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  • IIS7 Serving .mp4s, not playable on iOS devices.

    - by Danomite
    I've added the proper MIME type to the server, made sure it applies to not only the specific site but even the all of server's sites. The file is accessible and playable in my browser (Chrome) but when trying to pull it up on an iPhone , the debug mode warns me that the "movie could not be played" but on iPad it's "byte_range_error_message" I'm really at a loss here of why iOS devices won't load the video up. I know it's not the video files themselves because I had used the same file on a different server (on a shared hosting package). Any help is appreciated! -Dan

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • Anyone know how to get an LTSP image working with VIA VX855 chipset?

    - by Bryan
    I'm running an LTSP server on Ubuntu 11.10 and can load the i386 image via PXE boot on a VirtualBox VM just fine. However, when I PXE boot a Dell FX130 thin client on the LTSP network the login screen ends up being a white screen with a bunch of wavy black lines going up and down it. The 11.10 splash screen displays just fine as the image is booted, then I get a "INVALID CARD NUMBER" message, then a black screen, then finally the white screen with wavy lines. I'm not sure if the "INVALID CARD NUMBER" message has anything to do with the issue, but in the end the white screen with wavy lines makes me think it's a video driver problem. On the LTSP server, I chrooted into /opt/ltsp/i386 and made sure xserver-xorg-video-openchrome was installed. I did notice that no xorg.conf exits in /etc/X11 though.

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  • Free E-Book - TypeScript Succinctly

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/22/free-e-book---typescript-succinctly.aspxAt http://www.syncfusion.com/resources/techportal/ebooks/typescript, Syncfusion are a free E-book "TypeScript Succinctly""The extensive adoption of JavaScript for application development, and the ability to use HTML and JavaScript to create Windows Store apps, led Microsoft to develop TypeScript, a superset of JavaScript. Though the messiness of JavaScript causes many .NET developers to avoid the language, Microsoft's additions extend many familiar features of .NET programming to JavaScript. With TypeScript Succinctly by Steve Fenton, you will learn how TypeScript provides optional static typing and classes to JavaScript development, how to create and load modules, and how to work with existing JavaScript libraries through ambient declarations. TypeScript is even significantly integrated with Visual Studio to provide the autocompletion and type checking you are most comfortable with."

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  • Ubuntu 10.10 Netbook Remix on Asus Eee PC 701 4G - boot process hangs up

    - by Andrew
    I've got an old Eee PC 701 4G with the following specifications: 512 MB RAM 4GB SSD drive SM223AC 8GB SD card extension Screen resolution: 800 x 480 BIOS Revision 1101 (05/16/2008) EC Firmware version: EPC-079 Windows XP SP3 works fine on it, but I decided to switch my OS to Ubuntu. I have downloaded an Ubuntu 10.10 Netbook Remix ISO and wrote it to my FAT32 SD card using Universal-USB-Installer-1.8.3.3, as described on ubuntu.com During standard load from the SD card the boot process hangs up with black screen. If I'll press F6 while preloading Ubuntu, it sucessfully displays the boot menu, selecting language and showing 2 main commands: "Run ubuntu from USB drive" and "Insall Ubuntu". Selecting either of these commands leading to the same result - after some background work the main loading indicator is displayed ("Ubuntu" text with dotted progress bar under it), and it's progressing forever without any effect. Is Ubuntu 10.10 compatible with my Eee PC at all? How to boot it correctly?

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  • Global keyboard states

    - by Petr Abdulin
    I have following idea about processing keyboard input. We capture input in "main" Game class like this: protected override void Update(GameTime gameTime) { this.CurrentKeyboardState = Keyboard.GetState(); // main :Game class logic here base.Update(gameTime); this.PreviousKeyboardState = this.CurrentKeyboardState; } then, reuse keyboard states (which have internal scope) in all other game components. The reasons behind this are 1) minimize keyboard processing load, and 2) reduce "pollution" of all other classes with similar keyboard state variables. Since I'm quite a noob in both game and XNA development, I would like to know if all of this sounds reasonable.

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  • Rails solution for mobile-specific content filter?

    - by Damien Roche
    To note, I'm not interested in simply 'hiding' content for mobile devices, I want to filter out that content completely. I'm also not trying to address the issue by building a mobile specific interface (mob.example.com). There was another question regarding something similar: How do I prevent useless content load on the page in responsive design? The solution, in that post, was to set a session during the initial request, and then use the session to filter content on subsequent requests. I primarily develop in Rails, and I'm wondering if there are any gems or ruby-specific solutions to this problem?

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  • DIY Door Lock Grants Access via RFID

    - by Jason Fitzpatrick
    If you’re looking to lighten the load on your pocket and banish the jingling of keys, this RFID-key hack makes your front door keycard accessible–and even supports groups and user privileges. Steve, a DIYer and Hack A Day reader, was looking for a solution to a simple problem: he wanted to easily give his friends access to his home without having to copy lots of keys and bulk up their key rings. Since all his friends already carried a Boston public transit RFID card the least intrusive solution was to hack his front door to support RFID cards. His Arduino-based solution can store up to 50 RFID card identifiers, supports group-based access, and thanks to a little laser cutting and stain the project enclosure blends in with the Victorian styling of his home’s facade. Hit up the link below to see his code–for a closer look at the actual enclosure check out this photo gallery. RFID Front Door Lock [via Hack A Day] HTG Explains: What is DNS? How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU

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  • Problem on login: Freeze just before user selection

    - by Diego Garcia
    Hi, I'm using ubuntu 10.10 and when I login it shows my login's wallpaper an appears the window where I select my user without showing it and then gets frozen. No mouse response, no keyboard responde (even if I try to num/caps lock). I tried with safe mode and same thing happens, but in that case it freeze when trying to load some USB stuff, I tought it was my USB headset or my mouse so I disconnected them but doesn't works. Any advice on how to fix this, how to login to try an update or how to post more information?

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Strategies for very fast delivery of webpages.

    - by Cherian
    I run a website Cucumbertown with an initial pay load of nearly 9KB zipped. All my js is delayed loaded with requirejs and modernizer is the only exception. Now all my webpages are Nginx cached and only 10-15% hits go to the backend proxy. And the cache is invalidated by logged in users as proxy_cache_bypass. So for an anonymous user its nearly always a cache hit. I have some basic OS tuning with default via ip dev eth0 initcwnd 15 net.ipv4.tcp_slow_start_after_idle 0 Despite an all cache & large initcwnd my pages still take 2.5 – 3 seconds. I have a yslow score of And page speed at Are there strategies that can help deliver webpages even faster than this? Deliver pages at 1+ second time for 10KB payload? Notes: My servers run of a fairly good data center from Linode at Fremont.

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  • SEOs: mobile version using AJAX: how to be properly read by crawlers?

    - by Olivier Pons
    Before anything else, I'd like to emphasize that I've already read this and this. Here's what I can do: First choice: create classical web version with all products in that page - http://www.myweb.com. create mobile web version with all products in the page and use jQuery Mobile to format all nicely but this may be long to (load + format), and may provide bad user experience - http://m.myweb.com. Second choice: create classical web version with all products in that page create mobile web version with almost nothing but a Web page showing wait, then download all products in the page using AJAX and use jQuery Mobile to format all nicely. Showing a wait, loading message gives far more time to do whatever I want and may provide better user experience - http://m.myweb.com. Question: if I choose the second solution, Google won't read anything on the mobile version (because all products will be downloaded in the page using AJAX), so it wont be properly read by crawlers. What / how shall I do?

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  • Debugging "Premature end of script headers" - WSGI/Django [migrated]

    - by Marcin
    I have recently deployed an app to a shared host (webfaction), and for no apparent reason, my site will not load at all (it worked until today). It is a django app, but the django.log is not even created; the only clue is that in one of the logs, I get the error message: "Premature end of script headers", identifying my wsgi file as the source. I've tried to add logging to my wsgi file, but I can't find any log created for it. Is there any recommended way to debug this error? I am on the point of tearing my hair out. My WSGI file: import os import sys from django.core.handlers.wsgi import WSGIHandler import logging logger = logging.getLogger(__name__) os.environ['DJANGO_SETTINGS_MODULE'] = 'settings' os.environ['CELERY_LOADER'] = 'django' virtenv = os.path.expanduser("~/webapps/django/oneclickcosvirt/") activate_this = virtenv + "bin/activate_this.py" execfile(activate_this, dict(__file__=activate_this)) # if 'VIRTUAL_ENV' not in os.environ: # os.environ['VIRTUAL_ENV'] = virtenv sys.path.append(os.path.dirname(virtenv+'oneclickcos/')) logger.debug('About to run WSGIHandler') try: application = WSGIHandler() except (Exception,), e: logger.debug('Exception starting wsgihandler: %s' % e) raise e

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  • How can I improve overall system performance?

    - by Decio Lira
    What are your tips for improving overall system performance on ubuntu? Inspired by this question I realized that some default settings may be rather conservative on Ubuntu and that it's possible to tweak it with little or no risk if you wish to make it faster. This is not meant to be application specific (e.g. make firefox load pages faster), but system wide. Preferably 1 tip per answer, with enough detail for people to implement it. A couple of mine would be: Install Preload (via Software Center or sudo apt-get install preload); Change Swappiness value - "which controls the degree to which the kernel prefers to swap when it tries to free memory"; What are yours? PS: Since this is not intended to have a unique answer but rather, several useful tips, I'm making this community wiki out-of-the-box.

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  • Is there a very simple XML Editor/Viewer?

    - by Paul Spangle
    Part of our support job is to look at XML documents sent to our systems by our clients that have failed to load correctly. I do this by pasting the file in to Visual Studio as an XML file and VS colours it and adds line-breaks, indenting, etc. and it's then usually quite simple to spot the error and manually fix it and resubmit the document. Do I really have to use Visual Studio to do this? OK, it does the job quite well, but I'd have thought that something like Notepad++ would do the job just as well with a fraction of the machine resource usage. Is there are plugin for Notepad++ or another bit of freeware that can make XML look pretty and let me make simple edits?

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  • Scribe Workbench Update Source

    - by Dave Noderer
    I’ve been working with a program Scribe, similar in function to SSIS although I’m still an SSIS fanboy!! The main feature my customer has Scribe for is to load data into Microsoft CRM 4.0. A lot of what I’ve been doing is loading campaigns into CRM which are staged in SQL Server but I need to mark each one as imported so it will not get imported again. The screen shot below shows how to setup the Source update. One important thing is that the source SQL table has to have a primary key defined (this was a staging table and I did not do that at first)

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  • Blender to Collada to Assimp - Rigid (Non-skinned) Animation

    - by gareththegeek
    I am trying to get simple animations to work, exporting from Blender and importing into my application. My first attempt was as follows: Open Blender at factory settings. Select the default cube and insert a location keyframe. Select another frame and move the cube. Insert a second location keyframe. Export to Collada. When I open the Collada file using assimp it contains zero animations, even though in Blender the cube animates correctly. On my next attempt, I inserted a bone armature with a single bone, made it the parent of the cube, and animated the bone instead. Again the animation worked correctly in Blender. Assimp now lists one animation but both key frames have the position [0, 0, 0] Does anyone have any suggestions as to how I can get animated (non-skinned) meshes from Blender into Assimp? My ultimate goal here is to export animated meshes from Blender, process them offline into my own model format, and load them into my SharpDX based graphics engine..

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  • Partner Webcast – Weblogic for Developers - 12 July 2012

    - by Thanos
    Oracle Weblogic Server is the industry’s leading application server for deploying Java EE applications with support for new features for lowering cost of operations, improving performance and enhancing scalability. But it’s also a great choice for the Java developers because of the differentiating capabilities that facilitate integration with other tools and frameworks, promote reusability and rapid redeployment of your applications. During the webinar we’re going to explore these differentiation features in more detail. Agenda: Java EE standards support in different Weblogic Server versions Weblogic  Classloading How Weblogic load the classes Filtering classloader Shared libraries Classloader Analisys Tool Spring support in Weblogic Weblogic integration with Apache Maven Advanced deployment features Fast Swap Side by Side deployment Q&A session Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Duration: 1 hour Register Now! For any questions please contact us at [email protected] Visit regularly our ISV Migration Center blog Or Follow us @oracleimc to learn more on Oracle Technologies as well as upcoming partner webcasts and events.

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  • XNA Deferred Shading, Replace BasicEffect

    - by Alex
    I have implemented deferred shading in my XNA 4.0 project, meaning that I need all objects to start out with the same shader "RenderGBuffer.fx". How can I use a custom Content Processor to: Not load any textures by default (I want to manually do this) Use "RenderGBuffer.fx" as the default shader instead of BasicEffect Below is the progress so far public class DeferredModelProcessor : ModelProcessor { EffectMaterialContent deferredShader; public DeferredModelProcessor() { } protected override MaterialContent ConvertMaterial(MaterialContent material, ContentProcessorContext context) { deferredShader = new EffectMaterialContent(); deferredShader.Effect = new ExternalReference<EffectContent>("DeferredShading/RenderGBuffer.fx"); return context.Convert<MaterialContent, MaterialContent>(deferredShader, typeof(MaterialProcessor).Name); } }

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  • How to convert unconvertable & unviewable .ts files?

    - by Evelin Versh
    How to convert .ts files that can not be converted with usual WinFF, Avidemux etc programs? The .ts files in question are recorded from TV with STV digital cable digibox, viewable to me so far ONLY with that same digibox. All the video-playing programs i tried do not open the files at all (e.g. classical VLC and WinMedia player). All but 1 video converters i tried also are not able even to open or load the file into the program, therefore no conversion is possible. According to WinFF it can not find codec parameters during the conversion, evidently leading to nothing-happening???! HELP!, please.

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  • How to control CPU frequency

    - by Tim
    I am using CPU Frequency Scaling Monitor 2.30.0 on the panel to show and control CPU frequency. My CPU frequency by default will change according to load. But I want to make CPU work at the lowest level and so I choose 800 MHz in CPU Frequency Scaling Monitor. After a few seconds, however, it automatically changes back to Powersave or Performance mode which has automatic adjustment to CPU frequency. I was wondering how to actually make CPU work at the lowest level? Thanks!

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  • How does landscape calculate free memory?

    - by David Planella
    I'm trying to debug an OOM situation in an Ubuntu 12.04 server, and looking at the Memory graphs in Landscape, I noticed that there wasn't any serious memory usage spike spike. Then I looked at the output of the free command and I wasn't quite sure how both memory usage results relate to each other. Here's landscape's output on the server: $ landscape-sysinfo System load: 0.0 Processes: 93 Usage of /: 5.6% of 19.48GB Users logged in: 1 Memory usage: 26% IP address for eth0: - Swap usage: 2% Then I run the free command and I get: $ free -m total used free shared buffers cached Mem: 486 381 105 0 4 165 -/+ buffers/cache: 212 274 Swap: 255 7 248 I can understand the 2% swap usage, but where does the 26% memory usage come from?

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  • PHP sqlite not working in 13.10

    - by user97954
    According to >ls /etc/php5/mods-available/ I have a pdo.ini pdo_mysql.ini pdo_sqlite.ini sqlite3.ini for example sqlite.ini contains: ; configuration for php SQLite module ; priority=20 extension=sqlite3.so and >php -i | grep pdo_ gives: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20121212/pdo_sqlite.so' - /usr/lib/php5/20121212/pdo_sqlite.so: undefined symbol: sqlite3_column_table_name in Unknown on line 0 /etc/php5/cli/conf.d/20-pdo_mysql.ini,/etc/php5/cli/conf.d/20-pdo_sqlite.ini, Simple stuff like this: <?php echo sqlite_libversion(); ?> Gives a blank page. Also phpliteadmin won't work either, complaining of no sqlite3 or pdo_sqlite, etc. Been all over this planet's Internet chasing leads and clues to no avail. What's wrong?

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  • Can Ubuntu launcher damage my LCD screen pixels?

    - by DUKE
    There appears something like a scar (damaged or dead pixels) on my LCD screen, where Ubuntu launcher positions. The scar exactly fitting Ubuntu launcher edges and icons. It seems a permanent scar and it stays even if I load other operating systems. Can this damage be a cause of Ubuntu launcher? I know this is a stupid question, but I decided to ask here because this is exactly fitting Ubuntu launcher edges and icons. I am using Ubuntu 12.04 LTS and Samsung LCD. My system details as follows:

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  • About Me

    - by Jeffrey West
    I’m new to blogging.  This is the second blog post that I have written, and before I go too much further I wanted the readers of my blog to know a bit more about me… Kid’s Stuff By trade, I am a programmer (or coder, developer, engineer, architect, etc).  I started programming when I was 12 years old.  When I was 7, we got our first ‘family’ computer – an Apple IIc.  It was great to play games on, and of course what else was a 7-year-old going to do with it.  I did have one problem with it, though.  When I put in my 5.25” floppy to play a game, sometimes, instead loading my game I would get a mysterious ‘]’ on the screen with a flashing cursor.  This, of course, was not my game.  Much like the standard ‘Microsoft fix’ is to reboot, back then you would take the floppy out, shake it, and restart the computer and pray for a different result. One day, I learned at school that I could topple my nemesis – the ‘]’ and flashing cursor – by typing ‘load’ and pressing enter.  Most of the time, this would load my game and then I would get to play.  Problem solved.  However, I began to wonder – what else can I make it do? When I was in 5th grade my dad got a bright idea to buy me a Tandy 1000HX.  He didn’t know what I was going to do with it, and neither did I.  Least of all, my mom wasn’t happy about buying a 5th grader a $1,000 computer.  Nonetheless, Over time, I learned how to write simple basic programs out of the back of my Math book: 10 x=5 20 y=6 30 PRINT x+y That was fun for all of about 5 minutes.  I needed more – more challenges, more things that I could make the computer do.  In order to quench this thirst my parents sent me to National Computer Camps in Connecticut.  It was one of the best experiences of my childhood, and I spent 3 weeks each summer after that learning BASIC, Pascal, Turbo C and some C++.  There weren’t many kids at the time who knew anything about computers, and lets just say my knowledge of and interest in computers didn’t score me many ‘cool’ points.  My experiences at NCC set me on the path that I find myself on now, and I am very thankful for the experience.  Real Life I have held various positions in the past at different levels within the IT layer cake.  I started out as a Software Developer for a startup in the Dallas, TX area building software for semiconductor testing statistical process control and sampling.  I was the second Java developer that was hired, and the ninth employee overall, so I got a great deal of experience developing software.  Since there weren’t that many people in the organization, I also got a lot of field experience which meant that if I screwed up the code, I got yelled at (figuratively) by both my boss AND the customer.  Fun Times!  What made it better was that I got to help run pilot programs in Taiwan, Singapore, Malaysia and Malta.  Getting yelled at in Taiwan is slightly less annoying that getting yelled at in Dallas… I spent the next 5 years at Accenture doing systems integration in the ‘SOA’ group.  I joined as a Consultant and left as a Senior Manager.  I started out writing code in WebLogic Integration and left after I wrapped up project where I led a team of 25 to develop the next generation of a digital media platform to deliver HD content in a digital format.  At Accenture, I had the pleasure of working with some truly amazing people – mentoring some and learning from many others – and on some incredible real-world IT projects.  Given my background with the BEA stack of products I was often called in to troubleshoot and tune WebLogic, ALBPM and ALSB installations and have logged many hours digging through thread dumps, running performance tests with SoapUI and decompiling Java classes we didn’t have the source for so I could see what was going on in the code. I am now a Senior Principal Product Manager at Oracle in the Application Grid practice.  The term ‘Application Grid’ refers to a collection of software and hardware products within Oracle that enables customers to build horizontally scalable systems.  This collection of products includes WebLogic, GlassFish, Coherence, Tuxedo and the JRockit/HotSpot JVMs (HotSprocket, maybe?).  Now, with the introduction of Exalogic it has grown to include hardware as well. Wrapping it up… I love technology and have a diverse background ranging from software development to HW and network architecture & tuning.  I have held certifications for being an Oracle Certified DBA, MSCE and Cisco Certified Network Professional (CCNP), among others and I have put those to great use over my career.  I am excited about programming & technology and I enjoy helping people learn and be successful.  If you are having challenges with WebLogic, BPM or Service Bus feel free to reach out to me and I’ll be happy to help as I have time. Thanks for stopping by!   --Jeff

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