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  • Creating IIS Instance over network using MSBuild

    - by Dan
    Is there a way to have MSBuild create an instance of IIS on another remote machine? I do the builds (which occur locally using TeamCity AFAIK), but would like the code to be pushed up to our testing server once the build is completed. I am using IIS 6.x (Windows XP dev and Windows 2k3 Server for testing).

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  • How do web browser games access temporary files

    - by Phenom
    There is a web game that I play and I used fiddler to see what temporary files it downloaded. While I was playing I deleted all those temporary files including the sounds and flash files. But it didn't affect the game at all. Why is that? I checked in fiddler and it doesn't look like the files were redownloaded.

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  • Is There Something Wrong With My Computer Or The Website Server?

    - by thewarspk
    Recently I've been playing one new game which is called THE WARS, it's so fucking interesting that has become the routine work of my life. Yesterday i carelessly downloaded some files with virus, now my computer can't work properly, i just found i couldn't open the game page! Im so mad now, im wondering is there something wrong with my computer or website server, if it's mine, i will find someone to fix my PC, please check out for me...thank you very much, here is the address http://wars.swagblack.com/webgamethewars.aspx

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  • SoapFault exception: [VersionMismatch] PHP Zend

    - by Steve
    Hi ALL~ I'm getting this error while I was implementing and testing PHP webservice using Zend Soap. I'm testing the same codes under 2 different protocols(http & https) in 2 different web servers. http site works just fine, but I get "SoapFault exception: [VersionMismatch]..." error in https. The two web servers almost have the same specs. Is there anyone who can help me with this?

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  • Android & Eclipse 2 different versions of the same app.

    - by nathan
    Hello I am a beginning android developer using windows and the eclipse IDE to develop java android applications.I have published one game but there is a free version of the game and a paid version. The google market insists that the different versions must have different package names. So far i have been refactoring the package with 2 different names and changing the R resource file import each time i build the different versions. The code is 99% the same for both versions.Is there a better way?

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  • devArt's dotConnect for Oracle vs. ODP.net/OCI performanc.

    - by Sieg
    Does anybody have any experience going from ODP.net to devArt's dotConnect for Oracle? Some initial testing is showing Direct Connect in 64bit dotConnect running 30% slower at times than our original ODP.net/OCI 32 bit solution. Trying to determine if that's normal or if something may be wrong in my testing approach. Thanks!

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

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  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

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  • Reset ID autoincrement ? phpmyadmin

    - by Marcelo
    Hi, I was testing some data in my tables of my database, to see if there was any error, now I cleaned all the testing data, but my id (auto increment) does not start from 1 anymore, can (how do) I reset it ? Sorry for any mistake in English, and thanks for the attention.

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  • 2d int array Drawing Canvas

    - by Andy
    How do you print out the contents of a 2d int array Ive code written in java for a sudoku game and im trying to create a game on the android using the same code My code in java reads in a text file(sudoku grid) i see canvas.drawText will read in a string, but how do you do it for a 2d int array, so it prints out in a grid?

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  • Specific query in Mysql

    - by Radhe
    I have two tables reports and holidays. reports: (username varchar(30),activity varchar(30),hours int(3),report_date date) holidays: (holiday_name varchar(30), holiday_date date) select * from reports gives +----------+-----------+---------+------------+ | username | activity | hours | date | +----------+-----------+---------+------------+ | prasoon | testing | 3 | 2009-01-01 | | prasoon | coding | 4 | 2009-01-03 | | prasoon | designing| 2 | 2009-01-04 | | prasoon | coding | 4 | 2009-01-06 | +----------+-----------+---------+------------+ select * from holidays gives +--------------+---------------+ | holiday_name | holiday_date | +--------------+---------------+ | Diwali | 2009-01-02 | | Holi | 2009-01-05 | +--------------+---------------+ Is there any way by which I can output the following? +-------------+-----------+---------+-------------------+ | date | activity | hours | holiday_name | +-------------+-----------+---------+-------------------+ | 2009-01-01 | testing | 3 | | | 2009-01-02 | | | Diwali | | 2009-01-03 | coding | 4 | | | 2009-01-04 | designing| 2 | | | 2009-01-05 | | | Holi | | 2009-01-06 | coding | 4 | | +-------------+-----------+---------+-------------------+

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  • [objective C] IPhone question about UIImageView memory menagement

    - by BQuadra
    Hi, i have a UIImageView of 1024x768 (the room of my game) and other various UIIMageView on it (the object of my game). The iPhone screen is smaller than the room (UIImageView 1024x768) .. i want to understand if the iPhone's system automatically intercepts the graphic elements outside the visible area of Room (the player's view) and unload temporarily (for memory optimization) or i must do this by hand?? thanks

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  • groovy regexpression

    - by srinath
    Hi, How to get file name from these lines using groovy . File file = new File(SOURCE_FILE_NAME).eachLine{line- println line } getting line like this : /usr/local/testing.groovy /usr/local/picture.jpg expecting output: testing.groovy picture.jpg Can any one help me using any if regex needed . thanks

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • SQL IN Statement using like syntax?

    - by StackUnderflow
    I would like to do something like this i.e., use wild card characters in the in clause: SELECT * FROM mytable WHERE keywords IN ('%test%', '%testing%') This is not supported in MS SQL.... Is there some other way to achieve it... Looking for something other than: SELECT * FROM mytable WHERE keywords like '%test%' or keywords like '%testing%' or.....

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  • When should I opt for test driven development?

    - by VJ
    My question is same as the title. I have not done Test driven development yet,I have performed unit testing and I am aware of testing in general but I hear it is much advantageous to follow TDD?. So should I opt for it everytime or are there some preconditions... i just need to know some basic or important requirements when i should opt for TDD. Sorry if this question is too trivial.

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  • how to separate debug and release mode code

    - by john
    during debug mode or while i am doing testing, i need to print lost of various information, so i use this method ifdef TESTING // code with lots of debugging info else // clean code only endif // TESTING` Is this the good method, or is there any other simple and elegant method. But this way, I am repating the same code in two places and if anything is to be changed later on in the code, I have to do it in both places, which is time consuming and error prone. Thanks. I am using MS Visual Studio.

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  • Windows batch file timing bug

    - by elbillaf
    I've used %time% for timing previously - at least I think I have. I have this weird IF NOT "%1" == "" ( echo Testing: %1 echo Start: %time% sqlcmd -S MYSERVER -i test_import_%1.sql -o "test_%1%.log" sleep 3 echo End: %time% ) I run this, and it prints: Testing: pm Start: 13:29:45.30 End: 13:29:45.30 In this case, my sql code is failing (different reason), but I figure the sleep 3 should make the time increment by 3 at least. Any ideas? tx, tff

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  • dynamic page caching- show redirected html cache page or show the dynamic page?

    - by i need help
    would like your comments. Eg: When user first visit www.testing.com/productdetailpage.asp I will use caching- store the whole page into productdetailpage.html When the user go to reopen productdetailpage.asp, user will be redirected to www.testing.com/productdetailpage.html It means they will see productdetailpage.html, not .asp Is this a good way? Any implication in terms of SEO and other part? Will it be better to read datas from .html into .asp and show the final page as .asp all the time?

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  • How to use double buffering inside a thread and applet

    - by russell
    I have a question about when paint and update method is called?? i have game applet where i want to use double buffering.But i cant use it.the problem is In my game there is a ball which is moving inside run() method.I want to know how to use double buffering to swap the offscreen image and current image.Someone plz help. And when there is both update() and paint() method.which are called first,when and why ???

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