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  • Bind Child table data on View field- MVC ASP.Net

    - by Tassadaque
    I have two tables Contact and Addresses. Addresses is the child table of Contact. When i create view for Contact. i also want to get addresses for user as many as user wants. For contact table i bind the textbox and add validation like this <%= Html.TextBoxFor(model => model.ContactName) %> <%= Html.ValidationMessageFor(model => model.ContactName) %> Now my question is that how can i bind address field on create view screen. Regards Tassadaque

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  • What to do with twitter oauth token once retreived?

    - by mcintyre321
    I'm writing a web app that will use twitter as its primary log on method. I've written code which gets the oauth token back from Twitter. My plan is now to Find the entry in my Users table for the twitter username retreived using the token, or create the entry if necessary Update the Users.TwitterOAuthToken column with the new OAuth token Create a permanent cookie with a random guid on the site and insert a record into my UserCookies table matching Cookie to User when a request comes in I will look for the browser cookie id in the UserCookies table, then use that to figure out the user, and make twitter requests on their behalf Write the oauth token into some pages as a js variable so that javascript can make requests on behalf of the user If the user clears his/her cookies the user will have to log in again to twitter Is this the correct process? Have I created any massive security holes? thanks!

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  • Usage patterns/use cases for DI or when to start using it

    - by Fabian
    I'm not sure for which use cases one should to use DI in the application. I know that injecting services like PlaceService or CalculationService etc fits very well but should I also create my domain objects with DI like a User? What is if the User has only one constructor which requires a first and lastname. Is this solveable with DI? Should I use DI to create the instances for Set/List interfaces or is this pure overkill? I use guice primarily.

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  • Using Forms authentication with remote auth system?

    - by chobo
    I am working on a website that uses a remote websites database to check for authentication (they are both share some database tables, but are separate website...) Right now I check the username and password against the remote websites account / member table, if there is a match I create a session. Questions: Is this secure? On authenticated pages I just check if a session of a specific type exists.Is it possible for someone to create an empty session or something that could bypass this? Is it possible to use Forms authentication with this setup? Right now if a user is authenticated I just get an object back with the username, email and id.

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  • How to make form validation in Django dynamic?

    - by Oli
    I'm trying to make a form that handles the checking of a domain: the form should fail based on a variable that was set earlier in another form. Basically, when a user wants to create a new domain, this form should fail if the entered domain exists. When a user wants to move a domain, this form should fail if the entered domain doesn't exist. I've tried making it dynamic overload the initbut couldn't see a way to get my passed variabele to the clean function. I've read that this dynamic validation can be accomplished using a factory method, but maybe someone can help me on my way with this? Here's a simplified version of the form so far: #OrderFormStep1 presents the user with a choice: create or move domain class OrderFormStep2(forms.Form): domain = forms.CharField() extension = forms.CharField() def clean(self): cleaned_data = self.cleaned_data domain = cleaned_data.get("domain") extension = cleaned_data.get("extension") if domain and extension: code = whoislookup(domain+extension); #Raise error based on result from OrderFormStep1 #raise forms.ValidationError('error, domain already exists') #raise forms.ValidationError('error, domain does not exist') return cleaned_data

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  • MySQL how to display data from two tables.

    - by gew
    I'm trying to display the username of the person who has submitted the most articles but I don't know how to do it using MySQL & PHP, can someone help me? Here is the MySQL code. CREATE TABLE users ( user_id INT UNSIGNED NOT NULL AUTO_INCREMENT, username VARCHAR(255) DEFAULT NULL, pass CHAR(40) NOT NULL, PRIMARY KEY (user_id) ); CREATE TABLE users_articles ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, user_id INT UNSIGNED mNOT NULL, title TEXT NOT NULL, acontent LONGTEXT NOT NULL, PRIMARY KEY (id) ); Here is the code I have so far. $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT COUNT(*) as coun, user_id FROM users_articles GROUP BY user_id ORDER BY coun DESC LIMIT 1");

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  • Browser graphics: Java Applet vs Flash vs anything else?

    - by Andrey
    Hello! We sell photoalbums which our customers create theirselves using a client album editor program (for Windows). Now we are going to develop an online program so customers could create their albums in the browser: upload photos and edit them. This is going to be a rich browser application with full graphics support. The problem is what technology to use? Our server application is build in Java and we think about Java Applets so that we could reuse some Java-code. We are also not very familiar with Flash. But some people say that Flash is preferred. Maybe there're some modern technologies now? SVG or some Google technologies (like GWT but with graphics support) or something? What do you think? Thanks in advance!

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  • Read Velocity Tokens/Tag from .vm file

    - by user1801660
    I have an application where in I am trying to create a velocity template repository which will help me centralise all my email templates and will allow me to create a communication hub. All templates will be called at runtime and populates with data via services. My problem is that I need to provide users with optional and compulsory params list when they define the template inputs for the velocity template. Is there a way to read the tokens/tags from the velocity template file and extract them?? Like I want a list of tokens $name.address.streetName to be available to me from .vm file. I do not want to go for Regex . I do not have to cache or reuse them , its just going to be a one time read and store the default,compulsory & optional params in the database. I am following these patterns : http://kickjava.com/src/org/apache/velocity/test/view/TemplateNodeView.java.htm How to use String as Velocity Template? Please advice.

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  • How to get some randomized concats based on 2 columns from 1 table?

    - by Nils Riedemann
    Hey folks, i have a large user Database (13k+), and for some reason i need to create random names. The users table has "first_name" and "last_name". Now i want to have 10 concats of full_name and last_name of two completely random rows. Is that even possible with SQL? My other idea was just to create a full_names and last_names table … but that would'nt be as much challenging. Oh, and it should not take up too much performance :) (so order by rand() is not an option ;))

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  • Android ImageButton / Custom-Button?

    - by user568306
    Hi everyone, I am new to android development. So far I could help myself in all matters by reading threads here on stackoverflow. Now I am stuck and need someones help. Unfortunately I am not allowed to post an image of a screenshot because I am a new mamber, so I try to descripe it. I have a Samsung Galasy S and the clock app that ships with it has an button called "+ Create alarm". I want to create a similar button for my app. I've been experimenting with ImageButton. I do know how to get that "+"-Icon onto an ImageButton, but only centered and without text. I guess this is a custom button. Does anyone know how to do this? Can I do it in xml or do I need to extend the view-class and make it my own view?

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  • Are frameworks really necessary for beginners/intermediates? (PHP)

    - by ggfan
    I have been programming for around 6months and currently learning PHP/Mysql. I can create basic functionally sites starting from a plain sheet of paper. Is it necessary I use frameworks to create sites? Currently, everything I do is from scratch. I'll borrow codes from old codes, ask people for help, etc. Are frameworks going to help me much more? Is it alright if I put a site public without using a framework? (I have not looked a lot into frameworks, so my knowledge is limited, but I'm just curious)

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  • Seeking FOSS user admin code

    - by Mawg
    It must be a fairly standard wheel, so I'd rather not reinvent it. Create/modify/delete users. Ditto their passwords & maybe enforce password change every X days. Also, create groups, like "sales", "support", etc and add/remove users. The only unique part should be what they have permission to do (visit certain parts of the site after login, etc) And I'd like to store admin data in an ODBC compliant database (MySql to start with, but I may move on). Is this a new wheel? There doesn't seem to be much of anything on SourceForge, but if I could find something established and trusted I wouldn't even mind paying a few $100 as a trade of for the time needed to develop & test it.

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  • Observing 'click' event on <a> tag generated by scriptaculous Builder

    - by bratsche
    I'm using scriptaculous Builder to generate some DOM elements dynamically, and one of them is a link tag. I wasn't sure how to generate this with the click callback inline along with the rest of the Builder code, so I'm generating the link tag ahead of time and then inserting it with the rest of the Builder phase. The problem is that the callback for the link is never actually executed when I click the link, and the URL bar changes to http://localhost/foo/bar/# instead. The callback method is a part of my class, so I'm binding it as an event listener ahead of time. var Foo = Class.create ({ initialize: function () { this.closeBinding = this.doClose.bindAsEventListener (this); }, generate: function () { /* Create the link and bind the click listener */ var close_link = Builder.node ('a', { href: '#' }, 'Close'); Event.observe (close_link, 'click', this.closeBinding); /* Generate the new DOM nodes */ return Builder.node ('div', [ Builder.node ('h2', 'This is a test'), close_link ]); }, doClose: function (evt) { /* This code is never called when I click the link. */ } });

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  • How to control manager class in Blackberry

    - by Keng
    Dear All, I have a problem when creating a UI on Blackberry. First, i try to create a ChatLayoutManager class extended from Manager class. My layout has three component: topfield, mainfield and bottom field. public class ChatLayoutManager extends Manager { private Field bottomField; private Field mainField; private Field titleField; public ChatLayoutManager(long style) { super(style); } protected void sublayout(int width, int height) { setExtent(width, height); int y = 0; if (bottomField != null) { layoutChild(bottomField, width, height); // This goes at the bottom of the screen setPositionChild(bottomField, 0, height-bottomField.getHeight()); height -= bottomField.getHeight(); } if (titleField != null) { layoutChild(titleField, width, height); // This goes at the top of the screen setPositionChild(titleField, 0, 0); height -= titleField.getHeight(); y += titleField.getHeight(); } if (mainField != null) { layoutChild(mainField, width, height); // This goes just below the title field (if any) setPositionChild(mainField, 0, y); } } public void setMainField(Field f) { mainField = f; add(f); } public void setBottomField(Field f) { bottomField = f; add(f); } public void setTitleField(Field f) { titleField = f; add(f); } Then i create another field (ChatField) extended from manager to add to mainfield in the ChatLayoutManager class which i have created above. public class ChatField extends Manager{ private Field _contentField[]; protected ChatField(){ super(Manager.HORIZONTAL_SCROLL | Manager.VERTICAL_SCROLL); } // TODO Auto-generated constructor stub} protected synchronized void sublayout(int width, int height) { // TODO Auto-generated method stub setExtent(width, height); int x = 0; int y = 0; if(_contentField.length > 0){ for(int i = 0 ;i<_contentField.length; i++){ //if(getManager() == this){ this.layoutChild(_contentField[i], _contentField[i].getWidth(), _contentField[i].getHeight()); this.setPositionChild(_contentField[i], x, y); if(_contentField[i++]!= null){ if ((_contentField[i].getWidth() + _contentField[i].getWidth()) >= width){ x = 0; y += _contentField[i].getHeight(); } else{ x += _contentField[i].getWidth(); } } //} } } } public void setContentField(Field field[]){ _contentField = field; } } And now, when i create some fields(such as TextField, BitmapField ...) added to ChatField, the program has an error "Field is not a child of this manager". The reason is when the framework invokes the sublayout function of the ChatField class , when sublayout starts calling layoutChild function the manager of field is not ChatField but ChatlayoutManager. I've experience hard time trying to resolve this problem, still I have no solution. Anybody can give me some suggestions? I really appreciate.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Howt to tar.gz for JCore CMS

    - by Pathic
    I use JCore CMS, I create 1 template and compress folder with 7-zip to be tar.gz and I upload it then message appear, "Template couldn't be extracted! Error: Invalid template! Please make sure to upload a valid tar.gz template file." "There were problems uploading some of the templates you selected. The following templates couldn't be uploaded: blog.tar.gz." How can I create compressed file with format JCore CMS ? Thanks for advance. pathic myee.web.id

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  • Custom deleters for std::shared_ptrs

    - by Kristian D'Amato
    Is it possible to use a custom deleter after creating a std::shared_ptr without using new? My problem is that object creation is handled by a factory class and its constructors & destructors are protected, which gives a compile error, and I don't want to use new because of its drawbacks. To elaborate: I prefer to create shared pointers like this, which doesn't let you set a custom deleter (I think): auto sp1 = make_shared<Song>(L"The Beatles", L"Im Happy Just to Dance With You"); Or I can create them like this, which does let met set a deleter through an argument: auto sp2(new Song, MyDeleterFunc); But the second one uses new, which AFAIK isn't as efficient as the top sort of allocation. Maybe this is clearer: is it possible to get the benefits of make_shared<> as well as a custom deleter? Would that mean having to write an allocator?

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  • LINQ 2 SQL Insert Error(with Guids)

    - by Refracted Paladin
    I have the below LINQ method that I use to create the empty EmploymentPLan. After that I simply UPDATE. For some reason this works perfectly for myself but for my users they are getting the following error -- The target table 'dbo.tblEmploymentPrevocServices' of the DML statement cannot have any enabled triggers if the statement contains an OUTPUT clause without INTO clause. This application is a WinForm app that connects to a local SQL 2005 Express database that is a part of a Merge Replication topology. This is an INTERNAL App only installed through ClickOnce. public static Guid InsertEmptyEmploymentPlan(int planID, string user) { using (var context = MatrixDataContext.Create()) { var empPlan = new tblEmploymentQuestionnaire { PlanID = planID, InsertDate = DateTime.Now, InsertUser = user, tblEmploymentJobDevelopmetService = new tblEmploymentJobDevelopmetService(), tblEmploymentPrevocService = new tblEmploymentPrevocService() }; context.tblEmploymentQuestionnaires.InsertOnSubmit(empPlan); context.SubmitChanges(); return empPlan.EmploymentQuestionnaireID; } }

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  • No Parameterless Constructor defined for - ViewModel with UOW

    - by TheVillageIdiot
    I have a view model class which uses UnitOfWork to some database operations like fetching of items to create select lists and IPrincipal for some auditing (like modified by etc.). It cannot work without this UOW. I have configured my web site to use Ninject to inject UOW into Controllers. From controller I pass this UOW when creating view model. But when performing POST operation I am getting No parameterless constructor defined for this object. I have few SelectList type of properties which I have excluded with Bind attribute. How can I overcome this problem? Can I configure Ninject to create the objects of this type and make ModelBinder use it?

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  • How do I give PHP write access to a directory?

    - by SGWebsNow
    I'm trying to use PHP to create a file, but it isn't working. I am assuming this is because it doesn't have write access (it's always been the problem before). I tried to test if this was the problem by making the folder chmod 0777, but that just ended up making every script in that directory return a 500 error message until I changed it back. How do I give PHP write access to my file system so it can a create a file? Edit: It is hosted on Hostgator shared hosting using Apache.

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  • Prevent duplicate rows with all non-unique columns (only with MySQL)?

    - by letseatfood
    Ho do I prevent a duplicate row from being created in a table with two columns, neither of which are unique? And can this be done using MySQL only, or does it require checks with my PHP script? Here is the CREATE query for the table in question (two other tables exist, users and roles): CREATE TABLE users_roles ( user_id INT(100) NOT NULL, role_id INT(100) NOT NULL, FOREIGN KEY (user_id) REFERENCES users(user_id), FOREIGN KEY (role_id) REFERENCES roles(role_id) ) ENGINE = INNODB; I would like the following query, if executed more than once, to throw an error: INSERT INTO users_roles (user_id, role_id) VALUES (1, 2); Please do not recommend bitmasks as an answer. Thanks!

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  • Show a modal right after signup?

    - by user1494756
    When a user signup at my page I want them to be redirected to the root_path(this I have figured out how to do in the user controller). But then I want a modal to show in front of this page(and this should only happen the first time the user see this root/home page(like a flash message). Here is my create method in the user controller: def create @user = User.new(params[:user]) if @user.save sign_in @user redirect_to root_path else render 'new' end end The modal is placed in app/views/layouts/_modal.html.erb. Does anybody know how to make this happen? (Jepp, I am a newbie :)

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