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  • Obfuscator for .NET assembly (Maybe just a C++ obfuscator?)

    - by Pirate for Profit
    The software company I work for is using a ton of open source LGPL/BSD/MIT C++ code that we have written wrappers around to port "helper classes" into a .NET assembly, via C++/CLI. These libraries have wrapped old cryptic APIs into easy-to-use ones based on common sense, and will be very helpful for a lot of different tasks will be included in many future client's applications, and we might even license it to other software companies in the same field. So naturally we are tasked with looking into solutions for securing the code from prying eyes. What we're trying to do is stop the casual observer from seeing what's going on. Now I have hacked some crazy shit in EverQuest and other video games in my day so I know with enough tireless effort anything can be done. But we don't want to make it easy for whomever. To the point, besides the Visual Studio compiler's optimizations, is there's a C++ obfuscator or .NET assembly obfuscator (after it's been built o.O) or something that would scramble everything up, re-arrange data structures, string constants, etc. idk? And if such a thing exists, we'd be curious to know how that would impact performance, as some sections of code are time critical (funny saying that using a managed M$ framework).

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  • how to write binary copy of structure array to file

    - by cerr
    I would like to write a binary image of a structure array to a binary file. I have tried this so far: #include <stdio.h> #include <string.h> #define NUM 256 const char *fname="binary.bin"; typedef struct foo_s { int intA; int intB; char string[20]; }foo_t; void main (void) { foo_t bar[NUM]; bar[0].intA = 10; bar[0].intB = 999; strcpy(bar[0].string,"Hello World!"); Save(bar); printf("%s written succesfully!\n",fname); } int Save(foo_t* pData) { FILE *pFile; int ptr = 0; int itr = 0; pFile = fopen(fname, "w"); if (pFile == NULL) { printf("couldn't open %s\n", fname); return; } for (itr = 0; itr<NUM; itr++) { for (ptr=0; ptr<sizeof(foo_t); ptr++) { fputc((unsigned char)*((&pData[itr])+ptr), pFile); } fclose(pFile); } } but the compiler is saying aggregate value used where an integer was expected fputc((unsigned char)*((&pData[itr])+ptr), pFile); and I don't quite understand why, what am I doing wrong? Thanks!

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  • Capturing wildcards in java generics

    - by Rollerball
    From this orcale java tutorial: The WildcardError example produces a capture error when compiled: import java.util.List; public class WildcardError { void foo(List<?> i) { i.set(0, i.get(0)); } } After this error demonstration, they fix the problem by using a helper method: public class WildcardFixed { void foo(List<?> i) { fooHelper(i); } // Helper method created so that the wildcard can be captured // through type inference. private <T> void fooHelper(List<T> l) { l.set(0, l.get(0)); } } First, they say that the list input parameter (i) is seen as an Object: In this example, the compiler processes the i input parameter as being of type Object. Why then i.get(0) does not return an Object? if it was already passed in as such? Furthermore what is the point of using a <?> when then you have to use an helper method using <T>. Would not be better using directly which can be inferred?

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  • Problems with variadic function (C)

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on an XP, when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1

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  • How to call a generic method with an anonymous type involving generics?

    - by Alex Black
    I've got this code that works: def testTypeSpecialization = { class Foo[T] def add[T](obj: Foo[T]): Foo[T] = obj def addInt[X <% Foo[Int]](obj: X): X = { add(obj) obj } val foo = addInt(new Foo[Int] { def someMethod: String = "Hello world" }) assert(true) } But, I'd like to write it like this: def testTypeSpecialization = { class Foo[T] def add[X, T <% Foo[X](obj: T): T = obj val foo = add(new Foo[Int] { def someMethod: String = "Hello world" }) assert(true) } This second one fails to compile: no implicit argument matching parameter type (Foo[Int]{ ... }) = Foo[Nothing] was found. Basically: I'd like to create a new anonymous class/instance on the fly (e.g. new Foo[Int] { ... } ), and pass it into an "add" method which will add it to a list, and then return it The key thing here is that the variable from "val foo = " I'd like its type to be the anonymous class, not Foo[Int], since it adds methods (someMethod in this example) Any ideas? I think the 2nd one fails because the type Int is being erased. I can apparently 'hint' the compiler like this: def testTypeSpecialization = { class Foo[T] def add[X, T <% Foo[X]](dummy: X, obj: T): T = obj val foo = add(2, new Foo[Int] { def someMethod: String = "Hello world" }) assert(true) }

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  • How to cast C struct just another struct type if their memory size are equal?

    - by Eonil
    I have 2 matrix structs means equal data but have different form like these: // Matrix type 1. typedef float Scalar; typedef struct { Scalar e[4]; } Vector; typedef struct { Vector e[4]; } Matrix; // Matrix type 2 (you may know this if you're iPhone developer) struct CATransform3D { CGFloat m11, m12, m13, m14; CGFloat m21, m22, m23, m24; CGFloat m31, m32, m33, m34; CGFloat m41, m42, m43, m44; }; typedef struct CATransform3D CATransform3D; Their memory size are equal. So I believe there is a way to convert these types without any pointer operations or copy like this: // Implemented from external lib. CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz); Matrix m = (Matrix)CATransform3DMakeScale ( 1, 2, 3 ); Is this possible? Currently compiler prints an "error: conversion to non-scalar type requested" message.

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  • Using resources with the same name in Xcode

    - by Roberto
    Is there a way to add multiple resources with the same name to an Xcode project and have 1 of them take priority over the others? Example: I added 2 files, both called icon.png, to an Xcode project. They are on different folders in the file system (Folder1/icon.png and Folder2/icon.png) and on different groups in Xcode. Is there a way to tell Xcode to have Folder2/icon.png take priority over Folder1/icon.png? And if only 1 icon.png exists, then use that one. Thanks. EDIT (2010-12-23): You can have multiple files with the same name in an Xcode project even if they are not in separate folder references, but they are in separate groups. Once compiled, the app bundle (which will be flat with no folders in it), will only have one copy of the file (icon.png). How do you pick which copy of the file to use? I was told that you can do this for BlackBerry. It works something like this: The compiler will go down the list of files in the project and start adding them to the app bundle. If it sees a duplicate, it will overwrite it (or not), so the files at the bottom (or at the top) will have higher precedence and will be the final bundle.

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  • C# code simple console program not working

    - by Wast334
    I am trying to test some console ability in C#.. I can't get this code to work using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Dim myMessage; myMessage = @"Hello World"; printf(@"%@", myMessage); return 0; } } } I am getting a bunch of compiler errors i am not sure what I am doing wrong..? Error 1 The type or namespace name 'Dim' could not be found (are you missing a using directive or an assembly reference?) C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 12 13 ConsoleApplication1 Error 2 The name 'printf' does not exist in the current context C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 14 13 ConsoleApplication1 Error 3 Since 'ConsoleApplication1.Program.Main(string[])' returns void, a return keyword must not be followed by an object expression C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 15 13 ConsoleApplication1

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  • c# Why can't open generic types be passed as parameters?

    - by Rich Oliver
    Why can't open generic types be passed as parameters. I frequently have classes like: public class Example<T> where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} } Lets say BaseClass is as follows; public BaseClass { public int num; } I then want a method of say: public int MyArbitarySumMethod(Example example)//This won't compile Example not closed { int sum = 0; foreach(BaseClass i in example.myList)//myList being infered as an IEnumerable sum += i.num; sum = sum * example.a; return sum; } I then have to write an interface just to pass this one class as a parameter as follows: public interface IExample { public int a {get; set;} public IEnumerable<BaseClass> myIEnum {get;} } The generic class then has to be modified to: public class Example<T>: IExample where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} public IEnumerable<BaseClass> myIEnum {get {return myList;} } } That's a lot of ceremony for what I would have thought the compiler could infer. Even if something can't be changed I find it psychologically very helpful if I know the reasons / justifications for the absence of Syntax short cuts.

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  • Modifying bundled properties from visitor

    - by ravenspoint
    How should I modify the bundled properties of a vertex from inside a visitor? I would like to use the simple method of sub-scripting the graph, but the graph parameter passed into the visitor is const, so compiler disallows changes. I can store a reference to the graph in the visitor, but this seems weird. /** A visitor which identifies vertices as leafs or trees */ class bfs_vis_leaf_finder:public default_bfs_visitor { public: /** Constructor @param[in] total reference to int variable to store total number of leaves @param[in] g reference to graph ( used to modify bundled properties ) */ bfs_vis_leaf_finder( int& total, graph_t& g ) : myTotal( total ), myGraph( g ) { myTotal = 0; } /** Called when the search finds a new vertex If the vertex has no children, it is a leaf and the total leaf count is incremented */ template <typename Vertex, typename Graph> void discover_vertex( Vertex u, Graph& g) { if( out_edges( u, g ).first == out_edges( u, g ).second ) { myTotal++; //g[u].myLevel = s3d::cV::leaf; myGraph[u].myLevel = s3d::cV::leaf; } else { //g[u].myLevel = s3d::cV::tree; myGraph[u].myLevel = s3d::cV::tree; } } int& myTotal; graph_t& myGraph; };

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  • What does P mean in Sort(Expression<Func<T, P>> expr, ListSortDirection direction)?

    - by Grasshopper
    I am attempting to use the answer in post: How do you sort an EntitySet<T> to expose an interface so that I can sort an EntitySet with a Binding list. I have created the class below and I get the following compiler error: "The type or namespace 'P' could not be found (are you missing a using directive or assembly reference?). Can someone tell me what the P means and which namespace I need to include to get the method below to compile? I am very new to delegates and lamba expressions. Also, can someone confirm that if I create a BindingList from my EntitySet that any modifications I make to the BindingList will be made to the EntitySet? Basically, I have an EntitySet that I need to sort and make changes to. Then, I will need to persist these changes using the original Entity that the BindingList came from. public class EntitySetBindingWrapper<T> : BindingList<T> { public EntitySetBindingWrapper(BindingList<T> root) : base(root) { } public void Sort(Expression<Func<T, P>> expr, ListSortDirection direction) { if (expr == null) base.RemoveSortCore(); MemberExpression propExpr = expr as MemberExpression; if (propExpr == null) throw new ArgumentException("You must provide a property", "expr"); PropertyDescriptorCollection descriptorCol = TypeDescriptor.GetProperties(typeof(T)); IEnumerable<PropertyDescriptor> descriptors = descriptorCol.Cast<PropertyDescriptor>(); PropertyDescriptor descriptor = descriptors.First(pd => pd.Name == propExpr.Member.Name); base.ApplySortCore(descriptor, direction); } }

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  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

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  • Preprocessor #define vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • variables in abstract classes C++

    - by wyatt
    I have an abstract class CommandPath, and a number of derived classes as below: class CommandPath { public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { int stage; public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; All of the derived classes have the member variable 'stage'. I want to build a function into all of them which manipulates 'stage' in the same way, so rather than defining it many times I thought I'd build it into the parent class. I moved 'stage' from the private sections of all of the derived classes into the protected section of CommandPath, and added the function as follows: class CommandPath { protected: int stage; public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; std::string confirmCommand(std::string, int, int, std::string, std::string); virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; Now my compiler tells me for the constructor lines that none of the derived classes have a member 'stage'. I was under the impression that protected members are visible to derived classes? The constructor is the same in all classes, so I suppose I could move it to the parent class, but I'm more concerned about finding out why the derived classes aren't able to access the variable. Also, since previously I've only used the parent class for pure virtual functions, I wanted to confirm that this is the way to go about adding a function to be inherited by all derived classes.

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  • How can I modify the value of a string defined in a struct?

    - by Eric
    Hi, I have the following code in c++: #define TAM 4000 #define NUMPAGS 512 struct pagina { bitset<12> direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas -> direccion = bitset<12> (dir); paginas -> operacion = 'n'; paginas -> permiso = 'n'; string **tempDato = &paginas -> dato; char *temp = " "; **tempDato = temp; paginas -> numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • How can I avoid encoding mixups of strings in a C/C++ API?

    - by Frerich Raabe
    I'm working on implementing different APIs in C and C++ and wondered what techniques are available for avoiding that clients get the encoding wrong when receiving strings from the framework or passing them back. For instance, imagine a simple plugin API in C++ which customers can implement to influence translations. It might feature a function like this: const char *getTranslatedWord( const char *englishWord ); Now, let's say that I'd like to enforce that all strings are passed as UTF-8. Of course I'd document this requirement, but I'd like the compiler to enforce the right encoding, maybe by using dedicated types. For instance, something like this: class Word { public: static Word fromUtf8( const char *data ) { return Word( data ); } const char *toUtf8() { return m_data; } private: Word( const char *data ) : m_data( data ) { } const char *m_data; }; I could now use this specialized type in the API: Word getTranslatedWord( const Word &englishWord ); Unfortunately, it's easy to make this very inefficient. The Word class lacks proper copy constructors, assignment operators etc.. and I'd like to avoid unnecessary copying of data as much as possible. Also, I see the danger that Word gets extended with more and more utility functions (like length or fromLatin1 or substr etc.) and I'd rather not write Yet Another String Class. I just want a little container which avoids accidental encoding mixups. I wonder whether anybody else has some experience with this and can share some useful techniques. EDIT: In my particular case, the API is used on Windows and Linux using MSVC 6 - MSVC 10 on Windows and gcc 3 & 4 on Linux.

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  • When to use reinterpret_cast?

    - by HeretoLearn
    I am little confused with the applicability of reinterpret_cast vs static_cast. From what I have read the general rules are to use static cast when the types can be interpreted at compile time hence the word static. This is the cast the C++ compiler uses internally for implicit casts also. reinterpret_cast are applicable in two scenarios, convert integer types to pointer types and vice versa or to convert one pointer type to another. The general idea I get is this is unportable and should be avoided. Where I am a little confused is one usage which I need, I am calling C++ from C and the C code needs to hold on to the C++ object so basically it holds a void*. What cast should be used to convert between the void * and the Class type? I have seen usage of both static_cast and reinterpret_cast? Though from what I have been reading it appears static is better as the cast can happen at compile time? Though it says to use reinterpret_cast to convert from one pointer type to another?

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  • How is the C++ synthesized move constructor affected by volatile and virtual members?

    - by user1827766
    Look at the following code: struct node { node(); //node(const node&); //#1 //node(node&&); //#2 virtual //#3 ~node (); node* volatile //#4 next; }; main() { node m(node()); //#5 node n=node(); //#6 } When compiled with gcc-4.6.1 it produces the following error: g++ -g --std=c++0x -c -o node.o node.cc node.cc: In constructor node::node(node&&): node.cc:3:8: error: expression node::next has side-effects node.cc: In function int main(): node.cc:18:14: note: synthesized method node::node(node&&) first required here As I understand the compiler fails to create default move or copy constructor on line #6, if I uncomment either line #1 or #2 it compiles fine, that is clear. The code compiles fine without c++0x option, so the error is related to default move constructor. However, what in the node class prevents default move constructor to be created? If I comment any of the lines #3 or #4 (i.e. make the destructor non-virtual or make data member non-volatile) it compiles again, so is it the combination of these two makes it not to compile? Another puzzle, line #5 does not cause an compilation error, what is different from line #6? Is it all specific for gcc? or gcc-4.6.1?

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  • C++: Simple data type for a variable in IF statement?

    - by Jason
    I am new to C++ and am making a simple text RPG, anyway, The scenario is I have a "welcome" screen with choices 1-3, and have a simple IF statement to check them, here: int choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. That works fine, but if someone enters a letter as selection (instead of 1, 2 or 3) it'll become "-392493492"or something and crash the program. So I came up with: char choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. This works kinda fine, but when I enter a number it seems to skip the IF statements completely.. Is the char "1" the same as the number 1? I get a compiler errro with this (ISO-CPP or something): if(choice == "1") So how on earth do I see if they entered 1-3 correctly!?

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  • Strange Access Denied warning when running the simplest C++ program.

    - by DaveJohnston
    I am just starting to learn C++ (coming from a Java background) and I have come across something that I can't explain. I am working through the C++ Primer book and doing the exercises. Every time I get to a new exercise I create a new .cpp file and set it up with the main method (and any includes I think I will need) e.g.: #include <list> #include <vector> int main(int argc, char **args) { } and just to make sure I go to the command prompt and compile and run: g++ whatever.cpp a.exe Normally this works just fine and I start working on the exercise, but I just did it and got a strange error. It compiles fine, but when I run it it says Access Denied and AVG pops up telling me that a threat has been detected 'Trojan Horse Generic 17.CKZT'. I tried compiling again using the Microsoft Compiler (cl.exe) and it runs fines. So I went back, and added: #include <iostream> compiled using g++ and ran. This time it worked fine. So can anyone tell me why AVG would report an empty main method as a trojan horse but if the iostream header is included it doesn't?

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  • Is it possible to create a null function that will not produce warnings?

    - by bbazso
    I have a logger in a c++ application that uses defines as follows: #define FINEST(...) Logger::Log(FINEST, _FILE, __LINE, __func, __VA_ARGS_) However what I would like to do is to be able to switch off these logs since they have a serious performance impact on my system. And, it's not sufficient to simply have my Logger not write to the system log. I really need to get rid of the code produced by the logs. In order to do this, I changed the define to: #define FINEST(...) Which works, but this produces a whole bunch of warning in my code since variables are unused now. So what I would like to have is a sort of NULL FUNCTION that would not actually exist, but would not produce warnings for the unused variables. So, said another way, I would like it to compile with no warnings (i.e. the compiler thinks that the variables are used for a function) but the function does not actually exist in the application (i.e. produces no performance hit). Is this possible? Thanks!

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  • How can one enforce calling a base class function after derived class constructor?

    - by Mike Elkins
    I'm looking for a clean C++ idiom for the following situation: class SomeLibraryClass { public: SomeLibraryClass() { /* start initialization */ } void addFoo() { /* we are a collection of foos */ } void funcToCallAfterAllAddFoos() { /* Making sure this is called is the issue */ } }; class SomeUserClass : public SomeLibraryClass { public: SomeUserClass() { addFoo(); addFoo(); addFoo(); // SomeUserClass has three foos. } }; class SomeUserDerrivedClass : public SomeUserClass { public: SomeUserDerrivedClass() { addFoo(); // This one has four foos. } }; So, what I really want is for SomeLibraryClass to enforce the calling of funcToCallAfterAllAddFoos at the end of the construction process. The user can't put it at the end of SomeUserClass::SomeUserClass(), that would mess up SomeUserDerrivedClass. If he puts it at the end of SomeUserDerrivedClass, then it never gets called for SomeUserClass. To further clarify what I need, imagine that /* start initialization */ acquires a lock, and funcToCallAfterAllAddFoos() releases a lock. The compiler knows when all the initializations for an object are done, but can I get at that information by some nice trick?

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  • How can I specify dependencies in the manifest file and then to include it into my .jar file?

    - by Roman
    I generated .class files by the following command: javac -cp \directoryName\external.jar myPackageDirectory\First.java myPackageDirectory\Second.java I needed to use -cp during compilation and name of .jar file of an "external" library (external.jar) to be able to use this library from my code. Using my .class files I have generated my .jar file in the following way: jar cfm app.jar manifest.txt myPackageDirectory\*.class manifest.txt contains just one line: Main-Class: myPackageName.First My problem is that I am not sure that I will be able to run my .jar file on other computers. I think so because during the compilation I specified the location of the .jar file of the external library. So, my .class files (included into the .jar file will try to find the .jar file of the external library in a specific directory and there is no guaranty that that the .jar file of the external library will be in the same directory as on the my computer. I heard that the above problem can be solved by a usage of a MANIFEST file that I include in my own jar, and which will list dependency locations but I do not understand how it works. I do need to specify location of the "external.jar" at the compilation stage (otherwise the compiler complains).

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  • Should constant contructor aguments be passed by reference or value?

    - by Mike
    When const values are passed to an object construct should they be passed by reference or value? If you pass by value and the arguments are immediately fed to initializes are two copies being made? Is this something that the compiler will automatically take care of. I have noticed that all textbook examples of constructors and intitializers pass by value but this seems inefficient to me. class Point { public: int x; int y; Point(const int _x, const int _y) : x(_x), y(_y) {} }; int main() { const int a = 1, b = 2; Point p(a,b); Point q(3,5); cout << p.x << "," << p.y << endl; cout << q.x << "," << q.y << endl; } vs. class Point { public: int x; int y; Point(const int& _x, const int& _y) : x(_x), y(_y) {} }; Both compile and do the same thing but which is correct?

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  • Syntax for finding structs in multisets - C++

    - by Sarah
    I can't seem to figure out the syntax for finding structs in containers. I have a multiset of Event structs. I'm trying to find one of these structs by searching on its key. I get the compiler error commented below. struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } bool operator == ( const Event & rhs ) const { return ( time == rhs.time ); } double time; int eventID; int hostID; int s; }; typedef std::multiset< Event, std::less< Event > > EventPQ; EventPQ currentEvents; double oldRecTime = 20.0; EventPQ::iterator ceItr = currentEvents.find( EventPQ::key_type( oldRecTime ) ); // no matching function call I've tried a few permutations to no avail. I thought defining the conditional equality operator was going to be enough.

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