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  • Reason for monolithic data files

    - by Ali Lown
    Primarily this seems to be a technique used by games, where they have all the sounds in one file, textures in another etc. With these files commonly reaching the GB size. What is the reason behind doing this over maintaining it all in subdirectories as small files - one per texture which many small games use this, with the monolithic system being favoured by larger companies? Is there some file system overhead with lots of small files? Are they trying to protect their property - although most just seem to be a compressed file with a new extension?

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  • Good book(s) for MMORPG design & implementation?

    - by mawg
    I am a long time professional C/C++ programmer (mostly embedded systems) and a hobbyist windows & php hacker. Can anyone recommend a book(s) specifically aimed at designing and (hopefully) implementing an MMORPG? I don't need general how to design or how to code books. Maybe a really good generic games book, but I am not interested in 1st person shooters, I want to know what it takes to implement an MMORPG. Good books, maybe also good URLs. Thanks just searching eBay and Amazon threw up a whole slew of books. Amazon's customer reviews give me an idea of how good they are, and the overview tells me what areas they cover

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  • Powder Physics Games

    - by frinkz
    Does anyone have any experience with this sort of thing? I'm talking about applets like this http://dan-ball.jp/en/javagame/dust/ I'm really interested in how they work, it seems more like fluid-dynamics than regular game physics. Does anyone know any open source variations, or any hints on how they might work? I think it would be really fun and challenging to work on something like this, but I'm not sure where to start researching... Thanks :)

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  • Is there a graphics/game engine that supports PC & Mac?

    - by Chris Masterton
    Is their a graphics that runs on both Mac & PC? I've seen Unity and thats a possibility, I'm wondering if there are any other choices. Ideally I want to port the same C++ game code to both PC & Mac platforms, but let the underlying game/graphics engine take advantage of the appropriate hardware. edit: I'm looking on the level of Torque, Gamebryo & Unreal. A commercial solution is perfectly acceptable. Thanks, Chris

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  • Can a signed Java Applet/Web Start manipulate content in a cross-site IFRAME?

    - by etoleb
    Is it possible for a signed Java Applet or Web Start app to write to the DOM of an IFRAME under a different domain? Does the fact that they're a signed applet/javaws allow them to ignore browsers' standard cross-browser security? If this does work, how well is it supported across the major browsers? Thanks! EDIT: My motivation is to add a browser plugin-like tool to third-party websites I don't control. It's not required that I use Java at all---any ideas or suggestions are encouraged.

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  • Developer friendly open-source license?

    - by Francisco Garcia
    As a software engineer/programmer myself, I love the possibility to download the code and learn from it. However building software is what brings food to my table. I have doubts regarding the type of license I should use for my own personal projects or when picking up one project to learn from. There are already many questions about licenses on Stackoverflow, but I would like to make this one much more specific. If your main profession and way of living is building software, which type of license do you find more useful for you? And I mean, the license that can benefit you most as a professional because it gives you more freedom to reuse the experience you gain. GPL is a great license to build communities because it forces you to give back your work. However I like BSD licenses because of their extra freedom. I know that if the code I am exploring is BSD licensed, I might be able to expand not only my skills, but also my programmer toolbox. Whenever I am working for a company, I might recall that something similar was done in another project and I will be able to copy or imitate certain part of the code. I know that there are religious wars regarding GPL vs BSD and it is not my intention to start one. Probably many companies already take snipsets from GPL projects anyway. I just want to insist in the factor of professional enrichment. I do not intend to discriminate any license. I said I prefer BSD licenses but I also use Linux because the user base is bigger and also the market demand.

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  • Google Maps: Map Type (Roadmap, Terrain)

    - by VictorH
    I just came across the following web site and noticed they had 2 map types I'm not certain on how to activitate from the Google Maps JavaScript API. http://www.maps-for-free.com/index.html It's the "Relief" and "OSM" Map Type as found on the link above. Any ideas what the API call is to display "Relief" and "OSM" from a Google Map?

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  • What makes an input vulnerable to XSS?

    - by vtortola
    Hi! I've been reading about XSS and I made a simple form with a text and submit input, but when I execute <script>alert();</script> on it, nothing happens, the server gets that string and that's all. What do I have to do for make it vulnerable?? (then I'll learn what I shouldn't do hehe) Cheers.

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • How to add static pages to WordPress?

    - by Sarfraz
    Hello, Just wanted to know how do i add static html pages to WordPress? For example, let say i have page products.html, how would i add it to wordpress (any menu, etc) and once added, how do i visit them because wordpress had a typical url structure. Thanks.

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  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

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  • submitting data via email to websystem

    - by tnriverfish
    I'm working on a task system and I'd like to be able to submit a task to the system by emailing it to a particular address. I'm thinking I could set my user by the sender, the task subject by the subject and the task comments by the text of the email. Not sure the version of Exchange we have available if that matters but I'm running .net 3.5 and using C#. Any direction would be appreciated. Thanks, Charlie

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • zopim chatting service like div required

    - by user260165
    if you look at this http://blog.zopim.com/ site, you will see on the bottom side a chatting service,, i actually dont want the chatting service,, i just want the div to be up on the top of all the stuff present at my site.. just like this one.. how can i have that,,, if any samples please share it.. it wud be quite helpful.. thanks...

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  • "requiresuniqueemail=true" implementation in asp.net site

    - by domineer
    Hi people I got a social networking site that is running live right now.The first time I launched my site I let requiresuniqueemail=false set-up on my web.config inorder for me to create dummy accounts for testing purposes and to start up the site you know.However the site is kind of stable right now w/ almost 5k members.So I would like to set-up the requiresuniqueemail to true so that users cannot reuse their existing email address and for me to make it sure that there will be unique email ad for each site user.I know the site got like 100 users with the same email address.My question is what could be the problem I'm going to face if I do this right now(requiresuniqueemail="true") and how to do this efficiently(without errors and if possible sitewide say in the global assax)?I tested and I already got an error if I logout an account.Like say a user try to click log-out this code runs: Dim d As DateTime = DateTime.Now.AddMinutes(-1 * Membership.UserIsOnlineTimeWindow) Dim theuser As MembershipUser = Membership.GetUser() theuser.LastActivityDate = d Membership.UpdateUser(theuser) If Not Cache(Page.User.Identity.Name.ToLower() + "currentstatus") Is Nothing Then Cache.Remove(Page.User.Identity.Name.ToLower() + "currentstatus") End If Then an exception occured on updateuser() function saying System.Configuration.Provider.ProviderException: The E-mail supplied is invalid. This is just one instance I know that I encountered a problem. Hoping to hear your ideas guys.....

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  • A good architecture is evil? Hardcode forever?

    - by igor
    I have worked in many companies. Most of all reached a big success in their field. Some times I found the code was written by owner or co-owner or the first developer of this company. It was strange from architectural point of view code or awful code styled, or hardcoded and so on. I know a couple of startups, that were grown up and were started from the "one night" code. Is it only way to get success to write code in this way? Why does a code written "on knee" but in time is better than delayed well thought-out one? What about future? Which way is the best: to write a good architecture, code and spend some more time at the startup or to write "fast" and hardcoded one that would be completely (partially) throw out (or maybe wouldn't) after some period of time (or never)?

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