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  • jQuery Address double load on init

    - by dazhall
    Hi All! I'm using jQuery Address to load in my content, but it's doing it twice on the init. I set it up so that if you go to the main category it loads the first image, but it's doing it twice and I'm not sure how to stop it. A fresh pair of eyes would be appreciated! $.address.init(function(event) { $('#carousel-clip a').address(); if(!event.pathNames[0]) { var url = $('#carousel-clip ul li:first a').attr('href').replace('#!/',''); $.address.path(url); } }).change(function(event) { if(event.pathNames[0]) { $.getJSON(location.pathname + 'image/' + event.pathNames[0] + '/', function(data, textStatus, XMLHttpRequest) { handler(data); }); } }); You can see it working here: http://bit.ly/cKftwA Thanks! Darren.

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  • Android: Is there a universal way to send the MMS on any android devices?

    - by Roces
    This code works on the plain google devices with native android system. But there is no MMS app in the list on htc sense devices and I don't know about Motorola Blur etc.: final Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("image/png"); emailIntent.putExtra(Intent.EXTRA_STREAM, uri); context.startActivity(Intent.createChooser(emailIntent, context.getString(R.string.send_intent_name))); This code works on the htc sense but not from the Chooser, what I really need: Intent sendIntent = new Intent("android.intent.action.SEND_MSG"); sendIntent.putExtra(Intent.EXTRA_STREAM, uri); sendIntent.setType("image/png"); context.startActivity(sendIntent); But I don't know how to combine this code samples together and I don't know how to determine Htc Sense ui programmatically. Is it right way to support different type of devices? Thank you for answers.

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  • Insane CPU usage in QT 5.0

    - by GravityScore
    I'm having trouble using the QT framework, particularly with the paintEvent of QWidget. I have a QWidget set up, and am overriding the paintEvent of it. I need to render a bunch of rectangles (grid system), 51 by 19, leading to 969 rectangles being drawn. This is done in a for loop. Then I also need to draw an image on each on of these grids. The QWidget is added to a QMainWindow, which is shown. This works nicely, but it's using up 47% of CPU per window open! And I want to allow the user to open multiple windows like this, likey having 3-4 open at a time, which puts the CPU close to 150%. Why does this happen? Here is the paintEvent contents. The JNI calls don't cause the CPU usage, commenting them out doesn't lower it, but commenting out the p.fillRect and Renderer::renderString (which draws the image) lowers the CPU to about 5%. // Background QPainter p(this); p.fillRect(0, 0, this->width(), this->height(), QBrush(QColor(0, 0, 0))); // Lines for (int y = 0; y < Global::terminalHeight; y++) { // Line and color method ID jmethodID lineid = Manager::jenv->GetMethodID(this->javaClass, "getLine", "(I)Ljava/lang/String;"); error(); jmethodID colorid = Manager::jenv->GetMethodID(this->javaClass, "getColorLine", "(I)Ljava/lang/String;"); error(); // Values jstring jl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, lineid, jint(y)); error(); jstring cjl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, colorid, jint(y)); error(); // Convert to C values const char *l = Manager::jenv->GetStringUTFChars(jl, 0); const char *cl = Manager::jenv->GetStringUTFChars(cjl, 0); QString line = QString(l); QString color = QString(cl); // Render line for (int x = 0; x < Global::terminalWidth; x++) { QColor bg = Renderer::colorForHex(color.mid(x + color.length() / 2, 1)); // Cell location on widget int cellx = x * Global::cellWidth + Global::xoffset; int celly = y * Global::cellHeight + Global::yoffset; // Background p.fillRect(cellx, celly, Global::cellWidth, Global::cellHeight, QBrush(bg)); // String // Renders the image to the grid Renderer::renderString(p, tc, text, cellx, celly); } // Release Manager::jenv->ReleaseStringUTFChars(jl, l); Manager::jenv->ReleaseStringUTFChars(cjl, cl); }

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  • java.io in debian

    - by Stig
    Hello, i try to compile a java program but in the import section of the code fails: import java.net.; import java.io.; import java.util.; import java.text.; import java.awt.; //import java.awt.image.; import java.awt.event.; //import java.awt.image.renderable.; import javax.swing.; import javax.swing.border.; //import javax.swing.border.EtchedBorder; //import javax.media.jai.; //import javax.media.jai.operator.; //import com.sun.media.jai.codec.; //import java.lang.reflect.; how can i fix the problem in a linux debian machine?. Thanks

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  • trying to center a css menu made on purecssmenu.com

    - by Party Mcfly
    i have a menu that i generated on purecssmenu.com and im having trouble trying to center it on my page here is the code... <!-- Start PureCSSMenu.com STYLE --> <style> #pcm{display:none;} ul.pureCssMenu ul{display:none} ul.pureCssMenu li:hover>ul{display:block} ul.pureCssMenu ul{position: absolute;left:-1px;top:98%;} ul.pureCssMenu ul ul{position: absolute;left:98%;top:-2px;} ul.pureCssMenu,ul.pureCssMenu ul { margin:0px; list-style:none; padding:0px 2px 2px 0px; background-color:#000000; background-repeat:repeat; border-color:#000000; border-width:1px; border-style:solid; } ul.pureCssMenu table {border-collapse:collapse}ul.pureCssMenu { display:block; zoom:1; float: left; } ul.pureCssMenu ul{ width:80.85000000000001px; } ul.pureCssMenu li{ display:block; margin:2px 0px 0px 2px; font-size:0px; } ul.pureCssMenu a:active, ul.pureCssMenu a:focus { outline-style:none; } ul.pureCssMenu a, ul.pureCssMenu li.dis a:hover, ul.pureCssMenu li.sep a:hover { display:block; vertical-align:middle; background-color:#000000; border-width:1px; border-color:#000000; border-style:solid; text-align:left; text-decoration:none; padding:2px 5px 2px 10px; _padding-left:0; font:11px Arial; color: #969696; text-decoration:none; cursor:default; } ul.pureCssMenu span{ overflow:hidden; } ul.pureCssMenu li { float:left; } ul.pureCssMenu ul li { float:none; } ul.pureCssMenu ul a { text-align:left; white-space:nowrap; } ul.pureCssMenu li.sep{ text-align:left; padding:0px; line-height:0; height:100%; } ul.pureCssMenu li.sep span{ float:none; padding-right:0; width:3px; height:100%; display:inline-block; background-color:#cccccc #111111 #111111 #cccccc; background-image:none;} ul.pureCssMenu ul li.sep span{ width:100%; height:3px; } ul.pureCssMenu li:hover{ position:relative; } ul.pureCssMenu li:hover>a{ background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li a:hover{ position:relative; background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li.dis a { color: #666 !important; } ul.pureCssMenu img {border: none;float:left;_float:none;margin-right:2px;width:16px; height:16px; } ul.pureCssMenu ul img {width:16px; height:16px; } ul.pureCssMenu img.over{display:none} ul.pureCssMenu li.dis a:hover img.over{display:none !important} ul.pureCssMenu li.dis a:hover img.def {display:inline !important} ul.pureCssMenu li:hover > a img.def {display:none} ul.pureCssMenu li:hover > a img.over {display:inline} ul.pureCssMenu a:hover img.over,ul.pureCssMenu a:hover ul img.def,ul.pureCssMenu a:hover a:hover img.over{display:inline} ul.pureCssMenu a:hover img.def,ul.pureCssMenu a:hover ul img.over,ul.pureCssMenu a:hover a:hover img.def{display:none} ul.pureCssMenu a:hover ul{display:block} ul.pureCssMenu span{ display:block; background-image:url(./images/arr_white.gif); background-position:right center; background-repeat: no-repeat; padding-right:12px;} ul.pureCssMenu li:hover>a>span{ background-image:url(./images/arrv_white.gif); } ul.pureCssMenu a:hover span{ _background-image:url(./images/arrv_white.gif)} ul.pureCssMenu ul span,ul.pureCssMenu a:hover table span{background-image:url(./images/arr_white.gif)} </style> <!-- End PureCSSMenu.com STYLE --> and here is the html, witch is probably not even needed in this posted but i figure i would include it.. i just want that menu centered inside my website. <!-- Start PureCSSMenu.com MENU --> <ul class="pureCssMenu pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="home.html" target="scare">home</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">about</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>haunts</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2009</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2010</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2011</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2012</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">studio</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>products</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">nightmares</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">hauntworks</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">atmosfears</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">frightwears</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>links</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">haunts</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">suppliers</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">resources</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">contact</a></li> </ul> <a id="pcm" href="http://www.purecssmenu.com/">CSS Drop Down Menu by PureCSSMenu.com</a> <!-- End PureCSSMenu.com MENU --> thanks in advance for your time.

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  • Adding events to ScatterViewItems when implicitly creating them

    - by James Hay
    Not sure there's too many surface developers on here but hey ho... If i have a scatterview which implicity creates the ScatterViewItem objects (see below), is it possible to retireve the contact events for each scatterViewItem? Also when i wrap tyhe image object in a ScatterViewItem explicitly the item no longer works. Could anyone advise as to why this is the case? <s:ScatterView ItemsSource="{StaticResource DummyData}" > <s:ScatterView.ItemTemplate> <DataTemplate> <Image Source="{Binding Path=ImagePath}" /> </DataTemplate> </s:ScatterView.ItemTemplate> </s:ScatterView>

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  • How do I set my environment up for TopCoder?

    - by Nils
    I tried out TopCoder today. While I liked the problem, the Java editor didn't work for me. The remote compiling time and the lack of unit tests also made it difficult to complete the task. I ended up coding the solution in Eclipse and the pasting it into the TopCoder window. I tried out EclipseCoder, but it didn't suit my needs either. What tools do you use and how do you hook up your development environment with TopCoder? How does TopCoder handle submissions, and is there any way to speed up the time it takes to process them?

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  • Resources for a fighting game

    - by David
    As the title says, I need resources for a 2D fighting game for the PC. The game is being made by me and two close friends. I'm thinking of using the FlatRedBall engine and either Allegro Sprite Editor or Amiga DPaint for the sprites, but I don't know is there is anything better for a more or less beginner in video game making. So my questions are as follows, what would be the best engine to use so that we could also sell the game later on, (I don't really care what language I'd have to use) and what would be the best thing to use for sprite creating? I would really appreciate any help given.

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  • How to prevent a Gtk.SourceView from grabbing the URI of a file

    - by laboleite
    I'm making a text editor using GTK3 in Vala. I need to drag a file and, when I drop it into the application window, the application opens that file. I'm using a Gtk.Notebook that contains the Gtk.SourceView's. It works when I drop a file into an empty Gtk.Notebook, but when there is at least one Gtk.SourceView's appended on it, the SourceView grab the URI of the file, shows it and the window can't handle the opening of the file. In this case, what can I do to prevent a Gtk.SourceView from grabbing the uri of a file when I drop a file into a Gtk.SourceView. PS: I tried to use the drag_dest_unset() inside the SourceView derived class. It worked, the SourceView didn't grab the URI and the window could open the file, but the application showed a message like this, in runtime: Gtk-WARNING **: Can't set a target list on a widget until you've called gtk_drag_dest_set() to make the widget into a drag destination

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  • Accessing controls defined inside DataRepeater within Page_Load

    - by xander
    I have a series of controls, 3 of which I need to disable. protected void AddToCart_Click(object sender, CommandEventArgs e) { //some other code... LinkButton ctrl = (LinkButton)sender; RepeaterItem rpItem = ctrl.NamingContainer as RepeaterItem; if (rpItem != null) { LinkButton btn = (LinkButton)rpItem.FindControl("btnRemoveFromCart"); btn.Visible = true; btn = (LinkButton)rpItem.FindControl("btnAddToCart"); btn.Visible = false; Image img = (Image)rpItem.FindControl("imgAdded"); img.Visible = true; } I want to access the DataRepeater and get to the controls to disable them. Only on Page_Load. protected void Page_Load(object sender, EventArgs e) { string galleryID = Session["selectedGalleryID"].ToString(); getItems(); if (!IsPostBack) { h1GalleryTitle.InnerText = Session["selectedGalleryName"].ToString(); //the code will go here to initially disable the controls that need to be disabled... } }

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  • Return tiff file from outputstream on JSP

    - by YYY
    I am using a JSP to display a single TIFF file. The flow is as follows: I am given a PDF to convert to a TIFF. I feed a 'black box' API the PDF in the form of a File object and an OutputStream (I am currently using a ByteArrayOutputStream but that can change as needed. The 'black box' converts the PDF to a TIFF and saves the result to the OutputStream. I use out.println(outputstream) to spit out the TIFF. The problem is that I am getting a text stream instead of a displayed image. I have used the following head/meta tag: <head><title>PDF to TIFF tester</title> <META HTTP-EQUIV="Content-Script-Type" CONTENT="image/tiff"></head> <body> But that does not change the end result. Any help?

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  • Default save directory for gnome-screenshot?

    - by trent
    Are there any sort of configuration options for specifying the default save location for gnome-screenshot, or is this hard-coded into the source code? It used to be ~/Desktop, which seems to have changed to ~/Pictures (in 12.04). The only possible solution I've seen is about Setting the default name (as it includes time stamp information now instead of simply Screenshot#), but that solution doesn't really seem ideal to me. Also, this post suggested that the last save location is remembered the next time you take a screenshot, but in my experience, this doesn't seem to be the case. And in any case, following on from that, that entry in gconf-editor doesn't even seem to accurately reflect the last location, so more than likely an entry related to an older version of gnome-screenshot.

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  • Transparent child control

    - by pps
    Hello all, I'm writing a control that may have some of its parts transparent or semitransparent. Basically this control shows a png image (with alpha channel). The control's parent window has some graphics on it. Therefore, to make the png control render correctly it needs to get image of what the parent window would draw beneath it. Parent dialog might have WS_CLIPCHILDREN flag set, that means that the the parent window won't draw anything under the the png control and in this case png control won't work properly. This control has to work on Windows Mobile also, so it can't have WS_EX_TRANSPARENT

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  • Calculate pixels within a polygon

    - by DoomStone
    In an assignment for school do we need to do some image recognizing, where we have to find a path for a robot. So far have we been able to find all the polygons in the image, but now we need to generate a pixel map, that be used for an astar algorithm later. We have found a way to do this, show below, but the problem is that is very slow, as we go though each pixel and test if it is inside the polygon. So my question is, are there a way that we can generate this pixel map faster? We have a list of cordinates for the polygon private List<IntPoint> hull; The fuction "getMap" is called to get the pixel map public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } Get Rectangle is used to limit the search, se we don't have to go thoug the whole image public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } And atlast this is how we check to see if a pixel is inside the polygon public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; }

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  • Attachment_fu: can't disable :partition option

    - by Nathan Long
    I'm trying to use the Attachment_Fu plugin in a Rails project, and want to customize the paths where uploaded files are saved. The documentation shows this option: :partition # Whether to partiton files in directories like /0000/0001/image.jpg. Default is true. (The 0001 part is an ID from a table.) I don't want that, so I set the partition option to false, like so: class Photo < ActiveRecord::Base has_attachment :content_type => :image, :storage => :file_system, :max_size => 500.kilobytes, :resize_to => '320x200', :thumbnails => {:thumb => '100x100>' }, :partition => false validates_as_attachment end ...but the :partition => false option has no effect. Has anybody else encountered this problem? How did you fix it?

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  • Unable to delete file locked by same process -- weird!

    - by user300266
    I have an application written in PHP that uses a COM dll written in C#. The dll creates an image file by combining two other image files. The PHP script then takes over to do the housekeeping tasks of deleting the two source files and renaming the resulting combined file. The problem is the PHP script can't delete one of the source files because it's locked. The weird thing is that the process that has it locked is itself which in this case is the Apache Web Server. I have tried altering the C# dll to dispose of all bitmap and graphics objects prior to exiting, and yet the lock remains. My question is, what can I do to get the dll to let go and release the file locks. This is very frustrating.

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  • How to match multiple lines with Regex in C#?

    - by Emanuel
    I have the following text: --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA QBQH/9k= --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA juu41lRHFLufPCAID//Z --------------030805090908050805080502-- And I need to get with Regex in C# 2 parts: between the first and the second occurence of the string "--------------030805090908050805080502" between the strings "--------------030805090908050805080502" and "--------------030805090908050805080502--" I tried this regex: --------------030805090908050805080502(\r.*)*--------------030805090908050805080502 but in C# regex.Matches(...) return only "--------------030805090908050805080502". Any idee? Thanks.

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  • New Beta of GhostDoc v4

    - by TATWORTH
    A new beta of GhostDoc v4 is available at http://submain.com/download/ghostdoc/beta/The updated license key is at http://submain.com/blog/GhostDocV4Beta2IsAvailable.aspxHere are some of the excellent features of GhostDoc v4"Version 4 is a major milestone for us with great new features and rewrites that we have done over the last year. Here are the most significant additions to the GhostDoc feature set: Visual Studio 2012 support (Pro) Source code Spell Checker C/C++ language support XML Comment Preview StyleCop Compliance – comments generated by GhostDoc are now pass StyleCop validation Exception Documentation - exceptions raised within a method are documented in the XML Comment (Pro) File Header menu and template (Pro) Visual Studio toolbar with commands for documenting, comment preview and spell-checking (Pro) Options -> Global Properties - allows to reference custom configured user properties within T4 templates (CodeIt.Right users will find this very familiar) (Pro) IntelliSense in the T4 template editor Version update notification – you won’t miss new version release ever again!"

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • CSS multiple background

    - by Jordan Pagaduan
    I have a site and I wanted to change it's background. I want to put a background on top and bottom. Here is the CSS code: div.bg_top { background-image: url('bg_top.jpg'); background-repeat: no-repeat; background position: top center; } div.bg_bottom { background-image: url('bg_bottom.jpg'); background-repeat: no-repeat; background position: bottom center; } HTML code: <div class="bg_top"> <div class="bg_bottom"> Content Here. </div> </div> is that correct?

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  • How can I maximally compress .gz files in Nautilus?

    - by Takkat
    When selecting Compress... from the right click context menu in Nautilus I am able to quickly compress files to .gz format. However by default Nautilus does not use maximum compression. Can I make Nautilus to use maximum compression like gzip -9? Using gconftool or gconf-editor to set the compression_level for File Roller to maximum seems right but infortunately has not the desired effect and will not lead to maximum compressed files. As this is the expected way of how to set compression levels a bug report has been filed upstream. Any ideas for a workaround are welcome.

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  • Why my json_encode get corrupted

    - by Cullen SUN
    $model = new XUploadForm; $model->file = CUploadedFile::getInstance( $model, 'file' ); //We check that the file was successfully uploaded if( $model->file !== null ) { //Grab some data $model->mime_type = $model->file->getType( ); $model->size = $model->file->getSize( ); $model->name = $model->file->getName( ); $file_extention = $model->file->getExtensionName( ); //(optional) Generate a random name for our file $file_tem_name = md5(Yii::app( )->user->id.microtime( ).$model->name); $file_thumb_name = $file_tem_name.'_thumb.'.$file_extention; $file_image_name = $file_tem_name.".".$file_extention; if( $model->validate( ) ) { //Move our file to our temporary dir $model->file->saveAs( $path.$file_image_name ); if(chmod($path.$file_image_name, 0777 )){ // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); } //here you can also generate the image versions you need //using something like PHPThumb //Now we need to save this path to the user's session if( Yii::app( )->user->hasState( 'images' ) ) { $userImages = Yii::app( )->user->getState( 'images' ); } else { $userImages = array(); } $userImages[] = array( "filename" => $file_image_name, 'size' => $model->size, 'mime' => $model->mime_type, "path" => $path.$file_image_name, // "thumb" => $path.$file_thumb_name, ); Yii::app( )->user->setState('images', $userImages); //Now we need to tell our widget that the upload was succesfull //We do so, using the json structure defined in // https://github.com/blueimp/jQuery-File-Upload/wiki/Setup echo json_encode( array( array( "type" => $model->mime_type, "size" => $model->size, "url" => $publicPath.$file_image_name, //"thumbnail_url" => $publicPath.$file_thumb_name, //"thumbnail_url" => $publicPath."thumbs/$filename", "delete_url" => $this->createUrl( "upload", array( "_method" => "delete", "file" => $file_image_name ) ), "delete_type" => "POST" ) ) ); Above code give me correct response, [{"type":"image/jpeg","size":2266,"url":"/uploads/tmp/0b00cbaee07c6410241428c74aae1dca.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=0b00cbaee07c6410241428c74aae1dca.jpeg","delete_type":"POST"}] but if I uncomment the following // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); it gave me corrupted response: Mac OS X 2??ATTR?dA??Y?Ycom.apple.quarantine0001;50655994;Google\x20Chrome.app;2599ECF9-69C5-4386-B3D9-9F5CC7E0EE1D|com.google.ChromeThis resource fork intentionally left blank ??[{"type":"image/jpeg","size":1941,"url":"/uploads/tmp/409c5921c6d20944e1a81f32b12fc380.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=409c5921c6d20944e1a81f32b12fc380.jpeg","delete_type":"POST"}]

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  • Fragment-shader blur ... how does this work?

    - by anon
    uniform sampler2D sampler0; uniform vec2 tc_offset[9]; void blur() { vec4 sample[9]; for(int i = 0; i < 9; ++i) sample[i] = texture2D(sampler0, gl_TexCoord[0].st + tc_offset[i]); gl_FragColor = (sample[0] + (2.0 * sample[1]) + sample[2] + (2.0 * sample[3]) + sample[4] + 2.0 * sample[5] + sample[6] + 2.0 * sample[7] + sample[8] ) / 13.0; } How does the sample[i] = texture2D(sample0, ...) line work? It seems like to blur an image, I have to first generate the image, yet here, I'm somehow trying to query the very iamge I'm generating. How does this work?

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  • Customizing UISlider look

    - by tcurdt
    To customize the visual look of a UISlider you can set the thumb and track images. Part of the track images gets stretched to the appropriate with. From the documentation: A stretchable region sits between two end cap regions. The end caps define the portions of the image that remain as is and are not stretched. The stretchable region is a 1-point wide area between the end caps that can be replicated to make the image appear longer. Now the problem I have is that my stretchable region needs to be more than 1-point wide. (It's a pattern) Unfortunately the 1-point width seems to be hard coded in the SDK. Anyone having an idea how to work around this? Or will I have to write my own slider from scratch for this?

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