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  • sqlobject: No connection has been defined for this thread or process

    - by Claudiu
    I'm using sqlobject in Python. I connect to the database with conn = connectionForURI(connStr) conn.makeConnection() This succeeds, and I can do queries on the connection: g_conn = conn.getConnection() cur = g_conn.cursor() cur.execute(query) res = cur.fetchall() This works as intended. However, I also defined some classes, e.g: class User(SQLObject): class sqlmeta: table = "gui_user" username = StringCol(length=16, alternateID=True) password = StringCol(length=16) balance = FloatCol(default=0) When I try to do a query using the class: User.selectBy(username="foo") I get an exception: ... File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\main.py", line 1371, in selectBy conn = connection or cls._connection File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\dbconnection.py", line 837, in __get__ return self.getConnection() File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\dbconnection.py", line 850, in getConnection "No connection has been defined for this thread " AttributeError: No connection has been defined for this thread or process How do I define a connection for a thread? I just realized I can pass in a connection keyword which I can give conn to to make it work, but how do I get it to work if I weren't to do that?

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  • How to use different providers for Linq to entities?

    - by Anders Svensson
    I'm trying to familiarize myself a bit more with database programming, and I'm looking at different ways of creating a data access layer for applications. I've tried out a few ways but there is such a jungle of different database technologies that I don't know what to learn. For instance I've tried using datasets with tableadapters. Using that I am able to switch data provider rather easily (by programming against the interfaces such as IDbConnection). This is one thing I would want to achieve. But I also know everyone's talking about LINQ, and I'm trying to get to know that a bit better too. So I have tried using Linq to Sql classes as the data access layer as well, but apparently this is not provider independent (works only for SQL Server). So then I read about the Entity Framework (which just as Linq to SQL apparently has gotten its share of bashing already...). It's supposed to be provider independent everybody says, but how? I tried out a tutorial to create an entity data model, but the only providers to choose from were SQL Server/Express. Just for learning purposes, I would like to know how to use the entity framework with MS Access/OleDb. Also, I would appreciate some input on what is the preferred database technology for data access. Is it LINQ still after all the bashing, or should you just use datasets because they are provider independent? Any pointers for what to learn would be great, because it's just too much to learn it all if I'm not going to use it in the end...!

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  • How to implement the disposable pattern in a class that inherits from another disposable class?

    - by TheRHCP
    Hi, I often used the disposable pattern in simple classes that referenced small amount of resources, but I never had to implement this pattern on a class that inherits from another disposable class and I am starting to be a bit confused in how to free the whole resources. I start with a little sample code: public class Tracer : IDisposable { bool disposed; FileStream fileStream; public Tracer() { //Some fileStream initialization } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { if (fileStream != null) { fileStream.Dispose(); } } disposed = true; } } } public class ServiceWrapper : Tracer { bool disposed; ServiceHost serviceHost; //Some properties public ServiceWrapper () { //Some serviceHost initialization } //protected override void Dispose(bool disposing) //{ // if (!disposed) // { // if (disposing) // { // if (serviceHost != null) // { // serviceHost.Close(); // } // } // disposed = true; // } //} } My real question is: how to implement the disposable pattern inside my ServiceWrapper class to be sure that when I will dispose an instance of it, it will dispose resources in both inherited and base class? Thanks.

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  • CArray doesn't call copy constructors on memory reallocations, now what?

    - by MMx
    Suppose I have a class that requires copy constructor to be called to make a correct copy of: struct CWeird { CWeird() { number = 47; target = &number; } CWeird(const CWeird &other) : number(other.number), target(&number) { } void output() { printf("%d %d\n", *target, number); } int *target, number; }; Now the trouble is that CArray doesn't call copy constructors on its elements when reallocating memory (only memcpy from the old memory to the new), e.g. this code CArray<CWeird> a; a.SetSize(1); a[0].output(); a.SetSize(2); a[0].output(); results in 47 47 -572662307 47 I don't get this. Why is it that std::vector can copy the same objects properly and CArray can't? What's the lesson here? Should I use only classes that don't require explicit copy constructors? Or is it a bad idea to use CArray for anything serious?

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  • Problems Expanding an Array in C++

    - by dxq
    I'm writing a simulation for class, and part of it involves the reproduction of organisms. My organisms are kept in an array, and I need to increase the size of the array when they reproduce. Because I have multiple classes for multiple organisms, I used a template: template <class orgType> void expandarray(orgType* oldarray, int& numitems, int reproductioncount) { orgType *newarray = new orgType[numitems+reproductioncount]; for (int i=0; i<numitems; i++) { newarray[i] = oldarray[i]; } numitems += reproductioncount; delete[] oldarray; oldarray = newarray; newarray = NULL; } However, this template seems to be somehow corrupting my data. I can run the program fine without reproduction (commenting out the calls to expandarray), but calling this function causes my program to crash. The program does not crash DURING the expandarray function, but crashes on access violation later on. I've written functions to expand an array hundreds of times, and I have no idea what I screwed up this time. Is there something blatantly wrong in my function? Does it look right to you? EDIT: Thanks for everyone's help. I can't believe I missed something so obvious. In response to using std::vector: we haven't discussed it in class yet, and as silly as it seems, I need to write code using the methods we've been taught.

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  • Defining implicit and explicit casts for C# interfaces

    - by ehdv
    Is there a way to write interface-based code (i.e. using interfaces rather than classes as the types accepted and passed around) in C# without giving up the use of things like implicit casts? Here's some sample code - there's been a lot removed, but these are the relevant portions. public class Game { public class VariantInfo { public string Language { get; set; } public string Variant { get; set; } } } And in ScrDictionary.cs, we have... public class ScrDictionary: IScrDictionary { public string Language { get; set; } public string Variant { get; set; } public static implicit operator Game.VariantInfo(ScrDictionary s) { return new Game.VariantInfo{Language=sd.Language, Variant=sd.Variant}; } } And the interface... public interface IScrDictionary { string Language { get; set; } string Variant { get; set; } } I want to be able to use IScrDictionary instead of ScrDictionary, but still be able to implicitly convert a ScrDictionary to a Game.VariantInfo. Also, while there may be an easy way to make this work by giving IScrDictionary a property of type Game.VariantInfo my question is more generally: Is there a way to define casts or operator overloading on interfaces? (If not, what is the proper C# way to maintain this functionality without giving up interface-oriented design?)

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  • HTML5 Drag and Drop styles not displaying on Windows Server 2003

    - by NoR
    I'm working on a file upload utility based on Valum's Ajax-Uploader. The idea is similar to the Gmail attachment process. The user should be able to drag a file from the desktop into the browser window and onto the file upload area to get it to upload. This works fine in the browsers that support this functionality (Firefox 3.6+, Chrome 7+). The problem I'm running into are the styles that should be re-drawn when the user: Drags the file anywhere in the browser Drags the file into the upload area I have tested in the exact same browser versions on WinXP, Vista, and Win7. The appropriate styles are redrawn. However, in Windows Server 2003, they do not. In Win2003, when I inspect the div that should be redrawn via Firebug, the "drop-area" and "drop-area-active" classes are applied correctly. Firebug even shows the correct style declarations, but the changes are never visible. The only difference between FF and Chrome that I'm able to spot is that in Chrome, the "drop-area-active" style is displayed for a split second when the user drops the file. I'm not positive that it is a Windows2003 issue, but that's the only OS in which I'm able to recreate the bug.

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  • C++ Instantiate class and add name to array/vector then cycle through update functions from the array

    - by SD42
    I have a bunch of classes in a basic (and badly coded!) game engine that are currently instantiated in the code and have to have their individual update functions called. What I want to do is be able to create an instance of a class, pass the name to an array, and then subsequently cycle through the array to call the update functions of each class. I'm unsure as to whether or not this is an impossible or spectacularly stupid way of trying to manage objects, so please tell me if it is. So currently I might have manually instantiated Enemy class a couple of times: Enemy enem1; Enemy enem2; I then have to update them manually in the game loop: enem1.update(); enem2.update(); What method should I use to be able to spawn and destroy instances of the enemy class during gametime? Is it possible to populate an array with instantiated names and then do something like (and i'm aware this doesn't work); array[x].update(); Then iterate through the names in the array? Anything that even points me in the right direction would be greatly appreciated!

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  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

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  • split a string into a key => value array in php

    - by andy-score
    +2-1+18*+7-21+3*-4-5+6x29 The above string is an example of the kind of string I'm trying to split into either a key = value array or something similar. The numbers represent the id of a class and -,+ and x represent the state of the class (minimised, expanded or hidden), the * represents a column break. I can split this into the columns easily using explode which gives and array with 3 $key = $value associations. eg. $column_layout = array( [0] => '+2-1+18' , [1] => '+7-21+3' , [2] => '-4-5+6x29' ) I then need to split this into the various classes from there, keeping the status and id together. eg. $column1 = array( '+' => 2 , '-' => 1 , '+' => 18 ) ... or $column1 = array( array( '+' , 2 ) , array( '-' , 1 ) , array( '+' , 18 ) ) ... I can't quite get my head round this and what the best way to do it is, so any help would be much appreciated.

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  • jQuery only firing last class in multiple-class click

    - by user1134644
    I have a set of links like so: <a href="#internalLink1" class="classA">This has Class A</a> <a href="#internalLink2" class="classB">This has Class B</a> <a href="#internalLink3" class="classA classB">This has Class A and Class B</a> And here's the corresponding jQuery: $('.classA').click(function(){ // do class A stuff }); $('.classB').click(function(){ // do class B stuff }); Currently, when I click on the first link with Class A, it does the Class A stuff like it's supposed to. Similarly, when I click on the second link with Class B, it does the Class B stuff like it's supposed to. No worries there. My issue is, when I click on the third link with BOTH classes, it only fires the function for whichever class comes last (in this case, class B. If I put class A at the end instead, it performs class A's function). I want it to fire both. What am I doing wrong? Thanks in advance. EDIT: To those posting fiddles, nearly all of them work, so as many have said, it's most likely not my code, but the way it displays in my file. For a little more clarification, I was teaching myself some jQuery and decided to try making a (very) simple "Choose Your Own Adventure" type game. Here's a jsfiddle containing the opening of my bare-bones-please-don't-laugh game. Click on "Hide in the bushes", then "Examine the victim", then "Take any valuables and leave, he's dead already" <-- THIS is where the issue is. It's supposed to add 98 gold ("hawks") to your inventory, AND tell you that your alignment has shifted 1 point towards Chaotic. At the moment, it only does the chaotic alert, and no gold gets added to your inventory. The other option (refresh the fiddle to restart) that adds money to your inventory, but DOES NOT make you chaotic, works just fine (if you select "Search him for identification" instead of "take the money and run") Sorry this is so long!

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  • Correct way to initialize dynamic Array in C++

    - by mef
    Hey guys, I'm currently working on a C++ project, where dynamic arrays often appear. I was wondering, what could be the correct way to initialize a dynamic array using the new-operator? A colleague of mine told me that it's a no-no to use new within the constructor, since a constructor is a construct that shouldn't be prone to errors or shouldn't fail at all, respectively. Now let's consider the following example: We have two classes, a more or less complex class State and a class StateContainer, which should be self-explained. class State { private: unsigned smth; public: State(); State( unsigned s ); }; class StateContainer { private: unsigned long nStates; State *states; public: StateContainer(); StateContainer( unsigned long n ); virtual ~StateContainer(); }; StateContainer::StateContainer() { nStates = SOME_DEFINE_N_STATES; states = new State[nStates]; if ( !states ) { // Error handling } } StateContainer::StateContainer( unsigned long n ) { nStates = n; try { states = new State[nStates] } catch ( std::bad_alloc &e ) { // Error handling } } StateContainer::~StateContainer() { if ( states ) { delete[] states; states = 0; } } Now actually, I have two questions: 1.) Is it ok, to call new within a constructor, or is it better to create an extra init()-Method for the State-Array and why? 2.) Whats the best way to check if new succeeded: if (!ptr) std::cerr << "new failed." or try { /*new*/ } catch (std::bad_alloc) { /*handling*/ } 3.) Ok its three questions ;o) Under the hood, new does some sort of ptr = (Struct *)malloc(N*sizeof(Struct)); And then call the constructor, right?

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  • Hibernate Relationship Mapping/Speed up batch inserts

    - by manyxcxi
    I have 5 MySQL InnoDB tables: Test,InputInvoice,InputLine,OutputInvoice,OutputLine and each is mapped and functioning in Hibernate. I have played with using StatelessSession/Session, and JDBC batch size. I have removed any generator classes to let MySQL handle the id generation- but it is still performing quite slow. Each of those tables is represented in a java class, and mapped in hibernate accordingly. Currently when it comes time to write the data out, I loop through the objects and do a session.save(Object) or session.insert(Object) if I'm using StatelessSession. I also do a flush and clear (when using Session) when my line count reaches the max jdbc batch size (50). Would it be faster if I had these in a 'parent' class that held the objects and did a session.save(master) instead of each one? If I had them in a master/container class, how would I map that in hibernate to reflect the relationship? The container class wouldn't actually be a table of it's own, but a relationship all based on two indexes run_id (int) and line (int). Another direction would be: How do I get Hibernate to do a multi-row insert?

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  • Joomla get plugin id

    - by Christian Sciberras
    I wrote a Joomla plugin which will eventually load a library. The path to library is a plugin parameter, as such when the path is incorrect, a message pops up in the backend, together with a link to edit the plugin parameters: /administrator/index.php?option=com_plugins&view=plugin&client=site&task=edit&cid[]=36 See the 36 at the end? That's my plugin's id in the database (table jos_plugins). My issue is that this id changes on installation, ie, on different installs, it would be something else. So I need to find this id programmatically. The problem is that I couldn't find this id from the plugin object itself (as to why not, that would be joomla's arguably short-sighted design decision). So unless you know about some neat trick, (I've checked and double checked JPlugin and JPluginHelper classes), I'll be using the DB. Edit; Some useful links: http://docs.joomla.org/Plugin_Developer_Overview http://api.joomla.org/Joomla-Framework/Plugin/JPlugin.html http://api.joomla.org/Joomla-Framework/Plugin/JPluginHelper.html http://forum.joomla.org/viewtopic.php?p=2227737 Guess I'll be using the wisdom from that last link...

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  • How to verify multiple properties on an object passed as parameter?

    - by Sandbox
    I want to verify multiple properties on an object passed as parameter. Mock<IInternalDataStore> mockOrder = new Mock<IInternalDataStore>(); I can think of doing it this way. Is this correct? Does a better way exist? mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.Id == 1))); mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.type == OrderType.Qucik))); mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.UnitName == "NYunit"))); mockDataStore.VerifyAll(); Another way of acheiving this would be to create a fake order object, expectedOrderObj with expected properties and do something like this: mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order == expectedOrderObj ))); But, I don't want to override ==. Do we have a solution for this in moq? My classes look something like this: public interface IInternalDataStore { void PlaceQuickOrder(IOrder order); void PlaceUltraFastOrder(IOrder order); } public interface IOrder { public int Id { get; } public OrderType type { get; set; } public string UnitName { get; set; } } public enum OrderType { Qucik = 1, UltraFast = 2 }

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  • Additional information in ASP.Net MVC View

    - by Max Malmgren
    I am attempting to implement a custom locale service in an MVC 2 webpage. I have an interface IResourceDictionary that provides a couple of methods for accessing resources by culture. This is because I want to avoid the static classes of .Net resources. The problem is accessing the chosen IResourceDictionary from the views. I have contemplated using the ViewDataDictionary given, creating a base controller from which all my controllers inherits that adds my IResourceDictionary to the ViewData before each action executes. Then I could call my resource dictionary this way: (ViewData["Resources"] as IResourceDictionary).GetEntry(params); Admittedly, this is extremely verbose and ugly, especially in inline code as we are encouraged to use in MVC. Right now I am leaning towards static class access ResourceDictionary.GetEntry(params); because it is slightly more elegant. I also thought about adding it to my typed model for each page, which seems more robust than adding it to the ViewData.. What is the preferred way to access my ResourceDictionary from the views? All my views will be using this dictionary.

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  • Function Triggered before fadeOut(); is finished

    - by willmcneilly
    Hi I'm new to javascript/jQuery this really has me stumped. What I'm trying to achieve here is On toggling a#sameDayTab jquery will look for .changeAlert and fadeOut it's container div, when toggled again the div will fade in (this works well.) Each toggle will also call a function that tells me how many .changeAlert's are present on the page and updates the number appropriately in a span. The problem is when I first click the toggled anchor the number of visible should be 0 as the .changeAlert has been hidden by fadeOut instead it returns the number of classes present on page load this value never changes no matter how many times the toggle is activated. Any help greatly appreciated. function totalNumFares () { var n = $('.changeAlert:visible').size(); $('.numFares').replaceWith('<span class=\"numFares\">'+ n +'</span>'); } totalNumFares(); //Toggle On/off Same Day Connections $('a#sameDayTab').toggle(function() { $('.changeAlert').parent().parent().parent().parent().parent().fadeOut(); totalNumFares(); },function(){ $('.changeAlert').parent().parent().parent().parent().parent().fadeIn(); totalNumFares(); });

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  • PHP Fix Warning: Cannot modify header information - headers already sent...

    - by Storm Kiernan
    Warning: Cannot modify header information - headers already sent by (output started at /home/blocexco/public_html/homepage.php:73) in /home/blocexco/public_html/classes/mysql/mysql.security.php on line 99 This error is repeated a second time for mysql.security.php on line 100. homepage:73 <div class="login"> <?php require_once 'login.php'; ?> </div> mysql.security.php: 99-100 setcookie('username', "", time() - (60 * 60 * 24 * 365)); setcookie('password', "", time() - (60 * 60 * 24 * 365)); I know this isn't a "BOM" issue as I've read about. There is output before and after my calls to header() and setcookie() functions - this is necessary since the homepage includes a php file which then injects the right login or logout form. I've heard about using ob_start() at the beginning of content, but that's not a very specific instruction...I tried placing it at the beginning of homepage.php (just before the html tag) and that didn't fix anything. I'm new to PHP (a few days in, and new to web-app dev in general). To be honest, it blows my mind that I can't just change which page I am on, via php without bending over backwards...

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  • How does a java compiler resolve a non-imported name

    - by gexicide
    Consider I use a type X in my java compilation unit from package foo.bar and X is not defined in the compilation unit itself nor is it directly imported. How does a java compiler resolve X now efficiently? There are a few possibilities where X could reside: X might be imported via a star import a.b.* X might reside in the same package as the compilation unit X might be a language type, i.e. reside in java.lang The problem I see is especially (2.). Since X might be a package-private type, it is not even required that X resides in a compilation unit that is named X.java. Thus, the compiler must look into all entries of the class path and search for any classes in a package foo.bar, it then must read every class that is in package foo.bar to check whether X is included. That sounds very expensive. Especially when I compile only a single file, the compiler has to read dozens of class files only to find a type X. If I use a lot of star imports, this procedure has to be repeated for a lot of types (although class files won't be read twice, of course). So is it advisable to import also types from the same package to speed up the compilation process? Or is there a faster method for resolving an unimported type X which I was not able to find?

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  • How to keep jquery from descending too far?

    - by Earlz
    Hello, I am having a problem with jquery going a bit too far on pattern matching of CSS classes and IDs. I have some markup that looks like this: <div id="blah"> <div class="level2"> <input type="text" /> </div> <div class="levelA"> <div class="level2"> <input type="text" value="foo"/> </div> </div> </div> <input type="text" value="bar" /> I want for the 3 inputs to say Hello Foo Bar so I have this line of jquery: $('#blah .level2 input').val('hello'); the problem now is that jquery is a bit too liberal in it's pattern matches and matches both the first and second. How can I prevent this kind of thing from happening? A live example is at http://jsbin.com/opelo3/4

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  • Automatically Persisting a Complex Java Object

    - by VeeArr
    For a project I am working on, I need to persist a number of POJOs to a database. The POJOs class definitions are sometimes highly nested, but they should flatten okay, as the nesting is tree-like and contains no cycles (and the base elements are eventually primitives/Strings). It is preferred that the solution used create one table per data type and that the tables will have one field per primitive member in the POJO. Subclassing and similar problems are not issues for this particular project. Does anybody know of any existing solutions that can: Automatically generate a CREATE TABLE definition from the class definition Automatically generate a query to persist an object to the database, given an instance of the object Automatically generate a query to retrieve an object from the database and return it as a POJO, given a key. Solutions that can do this with minimum modifications/annotions to the class files and minimum external configuration are preferred. Example: Java classes //Class to be persisted class TypeA { String guid; long timestamp; TypeB data1; TypeC data2; } class TypeB { int id; int someData; } class TypeC { int id; int otherData; } Could map to CREATE TABLE TypeA ( guid CHAR(255), timestamp BIGINT, data1_id INT, data1_someData INT, data2_id INt, data2_otherData INT ); Or something similar.

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  • C++: how serialize/deserialize objects without any library?

    - by Winte Winte
    I try to understand how serializing/deserializing works in c++, so I want to do that without any libs. But I really stuck with that. I start with simple objects but when I try to deserilize a vector I understand that I can't get a vector without if I don't write it size before. Moreover, I don't know which format of file I should choose because if digits will be existed before size of vector I haven't chance to read it right. However it is only the vector but I also want to do that with classes and map container. My task is serialize/deserialize a objects as this: PersonInfo { unsigned int age_; string name_; enum { undef, man, woman } sex_; } Person : PersonInfo { vector<Person> children_; map<string, PersonInfo> addrBook_; } Currently I know how to serialize simple objects in way as this: vector<PersonInfo> vecPersonInfo; vecPersonInfo.push_back(*personInfo); vecPersonInfo.push_back(*oneMorePersonInfo); ofstream file("file", ios::out | ios::binary); if (!file) { cout<<"can not open file"; } else { vector<PersonInfo>::const_iterator iterator = vecPersonInfo.begin(); for (; iterator != vecPersonInfo.end(); iterator++) { file<<*iterator; } Could you please suggest how I can do this for this conplex object or a good tutorial that explain it clearly?

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  • two view controllers and reusability with delegate

    - by netcharmer
    Newbie question about design patterns in objC. I'm writing a functionality for my iphone app which I plan to use in other apps too. The functionality is written over two classes - Viewcontroller1 and Viewcontroller2. Viewcontroller1 is the root view of a navigation controller and it can push Viewcontroller2. Rest of the app will use only ViewController1 and will never access Viewcontroller2 directly. However, triggered by user events, Viewcontroller2 has to send a message to the rest of the app. My question is what is the best way of achieving it? Currently, I use two level of delegation to send the message out from Viewcontroller2. First send it to Viewcontroller1 and then let Viewcontroller1 send it to rest of the app or the application delegate. So my code looks like - //Viewcontroller1.h @protocol bellDelegate -(int)bellRang:(int)size; @end @interface Viewcontroller1 : UITableViewController <dummydelegate> { id <bellDelegate> delegate; @end //Viewcontroller1.m @implementation Viewcontroller1 -(void)viewDidLoad { //some stuff here Viewcontroller2 *vc2 = [[Viewcontroller2 alloc] init]; vc2.delegate = self; [self.navigationController pushViewController:vc2 animated:YES]; } -(int)dummyBell:(int)size { return([self.delegate bellRang:size]); } //Viewcontroller2.h @protocol dummyDelegate -(int)dummyBell:(int)size; @end @interface Viewcontroller2 : UITableViewController { id <dummyDelegate> delegate; @end //Viewcontroller2.m @implementation Viewcontroller2 -(int)eventFoo:(int)size { rval = [self.delegate dummyBell:size]; } @end

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  • How do I implement IEnumerable?

    - by Stacey
    I have a class that contains a static number of objects. This class needs to be frequently 'compared' to other classes that will be simple List objects. public partial class Sheet { public Item X{ get; set; } public Item Y{ get; set; } public Item Z{ get; set; } } the items are obviously not going to be "X" "Y" "Z", those are just generic names for example. The problem is that due to the nature of what needs to be done, a List won't work; even though everything in here is going to be of type Item. It is like a checklist of very specific things that has to be tested against in both code and runtime. This works all fine and well; it isn't my issue. My issue is iterating it. For instance I want to do the following... List<Item> UncheckedItems = // Repository Logic Here. UncheckedItems contains all available items; and the CheckedItems is the Sheet class instance. CheckedItems will contain items that were moved from Unchecked to Checked; however due to the nature of the storage system, items moved to Checked CANNOT be REMOVED from Unchecked. I simply want to iterate through "Checked" and remove anything from the list in Unchecked that is already in "Checked". So naturally, that would go like this with a normal list. foreach(Item item in Unchecked) { if( Checked.Contains(item) ) Unchecked.Remove( item ); } But since "Sheet" is not a 'List', I cannot do that. So I wanted to implement IEnumerable so that I could. Any suggestions? I've never implemented IEnumerable directly before and I'm pretty confused as to where to begin.

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  • Why can't these generic type parameters be inferred?

    - by Jon M
    Given the following interfaces/classes: public interface IRequest<TResponse> { } public interface IHandler<TRequest, TResponse> where TRequest : IRequest<TResponse> { TResponse Handle(TRequest request); } public class HandlingService { public TResponse Handle<TRequest, TResponse>(TRequest request) where TRequest : IRequest<TResponse> { var handler = container.GetInstance<IHandler<TRequest, TResponse>>(); return handler.Handle(request); } } public class CustomerResponse { public Customer Customer { get; set; } } public class GetCustomerByIdRequest : IRequest<CustomerResponse> { public int CustomerId { get; set; } } Why can't the compiler infer the correct types, if I try and write something like the following: var service = new HandlingService(); var request = new GetCustomerByIdRequest { CustomerId = 1234 }; var response = service.Handle(request); // Shouldn't this know that response is going to be CustomerResponse? I just get the 'type arguments cannot be inferred' message. Is this a limitation with generic type inference in general, or is there a way to make this work?

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