes:(const void *)temp length:rows*columns*sizeof(float) forKey:@"matrix"]; [coder encodeInteger:rows forKey:@"rows"]; [coder encodeInteger:columns forKey:@"columns"]; } -(id)initWithCoder:(NSCoder *) coder { if (self = [super init]) { rows = [coder decodeIntegerForKey:@"rows"]; columns = [coder decodeIntegerForKey:@"columns"]; NSUInteger * len; *len = (unsigned int)(rows * columns * sizeof(float)); float * temp = (float * )[coder decodeBytesForKey:@"matrix" returnedLength:len]; matrix = (float ** )calloc(rows, sizeof(float*)); for (int i = 0; i < rows; i++) { matrix[i] = (float*)calloc(columns, sizeof(float)); } for(int i = 0; i < rows *columns; i++) { matrix[i / columns][i % columns] = temp[i]; } } return self; } And this is really all we're trying to do: NSArray * weightMatrices = [NSArray arrayWithObjects:w1,w2,w3,w4,nil]; [NSKeyedArchiver archiveRootObject:weightMatrices toFile:@"weights.archive"]; NSArray * newWeights = [NSKeyedUnarchiver unarchiveObjectWithFile:@"weights.archive"]; What's driving us crazy is that we can archive and unarchive a single matrix just fine. We've done so (successfully) with a matrix many times larger than these four combined.

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  • Formatting in a UITextView

    - by richard Stephenson
    hi all , im having problems with formatting for a UITextView. my app pulls in XML, saves some of it to a string , and then displays the text in a UITextView. it understands if you put a return in there, and it starts a new line. but i want to put paragraphs in there, any idea how i can pass that information without doing multiple UITextViews Thanks :)

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  • Obj-C memory management: why doesn't this work?

    - by igul222
    Why doesn't the following code work? MyViewController *viewController = [[MyViewController alloc] init]; [myWindow addSubview:viewController.view]; [viewController release]; As I understand, myWindow should be retaining viewController.view for as long as the window needs it. So why does this cause my app to crash on launch? (commenting out the last line fixes the problem, as expected)

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  • Flipping View transition becomes clunky when using UIPickerViews with a large number of elements

    - by user302246
    I have a very simple app created with the Utility Application project template on XCode. My MainView has two UIPickerView components and two buttons. The FlipSideView has another UIPickerView. The pickers on the main view each have 4 segments and each segment has 8 rows. The picker on the flip side has just 1 segment with 8 rows. All rows on all pickers are just text. With just this setup, pressing the button to flip the view back and forth displays a noticeable delay before the animation actually starts, and then the animation actually seems to go faster than what it should, like it's trying to make up for the lost time. I removed the pickers in interface builder and loaded the app on the phone and the animation now seems natural. I also tried just one picker (the flipside one) and things still seem normal. So my current theory is that the number of objects involved in the main view is the cause. The thing is that I don't think it's that many (4 x 8 x 2 = 64), but I could be completely wrong. This is pretty much my first app so maybe I'm just doing something grossly wrong, or maybe the phone is has a lot more limited processing than I thought. I am thinking of creating the picker views with pickerView:viewForRow:forComponent:reusingView: to see if this hopefully performs better, but I'm not sure if this is just a waste of time. Any suggestions? Thanks Ruy P.S.: Testing on a 3G phone on 3.1.2

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  • UIWebView: webViewDidStartLoad/webViewDidFinishLoad delegate methods not called when loading certain URLs

    - by Dia
    I have basic web browser implemented using a UIWebView. I've noticed that for some pages, none of the UIWebViewDelegate methods are called. An example page in which this happens is: http://www.youtube.com/user/google. Here are the steps to reproduce the issue (make sure you insert NSLog calls in your controller's UIWebViewDelegate methods): Load the above youtube URL into the UIWebView [notice that here, the UIWebViewDelegate methods do get called when the page loads] Touch the "Uploads" category on the page Touch any video in that category [issue: notice that a new page is loaded, but none of the UIWebView delegates are called] I know that this is not an issue of UIWebView's delegate not being set properly, since the delegate methods do get invoked when loading other links (e.g. if you try clicking on a link that takes you outside of youtube, you'll notice the delegate methods getting called). My gut feeling initially was that it might be because the page is loaded using AJAX, which may not invoke the delegate method. But then when I checked Safari, it did not exhibit this problem, so it must be something on my side. I've also noticed that Three20's TTWebController has the exact same issue as I'm having. But the problem that arises from this issue is that without the delegate methods called, I'm unable to update the UI to enable/disable the back and forward browsing buttons when new requests are loaded. And idea why this is happening or how can I work around it to update the UI when a new request is made?

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  • AVAudioPlayer Memory Leak - Media Player Framework

    - by Krishnan
    Hi Friends, I am using AVAudioPlayer object to play an audio. I create an audioPlayer object initially. I play an animation and when ever animation starts I play the audio and pause the audio when the animation is finished. I initially found three memory Leaks using Instruments. (The responsible caller mentioned was RegisterEmbedCodecs). After suggestion from a "ahmet emrah" in this forum to add MediaPlayer framework, the number of leaks reduced to one. And is there any way to completely get rid of it? Thanks and regards, krishnan.

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  • Why does presentModalViewController not always work?

    - by E-Madd
    My application requires data from a server in order to run. The first thing it does is displays a view controller (LoadingViewController) that is responsible for checking if the data is saved to my PersistentStoreCoordinator. If the data isn't cached locally, it gets it from my server and caches it, and posts a notification that the LoadingViewController is listening for. When that notification comes through, LoadingViewController presents the application's MainViewController using the presentModalViewController with a flip animation. So far, so good... no errors. However, if the application loads and determines the data IS cached - the presentModalViewController does not work and the main application view never appears. No errors. I've even gone as far as adding a button to the Loading view that executes the same code when pressed and the damn thing works. I'm suspicious it has something to do with the timing of it all but I'm clueless as to what I can do to ensure the view is displayed with that flipping animation if the data is already cached locally. Any suggestions?

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  • Drawing line Continous.

    - by japs
    Hi All, How to draw line continuous in uiview? I have used below code and it works fine but after drawing line straght when i draw another line then first one gets clear if i do not clear that then they join each other. Please suggest some solution. (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //for( Line *eachLine in lineArray ) // [eachLine drawInContext:context]; CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor); if (firstTouch.x != 0.0 && firstTouch.y != 0.0) { CGRect dotRect = CGRectMake(firstTouch.x - 3, firstTouch.y - 3.0, 5.0, 5.0); CGContextAddEllipseInRect(context, dotRect); CGContextDrawPath(context, kCGPathFillStroke); **CGContextMoveToPoint(context, firstTouch.x, firstTouch.y); for (NSString *onePointString in points) { CGPoint nextPoint = CGPointFromString(onePointString); CGContextAddLineToPoint(context, nextPoint.x, nextPoint.y); }** CGContextStrokePath(context); } else { CGContextSetFillColorWithColor(context, self.backgroundColor.CGColor); CGContextAddRect(context, self.bounds); CGContextFillPath(context); } }

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