Search Results

Search found 16473 results on 659 pages for 'game logic'.

Page 483/659 | < Previous Page | 479 480 481 482 483 484 485 486 487 488 489 490  | Next Page >

  • Flash button not reacting at all...

    - by Jerre
    Hi, I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction... My code: On the button itself: okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton); In the AS file: public function clickMyButton(event:MouseEvent) { trace("Halloooo"); } Another question: How can I close (remove from stage) a child dialog box (movie clip)

    Read the article

  • Is it possible to integrate user databases between Drupal and an ASP&SQL Server platform?

    - by hecatomber
    We have a game project designed on ASP&SQL Server, and we need to integrate it's user database with Drupal. This would be easier from Project to Drupal (since there is user_save and user_delete functions available globally by using drupal bootstrap) but I'm not sure if we can execute PHP functions on an ASP platform. Is there any documentation for this kind of problems? What do you suggest?

    Read the article

  • How to generate normal coordinate?

    - by rbchr
    Hi! I'm developping an game using the API opengl es 2.0. I need to know how to generate the normal coordinate because i need them to developp the lighting. I'm wondering if there is a software or an algorithm that generate normal coordinate. Great thanks!

    Read the article

  • programmtically set layout for android

    - by user270811
    hi, i am trying to improve the layout for my game. the problem is that while i can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. is there a way to programmatically set the layout based on which phone it is? thanks.

    Read the article

  • Combobox how to get the selected item to show a theme

    - by Michael Quiles
    I'm doing a tic tac toe game and I am trying to add a combo box that will change the applications background based on what the person selects right now I have summer, spring, fall, winter and the images are in the bin/debug folder how can I get this to work I don't know where to start and the tutorials are a bit confusing. Could you please help me

    Read the article

  • How do games move around objects (in general) (OGL)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

    Read the article

  • Cheap and cheerful rand() replacement.

    - by Mick
    After profiling a large game playing program, I have found that the library function rand() is consuming a considerable fraction of the total processing time. My requirements for the random number generator are not very onerous - its not important that it pass a great battery of statistical tests of pure randomness. I just want something cheap and cheerful that is very fast. Any suggestions?

    Read the article

  • Windows Mobile 6 and twitter

    - by dogsblx
    hi, I'm trying to implement Twitter into a mobile game that I'm developing and having difficulty with using the available libraries. Could someone explain how I use a library such as nTwitter on the .net compact framework 3.5 and windows mobile 6 professional SDK Thanks in advance for any help Tom

    Read the article

  • java.util.Random zero argument enquiry

    - by deerb
    I am trying to code a game following instructions contained in an OU TMA document which read: In the constructor, write code to assign a new instance of Random to ran which you should create using the Random class's zero argument constructor Will this code work? Random ran = new Random(0) ; I am a relative newbie to Java, and I don't understand exactly what the instructions mean

    Read the article

  • Embedding a Jar into a C# Form

    - by clone1018
    Ok this situation is a bit difficult. But I am trying to embed a Java Jar into a C# form. Not as a new window or new process. The Jar will be a game that uses the LWJGL library. The C# Form will be a "wrapper" for it with tools and more. Anyone have any ideas? Is this even possible?

    Read the article

  • Draw to an Image

    - by nXqd
    I'm new to GDI+ and I don't know how to draw to an Image. I've a matrix ( game map ) and tiles, Can I create an Image or a Bitmap, then I draw everything on it, so I can work with it likes an Image I load from resources. Thanks so much :)

    Read the article

  • How to make a Single Executable VS 2010

    - by Uri
    I'm making a game using C++ and DirectX and it'd be nice to share my groups progress with other people by providing a single executable file instead of having to run a setup wizard. I've checked my Release and Debug folders but those executable don't work. The release .exe is something like 21KB which doesn't seem right. So I guess what I'm asking is how to make a single executable with all of the libraries and resource files included.

    Read the article

  • Ruby Win32Api get single character non-blocking

    - by Markus Orreilly
    I'm trying to write a simple game working with two threads, one thread to get input from the user, and another thread to animate some scenes. I'm able to get characters without pressing ENTER just fine, but it blocks in the animating thread until the user presses a key. Does anyone know of a way to get a character from the keyboard non-blocking?

    Read the article

  • How is Javascript parsed/executed in a web browser exactly?

    - by ededed
    For example when I access web server likely Javascript will execute. From there on, how will the browser parse the Javascript, or "execute" the functions, the memory used, etc. How will the browser "handle" all of that? Does it act like a compilation lexer in that it passes line by line and generates object code, or does it use the DOM, and other specifications to handle memory, etc. Also, in terms of updating the page, and alterior concurrent executions as well, such as Flash, HTML, Java, etc. Point be simplified, how does the browser handle the scripts, the memory, and the logic on page from a javascript file?

    Read the article

  • how to run g95 executable files in OS X terminal

    - by lollygagger
    I am completely new to this game, so please be gentle ;-) I made an example program in Fortran 90, lets call it 'program.f90'. I compile it: g95 program.f90 It creates an executable called a.out How do I run this? It is supposed to print something to the screen, and get input from me, but I cannot figure out how to!

    Read the article

  • Python - 2 Questions: Editing a variable in a function and changing the order of if else statements

    - by Eric
    First of all, I should explain what I'm trying to do first. I'm creating a dungeon crawler-like game, and I'm trying to program the movement of computer characters/monsters in the map. The map is basically a Cartesian coordinate grid. The locations of characters are represented by tuples of the x and y values, (x,y). The game works by turns, and in a turn a character can only move up, down, left or right 1 space. I'm creating a very simple movement system where the character will simply make decisions to move on a turn by turn basis. Essentially a 'forgetful' movement system. A basic flow chart of what I'm intending to do: Find direction towards destination Make a priority list of movements to be done using the direction eg.('r','u','d','l') means it would try to move right first, then up, then down, then left. Try each of the possibilities following the priority order. If the first movement fails (blocked by obstacle etc.), then it would successively try the movements until the first one that is successful, then it would stop. At step 3, the way I'm trying to do it is like this: def move(direction,location): try: -snip- # Tries to move, raises the exception Movementerror if cannot move in the direction return 1 # Indicates movement successful except Movementerror: return 0 # Indicates movement unsuccessful (thus character has not moved yet) prioritylist = ('r','u','d','l') if move('r',location): pass elif move('u',location): pass elif move('d',location): pass elif move('l',location): pass else: pass In the if/else block, the program would try the first movement on the priority on the priority list. At the move function, the character would try to move. If the character is not blocked and does move, it returns 1, leading to the pass where it would stop. If the character is blocked, it returns 0, then it tries the next movement. However, this results in 2 problems: How do I edit a variable passed into a function inside the function itself, while returning if the edit is successful? I have been told that you can't edit a variable inside a function as it won't really change the value of the variable, it just makes the variable inside the function refer to something else while the original variable remain unchanged. So, the solution is to return the value and then assign the variable to the returned value. However, I want it to return another value indicating if this edit is successful, so I want to edit this variable inside the function itself. How do I do so? How do I change the order of the if/else statements to follow the order of the priority list? It needs to be able to change during runtime as the priority list can change resulting in a different order of movement to try.

    Read the article

< Previous Page | 479 480 481 482 483 484 485 486 487 488 489 490  | Next Page >