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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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  • Drawing on top of every windows on X11

    - by Vítor Baptista
    Hi, I am trying to make an arcade machine. The user will purchase credits, which will allow him to play for X minutes. I want to write "9:42 minutes left" at the left corner of the screen, even if he's playing a full screen game (UrbanTerror, for example). I would really like if I could do this with Ruby, but any other language is OK. Any ideas? Thanks in advance.

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  • Special function keys are mixed up on my Macbook Pro

    - by seanieb
    I recently sent my Macbook Pro (late 2008 model) to get a replaced logic board and top cover. When I got it back the Special function keys are mixed up. F3 - mutes sound - it should do expose f4 - decreases volume - it should show the dashboard f5 - increases volume ....etc, ... F11 - expose - it should decrease volume f12 - dashboard - it should increase volume I have checked and made sure that System PreferencesKeyboard"use all F keys as standard function keys" is not selected. And that no accessibility options are switched on either. How do I fix this? or should I bring it back to the repair shop? Thanks

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  • How does Android emulator performance compare to real device performance?

    - by uj2
    I'm looking into writing an Android game, tough I don't curerntly own an Android device. For those of you who own a device, how does the performance on the emulator relate to real device performance? I'm especially interested in graphics related tasks. This obviously depends on both the machine running the emulator, and the specific device in question, but I'm talking rough numbers here. This question is a duplicate, but since that post is heavily outdated, I figured it's irrelevant by now.

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  • How do I recycle code in Visual Studio with XNA?

    - by Marty Wallace
    I'm relatively new to both C# and Visual Studio, using XNA Game Studio. All I want to do is take some folders from a current project which contain .cs files and utilise those files in a new project, but it's proving to be a little trickier than I am used to with Flash/ActionScript. At the moment it seems like I need to use this process over and over until all the files I want are part of the current project:

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  • Virtual hosting in Varnish with individual vcl files for configuration

    - by Michael Sørensen
    I wish to use varnish to put in front of an apache and a tomcat on the same server. Depending on the ip requested, it goes to a different backend. This works. Now for most of the sites the default varnish logic will work just fine. However for some specific sites I wish to use custom VCL code. I can test for host name and include config files for the specific domains, but this only works inside the individual methods recv etc. Is there a way to include a complete set of instructions, in one file, per domain, without having to manage separate files for subdomain_recv, subdomain_fetch etc? And preferably without running seperate instances of varnish. When I try to include a file on the "root level" of default.vcl, I get a compilation error. Best regards, Michael

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  • Java application vs. Java applet

    - by user69514
    Hey guys I created this pacman game in Java. I would like to put in on my website so people can play on there. However I have never done any applets, nor do I know javascript. Is there a way to automatically convert the project into an applet? Or do I have to code it from scratch?

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  • What is a good program, with PostScript output (for LaTeX), to make circuit diagrams?

    - by Breakthrough
    Hello; I just found out to my dismay that Visio 2007 does not include the ability to output drawings in EPS/PS formats, which makes it unsuitable for my uses. I wish to create various circuit digrams (including some texts for resistor values, voltage sources, etc...) with most electronic components (resistors, logic gates). Visio was a great tool for this, but I need to include these in lab reports which I am typesetting with LaTeX. The recommended format to include images in LaTeX is PostScript, so the fonts can be properly substituted, and the drawings scale properly. So my question: Is there a Windows program which will allow me to create circuit diagrams, add various labels, and export it to PostScript format?

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  • Still failing a function, not sure why...ideas on test cases to run?

    - by igor
    I've been trying to get this Sudoku game working, and I am still failing some of the individual functions. All together the game works, but when I run it through an "autograder", some test cases fail.. Currently I am stuck on the following function, placeValue, failing. I do have the output that I get vs. what the correct one should be, but am confused..what is something going on? EDIT: I do not know what input/calls they make to the function. What happens is that "invalid row" is outputted after every placeValue call, and I can't trace why.. Here is the output (mine + correct one) if it's at all helpful: http://pastebin.com/Wd3P3nDA Here is placeValue, and following is getCoords that placeValue calls.. void placeValue(Square board[BOARD_SIZE][BOARD_SIZE]) { int x,y,value; if(getCoords(x,y)) { cin>>value; if(board[x][y].permanent) { cout<< endl << "That location cannot be changed"; } else if(!(value>=1 && value<=9)) { cout << "Invalid number"<< endl; clearInput(); } else if(validMove(board, x, y, value)) { board[x][y].number=value; } } } bool getCoords(int & x, int & y) { char row; y=0; cin>>row>>y; x = static_cast<int>(toupper(row)); if (isalpha(row) && (x >= 'A' && x <= 'I') && y >= 1 && y <= 9) { x = x - 'A'; // converts x from a letter to corresponding index in matrix y = y - 1; // converts y to corresponding index in matrix return (true); } else if (!(x >= 'A' && x <= 'I')) { cout<<"Invalid row"<<endl; clearInput(); return false; } else { cout<<"Invalid column"<<endl; clearInput(); return false; } }

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  • How to access a site in IIS with no DNS mapping

    - by CiccioMiami
    In my IIS 7.5 hosted in a Windows Server 2008 R2 I have several websites with no DNS address assigned. Let's take for instance the site (as named in IIS) with site name mySite. I have for this site the standard binding with no host name. Suppose that my server IP address is, for instance, 101.22.23.01. Therefore it seems logic to me that in order to access the website, I should place in the address bar of my browser: [IP_address]/[sitename] in this case: 101.22.23.01/mySite but it does not work. Shall I specify something else in the bindings?

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  • What can stop IIS7 from restarting an ASP.NET app when uppdating a dll in the bin folder?

    - by Carl Björknäs
    We're running ASP.NET 2.0 on MS Server 2008 and IIS 7. During the last releases the app pool hasn't automatically been restarted after changes in the bin folder. It works like a charm on our test server but not on the live server. The site is browsable but runs with the logic of the old version of the updated dll. One of the changes we have done lately is that one of the dll:s in the bin folder consists of other dlls that have been merged with ILMerge. Interop.ADODB.dll and Interop.CDO.dll is included in the merged dll. It is the user dll of the merged dll that is updated. What can possibly hinder IIS from restarting the app pool although a file has changed in the bin folder?

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  • Android - getting data from a server

    - by jonhobbs
    I've read lots about using local storage for android but how would I connect to an SQL database online to send and get data? For example, if I was making a game and wanted to create a worldwide high score table, how would I store that online and make sure it was only available to that app? Thanks, Jon

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • effective functional sort

    - by sreservoir
    I'm programming a function for a TI-NSpire, so I can't use the builtins from inside a function. What is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)

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  • Tool to test a user account and password (test login)

    - by TheCleaner
    Yeah, I can fire up a VM or remote into something and try the password...I know...but is there a tool or script that will simulate a login just enough to confirm or deny that the password is correct? Scenario: A server service account's password is "forgotten"...but we think we know what it is. I'd like to pass the credentials to something and have it kick back with "correct password" or "incorrect password". I even thought about a drive mapping script with that user account and password being passed to see if it mapped the drive successfully or not but got lost in the logic of making it work correctly...something like: -Script asks for username via msgbox -script asks for password via msgbox -script tries to map a drive to a common share that everyone has access to -script unmaps drive if successful -script returns popup msgbox stating "Correct Password" or else "Incorrect Password" Any help is appreciated...you'd think this would be a rare occurrence not requiring a tool to support it but...well....

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  • Clicking on Dock icon does not bring window on top (OS X Lion)

    - by Andrey Fedoseev
    I am using OS X Lion and I have a very annoying problem with windows not showing up when I click on Dock icons. It happens when I have some windows opened in one space but I am viewing another space at the moment. For example, I have Mail and Skype on space #2 but I am on space #1. Note that all windows are not minimized. I want to quickly switch to Mail. So I click on Mail icon in Dock, it switches the space to #2, menubar shows that active window is Mail but Mail window is actually below Skype window. The strangest thing is that sometimes it works as expected showing the Mail on top. I can't see any logic here, it's absolutely unpredictable, thus annoying. Does anyone experienced such problems? I wonder if it's a bug or correct behaviour. Is there any way to fix that?

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  • How to write (simple) macro?

    - by krzysz00
    I need to write a macro (with-hooks (monster method who what) &body body) for a game I'm writing. Monster is a CLOS object, method and who are strings and what is a function (#' notation). The macroexpansion would be something to the effect of (add-hook monster method who what) ,@body (remove-hook monster method who) I have absolutely no idea how to write such a macro, and I would appreciate some help.

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  • coco2d tab view for multi player

    - by godzilla
    I am currently developing a card game for the iphone using cocas2d. I am currently in need of a tab view with each tab representing a player and his / her set of cards. Currently i have a single view representing just one player. It seems as though cocas2s is not really built do have multiple views, to do this and it would require some serious amount of hacking around with the code. What would be the most efficient way to accomplish this?

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  • Moving An Object With Touch

    - by Arman
    for(touch in iPhoneInput.touches) { if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10)); } } I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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  • Flex Builder AS3 Project migration

    - by Fahim Akhter
    Hi, I am developing a Flash game using as3, I chose flex Builder with an AS3 project. Now I am thinking that if selecting the project to be a flex project instead of as3 project I would have a lot of flex functionality like a swf loader,preloaders and the popup manager etc. The graphic components would obviously have been made in flash and used through the swc (avoiding the heavy mxml components). Need to know what other developers think of this approach.

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  • Looking for interesing formula

    - by Thinker
    I'm creating a game, where players can make an alloy. To make it less predictable, and more interesting, I thought that durability and hardness of an alloy can't be calculated by simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function, where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think, it should look like this: half sound wave

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  • HTML 5 Canvas performance

    - by Vilius
    Hello there! I'm just started on playing around with the canvas HTML5-object. For the sake of performance tests, I have made a little ping pong game (http://bit.ly/arTPut). Apart from my quick'n'dirty programming skills, I believe, that there are also some performance boosts, I haven't used. Especially, the ball seams to be blue with a little red-touch, but by my decleration it should be yellow. Would be very nice, if someone could help me! Greetings, Vilius

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