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  • Which game library/engine to choose?

    - by AllTheThingsSheSaid
    I'm not a programming beginner at all. I've tried 2 libraries/engines so far, allegro and Unity. For allegro. i think its not good if i wanna make a career in gaming industry since its not powerful enough. I don't feel comfortable with unity. Its more like a software like photoshop or flash. You can do almost everything with pre-defined functions, tools and with less coding. I need something which offers less tools and pre defined functions and more coding work. It would be awesome if its free and c/c++ based. I need both 2D/3D. and please, don't tell me to make my own library, i am not "that" advance. Any other information about gaming industry would be greatly appreciated.

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  • Data-driven animations

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animation? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • Beginner flash game development: Start with framework or from scratch?

    - by captaincomic
    I want to write some simple flash games (as a hobby). I have a lot of programming experience, but no experience with Flash/ActionScript. My question is: As a beginner, is it a good idea to start with a framework like Flixel, FlashPunk or PushButton or would it be better to write my first games from scratch? Also, if you vote for using a framework, which one would you recommend? What are the differences? And another question: What about Flex, would you recommend using it?

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  • Progressing past CRUD applications in PHP?

    - by Anonymous -
    I've been programming in PHP for about a year and am at the following stage: Have a good 'feel' for the language Can create CRUD applications competently Can utilize an MVC structure to allow for future expansion of code Using the points listed above, I've created a number of my own applications for practise - including but not limited to; a forum, social network etc. My question may be a little vague but should hopefully be answerable. I feel as though there isn't anything else I would need to know about PHP to allow me to create websites, though I'm sure I'm wrong. What advanced/complex PHP topics could I look at that have a real-world use and will allow me to enhance both my skill as a programmer and applications in general? Recently I've looked a lot more at javascript/jQuery allowing me to give my applications a richer user interface which has been a great learning experience and proving very useful.

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  • Accepting a numerical range in a function call

    - by dekpos
    I have encountered two ways of doing it: void foo(int from, int to); /* 'from' inclusive, 'to' exclusive */ void foo(int startIndex, int rangelength); Has one style historically been preferred over the other? If so, was it just a matter of convention or was it due to some deeper underlying reason? I'm currently programming in Java and noticed that the Arrays class uses the former style. The exclusivity of the to argument felt somewhat unintuitive to me, which led me to ask this question.

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  • Failed to allocate memory - What is it trying to say?

    - by asprin
    In my early days of programming I often used to get memory related fatal errors in the following format: Fatal error: Allowed memory size of <some big number> bytes exhausted (tried to allocate <some small number> bytes) in /path/to/filename.php on line <some line number> I'm a little embarrassed to state that even though I have figured out how to solve them and take steps to avoid them altogether, I'm still not quite sure what exactly does the message translate to in simple words. For example, if I get a message such as: Fatal error: Allowed memory size of 67108864 bytes exhausted (tried to allocate 4000 bytes) in ........ on line 34 As things stand at the moment, I assume it to be stating that the script consumes 67108864 bytes of data, but only 4000 bytes are available during runtime. Am I right in my assumption? If not, what's the correct interpretation?

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  • Fast language for problem solving? [closed]

    - by Friend of Kim
    I learned PHP to make websites. After some years I've started using programming for solving what is difficult tasks for my level. Now I want to make a program that solves equations. (I want to write it myself, not use an API. Because I'm doing this for the sake of the challenge, not for the result..) Because of this, I'm going to learn a new and faster/better language. It's going to be C++, Java, Python or C#. What are the benefits of each language, and which language is best for speed compared to speed of writing and readability? Using C would be lightning fast, but the lack of OO is making for more complex code and reduces the readability, for example..

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  • Creating an OpenGL FPS camera: I have the position and orientation vectors, now what?

    - by Synthetix
    I have been struggling to create a first person camera in OpenGL ES 2.0 without using gluLookAt(). I grab the camera's orientation vectors (the way it's looking) from the current modelview matrix, and use that to calculate the new forward/backward (Z) translation value. I then calculate the strafe (X) value from the dot product of Z and Y (which is always 1.0). So, I have all the information I need to create a view matrix, but how do I do that without using gluLookAt? Almost all the examples I've seen use gluLookAt, but no such function exists in OpenGL ES 2.0. Besides, one of the moderators on cprogramming.com mentioned that gluLookAt is not appropriate for FPS cameras: http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html I am really confused by all the conflicting information I'm getting. I just want to create a first person camera that goes forward (W,S keys), side-to-side (A,D keys) and rotates around its center (Y axis only), Wolfenstein style. Any help on this would be much appreciated!

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  • MachForm, RackForms(FromBoss), Form Tools [on hold]

    - by user39200
    This is my first question here. I am looking for a form builder solution that will allow rapid form development even by beginners, without needing much knowledge of programming. I prefer a solution that we can install on our servers. I have 3 products shortlisted for further review: MachForm, RackForms(formerly FormBoss) and Form Tools If anyone has used any of these products, I would appreciate your input on your experience with using these products and your recommendations. Does anyone know of other products that I must be sure to include in my review? We will eventually move over hundreds of forms to the chosen solution and I would like to make sure as much as I can that it will still be a viable solution in the coming years. Looking forward to everyone's feedback!

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  • Learning To Program After 9-5

    - by JoshuaPP
    I'm currently working as an IT Administrator but I'm thinking of making a slight career change into programming. I want to focus my time and effort into learning some web based languages but feel is it achievable when working full time to expect to make much progress after a long days work? I love to read, but this is sometimes a hindrance. I have read on some resources that you will never make much progress unless you quit your 9-5 and dedicated 6 months to getting a fundamental understanding. Any feedback would be great. Sorry if it's in the wrong area, I just signed up from my phone.

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  • Getting through a lengthy book?

    - by Mr_Spock
    This may seen like a weird question, but since we're challenged--as engineers--to constantly adapt to changing technologies, we always find ourselves buried in documentation. That said, we also need to consider that time is of the essence because people want their stuff fixed and improved with little hesitation if any. How do you get through lengthy manuals, books/manuals within a short period of time? Take for example: "The Linux Programming Interface," by Michael Kerrisk, which is roughly 1500 pages in length. How would you get through a monster of a book like this if you're pressed for time while still learning most of the material?

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  • What kind of programs/solutions can only be written with OOP or are too hard to achieve without it?

    - by user1598390
    Paraphrasing a recent question: What is Object Oriented Programming ill-suited for? I would like to ask the opposite question: What kind of programs cannot be written unless you use OOP? What kind of programs are not recommended to be written using non-OOP techniques? What kind of programs need OOP in order to even be written? What kind of programs would be too hard to write without OOP ? The answer to this question can help sell the idea of OOP to project leaders that have no special interest in code quality. At least they could buy the idea if one shows them the kind of things that are not even possible unless you use OOP.

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  • Preparing for Interview: I feel like, I wanna start coding all data structures again.... Is it a right way to start?

    - by howtechstuffworks
    I started preparing for my interview. I will be graduating this May. Right now, I am doing an internship in an product based company, so I did my fair share of preparation. The thing is, whenever, I try to do something, I always think that I should start everything from page 1. It is sometimes not at all helpful.... For example, reading a programming book from page 1 is not going to helpful, as I never completed one and always stopped half way through or rushed through towards deadlines. I am facing a similar situation now. I feel like, I wanna start coding all data structures from first(I attempted and finished atleast 6-7 last fall, preparing for interview). Now I feel like, I wanna code everything from first, instead of attempting something new.... I am not quite sure, what this is, but this is the way I have been..... LOL

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  • How do you usually manage callbacks in Java using Swing library?

    - by none
    I'm quite new to the Java Swing programming, and GUI development as well. As a beginner, I'm currently reading Design Pattern, but finding what I'm looking for is quite hard, most of the times. So far, I've never had huge problems defining a view hierarchy - I just use to subclass component from component. But the hard-to-do here is how managing callbacks, which often become hard to maintain due to the hard code. During my last projects, I tried to separate GUI, Listener and Callbacker objects which cooperated together, but in this way it was really hard adding new features. So, which kind of best patterns or best practices do you tend to use when trying to maintain, add new features or even worst avoid to hard-code classes which manage callbacks method in this kind of frameworks (mainly Java Swing)?

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  • Will javascript be in the HTML5 standard

    - by Robz
    I'm pretty new to the web development scene, and I just want to be absolutely clear on this because I've read a few conflicting statements. I was under the impression that "html5" is a particular way of constructing xml to represent data for a webpage and "javascript" is a programming language that runs as client-side code in the browser. But left and right I see APIs for javascript (workers, geolocation, local storage, etc.) being referred to as an "html5 technology". Wikipedia says that html5 doesn't have a standard yet, so I can't look it up to see if it somehow mandates stuff about javascript. So will APIs for javascript somehow be apart of the html5 standard? Or has it become a common bad practice to label javascript APIs "html5 technology"?

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  • What are the Characteristics of a Software "Center of Excellence" (CoE)?

    - by Randy
    Recently a new director of my department came in and expressed his wish that we become a "center of excellence". I expected that since he is my first boss who actually has a programming background that there would be some description of this. However, it was left at that. As I reflected on this over the last few days, I am coming up empty on what a CoE actually means beyond just "being effective" at delivering the product. Here are the main items I am struggling with: Is this just a term that is thrown around by management types? What qualities make a group of software developers and testers excellent? How do you measure excellence in this context?

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  • How strict are standard employer IP agreements about coding outside of work?

    - by JosephRT
    I'm in negotiations for a position with a large corporation and I'm reading their employment terms. In their IP/copyright section they state that anything that I do outside of work that is "similar" to what I perform on the job is also theirs. I understand that it's intentionally very vague to protect them, but I'm also a little nervous that it could be abused. The way I read it, anything I produce outside of work could be claimed as well, because it would fall under "programming". Is this relatively standard? Could I negotiate more specific terms (I have asked if I could get clarification)? Should I be worried that they could abuse this? I just don't want to be caught in a situation where come up with a (potentially) great idea outside of work and they swoop down and lay claim to it.

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  • Next step after first few years at work [closed]

    - by juniordeveloper87
    Its been 2 years since graduating from uni and working in a IT solutions company as a programmer. My initial year was particularly exciting when we were trying to get a fresh product up to speed. The product has now gone live and are in the maintenance phase. My current day job involves merely bug fixing and also small designing/implementing change requests and also helping resolve issues faced from clients. Slowly I feel a little 'normal' in my role. I wonder how I can make myself stand out. (I work in a company of no more than 200 people) Or what should be the next step I take after 2 years doing programming? Thanks!

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  • Certifications needed to get an interview with no experience and no degree. [closed]

    - by Joel Cornett
    Possible Duplicate: Are certifications worth it? Given that I have no commercial experience to speak of -- and no undergraduate degree -- how can I best demonstrate my programming ability in order to interview for a job? How valuable are the various software certifications? Should I get the OCA? Should I submit samples of my code? Are there some other skills that I should develop? (I picked up Python and Java fairly quickly--a matter of weeks, actually.) I am a undergrad working on a triple major in math, stat and econ. I consider myself proficient with Python and have a working knowledge of Java.

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  • How hard it will be for the programmer to learn MS SSRS adn SSIS [closed]

    - by user75380
    I have a programming background in php/python/java for 5 years and I know MySQL and PostgreSQL. Currently in our company the MSQL Business Intelligence person is leaving his job in 4 months. I am thinking of trying to go to his place, at least try as I want to move in Business Intelligence field in SSRS and SSIS. I just want to know that is it possible for me to get my head around those things in 4 months because I have no idea how they work and how hard it will be for me to pick up those things. Can I do that? I just want to know from experienced people if I can move towards that field? At least how should I start? In my area there are shortages of person, so once I know the stuff I can get into junior jobs easily but I want to know from experienced people.

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • Where can I get a definition of how the code is laid out in VB.NET 2010?

    - by ByteWorker
    I am just starting out learning Visual Basic 2010. I have books and videos. The books all seem to be written for people who have some programming experience, even the books that say they are for beginners. The videos were great until they started talking about variables. I got the basics of them but they started into complicated variables and I don’t see the need for them right away. Where can I go to see code for fairly intricate applications written out, with an over lay of definitions of which part of the code is a method as opposed to a class and so on? Also, I am working at a company that does not use SQL. So I need to use Access 2007 for all of my tables. Is there much of a difference to the coding?

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  • How do I know if I've gone too far with processing things in a game?

    - by ThePlan
    A common programming quote I see every day is: Premature optimization is the root of all evil! I admit I'm one of those guys that like to do premature optimization in a pretty obssessive manner but that's probably because I'm not aware how powerful modern processors are. I can think of lots of sollutions for a problem, but all of them are tough on the memory side, and I keep thinking "This will hurt me more in the future when I'll have to re-do it because it's bad performance-wise." How do you know when the code you are thinking of is going too far and is not a case of premature optimization? How much can your game handle at a time before performance becomes a problem?

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  • What are the challenges and benefits of writing games with a functional language?

    - by McMuttons
    While I know that functional languages aren't the most commonly used for game writing, there are a lot of benefits associate with them that seem like they would be interesting in any programming context. Especially the ease of parallelization I would think could be very useful as focus is moving toward more and more processors. Also, with F# as a new member of the .NET family, it can be used directly with XNA, for example, which lowers the threshold quite a bit, as opposed to going with LISP, Haskell, Erlang, etc. If anyone has experience writing games with functional code, what has turned out to be the positives and negatives? What was it suited for, what not? Edit: Finding it hard to decide that there's a single good answer for this, so it's probably better suited as a community wiki post.

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  • What framework for text rating site?

    - by problemofficer
    I want to start a "rate my"-style site. The rated objects are mostly texts. I want it to be rather simple. Features I need: object rating (thumb up, thumb down) object comments object tags related object presentation based on tags user authentication and management private message system sanity checks for text inputs (i.e. prevention of code injections) cache open source runs on GNU/Linux I would gladly take something that is tailored for my scenario but a generic framework would be fine too. I simply don't want to write stuff like user authentication that is been written a million times and risking security flaws. Programming language is irrelevant but python/php preferred.

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