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  • This week in the OTN Architect Center

    - by Bob Rhubart
    Updated every Monday, the Oracle Technology Network Architect Center is your one-stop for the latest content drawn from across the architect community. You find the articles and white papers, the latest ArchBeat Podcast, selected blog posts from community leaders, a list of events for architects, along with the latest information on Oracle products. Featured this week: A Fusion Applications Technical Overview A sample chapter from Managing Oracle Fusion Applications by Richard Bingham, new from Oracle Press. Oracle Optimized Solution for Lifecycle Content Management A new white paper from Donna Harland and Nick Kloski. Toronto Architect Day Panel Discussion - Part 2 The second of a four-part program featuring a live recording of the panel discussion from OTN Architect Day in Toronto, featuring Oracle ACE Director Cary Millsap, InfoQ.com editor and co-founder Floyd Marinescu, and members of Oracle's Enterprise Architecture team. Check it out: OTN Architect Center

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  • Custom extensible file format for 2d tiled maps

    - by Christian Ivicevic
    I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how to (un)serialize this data. (I do not search for a map editor - I am speaking of the map file itself) For now I am looking for suggestions and resources, how to implement a custom file format for my maps which should provide the following functionality (based on MoSCoW method): Must have Extensibility and backward compatibility Handling of different layers Metadata on whether a tile is solid or can be passed through Special serialization of entities/triggers with associated properties/metadata Could have Some kind of inclusion of the tileset to prevent having scattered files/tilesets I am developing with C++ (using SDL) and targetting only Windows. Any useful help, tips, suggestions, ... would be appreciated!

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  • Call glutinit in a PHP extension

    - by Yijinsei
    Hi guys, I am developing a php extension that require the use of opengl. I tried to initialize the library with glutinit; it works in CLI environment but when I tried on browser it doesn't seem to execute the code. The code is actually executed on the server side. It is part of a process to extract features from an image, and the server will return a list of closest image to the user. I very new to opengl, so I'm not sure what kind of error is this, does anybody have any knowledge with this?

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  • Errors when attempting to install vim on Ubuntu 12.04

    - by Anup
    I have installed Ubuntu 12.04 in my computer few days back. from then i tried to install few programs through Ubuntu software center but it showed that no internet connection even though i was connected to internet. Then i came to know that vi editor will be required to set the system configuration in which i will be able to save my password and proxy. apart from that i also tried to install the programs through terminal but still same problem occurred as it says this is not a candidate for install. i tried to install Vim using command sudo apt-get instal Vim-nox but it shows that broken package and showed many failures. please help me out of this.... thank you

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  • Oracle's Director NoSQL Database Product Management talks with ODBMS.ORG

    - by thegreeneman
    I was pinged by one of my favorite database technology sites today, ODBMS.ORG - informing that Dave Segleau, the Director of Oracle NoSQL Database product management spent some time talking with their editor Roberto Zicari about the product.   Its a great interview and I highly recommend the read.  I think its important to understand the connectivity that Oracle NoSQL Database (ONDB) has with BerkeleyDB, as it says a lot about the maturity of ONDB as it relates to data integrity and reliability.  BerkeleyDB has been living the NoSQL life since the beginning of this transition embracing the right tool for the job approach to data management.  Several of the biggest names in NoSQL ( e.g. LinkedIn's Voldemort ) built their NoSQL scale-out solutions leveraging the robust BerkeleyDB storage engine under their distribution architectures.  Oracle commercializing the same via ONDB makes perfect sense given the demonstrated need for this category of technology.

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • iPhoneOS SDK - Remove Corner Rounding from views (iPad problem)

    - by norskben
    Hi Guys This might be a little bit picky, but in the iPad SplitViewController setup, there are 2 views. Each of the views has a very small black corner rounding. (This is probably the same with iPhone apps too). This rounding is visible in the image below. What I would like to do is remove the black rounding, so the UI doesnt get these two little bumps along the bottom. Has anyone done this, or know how to? -Its surely possible. Hopefully some one has seen this before. Thanks Image Link Mirror

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  • Maya Animated Character export for XNA 4.0 problem

    - by FahidK
    To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the issue i'm having is after selecting the model and the root joint and then hitting export in .fbx format, for some reason when i open the exported .fbx file the joint system is detached from the model with no animation. Btw, i have the animations in clips so that they can be called in code, for example "run","walk","attack". So, what can i do to solve this problem? Thank you.

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  • How do I disable window move with alt + left mouse button in GNOME Shell?

    - by artfulrobot
    There are lots of posts on this about Unity, this is about gnome-shell As with other posters, I use apps (Inkscape in particular) that uses Alt-Click and Alt-drag. Gnome-shell is grabbing this off me and thus disabling features in the application. I have tried using ccsm's Move plugin - you can turn this off and you still get Alt-drag window moving. using gconf editor to change /apps/metacity/general/mouse_button_modifier - this has no effect AFAICS. It's really hindering me. Otherwise I find gnome-shell a really productive environment.

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  • Linux, how to capture screen, and simulate mouse movements.

    - by 2di
    Hi All I need to capture screen (as print screen) in the way so I can access pixel color data, to do some image recognition, after that I will need to generate mouse events on the screen such as left click, drag and drop (moving mouse while button is pressed, and then release it). Once its done, image will be deleted. Note: I need to capture whole screen everything that user can see, and I need to simulate clicks outside window of my program (if it makes any difference) Spec: Linux ubuntu Language: C++ Performance is not very important,"print screen" function will be executed once every ~10 sec. Duration of the process can be up to 24 hours so method needs to be stable and memory leaks free (as usuall :) I was able to do in windows with win GDI and some windows events, but I'ev no idea how to do it in Linux. Thanks a lot

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  • UDK/ UnrealScript class interaction? HUD advice?

    - by Holly
    Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that extends UTHUD and another that extends UDKPAWN. I have the pawn destroyed when its been shot 3 times and some basic helloworld text displaying in my HUD but i'm completely lost as to how one would get some sort of feedback between the two classes going on? What i would like to do to start off, is have some text that says something like "Amount of baddies killed: 0" Displayed on the HUD which would then increment each time the player destroyed one of my pawns. I'm sorry if this is an inappropriate question but i've never really worked within a framework like this before and wasn't sure where to go for help to get my footing. All advice appreciated!

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  • Not recognize JDK after installation in ubuntu 12.10

    - by HFDev
    I did these steps without error: 1-JDK path : Downloads/jdk-6u37-linux-x64.bin 2-Commands in Terminal : mkdir Programs cd Programs bash ../Downloads/jdk-6u37-linux-x64.bin ln -s jdk-6u37-linux-x64 jdk 3-Set JAVA_HOME and Path: in HomeView MenuShow Hidden Files Then open .bashrc in text editor. I added the following lines to end of file. export JAVA_HOME=$Home/Programs/jdk export PATH=:$JAVA_HOME/bin:$PATH --------------------------------------------------------------------------------------- This is the result of executing the command echo $JAVA_HOME : /Programs/jdk This is the result of executing the command echo $PATH : :/Programs/jdk/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games1 ---------------------------------------------------------------------------------------- And problem is : This is the result of executing the command java -version : The program 'java' can be found in the following packages: * default-jre * gcj-4.6-jre-headless * gcj-4.7-jre-headless * openjdk-7-jre-headless * openjdk-6-jre-headless Try: sudo apt-get install

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  • How can I tell how a panel item was set up

    - by 4dummies
    I need to do some major surgery on a user account that has somehow sustained configuration damage to the point window decorations are gone, some apps don't listen to the keyboard, etc etc. I run xfce4 sessions. There's a panel on the top of the screen that has applications that I put there once upon a time. I know how to do that, sort of. But I don't remember the details of what I specified. And I'm unaware of an app for the panel that's like the menu editor that lets you see and manipulate an item that's already there. I want to do that because I want to re-do this stuff in a different account. Or possibly do a dotfile transplant on this account and re-edit to include the stuff I'm used to.

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  • How to best deal with photos passed to IFilter?

    - by sharptooth
    I'm implementing an IFilter for indexing image formats. One problem is photos - many users have tons of photos, photos are huge and loading and searching for text on them is time consuming. Yes, sometimes people use cameras instead of scanners for digitizing documents, but the potential problems IMO far outweight the possibility of encountering a document digitized with a photo camera. So my implementation will not extract text from photos at all. What should the IFilter do once it detects that a given file is a photo image - indicate an error or return empty text?

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  • Best choise of gui platform/framework for 3d development [closed]

    - by Miguel P
    The title pretty much says it all, so I'm developing a 3d engine for Directx 11, and it's going good so far. I started using .net forms as a GUI, but then(Of curiosity), i jumped to MFC, and the app looked great, but in my perspective, MFC is badly written, and it's too complicated, meaning that some things just took forever, while it would have taken a few seconds in .net forms. But my real question is: If i want to make an Editor for a 3d scene, where directx renders in the form( This was accomplished in .net forms), what would be the best choise of gui platform/framework? MFC,.net forms, Qt, etc....

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  • PHP + GD: imagetruecolortopalette not keeping transparency

    - by AlexMax
    I am using GD to output an image that is a truecolor+alpha channel PNG file using imagepng just fine. However, I would like to have the ability to also output an ie6-compatible 256-color PNG as well. According to the official documentation for imagetruecolortopalette: The code has been modified to preserve as much alpha channel information as possible in the resulting palette, in addition to preserving colors as well as possible. However, I am finding that the results of this function do not properly preserve any transparency at all. I used this firefox image with text superimposed on top of it as a test, and all the function did was give me a white background and a weird dark blue border. I know that I can't hope to preserve the full alpha channel, but surely this function would at least pick up on the transparent background. Is there something I'm missing? Are there any alternative approaches that I can take?

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  • Events on controls in web server control

    - by MarkyMarc
    Hi All, I'm creating a web server control that has an image button on it. The html for the control is done in the RenderControls of the code, the control devrives from WebControl, IScriptControl, INamingContainer. The button is coded as follow in the RenderControls: System.Web.UI.WebControls.ImageButton img = new System.Web.UI.WebControls.ImageButton(); img.ImageUrl = "Url of the image"; img.Click += new ImageClickEventHandler(img_Click); img.ID = this.ClientID + "_img"; img.CausesValidation = false; imgLock.RenderControl(output); The button apreas in the browser but when i click on it, the page postsback but the event handler for the button doesn't get fired, from what i can figure out, since the control goes throught RenderControls eachtime the page is posted back, the button gets redrawn and the event handling disapears. This server control is in a master page. Anyone can help me on this? Thanks

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  • How to pass parameters to Apache Pivot's wtkx:include tag?

    - by Andrew Swan
    I need to create a reusable UI component that accepts a number of parameters (e.g. an image URL and some label text), similar to how JSP tags can accept parameters. The Pivot docs for the "wtkx:include" tag say: The tag allows a WTKX file to embed content defined in an external WTKX file as if it was defined in the source file itself. This is useful for ... defining reusable content templates I was hoping that I could define my component in a WTKX file using standard Pivot components (e.g. a TextInput) and pass it one or more parameters; for example my reusable template called "row.wtkx" might contain a row with an image and a text field, like this (where the ${xxx} bits are the parameters): <TablePane.Row xmlns="org.apache.pivot.wtk"> <ImageView image="@images/${image_url}" /> <TextInput text="${title}" /> </TablePane.Row> I could then reuse this component within a TablePane as follows: <rows> <TablePane.Row> <Label text="Painting"/> <Label text="Title"/> </TablePane.Row> <wtkx:include src="row.wtkx" image_url="mona_lisa.jpg" title="Mona Lisa"/> <wtkx:include src="row.wtkx" image_url="pearl_earring.jpg" title="Girl with a Pearl Earring"/> <wtkx:include src="row.wtkx" image_url="melting_clocks.jpg" title="Melting Clocks"/> </rows> I've made up the ${...} syntax myself just to show what I'm trying to do. Also, there could be other ways to pass the parameter values other than using attributes of the "wtkx:include" tag itself, e.g. pass a JSON-style map called say "args". The ability to pass parameters like this would make the include tag much more powerful, e.g. in my case allow me to eliminate a lot of duplication between the table row declarations. Or is "wtkx:include" not the right way to be doing this?

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  • Jquery Uploader not saving to a folder in the site root

    - by Iain Simpson
    im trying to integrate the Jquery Uploader into my website http://blueimp.github.com/jQuery-File-Upload/ The problem I am having is that I cant seem to get it save the folder I want to to save to. In the UploadHander.php I have the following settings 'script_url' => $this->get_full_url().'/', 'upload_dir' => dirname($_SERVER['SCRIPT_FILENAME']).'./images/machinery/', 'upload_url' => $this->get_full_url().'./images/machinery/', This results in an image uploaded url that looks like this http://domain.com/rcsetch/up/server/php/machinery/image.jpg Other than putting my php files in the root of the website, im not sure how to get it to work, as what I want it to do is upload the files to http://domain.com/images/machinery and not to the create a folder in the directory where all the php files for the uploader are located.

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  • IE6 CSS tooltip not appearing

    - by Lauren
    I'm using a tooltip that works in FF, Chrome, and IE7-8, but in IE6 it doesn't appear. You can go to this page http://www.avaline.com/ Bags/ Eco-Friendly-Bags/R1500 and login with [email protected] password:test02, then hit the "add to cart" button and hover over the question marks to see (or not see) the tooltips. This is the relevant HTML and CSS: <DIV class=oewBox id=oewImpLocDiv style="BACKGROUND-IMAGE: url(/images/img/org4.gif)"> <A class=tooltip href="#"><SPAN class=""><STRONG>More than 2 imprint locations?</STRONG> Test </SPAN></A> </DIV> <style> /* Rule from element "style" attribute */ element.style { BACKGROUND-IMAGE: url(/images/img/org4.gif) } /* Rule N°8 from inline stylesheet */ .oewBox { PADDING-RIGHT: 8px; PADDING-LEFT: 40px; PADDING-BOTTOM: 16px; MARGIN: 0px 0px 6px; PADDING-TOP: 6px; BORDER-BOTTOM: #ff7c14 3px solid } /* Rule N°7 from inline stylesheet */ .oewBox { BACKGROUND-POSITION: 0px 0px; BACKGROUND-IMAGE: none; BACKGROUND-REPEAT: no-repeat } /* Rule N°11 from /site/av-files/mainstyles.css */ A:active { COLOR: #3b88c4; TEXT-DECORATION: none } /* Rule N°10 from /site/av-files/mainstyles.css */ A:hover { COLOR: #000; TEXT-DECORATION: none } /* Rule N°9 from /site/av-files/mainstyles.css */ A:visited { COLOR: #3b88c4; TEXT-DECORATION: underline } /* Rule N°8 from /site/av-files/mainstyles.css */ A:link { COLOR: #3b88c4; TEXT-DECORATION: underline } /* Rule N°7 from /site/av-files/mainstyles.css */ A { COLOR: #3b88c4; TEXT-DECORATION: underline } /* Rule N°52 from inline stylesheet */ A.tooltip { BACKGROUND: url(/images/img/question.gif) no-repeat; FLOAT: right; WIDTH: 19px; HEIGHT: 20px } /* Rule N°54 from inline stylesheet */ A.tooltip:hover SPAN { BORDER-RIGHT: #ff7c14 1px solid; BORDER-TOP: #ff7c14 1px solid; DISPLAY: inline; BACKGROUND: #ffffff; BORDER-LEFT: #ff7c14 1px solid; COLOR: #000; BORDER-BOTTOM: #ff7c14 1px solid; POSITION: absolute } /* Rule N°53 from inline stylesheet */ A.tooltip SPAN { PADDING-RIGHT: 3px; DISPLAY: none; PADDING-LEFT: 3px; FONT-WEIGHT: normal; FONT-SIZE: 11px; PADDING-BOTTOM: 2px; MARGIN-LEFT: -245px; WIDTH: 230px; PADDING-TOP: 2px } </style>

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  • Where do my programs get installed?

    - by Micah
    Coming from windows I'm used to having everything installed in c:\program files\company\product. On Ubuntu I'm totally stumped. It seems like everything I install winds up somewhere different. Somethings are in /bin some in /home/myuser and others in /etc or /usr. I can't seem to figure this out. In particular I'm trying to find where they're located so I can either setup shortcuts on the task bar or associate them with other programs (like my greasemonkey editor) but I'm not having any luck.

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  • Reading Images only from Camera

    - by Ankit
    I wanted to read images only from the Camera folder of the device. Since the folder might be different for different devices, how can I write a simple application for it). So far I have written the following code, which does read from Camera folder, but it also reads from other places on sdcard as well. Cursor childCursor = managedQuery(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, MediaStore.Images.ImageColumns._ID, null); do { ImageView image = new ImageView(); image.setImageURI(Uri.withAppendedPath(MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, ""+ childCursor.getString( childCursor.getColumnIndex( MediaStore.Images.ImageColumns._ID ))); <some other code> } while (childCursor.moveToNext()); How can I create a generic app and filter on Camera Images before displaying. Any help is appreciated.

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  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

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  • How to disable the Mount notification in Gnome 3.4?

    - by Thompson
    How to disable those annoying notifications when you plug a new disk in, or connect to a network and so on.... I know that if I add a device to a mount script they will be mounted on boot thus not showing me the notification, which I did for my hard drives, but it doesn't help with all those flash disks I have... I can't add them all that would be silly. I looked at: How can I disable gnome-shell's notification area? ... but they didn't help, since the code was different I also looked at configuration editor, but I think it can only disable auto-mount when inserted, it doesn't disable notification...

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  • General zoom algorithm for drawing program

    - by Steven Sproat
    My GUI toolkit, wxPython provides some methods for implementing a user zoom factor, however the quality isn't too good. I'm looking for ideas on how to create a zooming feature, which I know is complicated. I have a bitmap representing my canvas which is drawn to. This is displayed inside a scrolled window. Problems I forsee: - performance when zoomed in and panning around the canvas - difficulties with "real" coordinates and zoomed in coordinates - image quality not degrading with the zoom Using wxPython's SetUserScale() on its device contexts presents image quality like this - this is with a 1px line, at 30% zoomed in. I'm just wondering the general steps I'll need to take and the challenges I'll encounter. Thanks for any suggestions

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