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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • NHibernate Session Load vs Get when using Table per Hierarchy. Always use ISession.Get&lt;T&gt; for TPH to work.

    - by Rohit Gupta
    Originally posted on: http://geekswithblogs.net/rgupta/archive/2014/06/01/nhibernate-session-load-vs-get-when-using-table-per-hierarchy.aspxNHibernate ISession has two methods on it : Load and Get. Load allows the entity to be loaded lazily, meaning the actual call to the database is made only when properties on the entity being loaded is first accessed. Additionally, if the entity has already been loaded into NHibernate Cache, then the entity is loaded directly from the cache instead of querying the underlying database. ISession.Get<T> instead makes the call to the database, every time it is invoked. With this background, it is obvious that we would prefer ISession.Load<T> over ISession.Get<T> most of the times for performance reasons to avoid making the expensive call to the database. let us consider the impact of using ISession.Load<T> when we are using the Table per Hierarchy implementation of NHibernate. Thus we have base class/ table Animal, there is a derived class named Snake with the Discriminator column being Type which in this case is “Snake”. If we load This Snake entity using the Repository for Animal, we would have a entity loaded, as shown below: public T GetByKey(object key, bool lazy = false) { if (lazy) return CurrentSession.Load<T>(key); return CurrentSession.Get<T>(key); } var tRepo = new NHibernateReadWriteRepository<TPHAnimal>(); var animal = tRepo.GetByKey(new Guid("602DAB56-D1BD-4ECC-B4BB-1C14BF87F47B"), true); var snake = animal as Snake; snake is null As you can see that the animal entity retrieved from the database cannot be cast to Snake even though the entity is actually a snake. The reason being ISession.Load prevents the entity to be cast to Snake and will throw the following exception: System.InvalidCastException :  Message=Unable to cast object of type 'TPHAnimalProxy' to type 'NHibernateChecker.Model.Snake'. Thus we can see that if we lazy load the entity using ISession.Load<TPHAnimal> then we get a TPHAnimalProxy and not a snake. =============================================================== However if do not lazy load the same cast works perfectly fine, this is since we are loading the entity from database and the entity being loaded is not a proxy. Thus the following code does not throw any exceptions, infact the snake variable is not null: var tRepo = new NHibernateReadWriteRepository<TPHAnimal>(); var animal = tRepo.GetByKey(new Guid("602DAB56-D1BD-4ECC-B4BB-1C14BF87F47B"), false); var snake = animal as Snake; if (snake == null) { var snake22 = (Snake) animal; }

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  • Turning off XON/XOFF when SSHing via PuTTY

    - by Oddthinking
    I have a fresh install of Ubuntu 9.10 on a rented dedicated server. When I ssh to it using PuTTY (on a Windows machine), I find it responds to Ctrl+S and Ctrl+Q as XON/XOFF transmission control (i.e. the terminal freezes everytime I type Ctrl+S until I type Ctrl + Q). This hasn't been a problem on other remote servers, and I realise I don't really have much idea about how this is determined. Is this something that is negotiated at the start of the terminal session, something that is set by the choice of terminal emulation (TERM=xterm, if that helps) or - as I suspect - some setting on the server I am not aware of. How do I tell Ubuntu that it is 2011, and no-one has terminals that rely on XON/XOFF any more?

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • Where can I locate business data to use in my application?

    - by Aaron McIver
    This question talks about any and all free public raw data which appeared to have valuable pieces but nothing that really provides what I am looking for. Instead of using a socially defined listing of businesses (foursquare), I would like a business listing data set of registered businesses and associated addresses that could then be searchable based on location (coordinates). The critical need is that the data set should be filterable based on varying criteria (give me all restaurants, coffee shops, etc...). If the data is free that is great but anywhere that sells this type of data would also suffice. Infochimps looked like a possibility but perhaps something a bit more extensive exists. Where can I find a free or for fee data set of registered business that is filterable based on type of business and location?

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  • How do I create a file?

    - by Shira
    Hi, I'm following instructions about Installing and setting TFTPD in Ubuntu. It asks to Create /etc/xinetd.d/tftp and put this entry: service tftp { protocol = udp port = 69 socket_type = dgram wait = yes user = nobody server = /usr/sbin/in.tftpd server_args = /tftpboot disable = no } What does it mean to create? Is there any command I need to type? And "put this entry" - it means to type in one line all the lines above? I don't know Linux & I need your help please.

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  • Google won't display site

    - by Markasoftware
    My website (markasoftware.getenjoyment.net) doesn't seem to be indexed properly by Google (I haven't tried other search engines). When I type in the URL of my site it appears right at the top of the list like it should. When I type in the entire contents of the title, however, the site doesn't appear! The title is quite long (Thermonuclear War Game Online: Thermonuclear War By Mark) and it has little (if any) competition. Have I been punished by Google for some reason, or is it something else? I have received zero hits from search engines. Can someone tell me why my site down't appear?

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  • Tracking a goal through a virtual pageview is not registering

    - by Will
    I am trying to track a goal in Google Analytics through a virtual pageview. As you can see in the code example, it is linking out from a picture instead of text with a link. I triple-checked to see if I had my Goals set up properly in the Admin panel, where the goal URL is set to "/click2", the goal type is URL destination and the match type is Head Match. I am unsure if the problem lies in the fact that it's linking out to an "https" link or if the link is attached to a picture that serves as a Call To Action. I would appreciate if any of you can help shed some light on this problem I'm having.

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  • Are my actual worker threads exceeding the sp_configure 'max worker threads' value?

    Tom Stringer (@SQLife) was working on some HADR testing for a customer to simulate many availability groups and introduce significant load into the system to measure overhead and such. In his quest to do that he was seeing behavior that he couldn’t really explain and so worked with him to uncover what was happening under the covers. Understand Locking, Blocking & Row VersioningRead Kalen Delaney's eBook to understand SQL Server concurrency, and use SQL Monitor to pinpoint excessive blocking and deadlocking. Download free resources.

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  • Upcoming Customer WebCast: SOA 11g Database: Guide for Administrators

    - by MariaSalzberger
    The SOA infrastructure database is used by SOA Suite products like BPEL PM, BAM, BPM, Human Worklow, B2B and Mediator. A SOA administrator is involved in many different tasks like installation, upgrade, performance tuning and other administrative topics. Another important one is purging - see the posting for this: SOA Suite 11g Purging Guide. We have implemented a guide to help with thess tasks: SOA 11g Infrastructure Database: Installation, Maintenance and Administration Guide. An upcoming advisor webcast planned for Wednesday, April 11 2012 at 15:00 UK / 16:00 CET / 07:00 am Pacific / 8:00 am Mountain / 10:00 am Eastern will walk you through the guide and show some of the highligts. Registration for this webcast is available in SOA 11g Database: Guide for Administrators [ID 1422913.1]. The presentation recording can by found here after the webcast. (https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=ANNOUNCEMENT&id=740964.1) The schedule for future webcasts can be found here (https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=ANNOUNCEMENT&id=740966.1)

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  • Oracle User Productivity Kit Best Practices for Upgrade Projects

    Minimize risk and increase success of your upgrade with Oracle User Productivity Kit. By providing value throughout the upgrade cycle, Oracle UPK can maximize your return on investment and quckly get your users up to speed on the new application. Learn how to use Oracle UPK for all phases of your upgrade project, including process review and design; application setup and configuration; testing, training and change management; and maintenance and support.

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  • NetCAT ou le lancement des tests des dernières builds de NetBeans 6.9 : Dernière ligne droite pour l

    NetCAT ou le lancement des tests des dernières build de NetBeans 6.9 Dernière ligne droite pour la nouvelle mouture de NetBeans Depuis le 15 Mars, NetCAT (NetBeans Community Acceptance Testing program), a débuté la série de tests des dernières versions builds de la plateforme NetBeans. Ainsi, une cinquantaine de membres ayant demandé leur intégration au projet vont tester et émettre des retours d'expérience afin d'améliorer le maximum de points dans l'objectif d'obtenir une version finale stable et sans bugs. Le programme va se dérouler pendant 3 mois autour des milestones de l'IDE Voici le planning prévu : [IMG]http://www.livesphere.fr/images/dvp/netc...

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  • How to use uTouch on multitouch-enabled touchpads?

    - by Freddi
    I currently have a Synaptics touchpad with only few classic multitouch features (2 finger scroll, right click). By installing the uTouch testing suite, I saw that it doesn't accept my touchpad as input device. I want to buy a newer notebook and would like to benefit of uTouch features (window management, swipe, pinch, rotate). Does uTouch only work on touchscreens or also on touchpads? What requirements should I take into account when choosing a new notebook?

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  • The DevTouch Pro: New Mobile Application Development Tool Saves Developers and Managers Time and Money

    Montreal – 1 December 2010 – Amyuni Technologies, a leading vendor of high-performance development tools announced today the release of the DevTouch Pro, a revolutionary software deployment tool designed for mobile application developers. The DevTouch Pro is a color touchscreen tablet designed to provide mobile application developers and product managers with a customizable development, testing, and deployment platform.

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  • trouble detecing huawei EC156 in ubuntu 12.04

    - by naina
    the data card is never detected automatically...its detected only when i fire a lsusb. Later i give modeswitch commands etc etc...then the device works fine..i can easily use internet...but once i disconnect from the net, its impossible to reestablish the connection...to reconnect i have to type all the commands, starting with lsusb, in the terminal again..ie every time i want a connection i have to sit and type 5-6 commands in the terminal before i can get through. what can be done to get automatic net connection as soon as i plug in the data card...please help...

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  • Sales tracker that allows complex queries?

    - by feklee
    On a site, every click on a product should be registered by a sales tracker: price, type, etc. The sales tracker should provide an API so that complex queries can be performed, such as: Which products of a type "teapot" had a price below 20 EUR? Requirements: Recorded data should be available for querying no later than two hours after it has been recorded. For example, there are reports that Google Analytics may take up to 24h to update data. That is not acceptable. Querying doesn't need to be fast, but recording does (of course). Which sales tracker allows complex queries against collected data?

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  • Recommended online training sites on software development

    - by liortal
    I am looking for an online training site that provides courses on software development topics. Subjects that are needed for my work are .NET, general object oriented principles, design patterns, unit testing, continuous integration but not limited to these in particular. I have tried to use Pluralsight which was nice, however i am not sure the style of videos only is sufficient (for my at least). Are there any other training companies that provide online courses in other formats that you found useful (regarding .NET but not limited only to it). Thanks

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  • Oracle University Partner Enablement Update (28th August)

    - by swalker
    Oracle University: Java Certification News The following exam has recently gone into Production: Exam Title (and code) Certification Track Java SE 7 Programmer II (1Z0-804) Oracle Certified Professional, Java SE 7 Programmer Full preparation details are available on the exam page, including prerequisites for this certification, exam topics and pricing. Remember: Your OPN discount is applied to the standard pricing shown on the website. Exams can be taken at an Oracle Test Center near you or at any Pearson VUE Testing Center. Stay Connected to Oracle University: LinkedIn OracleMix Twitter Facebook Google+

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • Denali CTP3 - Semantic Search 2 (Lots of documents)

    - by sqlartist
    Hi again, I thought I would improve on the previous post by actually putting a decent about of content into the Filetable - this time I used the opensource DMOZ Health document repository which contains 5,880 files inside 220 folders. The files are all html and are pretty small in size. The entire document collection is about 120Mb unzipped and 30Mb zipped. If any one is interested in testing this collection drop me a note and I will upload the dmoz_health repository archive to Skydrive. This time...(read more)

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  • Efficient way to check for changes to the contents of folders

    - by MrVimes
    I am creating an application that maintains a database of files of a certain type in a given folder (and all subfolders) Initially the program will recurse the folders and add any file it finds of that type to the database. I want the application to have the ability to re-scan the folder and add any files that were not there the last time the folders were scanned. It can't use the date created property of the file because there is a high chance of a file being added to the folders that isn't a new file. I am wondering what the most efficient way of doing this is, and if there is a way that doesn't involve checking each file is in the database already (which, if there are 5000 files would mean 5000 queries of a list 5000 items in size, or 25 million 'checks' for the sql engine to perform) I suppose a more specific question to acheive the same goal would be - is there a property of a file (in Microsoft Windows) that will reliably tell you when that file arrived in that folder.

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  • Why won't USB 3.0 external hard drive run at USB 3.0 speeds?

    - by jgottula
    I recently purchased a PCI Express x1 USB 3.0 controller card (containing the NEC USB 3.0 controller) with the intent of using a USB 3.0 external hard drive with my Linux box. I installed the card in an empty PCIe slot on my motherboard, connected the card to a power cable, strung a USB 3.0 cable between one of the new ports and my external HDD, and connected the HDD to a wall socket for power. Booting the system, the drive works 100% as intended, with the one exception of throughput: rather than using SuperSpeed 4.8 Gbps connectivity, it seems to be falling back to High Speed 480 Mbps USB 2.0-style throughput. Disk Utility shows it as a 480 Mbps device, and running a couple Disk Utility and dd benchmarks confirms that the drive fails to exceed ~40 MB/s (the approximate limit of USB 2.0), despite it being an SSD capable of far more than that. When I connect my USB 3.0 HDD, dmesg shows this: [ 3923.280018] usb 3-2: new high speed USB device using ehci_hcd and address 6 where I would expect to find this: [ 3923.280018] usb 3-2: new SuperSpeed USB device using xhci_hcd and address 6 My system was running on kernel 2.6.35-25-generic at the time. Then, I stumbled upon this forum thread by an individual who found that a bug, which was present in kernels prior to 2.6.37-rc5, could be the culprit for this type of problem. Consequently, I installed the 2.6.37-generic mainline Ubuntu kernel to determine if the problem would go away. It didn't, so I tried 2.6.38-rc3-generic, and even the 2.6.38 nightly from 2010.02.01, to no avail. In short, I'm trying to determine why, with USB 3.0 support in the kernel, my USB 3.0 drive fails to run at full SuperSpeed throughput. See the comments under this question for additional details. Output that might be relevant to the problem (when booting from 2.6.38-rc3): Relevant lines from dmesg: [ 19.589491] xhci_hcd 0000:03:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 19.589512] xhci_hcd 0000:03:00.0: setting latency timer to 64 [ 19.589516] xhci_hcd 0000:03:00.0: xHCI Host Controller [ 19.589623] xhci_hcd 0000:03:00.0: new USB bus registered, assigned bus number 12 [ 19.650492] xhci_hcd 0000:03:00.0: irq 17, io mem 0xf8100000 [ 19.650556] xhci_hcd 0000:03:00.0: irq 47 for MSI/MSI-X [ 19.650560] xhci_hcd 0000:03:00.0: irq 48 for MSI/MSI-X [ 19.650563] xhci_hcd 0000:03:00.0: irq 49 for MSI/MSI-X [ 19.653946] xHCI xhci_add_endpoint called for root hub [ 19.653948] xHCI xhci_check_bandwidth called for root hub Relevant section of sudo lspci -v: 03:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30) Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f8100000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable+ Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [140] Device Serial Number ff-ff-ff-ff-ff-ff-ff-ff Capabilities: [150] #18 Kernel driver in use: xhci_hcd Kernel modules: xhci-hcd Relevant section of sudo lsusb -v: Bus 012 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 3.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 3 bMaxPacketSize0 9 idVendor 0x1d6b Linux Foundation idProduct 0x0003 3.0 root hub bcdDevice 2.06 iManufacturer 3 Linux 2.6.38-020638rc3-generic xhci_hcd iProduct 2 xHCI Host Controller iSerial 1 0000:03:00.0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0004 1x 4 bytes bInterval 12 Hub Descriptor: bLength 9 bDescriptorType 41 nNbrPorts 4 wHubCharacteristic 0x0009 Per-port power switching Per-port overcurrent protection TT think time 8 FS bits bPwrOn2PwrGood 10 * 2 milli seconds bHubContrCurrent 0 milli Ampere DeviceRemovable 0x00 PortPwrCtrlMask 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0100 power Port 3: 0000.0100 power Port 4: 0000.0100 power Device Status: 0x0003 Self Powered Remote Wakeup Enabled Full, non-verbose lsusb: Bus 012 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 011 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 010 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 009 Device 003: ID 04d9:0702 Holtek Semiconductor, Inc. Bus 009 Device 002: ID 046d:c068 Logitech, Inc. G500 Laser Mouse Bus 009 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 006: ID 174c:5106 ASMedia Technology Inc. Bus 003 Device 004: ID 0bda:0151 Realtek Semiconductor Corp. Mass Storage Device (Multicard Reader) Bus 003 Device 002: ID 058f:6366 Alcor Micro Corp. Multi Flash Reader Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 006: ID 1687:0163 Kingmax Digital Inc. Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 046d:081b Logitech, Inc. Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Full output: full dmesg full lspci full lsusb

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  • Software emulated OpenGL with higher version than my graphics card supports

    - by leemes
    I have an Intel GMA 950 chipset in my netbook. I want to learn how to write OpenGL shader programs with this fantastic tutorial and therefore need OpenGL 3.3. Sadly, my graphics card only supports OpenGL 1.4. I think that MESA can emulate OpenGL in software, so I'm wondering if it can emulate OpenGL 3.3 without any hardware accelleration (performance is very much no problem, since this is only for learning and testing puroses). Is there any possibility to do this?

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  • How to change icons of specific file types on Ubuntu 11.10?

    - by Curious Apprentice
    I want to change file icons of some specific file types like- .html, .css etc. I have tried using "File Type Editor (assogiate)" which is not working. I have also tried using "Gnome Tweak Tool" using icon themes. But that also does not worked properly (Though I can change folder icons , dash menu icons but not file icons). Please suggest me a way so that I can change file icons properly. I have read some of the articles saying about some mime type changes. I could not get proper guide from any of those articles. If there is such a way then please write in detail. Many Many Thanks in Advance :)

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