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  • domain modeling naming problem

    - by cherouvim
    Hello There are some simple entities in an application (e.g containing only id and title) which rarely change and are being referenced by the more complex entities of the application. These are usually entities such as Country, City, Language etc. How are these called? I've used the following names for those in the past but I'm not sure which is the best way to call them: reference data lookup values dictionaries thanks

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  • user enter data to different arrays

    - by user2900469
    This is fragment of my code (arrays as you can see): double[] Price; String[] names; int[] Quantity; Price = new double[5]; names = new String[5]; Quantity = new int[5]; Price[1] = 3.10; Price[2] = 7.80; Price[3] = 0.20; names[1] = "Ballpen"; names[2] = "Notebook"; names[3] = "Envelope"; Quantity[1] = 20; Quantity[2] = 5; Quantity[3] = 140; I enter data to arrays by myself in this case. Now i want to change my code so that my program asks user for names, price and quantity (using the Scanner class). After user enter data, program keep this in three different arrays. I dont know how to transfer data from user to arrays. I would be grateful for some example code or any help.

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  • Class library assemblies used by Windows Services written in C#

    - by Water Cooler v2
    If I write a C# class called Foo and that is compiled into an assembly named FooLib.dll. Then, I write a Windows Service in C# that references FooLib.dll. When I deploy my Windows Service using InstallUtil.exe: a) do I have to explicitly tell it to reference my FooLib.dll? b) where does FooLib.dll get deployed if I mean to deploy it as a private assembly and not in the GAC?

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  • After installing .net 3.5 SP1, get missing DLL error

    - by chris
    I just installed a number of updates to my machine, and am now encountering the following error when I run an asp.net MVC application on my local machine: Compiler Error Message: CS0006: Metadata file 'C:\WINNT\assembly\GAC_32\System.EnterpriseServices\2.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.dll' could not be found I have removed the reference to this from the project (not really sure why it was there in the first place) but still get the error. Any idea on how to resolve this?

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  • C# Homework - control structures (for, if)

    - by Freakingout
    I got a homework assignment today: "Create a program that calculates out how many ways you can add three numbers so that they equal 1000." I think this code should work, but it doesn't write out anything. using System; namespace ConsoleApp02 { class Program { public static void Main(string[] args) { for(int a = 0; a < 1000; a++) { for(int b = 0; b < 1000; b++) { for(int c = 0; c < 1000; c++) { for(int puls = a + b + c; puls < 1000; puls++) { if(puls == 1000) { Console.WriteLine("{0} + {1} + {2} = 1000", a, b, c); } } } } } Console.ReadKey(true); } } } What am I doing wrong? Any tips or solution?

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  • Implementing a scrabble trainer (cheater)

    - by bstullkid
    Hello, I've recently been playing alot of online scrabble so I decided to make a program that quickly searches through a dictionary of 200,000+ words with an input of up to any 26 letters. My first attempt was fail as it took a while when you input 8 or more letters (just a basic look through dictionary and cancel out a letter if its found kind of thing), so I made a tree like structure containing only an array of 26 of the same structure and a flag to indicate the end of a word, doing that It can output all possible words in under a second even with an input of 26 characters. But it seems that when I input 12 or more letters with some of the same characters repeated i get duplicates; can anyone see why I would be getting duplicates with this code? (ill post my program at the bottom) Also, the next step once the duplicates are weeded out is to actually be able to input the letters on the game board and then have it calculate the best word you can make on a given board. I am having trouble trying to figure out a good algorithm that can analyze a scrabble board and an input of letters and output a result; the possible words that could be made I have no problem with but actually checking a board efficiently (ie can this word fit here, or here etc... without creating a non dictionary word in the process on some other string of letters) Anyone have a idea for an approach at that? (given a scrabble board, and an input of 7 letters, find all possible valid words or word sets that you can make) lol crap i forgot to email myself the code from my other computer thats in another state... ill post it on monday when I get back there! btw the dictionary im using is sowpods (http://www.calvin.edu/~rpruim/scrabble/ospd3.txt)

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  • Ruby (and Rails) nested module syntax

    - by brad
    I'm wondering what the difference is between the following two modules # First Example module Parent module Child end end and # Second Example module Parent::Child end Using the 2nd method, it appears as though the Parent module must be previously defined, otherwise I get an 'uninitialized constant' error Given this, what is the preferred way of defining modules such as this and then adding nested children with regards to syntax and file structure (ie. folders etc). Reference to a Rails way would be greatly appreciated. Are these two examples for all intents and purposes equivalent?

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  • i got an error in login code

    - by user298349
    I tried writing a login code in vc#..i got the following error..'The type or namespace name 'LoginControl' does not exist in the namespace 'ErikSchmidt' (are you missing an assembly reference?)' Pls help me rectify this error.

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  • Variable modification in a child process

    - by teaLeef
    I am working on Bryant and O'Hallaron's Computer Systems, A Programmer's Perspective. Exercise 8.16 asks for the output of a program like (I changed it because they use a header file you can download on their website): #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/wait.h> #include <errno.h> #include <unistd.h> #include <string.h> int counter = 1; int main() { if (fork() == 0){ counter--; exit(0); } else{ Wait(NULL); printf("counter = %d\n", ++counter); } exit(0); } I answered "counter = 1" because the parent process waits for its children to terminate and then increments counter. But the child first decrements it. However, when I tested the program, I found that the correct answer was "counter = 2". Is the variable "counter" different in the child and in the parent process? If not, then why is the answer 2?

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  • What version of mongodb was full $text query operator introduced?

    - by Marc Maxson
    Stupid question, right? But the official docs for 'text index' say: http://docs.mongodb.org/manual/core/index-text/ Text Indexes New in version 2.4. To perform queries that access the text index, use the $text query operator. Whereas if you click on the help for searching the index you created with the $text operator, it reads: http://docs.mongodb.org/manual/reference/operator/query/text/#op._S_text $text New in version 2.6. Seems to be 2.4 but still having problems wiht it.

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  • How do I all the eclipse(Galileo version) help installed on my local machine?

    - by rkgorrepati
    Currrently, all the topics that are listed in http://help.eclipse.org/galileo/index.jsp are not installed on my machine. I understand that help is only installed for the plugins that are installed already. However, I see that PDE(Plugin Development) API reference is not installed on my local eclipse, though a overview of PDE is. Basically, I want to have a local copy of whatever is on eclipse help site . How do I get that in HTML format?

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  • error: expected ',' or '...' before numeric constant

    - by goldfrapp04
    Just a Qt Gui Application with QDialog as the Base Class, the simplest type you can expect. I've programmed on Qt for several times but this is the first time I meet this problem... I've added minimal code to the program, and here's the code in dialog.h (which is mostly automatically generated) #ifndef DIALOG_H #define DIALOG_H #include <QDialog> #include <QPixmap> #include "bmp.h" namespace Ui { class Dialog; } class Dialog : public QDialog { Q_OBJECT public: explicit Dialog(QWidget *parent = 0); ~Dialog(); private slots: void on_openButton_clicked(); private: Ui::Dialog *ui; BMP srcImage; QImage compressedImage[3]; }; #endif // DIALOG_H While I edit, the "public:" is underlined and says "unexpected token '('". When I try to build the program, it says in the line "Q_OBJECT", "error: expected ',' or '...' before numeric constant". I'm sure I've defined nothing related to it (to be exact, I defined an N and an n in file bmp.h, both are int). Any idea of what's wrong here? Thanks.

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  • Detecting and handling third-party library filehandle leaks in Java

    - by tucuxi
    Is there any way to detect and handle whether a Java library is correctly releasing file-handles (via "close") from within a Java program that is using said library, short of having access to the actual library code and inserting the corresponding "finally close" statements? If detection is feasible, is there any way to close those file-handles without a reference to the Reader (or FileInputStream) that was reading the file?

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  • Creating collaborative whiteboard drawing application

    - by Steven Sproat
    I have my own drawing program in place, with a variety of "drawing tools" such as Pen, Eraser, Rectangle, Circle, Select, Text etc. It's made with Python and wxPython. Each tool mentioned above is a class, which all have polymorphic methods, such as left_down(), mouse_motion(), hit_test() etc. The program manages a list of all drawn shapes -- when a user has drawn a shape, it's added to the list. This is used to manage undo/redo operations too. So, I have a decent codebase that I can hook collaborative drawing into. Each shape could be changed to know its owner -- the user who drew it, and to only allow delete/move/rescale operations to be performed on shapes owned by one person. I'm just wondering the best way to develop this. One person in the "session" will have to act as the server, I have no money to offer free central servers. Somehow users will need a way to connect to servers, meaning some kind of "discover servers" browser...or something. How do I broadcast changes made to the application? Drawing in realtime and broadcasting a message on each mouse motion event would be costly in terms of performance and things get worse the more users there are at a given time. Any ideas are welcome, I'm not too sure where to begin with developing this (or even how to test it)

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  • loop is cut one element of the array

    - by Walaa
    The problem is : Write a program that reads a number n and then declares an array of n elements. The program then fills the array with the first n numbers, where each number is two to the power of the previous. Finally, display array’s contents. My code : import java.util.*; public class Q1 { static Scanner scan = new Scanner (System.in); public static void main(String args [] ) { int num; int i = 0; System.out.println("Enter a number :"); num = scan.nextInt(); double [] a=new double[num]; a[0]= num ; for ( ;i<=a.length-1 ; i++) { a[i+1] = Math.pow(2,a[i]); System.out.println((int)(a[i]) ); } } } The error is : ----jGRASP exec: java Q1 Enter a number : 4 4 16 65536 Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 4 at Q1.main(Q1.java:16) ----jGRASP wedge2: exit code for process is 1. why it says that? And the number by user printed twice!

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  • How to uncheck header checkbox in GridView when sorting and paging?

    - by OutOFTouch
    Hi, I followed this article and it works great except when paging or sorting the HeaderCheckBox is still checked. How and where should this be unchecked? I think it would be best to uncheck it in the control itself, but I am not having any luck even getting a reference to it using this code: protected override void OnSorted(EventArgs e) { base.OnSorted(e); if (AutoGenerateCheckBoxColumn) { CheckBox cb = (CheckBox) HeaderRow.FindControl(String.Format(HeaderCheckBoxId, ClientID)); if(cb != null) { cb.Checked = false; } } } Thanks

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  • Loading package html + resources into webview

    - by mobileopen
    I would like to know how I can display a HTML page in webview with references to relative/local images. The goal is to have the html page and all linked images contained in the android application package itself. Where would I need to place the assets (assets directory?) and how do I reference these so they load into the webview? Thanx! Sven

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • C Objects in Objective-C

    - by paul simmons
    Hi, I couldn't find a clear explanation, just asking to be sure; are C data types handled same way (in terms of memory management) in Obj.C? i.e. they are created on stack, released immediately etc.? So they differ from Obj.C objects? Or may we make an analogy with C# (just an analogy not exactly) so that C types are handled as 'value types' and Obj.C objects as 'reference types'?

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  • Interdependent android projects

    - by user347576
    Hello all, I was wondering if its possible to reference one android project from another android project. I have two projects, test1 and test2. I have added test2 in the project properties of test1 under the projects tab. Unfortunately it keeps throwing a NoClassDefFoundError. Also, would the second android project (test2) be installed as a separate apk on the phone or would it be part of the encapsulating android project (test1) ? Thanks very much!

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  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

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  • Measuring how "heavily linked" a node is in a graph

    - by Eduardo León
    I have posted this question at MathOverflow.com as well. I am no mathematician and English is not my first language, so please excuse me if my question is too stupid, it is poorly phrased, or both. I am developing a program that creates timetables. My timetable-creating algorithm, besides creating the timetable, also creates a graph whose nodes represent each class I have already programmed, and whose arcs represent which pairs of classes should not be programmed at the same time, even if they have to be reprogrammed. The more "heavily linked" a node is, the more inflexible its associated class is with respect to being reprogrammed. Sometimes, in the middle of the process, there will be no option but to reprogram a class that has already been programmed. I want my program to be able to choose a class that, if reprogrammed, affects the least possible number of other already-programmed classes. That would mean choosing a node in the graph that is "not very heavily linked", subject to some constraints with respect to which nodes can be chosen. EDIT: The question was... Do you know any algorithm that measures how "heavily linked" a node is?

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