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  • TFSBuild.Proj and Manual SQL Server Work Help?

    - by ScSub
    Using the VS 2008 GDR update, I have created a database project. I have created a SQL Server deployment package. I have created a database unit test. Using some wizards, the stuff got into my tfsbuild.proj file so near the end of the automated build process a database is created. I lack a little control of the whole process, I now see. What I would like to do is manually deploy the DB, run 3 custom scripts against the DB, and then manually start the DB unit test. I have other non-DB unit tests that already run. I do not want to use VSMDI or ordered unit test stuff because in out multi-developer environment it gets messy. Help!

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  • Where to mention Accessdenied page in form Authentication

    - by Muhammad Akhtar
    I have implement Form Authentication <location path="Admin"> <system.web> <authorization> <deny users="?"/> <allow roles="Admin" /> <deny roles="systemAdmin"/> </authorization> </system.web> </location> Since in above mentioned rights, Admin can have access to Admin folder and systemAdmin can't have. I have make custom Accessdenied page where I am showing message to user he has not permission to access this page Now the issue is, If systemAdmin try to hit Admin folder page, he will be redirected to AccessDenied.apsx page. (please Note: both user are authenticated, 1 user have permission to some folder and other user have permission to other folder. I don't want to put check in each page) where to specify accessdenied page redirection ? Thanks

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  • Strange thing about .NET 4.0 filesystem enumeratation functionality

    - by codymanix
    I just read a page of "Whats new .NET Framework 4.0". I have trouble understanding the last paragraph: To remove open handles on enumerated directories or files Create a custom method (or function in Visual Basic) to contain your enumeration code. Apply the MethodImplAttribute attribute with the NoInlining option to the new method. For example: [MethodImplAttribute(MethodImplOptions.NoInlining)] Private void Enumerate() Include the following method calls, to run after your enumeration code: * The GC.Collect() method (no parameters). * The GC.WaitForPendingFinalizers() method. Why the attribute NoInlining? What harm would inlining do here? Why call the garbage collector manually, why not making the enumerator implement IDisposable in the first place? I suspect they use FindFirstFile()/FindNextFile() API calls for the imlementation, so FindClose() has to be called in any case if the enumeration is done.

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  • Very simple Error handling with NServiceBus

    - by andy
    hey guys, here's a simple scenario NServiceBus Client/Server setup. The "Message" is a custom Class I wrote. The Client sends a request message. The Server receives the message, and the server does this: Bus.Reply(new UserDataResponseMessage { ID = Guid.NewGuid(), Response = users }); Then nothing. The Client never receives a response. Exception: By trawling through the log4net NServiceBus logs I find an exception, and it turns out that my customs class "users" is not marked as Serializable. Ok, how does one got about "throwing" or "handling" that kind of error? NServiceBus seems to promote the idea of not handling errors, but in this scenario its obvious to see some kind of "throw" would have saved a lot of time. How do I handle such exceptions, where do they occur, where do they go?

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  • WPF: HierarchicalDataTemplate ItemsPanel

    - by Echilon
    I have a TreeView which uses a custom ItemsPanel to show the first level of items in a StackPanel, but I need to show subitems in a StackPanel too. The problem is, the second level of items are shown in a WrapPanel, and as HierarchicalDataTemplate doesn't have an itemsPanel property I'm not sure how to do this. This is my xaml: <TreeView x:Name="treGlobalCards"> <TreeView.ItemsPanel> <ItemsPanelTemplate> <StackPanel IsItemsHost="True" Orientation="{Binding Orientation,RelativeSource={x:Static RelativeSource.TemplatedParent}}" MaxWidth="{Binding ActualWidth,RelativeSource={RelativeSource AncestorType={x:Type ScrollContentPresenter}}}"/> </ItemsPanelTemplate> </TreeView.ItemsPanel> <TreeView.ItemTemplate> <HierarchicalDataTemplate x:Key="CardTypeTemplate" ItemsSource="{Binding Cards}"> <TextBlock Text="{Binding Path=CardType}"/> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView>

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  • ASP.NET MVC 2 RC2 Model Binding with NVARCHAR NOT NULL column

    - by Gary McGill
    I have a database column defined as NVARCHAR(1000) NOT NULL DEFAULT(N'') - in other words, a non-nullable text column with a default value of blank. I have a model class generated by the Linq-to-SQL Classes designer, which correctly identifies the property as not nullable. I have a TextAreaFor in my view for that property. I'm using UpdateModel in my controller to fetch the value from the form and populate the model object. If I view the web page and leave the text area blank, UpdateModel insists on setting the property to NULL instead of empty string. (Even if I set the value to blank in code prior to calling UpdateModel, it still overwrites that with NULL). Which, of course, causes the subsequent database update to fail. I could check all such properties for NULL after calling UpdateModel, but that seems ridiculous - surely there must be a better way? Please don't tell me I need a custom model binder for such a simple scenario...!

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  • Checkboxes and Radio Buttons Together in a JTree

    - by Thunderforge
    I'd like to create a JTree that more or less has the following structure (with a hidden root node) [No Option] Main Dish [Radio Button] Steak [Radio Button] Fish [Radio Button] Filet Mignon [Checkbox] Side Dish [Checkbox] Mashed Potatoes [Checkbox] Green Beans [Checkbox] Mixed Vegetables [Checkbox] Dessert [Radio Button] Ice Cream [Radio Button] Pudding [Radio Button] Cake Basically, at least one main dish (but no more than one) can be chosen, any number of side dishes can be chosen (or none, if the "Side Dish" checkbox is unchecked), and only one dessert can be chosen (or none, if the "Dessert" checkbox is unchecked). This article describes how to create a tree that uses JCheckboxes (as I'd like to use for the Side Dish and Dessert sections) by creating a custom Renderer and page 3 of the same article describes how to use Radio buttons (as I'd like to use for the Main Course) section. But it doesn't describe how to mix them up within the same JTree. Is it possible to create a structure like this? And if so, how?

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  • Programmatic DNS

    - by Chad
    I'm a long time developer but not very experienced with DNS. Here's my problem: Our app launches servers on Amazon EC2 for clients. One client wants to use custom DNS's for every server launched instead of the normal long public DNS provided by AWS: for example server-5.demo.ourclient.com, server-6.demo.ourclient.com. What's the easiest/cleanest/best way to solve this challenge from inside our application that launches the servers and knows the Amazon public DNS? We can probably get control of demo.ourclient.com as well.... Are there nice hosted solutions with API's? Would we need to manage a DNS server for *.demo.ourclient.com? Thanks! Chad

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  • UDF call in entity framework is cached

    - by Fred Yang
    I am doing a test after reading an article http://blogs.msdn.com/alexj/archive/2009/08/07/tip-30-how-to-use-a-custom-store-function.aspx about udf function called. When I use a function with objectContext.Entities.Where( t= udf(para1, para2) == 1), here the Entities is not ObjectQuery, but an ObjectSet, the first time I call the method, it runs correctly, if I reuse the objectContext,and run it again but with different para1, para2, then the previous parameter values still cached, and the result is same as previous one, which is wrong. The sql profiler shows that both query hit the database, but the t-sql is the same. Am I missing something? And the ObjectSet does not support .where(esql_string). How to get udf working with ObjectSet? Thanks Fred

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  • Silverlight with using of DependencyProperty and ControlTemplate

    - by Taras
    Hello everyone, I'm starting to study Silverlight 3 and Visual Studio 2008. I've been trying to create Windows sidebar gadget with button controls that look like circles (I have couple of "roundish" png images). The behavior, I want, is the following: when the mouse hovers over the image it gets larger a bit. When we click on it, then it goes down and up. When we leave the button's image it becomes normal sized again. Cause I'm going to have couple of such controls I decided to implement custom control: like a button but with image and no content text. My problem is that I'm not able to set my custom properties in my template and style. What am I doing wrong? My teamplate control with three additional properties: namespace SilverlightGadgetDocked { public class ActionButton : Button { /// <summary> /// Gets or sets the image source of the button. /// </summary> public String ImageSource { get { return (String)GetValue(ImageSourceProperty); } set { SetValue(ImageSourceProperty, value); } } /// <summary> /// Gets or sets the ratio that is applied to the button's size /// when the mouse control is over the control. /// </summary> public Double ActiveRatio { get { return (Double)GetValue(ActiveRatioProperty); } set { SetValue(ActiveRatioProperty, value); } } /// <summary> /// Gets or sets the offset - the amount of pixels the button /// is shifted when the the mouse control is over the control. /// </summary> public Double ActiveOffset { get { return (Double)GetValue(ActiveOffsetProperty); } set { SetValue(ActiveOffsetProperty, value); } } public static readonly DependencyProperty ImageSourceProperty = DependencyProperty.Register("ImageSource", typeof(String), typeof(ActionButton), new PropertyMetadata(String.Empty)); public static readonly DependencyProperty ActiveRatioProperty = DependencyProperty.Register("ActiveRatio", typeof(Double), typeof(ActionButton), new PropertyMetadata(1.0)); public static readonly DependencyProperty ActiveOffsetProperty = DependencyProperty.Register("ActiveOffset", typeof(Double), typeof(ActionButton), new PropertyMetadata(0)); public ActionButton() { this.DefaultStyleKey = typeof(ActionButton); } } } And XAML with styles: <UserControl x:Class="SilverlightGadgetDocked.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:SilverlightGadgetDocked="clr-namespace:SilverlightGadgetDocked" Width="130" Height="150" SizeChanged="UserControl_SizeChanged" MouseEnter="UserControl_MouseEnter" MouseLeave="UserControl_MouseLeave"> <Canvas> <Canvas.Resources> <Style x:Name="ActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="SilverlightGadgetDocked:ActionButton"> <Grid> <Image Source="{TemplateBinding ImageSource}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="DockedActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource ActionButtonStyle}"> <Setter Property="Canvas.ZIndex" Value="2"/> <Setter Property="Canvas.Top" Value="10"/> <Setter Property="Width" Value="30"/> <Setter Property="Height" Value="30"/> <Setter Property="ActiveRatio" Value="1.15"/> <Setter Property="ActiveOffset" Value="5"/> </Style> <Style x:Key="InfoActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_info.png"/> </Style> <Style x:Key="ReadActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_read.png"/> </Style> <Style x:Key="WriteActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_write.png"/> </Style> </Canvas.Resources> <StackPanel> <Image Source="images/background_docked.png" Stretch="None"/> <TextBlock Foreground="White" MaxWidth="130" HorizontalAlignment="Right" VerticalAlignment="Top" Padding="0,0,5,0" Text="Name" FontSize="13"/> </StackPanel> <SilverlightGadgetDocked:ActionButton Canvas.Left="15" Style="{StaticResource InfoActionButtonStyle}" MouseLeftButtonDown="imgActionInfo_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="45" Style="{StaticResource ReadActionButtonStyle}" MouseLeftButtonDown="imgActionRead_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="75" Style="{StaticResource WriteAtionButtonStyle}" MouseLeftButtonDown="imgActionWrite_MouseLeftButtonDown"/> </Canvas> </UserControl> And Visual Studio reports that "Invalid attribute value ActiveRatio for property Property" in line 27 <Setter Property="ActiveRatio" Value="1.15"/> VERY BIG THANKS!!!

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  • Cannot add library in VC++ 2008: My System is Different

    - by jfm429
    Hopefully someone can tell me what's going on here. I'm trying to link to gdiplus.lib and I tried to go to "Properties - Linker - Input - Additional Dependencies" to add the library but I do NOT have that section. I'm using Visual C++ 2008. Here's what I see: Common Properties Framework and References Configuration Properties General Degugging C/C++ Librarian Resources XML Document Generator Browse Information Build Events Custom Build Step I've checked every subcategory and there is NOT a "Linker" section or an "Input" section. Once again, this is Visual C++ 2008 without any customizations or strange settings. I have a screenshot at http://drp.ly/13ma9l if anybody's interested. How come my Property panel is completely different than everyone else's? Typical Microsoft crap I suppose...

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  • Whats the KeyCode for overwriting a text in TextBox in winforms

    - by Ragha J
    I have a custom control which extends from TextBox. In the KeyDown event of the control I have access to the KeyCode property of keyEventArgs If the text in the textbox is selected and some other text is typed on top of it, the keyCodes that I am getting in the KeyDown event are different each time and in the KeyPress event I get the actual value. For ex: If the textbox has value 1234 and now I select 1234 and type 5 on top of it, I want to to be able to know in any of the events by some key combination that the old value 1234 is gone and the new value of the textbox is 5.

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  • Using undecorated UiNavigationBar

    - by Nicsoft
    Hello, I would like to use UINavigationBar without decoration. I.e. I would like to create my own custom buttons and link those to the same actions (e.g. back) as the navigation items were linked to and have no bar presented at the top. I was told that one should use navigation bar even though graphically you should design the interaction yourself. How do I go about doing this? I am quite new to navigation bar to start with... If there is some tutorial you can direct me to it would be great (that is for using nav-bar without decoration). Thanks in advance! Regards, Niklas

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  • Seed data for grails application

    - by bsreekanth
    Hello, What is the best way to load seed (initial or test) data into grails application. I'm considering 3 options 1. Putting everything in *BootStrap.groovy files. This is tedious if the domain classes and test data are many. 2. Write custom functionality to load it through xml. May not be too difficult with the excellent xml support by groovy, but lot of switch statements for different domain classes. 3. Use Liquibase LoadData api. I see you can load the data fairly easy from csv files. Choice 3 seems the easiest. But, I'm not familiar with Liquibase. Is it good in this scenario, or only used for migration, db changes etc. If anyone could provide a better sol, or point to an example with Liquibase, it would be great help.. thanks...

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  • vim filters and stdout/stderr

    - by ahe
    When I use :%! to run the contents of a file through a filter and the filter fails (it returns another code than 0) and prints an error message to stderr I get my file replaced with this error message. Is there a way to tell vim to skip the filtering if the filter returns an status code that indicates an error and/or ignore output the filter program writes to stderr? There are cases where you want your file to replaced with the output of the filter but most often this behavior is wrong. Of course I can just undo the filtering with one keypress but it isn't optimal. Also I have a similar problem when writing a custom vim script to do the filtering. I have a script that calls a filter program with system() and replaces the file in the buffer with its output but there doesn't seem to be a way to detect if the lines returned by system() where written to stdout or to stderr. Is there a way to tell them apart in vim script?

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  • XStream <-> Alternative binary formats (e.g. protocol buffers)

    - by sehugg
    We currently use XStream for encoding our web service inputs/outputs in XML. However we are considering switching to a binary format with code generator for multiple languages (protobuf, Thrift, Hessian, etc) to make supporting new clients easier and less reliant on hand-coding (also to better support our message formats which include binary data). However most of our objects on the server are POJOs with XStream handling the serialization via reflection and annotations, and most of these libraries assume they will be generating the POJOs themselves. I can think of a few ways to interface an alternative library: Write an XStream marshaler for the target format. Write custom code to marshal the POJOs to/from the classes generated by the alternative library. Subclass the generated classes to implement the POJO logic. May require some rewriting. (Also did I mention we want to use Terracotta?) Use another library that supports both reflection (like XStream) and code generation. However I'm not sure which serialization library would be best suited to the above techniques.

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • ASP.NET Session State Error only on default document

    - by schmidty
    I have a site where when accessing via site.com/default.aspx everything is fine, however when accessing via site.com/ I get a session error as follows: "Session state can only be used when enableSessionState is set to true, either in a configuration file or in the Page directive. Please also make sure that System.Web.SessionStateModule or a custom session state module is included in the \\ section in the application configuration." I have confirmed that default.aspx is the highest priority default document and that it is the page being loaded. However why is this session error only occurring when accessing via the default document? The server is 2008 R2 and IIS 7.5.

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  • Using of html5 <video> tag in web-based applications for iPhone

    - by Alexander Sharov
    As you know iPhone plays video content from < video tags in full-screen mode via internal media player. Here I have several questions: 1) is it possible to show custom text over video playing? something like subtitles appeared during movie playback. I tried several solutions like http://blog.gingertech.net/2008/12/12/attaching-subtitles-to-html5-video/, but seems they are not working in iPhone case. Ideally, I want to add some div over media player and show necessary information there. 2) is there any way to disable controls of iPhone media player. Seams it is not metter if you add "controls" attrinbute to < video tag or don't add, iPhone always switch on controls for media player. The goal for me is do not allow to user to change playback possition(user should see full movie from start to finish. Of course user can stop the video, but he can't rewind a record) Thanks for your help.

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  • Re-Apply currency formatting to a UITextField on a change event

    - by Jim Aldes
    Howdy all, I'm working with a UITextField that holds a localized currency value. I've seen lots of posts on how to work with this, but my question is: how do I re-apply currency formatting to the UITextField after every key press? I know that I can set up and use a currency formatter with: NSNumberFormatter *currencyFormatter = [[NSNumberFormatter alloc] init]; [currencyFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; ... [currencyFormatter stringFromNumber:...]; but I don't know how to hook it up. For instance, if the value in the field reads "$12,345" and the user taps the "6" key, then the value should change to "$123,456". Which callback is the "correct" one to do this in (should I use textField:shouldChangeCharactersInRange:replacementString: or a custom target-action) and how do I use the NSNumberFormatter to parse and re-apply formatting to the UITextField's text property? Any help would be much appreciated! Thanks!

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  • how to add and remove jquery tabs dynamically?

    - by kranthi
    hi, I have an aspx page on which I have 2 static jquery tabs.Upon clicking on a button avaiable on one of these tabs,I would like to add a new tab dynamically,which gets its content loaded from another aspx page.I've also tried with the following sample http://jquery-ui.googlecode.com/svn/trunk/demos/tabs/manipulation.html I've downloaded jquery-ui-1.8rc3.custom zip file and tried to add the above page with the relevant script,css files to my asp.net website and run,but it does not seem to work.Also I do not want to have a dialog opening and asking the user to enter the tab title as in the above sample. Please could someone help me with this? Thanks.

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  • UIWebView/MPMoviePlayerController and the "Done" button

    - by David Sowsy
    I am using the UIWebView to load both streaming audio and video. I have properly set up the UIWebView delegate and I am receiving webViewDidStartLoading and webViewFinishedLoading events perfectly. The webview launches a full screen window (likely a MPMoviePlayerController) Apple's MoviePlayer example gets the array of Windows to determine which window the moviePlayerWindow is for adding custom drawing/getting at the GUI components. I believe this to be a bad practice/hack. My expectation is that I should be able to figure out when that button was clicked by either a delegate method or an NSNotification. It may also be the case that I have to poke around subviews or controllers with isKindOf calls, but I don't think those are correct approaches. Are my expectations incorrect, and if so, why? What is the correct way to bind an action to that "Done" button?

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  • Best package for basic web-based file manager

    - by alchemical
    I'm looking for a basic web-based file management application. It must have an affordable price, and fairly easy installation would be a plus. ASP.Net / IIS based would be easiest for me to work with. Basically, I'd like it to create a secure web site where myself and a few people can exchange various types of files, etc. I'm looking for a package I can install on my own server rather than a web-based service, as I think I can get more space at a good price point this way. I could go custom coding, but I figure this is such a generic need, there must be something already mature out there at a decent price. What has worked best for you?

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  • Order by null/not null with ICriteria

    - by Kristoffer
    I'd like to sort my result like this: First I want all rows/objects where a column/property is not null, then all where the colmn/property is null. Then I want to sort by another column/property. How can I do this with ICriteria? Do I have to create my own Order class, or can it be done with existing code? ICriteria criteria = Session.CreateCriteria<MyClass>() .AddOrder(Order.Desc("NullableProperty")) // What do I do here? IProjection? Custom Order class? .AddOrder(Order.Asc("OtherProperty"));

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  • Disable CTRL+P in WPF DocumentViewer

    - by Groupal
    I'm working on a new presenation component for one of our applications. I am building a Custom WPF Control that just has a DocumentViewer in it and hosting that CC in a Windows Forms application with an ElementHost. I'm using Visual Studio 2008 with C#. I have customized everything through the XAML to give it the look and feel that integrates it perfecting into our application, but one thing remains... If you press CTRL+P the print dialog still comes up. I'm at a complete loss as to how to disable that fuction. The use of this CC is to allow the users to pull up and view the Manuals for the systems installed at that site, but we don't want them to accidently print them (100s of pages). Please help, -G

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