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  • iPhone OS SDK: Possible to download SDK 3.0 w/o Xcode?

    - by Cirrostratus
    I recently downloaded the iPhone SDK 4 along with Xcode and neglected to install 3.0 and 3.1. I've since deleted the install package. I of course can re-download the whole package, but for future reference, I wonder if you are able to download individual SDK versions separately and independent of Xcode, like you would with almost any open source package.

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  • What versions/flavors of WinZip can be opened by the gnu.java.util.zip.dll v.6.0.140.8?

    - by dreynold
    Evaluating a third party data processing tool, I have bumped into a case where some WinZip files cause an exception: Caused by: gnu.java.util.zip.ZipException: Unknown compression method 98 at gnu.java.util.zip.ZipFile.getInputStream(ZipFile.java:470) I have seen this with files created with WinZip 11.2 and newer. What's the latest version of WinZip (or compatible compression method) that the zip.dll can handle? I've been hunting for some reference on this, but other than unversioned source code, I have had little luck so far.

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  • Sharing a COM port over TCP

    - by guinness
    What would be a simple design pattern for sharing a COM port over TCP to multiple clients? For example, a local GPS device that could transmit co-ordinates to remote hosts in realtime. So I need a program that would open the serial port and accept multiple TCP connections like: class Program { public static void Main(string[] args) { SerialPort sp = new SerialPort("COM4", 19200, Parity.None, 8, StopBits.One); Socket srv = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); srv.Bind(new IPEndPoint(IPAddress.Any, 8000)); srv.Listen(20); while (true) { Socket soc = srv.Accept(); new Connection(soc); } } } I would then need a class to handle the communication between connected clients, allowing them all to see the data and keeping it synchronized so client commands are received in sequence: class Connection { static object lck = new object(); static List<Connection> cons = new List<Connection>(); public Socket socket; public StreamReader reader; public StreamWriter writer; public Connection(Socket soc) { this.socket = soc; this.reader = new StreamReader(new NetworkStream(soc, false)); this.writer = new StreamWriter(new NetworkStream(soc, true)); new Thread(ClientLoop).Start(); } void ClientLoop() { lock (lck) { connections.Add(this); } while (true) { lock (lck) { string line = reader.ReadLine(); if (String.IsNullOrEmpty(line)) break; foreach (Connection con in cons) con.writer.WriteLine(line); } } lock (lck) { cons.Remove(this); socket.Close(); } } } The problem I'm struggling to resolve is how to facilitate communication between the SerialPort instance and the threads. I'm not certain that the above code is the best way forward, so does anybody have another solution (the simpler the better)?

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  • How to generate android styled javadocs ?

    - by Kaillash
    Hi, Is it possible to generate android styled javadocs for my android project (like http://developer.android.com/reference/java/lang/String.html, instead of http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html) Is it something regarding using of some custom doclet instead of standard doclet? If yes, then which one I have to use?

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  • Is it possible to spoof or reuse VIEWSTATE or detect if it is protected from modification?

    - by Peter Jaric
    Question ASP and ASP.NET web applications use a value called VIEWSTATE in forms. From what I understand, this is used to persist some kind of state on the client between requests to the web server. I have never worked with ASP or ASP.NET and need some help with two questions (and some sub-questions): 1) Is it possible to programmatically spoof/construct a VIEWSTATE for a form? Clarification: can a program look at a form and from that construct the contents of the base64-encoded VIEWSTATE value? 1 a) Or can it always just be left out? 1 b) Can an old VIEWSTATE for a particular form be reused in a later invocation of the same form, or would it just be luck if that worked? 2) I gather from http://msdn.microsoft.com/en-us/library/ms972976.aspx#viewstate_topic12 that it is possible to turn on security so that the VIEWSTATE becomes secure from spoofing. Is it possible for a program to detect that a VIEWSTATE is safeguarded in such a way? 2 a) Is there a one-to-one mapping between the occurrence of EVENTVALIDATION values and secure VIEWSTATEs? Regarding 1) and 2), if yes, can I have a hint about how I would do that? For 2) I am thinking I could base64-decode the value and search for a string that always is found in unencrypted VIEWSTATEs. "First:"? Something else? Background I have made a small tool for detecting and exploiting so called CSRF vulnerabilities. I use it to quickly make proof of concepts of such vulnerabilities that I send to the affected site owners. Quite often I encounter these forms with a VIEWSTATE, and these I don't know if they are secure or not. Edit 1: Clarified question 1 somewhat. Edit 2: Added text in italics.

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  • VC++ 6 and MS Speech SDK 5.1 fatal error C1083: Cannot open source file: 'files\microsoft': No such

    - by eg123
    Trying to compile an application (flite synthesis sapi) on vc++6. This requires Microsoft Speech SDK 5.1 Have included C:\Program Files\Microsoft Speech SDK 5.1\IDL C:\Program Files\Microsoft Speech SDK 5.1\include using Toolsoptionsdirectories and also on another attempt via ProjectSettings Repeatedly get this error microsoft fatal error C1083: Cannot open source file: 'files\microsoft': No such file or directory speech fatal error C1083: Cannot open source file: 'speech': No such file or directory sdk fatal error C1083: Cannot open source file: 'sdk': No such file or directory idl fatal error C1083: Cannot open source file: '5.1\idl': No such file or directory FliteCMUKalDiphone.idl Thought it may be spaces related so included full path in quotes in relevant .h files. No joy Installed Microsoft Speech SDK 5.1 on another machine in same folder as flite and renamed to mssdk51 (so no spaces in pathname) but same error came up. Tried pasting in contents of each .idl called in file where glitch seems to generate Still same message. I am new to C++ and programming in general. My only guess is that something in the speech sdk is calling the .idl file and I can't find where from. Of course this is probably way wrong!

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  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

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  • C++ destructors causing crash's

    - by larsonator
    ok, so i got a some what intricate program that simulates the uni systems of students, units, and students enrolling in units. Students are stored in a binary search tree, Units are stored in a standard list. Student has a list of Unit Pointers, to store which units he/she is enrolled in Unit has a list of Student pointers, to store students which are enrolled in that unit. The unit collections (storing units in a list) as made as a static variable where the main function is, as is the Binary search tree of students. when its finaly time to close the program, i call the destructors of each. but at some stage, during the destructors on the unit side, Unhandled exception at 0x002e4200 in ClassAllocation.exe: 0xC0000005: Access violation reading location 0x00000000. UnitCollection destructor: UnitCol::~UnitCol() { list<Unit>::iterator itr; for(itr = UnitCollection.begin(); itr != UnitCollection.end();) { UnitCollection.pop_front(); itr = UnitCollection.begin(); } } Unit Destructor Unit::~Unit() { } now i got the same sorta problem on the student side of things BST destructors void StudentCol::Destructor(const BTreeNode * r) { if(r!= 0) { Destructor(r->getLChild()); Destructor(r->getRChild()); delete r; } } StudentCol::~StudentCol() { Destructor(root); } Student Destructor Student::~Student() { } so yeah any help would be greatly appreciated

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  • How do I update with a newly-created detached entity using NHibernate?

    - by Daniel T.
    Explanation: Let's say I have an object graph that's nested several levels deep and each entity has a bi-directional relationship with each other. A -> B -> C -> D -> E Or in other words, A has a collection of B and B has a reference back to A, and B has a collection of C and C has a reference back to B, etc... Now let's say I want to edit some data for an instance ofC. In Winforms, I would use something like this: var instanceOfC; using (var session = SessionFactory.OpenSession()) { // get the instance of C with Id = 3 instanceOfC = session.Linq<C>().Where(x => x.Id == 3); } SendToUIAndLetUserUpdateData(instanceOfC); using (var session = SessionFactory.OpenSession()) { // re-attach the detached entity and update it session.Update(instanceOfC); } In plain English, we grab a persistent instance out of the database, detach it, give it to the UI layer for editing, then re-attach it and save it back to the database. Problem: This works fine for Winform applications because we're using the same entity all throughout, the only difference being that it goes from persistent to detached to persistent again. The problem occurs when I'm using a web service and a browser, sending over JSON data. In this case, the data that comes back is no longer a detached entity, but rather a transient one that just happens to have the same ID as the persistent one. If I use this entity to update, it will wipe out the relationship to B and D unless I sent the entire object graph over to the UI and got it back in one piece. Question: My question is, how do I serialize detached entities over the web, receive them back, and save them, while preserving any relationships that I didn't explicitly change? I know about ISession.SaveOrUpdateCopy and ISession.Merge() (they seem to do the same thing?), but this will still wipe out the relationships if I don't explicitly set them. I could copy the fields from the transient entity to the persistent entity one by one, but this doesn't work too well when it comes to relationships and I'd have to handle version comparisons manually.

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  • Very strange Application.ThreadException behaviour.

    - by Brann
    I'm using the Application.ThreadException event to handle and log unexpected exceptions in my winforms application. Now, somewhere in my application, I've got the following code (or rather something equivalent, but this dummy code is enough to reproduce my issue) : try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } I'm clearly expecting my Application_ThreadException handler to be passed the "test2" exception, but this is not always the case. Typically, if another thread marshals my code to the UI, my handler receives the "test" exception, exactly as if I hadn't caught "test" at all. Here is a short sample reproducing this behavior. I have omitted the designer's code. static class Program { [STAThread] static void Main() { Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.WriteLine(e.Exception.Message); } } public partial class Form1 : Form { public Form1() { InitializeComponent(); button1.Click+=new EventHandler(button1_Click); System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(ThrowEx)); t.Start(); } private void button1_Click(object sender, EventArgs e) { try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } } void ThrowEx() { this.BeginInvoke(new EventHandler(button1_Click)); } } The output of this program on my computer is : test ... here I click button1 test2 I've reproduced this on .net 2.0,3.5 and 4.0. Does someone have a logical explanation ?

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  • How to Make ESC exits full-screen mode in Trusted Application?

    - by Jeaffrey Gilbert
    One consequence of the keyboard-restriction change is that pressing ESC will not exit full-screen mode in trusted applications. This enables you to use the ESC key for other functionality. However, you must provide your own user interface for exiting full-screen mode. Reference: http://msdn.microsoft.com/en-us/library/ee721083(v=VS.95).aspx#fullscreen_support I need to make pressing ESC will exit from full-screen mode in trusted application without provide a UI control in all pages. Please give me hints, thank you.

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  • How do I get the CPU speed and total physical ram in C#?

    - by edude05
    I need a simple way of checking how much ram and fast the CPU of the host PC is. I tried WMI however the code I'm using private long getCPU() { ManagementClass mObject = new ManagementClass("Win32_Processor"); mObject.Get(); return (long)mObject.Properties["MaxClockSpeed"].Value; } Throws a null reference exception. Furthermore, WMI queries are a bit slow and I need to make a few to get all the specs. Is there a better way?

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  • What version of mongodb was full $text query operator introduced?

    - by Marc Maxson
    Stupid question, right? But the official docs for 'text index' say: http://docs.mongodb.org/manual/core/index-text/ Text Indexes New in version 2.4. To perform queries that access the text index, use the $text query operator. Whereas if you click on the help for searching the index you created with the $text operator, it reads: http://docs.mongodb.org/manual/reference/operator/query/text/#op._S_text $text New in version 2.6. Seems to be 2.4 but still having problems wiht it.

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  • adding a dll to a VS 2008 Win32 application

    - by Ayusman
    Hi, I have created a project VC++ in VS 2008. I want to call a certain function in an external dll. How can I add the reference/resource [I am a java guy please forgive if I am using the wrong terms here] to my project so that I can call the functions in the dll. I have gone through several forums and yet have not found a clear solution. Please help. TIA Ayusman

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  • ASP.NET masterpage public variables error

    - by eugeneK
    I have public variable 'MessagePlaceholder' on MasterPage and a Class that accesses this property like that setting it's value to string from getMessage(); ((HttpContext.Current.Handler as System.Web.UI.Page).Master as MasterPage).MessagePlaceholder = getMessage(); which gives me an error like this one Error 3 'System.Web.UI.MasterPage' does not contain a definition for 'MessagePlaceholder' and no extension method 'MessagePlaceholder' accepting a first argument of type 'System.Web.UI.MasterPage' could be found (are you missing a using directive or an assembly reference?) What should i do ?

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  • Achieving Thread-Safety

    - by Smasher
    Question How can I make sure my application is thread-safe? Are their any common practices, testing methods, things to avoid, things to look for? Background I'm currently developing a server application that performs a number of background tasks in different threads and communicates with clients using Indy (using another bunch of automatically generated threads for the communication). Since the application should be highly availabe, a program crash is a very bad thing and I want to make sure that the application is thread-safe. No matter what, from time to time I discover a piece of code that throws an exception that never occured before and in most cases I realize that it is some kind of synchronization bug, where I forgot to synchronize my objects properly. Hence my question concerning best practices, testing of thread-safety and things like that. mghie: Thanks for the answer! I should perhaps be a little bit more precise. Just to be clear, I know about the principles of multithreading, I use synchronization (monitors) throughout my program and I know how to differentiate threading problems from other implementation problems. But nevertheless, I keep forgetting to add proper synchronization from time to time. Just to give an example, I used the RTL sort function in my code. Looked something like FKeyList.Sort (CompareKeysFunc); Turns out, that I had to synchronize FKeyList while sorting. It just don't came to my mind when initially writing that simple line of code. It's these thins I wanna talk about. What are the places where one easily forgets to add synchronization code? How do YOU make sure that you added sync code in all important places?

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  • cocoa -- What is the proper way to tell an NSWindow to redisplay its contents?

    - by William Jockusch
    According to the NSWindow Class Reference, you should "rarely need to invoke" the NSWindow methods "display" or "setViewsNeedDisplay". So what is the usual way to redisplay the window's contents? EDIT: I am having trouble dealing with resizing events. I just want to have everything scale proportionally. See this question. As no one seems to have any ideas for using masks to get it to happen, I want to redraw the whole thing.

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  • Does fast typing influence fast programming? [closed]

    - by Lukasz Lew
    Many young programmers think that their bottleneck is typing speed. After some experience one realizes that it is not the case, you have to think much more than type. At some point my room-mate forced me to turn of the light (he sleeps during the night). I had to learn to touch type and I experienced an actual improvement in programming skill. The most surprising was that the improvement not due to sheer typing speed, but to a change in mindset. I'm less afraid now to try new things and refactor them later if they work well. It's like having a new tool in the bag. Have anyone of you had similar experience? Now I trained a touch typing a little with KTouch. I find auto-generate lessons the best. I can use this program to create new lessons out of text files but it's only verbatim training, not auto-generated based on a language model. Do you know any touch typing program that allows creation of custom, but randomized lessons?

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  • Determine if the current thread has low I/O priority

    - by Magnus Hoff
    I have a background thread that does some I/O-intensive background type work. To please the other threads and processes running, I set the thread priority to "background mode" using SetThreadPriority, like this: SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN); However, THREAD_MODE_BACKGROUND_BEGIN is only available in Windows Server 2008 or newer, as well as Windows Vista and newer, but the program needs to work well on Windows Server 2003 and XP as well. So the real code is more like this: if (!SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN)) { SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_LOWEST); } The problem with this is that on Windows XP it will totally disrupt the system by using too much I/O. I have a plan for a ugly and shameful way of mitigating this problem, but that depends on me being able to determine if the current thread has low I/O priority or not. Now, I know I can store which thread priority I ended up setting, but the control flow in the program is not really well suited for this. I would rather like to be able to test later whether or not the current thread has low I/O priority -- if it is in "background mode". GetThreadPriority does not seem to give me this information. Is there any way to determine if the current thread has low I/O priority?

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  • What version of Apache HTTP Client is bundled in Android 1.6?

    - by Benju
    I want to have a seperate project that runs my server communication code in a normal JVM for the purposes of integration testing. This code uses these libraries which are build into the Android Framework... http://developer.android.com/reference/org/apache/http/client/package-summary.html Does anybody know what version of Apache HTTP Client this is supposed to be? I want to run it without the Android tests which are painfully slow.

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  • Modifying C# dictionary value

    - by minjang
    I'm a C++ expert, but not at all for C#. I created a Dictionary<string, STATS>, where STATS is a simple struct. Once I built the dictionary with initial string and STATS pairs, I want to modify the dictionary's STATS value. In C++, it's very clear: Dictionary<string, STATS*> benchmarks; Initialize it... STATS* stats = benchmarks[item.Key]; // Touch stats directly However, I tried like this in C#: Dictionary<string, STATS> benchmarks = new Dictionary<string, STATS>(); // Initialize benchmarks with a bunch of STATS foreach (var item in _data) benchmarks.Add(item.app_name, item); foreach (KeyValuePair<string, STATS> item in benchmarks) { // I want to modify STATS value inside of benchmarks dictionary. STATS stat_item = benchmarks[item.Key]; ParseOutputFile("foo", ref stat_item); // But, not modified in benchmarks... stat_item is just a copy. } This is a really novice problem, but wasn't easy to find an answer. EDIT: I also tried like the following: STATS stat_item = benchmarks[item.Key]; ParseOutputFile(file_name, ref stat_item); benchmarks[item.Key] = stat_item; However, I got the exception since such action invalidates Dictionary: Unhandled Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext() at helper.Program.Main(String[] args) in D:\dev\\helper\Program.cs:line 75

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  • Using Android Test Framework

    - by Bharat Pawar
    Android provides various packages for testing like AndroidTestCase ApplicationTestCase InstrumentationTestCase ActivityInstrumentationTestCase2 ActivityTestCase I need to know how to decide which package is best suitable for testing my app. Some info is provided in this link http://developer.android.com/reference/android/test/package-summary.html But I need more clarity on this...

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  • Error while linking libvorbisfile.dylib into Mac application

    - by computergeek6
    I'm working on a program that loads sounds from Ogg Vorbis files, but whatever I do, the XCode project just doesn't seem to want to link libvorbisfile.a into my program. I keep getting linking errors: "_ov_read", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_clear", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_info", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_open", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o ld: symbol(s) not found

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