Not all symbols of an DLL-exported class is exported (VS9)

Posted by mandrake on Stack Overflow See other posts from Stack Overflow or by mandrake
Published on 2010-06-10T12:54:23Z Indexed on 2010/06/10 13:22 UTC
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I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported.

What I'm doing is declaring all symbols I want to export with a preprocessor definition like:

#if defined(MYPROJ_BUILD_DLL)
//Build as a DLL
#   define MY_API __declspec(dllexport)
#elif defined(MYPROJ_USE_DLL)
//Use as a DLL
#   define MY_API __declspec(dllimport)
#else
//Build or use as a static lib
#   define MY_API
#endif

For example:

class MY_API Foo{ 
   ...
}

I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built.

In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file).

Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this:

class MY_API Foo{
public:
   Foo(char const* );
   int bar();
private:
   Foo( char const*, char const* );
};

Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing.

Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation).

Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB.

I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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