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  • Why does the MaxReceiveMessageSize in WCF matter in case of Streaming

    The default value of MaxReceiveMessageSize in WCF is 65,536.  When you choose streaming as TransferMode, WCF runtime will create 8192 as buffer size. So what happened now is that WCF channel stack will read the first 8192 bytes, and decode the first couple of bytes as the size of the entire envelope. Then we will do a size check, and send back fault if the actual size exceeds the limit.   According to MSDN documentation, the MaxReceiveMessageSize is something that prevents a DOS attack,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What Keeps You from Changing Your Public IP Address and Wreaking Havoc on the Internet?

    - by Jason Fitzpatrick
    What exactly is preventing you (or anyone else) from changing their IP address and causing all sorts of headaches for ISPs and other Internet users? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Whitemage is curious about what’s preventing him from wantonly changing his IP address and causing trouble: An interesting question was asked of me and I did not know what to answer. So I’ll ask here. Let’s say I subscribed to an ISP and I’m using cable internet access. The ISP gives me a public IP address of 60.61.62.63. What keeps me from changing this IP address to, let’s say, 60.61.62.75, and messing with another consumer’s internet access? For the sake of this argument, let’s say that this other IP address is also owned by the same ISP. Also, let’s assume that it’s possible for me to go into the cable modem settings and manually change the IP address. Under a business contract where you are allocated static addresses, you are also assigned a default gateway, a network address and a broadcast address. So that’s 3 addresses the ISP “loses” to you. That seems very wasteful for dynamically assigned IP addresses, which the majority of customers are. Could they simply be using static arps? ACLs? Other simple mechanisms? Two things to investigate here, why can’t we just go around changing our addresses, and is the assignment process as wasteful as it seems? The Answer SuperUser contributor Moses offers some insight: Cable modems aren’t like your home router (ie. they don’t have a web interface with simple point-and-click buttons that any kid can “hack” into). Cable modems are “looked up” and located by their MAC address by the ISP, and are typically accessed by technicians using proprietary software that only they have access to, that only runs on their servers, and therefore can’t really be stolen. Cable modems also authenticate and cross-check settings with the ISPs servers. The server has to tell the modem whether it’s settings (and location on the cable network) are valid, and simply sets it to what the ISP has it set it for (bandwidth, DHCP allocations, etc). For instance, when you tell your ISP “I would like a static IP, please.”, they allocate one to the modem through their servers, and the modem allows you to use that IP. Same with bandwidth changes, for instance. To do what you are suggesting, you would likely have to break into the servers at the ISP and change what it has set up for your modem. Could they simply be using static arps? ACLs? Other simple mechanisms? Every ISP is different, both in practice and how close they are with the larger network that is providing service to them. Depending on those factors, they could be using a combination of ACL and static ARP. It also depends on the technology in the cable network itself. The ISP I worked for used some form of ACL, but that knowledge was a little beyond my paygrade. I only got to work with the technician’s interface and do routine maintenance and service changes. What keeps me from changing this IP address to, let’s say, 60.61.62.75 and mess with another consumer’s internet access? Given the above, what keeps you from changing your IP to one that your ISP hasn’t specifically given to you is a server that is instructing your modem what it can and can’t do. Even if you somehow broke into the modem, if 60.61.62.75 is already allocated to another customer, then the server will simply tell your modem that it can’t have it. David Schwartz offers some additional insight with a link to a white paper for the really curious: Most modern ISPs (last 13 years or so) will not accept traffic from a customer connection with a source IP address they would not route to that customer were it the destination IP address. This is called “reverse path forwarding”. See BCP 38. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • can't complete the installation . please help

    - by user287714
    I boot from USB . But after I choose the language and connect to the wi fi . I go to the 3rd step which is the preparing to install ubuntu . and it check everything is going right ,no red x marks. and below the dialogue there is optional choices download update while installing install third-party software and here is the problem If I choose any of those or if I don't and just continue the mouse pointer is just freezing for hours and I don't access the next step I hope you got what I mean and thank you .

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  • I have neither grub.conf nur menu.lst

    - by chris
    Hi, I just compiled my own kernel for the first time. At it is written in a tutorial I now want to check whether the kernel got written into the grub.conf file. Well, I did not find a grub.conf file. So I googled. Answer: Ubuntu does not have grub.conf, but rather has a menu.lst (also stored in /boot/grub). So I looked for that file. But I don't have that one either. So now the question: Where is my GRUB data stored? Im using Ubuntu 10.10 with Kernel 2.6.35-27

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  • Jaw Dropping Kinect Integration With Combat Solider Game

    - by Gopinath
    The innovation in natural user interface for interacting with computers and other devices is riding on the brilliance of Microsoft’s XBox Kinect. The amazing technology behind Kinect lets users to plays games without touching game controllers. It enables users to control and interact with XBox 360 games using gestures(body movements) and spoken commands. Earlier we have seen Kinect in controlling Windows 7 PCs, simulating Da Vince application. At Microsoft’s E3 keynote, game publisher Ubisoft demoed Kinect integration with the future version of a Soldier game. The usage of Kinect to change weapons and play the game is jaw dropping. It is tough to explain the experience in words, check out the embedded demo video This article titled,Jaw Dropping Kinect Integration With Combat Solider Game, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Conways Game of Life C#

    - by Darren Young
    Hi, Not sure if this is the correct place for this question or SO - mods please move if necessary. I am going to have a go at creating GoL over the weekend as a little test project : http://en.wikipedia.org/wiki/Conway's_Game_of_Life I understand the algorithm, however I just wanted to check regarding the implementation, from maybe somebody that has tried it. Essentially, my first (basic) implementation, will be a static grid at a set speed. If I understand correctly, these are the steps I will need: Initial seed Create 2d array with initial set up Foreach iteration, create temporary array, calculating each cells new state based on the Game of Life algorithm Assign temp array to proper array. Redraw grid from proper array. My concerns are over speed. When I am populating the grid from the array, would it simply be a case of looping through the array, assigning on or off to each grid cell and then redraw the grid? Am I on the correct path?

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  • Coding standards in programming?

    - by vicky
    I am an WordPress Plugin Developer. I am not sure how to follow the coding standard while creating a plugin of wordpress. I check with some of the plugins like woocommerce and All in one SEO Plugin in that they are maintaining the proper coding standard. Basically I am Using the NetBeans IDE. Is it possible to make the proper space and coding standards in that IDE. I am Wondering to View his code is very neat and clean. How can i do this or how they are maintaining this. Anyone suggest me to make the wordpress plugin with well coding standards. Thanks, vicky

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  • Always disable the 8.3 name creation on Windows before installing WebCenter Content or WebLogic Server

    - by Kevin Smith
    You should always disable the 8.3 name creation feature when installing WebCenter Content on a Windows platform. The installs will normally work without it disabled, but you will find the weird 8.3 file and directory names in all the config files. Disabling it can also improve performance. On Windows XP and Windows Server 2003 and above you can do it with this command: fsutil.exe behavior set disable8dot3 1 To make sure it is disabled you can run this command to check: fsutil.exe behavior query disable8dot3 If the 8.3 file name creation is disabled you will see the following output from the command: The registry state of NtfsDisable8dot3NameCreation is 1 (Disable 8dot3 name creation on all volumes). Here is a Microsoft note on how to do this on Windows 2000 and Windows NT. How to Disable the 8.3 Name Creation on NTFS Partitions

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  • What is the role of web hosting in SEO [closed]

    - by Vinay
    Possible Duplicate: Does changing web hosting server affects SEO page ranking? SEO Geolocation What are the best ways to increase a site's position in Google? How to find web hosting that meets my requirements? I have read somewhere that hosting providers do play a role in website SEO, As my website is hosted in yahoo small business, That has got analytics and some other tool they provide to check the keyword activity, I think these can be achieved with the google's analytics as well, Server performance and Uptime is one important factor. I have also got few doubts in my mind 1) Does shared hosting affect the SEO and what is the role of domain extension like .com, .in, .org ,etc. 2) Does server geolocation affects the SEO 3) Does server OS affects the SEO. Apart from the above, Is there any factors that affect the SEO One more last question that If hosting really matters lot, can you suggest me a web hosting service for a small business e commerce site for PHP

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  • How do I fix my locale issue?

    - by HackToHell
    I am getting this message everytime I do something like starting or stopping a service. perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = "en_US:en", LC_ALL = (unset), LC_MESSAGES = "en_US.UTF-8", LANG = "en_US.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory (Reading database ... 21173 files and directories currently installed.) Removing bind9 ... * Stopping domain name service... bind9 [ OK ] Processing triggers for man-db ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory How do I fix this error ?

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  • Great Presentation to the Israel Dot Net Developers User Group (IDNDUG)

    I continue to be impressed with the quality of .NET Developers in Israel.. we had a full house last night for a 2+ hour presentation on building business applications with Silverlight and RIA Services.   The audience was very engaged and had lots of good, relevant questions which created a really good conversation.    Check out the slides and demo. I started off by demoing the Right-to-Left text support for Hebrew that is baked in as part of Silverlight 4.   ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I select an appropriate licensing/obfuscation system for .NET?

    - by Adam
    I saw someone suggesting .NET Reactor once as a good obfuscator. I went to their website to check it out and saw they have a product called IntelliLock which is advertised as a pretty robust licensing system which has code protection/obfuscation built in. With that said, I tried to contact them and ask them a few questions regarding the product, but have not had any response. This is kind of a red flag for me. However, it seems like there is some user base for this product whom are satisfied. What .NET licensing system(s) with .NET code protection/obfuscation are you using? What are its pros & cons that you have encountered? Are there things I should be looking for or looking to avoid when evaluating these systems?

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  • What should my "code sample" look like?

    - by thesunneversets
    I've just had quite a good phone interview (for a CakePHP-related position, not that it's especially important to the question). The interviewer seemed to be impressed with my resume and personality. At the end, though, he asked me to email him a code sample from my existing work project, "to check you're not secretly a terrible programmer, ha ha!" I'm not too worried that my code can't stand on its own two feet, but I'm very much an intermediate programmer rather than an expert. What obvious pitfalls should I make sure my code sample doesn't fall into, in case they rule me out on the spot? Secondly, and this is probably the harder part of the question to answer, what features in a code sample would be so impressive that they would instantly make you much more favourably inclined towards the programmer? All ideas or suggestions welcomed!

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  • Is there a good book to grok C++?

    - by Paperflyer
    This question got me thinking. I would say I am a pretty experienced C++ programmer. I use it a lot at work, I had some courses on it at the university, I can understand most C++ code I find out there without problems. Other languages you can pretty much learn by using them. But every time I use a new C++ library or check out some new C++ code by someone I did not know before, I discover a new set of idioms C++ has to offer. Basically, this has lead me to believe that there is a lot of stuff in C++ that might be worth knowing but that is not easily discoverable. So, is there a good book for a somewhat experienced C++ programmer to step up the game? You know, to kind of 'get' that language the way you can 'get' Ruby or Objective-C, where everything just suddenly makes sense and you start instinctively knowing 'that C++ way of thing'?

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  • Scheduler Controls for ASP.NET and WinForms - v2010 vol 1

    Check out the features that the ASPxScheduler and XtraScheduler suites will be getting for DXperience v2010 vol 1: Automatic Time Cell Sizing in Scheduler Reports Time cells can now automatically adjust size depending on content. You can control whether cells should be shrink so that no empty space is used and whether they can be automatically enlarged to fit all available appointments. The following image demonstrates how a calendar changes when you activate Auto Time Cell Sizing. Smart...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Improve Your Google Search Skills [Infographic]

    - by Jason Fitzpatrick
    Don’t limit yourself to just plugging in simple search terms to Google; check out this infographic and learn a search string search or two. You don’t need to limit yourself to searching just for simple strings; Google supports all manner of handy search tricks. If you want to search just HowToGeek.com’s archive of XBMC articles, for example, you can plug in site:howtogeek.com XBMC to search our site. Get More Out of Google [HackCollege via Mashable] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • A certain flash application causes a system crash

    - by noobermin
    It's no surprise I guess. Go here to try it! http://www.belgeler.com/blg/2hni/griffiths-introduction-to-electrodynamics-3-ed-solutions-manual It's wonderful, after a few seconds, top shows that our good friend plugin-container takes 83% of the physical memory (8 GB) before everything freezes and the PC doesn't respond. I'm using Ubuntu 12.04 and I have an nvidia (GTS 250) card with the "post-release updates" version of the driver. OFFTOPIC: Yes, it's the solutions manual. I'm self-studying so I don't have a professor to check my work. Please don't judge me :)

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  • specific div css properties [migrated]

    - by Alecs
    I have a div : <div id="fancyboxID-1"> <p>0767380042</p> </div> and this css: ? #fancyboxID-1 p { font-size:150px; text-align: center; line-height:150px; overflow:hidden;} After I upload and refresh the website I don't see any changes but if I check the source code: I see the css properties. It's very strange for me, I've tried to upload on another server and there it works. Any ideas why this is not working ?

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  • Did I back that file up ?

    - by GrumpyOldDBA
    As part of some diagnostics I was wishing to check if a particular file had been locked by a backup process whilst I was trying to copy it. So I put a request into the DataCentre for a list of files backed up and time when they were backed up, seems reasonable to me ? However the response was somewhat strange, apparently I can only find out if a file was backed up if I ask to have it restored, there is no facility ( so I'm told ) to produce a list of backed up files. It's good to know that...(read more)

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  • Customizing UPK outputs (Part 2 - Player)

    - by [email protected]
    There are a few things that can be done to give the Player output a personalized look to match your corporate branding. In my previous post, I talked about changing the logo. In addition to the logo, you can change the graphic in the heading, button colors, border colors and many other items. Prior to making any customizations, I strongly recommend making a copy of the existing Player style. This will give you a backup in case things go wrong. I'd also recommend that you create your own brand. This way, when you install the newest updates from us, your brand will remain intact. Creating your own brand is pretty easy. Make sure you have modify permissions on the publishing styles directory, if you are using a multi-user installation. Under the Publishing/Styles folder, create a new folder with your company name. Copy all the publishing styles from the UPK folder to your newly created folder. Now, when you go through the Publishing wizard, you will have two categories to choose from: the UPK category or your custom category. Now, for updating the Player output. First, the graphic that appears on the right hand side of the Player. If you're using a multi-user installation, check out the player style from your custom brand. Open the player style. Open the img folder. The file named "banner_image.png" represents the graphic that appears on the right hand side of the player. It is currently sized at 425 x 54. Try to keep your graphic about the same size. Rename your graphic file to be "banner_image.png", and drag it into the img folder. Save the package. Check in the package if you are in a multi-user installation. You've just updated the banner heading! Next, let's work on updating some of the other colors in the player. All the customizable areas are located in the skin.css file which is in the root of the Player style. Many of our customers update the colors to match their own theme. You don't have to be a programmer to make these changes, honest. :) To change the colors in the player: Make a copy of the original skin.css file. (This is to make sure you have a working version to revert to, in case something goes wrong.) Open the skin.css file from the Player package. You can edit it using Notepad. Make the desired changes. Save the file. Save the package. Publish to view your new changes. When you open the skin.css, you will see groupings like this: .headerDivbar { height: 21px; background-color: #CDE2FD; } Change the value of the background-color to the color of your choice. Note that you cannot use "red" as a color, but rather you should enter the hexadecimal color code. If you don't know the color code, search the web for "hexadecimal colors" and you'll find many sites to provide the information. Here are a few of the variables that you can update. Heading: .headerDivbar -this changes the color of the banner that appears under the graphic Button colors: .navCellOn - changes the color of the mode buttons when your mouse is hovering on them. .navCellOff - changes the color of the mode buttons when the mouse is not over them Lines: .thorizontal - this is the color of the horizontal lines surrounding the outline .tvertical - this is the color of the vertical lines on the left and right margin in the outline. .tsep - this is the color of the line that separates the outline from the content area Search frame: .tocSearchColor - this is the color of the search area .tocFrameText - this is the background color of the TOC tree. Hint: If you want to try out the changes prior to updating the style, you can update the skin.css in some content you've already published for the player (it's located in the css folder of the player package). This way, you can immediately see the changes without going through publishing. Once you're happy with the changes, update the skin.css in player style. Want to customize more? Refer to the "Customizing the Player" section of the Content Development manual for more details on all the options in the skin.css that can be changed, and pictures of what each variable controls. I'd love to see how you've customized the player for your corporate needs. Also, if there are other areas of the player you'd like to modify but have not been able to, let us know. Feel free to share your thoughts in the comments. --Maria Cozzolino, Manager of Requirements & UI Design for UPK

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  • Little Wheel Is An Atmospheric and Engaging Point-and-Click Adventure

    - by Jason Fitzpatrick
    If you’re a fan of the resurgence of highly stylized and atmospheric adventure games–such as Spirit, World of Goo, and the like–you’ll definitely want to check out this well executed, free, and more than a little bit charming browser-based game. Little Wheel is set in a world of robots where, 10,000 years ago, a terrible accident at the central power plant left all the robots without power. The entire robot world went into a deep sleep and now, thanks to a freak lightning strike, one little robot has woken up. Your job, as that little robot, is to navigate the world of Little Wheel and help bring it back to life. Hit up the link below to play the game for free–the quality of the visual and audio design make going full screen and turning the speakers on a must. Little Wheel [via Freeware Genuis] How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Visual Studio 2010 Short Cut Links!

    - by Dave Noderer
    This week Scott Cate came to South Florida and gave a great talk on his Visual Studio shortcuts and how he uses them. You can find a collection of short video’s he has done at: http://scottcate.com/tricks/ Also you might want to check out Sara Ford’s blog: http://blogs.msdn.com/saraford/default.aspx, she started doing a tip a day but has many more now. Scott covers many of these in the videos. And.. as with past releases, the languages team has provided PDF’s with a lot of keyboard shortcuts, this time for VB, C#, F# and C++. You can find downloads for all of these at the top of the FlaDotNet.com page and are included below: VB: http://www.fladotnet.com/downloads/VS2010VB.pdf C#: http://www.fladotnet.com/downloads/VS2010CSharp.pdf F#: http://www.fladotnet.com/downloads/VS2010FSharp.pdf C++: http://www.fladotnet.com/downloads/VS2010CPP.pdf Happy Keyboarding!!

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  • Wearables and UX Innovation: En Español y Inglés

    - by ultan o'broin
    Good examples of Oracle's commitment to tech diversity and to innovation can be seen everywhere. Here's a couple of videos from the Oracle Applications User Experience (UX) team, featuring Sarahi Mireles (@sarahimireles) and Noel Portugal (@noelportugal) who work together on some very cool stuff. The videos are available on the Oracle Technology Network Architecture (OTNArchBeat) Community Video Channel on YouTube. Sarahi and Noel show you how cool people work together on some awesome innovations, worldwide. Sarahi Mireles showing off a Spanish language Pebble watch Facebook notification. The videos are in Spanish and English and feature the latest in wearable technology that the UX team is exploring and that UX team members themselves love to use. Check out what they have to say in your preferred language. Manos libres y vista al frente: Con el futuro puesto Heads Up and Hands Free: Wearing the Future Interested in knowing more or joining us? Find out more on Facebook about the Oracle Applications User Experience team and the Oracle Mexico Development Center.

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  • NEW: Oracle Practice Exams

    - by Harold Green
    The Oracle University team continues to strive to make high-quality certification preparation tools available to our candidates. In support of this effort, we have expanded our relationship with Kaplan SelfTest.   Kaplan SelfTest is now an Oracle Authorized Practice Test Provider delivering a new feature-rich and fully authorized series of certification practice exams. Practice tests are one of the most effective ways candidates can prepare for an Oracle certification exam. Authorized practice exams help candidates to self assess their knowledge using realistic exam simulations. These practice exams utilize best-in-class practice exam tools including: Learning Mode (fully customize your own practice exam preferences), Certification Mode (simulates a real, timed testing situation) and Flash Cards (self check on key topical concepts). Customers may purchase practice exams from Oracle, with 30-day or 12-month access, or from Kaplan SelfTest directly. As an added benefit, Oracle University Learning Credits may be applied to purchases made from Oracle. View a current list of available practice tests.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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