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  • Heroku: Postgres type operator error after migrating DB from MySQL

    - by sevennineteen
    This is a follow-up to a question I'd asked earlier which phrased this as more of a programming problem than a database problem. http://stackoverflow.com/questions/2935985/postgres-error-with-sinatra-haml-datamapper-on-heroku I believe the problem has been isolated to the storage of the ID column in Heroku's Postgres database after running db:push. In short, my app runs properly on my original MySQL database, but throws Postgres errors on Heroku when executing any query on the ID column, which seems to have been stored in Postgres as TEXT even though it is stored as INT in MySQL. My question is why the ID column is being created as INT in Postgres on the data transfer to Heroku, and whether there's any way for me to prevent this. Here's the output from a heroku console session which demonstrates the issue: Ruby console for myapp.heroku.com >> Post.first.title => "Welcome to First!" >> Post.first.title.class => String >> Post.first.id => 1 >> Post.first.id.class => Fixnum >> Post[1] PostgresError: ERROR: operator does not exist: text = integer LINE 1: ...", "title", "created_at" FROM "posts" WHERE ("id" = 1) ORDER... ^ HINT: No operator matches the given name and argument type(s). You might need to add explicit type casts. Query: SELECT "id", "name", "email", "url", "title", "created_at" FROM "posts" WHERE ("id" = 1) ORDER BY "id" LIMIT 1 Thanks!

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  • ERROR 2019 Linker Error Visual Studio

    - by Corrie Duck
    Hey I hope someone can tell me know to fix this issue I am having i keep getting an error 2019 from Visual studio for the following file. Now most of the functions have been removed so excuse the empty varriables etc. Error error LNK2019: unresolved external symbol "void * __cdecl OpenOneDevice(void *,struct _SP_DEVICE_INTERFACE_DATA *,char *)" (?OpenOneDevice@@YAPAXPAXPAU_SP_DEVICE_INTERFACE_DATA@@PAD@Z) referenced in function _wmain c:\Users\K\documents\visual studio 2010\Projects\test2\test2\test2.obj test2 #include "stdafx.h" #include <windows.h> #include <setupapi.h> SP_DEVICE_INTERFACE_DATA deviceInfoData; HDEVINFO hwDeviceInfo; HANDLE hOut; char *devName; // HANDLE OpenOneDevice(IN HDEVINFO hwDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName); // HANDLE OpenOneDevice(IN HDEVINFO HardwareDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName) { PSP_DEVICE_INTERFACE_DETAIL_DATA functionClassDeviceData = NULL; ULONG predictedLength = 0, requiredLength = 0; HANDLE hOut = INVALID_HANDLE_VALUE; SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, NULL, 0, &requiredLength, NULL); predictedLength = requiredLength; functionClassDeviceData = (PSP_DEVICE_INTERFACE_DETAIL_DATA)malloc(predictedLength); if(NULL == functionClassDeviceData) { return hOut; } functionClassDeviceData->cbSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA); if (!SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, functionClassDeviceData, predictedLength, &requiredLength, NULL)) { free( functionClassDeviceData ); return hOut; } //strcpy(devName,functionClassDeviceData->DevicePath) ; hOut = CreateFile(functionClassDeviceData->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); free(functionClassDeviceData); return hOut; } // int _tmain(int argc, _TCHAR* argv[]) { hOut = OpenOneDevice (hwDeviceInfo, &deviceInfoData, devName); if(hOut != INVALID_HANDLE_VALUE) { // error report } return 0; } Been driving me mad for hours. Any help appreciated. SOLVED THANKS TO CHRIS :-) Add #pragma comment (lib, "Setupapi.lib") Thanks

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  • Java - Reading a csv file line by line - stuck with weird non-existent characters being read!

    - by rockit
    hello fellow java developers. I'm having a very strange issue. I'm trying to read a csv file line by line. Im at the point where Im just testing out the reading of the lines. ONly each time that I read a line, the line contains square characters between each character of text. I even saved the file as a txt file in wordpad and notepad with no change. Thus I must be doing something stupid... I have a csv file, standard csv file, yes a text file with commas in it. I try to read a line of text, but the text is all f-ed up and cannot find the phrase within the text. Any advice? code below. //open csv File filReadMe = new File(strRoot + "data2.csv"); BufferedReader brReadMe = new BufferedReader(new InputStreamReader(new FileInputStream(filReadMe))); String strLine = brReadMe.readLine(); //for all lines while (strLine != null){ //if line contains "(see also" if (strLine.toLowerCase().contains("(see also")){ //write line from "(see also" to ")" int iBegin = strLine.toLowerCase().indexOf("(see also"); String strTemp = strLine.substring(iBegin); int iLittleEnd = strTemp.indexOf(")"); System.out.println(strLine.substring(iBegin, iBegin + iLittleEnd)); } //update line strLine = brReadMe.readLine(); } //end for brReadMe.close();

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  • Relatively simple task: How do I pass back the selected item from one activity to another?

    - by Brian D
    I have two activities: one displays an image and a button, the other displays a photo gallery. I want to be able to select any of the images in the gallery and then display them on the first activity in place of the default image. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.gallery); Gallery g = (Gallery) findViewById(R.id.gallery); g.setAdapter(new ImageAdapter(this)); g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { Toast.makeText(PhotoGallery.this, "Position: " + id, Toast.LENGTH_SHORT).show(); Intent intent=new Intent(); intent.putExtra("PictureID", position); setResult(RESULT_OK, intent); finish(); } }); } Am I even close here? I'm not quite sure what to do with any string or int I would attach to the Intent -- can I attach the object itself? I'd much rather pass back at minimum the string name of the resource (image), but the only thing I can seem to figure out right now is how to pass back the position of the picture ... not a great solution. I can clarify more if necessary -- thanks.

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  • Is there an equivalent for ActiveRecord#find_by equivalent for C#?

    - by Benjamin Manns
    I'm originally a C# developer (as a hobby), but as of late I have been digging into Ruby on Rails and I am really enjoying it. Right now I am building an application in C# and I was wondering if there is any collection implementation for C# that could match (or "semi-match") the find_by method of ActiveRecord. What I am essentially looking for is a list that would hold Rectangles: class Rectangle { public int Width { get; set; } public int Height { get; set; } public String Name { get; set; } } Where I could query this list and find all entries with Height = 10, Width = 20, or name = "Block". This was done with ActiveRecord by doing a call similar to Rectangle.find_by_name('Block'). The only way I can think of doing this in C# is to create my own list implementation and iterate through each item manually checking each item against the criteria. I fear I would be reinventing the wheel (and one of poorer quality). Any input or suggestions is much appreciated.

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  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

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  • Linq to SQL - Failing to update

    - by Isaac
    Hello, I'm having some troubles with updating linq to sql entities. For some reason, I can update every single field of my item entity besides name. Here are two simple tests I wrote: [TestMethod] public void TestUpdateName( ) { using ( var context = new SimoneDataContext( ) ) { Item item = context.Items.First( ); if ( item != null ) { item.Name = "My New Name"; context.SubmitChanges( ); } } } [TestMethod] public void TestUpdateMPN( ) { using ( var context = new SimoneDataContext( ) ) { Item item = context.Items.First( ); if ( item != null ) { item.MPN = "My New MPN"; context.SubmitChanges( ); } } } Unfortunately, TestUpdateName() fails with the following error: System.Data.SqlClient.SqlException: Incorrect syntax near the keyword 'WHERE'.. And here's the outputted SQL: UPDATE [dbo].[Items] SET WHERE ([Id] = @p0) AND ([CategoryId] = @p1) AND ([MPN] = @p2) AND ([Height] = @p3) AND ([Width] = @p4) AND ([Weight] = @p5) AND ([Length] = @p6) AND ([AdministrativeCost] = @p7) -- @p0: Input Int (Size = 0; Prec = 0; Scale = 0) [1] -- @p1: Input Int (Size = 0; Prec = 0; Scale = 0) [1] -- @p2: Input VarChar (Size = 10; Prec = 0; Scale = 0) [My New MPN] -- @p3: Input Decimal (Size = 0; Prec = 5; Scale = 3) [30.000] -- @p4: Input Decimal (Size = 0; Prec = 5; Scale = 3) [10.000] -- @p5: Input Decimal (Size = 0; Prec = 5; Scale = 3) [40.000] -- @p6: Input Decimal (Size = 0; Prec = 5; Scale = 3) [30.000] -- @p7: Input Money (Size = 0; Prec = 19; Scale = 4) [350.0000] -- Context: SqlProvider(Sql2008) Model: AttributedMetaModel Build: 3.5.30729.4926 As you can see, no update is being generated (SET is empty ...) I have no clue why is this happening. And already in advance ... YES, the table Item has a PK (Id). Thank you in advance!

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  • Saving results to a file in C++

    - by user1680877
    I have a problem with this code. What I am looking for in the code is to get the result of "first" and "second" randomly and put the result in a file. It works great if I run it without using the file and I get all the correct results, but when I try to save the result in the file, I get only the first node which contains (first, secnd). Here is the code: #include<iostream> #include <fstream> #include<cmath> using namespace std; void main() { int first[100],secnd[100]; for (int i=0; i<100 ;i++) { first[i]=rand()%500; //random number from to 499 secnd[i]=rand()%500; //random number from to 499 ofstream myfile; myfile.open ("example.txt"); myfile << "Writing this to a file.\n"; myfile <<first[i]<<" "<<secnd[i]; myfile.close(); } }

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  • android opengl es texture mapping into polygons

    - by kamil
    I wrote opengl es code for android to map textures on a square but i want to draw texture on polygons. When user moved the image, texture will be mapped on polygons have more vertexes. I tried the arrays combination below for pentagon but i could not find the correct triangle combination in indices array. public float vertices[] = { // -1.0f, 1.0f, 0.0f, //Top Left // -1.0f, -1.0f, 0.0f, //Bottom Left // 1.0f, -1.0f, 0.0f, //Bottom Right // 1.0f, 1.0f, 0.0f //Top Right -1.0f, 1.0f, 0.0f, //Top Left -1.0f, -1.0f, 0.0f, //Bottom Left 1.0f, -1.0f, 0.0f, //Bottom Right 1.0f, 1.0f, 0.0f, //Top Right 0.4f, 1.4f, 0.0f }; /** Our texture pointer */ private int[] textures = new int[1]; /** The initial texture coordinates (u, v) */ private float texture[] = { //Mapping coordinates for the vertices // 1.0f, 0.0f, // 1.0f, 1.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 1.0f, 0.0f, // 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.7f, }; /** The initial indices definition */ private byte indices[] = { //2 triangles // 0,1,2, 2,3,0, 0,1,2, 2,3,4, 3,4,0, //triangles for five vertexes }; i draw with the code below gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);

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  • Calling from C# to C function which accept a struct array allocated by caller

    - by lifey
    I have the following C struct struct XYZ { void *a; char fn[MAX_FN]; unsigned long l; unsigned long o; }; And I want to call the following function from C#: extern "C" int func(int handle, int *numEntries, XYZ *xyzTbl); Where xyzTbl is an array of XYZ of size numEntires which is allocated by the caller I have defined the following C# struct: [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet = System.Runtime.InteropServices.CharSet.Ansi)] public struct XYZ { public System.IntPtr rva; [System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst = 128)] public string fn; public uint l; public uint o; } and a method: [System.Runtime.InteropServices.DllImport(@"xyzdll.dll", CallingConvention = CallingConvention.Cdecl)] public static extern Int32 func(Int32 handle, ref Int32 numntries, [MarshalAs(UnmanagedType.LPArray)] XYZ[] arr); Then I try to call the function : XYZ xyz = new XYZ[numEntries]; for (...) xyz[i] = new XYZ(); func(handle,numEntries,xyz); Of course it does not work. Can someone shed light on what I am doing wrong ?

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  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

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  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

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  • Storing a jpa entity where only the timestamp changes results in updates rather than inserts (desire

    - by David Schlenk
    I have a JPA entity that stores a fk id, a boolean and a timestamp: @Entity public class ChannelInUse implements Serializable { @Id @GeneratedValue private Long id; @ManyToOne @JoinColumn(nullable = false) private Channel channel; private boolean inUse = false; @Temporal(TemporalType.TIMESTAMP) private Date inUseAt = new Date(); ... } I want every new instance of this entity to result in a new row in the table. For whatever reason no matter what I do it always results in the row getting updated with a new timestamp value rather than creating a new row. Even tried to just use a native query to run an insert but channel's ID wasn't populated yet so I gave up on that. I've tried using an embedded id class consisting of channel.getId and inUseAt. My equals and hashcode for are: public boolean equals(Object obj){ if(this == obj) return true; if(!(obj instanceof ChannelInUse)) return false; ChannelInUse ciu = (ChannelInUse) obj; return ( (this.inUseAt == null ? ciu.inUseAt == null : this.inUseAt.equals(ciu.inUseAt)) && (this.inUse == ciu.inUse) && (this.channel == null ? ciu.channel == null : this.channel.equals(ciu.channel)) ); } /** * hashcode generated from at, channel and inUse properties. */ public int hashCode(){ int hash = 1; hash = hash * 31 + (this.inUseAt == null ? 0 : this.inUseAt.hashCode()); hash = hash * 31 + (this.channel == null ? 0 : this.channel.hashCode()); if(inUse) hash = hash * 31 + 1; else hash = hash * 31 + 0; return hash; } } I've tried using hibernate's Entity annotation with mutable=false. I'm probably just not understanding what makes an entity unique or something. Hit the google pretty hard but can't figure this one out.

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  • SQLAlchemy, one to many vs many to one

    - by sadvaw
    Dear Everyone, I have the following data: CREATE TABLE `groups` ( `bookID` INT NOT NULL, `groupID` INT NOT NULL, PRIMARY KEY(`bookID`), KEY( `groupID`) ); and a book table which basically has books( bookID, name, ... ), but WITHOUT groupID. There is no way for me to determine what the groupID is at the time of the insert for books. I want to do this in sqlalchemy. Hence I tried mapping Book to the books joined with groups on book.bookID=groups.bookID. I made the following: tb_groups = Table( 'groups', metadata, Column('bookID', Integer, ForeignKey('books.bookID'), primary_key=True ), Column('groupID', Integer), ) tb_books = Table( 'books', metadata, Column('bookID', Integer, primary_key=True), tb_joinedBookGroup = sql.join( tb_books, tb_groups, \ tb_books.c.bookID == tb_groups.c.bookID) and defined the following mapper: mapper( Group, tb_groups, properties={ 'books': relation(Book, backref='group') }) mapper( Book, tb_joinedBookGroup ) ... However, when I execute this piece of code, I realized that each book object has a field groups, which is a list, and each group object has books field which is a singular assigment. I think my definition here must have been causing sqlalchemy to be confused about the many-to-one vs one-to-many relationship. Can someone help me sort this out? My desired goal is g.books = [b, b, b, .. ] book.group = g, where g is an instance of group, and b is an instance of book

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  • How to Object Array to List

    - by Peter Black
    (C#) I have 2 classes. 1 is called Employee. The other is my "main". I am trying to take a list and assign each value in list to an array of Employee object. //Inside "Main" class int counter = NameList.Count; Employee[] employee = new Employee[counter]; for (int i = 0; i <= counter; i++) { employee[i].Name = NameList[i]; employee[i].EmpNumber = EmpNumList[i]; employee[i].DateOfHire = DOHList[i]; employee[i].Salary = SalaryList[i]; employee[i].JobDescription = JobDescList[i]; employee[i].Department = DeptList[i]; } This returns the error: An unhandled exception of type 'System.NullReferenceException' occurred in Pgm4.exe Additional information: Object reference not set to an instance of an object. I think this means that I am not calling the list properly. Any help would be much appreciated. Thank you.

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  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

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  • MVC2 Json request not actually hitting the controller

    - by SlackerCoder
    I have a JSON request, but it seems that it is not hitting the controller. Here's the jQuery code: $("#ddlAdminLogsSelectLog").change(function() { globalLogSelection = $("#ddlAdminLogsSelectLog").val(); alert(globalLogSelection); $.getJSON("/Administrative/AdminLogsChangeLogSelection", { NewSelection: globalLogSelection }, function(data) { if (data.Message == "Success") { globalCurrentPage = 1; } else if (data.Message == "Error") { //Do Something } }); }); The alert is there to show me if it actually fired the change event, which it does. Heres the method in the controller: public ActionResult AdminLogsChangeLogSelection(String NewSelection) { String sMessage = String.Empty; StringBuilder sbDataReturn = new StringBuilder(); try { if (NewSelection.Equals("Application Log")) { int i = 0; } else if (NewSelection.Equals("Email Log")) { int l = 0; } } catch (Exception e) { //Do Something sMessage = "Error"; } return Json(new { Message = sMessage, DataReturn = sbDataReturn.ToString() }, JsonRequestBehavior.AllowGet); } I have a bunch of Json requests in my application, and it seems to only happen in this area. This is a separate area (I have 6 "areas" in the app, 5 of which work fine with JSON requests). This controller is named "AdministrativeController", if that matters. Does anything jump out anyone as being incorrect or why the request would not pass to the server side?

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  • How to mimic polymorphism in classes with template methods (c++)?

    - by davide
    in the problem i am facing i need something which works more or less like a polymorphic class, but which would allow for virtual template methods. the point is, i would like to create an array of subproblems, each one being solved by a different technique implemented in a different class, but holding the same interface, then pass a set of parameters (which are functions/functors - this is where templates jump up) to all the subproblems and get back a solution. if the parameters would be, e.g., ints, this would be something like: struct subproblem { ... virtual void solve (double& solution, double parameter)=0; } struct subproblem0: public subproblem { ... virtual void solve (double& solution, double parameter){...}; } struct subproblem1: public subproblem { ... virtual void solve (double* solution, double parameter){...}; } int main{ subproblem problem[2]; subproblem[0] = new subproblem0(); subproblem[1] = new subproblem1(); double argument0(0), argument1(1), sol0[2], sol1[2]; for(unsigned int i(0);i<2;++i) { problem[i]->solve( &(sol0[i]) , argument0); problem[i]->solve( &(sol1[i]) , argument1); } return 0; } but the problem is, i need the arguments to be something like Arg<T1,T2> argument0(f1,f2) and thus the solve method to be something of the likes of template<T1,T2> solve (double* solution, Arg<T1,T2> parameter) which cant obviously be declared virtual ( so cant be called from a pointer to the base class)... now i'm pretty stuck and don't know how to procede...

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  • performing more than one Where in query return null!!! why? how to fix this?

    - by Sadegh
    hi, i have wrote a method that filters output with provided query and return it. when one Where excuted; it return correct output but when more than one Where excuted; output is null and Exception occured with message "Enumeration yielded no results". why? how i can fix it? public IQueryable<SearchResult> PerformSearch(string query, int skip = 0, int take = 5) { if (!string.IsNullOrEmpty(query)) { var queryList = query.Split('+').ToList(); var results = GENERATERESULTS(); string key; foreach (string _q in queryList) { if (_q.StartsWith("(") && _q.EndsWith(")")) { key = _q.Replace("(", "").Replace(")", ""); results = results.Where(q => q.Title.Contains(key, StringComparison.CurrentCultureIgnoreCase)); } else if (_q.StartsWith("\"") && _q.EndsWith("\"")) { key = _q.Replace("\"", "").Replace("\"", ""); results = results.Where(q => q.Title.Contains(key, StringComparison.CurrentCulture)); } else if (_q.StartsWith("-(") && _q.EndsWith(")")) { key = _q.Replace("-(", "").Replace(")", ""); results = results.Where(q=> !q.Title.Contains(key, StringComparison.CurrentCultureIgnoreCase)); } else { key = _q; results = results.Where(q => q.Title.Contains(key, StringComparison.CurrentCulture)); } } this._Count = results.Count(); results = results.Skip(skip).Take(take); this._EndOn = DateTime.Now; this.ExecutionTime(); return results; } else return null; } thanks in advance ;)

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  • Does waitpid yield valid status information for a child process that has already exited?

    - by dtrebbien
    If I fork a child process, and the child process exits before the parent even calls waitpid, then is the exit status information that is set by waitpid still valid? If so, when does it become not valid; i.e., how do I ensure that I can call waitpid on the child pid and continue to get valid exit status information after an arbitrary amount of time, and how do I "clean up" (tell the OS that I am no longer interested in the exit status information for the finished child process)? I was playing around with the following code, and it appears that the exit status information is valid for at least a few seconds after the child finishes, but I do not know for how long or how to inform the OS that I won't be calling waitpid again: #include <assert.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/wait.h> int main() { pid_t pid = fork(); if (pid < 0) { fprintf(stderr, "Failed to fork\n"); return EXIT_FAILURE; } else if (pid == 0) { // code for child process _exit(17); } else { // code for parent sleep(3); int status; waitpid(pid, &status, 0); waitpid(pid, &status, 0); // call `waitpid` again just to see if the first call had an effect assert(WIFEXITED(status)); assert(WEXITSTATUS(status) == 17); } return EXIT_SUCCESS; }

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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • In MySql Stored Procedure updating more than one time

    - by Both FM
    In MySql UPDATE `inventoryentry` SET `Status` = 1 WHERE `InventoryID`=92 AND `ItemID`=28; It successfully update only one row , where inventoryID = 92 and itemID=28 , the following message displayed. 1 row(s) affected when I put this on stored procedure, as follow CREATE DEFINER=`root`@`localhost` PROCEDURE `Sample`(IN itemId INT, IN itemQnty DOUBLE, IN invID INT) BEGIN DECLARE crntQnty DOUBLE; DECLARE nwQnty DOUBLE; SET crntQnty=(SELECT `QuantityOnHand` FROM `item` WHERE id=itemId); SET nwQnty=itemQnty+crntQnty; UPDATE `item` SET `QuantityOnHand`=nwQnty WHERE `Id`=itemId; UPDATE `inventoryentry` SET `Status` = 1 WHERE `InventoryID`=invID AND `ItemID`=itemId; END$$ calling stored procedures CALL Sample(28,10,92) It update all the status = 1 in inventoryentry against InventoryID (i.e. 92) ignoring ItemID, instead of updating only one row. The following message displayed! 5 row(s) affected Why Stored procedure ignoring itemID in update statement ? or Why Stored procedure updating more than one time? But without Stored procedure it working fine.

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  • I can not get the text from a selected item in a listview...pleeeeasss help.

    - by Miguel
    I always get an ClassCastException error... i do not what else to do... - I'm using a data biding concept to populated the listview from a sqlite3 database. - I just want to get the selected item text after a long press click. This is the code of the activity: public class ItemConsultaGastos extends ListActivity { private DataHelper dh ; TextView seleccion; private static String[] FROM = {DataHelper.MES, DataHelper.ANO}; private static int[] TO = {R.id.columnaMes, R.id.columnaAno }; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.muestrafechas); this.dh = new DataHelper(this); Cursor cursor = dh.selectAllMeses(); startManagingCursor(cursor); this.mostrarFechas(cursor); ListView lv = getListView(); lv.setOnItemLongClickListener(new OnItemLongClickListener(){ @Override public boolean onItemLongClick(AdapterView<?> arg0, View arg1,int row, long arg3) { //here is where i got the classCastException. String[] tmp = (String[]) arg0.getItemAtPosition(row); //tmp[0] ist the Text of the first TextView displayed by the clicked ListItem Log.w("Gastos: ", "El texto: " + tmp[0].toString()); return true; } }); } private void mostrarFechas(Cursor cursor) { SimpleCursorAdapter adapter = new SimpleCursorAdapter(this,R.layout.muestrafechasitem,cursor, FROM, TO); setListAdapter(adapter); } } ///// This is the xml where a define the rows to show on the listview <TextView android:id="@+id/espacio" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text=" " /> <TextView android:id="@+id/columnaAno" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="20sp" android:layout_toRightOf="@+id/espacio"/> <TextView android:id="@+id/separador1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text=" -- " android:layout_toRightOf="@+id/columnaAno" android:textSize="20sp" /> <TextView android:id="@+id/columnaMes" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@+id/separador1" android:textSize="20sp"/>

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